>>29617225
>>29617243
>>29617255
As the number of strikes approaches infinity, the likelihood of instant death proc approaches 1.
So, depending on specifically what you're fighting against, Death might actually be better than all of the other options. Like, if you're fighting regular ants (and I mean *regular* run-of-the-mill ants), Death doesn't mean shit, because your sword will probably pulp handfuls of ants at a time.
But if, say, you're fighting a dragon... even if every blow you land does 0 damage, eventually Death will proc and you'll win (assuming you don't lose first), because the wording is "on hit", not "on damage".
Actually, shit, I take Ghost + Death (or Death + Death, assuming identical bonuses stack additively i.e. 2% + 2% = 4%) and attack my enemy's holdings. Like, say, their homeworld.