>>29127755
Ok, this is kinda fucked up. Considering how not even a fucking Carnifex has WS: 7, i think that's a little fucked up. Do yourself a favour, turn that shit down to WS: 5, trade those 2 points in for 2 extra attacks... And if he's supposed to be as great a leader as you say he is, then bump him up to Ld: 10. Also, I is a little high, so knock that down to 4-5, then give him an extra attack. So, it should look more like:
WS: 5
BS: 2
S: 6
T: 5
W: 4
I: 4
A: 7
Ld: 10
SV: 4+
Although, i have spotted a FATAL flaw in his design, his "Shining Beacon of Hope" thing is a major disadvantage. with BS: 2, he is obviously supposed to be a melee fighter, so he is going to spend most of his time in the firing line. One good shot from a Rail-Rifle and you're pretty much fucked.
How about maybe giving that a twist, instead have it be.
(If Kolmor leaves the battlefield as a Casualty, all Emperor's Flock must take a leadership test. If passed, then they are allowed to immediately charge. then all enemy units within 6" have to take a leadership test. All Emperor's Flock units then gain Preferred Enemy on the faction that killed Kolmor.)
Essentially, if the enemy kill him, then all your dudes either get scared and run, or really fuckin' pissed and charge, then the enemy either shit their pants and run, or stand and fight. And of course, your guys gain a deep hatred of that enemy. It makes Kolmor a wild card, killing him will either completely fuck your game, or completely fuck theirs...