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34018552 No.34018552 [Reply] [Original] [4plebs] [archived.moe]

>Exalted, what is that?
Read this article to get a hang of the setting. http://theonyxpath.com/exalted/

>That sounds cool, how can I get into it?
Play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Pray. But seriously, Roll20 and the Game Finder General here on /tg/ are both places where games could be found. Still, they tend to be rare since no one wants to ST.

>Wow, this book is confusing as hell. How the fuck am I supposed to generate a character from this mess?
Anathema. http://anathema.github.io/. This is a godly character generator. It has all the charms in nice little skill-trees, a soothing sight for anyone who's ever played an RPG before. It also does all of the math for you, making it very easy to experiment with builds and create character sheets easily

Resources:
>Corebook with embedded errata http://www.mediafire.com/view/iyo790a3sjw1pzc/_Exalted_2e_Core.pdf
>Most other books http://www.4shared.com/dir/YI_tDi2g/Exalted_-_Second_Edition.html
>Archive with Errata notes: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Fanmade crossbook indexes: http://www.4shared.com/office/_Ke_MsnJba/_exalted_indices.html
>Bookmarked 3E Alpha Leak https://mega.co.nz/#!UlRiEbRR!FaeCdqa3hsHn-iyhHtD-IBjgH_8Ks30Wtu6rDL9_mrE
>Some mechanics reference sheets: social https://dl.dropboxusercontent.com/u/53927438/CheatSheetSocial_0-5.pdf combat https://dl.dropboxusercontent.com/u/53927438/CheatSheetCombat_0-7.pdf
>Infernal Bandaid: http://forum.theonyxpath.com/forum/main-category/exalted/124885-how-to-put-a-band-aid-on-infernals/page2#post128384

Holden answering questions on RPG.net:

http://forum.rpg.net/showthread.php?733370-Exalted-Ask-the-Developers

>> No.34020203

http://ericminton.wordpress.com/2014/07/02/ink-monkey-bones-8-modern-infernal-charms/)

Ink Monkey Bones #8 presents the Infernal charm, Hell-Rider’s Cobalt Key, which temporarily transforms a willing first circle demon into a vehicle with demonic aesthetics.

While Blood Apes into Hotrods and Agatae into Cadillacs seem like more common-sense transformations, can /tg/ think of any other good ones?

I'm trying to imagine what the best way to use a Metody would be, but I'm drawing a blank.

>> No.34020431

>>34020203
I'd say a Metody would be a Buick or a small truck, good enough to get the job done but not as good as a specialized vehicle

>> No.34020449

>>34020203
Neomah - Sexy crotch rocket.

>> No.34020656

>>34018552
wow, that thread is a shitstorm. And here I thought we got bad whenever a dev shows up

>> No.34021117

>>34020656
I've been to places that react worse than either 4chan or rpg.net when it comes to interacting with rpg developers. Trust me, this is nothing.

>>34020203
Agatae, I think, should be really swift motorcycles. Perhaps ones that can fly.

>> No.34022148

So I'm running the 3E playtest right now and having a good time of things. Does anyone else have experiences that they'd like to share with it? Concerns? Criticisms?

>> No.34022212

Uhhh
>>34014700

>> No.34022432

>>34022212

That one didn't have Exalted General in the subject line so I missed it in the catalog.

>> No.34022436

>>34022212
Gawd fine I'll post it there!

>> No.34022493

>>34022148

Don't have a group. What do you think of it, Anon?

>> No.34022528

>>34022432
>That one didn't have Exalted General in the subject line so I missed it in the catalog.
That's reason enough to use this thread over the other.
It'll be nearly impossible to find the other in the archives, if anyone ever wanted to do so.

>> No.34023132

>>34022493
So far, I'm having a really good time. Combat mechanics are really fun, and there's kind of a big metagame supporting it. Initiative shifts can really change the dynamic of a battle, especially since Initiative also determines turn order.

>> No.34023437

>>34022212
Importing from the other thread:

>How would you stat Hellboy?
Good question. Backstory-wise, he's probably still a demon. Given his powers and role, I'd say he's one of the reincarnated souls of Malfeas, specifically the one that represents his will to rule with an iron (brass) fist. His Crown of Flames is his unchallengeable authority, and the Right Hand of Doom is how he enforces it upon his subjects. He was summoned to Creation, unbound by the Yozis' surrender oaths, in hopes that he would use his soverignty to free the rest of Hell's prisoners so that they might reclaim the world, but he turned against his destiny and snuffed out his Crown of Flames.

This lends a special significance to the "pamcakes" scene from Hellboy's childhood. He initially refused to eat them, because he had already decided what he wanted to eat and hated being told what to do. When he decided to give them a try and found out he liked them, he learned that sometimes it's good to listen to what others tell you. The significance of this wasn't simply that he found a new favorite food, by following the commands of a human and benefitting from it, he went against his role as the absolute authority of Malfeas subject to no other, thereby going against his purpose and transcending his destined role in freeing the Yozis.

I realize that I didn't actually stat him at any point, but that was more fun.

>captcha: SCIENCE thaboad

>> No.34023514

>>34022148
Used a somewhat modified version to play a short Star Wars game, heroic mortals with access to certain thematically appropriate charms make for pretty good Jedi. It was fun, pretty easy to play, and making the occasional fuckhuge decisive attack with 20+ initiative behind it was a lot of fun and exciting than chipping away with dozens of smaller damaging attacks like in most combat systems.

>> No.34023585

>>34022432
>what is control+f exalted

>> No.34024331

So I just realized that a Solar who cares about Creation has every reason to prop up the Realm. Until he becomes powerful enough to take over the Realm or create a nation that surpasses it, anyway. Why? Because without a powerful, unified military to protect creation, another Balorian Crusade is inevitable and won't be stopped. You also need the realm around to go up against the Deathlords, if your character is actually aware of how large a threat they pose. Can anyone see a flaw in this logic?

>> No.34024620

>>34024331
Some. First is that they are trying to FUCKING KILL YOU. The second is that a Solar can set up his own, more efficient Realm in the Threshold given enough time and room to work. Third, at least in 3E there are powers that are able to rival the Realm, such as Lunar controlled dominions all over Creation.

You're better off taking the Realm's territory and positions than let it all get wasted when they destroy themselves via civil war anyways.

>> No.34025105

>>34024620
>a Solar can set up his own, more efficient Realm in the Threshold given enough time and room to work
Yes, but that's a LOT of time and work. To be able to effectively protect Creation from the Fair Fok you need an army with an officer corps composed of essence users, and enlightened mortals won't cut it. You need elementals, gods, or exalts. Raising an army headed by gods and elementals means pulling those beings away from tending their domains, which means Creation is going to fall into disrepair around you. It won't be annihilated, but it will get more fucked up, especially if you take significant losses when fielding those armies. So until you have your own little dynasty of Dragonblooded under your control, you're better off not destabilizing the realm, because more of Creation will be unshaped by the Raksha if you do. And trying to keep several hundred dragonblooded under your control is an extremely risky proposition until you hit at least Essence 5. It may not even be a good idea then.

And I'm referencing 2e, by the way. No point to speculating on 3e until it comes out.

>> No.34025183

>>34025105
>and enlightened mortals won't cut it.
Neither are DBs, if we're talking a second Balorian Crusade. Like, at that level, they're barely a speedbump.

>> No.34025339

>>34025105
Oh, I agree that it's better not to mercilessly slaughter the Realm, but I don't believe that ignoring it is an option either. They still have teeth, and are the most common enemies you'll face.

You're better off *converting* the Dragonblooded you fight, and developing a reputation for mercy at that. You can and should keep fighting the Realm, but any sympathetic Dynasts and Outcastes need to be assimilated by your talky people as well.

>> No.34025662

>>34025183
Fair point. A Fair Folk incursion on the level of the Balorian crusade would just end the Realm as it is before the civil war, unless somebody can activate the Imperial Manse again.

>>34025339
I'd rather just develop my kingdom really fucking far from the Realm in the east and not have to deal with the Wyld Hunt. Unless I'm mistaken in my belief that the Realm would have difficulty fielding a Hunt effectively that far away from support. The next best solution would probably be to try to convince Lookshy to accept Solar leadership.

>> No.34027307

>>34025662
I thought that Lookshy was super into the Immaculate philosophy. Getting them to accept Solar exalted leadership would be a pretty impressive campaign in and of itself.

>> No.34027438

>>34027307
That's what Glorious Solar Brainwashing is for.

>> No.34028117

>>34023437
Nah. He's clearly a Green Sun Prince who's a master of Infernal Monster Style.

>> No.34028365

>>34027438
One of the most frightening things about Solar UMI is that it is viable and effective.

>> No.34028439

>>34028365
There's a lot of really good reasons to Wyld Hunt their asses whenever they show up. Solars may be the default protagonists, but they're also really fucking scary people.

>> No.34028500

>>34028117
Doesn't fit. He's not a human who was fused with a demon or made a pact with one, he was born as a demon and raised as a hero; he doesn't have any character-defining failure in his backstory, and his fighting style isn't based on Hulk-like rage or brutality.

>> No.34029720

>>34028500
His fist is one of the iconic features of Infernal Monster Style; it was deliberately designed with him in mind. He's a hero, thus an Exalt; he's a demon, thus an Infernal, and he uses Infernal Monster Style.

>> No.34030236

>>34027307
>I thought that Lookshy was super into the Immaculate philosophy.
They are.

Remember that they're styling themselves as true successors of Shogunate, which has been killing Solars for much longer than the Realm had.

>> No.34030260

>>34029720
Aside from "demon hand" the style has absolutely nothing on him.
Hellboy is a demon becoming a hero.
Infernal monster is all about becoming a brutal monster.
That's pretty much exact opposite.

>> No.34031258

Exalted fighting. Visual Aids! hit me with more and better!

https://www.youtube.com/watch?v=II9q8Q5wE0Y

https://www.youtube.com/watch?v=FJm2WOhNiAI

>> No.34032753

>>34020656
It's good to see that mods have become even more obnoxious since I stopped visiting that shithole.

>> No.34033052

>>34020656
It's mostly just Holden being literally the worst designer ever.

>> No.34033064

>>34033052
I've worked on /tg/ homebrew projects with people. That's a false statement.

>> No.34033135

>>34033052
>Holden
I actually see next to nothing of him in there, it's all Morke
>get asked to summarise splats in one sentence
>Dragon-Blooded: The elementally-aspected masters of the Realm, whose Empire is built on the conquest of nations to strip them of wealth and resources, so that the Realm and the Dragon-Blooded grow ever stronger on the milk of Creation.

I'm just sooo excited to read about how the Realm is the evilest thing in the world.

>> No.34033148

>>34033135
Not evil, just British.

>> No.34033174

>>34033135
But it is to everyone outside of the realm.

>> No.34033235

>>34033148
The British Empire was great though

>> No.34033532

>>34018552
That hat's pretty cool.

>> No.34033657

Lunars are terrifying.

>> No.34033662

>>34033657
Well duh

>> No.34033789

>>34033235
And yet it (and the French) caused almost all the problems plaguing the Middle East today.

>> No.34033804

>>34033789
Hey, they wanted to be independent, so we let them be. It's not our fault they're shit and can't manage their own affairs.

>> No.34033857

>>34018552
Has anyone brought up the idea of an early release artless pdf for backers to the devs? Without the art, they could probably get the pdf out within the next month or two, I bet.

>> No.34033887

>>34033857
Considering we're still posting the leak in the OP of every one of these threads, I don't think that's going to fucking happen.

>> No.34033917

>>34033804
Actually, it's more the fact that the British and French carved up the Ottoman Empire and drew up the borders for their colonies almost completely arbitrarily, taking absolutely no consideration for religious or tribal divisions, which stuck groups of people together who absolutely hate each other's guts. Not to mention the complete clusterfuck of bringing Israel into existence when there was already an entire pre-existing population and culture on the spot.

>> No.34033982

>>34033887
Why not? People are going to scan, upload, and pirate the complete pdf when it's released anyway. It's inevitable and there's absolutely nothing OPP can do to stop it; it's ridiculous to think otherwise. I don't see a problem with an artless pdf, when:
A. the people receiving it have already paid for the final product,
B. the people who'd pirate it never intended to buy the book in the first place, and
C. the people who really enjoy Exalted and support OPP will buy the book regardless.

>> No.34034016

>>34033982
Because some people who MIGHT have bought it at release (say, they're willing to pay the money to avoid having to wait for the pirated version) will go "Wait. I already have the artless version of the book, I don't have to pirate it after all!"

Also OPP is probably just bitter in general about the leak and isn't willing to extend goodwill towards the user base like that for no reason, considering that wasn't in the listed backer rewards.

>> No.34034038

>>34034016
>I don't have to pirate it after all!"
Don't have to buy it after all, rather.

>> No.34034043

>>34033857
Yes, the devs brought that up. It's been one of the rewards since the beginning. The backers are going to get a pdf a month or two before the book goes to print, in the hopes they might catch something needing an emergency errata before ink is laid to paper.

>> No.34034074

>>34034043
Oh, then I (>>34034016) look like a retard.

JUST KIDDING I WAS JUST PRETENDING TO BE RETARDED, 4CHAN.

>> No.34034154

>>34033857
Remember that there's going to be significantly less art in the EX3 corebook compared to 2e, since they're going back to doing chapter fiction instead of chapter comics. A good thing, since the 2e corebook comics were fucking terrible.

>> No.34034215

It seems the corebook is far enough along that they're already working on the next 3 books, which is fucking fantastic, since I can look forward to DBs MUCH sooner than I expected.

>> No.34034252

That picture looks nice, but I thought Exalted was more Asian.

>> No.34034285

>>34034252
In inspiration, it is. In aesthetics, it's pretty much everything.

>> No.34034324

>>34034285
Aesthetically, Yu-Shan and the Realm are also pretty explicitly Asian.

>> No.34034361

aesthetically everything is japan

>> No.34034363

My demonblood got kidnapped by an Abyssal who is essentially Bonesaw from Worm, and is being forced to pretend to be her sister. Until the rest of my party figures out where the hell the Abyssal is, what's the best way to fuck with and torment my captor? Preferably avoiding unrequesting body modification.

>> No.34034381

>>34030260
He uses a gun a lot too. so... Righteous Devil style?

>> No.34034412

What are the Marukani people?
I'd like to play one of them, perhaps try and recreate my favorite character from L5R (Shinjo Battle Maiden), but I don't have a good visual on what they look like aside from People who love horses and appreciate their own work.

>> No.34034423

>>34034361
Except, you know, the south, north, west, and most of the east

>> No.34034431

>>34034363
Considering that she's an Abyssal you're a mere demonblood, maybe it wouldn't be such a good idea tormenting her, lest she just up and decides to kill you. You're really not in any position of power here, unless she's manically-obsessed with you or she's a pushover.

>> No.34034449

>>34034412
Look into the Mongolians and nomadic middle easterners for some ideas

>> No.34034558

>>34034412
>>34034449
Nope.
They're cowboys

>> No.34034626

>>34034431
She's pretty insane and keeps doing shit like building undead constructs to serve as family members, since Solars killed her family and tortured her to find out the location of her Deathlord like 100 years ago. She kidnapped the demonblood because she wanted someone living, for the sake of variety, and she thought the demonblood had 'pretty eyes' (Eyes of Wicked Madness).

The demonblood, on the other hand, is almost 300 years old and is pretty fucking jaded. Not the first time she's been kidnapped, not the first time she's been around Exalted.

>> No.34034631

>>34033982
>scan the PDF
But yeah, the pirate is going to happen instantly, regardless of what they do. And even if they don't do a backers PDF, the full version is going to be up anyway.

Although you're missing group D: pirate it to check the quality, then either ditch or join C.

>> No.34034647

>>34034361
Only Lookshy. Realm is China.

>> No.34034742

>>34034647
Lookshy is a hell of a lot more reminiscent of Sparta or America thematically, though. Aside from considering themselves the successors of the Shogunate.

>> No.34034768

>>34034742
thematically yes, but we are talking aesthetically.

>> No.34034770

>>34034361
Aesthetically, almost none of it is Japan.

>>34034324
The Realm is principally built with solid stone architecture to deal with DB Anima Flux. It's explicitly inspired by ancient Grecco Roman aesthetics. The Realm is, aesthetically, Chinese Rome, while Lookshy is Shogunate Sparta.

Yu-Shan is extremely Asian, though, yes. Mostly Hindu and Chinese.

>> No.34034783

>>34034768
Aesthetically, Lookshy is a mix of Sparta and Japan.

>> No.34034819

>>34034783
>Sparta and Japan
With a heavy emphasis on Sparta, yes. Lookshy is very much NOT into frills and decorations, which play a pretty massive role in Japanese design. Lookshy is Spartan - both metaphorically and literally.

>> No.34034836

>>34034558
They even have some of that firedust junk for guns, they're RANCHERS, totally Cowboys

>> No.34034842

>>34027307
>>34030236
Yes, but its also states that their version of the Immaculate Philosophy is different than then what the Realm uses. And it heavily insinuates that they have no issue with making 'adjustments' to it.
The version I use is like Church of England Vs. Catholics . . with the realm being catholics.

>> No.34034852

So, the kickstarter mentioned that Creation was gonna be even bigger than it was in the past two editions, but wasn't there already a problem with Creation having "a whole lotta nothing" due to how sparing the official nations and city-states were? I realize that it's up to the ST to fill in the blanks, but it's rather dull to look at the official map and see huge swaths of blank.

>> No.34034867

>>34034852
They're going to have a lot more canon places too, but yes, that's a common complaint.

>> No.34034938
File: 124 KB, 700x477, 1368218350103.jpg [View same] [iqdb] [saucenao] [google] [report]
34034938

>>34034852

>> No.34034950

>>34034626
...This is set at least 100 years after the cage was broken, right?

>> No.34034967

>>34034819
All art of Lookshy soldiers has used yoroi-style designs with helmets straight out of the warring states era, with ashigaru-styled backup soldiers (including the ones with special power armor named after the actual light infantry type of history). Just look at the cover of Exalted: the Outcastes. 2e added to this by having the sorcerer-engineers resemble onmyouji.

>> No.34034986

>>34034950
200, yes.

>> No.34034989

>>34034842
While we're on the subject of Lookshy, I have a few questions on it.
Is Lookshy willing to work with Anathema if doing so furthers its goals or interests, or is it just "RAAAAR MUST KILL"?
Also, how exactly is such a small place like Lookshy able to remain independent from the Realm?
Lastly, how different are the Lookshy DBs from the Houses of Realm?

>> No.34035000

Marukani are cowboys?
Eh... looks like i'll have to change my character concept some then

>> No.34035017
File: 3.37 MB, 2000x1199, WorldofExaltedMap(small).png [View same] [iqdb] [saucenao] [google] [report]
34035017

>>34034938
Not only did they add land mass around the edges, they ALSO scaled it up. One of the devs said the Blesed isle is about 50% larger now; which means that EVERYTHING is larger,

>> No.34035072

>>34034989
>Is Lookshy willing to work with Anathema if doing so furthers its goals or interests, or is it just "RAAAAR MUST KILL"?
Still "must kill". Anathema are still the fucking demons in either church.

>Also, how exactly is such a small place like Lookshy able to remain independent from the Realm?
They have stores of First Age weaponry comparable to the Realm itself. Seriously fighting them would waste way too much resources.

>> No.34035091

>>34034967
Hell, just look at all the names of that power armour. They're Japanese.

>> No.34035113

>>34034989
>working with Anathema
There would have to be a pretty damn big mutual threat to bring the two together.

>Independence
It has an excellent strategic position, and its business is war. The caverns are also host to an unknown quantity of doomsday devices and other First Age relics of terrible destruction, which provides a meaningful deterrent to escalation.

>Gentes vs houses
Well, for starters, they breed for numbers of Dragon-Blooded rather than potent blood. For another, quite a few Gentes aren't made of Dragon-Blooded. They're just successful families of mortal soldiers who have a lot of influence and maybe some possibility of Terrestrial heritage. Since Lookshy's Immaculate faith is much more permissive in allowing mortals to stand on their own than the control-based Immaculate Order of the Realm, this leads to members of a Gens being far less stuck up than members of a Great House, and generally far less inclined toward politics (though those, of course, exist).

>> No.34035118

>>34034967
>>34035091
That's an example of the art directly conflicting with the game's text. The text takes priority, and according to the text, Lookshy is no-frills Spartan.

>> No.34035179

>>34034989
>Is Lookshy willing to work with Anathema if doing so furthers its goals or interests
Maybe. They haven't decided yet. I take a Realpolitik approach

>Also, how exactly is such a small place like Lookshy able to remain independent from the Realm?
Massive pile of artifacts/military based society/backing from several gods. And the fact the city is fate-locked to not end until a certain point.

>Lastly, how different are the Lookshy DBs from the Houses of Realm?
They tend to have less breeding and have a better sense of honor and duty to the people. They don't treat their mortal comrades with contempt. Maybe some pity, but not contempt. They also have an attitude that is best described as Lookshy HELLYEA!. Then again, the whole place is like a European's view of the US.

>> No.34035281

>>34035118
...Consistently, across editions, with the approval of two developers, one of whom was known for being very stringent in what he desired for the line? That artwork is somehow clashing with the text rather than informing it?

>> No.34035325

>>34035072
>>Is Lookshy willing to work with Anathema if doing so furthers its goals or interests, or is it just "RAAAAR MUST KILL"?
>Still "must kill". Anathema are still the fucking demons in either church.

Yea, but they apply the term with less certainty. 'Anathema' to them doesn't necessarily have to mean 'solar' or 'lunar'.
Heck, with abyssals and Infernals running around they have the perfect excuse to label them anathma and take solars on a case by case basis.
They still dislike Lunars though . .

>> No.34035345

>>34035281
welcome to white wolf Nee onyx path

>> No.34035348

>>34035072
>>34035113
>>34035179
Wow, Lookshy must've been one hell of an important place in the past to have such huge caches of ancient weapons.

>the city is fate-locked to not end until a certain point.
So basically, it's the opposite of always-doomed Gem?

>Gens less stuck up than Great House
>better sense of honor and duty to the people
>don't treat their mortal comrades with contempt
They sound way better; or at least, much cooler guys to be around. I have to make a note to make my next DB character a Lookshyan(?).

>> No.34035367

>>34035348
It really WAS a huge city in First Age. Was called differently of course.

>> No.34035406

>>34032753
Haha, did one of those mods really just give Jon Chung a warning for using the term "sane and rational actor" when describing a hypothetical scenario of game theory?

>> No.34035418

>>34033657
>Lunars are terrifying
argent witches

>> No.34035436

>>34035418
>>>/out/

>> No.34035467

>>34035345
I suspect that WW/OP has very little to do with your ex nihilo reading. After all, the Outcastes described common Lookshy fashion as including kimono and cheongsoem. They also train women and send them into battle, unlike Sparta, which only had them exercising with no field ventures. Lookshy also doesn't have helots the same way that Sparta did; it would be more accurate to call Lookshy's helots perioikoi by Spartan standards. This works out well for Lookshy, because they don't have to worry about revolt from their helots, as opposed to the slave revolts that helped to bring down Sparta.

>> No.34035475

>>34035436
>/out/
siders

>> No.34035491

>>34035348
>>the city is fate-locked to not end until a certain point.
>So basically, it's the opposite of always-doomed Gem?
'sept the Gem thing is just player fun/fannon and the Lookshy thing is actually in the book.
Deheleshen, that's what Lookshy was called.

>> No.34035516

>>34035418
>argent witches
Stop promoting that crap. Such potential ruined with fanngasms and grognards.

>> No.34035540

>>34035467
It was a first edition thing. In first Lookshy was sparta/greek/dash of japan.

>> No.34035569

>>34035516
>Stop promoting that crap. Such potential ruined with fanngasms and grognards.
What potential? TAW's a load of crap pushed by a pack of assholes. It never had anything to ruin. 2e Lunars are basically fine - I played them loads of times.

>> No.34035580
File: 54 KB, 246x587, houmei.jpg [View same] [iqdb] [saucenao] [google] [report]
34035580

>>34035540
The Outcastes was from 1e, anon. And it has a huge quantity of Japan in it, with a dash of Chinese fashions. Pic related, they wear these at parties.

>> No.34035588

>>34035113
My most recent ST came up with a bunch of their old as balls Artifacts failing, forcing them to find Anathema to fix and maintain them. After a while, they realized "Hey, these guys aren't murdering people!"

>> No.34035627
File: 163 KB, 995x802, hitting on wizard.jpg [View same] [iqdb] [saucenao] [google] [report]
34035627

>>34035569
I don't like TAW, but 2e Lunars aren't really fine. More like tolerably passable in comparison to first edition mechanics. For fine, I typically find myself looking at Alchemical Charms and twisting them a bit to imagine Lunar capabilities, with a heavy focus on shapeshifting fx.

>> No.34035634

>>34035491
I thought one of the Gem-folk was having premonitions of a destroyed Gem?

>> No.34035655

>>34035580
"Reinforced Buff Jacket"

>> No.34035677

>>34035627
Is it really fair to compare Lunars to Alchemicals though? Or any splat for that matter? Compared to Lunars, Sids, or Dragon-Blooded, Alchemicals are a work of fucking art. The only splat that comes close to being as good is Infernals (ignoring the first 2 chapters as usual), and they were nerfed something fierce in 2.5.

>> No.34035678

>>34035627
Most Alchemical Charms are just reskinned Lunar ones already. Rereskinning them to be based on shapeshifting isn't hard.

>> No.34035685
File: 17 KB, 352x585, EXALTED EXP.png [View same] [iqdb] [saucenao] [google] [report]
34035685

>>34035569
I was agreeing with that assessment.
For clarity: TAW is shite.
The idea as they presented sounded neat which was why I read it in the first place.

The problem with Lunars RAW is that they just seem like solar LITE. I fix it by just lowering the cost of knacks to 2exp. And by ignoring the Chimera restrictions.Chimera in my games means only a Lunar who is not part of the silver pact and os does not have a fixed caste.

>> No.34035691

>>34035588
Lookshy tends to do the opposite - double down on killing Anathema, step their operations down to using, say, crossbows instead of battery-equipped shock pikes, and less sophisticated alchemical fire weaponry instead of flame lances. There was a sidebar dedicated to this in The Outcastes - the general staff knows that it's slowly losing its capabilities, and is making plans to continue operation with less and less of its most valuable assets as time goes on. They're more likely to go Haslanti for crossbows than they are to ally with Anathema, but then, it is your game.

>> No.34035703
File: 39 KB, 600x600, lq-tunnel2.png [View same] [iqdb] [saucenao] [google] [report]
34035703

>>34035677
>a work of fucking art
What kind of fucking art?

>captcha: barsnf are

>> No.34035731

>>34035627
>I don't like TAW
Mind if I ask why? I've got two players wanting to use the revised version to make Lunars in our next game (other players are Abyssals). What are the problems I should watch out for? Should I just tell them to use regular Lunars?

>> No.34035737

>>34035634
Nah, that was a Lunar.

>> No.34035739

>>34035685
My problem is that they took all the abilities in really weird directions which didn't fit the Lunar themes, or have much of a theme beyond "weirdness". Like mental Charms that let you ignore someone by pretending they're a tree.

>> No.34035746

>>34035703
>What kind of fucking art?
Game design, I imagine.

Which is true insofar as it applies to the Charm chapter. Very cool, very nicely put together, extremely appealing. Nothing like it had been seen in Exalted before. There's a reason they were so popular.

>> No.34035747

>>34035678
Also yes. I use Alchemicals as a good inspiration for new lunar charms.

>> No.34035758

>>34035739
Is that really as bad as Sidereals stealing an entire city and relocating it somewhere else entire through Dodge?

>> No.34035771

>>34035758
It works for the Sidereals, though, because that's what they're about. And their abilities follow their own themes.

>> No.34035785

>>34035731
TAW reworks lunars so far that they are basically unplayable with others AND makes them focus on spellcasting of all things.

>> No.34035811

>>34035731
Because their concept was cast in opposition to Lunars being based on W:TA. And completely ignoring the reason for the splat's being can't be good, leading to situations like what >>34035739 describes.

So, I take the Alchemical Charms, and I apply Werewolf, removing some effects (super-crafting) while adding in others (everything that was a Knack) and making the war form an automatic. There you have it - a reasonable stopgap for Lunars in 2e.

>> No.34035814

>>34035685
>For clarity: TAW is shite.
lolwut

TAW (the finished version, anyway) is way better than canon Lunars in either edition. That it's got an obnoxious fanbase doesn't change that.

There's a reason even people playing regular Lunars tend to steal chunks of TAW to patch up their book. Functional shapeshifting! Cooler totems! Magic for being something other than a giant fuckbeast or a sexy pocket-dog. No immortality combos!

>> No.34035820

>>34033235
Indian guy here.

AHAHAHAHAHAHAHAHAHA.

HAHAHAHAHAHA.

HA.

>> No.34035850

>>34033235
Then why did everyone, including their own colonies, hate them?

>> No.34035868

>>34035814
>(the finished version, anyway)
Same excuse I was given last year . . is TAW ever really finished?
TAW tries to do do too much. That's its main problem. It reworks EVERYTHING from their fluff to their goals to . . everything.

>> No.34035873

>>34035850

Because that's what you do with an empire. You either run it or hate it.

>> No.34035890

>>34035850
'great' does not necessarily mean 'good'. The empire lasted hundreds of years, quite deserving of the 'great' tag.

>> No.34035902

>>34035739
>Like mental Charms that let you ignore someone by pretending they're a tree.
Dude, that's a corebook Solar Charm. Elusive Dream Defense.

Hell, the regular Lunar manual has a Charm like that. Commanded To Fly, I think - you convince yourself what's being asked is impossible, so you get to ignore the influence.

And you seriously think "I can drive myself temporarily insane for benefits" doesn't suit the theme of "champions of the Moon"? Madness is like the #1 thing the Moon is associated with in mythology, alongside mutability and more general "night" themes. Hell, that's its main Tarot meaning.

>> No.34035954

>>34035868
>Same excuse I was given last year . . is TAW ever really finished?
...yes? Like, there's a googledoc for it and everything. Been out since... May? There's links on the OP forums. It's the fourth google result for "terrifying argent witches".

https://docs.google.com/document/d/1P2AuLM6D1Et9mWQVJp-ugWujFJhTi2VwQBtOazOW1Mg

Give it a read, if you've got time. It's pretty compressed, and really tight.

>> No.34035970

>>34035785
>TAW reworks lunars so far that they are basically unplayable with others AND makes them focus on spellcasting of all things.
Neither of my players want to be sorcerers, so why do they want to play TAW if the focus is on spellcasting? Could you please explain this a bit more?

(thanks for the link, other anon)

>> No.34035978

>>34035348
>Wow, Lookshy must've been one hell of an important place in the past to have such huge caches of ancient weapons.

Basically, it's the last remnant of the Shogunate that didn't fall apart during the Balorian Crusade. When the Empress declared herself, Lookshy basically said 'fuck you, you're not the Shogun' and told her to pound sand.

>> No.34035991

>>34035785
>>34035970
Forgot to ask also - how does it make them unplayable in a group? What problems do I need to look out for if I say yes, is what I'm asking.

>> No.34036082

>>34035811
>Because their concept was cast in opposition to Lunars being based on W:TA
Good.

Werewolf the Apocalypse was shit.

Lunars being "WTA but glowing" is the reason we've got beastmen as the Lunar "thing", to the point where they have charm trees dedicated to bestiality and getting pregnant. Its the reason theyve got a whole faction of environmentalists in a fucking bronze age setting, dedicated to a primordial who gives about as much of a shit about "nature" as Cecelyn does about "due process". Its the reason their entire combat mode is just "turn into manbeast, go into raaaaage". Im honestly surprised silver doesnt do agg damage to them, at this point.

The only thing more painful than the WTA straightjacket is the whole "barbarian" thing, stuck in because a bunch of people who didn't read Conan really liked Conan. TAW didn't even manage to ditch that for some stupid fucking reason.

Roll on 3e

>> No.34036117

What's the best animal in Exalted to have as a pet?

>> No.34036174
File: 108 KB, 600x500, readytogo5.png [View same] [iqdb] [saucenao] [google] [report]
34036174

>>34036117
Bishies.

>captcha: and ladtab

>> No.34036178

>>34035954
ok, how do you save this thing?

>> No.34036183

>>34036117
A kitten.

>> No.34036186

>>34034938
> Play a game
> Plan to transit in 3e whenever needed
> Strong ties to Tongma Island
> Not visible on this map

Whelp

>> No.34036212

>>34036178
Not that anon, but isn't it just
File-> Make a copy
or
File -> Download as

I can do that on my own files, at least.

>> No.34036229

>>34036212
I've been 'downloading' a PDF for five minutes . . .

>> No.34036231

>>34036117
Nubile young demonblooded boys.

Their mother was a neomah, so they have a desperate urge to be impregnated that they can never fulfill.

>> No.34036263

>>34036229
You got a shitty connection, or...?

Maybe try grabbing it as a word doc, I dunno. I just downloaded it as a pdf to check, and it took like a minute for the download to start and thirty seconds once it did.

>> No.34036274

>>34036231
/wst/ please leave

>> No.34036281

Did you dumb motherfuckers seriously turn this into a TAW thread?

Less fan rewrites, more dragonblooded waifus.

>> No.34036379

>>34036082
>hurrdurr
Thanks for jumping to conclusions about the influence of W:TA. I can't wait to taste your tears, in any case.

>> No.34036414

>>34036281
Which is the best waifu elemental aspect?

>> No.34036435

>>34036414
Void. Delicious nihilistic murderous waifus who practice arts against all that which is sacred and holy.

>> No.34036448

>>34036414
Wood.

>> No.34036600

>>34036414
Earth > Wood > Air > Water > Fire

>> No.34036666
File: 4 KB, 300x57, cumakeg second.jpg [View same] [iqdb] [saucenao] [google] [report]
34036666

>>34036448
>liking waifus with wood

>> No.34037414

>>34035991
>>34035970
That's just anon being hateful faggot.

TAW can be really creepy fucks at time, yes, but you've got two abyssals already.
If anything, you should go let Abyssals use Resonance rules from Shards and just roll with being The Most Terrifying Circle In All Creation.

>> No.34037901

>>34037414
>TAW can be really creepy

No one cares. The problem is when TAW turns Lunars into other Exalted, which is baked into its structure. There's no salvaging that concept. It's starting from the assumption of "Everything about Lunars sucks" and going into "So let's replace everything about them with more popular character types!"

>> No.34038001

>>34037901
Infernals do not have a monopoly on being weird.

Also, being weird is part of Luna's themes.
TAW go indepth on that aspect of her.

Their only fault is being really overly focused on that one aspect, but that can be watered down by allowing players take both normal lunar and TAW charms.

>> No.34038382

>>34038001
Be weird, but be weird using animal shapeshifting and being a spiritual super-werewolf, not copying Infernal Charms.

>> No.34038421

>>34038382
>Lunars must be Zoo exalts
Quite simply: fuck you.

>> No.34038439

>>34038382
Well in that case Infernals should not have half the Malfeas combat tree, because growing huge and armoured is the way Lunar combat works.

>> No.34038465

>>34038382
Confirmed not actually reading TAW and just parroting the idiotic pasta.

>> No.34038955

What are some good Lunar themes?
I want to have at least a good idea on what to give incase I ever have to make my character's Lunar Mate.

>> No.34039144

>>34038955
Lunars theoretically have lots of themes: the barbarian, the Trickster, the shapeshifter, druid, the primal terror, etc. The problem is, you're usually forced into playing one specifically. In 1e, you could literally lose your exaltatio if you DIDN'T play as a barbarian character in every manner, including rejecting all aspects of civilization. 2e removed this ridiculous requirement, only for it to work Lunar charms so poorly, that the only efficient and useful way to play a Lunar was to be a werebeast warrior. Otherwise, you either fell short of what you wanted to do, or you were honestly better off playing another splat.

>> No.34039150

>>34038955
Make a character that you think is going to interestingly contrast your solar.

>> No.34039536

>>34039150
But wouldn't that make them more antagonistic to the Solar?

>> No.34039614

>>34039536
So? Your mate isn't always your lover, or even your friend. They are simply someone you are closely connected to, for good or ill.

Leviathan, his mate, and his lover were the best love triangle of the 1st age

>> No.34039693

>>34039536
No? I'm not talking "evil twin" crap. More like this http://en.wikipedia.org/wiki/Foil_%28literature%29

Of course it's also not necessary.
They can be just a broest bro for you to go on adventures with.

Just don't do a boring standard waifu.

>> No.34039755

>>34039536
Lilith is actively planning big revenge party for the current holder of Desus' spar, and inviting everyone Desus ever wronged. Strength of Many would probably Rip and Tear his mate if he turned out to be a slaver and couldn't turn him away from it.

>> No.34040614

>>34036231
I got to hand it to you, that's about the most magical realm Exalted idea I've seen.

>> No.34040709

>>34035746
It's a shame that as long as the current writers have any say in things, Alchemicals will never matter.

>> No.34040754

>>34040709
Bwuh? The current writers are the ones that gave us Compass: Autochthonia, which is one of the best things ever written for Exalted. Why do you think that Alchemicals aren't going to matter?

>> No.34041131

>>34040754
because it has been stated that the current state of affairs of the split between Creation and Autochthonia will remain. Either way, it's not like it is hard for the ST to state that the seal has been broken

>> No.34041156

>>34040754
Autochthonia has some cool ideas, but it hasn't had anywhere near the development of Creation and as a result it's a pale shadow of a setting. And I do mean setting; for all intents and purposes, Autochthonia is a completely distinct setting, separated entirely from Creation, Yu Shan, Malfeas, the Underworld, and even the Wyld.

And since the current writers have outright said there will never be canonical ways for non-Alchemical exalts to show up in Autochthonia or for Alchemicals (or other Autochthonians) to interact with Creation (and connected worlds), they won't matter for the vast majority of Exalted games. I mean, 86 books published between 1st and 2nd edition (not counting official fiction), and only three deal with Alchemicals or Autochthonia. Toss in the two editions' core rulebooks and you have slightly less than 6% of the supplements published so far actually applying to Autochthonia campaigns unless you start throwing in homebrew.

All I'm saying is it would be nice to have one or two canon links that could be traversed between Creation and Autochthonia. More story hooks are always nice, it would help sales of Autochthonian supplements since they'd actually see some use in campaigns not focused on Autochthonia, and it would mean that players wanting to play Alchemicals in Creation aren't automatically just-special-snowflake-enough to get an automatic eye-roll from STs (which is kinda funny considering the baseline assumption of the game is that player characters are one of an absurdly small number of individually powerful beings, where half-fae catboys and demigods are significantly more common than Celestial exalts but don't see much play because they're not special enough).

>> No.34041210

>>34041131
It's not hard for the ST to state that the seal has been broken, but by making it a non-canonical thing it puts it into the level of "well, I guess the campaign's about the seal breaking now" territory. Plus it means players have an uphill battle for playing Alchemicals outside Autochthonia or non-Alchemicals in Autochthonia. Make it a canonical link and you can have a single Alchemical in a circle of Celestials without the campaign revolving around "what the fuck is that thing, where did it come from, and what's it doing here".

>> No.34041375

If a Solar wanted to found a city-state far from the Realm and wanted as little interference from antagonistic, powerful parties as possible (Sidereals, the Wyld Hunt, Fair Folk, Deathlords), what would be the best way to accomplish that? Sidereals in particular seem like a huge pain in the ass, given their ability to use astrological readings to find out where you are. Is there a spell or charm you could use to place a large area of Creation oustide of Fate? I know you could build a five dot manse with the Outside Fate quality and that quality that extends its boundaries for miles, but that requires Craft (Fate) and Essence 5 to construct. Alternatively, is there a cannon spirit that could accomplish this for you?

>> No.34041449

>>34041375
Han-tha could help you with that

>> No.34041702

>>34041375
Fair Folk aren't really powerful parties.

Your best bet if you really don't want things interfering is to Wyld Shape your city-state in the Bordermarches, then get some un-shaped NPC to live there so it doesn't go *poof*...

... but honestly I don't see the point of avoiding all interference. "Interference" is just another way of saying "stuff happening", and if you're building a place so far out of the way that stuff won't happen to it, then you're probably also too far out of the way to make stuff happen elsewhere. You're a Solar. Opposition only makes your Glorious Orichalcum Phallus harder. Someone messes with your shit and it gives you a reason to make sure that every generation of their family for the next 500 years is born with a birthmark of you fucking his wife. Sidereal decides he wants to make life harder for you? Go ahead and make sure that while he's busy foiling your nascent city-state, every scheme they have involving Realm supremacy crumbles to dust. Deathlord sends abyssals after you? Kill them, take their stuff, and laugh as you grow more powerful while your Deathlord antagonist of choice is stuck wasting years of training on a never-ending string of low-essence Deathknights. Wyld Hunt twigs onto your existence? The Bull broke the back of House Tepet, and he did it with relatively small numbers poorly-armed mortal troops fighting Dragonblooded legions with the best arms the Realm could supply, and you can do the same to any other house.

You want your City-State? Pick a place in Creation, say "fuck anyone that wants to stop me", and EARN IT.

Then storytime the fuck out of your grand exploits.

>> No.34042384

>>34041702
Your attitude is fucking retarded and demonstrates why people don't like Solar fanboys. Bronze faction Sidereals should be anxiety-inducing, they have elder exalts that can easily obliterate Solars with less than Essence 4, a well-established intelligence gathering system, a wealth of material resources, and they can sick the Wyld Hunt on you. The Wyld Hunt is scary on its own, it's a literal army of mortal soldiers augmented by monks with enlightened essence and rounded out by a considerable number of experienced Dragonbloods with celestial martial arts. The Bull of the North slaughtered the Tepet Legions because the Empress and Chejop Kejak made that happen, it's explicitly stated that they fed the Tepet army to him because House Tepet was becoming a pain in the Empress's ass. And Abyssals are exactly equal to Solars in power, and that's bloody obvious, so why the fuck are you acting like they're chumps? Yeah, an Essence 4 or 5 Solar doesn't have much to fear in the setting, but a starting Solar is vulnerable as fuck to established powers in the setting.

>> No.34042529

>>34038382
So you've not actually read it, then?

The things that make Infernal Charms distinct are a long, meandering tree structure with a few big gateway Charms, permanent Charms that blatantly alter you in some way, and effects based on (or that change) your behavior, encouraging or forcing you to act according to a given Yozi's personality.

Meanwhile, TAW trees are really shallow - there's a ton of Charms with just Excellency prereqs, and given they've got just nine Excellencies, that's not a real burden. They've got the same kind of Permanent Charms as Solars (with more Charms that upgrade other Charms), and the closest they get to behavior-encouraging Charms are a Holy equivalent, some Charisma magic based on the idea of the Bond, and some Intelligence stuff based on driving yourself crazy.

If anything, looking at the revised document, there's more copying of Solar and Alchemical effects than Infernal ones.

They HAVE animal shapeshifting, and it's better than canon Lunar shapeshifting - different forms have neat effects, there's no Tell or formlock, and it doesn't break the game when you take a Tyrant Lizard as your totem. In fact, it even works shapeshifting into the general Charmset, which is something canon Lunars had real trouble with. The TAW Charm to heal your severed arm, for instance, makes you grow it back as an arm of something in your Heart's Blood Library (like your totem). That's fucking cool, especially when you get the upgrade letting you do it to someone else.

Generally, a TAW Lunar is going to have MORE animal stuff going on than a canon one (like having a Familiar - the TAW Familiar is super-good, and I stole it for my last Solar). They just won't have all their Charms named after animals, and their fluff isn't just "[animal] is X, so Lunars can Y".

>> No.34042555

>>34040614
that's a serious achievement

and a challenge to everyone on tg

come now, surely we can outmatch it?!

>> No.34042579

>>34041156
>I mean, 86 books published between 1st and 2nd edition (not counting official fiction), and only three deal with Alchemicals or Autochthonia.
That's why Alchemicals are the best splat and Autochthonia's the best realm. None of the other crap contaminates them. They're standalone and uncorrupted. Hell, you could run them in a different system and it'd be cool.

>> No.34043059

>>34042384
Disagree if you want, but it's not like I said any of it would be easy. Solars are by design beings that can reshape the setting to their whim, but even the most powerful Solars only get shit done because they have all the time in the world. You're an unrivaled force of personal power and you have the charms to rapidly become a serious political power. And while Bronze sids CAN be a problem for you, they can't be everywhere at once and they're directly opposed by the Gold faction AND they have non-Solar problems to worry about in the course of keeping faterunning so it's not like they can spend everey waking minute coming up with new ways to wreck your shit the way that a Solar really CAN spend every waking minute coming up with ways to make themselves geopolitically indispensable.

No, it's you "nothing you do will ever work because everything is permanently fucked so don't try" types that have a completely assinine read on a game that was built from the ground up to put player characters in the position of doing epic, audacious things to un-fuck an incredibly fucked world.

>> No.34043173

>>34043059
>>34042384

There's enough variables written into the fluff to make it completely reasonable for STs with either interpretation, allowing for different styles of games. This is fine. It's a design feature.

>> No.34043767

>>34043059
>but it's not like I said any of it would be easy
>>34041702
>Opposition only makes your Glorious Orichalcum Phallus harder.
>Deathlord sends abyssals after you? Kill them, take their stuff, and laugh as you grow more powerful while your Deathlord antagonist of choice is stuck wasting years of training on a never-ending string of low-essence Deathknights.
>Wyld Hunt twigs onto your existence? The Bull broke the back of House Tepet
>and you can do the same to any other house.

You may not have explicitly stated in words that doing so would be easy, but you damn well made it sound easy with that post, jackass. You made all opposition sound like pushovers.

>No, it's you "nothing you do will ever work because everything is permanently fucked so don't try" types that have a completely assinine read on a game that was built from the ground up to put player characters in the position of doing epic, audacious things to un-fuck an incredibly fucked world.
I'm not saying that Creation is unsaveable, you can definitely save Creation, and if my PC gets to Essence 5 it'll be practically inevitable, but a starting Solar exalt has every reason to be cautious. SIdereals, Abyssals, and the Wyld Hunt are no joke, that's all I'm saying.

>>34043173
Can't agree with you. The Sidereals, the Wyld Hunt, and the Deathknights were never meant to be anything less than serious threats canonically.

>> No.34044164

Is Even Blade style really as broken as people say it is?

I'm entertaining the idea of a Solar sword saint whos goal is to complete the form in its entirety, custom endings and all, and I'm wondering if it'll break the game as hard as some say it will.

>> No.34044606

Is that spear style worth learning if you aren't going to be with the rest of the troop?

>> No.34044724

>>34044164

EBS is a TMA on par with CMA in terms of power, as a Solar, your native Solar Hero Style is the best option.

>>34044606

What spear style.

>> No.34044800

>>34044724
Crimson Pentacle Blade
At least I'm pretty sure that's it

>> No.34044814

>>34044164
>Is Even Blade style really as broken as people say it is?

>I'm entertaining the idea of a Solar sword saint whos goal is to complete the form in its entirety, custom endings and all, and I'm wondering if it'll break the game as hard as some say it will.
It's one of the best TMAs, but that's not really a balance issue in a Solar game.
Solar melee charms are almost always more powerful.

>> No.34044849

>>34044814
So what you are saying is learn both Melee and Martial arts

>> No.34044857

>>34039755

Wasn't that just suggested in a single comic in the Lunar book, then never mentioned again?

>> No.34044896

>>34044800

I'm fairly sure that one works best if a group of people are using it at once.

>> No.34045002

>>34044857
Nah, I think its well established.

>> No.34045290

>>34039755
IIRC Strength of Many's "Solar" Mate is the Bondage Nun Infernal, which just adds an extra layer of irony on Bondage Nun's the fact that Bondage Nun's previous incarnation was the same Solar that created the people that became her race (the Desert People) as a race of sex slaves to serve in her pleasure city.

>> No.34045395

>>34041156
Heh. Campaign idea: An Iteration X Mage fucking around in oWoD-era Autochthonia manages to create a timewarp that brings the ancient, Exalted-era Autochthonia to the present. Hilarity ensues.

>> No.34045484

>>34045290
Well that's just depressing; Bondage Nun is me least favorite Infernal
I totally was hoping it was a hunky dude

>> No.34045539

>>34044849
I'm pretty sure that's why they invented combos

>> No.34047562

>>34044849
Master all 4 combat styles. Be ready for any situation

>> No.34047779

>>34047562
Be the best Dawn you can be

>> No.34048138

>>34045484
Even more least favourite than Crabmummy or the Vampirate?

My only problem with Bondage Nun is her dumb outfit. Put her in a burkah and she'd be pretty ace.

>> No.34048250

>>34048138
I like Vampirate

>> No.34048780
File: 4 KB, 80x100, avatar_5364.jpg [View same] [iqdb] [saucenao] [google] [report]
34048780

>>34048250
Vampirate, you say?

>> No.34048916

>>34048250
why

he's dumb

He's a gothic Elizabethan skypirate in a Bronze Age asian-inspired setting. He uses a skyship and guns when his Caste Yozi can't help with vehicles and forbids the use of ranged weaponry.

He has dumb vampire fangs, drinks blood from a wineglass, and wears black and white.

Granted, he'd make a more fun Day Caste sig than the actual one, but that's not saying much, and it doesn't make him any better at being a Scourge.

>> No.34049753

Am I the only person that feels the crafting system presented in the playtest in a fucking unwieldy nightmare?

>> No.34049812

>>34049753
You mean the crafting system that was literally a first draft, never tested at the time the leak happened? Or do you mean the actual playtest, with you as a playtester, and access to the current material?

>> No.34049830

>>34049753
The playtest was to be replaced within a day or two. Treat nothing in it as final.

>> No.34049952

>>34049830
good to hear, i've only seen the leaked playtest, and im super happy the crafting rules in that are not even remotely final.

>> No.34050369

3e release when?

>> No.34050450

>>34050369
Never

>> No.34050486

>>34050369
They say they're at about 95% including final playtesting and tweaks, then however long it'll take to get the art, indexing, and formatting done.

>> No.34050599

I asked in a previous thread but didn't get much response:

I'm working on a character for an Exalted game with a character that is using Path of the Arbiter...and worked out that with their level of Destiny and Valor, they will be creating a rating 5 Artifact Dire Lance.

That's a hefty boost...but the only existing one really doesn't fit the character (The Solar Poking Stick).

Does anyone have any ideas for a theme/ideas for sorts of powers for a 5 Dot Artifact Dire Lance?

The character is a Fae Noble who has taken the form of the iconic 'Knight in Shining Armour'. Because stories need heroes as much as they need villains. They are roaming creation righting wrongs and slaying evil dragon(blooded)s.

They are a martial artist using Path of the Arbiter/Golden Janissary/Art of Forceful Declaration (Fae can learn Martial Arts as if they were a Dragonblooded, the GM said that includes initiating into Celestial)

>> No.34050714
File: 198 KB, 546x500, Twilight Rider.png [View same] [iqdb] [saucenao] [google] [report]
34050714

>>34050486
But we have a confirmed early version coming to backers in the thread linked in the OP. So that might shave a week or two off the month or months left.

For myself, I'm running a Leak game as I'm entirely too impatient to not do so. I even have someone running the craft system it seems, something I thought was neat (if a bit insane as a first draft) so... I'll have something more than analysis to add to these threads. Gonna try the suggested rules for running mortals and having them exalt.

I'm even going to play with exalting players on a case by case basis for awhile. Though there will be a timeskip the moment people seem to be getting frustrated with the power gap that makes. I'm curious as to what /tg/ thinks of trying to do it this way.

>> No.34050780

>>34050714
You're doing exactly what they wanted to prevent by maintaining secrecy: fragmenting what the public version of 3E is.

>> No.34050840

>>34043767
>>34043767
>Can't agree with you. The Sidereals, the Wyld Hunt, and the Deathknights were never meant to be anything less than serious threats canonically.
Sidereal;s are too busy playing celestial politics to catch everything, the Wyld hunt has been drastically reduced and only real backer is a zealot who is a push-over for a circle of celestials, and deathknight behavior is up to the ST.

TL;DR; carving out an empire is perfectly inexorable RAW..

>> No.34050947

>>34050714
I don't recommend leaving some players as mortals while others Exalt. Even if mortals are more valuable in a fight, they're still start pretty inferior and that's only exacerbated as time goes on.

>> No.34050954

>>34050780
It's a game with my own personal group of friends who all understand what alpha/beta/playtest means, so if it ends up being weird and silly we shrug and wait to see how the actual rules fix any perceived problems. Hell the worst thing I'll admit to is throwing in some new people to Exalted headfirst into the playtest. But then again the devs specifically did this with their playtest groups.

Besides, this is hardly the place for that argument. What's leaked is leaked, /tg/ isn't going to not partake on moral grounds. While it is the decision of the devs to share stuff or not. and I certainly understand why they chose that with the forum community, it stunts discussion that exploded wonderfully with the leak.

>> No.34050963

>>34049952
Nothing involving Sail, Ride, Craft, Survival, Lore, or Occult was playtested, as the leak was dropped literally hours after the docs were handed over to playtesters to try out.

>> No.34051059

>>34050947
That's my main worry. But I'm also hoping to make this fairly immersive and it is a touch silly for a bunch of mortals to all exalt as Solars at once to me. I also don't want to sacrifice fun at the expense of that though. Do you think it will be inherently toxin to the experience for players to spend, at most, one full session after the first guy exalts while I try and push the others to take the kind of action/decision that might lead to an Exaltation? (I'm going to be pretty loose with this once the first guy does. And I'm with the camp of people who understands/thinks that not every exaltation is about slapping a Yozi with your dick, people can exalt from an important decision.)

>> No.34051178

>>34051059
>silly for a bunch of mortals to all exalt as Solars at once to me

As opposed to in quick sequence over the course of mere days?

Solar Exalts gathering together period is already a hellaciously unlikely situation, it's just a game conceit.

>> No.34051314

>>34051178
I always figured the normal deal with a game involved characters with around a year of bungling around with their powers before they meet up somehow. Again, I'm willing to fudge it a bit. Leaning towards pushing it close together at this point anyway. I've got some plans on the matter to get people ll caught up in that regard.

I'm also thinking it will help the newer guys get into the right minsdset if I nudge them towards making the sort of big decision Exalts are supposed to have made (at some point) and then give them the bucket o' superpower as a reward.

Captcha: speaks Thisharg. Huh, I guess I've got a new NPC to write up then Captcha.

>> No.34051373

>>34051178
Well, if it involves a situation like the Bull of the North, where one Solar does something that makes them famous, and causes other Solars to show up to join them, it becomes a lot more plausible.

>> No.34051567

>>34036231
>>34042555
>>34040614
>urge to be impregnated that they can never fulfill.
I can help! Oviposition counts right?

>> No.34051701

>>34051059
>Do you think it will be inherently toxin to the experience for players to spend, at most, one full session after the first guy exalts while I try and push the others to take the kind of action/decision that might lead to an Exaltation?

I think a session or so as a gap will be fine, yeah, given that skilled mortals aren't merely chumps when put on the level of starting Exalts. Though *I* tend to just charge through and Exalt everyone in a single session because that's how I roll, and my players aren't too worried about their immersion being broken by how contrived it is, usually because after the first Exaltation I invite them to drop headfirst into absurd do or die situations on their own, with their feet on the gas pedal.

>> No.34051759

>>34034016
>OPP is probably just bitter in general about the leak

HAAAAAAAAAAA

Nobody gives a shit but John and Holden. Did you notice how every other game has open development blogs and they've been posting full chapters of V20 dark ages?

Exalted devs a shit. That's all it is.

>> No.34051866

>>34051759
They've got some particularly toxic communities (that they contributed in the growing of admittedly) and its given them some ideas on how much they can leak without getting shit thrown at them.

That said, I don't give a fuck how paranoid they wanna be, this system is looking far and away better than 2.5, I'll take that with the secretive shit.

>> No.34051947

>>34051759
It's extremely weird to me, given how generally well received the playtest docs are by the people who read it.

Then again, we have people complaining on forums about shit the playtesters already brought up as issues to the Devs, and when I look at it from *that* side of things, shit starts to get a bit grating.

>> No.34051984

>>34051947

>Then again, we have people complaining on forums about shit the playtesters already brought up as issues to the Devs, and when I look at it from *that* side of things, shit starts to get a bit grating.

Eh, I think more transparency would have helped with that. As it is, it's a bit unclear what HAS been given as Playtester feedback, so people are circulating what they know.

>> No.34052068

>>34051866
>They've got some particularly toxic communities (that they contributed in the growing of admittedly) and its given them some ideas on how much they can leak without getting shit thrown at them.

Man, I remember the shitstorm over that one sex charm in 3E on forums like Sufficient Velocity. I'm talking, like, full on shirt-tearing, before circling around into this weird as fuck argument that if people use a bad faith reading of the rules as written to rape people, than its the writers' fault for not preventing it hard enough rather than the actual rapists.

It blew over, I think, mostly because people started shaming them for un-ironically making those arguments. I am not a paranoid man, but I think there are people sniffing around for any bit of controversy they can possibly get because they've already made their mind about this shit.

>> No.34052113

>>34051759
I'll be honest, I never bought Demon: The Fallen because they already had all the content available for free on google docs and I don't give a fuck about the art. So, yanno.

Then again, I'm not particularly invested in WoD either way.

>> No.34052129

>>34052068
That's the problem exactly. It's lead to the devs feeling they won't get a "fair" judgement short of releasing the entire thing so that their carefully constructed masterpiece can call in enough praise to drown out the shitstorm wranglers.

I'm torn on whether or not I agree with them or think it would have been better to have some of their better pieces speak for them more.

>> No.34052244

>>34052113
I doubt you were gonna buy it at all then though. I'd not have bought EX3 except I had some money free for once in my life and was pretty excited at the time. I still am really, but some of the drama over all of it has chipped at that.

>> No.34052303

>>34052129
Whether they're secretive or not makes little difference to me now at this point, we got the mother of all content previews with the leak and I like what I see.

There was very little for people to throw a shitstorm about, surprisingly, but I think after all the drama during the kickstarter I'd also be wary of people trying to take incomplete information and then use the worst possible reading of that information to start some shit.

>> No.34052330

>>34052244
Well, I was planning to get into WoD, and I did hear good things about Demon. I probably would have backed up to the PDF level out of curiosity. Afterwards though, I had no incentive. The line would do fine without whatever meager contribution I could offer either way.

>> No.34052756

>>34051984
That would just create more drama between the playtesters and the devs. In the end it's their choice as to what feedback they want to act on, since they're the ones that are responsible for organizing their development process.

>> No.34053764

Are there any rules for behemoths? I haven't seen any in the books I've read.

>> No.34053886

>>34053764
Probably in Graceful Wicked Masques if they're anywhere.
I do know for sure that there is one Behemoth statted in the North book.

>> No.34054955

GLORIOUS EXALTED /tg/

How often do you guys use survival in your campaigns? I mean no offense to the skill, but travelling across the treacherous lands of creation seems like it gets skimmed a lot in my campaigns.

>> No.34055217

>>34054955
It depends on where the players are. I make it more important in the South, North, and far East, with it being less important in the Realm, Scavenger Lands, and West. I nearly killed a solar before they even got to Rathess due to the party's low Survival and Medicine scores

>> No.34055256

>>34054955

I'd use it more but I'd basically have to rewrite the environmental hazard/conditions rules to make them at all interesting or fun.

It's a lot like Resistance in that it's technically very useful, but it almost always comes up in the form of "got this? AHAHAHA THEN EAT SHIT FAGGOT SUFFER AND DIE IN A DITCH" with little interaction or substitution.

>> No.34055632

>>34041210
>Make it a canonical link and you can have a single Alchemical in a circle of Celestials without the campaign revolving around "what the fuck is that thing, where did it come from, and what's it doing here".
I have seen that done as Autobot leaving one (or a few) ModernShard styled alchemicals behind.

So yeah, you're going to be a weird cyborg thing still, but not anchored to a plot about autobotia.

>> No.34056005

>>34045539
Except you actually can't combo MA and Melee charms (except the ones with Martial keyword)

>> No.34056117

>>34053764
>>34053886
GWM behemoths are really rather small and weak things compared to the epic scale the 'usual' Behemoth rolls on.

In addition to one in the North, there is Mother Bog (somewhere in the East) and a demonic behemoth somewhere in their books.

>> No.34056452

>>34056117
There's a whole bunch of behemoths scattered through the books. In general, there's probably an average of one in each Compass book, other than the Blessed Isle book.

>> No.34056916

>>34048916
Because sky pirates are a thing.
And its pretty awesome

>> No.34057177

>>34056452
I kinda wish there were some centralized area I could go to, for guidelines on making some so I could use them more in a Gunstar game.

>> No.34057340

>>34057177
Well, too bad. Fair Folk and their Behemoths, despite the fact that they're ostensibly important to the setting, are given very little screen/book time. Nobody uses them enough to justify all that effort to create Behemoth-creation guidelines, which means nobody uses them. It's circular and shit, but there it is.

>> No.34057405

>>34048916
>He uses a skyship and guns when his Caste Yozi can't help with vehicles and forbids the use of ranged weaponry.
Adorjan doesn't forbid the use of ranged weaponry, she merely discourages the use of weaponry at range.
Using a gun or bow is perfectly fine so long as you're standing next to the guy you plan to shoot.

>> No.34057459

Are you forbidden from getting magical material bonuses for things that say they're made of an 'alloy' of magical materials, like Smashfists, the Plasma Tongue Repeater, and Gunzosha Commando Armor?

>> No.34057490

>>34057459

Smashfists can be MMed, I think PTRs can too, but Gunzosha are ineligible.

Basically if the weapon already comes with special powers, it's probably not valid for MM bonuses.

>> No.34057526

>>34057490
>Smashfists can be MMed, I think PTRs can too, but Gunzosha are ineligible.
>Basically if the weapon already comes with special powers, it's probably not valid for MM bonuses.
Can I get a source on that? Because it sounds made up. Surely if one's ineligible, they all are, and vice versa.

>> No.34057573

>>34057459
I THINK shit with a magitech repair rating doesn't benefit from MM bonuses, though it might come in different MM flavors with different, stated effects.

too lazy to actually resolve it and look it up though

>> No.34057621

>>34057526

Multiple canon Exalts have "[material] Smashfists" as part of their statblock, but I've never seen a reference to [material] Gunzosha Armor.

>> No.34057630

I'm thinking about building a kingdom positioned on a powerful air demense comprised of an archipelago of flying islands. I don't have any other details in mind yet. Does anyone have any suggestions at all for this place, from social structures to local thaumaturgies to strange local technologies or whatever?

Like, maybe they aren't fixed in place, so some of them have massive jade chains connecting them to keep them from drifting too far apart, with dangerous sky-roads built across the chains? Any ideas are useful, as long as they're exalted's usual mix of epic fantasy juxtaposed against realistic consequences.

>> No.34057653

>>34057621
...have you ever seen Gunzosha armor in ANY exalt's statblock? Because that seems like an extremely false analogy.

>> No.34057916

>>34057573
Some of the power armors in WotLA can have Magical Material Bonuses, since they're made from a single type of Magical Material, like the Celestial Battle Armors and the armor that superficially mimics a Lunar's DBT.

In general, if it's made from one Magical Material, it gets Magical Material bonuses. If it's made from multiple different Magical Materials, or if it's not made from Magical Materials at all, it doesn't.

>> No.34057956

>>34057653

To be honest, I'm the kind of person who throws magical material bonuses out entirely, because who even fucking cares?

If a piece of artifact armor is designed to be tireless and effortless to wear, it will just *do that.* It's going to be factored into its cost anyway, so who cares if it comes from the fact it's Jade or just because it's super-comfy armor?

>> No.34057960

>>34057653
>Most gunzosha are fearless zealots and patriots, empowered as much by their faith as their wondrous armor. Unsurprisingly, a sizeable number of Celestials received Exaltation while serving as gunzosha commandos during the High First Age—so much so that Deliberative strategoi wrote formal policies for handling battlefield Exaltations in the official gunzosha tactical manual.
>Gunzosha commando armor combines articulated mail of jade and First Age alloys atop a black bodysuit of artificial leather.
>The armor offers no magical material bonuses, owing to its composite alloy construction.

Gunzosha is what you wear TO exalt, not after as much. Celestial Battle Armor was the gear of choice.

>> No.34058018

>>34057960
In the First Age, maybe. In the Second, well, an Exalt is probably going to take what they can get. Personally I prefer the Gunzosha Armor anyway, because of that sweet, sweet bonus to attack rolls and DV.

>> No.34058051

>>34057916
But that also describes smashfists, which are described as an alloy right in their statblock.

>>34057956
Because the different materials offer extremely different bonuses, are less-accessible to certain other exalts, and are generally factored into balancing since most artifacts aren't worth their rating without the bonus? They're an important consideration from both fluff and mechanical perspectives, because they allow - for example - orichalcum, moonsilver, and jade superheavy plate to be as different from each other as their fluff suggests, and each offer a unique improvement over the base armor, which wouldn't itself otherwise be worth the points it costs.

>> No.34058090

>>34057960
Gunzosha armor has, dot for dot, entirely better bonuses than CBA. It may not be as good overall, but for the price it's far better. Also, CBA, for all intents and purposes, doesn't exist in the second age, since they're all custom-fitted at the time of creation, meaning any found in ruins are effectively just spare materials and parts.

>> No.34058158

>>34057630
>Like, maybe they aren't fixed in place, so some of them have massive jade chains connecting them to keep them from drifting too far apart, with dangerous sky-roads built across the chains?
Somebody wants to conquer the kingdom so as to loot the chains?

For extra moral dilemma they need chains to bind a huge monster that's going to wake up soon-ish.

>> No.34058219

>>34050599

Bump for any help with this?

>> No.34058311

>>34058219
I'd help, but I kind of think crafting a 5 dot artifact due to an MA style is retarded and doesn't make much sense, nor really conform to how campaign-affecting 5 dots are supposed to be.

It's hard to help when it conflicts with what you believe in terms of artifact design

>> No.34058333

>>34058219
Take a look at the 5-dot Dire Lance in Oadenol's Codex. The one the Dragonbloods forged to kill Solars before the Usurpation.

>> No.34058371

>>34058311
...it's an actual charm in that martial art that grants it, though. There's no 'construction' involved. After learning that charm, whenever you activate the form, you manifest a soul weapon which, in this character's case, would come out to five dots because he's a minmaxing tool.

>> No.34058384

>>34058371
I'm aware, yes. My statement still applies. The word 'crafting' applies to OOC crafting, not IC.

>> No.34058455

>>34035691

Yeah, this. Lookshy is not going to abandon thousands of years of institutional hatred because an Anathema can fix their technology; they have spent those thousands of years slowly adapting lesser weapons to ancient tactics.

What they will do is make alliances of necessity. Given the choice between several monsters that need killing, they prioritize the one's doing active harm to Lookshy interests. Julian Nightwarden may be Anathema, but Mask of Winters is a goddamn strategic threat.

>> No.34058498

>>34058455
Yeah, but if Solar Tony Stark comes up and offers to fix their infrastructure as part of a shared campaign against the Mask of Winters, I don't think they're going to say "No."

>> No.34058691

>>34058498

They've been saying no since the time of the Shogunate. They've been saying no for the past 768 years since the fall of the last Shogun. They will keep saying no and continue with their long term strategic plans to replace their slowly deteriorating stockpiles of shock lances and lightning ballista with daiklaives and firedust.

Lookyshy's immediate problem isn't a lack of solar magic, it's a lack of political will in the Threshold to rebuild the necessary ancient infrastructure. A single Solar in a cave with a box of ancient scraps may be able to replicate the wonders of gunzosha armor, but that doesn't address the greater logistical problems of the age.

>> No.34058941

>>34057459
I would assume any given item would receive magical material bonuses, unless it specifically says otherwise. Consider that daiklaves are made from steel alloyed with a magical material, and they are most definitely eligible for the bonus.

>> No.34058994

>>34058090
>Also, CBA, for all intents and purposes, doesn't exist in the second age, since they're all custom-fitted at the time of creation, meaning any found in ruins are effectively just spare materials and parts.
Would moonsilver CBA be an exception to this? IIRC, moonsilver armor never needs to be fitted, because of the fluid nature of the metal.

>> No.34059100

>>34058941
There's a class of objects made from several magical materials or ones turned to different ends that doesn't apply the standard bonuses. Gunzosha armor is of the former variety, as are alchemical fire discharge weapons or the myrmidon carapaces produced by the Mountain Folk. The latter includes the infinite jade chakram.

>> No.34059215

>>34059100
Gunzosha is mostly high-end alloys with some jade, but not enough to confer a bonus.

>> No.34059291

>>34059215
A good rule of thumb is that if the writeup for the power armor specifically says that it doesn't give MM bonuses... It doesn't

>> No.34059408

>>34058994
It would not be an exception, no.

>> No.34059519

>>34050954
Are you who I think you are and if you are, where do you post most of your work these days?

>> No.34059548

>>34059408
To be clear, I'm not denying that moonsilver CBA wouldn't be ludicrously rare, only that you'd be able to make actual use of it.

>> No.34059635

>>34059548
You were perfectly clear. ALL CBA is one-user-only.

>> No.34059735

>>34059408
Yeah, no. CBA has MM bonus (explicitly). All moonsilver advantages absolutely apply.

It may have been made for the specific guy, but it is absolutely reuseable.

>> No.34059824

>>34059735
You are entirely wrong. Specific descriptions - like ones saying that such suits of armor only ever work for one person - ALWAYS trump.

What's more, you're making up a bonus for Moonsilver that doesn't even exist. ALL artifact armor resizes to its wearer upon attunement. The bonus you get for Moonsilver CBA is a total lack of Mobility penalty - which is COMPLETELY IRRELEVANT if you're not its intended user.

CBA is a great example of 'items you don't actually get to use in a real campaign,' same as Royal Warstriders.

>> No.34059918

>>34059824
Dude, just because it was made for one person doesn't mean that other people couldn't use it, especially when said people are the reincarnations of the original user's Exaltation. Pretty much everything the Exalted used in the First Age was custom-made for that particular exalt, even a bog-standard daiklave (inasmuch as a unique weapon of supernatural potency could be said to be "bog-standard").

>> No.34059920

>>34059824
>What's more, you're making up a bonus for Moonsilver that doesn't even exist. ALL artifact armor resizes to its wearer upon attunement. The bonus you get for Moonsilver CBA is a total lack of Mobility penalty - which is COMPLETELY IRRELEVANT if you're not its intended user.
Shapeshifting with the user is an explicit property of moonsilver armour.
If same suit of CBA can accommodate a guy's normal physique, a bear and a 12 foot tall halfspider murdermachine, it totally can accommodate a guy with a slightly different physique.

>> No.34059927

>>34059824
>CBA is a great example of 'items you don't actually get to use in a real campaign,'

>not getting one from Gold Faction Sidereals

>> No.34059980

>>34059927
I'd have some serious reservations about any Sidereal gifts, especially from the gold faction.

...not that I'd turn down CBA.

>> No.34060008

>>34059920
Also, bitch, I am a Lunar. I can shape MYSELF into a replica of the previous holder if I want to.

(HBR Errata + cosmetic mutations)

>> No.34060085

>>34060008
Not if the previous holder reached essence 10!

...so yeah, you can shape yourself into a replica of the previous holder.

>> No.34060384

>>34059918
>Dude, just because it was made for one person doesn't mean that other people couldn't use it
It EXPLICITLY STATES THAT in the Celestial Battle Armor description.

Everything else automatically resizes on attunement, but CBA CANNOT BE USED except by the person it was made for.

>> No.34060439

>>34059920
>it totally can accommodate a guy with a slightly different physique
Except it can't. It's not fitted to a user's body, it's fitted to their unique soul and essence. It's just plain not compatible except with the person for whom it was made.

>> No.34060548

>>34060384
Nope. Gimme a quote.

>> No.34060570

>>34060439
>dat moving goalpost

>> No.34060629
File: 358 KB, 1626x790, celestial dominion group.jpg [View same] [iqdb] [saucenao] [google] [report]
34060629

>>34059824
>CBA is a great example of 'items you don't actually get to use in a real campaign,' same as Royal Warstriders.
Guess I didn't play a real game, since three of us had CBA and two had Noble Warstriders.

>> No.34060655

>>34060629
I've never seen a single one of these for Exalted that made me go "Gee, I wish I was in that group."

>> No.34060702

>>34060439
The closest I can find to your statements is this:
>Each suit of celestial armor is a specific creation designed to aid a particular Celestial Exalt.

And that only seems to imply that each one is a custom job rather than a mass-produced item. I think you're full of shit.

>>34060629
That sounds awful. He may be full of shit about them only being usable for one user, but they ARE supposed to be world-shaking wonders the likes of which most groups should never see - the same is true of Royal Warstriders. Having everyone have them like that just makes them seem lame and boring because they're no longer hyper-rare, barely-seen items, they're something everyone in the group has at least one of.

I'm glad you have fun with that, but I wouldn't want to play with your group.

>> No.34060708

>>34060548
Not that guy but one of the first lines in CBA is
"Each suit of celestial armor is a specific creation designed to aid a particular Celestial Exalt."

>> No.34060828

>>34060655
>>34060702
>"I hate fun."

>> No.34060830

>>34060708
"Nice baseball mitt."
"Yeah, my brother had it custom made."
"But you're wearing it."
"Yeah, he passed it down to me."
"But you said it was made your brother."
"I modified it a bit?"
"BUT YOU CAN'T DO THAT, IT SHOULDN'T WORK."

summary of the logic >>34060384 is using

>> No.34060848

>>34060828
>"Your fun is gross and is nothing like my fun"

More accurate, my friend, enjoy your dinner of phallus.

>> No.34060890

>>34060830
Was just saying, I'm actually on the opposite side.

>> No.34060908

>>34060708
The same could be said for a lot of daiklaves. Doesn't mean other people can't pick them up and use them afterwards.

>> No.34060915

>>34059519
Probably not as I don't post "my work" much at all. Unless you're part of a very small group of people on skype.

>> No.34062013

>>34058158
>a huge monster that's going to wake up soon-ish

You don't need chains you need a Solar.

>> No.34062041

>>34062013
What if you're a lone twilight nerd and don't have a Dawn available?

>> No.34062116

>>34058158
Sure, that's definitely a neat idea.

Who are these warring persons, do you think? How do they get up to these sky islands, with the intent of crippling the nations up there to stop their giant monster? I'm figuring that these islands would be fairly isolated, since airships are hardly ever seen outside of the Haslanti league.

>> No.34062151

>>34058691
crack. smoking. you.
The only real solar threat that has cropped up has been the Bull of the North . . and Lookshy is still undecided on that. Mostly because of how far away he still is.
But in second edition every time there's talk about Lookshy & Anathema they go out of their way to say how they apply the term LESS often.
My personal take is they uses it far more against the enemies of Lookshy than whilly nilly against every solar that comes around.
It's left purposefully undecided to ST's can use it as plot. Like for Fire Orchid and that whole subplot there. If Orchid is accepted as still Lookshyan and loyal than it opend the door for other solars to be marked off in the ally box instead of the 'kill when able' box.

>> No.34062198

>>34062041
Then you make your own godsdamned chains

>> No.34062327

>>34062151
>The only real solar threat that has cropped up has been the Bull of the North
No, that's just the most RECENT Solar threat that's cropped up. There have, canonically, been ~20 Solar shards still floating around since the fall of the First Age, as well as all 300 Lunars. There have been plenty of Anathema threats for the entire duration of the Shogunate, and then some. The Bull is just the most recent, and one of the more serious ones - and the Tepet legions STILL would have won, canonically, if they hadn't been disrupted by sabotage and incompetent command decisions.

>> No.34062457

>>34062327
RAW there are NO other solar threats . . there haven't been any, most of them die to quickly . . . if you want to interject you own super-solar threat that the Lookshyans had to fight off and ignore the the plot hook of a loyal lookshyan solar, then that's a campaign specific thing.

BUT does not change teh fact that the Lookshyans don't ally the anathema tag as liberally as their realm counterparts. They haven't had a epic Sidereal forcing the idea down their souls for a thousand years so they HAVE THE OPTION of taking a solar like Fire Orchid at face value.

>> No.34062484

>>34062198
That's a fuckton of Jade. Mining it is going to take a longass time, meanwhile those guys already have em.

>> No.34062489

>>34062484
Just Wyld-Shape that shit.

>> No.34062518

>>34062457
>the plot hook of a loyal lookshyan solar,
It's not a real plothook.
"Lookshy is bro with solars" is not actually anywhere. Hell, one of their generals is in danger of losing her position because her estranged daughter shined gold.

>> No.34062615

>>34062518
. . that's Karal Linwei . . the mother of Fire Orchid. And its in PLOT that while she keeping her daughter's exaltation private she has not deiced if it's good thing or a bad thing.And she's powerful enough that if she accepts Orchid as still her daughter and loyal to lookshy, then the general staff would be likely to agree and approve of Orchid.

>> No.34062646

>>34062518
>>34062615
She is unwilling to lose either her career or her daughter and is searching for some solution that may preserve both. She’s already dispatched the twins to follow their sister’s trail, in order to gather more information—the more she knows about Fire Orchid’s activities, the longer she can fend off her political rivals (and allies) with explanations and excuses.
Ultimately, Linwei has resolved that she will not act on the matter without having confronted Fire Orchid face to face. She will look into her daughter’s eyes and see either the soldier she raised or a demon in residence.
Recently, unknown even to the twins, Linwei has surreptitiously enlisted the aid of a Solar Anathema to bring Fire Orchid back to Lookshy alive.

>> No.34062664

>>34062457

They don't. The Shogunate DBs had been killing Anathema for ages even when the Immaculate Philosophy was a hokey-religion that hardly anyone signed up for.

If you are an incredibly upright and righteous Celestial Exalt (by Lookshy standards) and you don't threaten their interests they will devote their resources elsewhere. That's not making friends, that's just target-prioritization instead of zealous murder.

>> No.34062681

>>34062518
I I don't think annon was saying that Looshy is 'bro' with solars, they just don't automatically dismiss them as anathma. . .

>> No.34062723

>>34062681
I'm pretty sure they're in the book as Anathema. They're just possibly Anathema you can ignore for a little while, since there's a Deathlord with an army a few days' march away.

>> No.34062731

>>34062457
>>34062615
>>34062681
Dude if you're going to samefag, you at least should get better grammar so that your posts aren't immediately identifiable.

(and yes that is samefagging >>34062681 is referring to >>34062457 in third person.)

>> No.34062745

>>34062681
>they just don't automatically dismiss them as anathma
Of course they do, you fucking idiot, they just don't necessarily go out of their way to kill the anathema immediately when there are bigger fish to fry. Just because they're not total morons doesn't mean they don't believe the Immaculate Faith.

>> No.34062760

>>34062664
you do realize that lookshy is NOT the shogunate anymore right? they have become something different from realpolitik based decisions. and their pattern is that if a solar proves a good ally then they would ally with them. heck, in my reading if a solar started waging a one man war against Thorns then Lookshy would extend the olive branch out of sheer practicality.

>> No.34062765

>>34062681
Read Teresu Gido's writeup. It's not nearly so warm and accepting of Celestials. Or even of god-blooded, or spirits ruling cities. Even Linwei's hesitation is only really because it's her daughter, rather than someone else's child. It also leaves open the possibility that the taimyo is going to swing the sword herself if they meet.

>> No.34062785

>>34062760
>and their pattern is that if a solar proves a good ally then they would ally with them
Based on what? Like, where in the books are you getting this?

>> No.34062807

>>34062760

More likely, they'd wait for you to burn yourself out and hope that you take out as many Abyssals and other powerful figures among the dead as possible. Any support is likely to be just enough rope to hang yourself.

>> No.34062813

>>34062731
so what im seeing is that you're out of real arguments and am relying on internet douchery to continue.

>> No.34062836

>>34062785
Mostly second edition material. There were some inconsistencies early in the edition, but things seemed to go back to where they were in 1e by the time Scroll of Exalts came out.

>> No.34062868

OK you dorks, you know what it says about Lookshy VS Anthma in 2edition?
THIS:
he Anathema:While the Solar Exalted are not hunted or shunned in Lookshy, their arrival is not considered good news. Peaceable Anathema have come to Lookshy and found cordial accommodations for the length of their visits, but their unpredictability combined with the raw power at their disposal makes them difficult to befriend.

That is it. That is all they say about the matter except in the write ups for Linwei and Orchid. You're both reading too much into that.

>> No.34063112

>>34062813
I'm not even IN the argument and all the "internet douchery" I'm seeing is on your ass.

>> No.34063135

>>34062760
>you do realize that lookshy is NOT the shogunate anymore right?
Being the shogunate is Lookshy's chief fucking deal.

>> No.34063293 [SPOILER] 
File: 57 KB, 700x580, 1407784272984.jpg [View same] [iqdb] [saucenao] [google] [report]
34063293

>>34063135
and things have remained completely static? because they are the last remnant they have had absolutely no change in all that stuff we know about the shogunate. all those many many pages of material about the shogunate that lookshy has to follow. I mean the shogunate is the most well documented period in exalted history you know, better even than the first age

>> No.34063812

How the hell do you GM this game?

>> No.34063862

>>34063812
Flexibly.

Your first time out, the players WILL do something you didn't expect and burn your session plan to ashes. You need to roll with it and just keep going.

If your players sense fear or weakness, they'll charge full steam at the Realm, hoping you're too flustered to stop them without resorting to RFED.

>> No.34063931

>>34063862
This.

More than almost any other game I've played, Exalted is a system that will actively laugh at you if you try to MAKE the characters do anything in a quest-giver sense.

Very much, characters have to forge ahead under their own steam, have clear goals and drives, etc.

>> No.34063958

>>34063812
Let the players decide on what they want to do next, or throw them a problem that attacks the things their characters care about.

Everything just builds off of that.

>> No.34063980

>>34063862
>>34063931
The mechanics are just so complex and arbitrary that there's no way to effectively plan for everything, even with their sheets in front of you.

>> No.34063989

>>34063812
Pay close attention to the Motivations players pick, frequently they'll be the central feature of the game with your plots being obstacles on the way.

>> No.34064010

>>34063980
>there's no way to effectively plan for everything

Do people actually try to do that? In *any* game? I've been GMing for years, I've stopped bothered making elaborate plans and just gotten really good at improvising stuff on the fly.

>> No.34064052

>>34064010
At least with D&D you can take a stab at it. In this, 13 mortal sorcerers can end the world and there's very little you can do to stop it if they plan ahead and go outside fate to do it.

>> No.34064110

>>34064052
In D&D? Can you *really* in any edition save 4th? The magic system is fuckin' nuts in D&D, and I barely know what's going to happen next.

Locate City: Nuke and all that. Even then, for other rpgs besides D&D and Exalted, I only ever bother with a loose plan because a determined PC can derail just about any plot. Or at least, a good GM ought to go along with a derail rather than push his vision and idea for a campaign.

>In this, 13 mortal sorcerers can end the world and there's very little you can do to stop it if they plan ahead and go outside fate to do it.

This sounds interesting, what can you tell me about it?

>> No.34064118

>>34064052
Isn't the knowledge of the Kukla's existence practically kept under lock and key of the Maiden of Secrets? Just because it's theoretically possible doesn't mean it has a shot in hell of happening.

>> No.34064151

>>34064110
Summon Kukla, massive devastation. Probably doesn't actually end the world though, since there are still a few Elder Exalts hanging around Creation who could conceivably deal with it.

>> No.34064198

>>34064118
Oh wait, you're talking about using Summon Elemental on the gods meant to keep the Kukla bound? Because there's only a very miniscule chance that a mortal sorcerer has the Essence or spiritual strength to keep one of them bound, when you come to think of it. Doing all thirteen requires some hilarious cheating on your part.

That and there's really incentive to try, given that nobody in the setting wants the Kukla loose. Not even the guys who WANT to end the world want the Kukla loose, because all the Kukla is going to do is return Creation to a pure, blank slate rather than destroy it outright.

>> No.34064201

>>34064110
>This sounds interesting, what can you tell me about it?
When Elementals grow very powerful, they become incredibly fucking strong. The Kukla, the only known, and by default, the only Greater Elemental Dragon is kept under seal by 12 elemental guardians. If you try to summon him, you'll just summon a guardian instead, who will then probably try to kick your ass. But if you get 13 dudes to do it, there won't be any guardians LEFT to summon the Kukla at the end, so he'll be summoned. He's probably not completely unstoppable, but wiping a city off the map is EASY for him. I expect at least an entire quarter of Creation will be pretty fucked by the time he's contained. (or it'll be purified, depending on how you look at it)

>> No.34064209

>>34064110
>This sounds interesting, what can you tell me about it?

Technically >>34064118 is right, but Summon Elemental spell can summon any elemental. The Kukla is an E10 elemental that will basically turn the world off and on again if ever released.

It's guarded by 12 E8 guardians that intercept any summoning attempt, and give the sorcerer a warning, or a spear to the face depending on their attitude.

If 13 sorcerers attempt the summoning at once, 12 get guardians, and the 13th gets the big man himself. Since mortals can hit E3, they can learn Terrestrial Circle Sorcery, and thus the Summon Elemental spell.

>> No.34064265

>>34064209
Yeah well, with the right combo and the ability to climb Mount Meru, you can do the Creation Slaying Oblivion Kick and murder everyone on the planet in one go.

The rules are ridiculous, but that's kind of what happens when you end up such a complicated system.

>> No.34064324
File: 154 KB, 239x649, Kukla.png [View same] [iqdb] [saucenao] [google] [report]
34064324

>>34064118
>>34064151
>>34064198
>>34064201
>>34064209
>Kukla-mind

>>34064265
Difference is, using Sidereal Martial Arts to genocide Creation would by definition set off early warning sirens in heaven since it's an Elder Celestial Exalt acting within Creation's borders, using charms woven from the very threads of Fate itself.

Sorcery can be performed from a Wyld Zone by mortals, totally hidden from from the eyes of Yu Shan.

>> No.34064386

>>34064324
My point is that of course you're going to get weird and unexpected edge cases that break the setting when the game gets complex. It's just the nature of the beast.

I mean, in D&D RAW, the best way to deal with an assassin prowling in your house is to shut off all the lights, because unless they have darkvision you get a conceal bonus that nullifies their ability to sneak attack.

>> No.34064453

>>34064110
>In D&D? Can you *really* in any edition save 4th? The magic system is fuckin' nuts in D&D, and I barely know what's going to happen next.
Okay as a correction: you can make an attempt at guiding the players when they're not breaking the system with some insane combo.

And if you're playing live, them explaining the mechanics behind the combo give you ample time to get up and slap the munchkin on the face.

>> No.34064466
File: 381 KB, 740x800, Jade.png [View same] [iqdb] [saucenao] [google] [report]
34064466

>>34064386
>the best way to deal with an assassin prowling in your house is to shut off all the lights, because unless they have darkvision you get a conceal bonus that nullifies their ability to sneak attack.

Haha, fuck you Jade

>> No.34064468

>>34064453
Fuck forgot half the post.

In Exalted, there is mostly just one epic meme end the world combo...
And it's pretty much just "I climb Mt Meru and use this charm"
Not enough time to slap em before they declare it.

>> No.34064491

>>34064453
No I mean just situations where you end up preparing an elaborate dungeon for the PCs to quest through, only for the Wizard to transmute the entire architecture to mud or them flooding the entire dungeon via entirely legal shenanigans, and then the rest of the session is them picking out the treasure chests and gold pieces from the corpses of suffocated monsters.

>> No.34064519

>>34064491
"All the monsters were skellingtons. Roll Initiative."

And then you just quickly slap the template on everything that used to be in there.

>> No.34064534

>>34064468
Yeah, but unless they're an Abyssal, why would they even want to? For the lulz?

And who in their right mind would teach an Abyssal SMA?

>> No.34064535

>>34064519
>INNOVATION? NOT ON MY WATCH

>> No.34064546

>>34064466
>Haha, fuck you Jade
Wouldn't work, she always has a lamp.

>> No.34064561

>>34064519
Sure, but that still requires flailing around wildly to make sure that there's still a session in store for everyone. Which again, is why I only start a game with a loose framework of ideas and improvise from there based on how the PCs react.

>> No.34064567

>>34064534
By RAW, deathlords.

Also
>Why do you do this, my players?
>BECAUSE WE CAN

>> No.34064581

>>34064546
SHE IS A SOLAR

SHE IS THE LAMP.

>> No.34064595

>>34058333

I have, that's the 'Solar Poking Stick' I mentioned in the previous post. It's cool but not quite fitting with the character.

So far, my main idea is that the lance moves impossibly, allowing it to count as more than one weapon for martial art form weapons while it maintains Dire Lance stats. It seemed a bit fitting for the 'Dreams and Stories' sort of crazy that Fae are about.

>>34058371

>After learning that charm, whenever you activate the form, you manifest a soul weapon which, in this character's case, would come out to five dots because he's a minmaxing tool.

I'm playing a Fae. I kinda have to be a min-maxing tool to function even in a DB-tier game. I don't have an excellency that works in creation and most of my charms are basically useless even with errata.

>> No.34064611

>>34062041
>What if you're a lone twilight nerd and don't have a Dawn available?
Then you summon a bigger monster, or, if necessary, a large number of slightly smaller ones.

>> No.34064622

>>34064567
Nah, by RAW the Deathlords only know some of it, and are incapable of passing on those teachings. Solars/Abyssals can only LEARN Sidereal MA, they're spiritually incapable of passing on this knowledge however. It's also specifically mentioned in the write-ups that the Deathlords also cannot pass on their knowledge of SMA.

>> No.34064650

>>34063862
>>34063958
>>34063989


So you just roll with the punches rather than plan? That or you say "So, you want to provide indoor plumbing for your home village? Well, the village god doesn't want this to happen, what do?"

No wonder its hard to find storytellers for this system.

>> No.34064685

>>34064650
The puritanical anti-plumbing village god could well be a few sessions worth of conflict if he's really adamant and well connected.

>> No.34064771

>>34064595
>I don't have an excellency that works in creation and most of my charms are basically useless even with errata.
IIRC you can use Grace Excellency to add (Essence) dice in Creation to rolls with ability associated with the Grace?

>> No.34064790

>>34064595
Perhaps, but can't you summon behemoths at will?

>> No.34064819

>>34064650
Keep in mind, this is just how to deal with really stubborn folks who are not interested in the plot-threads you're offering. Most of the time, you can just present things like "this village you are passing through is controlled by a gang of vicious bandits led by a Dragonblood, and are holding the magistrate's children for ransom."

In my experience, you don't need to say much of anything else. The premise is shiny golden heroes set to right all wrongs, they will just move into action on their own.

>> No.34064872

>>34064650
Now see, there are actually a lot of fun things that can happen with that, you just need to be a bit creative.

Maybe the village god is stubborn, sure. Or maybe the materials aren't available, and you have to strike a deal with some traders. Or maybe, as you begin the construction process, you find the remnants of a much older town buried beneath the ground...

>> No.34064907

>>34064819
>>34064685

I see. Seems like you have to be indirect about challenging them. Although what stops them from just punching most problems in the face for success or seducing it for similar effect? I'm not sure if success is suppose to be a bad thing or always not the best option.

>> No.34064914

>>34064790

Theoretically...but it's really out of character to play Pokemon with this Fae.

And for Fae, character is all that matters.

>>34064771

Unfortunately, no. You can only add dice to SHAPING combat rolls. The Errata didn't change that.

>> No.34064937

>>34064595
Sovereign Element Shape

Cost: 1m per die;
Type: Reflexive (Step 1 for attack, Step 2 for defense)
Keywords: Combo-OK, Glamour (3), Merged, Shaped-Only
Duration: Instant
Replace the text of this Charm with the following:
The raksha can draw upon the elements of Creation in conjunction with the inherent properties of raksha narrative magic. She may spend one mote per die to enhance any non- Shaping action taken by herself or anyone she may directly perceive. The raksha must be able to define how she is using the appropriate element to assist her, and may not add more than (Essence) dice.
Oneiromantic benefit: An outward-facing glamour incorporating this Charm adds three dice to all instances of a predefined sort of action within its range of effect. This benefit counts as dice added by a Charm.
Merged: Elegant Muse Attitude, King of Beasts Method, Subtle Wraith Arts

That looks like an Excellency to me. Shitty Sidereal dicecap, sure, but it's still a thing.

>> No.34064981

>>34064907
>lthough what stops them from just punching most problems in the face for success or seducing it for similar effect?

Very little.

Basically it comes down to "there's always a bigger fish". If they get too big for their boots, send an Elder Lunar and their army of mutants to humble them, then start up again.

>> No.34065039

>>34064907
1)Things that are too big to be easily punched
2)Things that are backed by things too big to be easily punched

For example, there may be annoying merchant hikin the prices.
You stab him.
He was a guildsman.
Now the guild doesn't like you.
Your kingdom is kinda fucked now, because nobody is going to sell them any shit.

You can work it out, of course, but it takes time and effort and it stunts your kingdom's growth.

>> No.34065075

>>34064907
>Although what stops them from just punching most problems in the face for success or seducing it for similar effect?

It really depends on what they're up against. Mortals will likely cave either way, but if up against a supernatural being their odds of success are diminished.

Though, keep in mind that solving all their problems with violence is just going to make them even more enemies. Get into the habit of rewarding acts of mercy and generosity, so they won't take the path of least resistance for all their problems. For example, maybe because they spared the cowardly thief who was begging for his life, he later gives them valuable information about their other enemies later on out of gratitude.

>> No.34065131

>>34065039
Yeah, keep in mind that casually abusing power is bound to have some consequences. People who would otherwise be willing to tolerate or even work with them would become enemies instead, and while they can probably survive the resulting fallout, it'll be harder for them to get what they want *beyond* mere survival.

>> No.34065165

>>34063293

The Shogunate wasn't completely static either! It was an entire age of the Dragonblooded killing each other over shit. Throughout it all killing the reincarnating demon-kings of old was the only constant tradition they all agreed on.

Lookshy DBs rank Anathema right beside the Mask of Winters in things they distrust. Only the Fair Folk and the Wyld rank as greater threats.

If you are incredibly careful and honorable (and compliant with Lookshy's objectives) they might not kill you in favor of more monstrous targets. They certainly won't let you into the city itself or touch their equipment, but they might let you fight a proxy war against Thorns or the Realm to free up their rangers for other targets.

Lookshy allying with Solars is just the fandom.

>> No.34065310

>>34065131
>>34065075
>>34065039

So when it comes to GMing Exalted I simply need to keep this stuff in mind.

Give them problems to solve, but just roll with how they solve it. Don't always attack them, but attack their motivations indirectly. Reward mercy more so than violence. And finally...I'm not sure if I missed anything else.

>> No.34065338

>>34065310
Let them be awesome. Getting all controlling and negative about their plans is the worst thing you could possibly do.

>> No.34065366

>>34065310
It sounds like you've got it, though. Good luck!

>> No.34065389

>>34065310
Yeah. Let them do their thing, but bring in realistic consequences regarding how they do it.

>> No.34065739

What is your favorite direction that isn't one of the main 5? Mine is the SE

>> No.34065758

>>34065739
SW
>dat Lap

OP, where the fuck are you, brah?

>> No.34065895

>>34052068
I saw that thread after the fact.

Near as I could tell, it started off as "this is a pretty gross Charm" - and truly, genitals with brainwashing powers are not top of my list for corebook material.

Then it escalated into absurdity shortly after two of the playtesters showed up and started calling everyone various permutations of "retarded" - on a forum filled with SJWs, this went down like a lead scrote-piercing, and the whole thing just spiraled into this horrible mess where no-one was making any kind of honest argument.

Pretty sure the playtesters lost Exalted a few sales in that thread. Not sure the devs much care, but there it is.

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