>>28270151
Sample idea of how the game could work, as a solo piece of writefagging/gaming:
The game stretches over a few sample days, each one represented by two cards, Day and Night, each drawn and placed face-down at the same time. You can skip Night cards before revealing them, which may be desirable. Night events are harder (especially Black suits), but are worth more.
Each suit represents various themes:
Spade: Present Danger, a challenge that threatens your wellbeing, with disastrous results (stat changes or HP loss, usually).
Club: Coming Danger, makes the next Event harder, by providing an additional challenge.
Hearts: Friends. A weak challenge, which focuses more on flavor than any sort of lasting impact. (Useless for Majokko.)
Diamond: A Fortunate Event. A strong challenge, which bring you a benefit if you pass, but nothing if you fail.
Each card co-responds to a set of tables. Each suit has its own page, Day and Night are the columns, and the numbers/faces are the rows. The effects range from stuff like [Night Spade 5: Serial Killer] to [Day Heart 10: Trip to the Park], each having stats, consequences, and rewards.