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/tg/ - Traditional Games

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[ERROR] No.28052537 [DELETED]  [Reply] [Original] [4plebs] [archived.moe]

this is how I final boss

>> No.28052548

final boss for ants?
the fug is he doing?

>> No.28052551

this is how I plot.

>> No.28052567

this is also how I apparently post a JPG and not a GIF

>> No.28052590

This is how I Ifrit/fire elemental.

>> No.28052602

Let me show you the TRUTH of this world...

THIS is how I soulknife!

>> No.28052603

This is how I flavor text.

>> No.28052607

This is how I treat the rules lawyer

>> No.28052612

This is how I adventuring party.

>> No.28052623

This is how I damsel in distress NPC.

>> No.28052635

This is how I endgame dungeon

>> No.28052643

You let him subtly corrupt you through heavily implied homosexual relations?


>> No.28052650

This is how I paladin

>> No.28052653

This is how I NPC

>> No.28052655

This is how I true final boss in the campaign's sequel.

>> No.28052660

This is how I diplomancer.

>> No.28052673


>Raised by Kobolds
I find that both cute and sexy at the same time

This is how I dungeon puzzle

>> No.28052676

This is how I bard.

>> No.28052683

This is how I single class fighter.

>> No.28052687

This is how I CE Lich.

>> No.28052688

Hah! This is how -I- bard.

>> No.28052693

This is how I Arch-Militant

>> No.28052706

x-x = 26

And I'm stuck.

>> No.28052708

This is how I semi-important NPC.

>> No.28052713

but he's enchanted and wielding an intelligent weapon

or was the joke that you can't do anything without magic?

>> No.28052722

This is how I Dungeon Crawl.

>> No.28052724

This is how I fuck with the player's minds.

>> No.28052726

In 3.5, it's expected that the fighter gets a magic, possibly intelligent sword. In Pathfinder, he can make it, and his magic items, himself.

>> No.28052742

This is how I mahou shoujo.

>> No.28052747

It's no solution. x=x+26 is obviously nonsense.

>> No.28052755

This is how I gear up.

>> No.28052757

I figured.

It'd be 0=26 then.

>> No.28052758

This is how I introduce the BBEG.

>> No.28052779

This is how I BBEG

>> No.28052780

This is how I Monk. Or Unarmed Swordsage.

>> No.28052789

This is how all my commoners respond to threats

>> No.28052795

This is how I leave clues

>> No.28052797

This is how I critical fumble.

>> No.28052799

This is how I Druid.

>> No.28052800

This is how I Barbarian. Or Brujah, based on the filename

>> No.28052809

Nothing wrong with that.

>> No.28052815

This is how I character relationships.

>> No.28052828

This is how I BBEG conspiracy.

>> No.28052832

This is how I handle ageing penalties.

>> No.28052843

This is how I setting.

>> No.28052844

This is how I roll Random Encounter Table: Swarm

>> No.28052849

This is how my NPC's react to PC's that don't fulfill their end of the bargain.

>> No.28052858

you can what?

>> No.28052859

>This is how I character relationships.

>> No.28052862

THIS is how I BBEG.

>> No.28052868

This is how I warforged Bard


>> No.28052869

This is how I random encounter.

>> No.28052871

I forgot an e at the end.

But the Roose, he be loose.

>This is how I vindictive NPC.

>> No.28052877

This is how i be a wrathful DM

>> No.28052878

complete with him going full evil cloun the moment he reveals his true intentions?
cause that kind of completely ruined it for me

>> No.28052880

This is how I Temple.

>> No.28052885

>This is how I every important NPC

>> No.28052888

And this is how I suck.

>> No.28052891

More like as the guy who lets one plane invade another.

Related, this is how I NPCs that get orders from PCs.

>> No.28052894

This is how I sexy NPC

>> No.28052897

This is how you all meet in a tavern.

>> No.28052901

What is this from?

>> No.28052904


>> No.28052905

This is how I monk with decisive strike(3.5).

>> No.28052912

This is how I grizzled war veteran

>> No.28052913


This is how I commoner

>> No.28052925

"Welcome to the Clustered Feck, cheapest ale in EberrAAAAAAUUGH!!!"

>> No.28052928

Leonard Nimoy based the vulcan hand signals off of kabbalah gestures. So basically this is space jew magic.
This is how I failed knowledge check.

>> No.28052950

This is how I powerful child PC

>> No.28052952

This is how I barbarian

>> No.28052954

This is how I rocks fall

>> No.28052963

This is how I Dark Sun literature.

>> No.28052968


>> No.28052973

This is how I Fighter

>> No.28052974

This is how all the monsters behave until the PCs ruin everything.

>> No.28052979

This is how I epic level Artificer.

>> No.28053044

This is how I animal handle.

>> No.28053117

This is how I lvl 1 dungeon

>> No.28053123

>Shotgun BBEG
>Calmly reload until it is apparent second shot won't happen
>Provide flanking to second commoner
Yes, this pleases me.

>> No.28053130

This is how I assassin.

>> No.28053195


I am frequently told not every commoner owns a shotgun or its settings equivalent. I smile and tell them more armed commoners have arrived to investigate.

Pic related

>> No.28053236

This is how I final boss.
In a medieval setting.

>> No.28053245

This is how I party and DM.
I wish this was how I party and DM ;__;

>> No.28053266

The twins cheat. They already know what all the rolls are.

>> No.28053271

Infinite was terrible and you're terrible. Cancer pls go.

>> No.28053296


>> No.28053299

Shoo, back to /v/.

>> No.28053301

>People saying that people wouldn't have a rudimentary knowledge of how to kick teeth in as well as some means to do so

>> No.28053315

/v/ pls go

>> No.28053316

>Not every commoner owns a shotgun
Do your players even 'Murrica? Shit dude pretty much everyone has a gun.

>> No.28053343

Or Switzerland. Where everyone has a gun. By law they must.

>> No.28053348

This is how I Monk

>> No.28053362

This is how I PC death.

>> No.28053370

God, I hope that movie gets made. I fucking love Jack. I once showed the haunted house episode to an anime club and they all agreed it was the creepiest one of the night.

>> No.28053385

This is how I CoC investigator.

>> No.28053387

Neravarine is Dunmer for "Jump Good"

>> No.28053390


>> No.28053391



>> No.28053423

This is how I LG.

>> No.28053469

This is how I monk with decisive strike.
...and a dip in psychic warrior before going into electricity-variant pyrokineticist with Tashalatora...and then master thrower...

...it's a complicated build, but it works, dammit!

>> No.28053476

we actually have an elf raised by dwarves

>> No.28053505

This bint, right?

>> No.28053517


>> No.28053698

This is how I unarmed fighter.

>> No.28053861

This is how I unarmed fighter.

>> No.28054150

Actually having every shop owner have a shotgun and 2 armed guards at the entry is the only way I prevent my party to steal and pillage everything (they are currently murderhoboing through the wastes of not-medieval Russia)
The people of Katryinsk, Yanushk and Svetlogozd will forever remember those faces

>> No.28054273

heh, how did you knew it was female?

anyway, she isnt like your pic, she is just
stubborn, her stepfather was a paladin of moradin so she is also honorable, and loyal to the party, oh and loves ale though she cant handle as much as the dwarf cleric

>> No.28054384

this is how I fail my BS roll

>> No.28054433

you're a dick

>> No.28054439

>by law, they must
No. That's a myth. While every person in the army has the OPTION of keeping their service weapon, it's not mandatory. Also, and don't quote me on this, but I do believe that they have to buy it for a modest fee. Switzerland is the 4th most armed per capita, though, behind USA, Yemen, and Serbia

This is how I inspirational speech.

>> No.28054468

>Switzerland is the 4th most armed per capita, though, behind USA, Yemen, and Serbia

It's also the nation with the highest rate of homicide and suicide involving firearms in Europe so make of that what you will.

>> No.28054495

Rolled 46

hresvelgr, right?

>> No.28054510

Rolled 91

what game is this?

>> No.28054519

One of the lowest violent crime rates though.

>> No.28054530

But nowhere near the highest in intentional homicide. Is homicide by gun worse than 5 by knife?

>> No.28054600

Rolled 80

one, at sufficient velocity
hot damn

>> No.28054644

This is how I evil overlord.

>> No.28054698

>Highest rates in Europe
>At 0.52 per 100,000 gun related deaths.
>0.7 per 100,000 for homicide by any means
>mfw, Britain, France, Germany, Russia, and Spain have homicide rates of: 1.2, 1.1, 0.8, 10.2, and 0.8 respectively.

>> No.28054720

This is how I paladin

>> No.28054750

oh wow, that's pretty neato

>> No.28054752

This is how I druid/bard.

>> No.28054831

This is how i BBEG's lieutenant in my Star Wars game

>> No.28054851

Is that Tony Hawk now?

>> No.28054900

This is how I questgiver

>> No.28054904


>> No.28055153

Funny, that's how I bard.

>> No.28055194

Did you steal the DM's notes to make a fire elemental bard?

This is how I DMPC

>> No.28055216

This is how I BBEG.

>> No.28055430

>Dancing lights
>Illusion spells in general
>Shadow evocation

>> No.28055470

actually this is is how=http://www.youtube.com/watch?v=-dyO9SWiY7k

Cuban Pete is the god of random dance breaks that get you out of trouble.

>> No.28055529


Source? I dig apathetic muscle girls.

>> No.28055763


It's a pretty amusing MMA manga.

>> No.28056221


>> No.28056355

best character

>> No.28056722


Agreed, I'm glad that it was recently taken off hiatus. I'm looking forward to the rest of the series.

>> No.28056780

This is how I that one guard that somehow solo the entire party.

>> No.28056811

Forgot the pic. Youtube link is for audio.

>> No.28056822

I fucking love Bollywood.

>> No.28056856

This is how I dungeon design.

It's a hypertesseract based on that famous /tg/ screencap. 8 tesseracts, 72 rooms, 192 doors.

>> No.28056962

Now we are all sons-of-bitches.

>> No.28057005

Do you have a larger version of this? I can barely read it.

>> No.28057012

Oh my fucking god you're a god damn genius

>> No.28057197

I zoomed out to screencap it. Here's a full-size.

Guide to reading this mess:
>Each of the 8 tesseracts is color-coded
>Each has a center room, north/south/east/west rooms (which are those directions from the center room), a top/bottom room (above/below the center room), and a "double" room, which is reached by going in the same direction twice from the center room
>The little grey squares surrounding each room are its doors
>North/South/East/West doors are along the edges
>The doors leading to the rooms above/below each room are in the upper-right/lower-right corners, respectively
>Each door is labeled C, N, S, E, W, T, B, or D (center, north, south, east, west, top, bottom, or double), indicating which room in that tesseract it leads to
>Each room has a switch in it that leads to another room in another tesseract
>This is indicated by the lower-left corner box, which shows the color tesseract it goes to, and the specific room in that tesseract

If I'm not mistaken, my math and spatial relationships should all be correct. Where each door leads is logically consistent with the rules of four-dimensional mathematics trying to fold cubes up on themselves, and then folding those folded tesseract messes on each other.

>> No.28057317

Fuck. Yes. Now to inflict this on some players...

>> No.28057362

I'm saving it for a later game. I have a simpler hypercube version I'm going to hit them with in an upcoming game. I'll probably use this for a megadungeon one-shot.

I'm thinking:
>Lich creates elaborate hypertesseract dungeon
>Hides his phylactery in it
>Regenerates, but something goes wrong, he's now completely bonkers
>Trapped and lost inside his own creation

>> No.28057401

I'm leaning towards "group of strangers with strange backgrounds abducted by aliens, must navigate the layout of the aliens' ship while trying to figure out what the aliens want and how to get home".

>> No.28057469

Addendum, I forgot to mention: the most fuckery thing in this is the switch in the double rooms of each tesseract. You are not misreading them, they take you back to the center room of the same tesseract they were already in.

>> No.28057479

I think I recognize that map. Did you make it in inform or something?

>> No.28057488

I made it in Excel. I get really bored at my job.

>> No.28057508

Holy mother of all that is, well, holy.

>> No.28057509

I'll only ever be able to use this when I get the mathematicians and physics majors interested, but if my group ever complains about my dungeons being too simple, they'll learn...

>> No.28057796

Capped with instructions.

>> No.28058230

I feel a little proud. Honestly I only did this because I was insanely bored at work. I'm not even 100% positive I did it completely correct. It's consistent at the very least, so if I did something wrong, at least I did it consistently wrong, so the logic and rules of the maze should still be able to be deduced.

>> No.28058252

You mind if I simulate it in a basic game thing and see how it maps out there?

>> No.28058303

I'm 100% positive I mapped out the individual tesseracts correctly. The part I'm uncertain of is where the switches lead, especially those in the center and double rooms. I have no idea how you would intend to simulate or test that, but knock yourself out.

>> No.28058542

lol that reload

>> No.28058676

Hmm, double rooms are going to be a little confusing, but I should definitely be able to map out each tesserect and then stitch them together.

The diagnonal directions are up and down, right? What's the southeast one?

>> No.28058727

It's not the best way to test it, but it handles confusing directions pretty well.

>> No.28058774

Each room has a switch in it. Pulling the switch instantly teleports you to another room in another tesseract. The southeast box indicates which tesseract it teleports you to (color), and which room in that tesseract (letter).

In theory, these teleportations should line up as a larger scale version of the doors in the individual tesseracts. (Purple tesseract is center room, dark blue is north, red is top, etc.)

>> No.28058797

Oh, I can work with that then. It's gonna have a hell of a time automapping though

>> No.28058865

What's thsi from?

>> No.28058905

Zero No Tsukaima

>> No.28058972

Lemme know if you make any corrections. I'd love to have that kind of certainty or closure.

>> No.28062211

So am I picturing this right?

We have the center room, and then on all sides of it there is a N/S/E/W/T/B room. Moving through these leads you to the room that you're moving in the direction of, unless you are in the opposite room, in which case it moves to the center (if in South, moving T/B/W/E will move you to that room, moving North will move you to center). Now here's where it gets a bit weird. If from N/S/E/W/T/B you go N/S/E/W/T/B (respectively) again then you go to Double. In this strange room, any where I go ends up with me going to the opposite room. (I am in North, and I go North. From there I go to Double. I go north once again, and end up in South.) This lets one walk in circles infinitely, which is always fun. It also shows us that all the rooms have an opposite, with Double and Center being opposites.

Now, the meta-movement (movement from one tesseract to another) is where I start to get confused. From now on i will refer pulling the switch as moving in the meta direction or moving meta, because I'm lazy.

From your picture we can see that all of the colors correspond to a room a hypercube, I'm just going to list them to help myself:
Dark Blue = North Red = Top
Green = West Purple = Center Orange = East
Light Blue=Double Pink = South Yellow = Bottom

If you are in a North room and you move meta, then the Color you will end up in would be the same as if you moved north from your color, and the same for all N/S/E/W/T/B. ( Pink north meta -> Purple, Purple north meta -> Dark Blue, Dark Blue north meta -> Light Blue, Light Blue north meta -> Pink) Double movement sends you to the center of your respective hypercube, and center sends you to your opposite hypercube. (which would otherwise be impossible to reach in one move, just like how you cant get to South from move with out two moves in the rules we made up above)

>> No.28062225


The room that you land in is a bit harder to calculate, so the easiest way to do it is to just look at the sheet, but its based off of what room they would have to leave from to reach you. For starters in the N/S/E/W/T/B cube, all directions except for the same direction that you're already in, (going north in the north or Dark Blue hypercube) and of course center and double, you will go to the room from the direction you came from. (if you go meta south, meta east, meta west, meta top, or meta bottom from Dark Blue, you will end up in the northern room) If you go the same direction as you are already in (north from Dark Blue) you will end up in the opposite room (south). From the center room, you will always land in the center room of your opposite.

If you are in the Purple (Center) cube, then what ever direction you meta in, you will end up in the same room, (Purple South meta -> South room, Purple Top meta -> Top room) and the opposite for Light Blue. (Double) (Light blue south meta -> North room, Light Blue top meta -> Bottom room)

This leaves me with 2 comments:

1: Why does Double go to itself and Center go to its opposite in meta movement? Surely the opposite would make more sense, as center seems to be the "regular" room and double is the "opposite" room. I guess it makes sense in that it makes the double room harder to find, and so mysterious, which is good for game play, that its switch does the opposite of what you would expect, and that it makes it so center's switch still does something, but it just feels wrong to me
2: More logical colors:
Blue = North Red = Top
Yellow = West White = Center Purple = East
Black = Double Orange = South Green = Bottom

The opposites are now opposites, (by the color wheel and White/Black) and my neroticism is appeased.

But seriously dude, this is fucking awesome, thank you so much, this is so totally stolen.

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