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31701664 No.31701664 [DELETED]  [Reply] [Original] [4plebs] [archived.moe]

1850
Astra Militarum:
Yarrick
3 Ministorum Priests
2 Primaris Psykers
2 Commissars

Troops:
Platoon Command, 3 flamers, heavy flamer
5 Infantry squads, power axe, autocannon, snipers
Platoon Command, 3 flamers, heavy flamer
5 Infantry squads, power axe, autocannon, snipers
50 conscripts

Heavy Support:
Wyvern
Wyvern
Wyvern

Aegis Defense Line, Quad gun

Inquisitorial Detachment:
Inquisitor, 3 servoskulls

>> No.31701924

Needs something to bust av14.

>> No.31701995

>>31701664
Oh look I made a list that completely invalidates yours.

Space Wolves (1499/1500pt.)

HQ [ 2 ]

Rune Priest (120pt.)
>Runic Weapon; Frag and Krak Grenades; Runic Armour; Bolt Pistol;

Rune Priest (115pt.)
>Runic Weapon; Frag and Krak Grenades; Power Armour; Plasma Pistol;

Elites [ 1 ]

Wolf Guard Pack (304pt.)
> 3x - Wolf Guard (18pt.); Power Armour; Frag Grenades; Krak Grenades; Bolt Pistol; Close Combat Weapon;
> 1x - Land Raider (250pt.); Twin-linked Heavy Bolter; Twin-linked Lascannon (x2); Smoke Launchers; Searchlight;

Troops [ 2 ]

2x - Grey Hunters Pack (115pt.)
> 5x - Grey Hunter (15pt.); Power Armour; Frag Grenades; Krak Grenades; Bolter; Bolt Pistol; Close Combat Weapon;
> 1x - Drop Pod (40pt.); Storm Bolter;

Heavy support [ 3 ]

2x - Land Raider Redeemer (240pt.)
>Twin-linked Assault Cannon; Flamestorm Cannon (x2); Frag Assault Launcher; Smoke Launchers; Searchlight;

Land Raider (250pt.)
>Twin-linked Heavy Bolter; Twin-linked Lascannon (x2); Smoke Launchers; Searchlight;

>> No.31701996

>>31701664
>Servo skulls
> 3 wyvern
>divination everywhere

Wow. Such skill.

>> No.31702024

How's this for a 1000pt 30k Taghmata Omnissiah list?

HQ
·Magos Prime 95
-Archmagos 35
-Lachrimallus 25 (grants 5+ FNP and all Tech-Thrall units can come back on a 4+)
-Rad Grenades 10
-Chainfist 10
-Machinator Array
200

Elites:
·Tech-Priest Auxilia 65
-Lacyraemarta (increases the FNP on nearby Thrall units by 1)
-Magos 20
-Melta Bombs 5
-Servitors with Las-Locks (4) 4
94

Troops:
Adsecularis Covenant (10) 35
-Induction Chargers 15 (guns become Assault 2)
-Carapace Armor 20
-Revenant Alchimestry 25(increase FNP to 5+, gain Hatred and Slow n Purposeful)
95

Adsecularis Covenant (10) 35
-Induction Chargers 15
-Carapace Armor 20
-Revenant Alchimestry 25
95

Adsecularis Covenant (20) 70
-Revenant Alchimestry 25
95

Thallax Cohort (3) 135
-Melta Bombs (3) 15
-Heavy Chainblades (3) 15
-Phased Plasma Fusil 10
175

Castellax Maniple (1) 85
-Paragon of Metal 35
-Enhanced Targeting Array 15
135

Heavy Support:
Myrmidon Destructors (3) 120
-Volkite Culverin 25
-Irradiation Engine 35
-Conversion Beamer 35
215

I plan to park the Magos with the Myrmidons or with the heavily armed Adsecularis while the Myrmidons hang back and shoot everything large and the Castellax plays Distraction Carnifex.

>> No.31702041

>>31701924
Wyverns wouldn't hurt av14? Even glance it to death?

>> No.31702071

>>31702041
>Wyverns wouldn't hurt av14? Even glance it to death?
S4 vs av14.
stop being bad.

>> No.31702074

>>31701996
So are you telling me it's a good list?

>> No.31702079

>>31702041
They're S4 you gibbering idiot.

>> No.31702094

>>31702041
Not even close.

>> No.31702105

>>31702074
I'm telling you you tried to put in as much cheese as you could find on the internet in your army list and still managed to fuck up your army composition because you were too busy fitting in the latest hype units, as everyone else is pointing out. You can't even glance a battlewagon to death.

>> No.31702133

B4 we starting abusing him for that list lets find out if he has any idea what hes doing or even knows the rules.

>> No.31702157

>>31702071
>>31702079
>>31702105
I've never played guard before so I'm not familiar with the wyvern statline.
Yeah I did look on the internet but just for allies allies. Ive been testing alot of ideas recently with them and the Inquisitor works best and is cheap as fuck

>> No.31702169

>>31701664
The squads weapons (autocannon/sniper/power axe) don't mix at all.

>> No.31702185

Moving on from OPs incompetance, this is what i am throwing around for a Guard army

Astra Militarum (1498/1500pt.)

HQ [ 1 ]

Company Command Squad (138pt.)
> 1x - Company Commander (10pt.); Refractor field; Frag grenades; Close combat weapon; Laspistol; Flak armour; Camo gear;
> 4x - Veteran (17pt.); Frag grenades; Plasma gun; Carapace armour;


Elites [ 3 ]

Militarum Tempestus Platoon (300pt.)
3x - Militarum Tempestus Scions (100pt.)
> 1x - Tempestor (22pt.); Carapace armour; Frag grenades; Krak grenades; Close combat weapon; Hot-shot laspistol;
> 2x - Tempestus Scion (12pt.); Carapace armour; Frag grenades; Krak grenades; Hot-shot lasgun;
> 2x - Tempestus Scion (27pt.); Carapace armour; Frag grenades; Krak grenades; Plasma gun;

Troops [ 6 ]

6x - Veterans (130pt.)
> 1x - Veteran Sergeant ; Frag grenades; Close combat weapon; Laspistol; Krak grenades; Carapace armour;
> 6x - Veteran ; Frag grenades; Lasgun; Krak grenades; Carapace armour;
> 3x - Veteran (15pt.); Frag grenades; Plasma gun; Krak grenades; Carapace armour;

Heavy support [ 3 ]

3x - Hydra (70pt.)

>> No.31702196
File: 331 KB, 500x373, hnng.gif [View same] [iqdb] [saucenao] [google] [report]
31702196

>>31701995
>plasma pistol

>> No.31702229

>>31702185
Why are you such a faggot? I posted the list to get some help not to be bludgeoned

>> No.31702231

>>31702185
What are your veterans doing? Pissing themselves because they can't get close to the enemy?

>> No.31702234

>>31702157
You have 50 bazillion anti infantry weapons, so you'll do great against orks, which nobody plays anymore.

The inquisitor doesn't add much that your own psykers don't already add. How much prescience do you really need? And the servo skulls, yeah, they're nice I guess. But you're still a cunt for using them.

>> No.31702258

>>31702229
Everyone is still buttfrustrated over the new IG codex. Everyone was hoping for a reasonable codex, but instead we got another cruddex threadhead codex that can buy boatloads of ridiculously dirt cheap, strong units and absolutely absurd force multipliers through their own codex and allies.

The people who are not analpained are the ones who play IG.

>> No.31702284

>>31702234
Would you suggest a couple valkyries instead of the wyverns? I really just wanted to skulls for the wyverns, I wasn't planning on being a faggot and denying board space

>> No.31702318

>>31702258
>Cheese and Whine

Play with people that aren't shitty WAAC assholes.

>> No.31702337

>>31701664
Also. If you take a heavy flamer you can only take 2 special weapons. So axe that third flamer.

>> No.31702375

Guardsmen Squads will have Guardsmen modeled with lances/pikes in the front of the squad, and riflemen in the back. I will make use of the Shoot and Run order a lot.

1995/2000 Primary: Astra Militarum

Primary Detachment: Astra Militarum (Carolean Theme)

HQ:
Company Command Squad (125)
-Company Commander w/ Power Sword
-1 Veteran w/ Regimental Standard and Laspistol and CCW
-1 Veteran w/ Medipack and Laspistol and CCW
-2 Veterans w/ Laspistol and CCW
w/ Master of Ordnance

Commissar (25) (Conscript Squad)
Commissar (25) (Conscript Squad)
Ministorum Priest (25) (Command Squad)
Ministorum Priest (25) (Blob 1)
Ministorum Priest (25) (Blobl 2)

Troops:

Infantry Platoon w/ (545 x 2 = 1090)
Platoon Command Squad (70)
-1 Platoon Commander w/ Power Sword
-1 Guardsman w/ Platoon Standard and Laspistol and CCW
-1 Guardsman w/ Medipack and Laspistol and CCW
-2 Guardsmen w/ Laspistol and CCW
Infantry Squad (65)
-1 Sergeant w/ Power Lance
-9 Guardsmen
Infantry Squad (65)
-1 Sergeant w/ Power Lance
-9 Guardsmen
Infantry Squad (65)
-1 Sergeant w/ Power Lance
-9 Guardsmen
Infantry Squad (65)
-1 Sergeant w/ Power Lance
-9 Guardsmen
Infantry Squad (65)
-1 Sergeant w/ Power Lance
-9 Guardsmen
Conscript Squad (150)
-50 Conscripts

Elites:

Militarum Tempestus Squad (90)
-1 Tempestor
-2 Tempestus Scions
-2 Tempestus Scions w/ Meltaguns

Militarum Tempestus Squad (90)
-1 Tempestor
-2 Tempestus Scions
-2 Tempestus Scions w/ Meltaguns

Fast Attack:

Rough Rider Squad (125)
-1 Rough Rider Sergeant w/ Power Sword
-9 Rough Riders

Rough Rider Squad (125)
-Rough Rider Sergeant w/ Power Sword
-9 Rough Riders

Rough Rider Squad (125)
-Rough Rider Sergeant w/ Power Sword
-9 Rough Riders

Fortifications:

Aegis Defense Line w/ Quad Gun (100)

>> No.31702393

>>31702185
Seems your Vets pts are out of whack. They should be 120, not 130 (60+(15*3)+15).

Runs into trouble from AV14. A Land Raider will be unkillable (outside a lucky Hydra ram) against this list. Also, your Command/Vet squads are going to be shredded be enemy fire without transport of some kind. Hordes will also be a problem as you lack a sufficient amount of volume of fire to put them down. Hydras are pretty bad against anything that isn't a flyer/skimmer (i.e. most things) as only Snapfire against ground targets sucks dick.

Advice: Chimeras or Vendettas for transports. Maybe a Vendetta for the Command Squad. You'll probably have to drop a vet squad of 2. Drop Hydras for fortifications (AA) or Wyverns (anti-horde).

Swap at least one Scion squads specials for meltas (probably at least 2 if not all if you choose to keep sole plasmavets). The Deep Strike option should get those guns where they need to be (dice willing).

You should probably mix up Plasma/Melta in your total Vet squads, i.e. 3 squads with all plasmas, 3 squads with all meltas, or some combination thereof.

>> No.31702414

>>31702393
cheers I'll rejigger the list and see what i can do...

>> No.31702436

So.

My 1750 point army has some points left over.

Do I go with 2 upgraded primaris psykers.

Or.

Chimeras for my veteren squads?

How nessecary are psykers?

>> No.31702488

>>31702436
Prescience is the shit.

I can't think of situations where you don't have a use for it.

>> No.31702528

>>31702414
>>31702393
How is this?
Plasma vets and CCS hide behind aegis, melta team runs forward, scions deploy either deepstrike or through vendettas, wvverns target hordes.

Astra Militarum (1498/1500pt.)

HQ [ 1 ]

Company Command Squad (128pt.)
> 1x - Company Commander ; Refractor field; Frag grenades; Close combat weapon; Laspistol; Flak armour;
> 4x - Veteran (17pt.); Frag grenades; Plasma gun; Carapace armour;

Elites [ 1 ]

Militarum Tempestus Platoon (180pt.)
2x - Militarum Tempestus Scions (90pt.)
> 1x - Tempestor (22pt.); Carapace armour; Frag grenades; Krak grenades; Close combat weapon; Hot-shot laspistol;
> 2x - Tempestus Scion (12pt.); Carapace armour; Frag grenades; Krak grenades; Hot-shot lasgun;
> 2x - Tempestus Scion (22pt.); Carapace armour; Frag grenades; Krak grenades; Meltagun;

Troops [ 5 ]

3x - Veterans (115pt.) Camo gear; Snare mines;
> 1x - Veteran Sergeant ; Frag grenades; Close combat weapon; Laspistol; Flak armour;
> 6x - Veteran ; Frag grenades; Lasgun; Flak armour;
> 3x - Veteran (15pt.); Frag grenades; Plasma gun; Flak armour;

2x - Veterans (105pt.)
> 1x - Veteran Sergeant ; Frag grenades; Close combat weapon; Laspistol; Carapace armour;
> 6x - Veteran ; Frag grenades; Lasgun; Carapace armour;
> 3x - Veteran (10pt.); Frag grenades; Meltagun; Carapace armour;

1Fast attack [ 2 ]

2x - Vendetta Squadron (170pt.)
> 1x - Vendetta (170pt.); Searchlight; Extra armour; Twin-linked lascannon (x3);

Heavy support [ 3 ]

3x - Wyvern Battery (65pt.)
> 1x - Wyvern (65pt.); Twin-linked stormshard mortar (x2); Searchlight; Smoke launchers; Heavy bolter;

Fortification [ 1 ]

Aegis Defense Line (100pt.)
>Quad-gun;

>> No.31702562

>>31702488
So I've heard.

Presently my list is looking like.

HQ
tech priest
Company command squad
-creed
-officer of the fleet
-dedicated chimera

Platoon command squad.

Melta vet squad with vox and heavy bolter.
Melta vet squad with vox and heavy bolter.
Plasma vet squad with vox and autocannon

Vendetta
Vendetta

Leman russ battle tank
-no upgrades due to ordinance weapon.
Leman russ punisher
-pask
Leman russ exterminator
Leman russ executioner

Leftover points could buy 3 chimeras or two upgraded psykers and I'm not sure if I want prescience or more protection for my vets.

>> No.31703464

1850 points

Not a pro list, just based on what I have. A couple more tanks compared to my old list, Eradicators are a new addition, and Veterans are more pimped out. Their points costs feel strange after the changes. I set aside my Command Squads, because they were basically a pile of plasma weapons (yes, even pistols), but since I can't fire them all out the rear hatch of the Chimeras anymore, there's no point in taking them. I could use them as Veterans if I want more plasma guns, I guess, but I might be too light on dedicated anti-armor then? Infantry shouldn't be an issue, thanks to tanks.

HQ
Tank Commander, Leman Russ Punisher, Warlord
>Heavy Bolters, Heavy Stubber, 195 points
Leman Russ Exterminator
>Heavy Bolters, Heavy Stubber, 155 points

Troops
Veterans/Chimera
>Meltaguns, Demolitions, 185 points

Veterans/Chimera
>Meltaguns, Demolitions, 185 points

Veterans/Chimera
>Plasmaguns, Grenadiers, 185 points

Veterans/Chimera
>Plasmaguns, Grenadiers, 185 points

Fast Attack
Vendetta
>No upgrades, 170 points

Heavy Support
Leman Russ Squadron
>Battle Tank
>Battle Tank
>No upgrades, 300 points

Leman Russ Squadron
>Eradicator
>Eradicator
>Heavy Bolters, Heavy Stubbers, 290 points

>praise be to the stubber

>> No.31703588

>>31703464

Needs better AA. Drop the Vend and take an ADLQ

>> No.31703727

>>31703588
I have the walls for an ADL, but not the turret. Q?

Veterans with camo could work, better coversave, and throw in an autocannon team, how's that for manning an ADL? What about Exterminators as an alternative, their ACs get rerolls to hit, couldn't that possibly be ok against air?

>> No.31704731

Guys it has taken me well over a week crafting this extremely complex and intricate list,I would love some feedback

Imperial Knight Errant (general)

Imperial Knight Errant

Imperial Knight Paladin

Imperial Knight Paladin

>> No.31705051
File: 18 KB, 250x361, 250px-Imperial_Castellans_Scheme.jpg [View same] [iqdb] [saucenao] [google] [report]
31705051

Looking for some feedback, havnt played since 4th edition circa 2001

Total Points - 1000
# Models - 36 + 1 Rhino

HQ
Captain (1) - 110 Points
Bolter and Artificer Armor

Command Squad (5) - 195 Points
Company Standard, Apothecary, Melta Bombs, Rhino(+ bolter)

Troop
Marine Squad (10) - 170 Points
Veteran Sgt, Melta bombs, Flamer, Heavy Flamer

Marine Squad (10) - 185 Points
Veteran Sgt, Melta bombs, Plasma x2

Elite
Terminator Squad (5) - 210 Points
Flamer

Heavy
Devastator Squad (5) - 130 Points
Launchers

>> No.31705200

>>31705051
>Terminators
This ed it's go Hammers or go home. Every army has easy access to AP2 these days.

Devastators are good. Quad missiles work very well against infantry blobs.

By x2 Plasma, I'm going to assume you mean plasma gun + Combi plasma.

Drop all melta bombs + Vet Sarg upgrades amd use them to buff your Captain/Command squad.

Tactical squad would use the Rhino better than the command squad. Razorback was made for the command squad.

Like I said earlier, AP2 is abundant. Drop artificer armour and get a Storm shield/Shield eternal.

I don't think Tacticals have access to H. Flamers, although I could be wrong?

Unfortunately, the Banner is nearly useless for Marines. I wouldn't blame you if you want to keep it, there are a lot of pretty banners out there.

>> No.31705209

>>31701664
DROWN THEM, BROTHERS! DROWN THEM IN BULLETS AND BODIES!

Chaos Space Marines - 1846 Points

Dark Apostle - 105 Points

Chaos Cultists (33 Cultists) - 188 Points
- 1 Shotgun
- 29 Autoguns
- 3 Heavy Stubbers

Chaos Cultists (30 Cultists) - 173 Points
- 1 Shotgun
- 26 Autoguns
- 3 Heavy Stubbers

Chaos Cultists (30 Cultists) - 173 Points
- 1 Shotgun
- 26 Autoguns
- 3 Heavy Stubbers

Chaos Cultists (30 Cultists) - 173 Points
- 1 Shotgun
- 26 Autoguns
- 3 Heavy Stubbers

Chaos Cultists (20 Cultists) - 119 Points
- 1 Shotgun
- 17 Autoguns
- 2 Heavy Stubbers

Chaos Cultists (20 Cultists) - 119 Points
- 1 Shotgun
- 17 Autoguns
- 2 Heavy Stubbers

Chaos Spawn (4 Spawn) - 120 Points

Chaos Spawn (4 Spawn) - 120 Points

Chaos Predator - 152 Points
- Twin-Linked Lascannon and Lascannon Side Sponsons
- Havoc Launcher

Chaos Predator - 152 Points
- Twin-Linked Lascannon and Lascannon Side Sponsons
- Havoc Launcher

Chaos Predator - 152 Points
- Twin-Linked Lascannon and Lascannon Side Sponsons
- Havoc Launcher

Aegis Defense Line - 100 Points
- Quad-Gun

>> No.31705249

>>31703588
>Needs better AA

>Vendetta
3 TL S9 AP2

>Quadgun
4 TL S7

U wot m8.

>> No.31705373

This post is to get feedback on IG allies planned for 2k games. The Orks assault while the blob does dakka.

Primary: Orks

MAB Attack Squig, Bosspole, Cybork (x2)
18 Shoota Boyz with Nob 'Eavy, Bosspole, Power Klaw (x2)
Red Deff Rolla Wagon 4x Big Shootas (x2)
10 Lootas (x2)
Void Relay Network 2x Generators 3x Shields each

Allies: IG

Lord Commissar Laurels, Deathmask, Aeura (whatever that 60 point relic is)
Primerus Psyker level 2
Platoon:
Command Squad with Heavy Flamer, 2 Meltas, Medipack
Infantry Squad with Grenade Launcher (x2)
Heavy Weapons Squad 3x Missile Launchers
Special Weapons Squad 3x Sniper Rifles (x2)

This list gives me some wiggle room for upgrades and additions. Sorry for no points but I'm posting from my phone atm.

>> No.31705511

>>31705209
I like you. Win or lose with that list, rolling that many dice is bound to produce some hilarious turns.

>> No.31705557

>>31705511
> 180 cultist vs 180 boyz
Khorne and Gork are pleased.

>> No.31705560

>>31703727
ADLQ is Aegis Defense Line w/ Quad Gun. Not that anyone ever takes the Icarus Lascannon anyway.

>> No.31705565

>>31705511
That's the idea. If I roll enough dice, eventually I'll wound something. And if I wound enough times, eventually my opponent will fail armor saves.

Spawn are there to move up behind the cultist wave and charge anything that starts to come into range.

Predators pop tanks, prioritizing anything with pie plates.

Aegis focus flyers. A 20-man blob mans the gun and hangs out behind the wall.

Dark apostle leads the human wave, jumping to another blob to transfer fearless if the first one starts getting low on models.

>> No.31705572

>>31705557
or maybe Mork.

>> No.31705582

>>31705557
Only 163 cultists at 1,850 points. But even with the autoguns, they're still cheaper than boyz.

Still... that would be a hilarious battle.

So many dice...

>> No.31705971

Hey /tg/,

I like Assault marines and Vanguard vets a lot. I also like infantry over armour. Sadly, they don't seem to be very good at all but I'd still like to give them a try. Don't have the Space Marine codex, so I don't know the point costs but the general idea is this.

CMaster - Shield Eternal, THammer, AA, JPack 245

5 Vanguard - 3x Storm shields, couple Power weapons

5 or 10 man Assault marine squad - 2x Flamer, (Vet?) Sarge w/ Power weapon, melta bombs
5 or 10 man Assault marine squad - 2x Flamer, (Vet?) Sarge w/ Power weapon, melta bombs

2x10 Tactical squad - Melta gun, Combi-melta, Rhinos

5 Devastators - 4x Lascannons or MLaunchers?

Aegis defence line - Quad gun?

I assume this is a pretty bad list so how would you go about tightening it up or optimizing it while keeping with the general theme, if at all possible?

>> No.31706175

>>31705971
scouts instead of Tacs for scoring units. Stern guard in a drop pod, centurions, tanks. I don't play SM but these are what I see a lot of.

>> No.31706415

With the Elysian army list in the IA book, does that get invalidated now because of the new IG codex?

Also, could anyone give pointers on a 1500 point Elysian army?

>> No.31706471

>>31705971
The main problem with vanguard vets is that they're outrageously expensive. Between the units themselves, the jump packs (which you have to pay for... and if you're taking them, you better be paying for it), and all the weapon upgrades (which, again, you should be paying for because that's the only reason to really take them), you're looking at a squad of units that costs more than a land raider.

But if you're really intent on using them, then use them with Raven Guard tactics.

And if you're going that route, then your list doesn't look that bad. Raven Guard makes jump pack units better. Beyond that, it also makes tactical squads and devastators Scout and Stealth (on the first turn), which is great for letting them get into position early.

The only thing I would suggest playing around with are the weapon choices, but you should really have the codex before figuring that out so you can hammer out the point values.

>> No.31706670

>>31706175
Oh yeah, I could possibly see myself taking a squad of podded Sternguard, thanks.

>>31706471
Excellent. I was thinking Raven Guard for sure, but I didn't even take the Scout and Stealth into account. That sounds pretty good.
Appreciate the advice.

>> No.31706718

So not having had anything to do with the hobby since 4th when I was too young to know better and only really looking over the rulebook and codex 2 nights ago what should I look to fix if I were to try this?

500/500 Astra Mili-Totally-Not-Guard-um

HQ
Company Command Squad (60pts)
Primaris Psyker (50pts)
- Divination
Commiar (25pts)

Troops
1 Infantry Platoon (35pts)
-Platoon Command Squad
-- Voxcaster
-2 Infantry Squads (2*75=150pts)
--Voxcaster
--Missile Launcher
--Flamer
-1 Heavy Weapon Squad (75pts)
--3 Autocannons

1 Veteran Squad (105pts)
-Heavy Flamer
-2 meltaguns
-Carapace armour

Should probably swap the PCS vox into the CCS.

I was thinking put the commisar/psyker is an infantry squad each with the CCS issuing them orders while the autocannons harass them (possibly with PCS orders) and the vets... I dunno, footslog onwards to die glorious and soak up fire?

I know it's nowhere near competitive but would it at least not get tabled in a 500pt game?

>> No.31706789

>>31706718
That's a lot of meat to chew through at 500 points. The only way you'll get tabled is if your opponent makes it into close combat.

>> No.31707061

I have a question, as I am new to warhammer 40k. I have a tau army I am trying to paint, but have not played it yet.

>HQ
Commander crisis suit with plasma and missle launcher

>Troops
bare minimum 2 squads of firewarriors

>Elite
one riptide with ion accelerator (not sure what else to put on him)
3 crisis suits with plasma and missle launcher

>Fast attack
1 piranha

My friends use very fast armies like one that is almost all Eldar jetbikes. Is there a solid way to hold my own against them? If I get more figures any recommendations in general?

Any advice is helpful. Thanks.

>> No.31707448

>>31707061
Jetbikes are difficult to kill because they will almost always have a jink save. Your best bet is to make sure you have markerlights so you can negate their cover saves (which negates the jink save) and then blow them up.

>> No.31707496

>>31705373
anyone?

>> No.31707571

>>31705971
Have you considered the blood angels? They're a bit more expensive than vanilla marines and don't have the cool toys - like grav guns or centurions - but they do jump units better and assault marines are scoring.

>> No.31707626

>>31707061
The looks like a 1k list? At this point you'll want to consider your markerlight sources. Pathfinders are cheap but are fragile as all fuck. A markerlight drone squad with the commander sitting in them with drone controller can get you bs5 markerlights which is pretty awesome. If you're doing farsight supplement, getting 2 fireblades to buff your firewarriors can give you some markerlight versatility.

As for ussing markerlights, save em for the things you want/need dead this turn. Everything else can fire without markerlights. With tau and fighting fast armies, learn how to prioritize your target to maximize your shots.

Hope this helps

>> No.31707898

>>31707448
>>31707626

thank you I will try to keep that in mind

yes I only have enough to do 1k I think

>> No.31707966

>>31707571
I actually haven't, but it sounds like an interesting idea! Did their Vanguard vets retain the ability to assault out of deep strike, or did that get FAQ'd? Either way it sounds interesting. I'd lose the beatstick HQ but if everything else gets better then I guess that's fine.

>> No.31708064

>>31707966
>I'd lose the beatstick HQ
Actually, a Blood Angels Librarian is one of the biggest beatsticks out there.

One of their powers can make them s10. Another one can give them +d3 attacks.

>> No.31708094

>>31707966
> lose the beat sick HQ
most BA are cc beast, that includes the named HQs

>> No.31708221
File: 35 KB, 170x218, 2fTpP.jpg [View same] [iqdb] [saucenao] [google] [report]
31708221

Someone buy my shit
http://www.ebay.co.uk/itm/Various-Warhammer-Warhammer-40K-LotR-sets-Brand-new-and-sealed-/111330441102?

>> No.31708474

>>31701664
Blood Angels 2000 points

HQ:
Captain (Kicks it with Van Vets)
+Power axe
+Storm Shield
+Jump Pack

Librarian (Goes with Terminators, rolls on divination)
+Terminator Armor

ELITES:
Furioso Dreadnought
+Drop Pod

Sanguinary Priest (Goes with 10 man Flamer Squad)
+Jump Pack

Terminator Squad (rides in Stormraven)
+Flamer

TROOPS:
Assault Squad (Combat-squaded where regular marines hold objective while melta-marines take out a vehicle)
+Additional Marines (x5)
+Meltagun (x2)
+Sgt. Power Weapon
+Sgt. Infernus Pistol

Assault Squad (hold objective/suicide squad)
+Sgt. Thunderhammer
+Sgt. Infernus Pistol
+Meltagun

Assault Squad
+Additional Marines (x5)
+Sgt. Power Fist
+Flamer

FAST ATTACK:
Vanguard Veterans Squad
+Sgt. Power Fist
+Sgt. Hand Flamer
+Power Sword
+Thunderhammer

HEAVY SUPPORT:
Dreadnought
+Plasma Cannon

Predator
+Autocannon
+Heavy Bolters

Stormraven Gunship
+TL Plasma Cannons
+TL Multi-Melta

>> No.31708485

>>31707966
Yes, their vanguard vets can assault from deepstrike. As for everything else getting better, that depends on what you call better. Pros include Sanguinary Priests, actually competent melee dreadnoughts, Jump Dreadnoughts, Blood Angel Librarians kicking all sorts of ass, Death Company for your expensive jump infantry (That's actually useful) and fast tanks/transports. There are a few bads. The nerf on Furious Charge and FNP hit the Blood Angels pretty hard and while Death Company did get better, Blood Angels are still one of the most expensive armies pts wise on the market. Their named characters used to be CC beasts but most of them pack power axes which really drags them down. A few of their HQs also lack the independent character rule, which can lead to interesting situations. The changes to force weapons really made Mephiston cry, as well.

There is a plus side to all of this. Rumors are currently pointing to Blood Angels being next on the update roster after Orks. Note that it's still rumors and with the weekly schedule, all manners of shenanigans can and will happen. Still, if you like jump packs, can't go wrong with Blood Angels.

>> No.31708498

>>31702196
>Take BA Librarian
>Give that bitch Divination
>Slap a Plasma Pistol on him
>Twin-linked AP 2

>> No.31708515

>>31702258
>Cruddace

Tyranid player here. You don't know what the fuck a Cruddace Codex is if you're complaining about cheese.

>> No.31708612

>>31708064
>>31708094
>>31708485
I think I'll start out with some Assault marines and a Librarian, then I'll give both codices a try and see which one I like more. And yeah, I've heard the same rumors. It'll be interesting to see where they go with Blood Angels. Thanks for the help!

>> No.31708658

>>31705249

Whoops. It was late, I read "Vendetta" but my mind said "Valkyrie." It'd still better to have another form of AA. Just in case. Eggs in one basket. Etc.

>> No.31708786 [DELETED] 

>>31705209
HAVE AT THEE HERETIC!
Lord Commissar: 65
3x Priests: 75
2x Commissars: 50

PCS: 30
Infantry Squad w/ Autocannon: 60
Infantry Squad w/ Autocannon: 60
Infantry Squad w/ Autocannon: 60
Infantry Squad w/ Autocannon: 60
50 Conscripts: 150

PCS: 30
Infantry Squad w/ Autocannon: 60
Infantry Squad w/ Autocannon: 60
Infantry Squad w/ Autocannon: 60
Infantry Squad w/ Autocannon: 60
50 Conscripts: 150

PCS: 30
Infantry Squad w/ Autocannon: 60
Infantry Squad w/ Autocannon: 60
Infantry Squad w/ Autocannon: 60
Infantry Squad w/ Autocannon: 60
50 Conscripts: 150

Scions w/ 2 Meltaguns: 90
Scions w/ 2 Meltaguns: 90

Vendetta: 170
Vendetta: 170

1995 Points

>> No.31708833

HAVE AT THEE HERETIC!
Lord Commissar: 65
3x Priests: 75
Commissars: 25

PCS: 30
Infantry Squad w/ Autocannon: 60
Infantry Squad w/ Autocannon: 60
Infantry Squad w/ Autocannon: 60
Infantry Squad w/ Autocannon: 60
50 Conscripts: 150

PCS: 30
Infantry Squad w/ Autocannon: 60
Infantry Squad w/ Autocannon: 60
Infantry Squad w/ Autocannon: 60
Infantry Squad w/ Autocannon: 60
50 Conscripts: 150

PCS: 30
Infantry Squad w/ Autocannon: 60
Infantry Squad w/ Autocannon: 60
Infantry Squad w/ Autocannon: 60
Infantry Squad w/ Autocannon: 60

Scions w/ 2 Meltaguns: 90
Scions w/ 2 Meltaguns: 90

Vendetta: 170
Vendetta: 170
Armoured Sentinel w/ Plasma Cannon: 50

1845 Points

>> No.31708876

>>31708833
You.
I like you.

>Captcha: akitlect satisfaction

>> No.31709032

>>31705051
Which Chapter will you be playing?

>> No.31709121

>>31708515

>Tyranid player

It would be fun to see a nid codex someday where you don't have to sneak around like commandos.

Something like an impending swarm the fluff goes on about. They are a wave of pure numbers - more bodies and more efficient than guardsmen spam. ATM the guard player I know outnumbers most Nid armies easily.

GW could sell more models too, so why not GW? Isn't money incentive to make assloads of tyranids possible?

>> No.31709655

>>31708833
bahahaha if only i had 300 infantry models

>> No.31709709
File: 1.82 MB, 480x270, mother of god.gif [View same] [iqdb] [saucenao] [google] [report]
31709709

>>31708833
Mother of god...

So beautiful...

>> No.31709830

>>31708833
I actually played an army like that once. Back in 5th edition it involved Creed, Al'Rahem, and Chenkov. Keep a few tanks and whatnot on the table and two massive platoons with full infantry squads, heavy weapon squads, special weapon squads, and 50 conscripts (both units had SITNW thanks to Chenkov) held in reserve to outflank. The idea was that I swarm them with bodies using the conscripts to shield valuable units only to be disposed of and come in from reserves normally to claim my backfield objective.

It was fun for about 5 minutes after I outflanked both platoons on the same turn, when it actually came time to start moving everything and rolling it became a nightmare. Over 200 guardsmen outflanking at once is a massive maneuver, and even though I won the game handily I still decided to never do that again.

>> No.31709962

750 DE list

HQ (1)
Heamonculus - 75
-Liquifier gun
-Scissor hand

Troops
Wracks (4) - 40

Wracks (5) - 50

Kabalite Warriors (10) - 100
-Splinter cannon

Warriors (10) - 100
-splinter cannon

Warriors (5) - 50

Venom - 65
-Night Shields

Venom - 65
-Night Shields

Venom - 55

Raider - 70
-Night Shields

Raider - 70
-Night Shields

Comes out to 740. Any ideas on what I should spent the 10 points on? First time making a list so I would appreciate the feedback.

>> No.31710168

>>31709121

>implying Cruddace would let Tyranids ever beat his pet army IG


Nids are up there with worst codex in 6th along with Chaos and DA

>> No.31710288

Having my first match soon 750 points Black Templars VS Necrons

I got some much appreciated advise in the last thread but just wondering if you guys can give it a once over and see if you think there's any where I can polish it.

Captain
Power Sword
Combi Melta
115

Crusader Squad
5 Initiates
heavy bolter
Sword Brother
Razorback TL LC
Storm Bolter
170

Crusader Squad
5 Initiates
Melta 10
Sword Brother
Power Axe
5 Neophytes
Rhino
Storm Bolter
195

Vindicator
Siege shield
135

Vindicator
Siege shield
135

>> No.31710895

>>31710288
Looks pretty good, I would take some AA if I were you though even if it is only a flak missile or two in case he brings a flyer.

>> No.31710925

>>31702258
>The people who are not analpained are the ones who play IG.
Eh I really don't care for the orders or abundant divination, but I do like storm trooper platoons and cheaper vanquishers, neither of which are really broken.

>> No.31710933

>>31710895

I'll be fine he doesn't have any thankfully I was thinking of getting rid of one neophyte to make space for the captain in the rhino and maybe give him a digital weapon with the spare 10pts.

>> No.31713173

Bump for assistance for those who haven't received help yet

>> No.31713536

When I take Assault Marines without jetpacks (as BAs often do to get cheap Landraiders), do I model them as just Tac Marines with Chainsword/Pistol or just leave them with the Jetpacks on the model?

This is one of the reasons WYSIWYG, btw

>> No.31715249

>>31706718
Change vets to x3 melta.

I don't know why you didn't put the vox in the CCS, but yes, you're right.

Commissars only work in blobs of 30+.

Keep your units role specific. Tactical flexibility is never a good thing in 40k.

>> No.31715398

7 point models that have flamethrowers, fearless and I can have as many units of 5 as I want. Oh and they're scoring.

I'm 12 and what is this?

THIS
IS
SPARTA-FORTY KAY

>> No.31715717

>>31713536
Technically, yeah sure. No packs
But you'd have to be a douche to really complain. Just make things clear to your opponent

>>31715398
Who now?

>> No.31716066

Space Marines - 500 Points
>"Snipers! Get do-" edition

Master of the Forge - 110 Points
- Conversion Beamer

Scout Squad (10 Scouts) - 209 Points
- (10) Camo Cloaks
- (9) Sniper Rifles
- Missile Launcher
- Land Speeder Storm with Multi-Melta

Scout Squad (8 Scouts) - 181 Points
- (8) Camo Cloaks
- (7) Sniper Rifles
- Missile Launcher
- Land Speeder Storm with Multi-Melta

Toying with the idea of making a scout-heavy list. Master of the Forge is there for more long-range dakka, and to bolster defenses that at least one of my squads are going to camp in (which works wonders when combined with camo cloaks).

Scouts aren't going to bother boarding the speeders. They're there to swoop in, melta tanks, and then die like the suicidal bumper cars they are.

>> No.31716417

Thinking of a bike-centric list

Khan w/ bike - 150 pts
Command Squad w/ Apothecary, Bikes, Gravgun x4, Storm shield x4 - 250 pts

Sternguard (5) w/ combi-melta x5, Drop Pod - 205 pts

Bike Squad (5) w/ gravgun x2 - 135 pts
Bike Squad (5) w/ gravgun x2 - 135 pts
Bike Squad (5) w/ meltagun x2 - 125 pts
Scout Squad w/ sniper rifle x5, camo cloaks x5 - 70 pts

Stormtalon w/ Skyhammer ML - 125 pts
Stormtalon w/ Skyhammer ML - 125 pts

Stormraven w/ TLLC, Typhoon ML - 225 pts
Thunderfire cannon - 100 pts

ADL w/ quad gun - 100 pts

Total - 1745 (maybe add extra armor on Stormraven? melta bombs?)

Took the scouts so I can hump objectives/Quad Gun with a 2+ cover save thanks to the TFC, making Bikes sit on an objective seems a waste of dakka/hit-and-running
Seems kind of bog-standard, and I'd actually like to take Smashfucker if I can (maybe ditch the Stormraven since I don't actually have one yet)

Any suggestions?

>> No.31716773

>>31716066
Frontline Gaming recently did a piece on Scout-based armies, if you care to read:

http://www.frontlinegaming.org/2014/04/09/scout-power/

>> No.31717014

Necrons

HQ

>Nemesor Zahndrekh (185pt.)
>2x Necron Lord w/ Warscythe, Mindshackle scarabs, Resurrection Orb (90pt. each)

>Zandrekh with Warriors, Lords each with an Immortal squad

Troops

>10x Tesla Necron Immortals w/ Night Scythe (270pt.)
>9x Gauss Immortals w/ Night Scythe (253pt.)
>9x Warriors w/ Gauss Ark (232pt.)

Fast attack

>4x Destroyers (160pt.)
>3x Heavy Destroyers (180pt.)

Heavy support

>Monolith (200pt.)
>2x Annihilation Barge (90pt. each)

>> No.31717138

>>31716773
Interesting. Thanks for the link!

>> No.31717166

>>31717014
Forgot points. This is 1840/1850

>> No.31717997
File: 19 KB, 630x592, by the emperor.png [View same] [iqdb] [saucenao] [google] [report]
31717997

How did humans travel the warp b4 emprah without the astronominican to orientate them?

>> No.31719151
File: 628 KB, 1101x1000, zerkers full.jpg [View same] [iqdb] [saucenao] [google] [report]
31719151

1500 points CSM/daemons homebrew fluff list for casual games

Primary Detachment
HQ:
Huron Blackheart – 160 Points

TROOPS:
16 Chaos Space Marines – 285 Points
>Icon of Wrath/Mark of Khorne/Power Lance (Bolters replaced with Close Combat Weapons)
10 Chaos Space Marines – 235 Points
>2 Plasma Guns/Combi-plasma/Veterans of the Long War/Chaos Rhino with Combi-plasma

FAST ATTACK:
Heldrake – 170 Points
>Baleflamer

HEAVY SUPPORT:
Chaos Predator – 120 Points
>Combi-bolter/Lascannon Sponsons
Chaos Predator – 120 Points
>Combi-bolter/Lascannon Sponsons
Chaos Vindicator – 135 Points
>Combi-bolter/Siege Shield

Allied Detachment:
Herald of Khorne – 95 Points
>Greater Locus of Fury/Greater Reward

TROOPS:
16 Bloodletters of Khorne – 180
>Banner of Blood

Tactics:
Huron
>has no unit to join, not sure what to do with him. taking him for master of deception, current plan is keep him in reserves and then hide behind a predator when he comes in, seems like a shit plan, wat do
>CSM troops
rhino dudes do their thing, footslogging khorne guys outflank via huron into the backfield. i know, assault marines a shit, but i want these guys for rule of cool and this seems the best way to use them
>heldrake
duh
>predators
long range AT/everything, combi-bolters added to protect important shit from weapons destroyed
>vindicator
hopefully will be a distraction and last enough to take up soak up some AT fire with correct positioning, combi-bolter to protect pie plate rape cannon which is always nice
>khorne daemons
i just want them because they're metal as fuck and fit my warband, if i roll well with huron, infiltrate them, if not, charge them forward and hope for the best

biggest concern is what to do with huron. if only i had 50 points i could stick him with some reserve cultists at least. if i get lucky on rolls i could just infiltrate him with the khorne marines i suppose

>> No.31719455

>>31719151
first thing i notices is that the combi-plasma on the rhino is a bit silly/out of place. Are you only using Huron for the outflank?

>> No.31719659

>>31719455
yeah that's the only reason i'm taking huron and actually i just changed this list, ditched the combi-plasma and VOTLW to give the rhino marines CCWs. which leaves me with 2 points and still nowhere to put huron

>> No.31720255

>>31719659
updated list:

THE MENDICANTS POLARIS
1500 Points Chaos Space Marine Warband with Chaos Daemon Allies

Primary Detachment
HQ:
Huron Blackheart – 160 Points

TROOPS:
10 Chaos Cultists – 50 Points
16 Chaos Space Marines – 285 Points
>Icon of Wrath/Mark of Khorne/Power Lance (Bolters replaced with Close Combat Weapons)
10 Chaos Space Marines – 215 Points
2 Plasma Guns/Combi-plasma/Chaos Rhino

FAST ATTACK:
Heldrake – 170 Points
>Baleflamer

HEAVY SUPPORT:
Chaos Predator – 115 Points
Lascannon Sponsons
Chaos Predator – 115 Points
Lascannon Sponsons
Chaos Vindicator – 135 Points
>Combi-bolter/Siege Shield

Allied Detachment:
Herald of Khorne – 85 Points
>Lesser Reward/Greater Locus of Fury

TROOPS:
15 Bloodletters of Khorne – 170
>Banner of Blood

>> No.31720416

>>31720255
Don't see any major flaws and it seems to cover all of the major bases. Of course it is still weak to certain lists like flyer spam, but the heldrake should be able to handle a vendetta or two.

>> No.31721683

>>31708474
Any assistance please?

>> No.31722315

>>31720255
kind of a meh list.

predators can't fire both their lascannons unless they are stationary that turn. Your heldrake has a baleflamer so its mostly useless for air to air. You only have 2 troop choices in your primary plus a flimsy 10 man cultist squad that will drop like flies even with cover saves.

weak anti-air, slow troop movement, meh firepower, good in close combat if you ever get there, but its kind of a weak list for an "all arounder"

>> No.31722603

Starting my first necron army
One question with the barge kit: Command with velcro'd overlord (can't get magnetes yet) or Annaliation with Overlord on foot

>> No.31723072

>>31722603
The barge has little slots for both the railing and the cannon, so don't glue either and then you can swap them as needed.

>> No.31723107

>>31723072
sweet and if I'm base painting with a spray paint do I need to primer

>> No.31723276

>>31708498
I hope BAs have Divination in their dex this fall

>> No.31723371

>>31717997
They weren't retarded

>> No.31723492

>>31708833
>>31705209
Requesting meet up and battle report. Now.

>> No.31723641

>>31702024
Needs more thallax, because thallax are awesome

>> No.31723814

>>31710288
How to spice it up? Get Helbrecht and Imotekh, not included in the 750 point cost. Give Imotekh Preferred enemy (Helbrecht) and Helbrecht Hatred (Imotekh). Award additional victory points for having one slay the other.

Yes it's FORGE A NARRATIVE but I have fun this way.

>> No.31724180

So, what's the best way to do pure deathwing?

Dreadnoughts and supporting vehicles from FW allowed for the purposes of this exsersize

>> No.31724261

>>31724180
do you just want terminator swarms, or do you actually want to do deathwing?

>> No.31724330

I recently moved, and by the looks of it my local meta heavily features knights, titans and other LoW.
I am thinking of starting a new army since my Dark Eldar are back at my old place, so question is what army is the strongest at eliminating superheavies.
Preferably without going into FW products.

>> No.31724335

>>31722315
why would i move the predators anyway? i've used the before and it's rarely ever necessary

i am a bit weak on air defense but as i said this is for casual games

the cultists are just there to be ablative wounds for huron who will be coming in from reserves anyway, so they might capture my home objective late game if possible but that's it

also i have a hoard of bloodletters for objectives as well

yeah, the list is weak against hardcore flying circus or tau anything, but i don't play those games, i play against people who like fun, so perhaps in that context i might do well, idk

>> No.31724364

>>31724261
To do deathwing proper

but mildly interested in terminator armies in general (not paladins though)

>> No.31724379

>>31724180
http://www.bolterandchainsword.com/topic/281946-repost-by-popular-demand-mechdwa-deathwing-1850/

>> No.31724385

>>31724330
Necrons since you can still glance shit dead with your bog standard dudesmen

>> No.31724422

>>31709962
Anyone?

>> No.31724446

>>31724422
All your venoms need a second splintercannon, you lack anti tank, but otherwise solid 750

>> No.31724511

>>31724379
that's a pretty nifty way, the probem is how it does not scale very well to smaller points games

>> No.31724523

>>31724364
My version of Logan wing:

Space Wolves (1850/1850pt.)

HQ [ 4 ]

Logan Grimnar, The Great Wolf (275pt.) Terminator Armour; The Axe Morkai; Wolftooth Necklace; Wolf Tail Talisman; Storm Bolter; The Belt of Russ; Saga of Majesty;

Rune Priest (125pt.) Runic Weapon; Terminator Armour; Combi-melta;

Rune Priest (120pt.) Runic Weapon; Terminator Armour; Storm Bolter;

Rune Priest (125pt.) Runic Weapon; Terminator Armour; Combi-plasma;

Troops [ 5 ]

3x - Wolf Guard Pack (184pt.)
> 3x - Wolf Guard (48pt.); Terminator Armour; Power Weapon; Storm Shield;
> 1x - Drop Pod (40pt.); Storm Bolter;

2x - Wolf Guard Pack (154pt.)
> 3x - Wolf Guard (38pt.); Terminator Armour; Power Weapon; Combi-melta;
> 1x - Drop Pod (40pt.); Storm Bolter;

Heavy support [ 3 ]

3x - Vindicator (115pt.)
>Demolisher Cannon; Storm Bolter; Smoke Launchers; Searchlight;

>> No.31724525

>>31724523
>triple vindicator
I like the cut of your jib anon

>> No.31724667

>>31724525
>2k game with double FOC
>run CSM with BL allies
>my opponent's jib when 7 vindicators

it causes top kek every time

>> No.31724727

>>31709962
Always take the second splinter cannon on venoms.

If you're going to put warriors in a raider, always take splinter racks. It's just too good to pass up.

Give that 5-man squad a splinter cannon for additional dakka. Or a blaster for some anti-tank.

One squad of wracks is good with the haemonculus, but the second one is kind of odd. If you have to cut something to make room for other more important upgrades, cut a squad of wracks.

Scissor hand is pretty trash because it has no ap value. Take an agonizer.

Otherwise... yep, it's a Dark Eldar list.

>> No.31724903

>>31724667
>Thinking I get jibbed by vindicators
Astra Militarum (1840/1850pt.)

HQ [ 1 ]

Knight Commander Pask (580pt.)
> 1x - Command Leman Russ Demolisher (170pt.); Searchlight; Smoke launchers; Demolisher siege cannon; Heavy bolter;
> 2x - Leman Russ Demolisher (170pt.); Searchlight; Smoke launchers; Demolisher siege cannon; Heavy bolter;

Troops [ 2 ]

2x - Veterans (120pt.)
> 1x - Veteran Sergeant ; Frag grenades; Close combat weapon; Laspistol; Flak armour;
> 7x - Veteran ; Frag grenades; Lasgun; Flak armour;
> 1x - Veteran Weapon Team (10pt.); Frag grenades; Lasgun; Autocannon; Flak armour;
> 1x - Taurox (50pt.); Twin-linked autocannon;

Heavy support [ 3 ]

3x - Leman Russ Squadron (340pt.)
> 2x - Leman Russ Demolisher (170pt.); Searchlight; Smoke launchers; Demolisher siege cannon; Heavy bolter;

>> No.31725097

SO on a scale of 1-cunt how do you rate this list?

Eldar (1849/1850pt.)

HQ [ 2 ]

Autarch (83pt.)
>Plasma grenades; Haywire grenades; Forcefield; Heavy Aspect armour; Banshee mask; Scorpion chainsword; Avenger shuriken catapult; Shuriken pistol;

Haemonculus (50pt.)
>Gnarlskin; Close combat weapon; Splinter pistol;

Elites [ 1 ]

Kabalite Trueborn (121pt.)
> 2x - Kabalite Trueborn (22pt.); Kabalite armour; Splinter cannon;
> 1x - Kabalite Trueborn (12pt.); Kabalite armour; Splinter rifle;
> 1x - Venom (65pt.); Splinter cannon (x2); Flickerfield;

Troops [ 7]

5x - Dire Avengers (185pt.)
> 5x - Dire Avenger (13pt.); Aspect armour; Avenger shuriken catapult; Plasma grenades;
> 1x - Wave Serpent (120pt.); Serpent shield; Twin-linked scatter lasers; Twin-linked shuriken catapult;

2x - Wracks (95pt.)
>3x - Wracks (30pt.) Gnarlskin (x3); Poisoned weapon (x6);
> 1x - Venom (65pt.); Splinter cannon (x2); Flickerfield;

Fast attack [ 3 ]

3x - Crimson Hunter (160pt.) Pulse laser; Bright lance (x2);

>> No.31725103

>>31724903
>taking IG cheese

my 7 vindi list is just fun, your newfangled AM list is just bullshit

>> No.31725477

>>31725103
That isn't even cheese, it is a shit list. Slaughter his guardsmen in an AV 11 vehicles and simply hunker down on your home objective trying to pick off his tanks if possible. His army only has four different units once you kill his vets, so he can only shoot at four units a turn.

>> No.31725601
File: 20 KB, 480x323, 1378524663159.jpg [View same] [iqdb] [saucenao] [google] [report]
31725601

>>31701664
>Play Orks with only Battlewagon spam and Biker nobs
>mfw
10/10 would play

>> No.31725978

>>31717014
I'd drop the destroyers. The Heavy ones can stay, but I'd drop them too. Consider a triarch stalker(or 2) for twinlinking lasers, canoptek wraiths to run as a harrass/counter charge unit or deathmarks with a despair tek for pinpoint removal of certain problems.

>> No.31726026

>>31719151
Why can't you infiltrate huron with the khorne marines? The Master of Deception confers Infiltrate to the whole unit, right? If Huron is a part of the unit, he should benefit from the rule as well.

>> No.31726370

>>31723814

Thanks could work If one isn't massively superior to the other.

>> No.31726971
File: 117 KB, 436x638, FleshTearers2.jpg [View same] [iqdb] [saucenao] [google] [report]
31726971

>>31709032
Ultramarine rules i recon, just because i have so many boots.

Not sure what color scheme(s) yet. Currently stripping my old models

>> No.31727084

>>31717997
>How did humans travel the warp b4 emprah without the astronominican to orientate them?

the emperah would say. go that way bitch. and they did. also commisars are really good at motivating the bridge crew not to fail.

>> No.31727196

Necrons player here. How afraid should I be of the new IG? I mostly play mechanized, just a wall of AV 13.

>> No.31727750

I like the pre-Heresy Emperor's Children, but I prefer the 40k models, in part due to pricing. Would it be frowned upon to paint a 40k SM army as Loyalist EC?

>> No.31727817

>>31717997
There was 1 less Chaos god and they were probably less retarded in the way they did it. ie. didn't do risky jumps, avoided warp anomalies, had better gellar fields to keep shit out

>> No.31727977

>>31726026
Pretty sure there's a random factor to it.

>> No.31728062

>>31727977
an IC cannot benefit from infiltrate before deployment, so to infiltrate an IC attached to the squad you have to hope you roll at least a 2 on D3 so you can nominate a the unit and huron himself so that he can infiltrate with them

>> No.31728249

HQ

Creed and friends 171

snipers

medic

camo
Troops

Jr command squad 50

3 grenade launchers

vox
Jr command 50

3 grenade launchers

vox
Jr command 50

3 grenade launchers

vox
Infantry squad (30 guys) 235

3 grenade launchers

3 mortars

vox

Primaris psyker
Infantry squad (30 guys) 235

3 grenade launchers

3 mortars

vox

Primaris psyker
Infantry squad (30 guys) 235

3 grenade launchers

3 mortars

vox

Primaris psyker
Heavy weapons team 90

3 missile launchers
Heavy weapons team 90

3 missile launchers
Heavy weapons team 90

3 missile launchers
Fast attack

Armored sentinel squad (3) 150

Plasma cannons
Heavy

Wyvern (2) 130
Fort

Aegis 50
Attachment

Imperial knight 375

>> No.31728373

>>31708833
Replace the vendettas and scions with 3 deathstrikes

>> No.31728601 [DELETED] 

6E Imperial Guard, 1850 points.
(Started using Scions, but I just 'Count as' my Elysians)

(With Imperial Armour Volumes 1(2E) and 11)

HQ:

General Myndoras Odon (115) [295]
- Dedicated Transport: Valkyrie (+125)
- Lascannon (+10)
- Auger Array (+25)
- Regimental Advisors:
- Master of Ordnance (+20)
- Laspistol (+0)

Company Command Squad (60) [190]
- Commander has Boltgun (+1)
- 1 Veteran has Vox-Caster (+5)
- 3 Veterans have Sniper Rifles (+6)
- All Veterans have Carapace Armour (+8)
- All Veterans have Camo Gear (+8)
Dedicated Transport: Chimera (+65)
- Autocannon (+5)
- Pintle-mounted Heavy Stubber (+5)
- Camo netting (+15)
- Regimental Advisors:
- Master of Ordnance (+20)
- Laspistol (+0)


TROOPS:

Veteran Squad (60) [130]
- Doctrine: Grenadiers (+15)
- 1 Veteran has Vox-Caster (+5)
- 3 Veterans have Plasma guns (+45)
- Heavy Weapons Team: Autocannon (+10)


Veteran Squad (60) [130]
- Doctrine: Grenadiers (+15)
- 1 Veteran has Vox-Caster (+5)
- 3 Veterans have Plasma guns (+45)
- Heavy Weapons Team: Autocannon (+10)


Veteran Squad (60) [130]
- Doctrine: Grenadiers (+15)
- 1 Veteran has Vox-Caster (+5)
- 3 Veterans have Plasma guns (+45)
- Heavy Weapons Team: Autocannon (+10)


FAST ATTACK:

Valkyrie Carrier Squadron
- 1 Valkyrie Carrier [135]
- Lascannon (+10)


Valkyrie Carrier Squadrion
- 2 Valkyrie Carrier [250]
- Lascannons (+20)

Vendetta Gunship Squadrion
- 2 Valkyrie Carrier [340]


ELITES:

Militarum Tempestus Command Squad (+85) [120]
- Prime has Bolt Pistol (+0)
- 1 Scion has Vox-Caster (+5)
- 3 Scions have Meltaguns (+30)


Militarum Tempestus Scions (+70) [107]
- Tempestor has Bolt Pistol (+0)
- 1 additional Scion (+12)
- 1 Scion has Vox-Caster (+5)
- 2 Scions have Meltaguns (+20)

>> No.31728634
File: 100 KB, 800x519, 1392301828772.jpg [View same] [iqdb] [saucenao] [google] [report]
31728634

6E Imperial Guard, 1850 points.
(Started using Scions, but I just 'Count as' my Elysians)

(With Imperial Armour Volumes 1(2E) and 11)

HQ:

General Myndoras Odon (115) [295]
- Dedicated Transport: Valkyrie (+125)
- Lascannon (+10)
- Auger Array (+25)
- Regimental Advisors:
- Master of Ordnance (+20)
- Laspistol (+0)

Company Command Squad (60) [190]
- Commander has Boltgun (+1)
- 1 Veteran has Vox-Caster (+5)
- 3 Veterans have Sniper Rifles (+6)
- All Veterans have Carapace Armour (+8)
- All Veterans have Camo Gear (+8)
Dedicated Transport: Chimera (+65)
- Autocannon (+5)
- Pintle-mounted Heavy Stubber (+5)
- Camo netting (+15)
- Regimental Advisors:
- Master of Ordnance (+20)
- Laspistol (+0)


TROOPS:

Veteran Squad (60) [130]
- Doctrine: Grenadiers (+15)
- 1 Veteran has Vox-Caster (+5)
- 3 Veterans have Plasma guns (+45)
- Heavy Weapons Team: Autocannon (+10)


Veteran Squad (60) [130]
- Doctrine: Grenadiers (+15)
- 1 Veteran has Vox-Caster (+5)
- 3 Veterans have Plasma guns (+45)
- Heavy Weapons Team: Autocannon (+10)


Veteran Squad (60) [130]
- Doctrine: Grenadiers (+15)
- 1 Veteran has Vox-Caster (+5)
- 3 Veterans have Plasma guns (+45)
- Heavy Weapons Team: Autocannon (+10)


FAST ATTACK:

Valkyrie Carrier Squadron
- 1 Valkyrie Carrier [135]
- Lascannon (+10)


Valkyrie Carrier Squadrion
- 2 Valkyrie Carrier [250]
- Lascannons (+20)

Vendetta Gunship Squadrion
- 2 Valkyrie Carrier [340]


ELITES:

Militarum Tempestus Command Squad (+85) [120]
- Prime has Bolt Pistol (+0)
- 1 Scion has Vox-Caster (+5)
- 3 Scions have Meltaguns (+30)


Militarum Tempestus Scions (+70) [107]
- Tempestor has Bolt Pistol (+0)
- 1 additional Scion (+12)
- 1 Scion has Vox-Caster (+5)
- 2 Scions have Meltaguns (+20)

>> No.31728772

2000 point DA

HQ
200 - Sammuel
+Sableclaw : TL HB, TL AC

95 - Librarian
+Power Field Generator

240 - Command Squad
+5 man
+Banner of Devastation
+Razorback, LC + TLPG

Elites
328 - Deathwing Terminator Squad
+7 man
+Assault Cannon

200 - Contemptor Mortis
+Kheres Assault Cannon

135 - Dreadnought
+TL LC
+Missile Launcher

Troops
186 - Ravenwing Attack Squad
+6 man
+2 melta guns
+Melta bomb

175 - Tactical Squad
+10 man
+Rhino

70 - Tactical Squad
+5 man

91 - Scout Squad
+5 man
+4 snipers
+ML w/ Flakk
+3 camo cloaks

Fast Attack
180 - Ravenwing Support Squadron
+2 land speeders
+Multimelta + Assault cannon on both

100 - Darkshroud
+Assault cannon

Testing out Sammuel in Sableclaw today. Librarian leads dreadnoughts and infantry to midfield. Sammeul + Landspeeders tank hunt, Ravenwing and Deathwing go where needed.

>> No.31728773

>>31728634

I've only seen this Myndoras Odon now. Are his rules good? Is he an Independent Character?

>> No.31729226

Any suggestion for a 1000 points militarum tempestus list?

>> No.31729269

>>31728773

He is the poor man's Creed. Supreme Commander, and he rerolls for Steal the Initiative. No, but his CCS' gear is prepicked: Krag Grenades, a Melta, a Vox, and a Regimental Standard.

He could take Regimental Advisors, and can also take a Valkyrie as a dedicated transport. So yeah, he's actually not that bad. Sit him behind your lines (or in cover) and just shove around orders, with an MoO you could also pop some large blasts around.

>> No.31729291

>>31729226

Valkyries. Just Valkyries.

At 1000 points, your opponent would be hardpressed to take out Fliers.


Or you could go for a Scion Command Squad, Scions, and Taurox Primes for a nice forward recon style unit.

Just have fun with it.

>> No.31729346
File: 84 KB, 771x1024, WARHAMMER-40000-фэндомы-Tempestus-Scions-1151420.jpg [View same] [iqdb] [saucenao] [google] [report]
31729346

>>31729291
I was thinking about a ground formation with

Commissar
Command squad w/ taurox Prime
Scions squad w/Taurox Prime
Scions squad w/ taurox Prime
Scions squad w/ taurox Prime

two Taurox gets Gatling cannon, one the Plasma cannon.
two Scions each squad get the hot shot volley gun

And then I could add two single Tauroxes with weapons on them (they can be taken alone, as a fast attack choice).

But I'm pretty clueless as of now

>> No.31729481

>>31729346

Militarum Tempestus also follows: 2 HQ, 6 Troops, 3 Fast Attack (Not including Dedicated Transports) at least as what I know. I mean, FOC-wise that's what makes the most sense.

As good as that sounds, you don't have any anti-air nor any solid anti-tank.

>> No.31730172

>>31708474
Bump for help.

>> No.31730221

>>31729346

Pure stormtroopers only have one advantage I can think of: Mass fliers, and deep striking in melta stormtroopers to melt their anti air.

Stormtroopers really aren't there to be a solo force. If you absolutely fucking hate MEQ who don't have cover, pure stormtroopers are for you, otherwise what's the point?

>> No.31730297

>>31708474

If you are taking 1 Stormraven, you might as well get 2. The Sanguinary Priest, I am unsure of but if you like the minis then go ahead.

I feel like you could have two Furioso Dreadnoughts instead for more raining death. Since you'd have Stormravens, just mix it up more in melee to tie up the enemy.

>> No.31731948 [DELETED] 

Ok my first 40k list so bear with me. Not too sure what I'm doing so I kinda picked what sounded cool and didn't want to go Cron-air with scythes at 1k points. Honestly I'm trying to avoid buying a BIG army before until have some money so this is just so save boxes

1000 points
HQ-
--Overlord; war scythe; mindshakles; Orb of Res; 175 w/command barge +80
--Cryptek; Storm harbinger with lighting field and crystal 50

Troops
10 Warriors in an arc 230
5 Immortals with tech (or possibly lord if tech can ride barge) 85

Fast
3 Wraiths with whips and beamers 225
5 Scarabs 75

Heavy
1 spider 50


I could make the command an annihilation if need be. Is this viable?

>> No.31732060
File: 95 KB, 800x754, 1337209366881.jpg [View same] [iqdb] [saucenao] [google] [report]
31732060

Ok my first 40k list so bear with me. Not too sure what I'm doing so I kinda picked what sounded cool and didn't want to go Cron-air with scythes at 1k points. Honestly I'm trying to avoid buying a BIG army before until have some money so this is just so save boxes

1000 points
HQ-
--Overlord; war scythe; mindshakles; Orb of Res; 175
--Cryptek; Storm harbinger with lighting field and crystal 50

Troops
10 warriors with overlord 130
10 Warriors in an arc 230
5 Immortals with tech (or possibly lord if tech can ride barge) 85

Fast
3 Wraiths with whips 135
5 Scarabs 75

Heavy
A. Barge 90

>> No.31732066

IG (Now with Yarrick!/Psykers!) list 1850/1850

++Commissar Yarrick (145pts)++
(145pts)

++Primaris Psyker (50pts)++
-Mastery level 2 (25pts)
(75pts)

++x4 Veteran squad (60pts)++
-x3 Plasma gun (45pts)
Chimera (65pts)
(170pts) x 4 = (680pts)

++x2 Veteran squad (60pts)++
-x3 Meltagun (30pts)
Chimera (65pts)
(155pts) x2 = (310pts)

++Vendetta (170pts)++
(170pts)

++Vendetta (170pts)++
(170pts)

++Leman Russ battle tank (150pts)++
(150pts)

++Leman Russ battle tank (150pts)++
(150pts)

>> No.31732083

>>31732060
oh and totals at 970 points
still is it viable?

>> No.31732188

>>31732060
If you aren't gonna take scythes the immortals have no transport.

You need bigger blocks of infantry if you want them to do anything other than suck and die.

Your overlord needs either a command barge or sempeternal weave if you want him to do anything.

Scarabs will literally be shot to shit before they get to do anything because of the swarms rule, if you are taking them to tarpit you need either some spiders or more scarabs.

Wraiths are awesome and you should feel awesome for taking them, just remember under mass fire they are effectively 2w space marines so abuse LoS and wraith walk to get them in killing range.

Heavy support looks solid for a low point game, annhilation barges are sick as shit.

If you don't have a lot of models, I recommend investing more points into a royal court (only good choices are H.of the Storm and H. of despair for that sweet veil goodness and abyssal staff)

>> No.31732195

If I deploy a tank in cover does it have to take a Dangerous terrain test, even if I don't move it at all?

>> No.31732720

>>31732188
I can add weave, take out the arc and add a barge, but wouldn't that make the orb useless or can I put the tech on it?

>> No.31732753

Hi /tg/entlemen,
Starting a Blood Angels list at 1000 and was wondering if this list would at least put up a fight.

HQ
225 - Commander Dante

Elites
175 - Furioso Librarian Dreadnought
125 - Furioso Dreadnought
+Blood Talons x2

Troops
240 - Sanguinary Guard
+Chapter Banner
+Infernus Pistol x2

230 - Assault Squad
+10 man
+2 infernus pistols
+melta bomb

Any advice or pointers on how to use this list would be cool. I'm assuming I can just go balls deep and charge them with all my jump troop and pray my normal furioso gets there eventually.

>> No.31733148
File: 22 KB, 444x322, notaWAAC.jpg [View same] [iqdb] [saucenao] [google] [report]
31733148

Just a random DE list I threw up for giggles, comes together at 1749.
HQ
Haemonculus w/ Shattershard - 65
Archon -120
-Agoniser
-Combat Drugs
-Shadowfield
Elites
x3 Incubi - 131
-Venom w/ splinter cannon
x4 Trueborn w/ 4 blasters - 173
-Venom w/ splinter cannon
x4 Trueborn w/ 4 blasters - 173
-Venom w/ splinter cannon
Troops
x10 warriors - 160
-Raider w/ splinter racks
x10 warriors = 160
-Raider w/ splinter racks
x5 warriors w/ blaster - 125
-Venom w/ splinter cannon
x5 warriors w/ blaster -125
-Venom w/ splinter cannon
Fast Attack
x6 Reaver Jetbikes w/ 2 cluster caltrops - 172
Heavy Support
Ravager w/ Night shields - 115
Ravager w/ Night shields - 115
Ravager w/ Night shields - 115

Haemy chills in vemon with archon and incubi, hops out and wanders around, hopefully melting a special snowflake or two, while the archon runs around killing big tac squads(very prevalent where I play), everything else is pretty self explanatory.

>> No.31733239

>>31723276
If Ahriman doesn't get it why would they?

>> No.31733709

>>31732753
Your army is pretty light on models - this is not surprising as Blood Angels is a 5th edition codex. It does make it less forgiving with each model lost and it forces you to make choices out of efficiency rather than flavor to keep abreast with the other armies, especially at low points values. That said, here's some of my suggestions.

Drop the infernus pistols on the assault squad and sanguinary guard - you're better off with melta guns where you can get them.

Dante... I never liked Dante. I like his fluff. I don't like his model nor do I like his rule so when I say drop him, there's a measure of personal bias in that statement. That's the disclaimer. I say drop him. Here's why. He's not a beatstick. He sorta looks it, but he's not. Sanguinary guard are bollocks for troops as well what with the nerf to glaive encarmines and the like. Replace him with a Reclusiarch (Great if you're taking death company) or Librarian (terminator armor, Force axe, Stormshield, wings of Sanguinius and Might of sanguinius makes for a beatstick of a character on the cheap).

You want a drop pod for your furioso dreadnought. I also hope you're getting wings of sanguinius for your librarian dreadnought or else it's never reaching combat. Actually, you'd probably be better off dropping the Furioso Dreadnought for a Sanguinary priest with jump pack. Maybe even find the points for 2.

Troops. Replace the Sanguinary guard. Assault marines + Sanguinary guard make for death company on the cheap. Death company changes your entire army make up as every 5 man unlocks a death company dreadnought, a melee dreadnought that will blend through anything in CC. if you do get a Death Company Dreadnought, snag a drop pod for it and find the points for magna grapples. Those are always fun. Note, however, that Death Company do not come cheap. They are, however, very few things that can stand up to a 5+ strong death company bolstered by a reclusiarch or lemartes in CC.

Hope this helps.

>> No.31733731

>>31733239
They have it already, interestingly enough. It's unlikely then that they will lose it but considering that the nids lost access to BRB powers, I would not be surprised to see Blood Angels get their own list to roll on + a couple from the BRB.

>> No.31735116

>>31728772
It's Sammael, not Sammuel.

So, you're spending 65 points on a Dakka Pole. So, where are your bolters? I see exactly 24 dudes w/ bolters, including RW who will likely get out of it's range, and they will fire at tanks since meltas. Where are your LR C's? Where are your Darktalons? For those 20 dudes Standard of Devastation is just not effective enough, you're better with filling that second squad and giving it a special weapon.

If you thing about keeping Scoutns in the Darkshroud range - drop those 3 cloaks, 2 Stealth special rules don't add up.

You'll be running the shit out of Darkshroud and keeping it hidden if you're going to keep it alive, so what's the point of that AC?

At least that's what I think.

>> No.31735960

>>31735116

20 tac marines and 6 bikes, plus the librarian can have a bolt gun since he aint really for melee anyways. For 65 points thats 40-106 shots depending on if the Ravenwing are nearby. If I get rid of that for 5 more tactical marines thats only 5 more wounds and 30-60ish shots. I dunno, doesn't seem like too much of a waste to me... but maybe I should just get more bolter guys?

Scouts are most likely going to sit on an objective so theres little chance darkshroud will be near by. As for the AC on the darkshroud, should I really be boosting it all the time?

>> No.31736035

>>31735960

Should I maybe change the scouts to have bolters instead of snipers?

>> No.31738555

>>31736035
Or just drop the banner. Dakka banner's only really good if you're setting up a gunline and digging in. With all that mobility in your list, you're not going to stay grouped up. And if you are, then you're not taking advantage of the mobility in your list.

>> No.31739129

>>31736035
An alternative is to drop the regular command squad and snag a ravenwing command squad, swapping out all tacs for ravenwing bikers and putting that librarian on a bike. This allows you to have mobility and still fire loads (well, a decent amount) of bolter shells. There is one problem, which depending on who you're fighting, can be a problem. The dakka pole only has a 6" range, making it a rather tight bubble. You also don't get a lot of bolters on ravenwing bikers, at least not enough to make the dakka pole worth it to me. But it is something worth considering

>> No.31739332

>>31733148
It looks solid. Healthy amount of redundancy, loads of poison, enough anti tank to invalidate transports and even av14... the only weakness I see is the lack of anti air but if flyers aren't prevalent in your meta then I would not worry too much.

>> No.31739371

>>31732195
Only if you move.

>> No.31739533

>>31732720
If you put the overlord in the command barge, then yes, the res orb will be useless. Note also that the command barge improves armor saves by 1 so don't bother with the weave if you take a barge. Now before you go about making your changes, you need to define for yourself the reason for bringing the overlord: is he your beatstick or is he a support HQ?

With regards to your troops, either bump up the immortal squad or bump up the foot slogging warrior squad. More bodies means more resilient squads, doubly so for necrons. You probably don't have the points to do both so focus on one or the other. I'll say do it on the warrior squad. It should be noted that 20 warriors - while not their main purpose - makes for pretty frightening anti tank. This may or may not change your reasons for taking a harbinger of the storm.

>> No.31739782

>>31708474
For a 2k list, your list lacks teeth. Here's a list of the things I forsee being a problem for you.

1. Captain. A meh choice at best in the blood angel codex. That he is attached to the vanguard vets hobbles them as they cannot utilize their heroic intervention rule. The fact that you're paying a ton in points for what is essentially a vanguard vet sarge with slightly higher stats (better ws, bs, +1 to wound and A, ld10) is just salt on the wound.

2. Terminators. I love terminators. I will also admit that while hammernators are the way to go in this edition, neither flavor of terminators are ideal for this edition. If you must have them, drop the tactical terminators and load up on hammers and shields and with the aid your librarian, smash face.

3. Troops. I worry that your troops lack staying power. To fix this I would find the points for another sanguinary priest to keep all the assault squads in the nice fnp bubble. As for holding objectives, consider dropping the assault squads for scouts. They are better at that - and cheaper. if you feel you need more melee teeth, drop the 5 man assault squad and get a 5 man death company squad in jump packs.

4. Heavy Support. Why a pred when you can run a baal pred for infantry melting? Why a regular dreadnought when you can run another furioso in drop pod?

Hope this helps

>> No.31740563 [DELETED] 

>>31701664
+++ Kharn with friends (1497pts) +++
+++ 1500pt Chaos Space Marines 6th Ed (2012) by SN Roster (Primary Detachment)) +++

Selections:

Chaos Space Marines 6th Ed (2012) by SN (Primary Detachment) Selections:

+ HQ +

* Kharn the Betrayer
(Aura of Dark Glory, Blessing of the Blood God, Champion of Chaos, Fearless, Furious Charge, Independent Character, Mark of Khorne, The Betrayer, Veterans of the Long War, Warlord Trait: Hatred Incarnate)


+ Elites +

* Helbrute
(Crazed)
Multi-melta, Power fist


+ Troops +

* Chaos Cultists
(Champion of Chaos)
35x Autopistol, Champion's upgrade, 35x Squad models (champion included)


* Chaos Cultists
(Champion of Chaos)
27x Autogun, Champion's upgrade, 2x Flamer, 30x Squad models (champion included)


* Chosen (Troops)
5x Chosen, Plasma Gun, 4x Replace boltgun w/ Plasma gun, Veterans of the Long War
* Chaos Rhino
(Repair)
Combi-bolter, Havoc Launcher, Searchlight, Smoke launchers
* Chosen Champion
(Champion of Chaos)
Bolt Pistol, Close Combat Weapon, Combi-flamer/-melta/-plasma


* Chosen (Troops)
8x Chosen, Icon of wrath, Mark of Khorne, Meltagun, Replace boltgun w/ Meltagun, 3x Replace CCW w/ Power Weapon, Veterans of the Long War
* Chosen Champion
(Champion of Chaos)
Bolt Pistol, Combi-flamer/-melta/-plasma, Power Weapon


+ Heavy Support +

* Chaos Land Raider
(Assault Vehicle, Transport 10 models)
Dozer Blade


* Chaos Vindicator
Dirge caster

>> No.31740642
File: 388 KB, 900x531, 1395272052896.jpg [View same] [iqdb] [saucenao] [google] [report]
31740642

Pretty sure this list will steamroll you OP. Yeah, you got psykers but I'm not worried, it'll be too late when I assault you turn 2.
+++ Kharn with friends (1497pts) +++
+++ 1500pt Chaos Space Marines 6th Ed (2012) by SN Roster (Primary Detachment)) +++

Selections:

Chaos Space Marines 6th Ed (2012) by SN (Primary Detachment) Selections:

+ HQ +

* Kharn the Betrayer
(Aura of Dark Glory, Blessing of the Blood God, Champion of Chaos, Fearless, Furious Charge, Independent Character, Mark of Khorne, The Betrayer, Veterans of the Long War, Warlord Trait: Hatred Incarnate)


+ Elites +

* Helbrute
(Crazed)
Multi-melta, Power fist


+ Troops +

* Chaos Cultists
(Champion of Chaos)
35x Autopistol, Champion's upgrade, 35x Squad models (champion included)


* Chaos Cultists
(Champion of Chaos)
27x Autogun, Champion's upgrade, 2x Flamer, 30x Squad models (champion included)


* Chosen (Troops)
5x Chosen, Plasma Gun, 4x Replace boltgun w/ Plasma gun, Veterans of the Long War
* Chaos Rhino
(Repair)
Combi-bolter, Havoc Launcher, Searchlight, Smoke launchers
* Chosen Champion
(Champion of Chaos)
Bolt Pistol, Close Combat Weapon, Combi-flamer/-melta/-plasma


* Chosen (Troops)
8x Chosen, Icon of wrath, Mark of Khorne, Meltagun, Replace boltgun w/ Meltagun, 3x Replace CCW w/ Power Weapon, Veterans of the Long War
* Chosen Champion
(Champion of Chaos)
Bolt Pistol, Combi-flamer/-melta/-plasma, Power Weapon


+ Heavy Support +

* Chaos Land Raider
(Assault Vehicle, Transport 10 models)
Dozer Blade


* Chaos Vindicator
Dirge caster
Created with BattleScribe (http://www.battlescribe.net)

>> No.31741631

Does anyone know how I could add some reliable AA to a Space Marine legion list using drop pods? Pretty much the limits are no fortifications and everything needs to be able to deepstrike. Tactical support squads or seeker squads with combi weapons should be good for killing vehicles, but I don't know how to deal with flyers.

>> No.31741973

>>31741631
>Pretty much the limits are no fortifications and everything needs to be able to deepstrike.
If that's how you're limited yourself, then you have no good anti-air.

Otherwise the answer would be a Stalker. Or two.

They would also be a great unit to keep on the board at the start of the game while the rest of your army deep strikes.

Because you can't keep your entire army in reserve anymore.

>> No.31742021

>>31741973
You can, if you're in drop pods as units that must start in reserve don't count towards that number. However, that also depends on how you interpret units embarking on dedicated transport. Must they start in there? Can you have empty drop pods?

>> No.31742406

>>31741973
This is 30k, pre-heresy legions Orbital Assault does the following to the army list
>Anyone who can take a rhino as a transport can take a drop pod instead now (can't take drop pods without it IIRC)
>Dreadnoughts can take drop pods
>Terminators can deepstrike
>Units that can't deepstrike or take a drop pod can't be taken
>Can't take fortifications
I'm still unsure if it means that everyone HAS to deepstrike. The way it is worded just means that they have to have the option to take a drop pod meaning I could start with say a ten man tactical squad on the ground because they can take it.

>> No.31742477

>>31742406
>This is 30k
Then disregard >>31741973. Don't play 30k. Know nothing about it.

>> No.31742727

Codex: Space Marines - 499 Points

White Scars Chapter Tactics

Captain - 115 Points
- The Primarch's Wrath
- Melta Bombs

Scout Squad (10 Scouts) - 128 Points
- Scout Sergeant with Storm Bolter
- (1) Heavy Bolter with Hellfire Shells

Scout Squad (10 Scouts) - 128 Points
- Scout Sergeant with Storm Bolter
- (1) Heavy Bolter with Hellfire Shells

Scout Bike Squad (6 Scout Bikers) - 128 Points
- Scout Biker Sergeant with Melta Bombs
- (3) Astartes Grenade Launcher

Interested in running a scout-heavy custom chapter, and White Scars tactics makes the bikers much more effective. Which is great, because I'm really depending on them to be the workhorses of the army while the scouts and captain set up camp in a nice piece of cover (which they can get into on turn one because of Scout), and then just lay down the dakka on anything that comes close. Hence the relic on the captain and the storm bolters on the scout sergeants. Scout Bikers can Scout forward, then bum-rush tanks or transports on turn 1 no matter where my opponent puts them. Between the melta bombs and krak grenades (and s5 HoW attacks) it should be enough to wreck anything short of a land raider before it gets a chance to do anything.

Threw melta bombs on the captain because I had 6 points left over, and they might come in handy if my opponent tries to charge with walkers or something.

>> No.31742757

>>31742727
Oh, and for anti-air... we hide in cover until the game ends.

Or just table them.

>> No.31744903
File: 805 KB, 2760x1592, 1394210329555.jpg [View same] [iqdb] [saucenao] [google] [report]
31744903

(Imperial Armour Volume 12, Death Korps of Krieg Assault Brigade List, 1850 points)

HQ:

>Death Korps Company Command Squad (100) [155]
- Entire unit has Carapace Armour (+10)
- 1 Veteran has Vox-caster (+5)
Regimental Advisors:
- Artillerist (+30)


>Death Korps Quartermaster Cadre [75]


TROOPS:

>Death Korps Platoon Command Squad (50) [225] (x3 = 675)
- Platoon Commander has Bolt pistol and Carapace armour (+5)
- 1 Guardsman has Vox-caster (+5)
- 1 Guardsman has Grenade Launcher (+5)

>Death Korps Infantry Platoon (70)
- Watchmaster has Lasgun (+0)
- 1 Guardsman has Vox-caster (+5)
- 1 Guardsman has Grenade Launcher (+5)

>Death Korps Infantry Platoon (70)
- Watchmaster has Lasgun (+0)
- 1 Guardsman has Vox-caster (+5)
- 1 Guardsman has Grenade Launcher (+5)


ELITES:

>Hydra Flak Tank Battery [75]

>Hydra Flak Tank Battery [75]

HEAVY SUPPORT:

>Death Korps Ordnance Tank Battery [465]
- 3 Colossus Bombards (420)
- All have Enclosed Crew Compartments (+45)


>Death Korps Heavy Weapons Platoon [140]
- 2 Heavy Weapons Teams (+120)
- Both Lascannons (+20)


>Death Korps Heavy Weapons Platoon [140]
- 2 Heavy Weapons Teams (+120)
- Both Lascannons (+20)


FORTIFICATION:

>Aegis Defense Line [50]

>> No.31744987

>>31741631
Maybe try a few Javelin Land Speeders. Deepstrike in with 2 HK missiles, a multi-melta, and a twin-linked cyclone missile launcher. Not too hard, but they are pretty cheap and a squadron of two has a pretty good chance of downing a flyer even with snap shots simply because their missiles are twin-linked and they can fire a lot. Just deepstrike them relatively far from the enemy, fire some HK and cyclone missiles and it shouldn't be too hard to kill them.

>> No.31746688

>>31730297
>>31739782
Thanks for your assistance. I'm switching out the Captain for a Reclusiarch and hoping the Capt gets a buff next Codex around.

I'm also taking out the Terminators and adding a Scout Squad to hold objectives.

>> No.31747990

>>31746688
Considering the trend of 6th ed codices, the captain should get cheaper and will have access to relics. These two factors should buff the captain to at least decent levels in comparison to the special characters. I would like to see what changes if any will we see in the special characters. Will Mephiston still be independent character less? I'm very interested to see where the BA codex goes.

>> No.31748144

>>31744903
This list looks pretty good, but the infantry platoon that you have there only counts as one troop choice

>> No.31748190

>>31748144
Its not as clear as it should be, but it looks like he has 3 platoons.

>> No.31748312

>>31748190
>>31748190


>(x3 = 675)

Yeah, it is three platoon choices. If I wrote it all then it wouldn't fit. Thus, I improvised.

Essentially, everyone sits behind cover/ADL and I just bomb the crap out of anything.

>> No.31749186

>>31702258
But it wasn't Cruddace. It was some new guy.

>tfw Ward will never return to 40k because complaining idiots drove him away

>> No.31753441

Blood angels 1850pts List

HQ
Resclusiarch With Jump Pack And Melta Bombs 160

Elites
Sanguinary Guard , With 5 Infernus Pistols, 5 power fists , Chapter Banner and Death Masks 355

Terminator Assault Squad With 5 SS/TH

Troops

Death Company( With Reclusiarch)
5 Marines with Jump Packs and 5 power swords. 250

Death Company Dreadnought With Blood Talons And Heavy Flamer. Mounted on Dreadnought Drop Pod ( From FW. 75pts, dreadnought once, alliws Dread to assault the first turn) 210

Scout Squad. 4 Sniper rifles, missile launcher and Camo cloaks 100

Fast Attack
Vanguard Veteran Squad. Jump Packs, Sergeant with dual LC, 3 with a SS and a LC, and another one with 2 LC 305

Heavy Support

Vindicator With Siege Shield 155

Stormraven Gunship with Twin Linked Lascannon and Hurricane Bolters 230.

Thoughts ?

Vindicator With

>> No.31753489

>>31753441
Forgot Aegis Defense line with Quad gun, 100pts

>> No.31753612

>>31753441

How many Marines are in your Death Company? It's not exactly clear, but if it is only 5 Marines then you aren't going to get much use of them. Also it would be better to stick the Reclusiarch with the Sanguinary Guard, make it even more of an anti-tank unit.

The one Vindicator/Stormraven would be a very large magnet for enemy fire. Having only one of a unit always makes it stick out. Either get more of the Vindicator or Stormraven.

Finally, try to be redundant with your lists. Look at my lists, (not saying they are outright Tournament winners, because they aren't fucking TauDar) I lose one Squad but it isn't a heavy loss since there's always another one to fill in it's place. Maybe get another Scout Squad, for holding objectives and sniping infantry that are feeling a bit cheeky.

Also: IMPERIAL ARMOUR! HIGH FIVE!

>> No.31753650

>>31753612

Continuation of >>31753612 , take another Scout Squad instead to maximize their use. You are going to place them in cover anyway, so there is no need for an Aegis.

>> No.31753695

>>31753612
>>31753650
If i remove both the Aegis and Stormraven, how will AA ? I need the stormaven to carry the termies anyway, since they don't have Descent of Angels. I cold take a LR, but its the same on yerms of fire magne

>> No.31753823

>>31753695

I'm not saying take away the Stormraven, in fact you probably should take another for more aerial superiority.

I assumed your Scouts had AA capability, but I forgot that they did not have the Flak missile upgrade. Also, maybe remove the Chapter Banner to shave some points.

>> No.31753981

>>31740642
Any thoughts

>> No.31753983
File: 1.44 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google] [report]
31753983

Not played in years, only painted and modelled, so I'm not too savvy on the rules, but here is my take on a infantry/battlesuit list at 1500pts

Shadowsun
All drones

Fireblade

12 Fire Warriors

12 Fire Warriors

16 Kroot
Sniper rounds

6 Stealth Suits
2 Fusion Blasters
2 Shield Drones

3 Crisis Suits
All w. Plasma rifle, missile pod, shield gens

Riptide
Ion accelerator
Velocity tracker
2 Shielded missile drones

Broadside
Shield drone
Velocity tracker

Broadside
High yield missile pod
Shield drone
Velocity tracker


1 point over. I know the shield gens on the crisis suits are really inefficient but I have modelled them that way and cba to rip them off and replace them with something else in favour of drones. My only other thought is to replace the Fireblade with an Ethereal.

>> No.31754040 [DELETED] 

Death from the skies!

Eldar (1850/1850pt.)

HQ [ 2 ]

Autarch (138pt.)
>Plasma grenades; Haywire grenades; Forcefield; Heavy Aspect armour; Eldar jetbike; Scorpion chainsword; Fusion gun; Shuriken pistol; Mantle of the Laughing God;

Haemonculus (60pt.)
>Gnarlskin; Close combat weapon; Splinter pistol; Liquefier gun;

Troops [ 6 ]

2x - Windrider Jetbike Squad (122pt.)
> 2x - Windrider Guardian (27pt.); Eldar jetbike; Mesh armour; Shuriken cannon;
> 4x - Windrider Guardian (17pt.); Eldar jetbike; Mesh armour; Twin-linked shuriken catapult;

2x - Dire Avengers (185pt.)
> 5x - Dire Avenger (13pt.); Aspect armour; Avenger shuriken catapult; Plasma grenades;
> 1x - Wave Serpent (120pt.); Serpent shield; Twin-linked scatter lasers; Twin-linked shuriken catapult;

Kabalite Warriors (160pt.)
>10x - Kabalite Warriors (90pt.) Kabalite armour (x10); Splinter rifle (x10);
> 1x - Raider (70pt.); Disintegrator cannon; Splinter racks;

Kabalite Warriors (151pt.)
>10x - Kabalite Warriors (81pt.) Kabalite armour (x10); Splinter rifle (x10);
> 1x - Raider (70pt.); Disintegrator cannon; Splinter racks;

Fast attack [ 3 ]

Swooping Hawks (157pt.)
> 1x - Swooping Hawk Exarch (61pt.); Plasma grenades; Haywire grenades; Grenade pack; Swooping Hawk grenade pack; Heavy Aspect armour; Sunrifle; Night Vision; Hit & Run;
> 6x - Swooping Hawk (16pt.); Aspect armour; Grenade pack; Haywire grenades; Lasblaster; Plasma grenades; Swooping Hawk grenade pack;

2x - Crimson Hunter (160pt.)
>Pulse laser; Bright lance (x2);

Heavy support [ 2 ]

2x - Fire Prism (125pt.) Prism cannon; Twin-linked shuriken catapults;

>> No.31754075

Death from the skies!

Eldar (1850/1850pt.)

HQ [ 2 ]

Autarch (138pt.)
>Plasma grenades; Haywire grenades; Forcefield; Heavy Aspect armour; Eldar jetbike; Scorpion chainsword; Fusion gun; Shuriken pistol; Mantle of the Laughing God;

Haemonculus (60pt.)
>Gnarlskin; Close combat weapon; Splinter pistol; Liquefier gun;

Troops [ 6 ]

2x - Windrider Jetbike Squad (122pt.)
> 2x - Windrider Guardian (27pt.); Eldar jetbike; Mesh armour; Shuriken cannon;
> 4x - Windrider Guardian (17pt.); Eldar jetbike; Mesh armour; Twin-linked shuriken catapult;

2x - Dire Avengers (185pt.)
> 5x - Dire Avenger (13pt.); Aspect armour; Avenger shuriken catapult; Plasma grenades;
> 1x - Wave Serpent (120pt.); Serpent shield; Twin-linked scatter lasers; Twin-linked shuriken catapult;

Kabalite Warriors (160pt.)
>10x - Kabalite Warriors (90pt.) Kabalite armour (x10); Splinter rifle (x10);
> 1x - Raider (70pt.); Disintegrator cannon; Splinter racks;

Kabalite Warriors (151pt.)
>9x - Kabalite Warriors (81pt.) Kabalite armour (x10); Splinter rifle (x10);
> 1x - Raider (70pt.); Disintegrator cannon; Splinter racks;

Fast attack [ 3 ]

Swooping Hawks (157pt.)
> 1x - Swooping Hawk Exarch (61pt.); Plasma grenades; Haywire grenades; Grenade pack; Swooping Hawk grenade pack; Heavy Aspect armour; Sunrifle; Night Vision; Hit & Run;
> 6x - Swooping Hawk (16pt.); Aspect armour; Grenade pack; Haywire grenades; Lasblaster; Plasma grenades; Swooping Hawk grenade pack;

2x - Crimson Hunter (160pt.)
>Pulse laser; Bright lance (x2);

Heavy support [ 2 ]

2x - Fire Prism (125pt.)
>Prism cannon; Twin-linked shuriken catapults;

>> No.31754147

>>31753823
Problem is, if i remove the DC, so will the Dreed go, so it myst stay. As for the Chapter Banner, it Dramatically increases The SG anti Tank capacity in CC, with five more power fist attacks. The weakest link right now is the Vindicatir the way i see it. What can i do with the spare 180 points, if i remove the chapter banner too ? I'm kinda leaning towards three land speeders with twogeavy flamers each, but I would like to hear your opinion

>> No.31754198

Rolled 9, 5, 4 = 18

What sort of upgrades are good on an executioner?

>> No.31754335

>>31754147

The Land Speeders aren't that bad of an idea, more anti-infantry than a couple Scouts. Just make sure to keep your Stormraven alive if you aren't getting another one, and flak missiles for the scouts.

>>31754198
>Not immediately considering Pask.

Shame on you.

>> No.31754371

>>31754335
>flak missiles for the scouts.
Never. Not even once. Flakk missiles are worthless and overpriced.

>> No.31754383

>>31754198
2 more plasma cannons.
Pask is kinda fun.

Personally I hate them.

>> No.31754395

>>31754335
5th Ed Scouts man, no Flakk missiles:(
On tthe Bright side, The StormRaven is a fast skimmer, not a flyer, so Aegis and Imperial Bastion of the enemy Are nullified because skyfire.

>> No.31754402

Rolled 5, 4, 5 = 14

>>31754335

First IG tank I'm building. Sorry.

>> No.31754425

>>31754395
>Aegis and Imperial Bastion of the enemy Are nullified because skyfire.
Fortification AA has interceptor so it can target everything.
>On tthe Bright side, The StormRaven is a fast skimmer, not a flyer,
nope, check the FAQ, you have flyers.

>> No.31754471

>>31754371

>Flakk missiles
> worthless
Nigger, you just haven't seen what Heavy Weapons Teams and absurdly good rolls can do with them.

>>31754395
Hmm, well, I guess the rest is up to you now. Just have fun with it.

>>31754402
Oh, not for list purposes? I suppose get a pintle-mounted Stubber/Storm Bolter (whichever you prefer) I'll post some pics of Leman russes later.

>> No.31754489

Rolled 6, 10, 10 = 26

>>31754471

First list i'm assembling too actually. Just getting into in.

>> No.31754536

Are heavy bolter upgrades worth taking on an Valkyrie?

>> No.31754548
File: 197 KB, 600x1986, 1394781426184.jpg [View same] [iqdb] [saucenao] [google] [report]
31754548

>>31754489

Ah, I see, well for maximum carnage I'd say get Pask and more Plasma sponsons.

Then get a Heavy Stubber for some style.

>> No.31754565

>>31754471
In the same way that lasguns are strong because 10 lasgun shots can kill 10 terminators

>> No.31754569

>>31754536

No, no, no. Take rocket pods if you must, but model-wise it just doesn't work.

>> No.31754574

>>31754536
Yes but only because they are baller as fuck.

>> No.31754585

Rolled 9, 4, 10 = 23

>>31754548

Thats about 300+ points for the tank?

>> No.31754630
File: 61 KB, 731x600, 1394772453164.jpg [View same] [iqdb] [saucenao] [google] [report]
31754630

>>31754585

Well, if you want more tanks then I suggest you forgo the sponsons. Because Pask brings enough carnage as is. But model-wise, sponsons can make the tank look more badass.

>> No.31754668

Rolled 6, 4, 8 = 18

>>31754630

right thanks.

for heavy weapons teams, are motars usable?

Was wondering if a 2-3 could work for heavy support since I dont have basilisk.

>> No.31754676

I know /tg/s center on tabletop.

But is the Spacemarine game dead? Or is it's population somewhat alive?

>> No.31754728
File: 132 KB, 600x1059, 1394777538843.jpg [View same] [iqdb] [saucenao] [google] [report]
31754728

>>31754668

Well, they are capable for wiping out infantry blobs at long range. Just don't expect them to take out the heavier equipment, that's what your tanks would be for.

As long as you have fun, then there's no problem.

>> No.31754735

is there a pdf scan of the AM codex floating around yet? I can only find the .epub one and I can't get used to the layout...

>> No.31754760

>>31701664
I was wondering if you guys had some imput on a list I was putting together

For convenience I either play against SM+inquis, Pure eldar or Dark eldar (this poor guy)

So I have a shit IG army and a shit Tau army. We proxie like nuts to its not too big a deal. With the new IG release I want to branch out into running them more.

All that said here's the idea. I need to be able to kill wave serpents but have enough AP3 that SM wouldn't be a problem. All this while having plenty of bodies to die to serpent shield and suncannon fire.

So my idea was imperial strong point. Defense line w/ quad auto + bastion with quad auto. That'll handle majority eldar's infantry and the serpents while being good vs metal boxes. Plus it keeps my infantry kinda safe, not from serpent shields but at least everything else

Then I get a ton of russes, maybe one tank commander in the long barreled tank killer for anti AV14. He can use split fire so the pie plate russes kill marine squads. On the eldar side of things they can chip away at the wraith knight.

Lastly some vets in chimeras with either meltas or plas for 2+ saves and to get far objectives.

We usually play 1500. So all of that will give me near no room for play.

Still does it seem okay in at least concept?

>> No.31754835

>>31754630
Cool conversion, is it yours?
I don't know if I'd use that as a Russ, looks like it's big enough to be a Malcador

>> No.31754874

>>31705209
Drop some heavy stubbers and shit to squeeze in the Crimson Slaughter artifact for your Dark Apostle that gives Zealot to every unit within 6". Running Crimson Slaughter will also give your cultists Fear

>> No.31754899

>>31754760
Astra Militarum (1500/1500pt.)

HQ [ 2 ]

Knight Commander Pask (410pt.)
> 1x - Command Leman Russ Demolisher (170pt.); Searchlight; Smoke launchers; Demolisher siege cannon; Heavy bolter;
> 1x - Leman Russ Demolisher (170pt.); Searchlight; Smoke launchers; Demolisher siege cannon; Heavy bolter;

Primalis Psyker (50pt.)
>Flak armour; Laspistol; Force weapon; Frag grenades; Refractor field; Mastery Level 1;

Troops [ 3 ]

3x - Veterans (140pt.)
> 1x - Veteran Sergeant ; Frag grenades; Close combat weapon; Laspistol; Flak armour;
> 7x - Veteran ; Frag grenades; Lasgun; Flak armour;
> 2x - Veteran (15pt.); Frag grenades; Plasma gun; Flak armour;
> 1x - Taurox (50pt.); Twin-linked autocannon;

Heavy support [ 3 ]

2x - Hydra Battery (140pt.)
> 2x - Hydra (70pt.); Twin-linked hydra autocannon (x2); Searchlight; Smoke launchers; Heavy bolter;

Leman Russ Squadron (340pt.)
> 2x - Leman Russ Demolisher (170pt.); Searchlight; Smoke launchers; Demolisher siege cannon; Heavy bolter;

>> No.31754970
File: 142 KB, 1008x1005, 1394761514301.jpg [View same] [iqdb] [saucenao] [google] [report]
31754970

>>31754835

Negative, but I wish it was. It's just the base that makes it look bigger than your average Russ.

>>31754760
Take fliers, Valkyries and Vultures. They will wreck havoc on your enemy. For the tanks, take Eradicators against Eldar. Why? Because fuck cover saves.

>> No.31755017

>>31753983
Nothing?

>> No.31755094
File: 77 KB, 575x547, 1394800990668.jpg [View same] [iqdb] [saucenao] [google] [report]
31755094

>>31753983

>Ethereal
Do you even Farsi-

>Shadowsun
Oh, nevermind then.

>>31755017

Jokes aside, though, get more Markerlights. Also, a lot of personal bias right here, take Farsight instead.

>> No.31755159

>>31755094
Reckon switching out the two shield drones on the stealths for marker drones would be a better idea?

>> No.31755266

Was looking to get into 40k (long time Fantasy player) and managed to pick this up from a friend for relatively cheap.

Canoness w/ Power Sword and Melta Pistol
8 Repentia + 1 Mistress
3 Sister Superiors (1 w/ Plasma Pistol, 1 w/ Power Sword)
13 SoB w/ Bolter
2 SoB w/ Icon
2 SoB w/ Melta
2 SoB w/ Flamer
2 SoB w/ Heavy Flamer
4 SoB w/ Stormbolter
5 Seraphim (2 w/ Hand Flamers, 1 w/ Power Sword)
2 Rhinos
Immolator
2 Exorcists

So I was able to make the following list with it. What major changes, additions should I make to get to the 1500pt mark? New to Sisters and 40k in general, so I imagine theres a lot. Open to Forgeworld. Sisters are expensive already, so not scared of FW prices

HQ
Canoness 95pts
Power Sword, Melta Pistol

Elites
9 Repentia 181pts
Rhino

Troops
10 Sisters of Battle 185pts
Flamer, Heavy Flamer, Icon, Rhino

10 Sisters of Battle 145pts
Flamer, Heavy Flamer, Icon


Fast Attack
5 Seraphim 120pts
Superior, Power Sword, 2x Twin Hand Flamers

5 Dominions 145pts
2x Meltagun, Immolator w/ Multimelta

Heavy Support
Exorcist 125pts

Exorcist 125pts

Total 1121pts

>> No.31755605

>>31755159

Indeed, since you'd already be cover-hugging as a Taue player. What you need are more ways to take out your enemies from afar, and Markerlights allow you to do so. Keep your Kroot in front as a screen in case they try to initiate melee.

(Or take some Gue'vesa as cheap meatshields)

>> No.31755648

>>31755094
Do you have more pics of this custom REX?
I was under the assumption of RAY being a better custom for a Tau army, but this is seriously sexy.

>> No.31755692

>>31754899
Demolishers are a cool idea. the AV 14 and rear 11 make them rather nasty and I've never even considered using them until your post. I don't know about getting pask for it and it'll force me to get dangerously close to the wraith knight to do any sort of damage.

The taurox autocannons I was considering that'd be okay with the hydra's doing most of the transport popping while the Taurox takes the infantry. Pask is a bit expensive for what he does though. I mean yeah it's a re-roll but this list is dropping 4 plates already.

>>31754970
With how expensive valks are now i'm tempted for their use against the wraith knight but the serpent's shield annoying ability is better tackled with S7 weapons (in my opinion) Eradicators are also an interesting choice but I don't think it has enough punch.


Thank you both for your input. I'll mess with it some more and eventually post a "finished" list or two

>> No.31755916
File: 1.03 MB, 1018x534, 1396688822334.png [View same] [iqdb] [saucenao] [google] [report]
31755916

>>31755648

Alas, I do not.

>>31755266
Forgive me, I am not much of an Adeptus Sororitas player so I do not know what to tell you. What I can tell you is that the Sisters aren't that gifted with Imperial Armour/FW.

>> No.31757393
File: 20 KB, 564x450, 1373353203245.png [View same] [iqdb] [saucenao] [google] [report]
31757393

Ok, this is for a tourney at a FLGS. Seems pretty new player friendly. Rules are as follows:

Format: 1250 points, Limited to one force org of: 1HQ, 2 elites, 2FA, 2HS, and 6 troops
No allies
No special characters
No duplicate non-Troop choices
One Flyer maximum
The only fortification allowed is the Aegis Defence line
All models must be WYSIWYG, no proxies

My list:

Overlord 90
Catacomb Command Barge 80
Warscythe 10
Phase Shifter 45
Mindshackle Scarabs 15
= 240

Royal Court
Harbinger of Despair 30
Veil of Darkness 30
Harbinger of the Storm 25
= 85

Necron Warriors
9 Warriors 117
Ghost Ark 115
= 232

Necron Warriors
10 Warriors 130
Night Scythe 100
= 230

Necron Immortals
10 Immortals 170
= 170

Monolith
= 200
Annihilation Barge
= 90

= 1,247

Any advice and/or suggestions would be appreciated. Thanks.

>> No.31757413

>>31757393
The Harbinger of the Storm will be with the Warriors in the Ghost Ark. The Harbinger of Despair will be with the Immortals and can use his Veil of Darkness to move around if need be.

>> No.31759025

So, If i wanted to make an army with all of the landspeeders I can, and remain reasonably viable, what would be the best way to do so?

>> No.31759161

>>31755916
From googling, they seem to only get Avenger and Repressor. Also provides a cheaper Exorcist, but I've already got two. Can't imagine I'll need another. Unless the other Heavy Supports are terrible

>> No.31759359

>>31742727
>500 points
>needing anti-air
You better not, at least
Anybody who plays air at 500 pts is a fucking dick

>> No.31759610

>>31757393
>no special characters

poor Ravenwing and Deathwing players ;_;

>> No.31760013

>>31759610
That's what I thought too. Since their army comp depends on it.

>> No.31760378

Considering putting together some stuff I have into a fluffy army. What army (vanilla or another one) would you guys use to represent a Space Marine Chapter that is near death - more toys then men, and as many dreadnaughts as possible. Could such a list walk the fine line between fluff and competence?

>> No.31760502

>>31755266

One thing I've found is that Sisters lurv Imperial Knights. The paladin's 72" cannon has served me well in dealing with stuff the sisters normally struggle with, particularly really good shooty enemies.

>> No.31760730

>>31755266
Needs
-Another exorcist
-x2 more dominion meltas
-More Battle sister squads

>> No.31760848

>>31760378
Vanilla codex lets you run 6 dreads if you take a master of the forge, who can also justify you having lots of fancy toys too.

Blood angels can field lots of apothecaries and dreadnoughts too, and the apothecaries are good for representing a despration to preserve what remains of the chapter

>> No.31760976

>>31760848

Hmmm, interesting. Sort of forgot about the Blood Angels when 6th rolled around. Aren't they pretty assault-y?

>> No.31761019

>>31760976
they can run tanks and shoot fine and dataslates let them get the fancy toys from the vanilla marines codex

they do pay a premium for some things because they were made for an older edition

>> No.31761174

>>31760976
If you run the Siege Vanguard list (http://www.forgeworld.co.uk/Downloads/Product/PDF/S/Siege_Assault_Van.pdf) with a Master of the Forge you can have Dreads in Troops, Elites and Heavy.

That list does have some serious limitations though.

>> No.31761190

Can anyone give a direct link to the FAQs? I've been to every site that GW runs, and I can't find shit.

>> No.31761211

>>31760730
Is there any use for the Stormbolter sisters? Best use I can think of is a mobile foot Dominion squad, but it doesn't seem to add all that much compared to the other special weapons.

The Flamer - Heavy Flamer load out fine for the Battle Sister Squads?

>> No.31761249

>>31761190
http://www.blacklibrary.com/faqs-and-errata.html

>> No.31761334

>>31761174
>>31761019

Hah, that does sound amusing, running Dreads as troops. The limitations comment does sort of link to my hesitancy for Blood Angels - from what I've played with Dreads so far, they work best Deep Striking. And with Deep Striking, they work best shooty, since you can't assault and Deep Strike. That siege assault van list doesn't seem to have drop pods and is pretty complex.

Eh, might be interesting for the lulz, but a standard list would be helpful as well.

>> No.31761438

>>31761211
Unfortunately Stormbolters suck hard, no matter where you put them.
If anything, paint them as them battle sister superiors.

It's great. You'd just really need ~4 squads to capture anything.

>> No.31761570

I am going to play in a team tournament, I'll use astra jmilitarum and my m8 will use chaos space marines
now, you can actually accept challenges from other teams, and there's this one team that wants to play against us.
the problem is, they want to use a baneblade and 2-3 knights. 1000 points per player and they'll still use this shit (it's a friendly tournament but whatever)
now, what are the best ways to reap apart giant vehicles?
considering that I can use both mechanized and blob guard, while my m8 will play with nurgle (probably a lot of spawPLEASENOGGIEHGUHRUHERUIGBERIUWEWHOGH and zombies)

>> No.31761716

>>31761570
Mechanized melta will, and will probably always be IG's best anti-tank option.

>> No.31762184

>>31761570
Vanquishers with Divination support will tear apart heavy vehicles like paper

>> No.31762688
File: 164 KB, 768x1024, Forge and mauler fiend.jpg [View same] [iqdb] [saucenao] [google] [report]
31762688

>> No.31762882

>>31762688
brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrt

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