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29402288 No.29402288 [DELETED]  [Reply] [Original] [4plebs] [archived.moe]

Previously, on Bord Quest!
http://suptg.thisisnotatrueending.com/archive/29100009/

We are Hugo Packagebord, an engineer on a colony ship headed to Borgas IV. But when we awake from our cryosleep for our maintenance shift, we find ourselves alone. Which is weird, since the previous shift is supposed to be helping the next before they take to the cryotubes. After an encounter with a possible bord-eating monstrosity from the vents, we find another Bord awake...

>> No.29402365
File: 105 KB, 500x500, wheredaweaponsat.png [View same] [iqdb] [saucenao] [google] [report]
29402365

>>29402288
So, after your crotch pain subsides from getting hit by Rando Bornum with a size 100 wrench that you seized, you ask him about any possible weapons that you could get, or possible weapons you could engineer.
"I like your way of thinking! The maintenance room's this way, you might find some stuff for you." He said, in his thick Osbordian accent.

>> No.29402393
File: 86 KB, 500x500, maintenance-001.png [View same] [iqdb] [saucenao] [google] [report]
29402393

>>29402365
"...and here we are. Seems like the previous shift didn't return much."
You seem a bit dismayed at that news, but hey, at least there's some stuff left behind you can salvage, right?
But first, we take a look at our inventory.

>> No.29402431

IG, could I have a quick chat with you about part of the setting's continuity? You know where to find me.

>> No.29402495
File: 75 KB, 500x500, inventory-001.png [View same] [iqdb] [saucenao] [google] [report]
29402495

>>29402393
Well, we have our engineer getup on, with our engineer's belt and our standard shoes on. On our back is the size 100 wrench, and in one of our pockets we have four C-Bar rations.

>What should we take from the maintenance room? Keep in mind that we still have our own two hands free.

>> No.29402522

>>29402393
>Inspect what's left.

>> No.29402564

>>29402522
From what we see, there's three bolts on the floor and a crowbar propped to the corner. On the wall is a cable cutter and a glue gun. You wish it was a drill, but it's a glue gun.
There might also be stuff in the shelves.

>> No.29402601

>>29402564
>Take it all.

>> No.29402653

>>29402601
Wanna search the shelves first?

>also, forgot to say, roll d100, top of first five gets chosen

>> No.29402683

Rolled 65

>>29402653
Yes, search the shelves.

>> No.29402957

>>29402683
>well, since there's no other votes
Drawing...

>> No.29402959

Rolled 81

>>29402653
Anything in the far back behind something useless-looking

>> No.29403042

Rolled 13

>>29402959
Dang, too late.
Probably a bad time of day, or this is something that would benefit from slow updates.

>> No.29403157
File: 77 KB, 500x500, shelfmaint.png [View same] [iqdb] [saucenao] [google] [report]
29403157

>>29403042
eh, slow updates are good. Just like the original Primordial games!

>>29402683
>>29402959
Well, seems like the top shelf's jammed. The bottom shelf, however, has an e-tool, a coil of cable, a screwdriver, and some more loose screws. You know from your training that the e-tool can be used to 'hack' into cables and read data or electrical outputs.

>Right, which ones should we take? inb4 'take errythang'

>> No.29403196

Rolled 51

>>29403157
Combine the cable, crowbar and gluegun to make a rudimentary crossbow.

>> No.29403300

Rolled 50

>>29403157
>screwdriver
Might work to pry open that top drawer.

>> No.29403343

Rolled 82

>>29403300
Nevermind. Forgot about the crowbar. Unless of course, there's a lock to try and force.

>> No.29403415

>>29403343
Drawing...

>> No.29403639
File: 65 KB, 500x500, crowbartheshelf.png [View same] [iqdb] [saucenao] [google] [report]
29403639

>>29403415
>>29403343
So the shelf's jammed. We have a crowbar! You fiddle with the shelf...

>> No.29404035
File: 67 KB, 500x500, popgoesthexeno.png [View same] [iqdb] [saucenao] [google] [report]
29404035

>>29403639
POP
SWEET TSMADEM ALMIGHTY WHAT WAS THAT JUMPING OUT?!?

>what do what do what do
>seems like it's different from the creature before though

>> No.29404078

Rolled 93

>>29404035
>Kick it out of the room.

>> No.29404120

Rolled 21

>>29404035
Talk to it! It might be friendly.

Tell it to calm down, and that we aren't going to hurt it. Ask it how long it was there and if it saw anything.

>captcha: whampla One

>> No.29404216

Rolled 49

>>29404120
This. It hasn't shown any hostility, and we'll likely need all the help we can get. Our situation is...

>captcha: somewhat whorard
...yeah, that's a good way of putting it.

>> No.29404369

>>29404078
Drawing...

>> No.29404666
File: 66 KB, 500x500, dropkickxeno.png [View same] [iqdb] [saucenao] [google] [report]
29404666

>>29404369
>>29404078
With a swiftness of the foot you spin around and kicks the blob long before it hit the ground.
Rando looks on as the thing sailed past his head.

>> No.29404705
File: 23 KB, 500x500, flyingxeno.png [View same] [iqdb] [saucenao] [google] [report]
29404705

>>29404666
and sailed, sailed right out of the room.
You can hear a blop as it lands somewhere down the corridor.

>> No.29404901

Rolled 52

>>29404705
>with the problem momentarily solved due to our vastly superior bord physiology, look at the items on hand to see what we could make. roll to brainstorm while feeling smugly satisfied at our conquest.

>> No.29404930
File: 22 KB, 500x500, returningxeno.png [View same] [iqdb] [saucenao] [google] [report]
29404930

>>29404705
while you begin to gloat over your superior physiology, you hear a series of blops, each one closer than the last.

>> No.29404959

Rolled 82

>>29404930
Oh god it's coming back for revenge. Shut the door.

>> No.29404974
File: 91 KB, 500x500, xenowantsmorekicks.png [View same] [iqdb] [saucenao] [google] [report]
29404974

>>29404930
To your surprise, the little blob seems to like the little game you did with it.
"Why, I think 'e likes ya!" commented Rando.
>right, you have now gained a blob. Now what do we take from the maintenance room? Or maybe we want to learn more about the little thing?

>> No.29404999

Rolled 25

>>29404974
>apply 1x food bar to blob, observe results. if hostile, apply 1x s100 spanner to blob. observe results.

>> No.29405022

>>29404974
Go back to fiddling with the supplies. Make a crossbow.

>> No.29405035

>>29405022
(don't forget the roll)

>> No.29405037

Rolled 57

>>29405022
Whoops, forgot to roll.

>> No.29405042

Rolled 99

>>29404974
Aww, how cute! I think I'll call it Whampla.

Let's try and talk to it. Ask how long it's been here and if it's seen anything odd. Try and see if it can understand us. If not, give it a piece of our food bar and see if it likes it.

>> No.29405051

put e-tool in toolbelt.

>> No.29405094

>>29405042
Jesus.

>> No.29405136

>>29405042
Drawing...

>> No.29405179
File: 23 KB, 500x459, 1389337919201.png [View same] [iqdb] [saucenao] [google] [report]
29405179

>>29405042

>> No.29405301
File: 73 KB, 500x500, xenodununderstand.png [View same] [iqdb] [saucenao] [google] [report]
29405301

>>29405042
You decide to try and talk to the thing you now call Whampla, and start off with the universal greeting. Whampla just emits a confused pop as a reply.

>> No.29405405

Rolled 55

>>29405301
If language doesn't work, there's always prime numbers. Try chirping twice. If he pops three times, then chirp five times in response. Even with no common language, any sufficiently advanced intellect will recognize prime numbers.

After that, try some hand gestures. Make a circle sign with one hand, then point at the corner with the other. If it goes to the corner, then pat the ground to signal for Whampla to come back. Pet him if he can follow your directions.

>captcha: asentonh may
I hope that Asentonh may aid our communication efforts.

>> No.29405464

Rolled 28

>>29405301
We forgot to pocket all the supplies and tools. Do that now.

>> No.29405509
File: 40 KB, 500x500, whamplalikeyc-bars.png [View same] [iqdb] [saucenao] [google] [report]
29405509

sorry guys, IP just switched to a blocked one, and had to reset twice to get to another that's not.

>>29405301
You try unwrapping a C-Bar and toss it to Whampla. It seems like Whampla is happy with this development!
+1 Whampla
-1 C-Bar

>> No.29405638

Rolled 31

>>29405509
Stuff Whampla in your pocket. Do the same with everything else you found.

>> No.29405673

Rolled 80

>>29405509
Okay, now that we're done playing with our slimy buddy, let's see about getting stuff. So far, we've seen:

>bolts
>screws
>crowbar
>cable cutter
>glue gun
>e-tool
>cable
>screwdriver

The question is, what's missing? Anything that isn't here has been taken by the crew and not returned. Someone else likely tried to improvise a weapon against the monster; either it worked, and they kept it, or it didn't, and they died before returning it. Knowing what's not here could be an important clue for battling the monster.

>> No.29405826

>>29405673
We don't know what's supposed to be inside here, but your engineer background tells you that they should have at least a drill, a welding torch, a smaller wrench and protective gear.

And whoo, I'm getting tired, let's continue this next week. Inventory update next week, and more detective work?

>> No.29405861

>>29405826
Eh, okay. Also on Friday?

>> No.29405966

>>29405861
yeah. Exactly 1 week methinks. I'll announce it on the nearest QTG around.

>>
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