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[ERROR] No.27909817 [Reply] [Original] [4plebs] [archived.moe]

Tell me about the gods in your settings, /tg/. Names, myths, domains, etc.

>> No.27909898

Each race and culture has its own pantheon, but they are all just interpretations of the original 7 gods.

>> No.27909940

eoth, god of nature. strongest god, because all things in the end fall under the natural order, even if at first it seems like it doesnt. however the one time humans built a city that was in some unexplained way antithisis of nature he sent plauges through it and reduced it to dirt. the enemies in the setting are mostly things that dont belong in nature.

>> No.27909992

Fuck your natural divinity and moral objectivism, I've got PHILOSOPHY!

9 mortal individuals of great historical significance and influence, each with their own philosophies, which formed the tenets of the religions that formed around their legends posthumously.

Each one has its merits and flaws, from Machiavellianism to Collectivism to Social Darwinism and beyond, none are objectively good or evil, although some are at odds with one another. I tried to make each one plausibly appealing to a hypothetical player, as in, I could see someone roleplaying an adherent of any of these religions and not being completely dysfunctional.

Details in the PDF, an excerpt from the incomplete setting guide I'm making for my players.

>> No.27910135

Still working on mine, so missing a lot. So far I have:

Goddess trapped in the Pillar of Fireglass: The fall of the old human empire was created by a pillar of crystal that emits heat crashing into the center of the Empire, turning most of the area into an ashen wasteland. Most of the remnants saw this as a sign from a higher power and began worshiping the image found in the pillar, that of a dancing woman. As to if it is a real goddess or not is unknown, but there is no denying that there is some power behind the pillar.

Dwarven god: The Dwarves, a very mercantile race, worship one central god of riches and many ancestors that are believed to be aspects of the central god, who exemplify some part of him, such as means of gaining riches, so well that on death, they transcend into godhood and join him.

The Twins of Life and Death: The life and death gods are twins, that control the duality of life and death. The death goddess accepts the need for balance, but the life god is greedy and seeks to remove death from the equation. He is prevented from directly interfering, so he leaks secrets to a select few priests, to spread the secrets of everliving. This is the base of the undead in the setting, people using the secrets of life to circumvent death.

Only ones I have so far, but want to expand on the pantheon that includes the life and death gods.

>> No.27910253

I can't handle all that homo

>> No.27910341

Well, I can tell you about my DM's deities.

The "gods", for the most part, are standard D&D fare, we have Moradin and Mystra and Pelor and the like- but these, in general, are kind of uninvolved in the material plane. Aside from the time our dwarf fighter prayed REALLY WELL to Moradin and stopped a volcano from erupting.

There are, then, the more hands-on Demon Lords, who have generally served as the major antagonists in our campaign. The four major ones (known as the Quatrae) are arguably comparable in power to some of the gods, and are as follows:

This guy is the demon lord of destruction, war, and conquest. He's the most physically imposing and "powerful" of the Quatrae, and is generally thought to be the root of most of our party's problems. His psychic mace actually belonged to a member of our party, but that guy failed some important Will saves and accidentally killed a whole lot of people, before Jyralog swept in, reclaimed his mace, and banished us to an ancient tomb a few thousand miles away.

This is Melora's counterpart in the setting, representing the darker, more destructive aspects of nature (her shindig is thunderstorms and hurricanes), and her domain is the sea. She controls Vashtek the God-Shark, who is approximately the size of Delaware and has eaten the party at one point in time. That all aside, she's actually a fairly reasonable lady and has done the party some favors, and we even had an avenger who fought in her name as part of the party. She's not explicitly evil in her actions, usually, but very capricious. When that avenger died, she invoked a storm of demon-rain that killed all plant life on a major island- causing a famine that will probably last ten years or more.


>> No.27910358

>Severus Vile (Severus Velacious)
The demon lord of deception, scheming, and illusion. Recently captured a huge swath of the material plane as part of his domain- which is the problem our party is attempting to fix. He's involved in all sorts of shenanigans. My current character is an obese illusionist gnome, raised from infancy by Severus (parents were cultists who offered him as sacrifice, Severus decided he wanted a protege more than a snack), who served as his court mage for an indeterminate number of centuries. My gnome, due to a social faux pas at a Demon Lord luncheon two hundred years in the setting's past, had been consigned to tending the furnaces in Severus's castle instead, and now seeks retribution working with the party (probably in futility).

Picture Nurgle. That's about the extent of our knowledge on the guy.

>> No.27910447

that feels really, really elder-scrolls. or at least severus vile and jyralog. umbra is an artifact from the series, no idea on paredol

>> No.27910470

Eila, lady of the moon. Goddess of shadow, night, and peace. "In the shadows, all can be forgotten and forgiven."

Her places of worship are wide open pits with canvass stretched over as a roof. walls painted with dark purple and blue murals faintly depicting great acts performed by her followers. Lesser congregations will have a small handful of candles in the center of the pit. greater ones will have a blessed moon stone instead.
From he faithful Eila asks compassion for all, protection for the weak, refuge for the persecuted, forgiveness for the penitent, and above all humility.
Upon her faithful she bestows dreamless sleep, protection from fear of the dark, and peaceful death.
Upon her champions she bestows darksight, shrouds of darkness, incorporeal forms, and, in times of dire need, shadowblades.

Krov, lord of the sun. God of light, fire, strength and purity. "the light washes away corruption."
His places of worship are great stone fortresses. Iron statues, with built in braziers line every room with fires kept burning at all hours of the day and night. windows in the ceiling let in the suns light and trap heat, keeping the temples hot in winter and painful to enter during the summer.
From his faithful Krov demands purity, strength, continual testing of oneself and others to prove that you are living up, and disposal of those who fail to often.
Upon his faithful krov bestows tolerance of heat and strong faith.
Upon his warriors he bestows great physical strength, resistance to(and command of) fire, immunity to disease and poison, and, when there is much filth to be purged, the sacred burning blood.

>> No.27910483

I noticed that too.
Peryite and Nurgle maybe?

>> No.27910511

possibly. if he's revealed to be a draggin, you know where he got it from

>> No.27910523


Makes sense.

Our DM is a TES junkie.

>> No.27910553

ask if you can achieve CHIM in his game. and watch out for transexual half-blue, half-yellow divine warrior poets-and their 'spears'

>> No.27910567

SHANKY-Sea god
Chaotic neutral

Domains: Chaos, Water, Animal, Travel
SHANKY appears as a giant frog humanoid or whirlpool, and is a sworn enemy of the Fire god.

Clerics are of any sea-going, undersea race.Besause of Shankys chaotic nature, different clerics fight for control of temples and shrines.

>> No.27910587


It has been established that CHIM wont happen, unfortunately.

>> No.27910601

I'll never understand why this artist draws Sauron as a woman.

>> No.27910626

sauron can be anything you want it to be. or at least he used to be able to.

well, the warning about the blue and yellow transexual stands. and also watch out for futuristic robots

>> No.27910639

The gods are whoever can perform grand binding. The world is a misty cluster of toxins, plants, and odd moistures, all of it the product of the Sinsil drugs smoked by the creators who sit on the Junyunun Flats. The Junyunun Flats serve as the source of all creation, containing all resources possible. However, the junkie gods abandoned their interest in creation and began to intoxicate themselves with the resources in Sinsil rolls that they smoke. Thus, the mist worlds. So anybody within those mist worlds who can produce a solid, stable world and bind it to a new mist world before the world thins out, is a god. By binding to a new world they allow the people another chance to gather more material and build more stable worlds from the mist. In mist time, time goes by regularly for those who live within it. For the junkie gods, the mist clears in seconds. So eventually planets might just suddenly form around them without them knowing how.

>> No.27910655


Fuck. I haven't even given it that much thought.

>> No.27910704

We will start with the Gods,

>Human Empire of Jovia has a Pantheon of 8 gods that have 3 distinct forms
>all the forms are connected, and can draw on each other at any given time
>Planar/Astral Body(the planets, the world, and the moons, each with related elements and traits)
>Divine(Emotion based omnipresent energy fields that make up divine force like the types of energies that make up the schools of magic)
>Aspect(Demigods that live in (and in the case of some, control) the empire of man.

>> No.27910714

The All Consuming One, God of Pride, Destruction, Chaos, and Power.

He has no true worshipers, merely followers, as all those who prayed to him were long ago devoured to make something worthy of their souls. ACO is a god clad in strange, burnished silver armor, polished to a mirror shine by some unseen force. Not dirt nor blood nor slime will touch him, though he often stands amidst the foulest much imaginable. He is in the shape of a man, slightly above average in height, for that is what he once was, long ago in a distant and dead aeon. He does not take the field often, except when challenged or collecting the souls of those foolish enough to pray to him.

He acquired his divinity after many years as a wandering hero gradually embittered him and made him disgusted with the weakness he saw all around him. Eventually he began devouring the souls of those he fought, before moving on to those he thought weak in character and spirit, trying to craft something worthy out of the souls they had "Misused". Eventually, after devouring innocent and evil alike, and having slain all those heroes and armies who fought him, having consumed the devils sent to tempt him and the angels sent to redeem him, the formless mass of souls within him fell into alignment around his own, elevating his position to that of a god. He wages an eternal war on all other gods, decrying their "revolting habits of preventing mortals from achieving their true potential on their own", though with as much strength and skill as he possesses he still has no way to slay the other gods. Those who follow his path choose the way of pride, strength in spirit, mind, and body, suffering neither temptation, command, nor flattery. His followers may stride through the world slaughtering armies, or training villagers into elite warriors, but are granted no powers but the knowledge of what humans are capable of. His favored weapon is a long blade of the same metal from which his armor was forged

>> No.27910726

Jovor- God of the sky (LN)
sun/weather deity

Aton- God of civilization (LN)
laws, knowledge, war, ect.

Fivera- Goddess of fertility (N)
both agriculture and love goddess

Lovika- Goddess of the wilderness (CN)
associated w/ the hunt, nature, freedom, disease

Kralmund- God of the sea (CN)
he's basically Poseidon

Cirgur- God of death (N)
in charge of both hell and paradise for mortals

All these gods have a mix of positive and negative traits and domains.

>> No.27910739

Stupid sexy sauron.

>> No.27910764

Barbecue, the god of delicious meat. The meat of animals ritually sacrificed to him will be especially delicious. He is typically depicted eating himself.
Vos, Guide of the Dead. She guides souls to their resting places, but tends to be a bit... overeager. Hospitals are warded with abjurations against her presence. Sacrifices to her will ease the passing of those too far gone to save, and put her in a good mood, making it more likely that she will place the departed in one of the good afterlives. Soldiers typically carry tokens of both abjuration and worship. She is typically depicted as a fey road leading into the unknown; the exact details of the road depend on the nature of the afterlife she is leading to.
Luna, the god of reflections. As the greatest mirror, he has domain over all reflections. This includes vanity and narcissism, the admiration of one's own reflection; wisdom, reflecting upon the self; and to a lesser extent paranoia, looking behind you without turning your head; and the unknown infinite and recursion, reflections reflecting reflections. He also has domain over tides and to a lesser extent earthquakes and vulcanism. He is typically depicted as a multitude of silver discs, each reflecting something different; at least two will be reflecting each other.
Sol, the sun. It needs no introduction. All life exists at its whim. Worship and prayer is useless, for it will not listen, but nonetheless millions worship every day. It is not depicted, as it cannot be looked at.
Tlön, god of the fantastic and the invented. He is worshipped by the invention of languages and nations, and rewards her followers with glimpses of the infinite multiverse, as further inspiration for their creations. His followers are often the most obsessive.

>> No.27910788

Honestly, my setting's pantheon/creation story could fill a thread by itself. I got drunk one night and it all just sort of happened.

The big players are:
>The Old Gods
Who started the universe and would later create the Primordial. They either haven't been paying attention or have gone elsewhere and either way they are so alien to us that it is probably for the best.
Who is the youngest of the Old Gods. Basically keeps time marching ever forward. Whether that is to keep the world running or to act as a natural barrier, stopping anyone from accessing the realm of the Old Gods in the first moment of recorded time is anyone's guess.

A brief word on life before life as we know it:
Life just sort of happened one epoch. Mostly goblins and shit. The Old Gods weren't fans of it and nearly blew up the world to nip that shit in the bud. Then the dragons appeared. No one knows exactly where from. Even the Old Gods seemed a bit surprised by that. Surprised but pleased. This was a lifeform they could get behind. So they created:

>The Primordial
Who wasn't really life in the strictest of senses. More like it was something halfway between the Old Gods and life. It was the Primordial's job to create more life and so it created the races of Dwarves, Elves, Gnomes, Halflings, Humans, and Orcs. The first of each race were known collectively as "The Six"

>> No.27910804

In the one setting, the gods are a group of 6 massive spiritual hiveminds, "chanting" their thoughts into the ether. Priests are individuals with the equivalent of an etherial radio blaring into their mind and soul, mostly unable to shut it off. They "tune in" to one of the six, and gradually become part of the hivemind, with the god's opinions and views overriding their own. Better than becoming a gibbering wreck.
In the other setting, gods are magically powerful entities that are so strongly related to various types of magic, that a symbol representing them and a formal request for assistance can successfully replace large parts of magical rituals.

>> No.27910806

A pantheon of Six gods and one Not-A-God (Who is justified by virtue of not being one) and then some other Cosmic Forces that do horrible things in general.

-Mirm, the Elder, Firstborn of the Gods, the result of the two Proto-Gods that represented Growth and Entropy reaching understanding and becoming one god. He's the god of Balance, Apathy, Emotion, Life and Death, and all the other Gods are descended from him

-Mahk, the Madgod, Father of Humanity, Magic and Technology. Originally two gods, The god of Stasis and Order, who was the Firstborn of Mahk, and the god of Change and Disruption, who was the lastborn. The two argued over how to imprison the World-Eater, and their fighting put all of creation at risk, so Mirm killed them both and remade them as one being, so that they'd have to abide each other for eternity. The Madgod tricked the other gods into making the world and then made Humanity because he got bored.

-Mol, the Citadel, God of Stone and Earth. He's the Secondborn of Mirm, who made him as a fortress to defend himself against the World-Eater that the Void sent to reclaim him. He made the Stone Folk, men made of rock who dwell beneath the earth, since he saw the Madgod do it and thought it was very clever.

-Amal, the Wall, Third Born of Mirm, Goddess of the Sea. Mirm made the Sea as a wall around the Fortress to keep the World-Eater out. Amal stole a Mortal Woman during the Mythic Age and made her into a Mermaid (which are horrifying shapeshifting abominations in this setting) and also spent most of the Mythic Age tormenting humanity for daring to presume they could cross her domain in their wooden boats.

-Valm, the Warrior, Fourth Born of Mirm. Valm was the Sword that Mirm made when the World-Eater managed to cross the Wall of water and stand upon the Citadel to fight him. Valm made the Demons, Guardians of the World-Eater's prison, and tries his best to sway humanity to become warriors, so they can help fight the World-Eater when he wakes. (cont)

>> No.27910818

They are nameless and worshiped like aspects of virtues rather than as individuals.

>> No.27910828

Mr. Tweetums
God of wrath, and haha you made me your dm.
Living in his treehouse in his back yard, he rules absolutely nothing and for no reason decides to torment heroes whenever he can. He only listens to one worshiper at a time, who is bound to his treehouse. If this worshiper is to ever leave, he will die a horrible death. This doesn't stop Mr. Tweetums from trying to get them to leave. He refuses to call them by name when he demands them to go out and get him small items like a doughnut or kill someone for no apparent reason. He tends to call them "Nail"

This god is of my own creation. He shows up at least once per campaign, usually in the form of a shrine to him(and once as the cause of an oracle's power. She tried to make constructs. Each one habittually tried to ruin her life).
These items are there not to be usefull, but to jsut have fun. Examples include the captain's shirt, Horsecock of Horror, and the Bag of Miracles

>> No.27910859

One setting of mine(The really big one that's going to take me years to get everything done) is going to have 90 gods. Each well documented. The 9 Major Alignments(sort of. They embody the idea, but since alignment isn't going to be a thing..) and 81 lesser gods, each signifying a sub position within each of the Major Nine positions. For example, the LG-LE god. Majors LG, so is compassionate and kind and lawful and all that, but has minor cruel tendencies and using the law to their/its own benefit possibly at the expense of others.

>> No.27910906

The Six existed within time but beyond Death. Death wasn't something that had ever happened in this universe yet and if the dragons knew about it they weren't going to risk mentioning it and inviting it into this world.

The Six would later become gods for their children. They were infused with enough of the raw primal magic that formed the universe for them to act as gods even in their death, which was created when the first among Orcs slew the Primordial.

This was something of an accident. In this time, before death the first of Orcs was sort of the forerunner of the 6. There were few things she couldn't best her siblings at and combat was easily her strong suit. Eventually someone, probably the first of the halflings, who was something of a smartass, suggested that she could never defeat the Primordial, who had created them all.

So she decided to do just that.

Now, this is something like a child with a fruit knife attacking a veteran with a claymore. Except the Primordial simply dropped his guard when her attack came and let her sword bite deep, shattering him and ending their eternal youth.

The Primordial fractured into several forms, becoming the gods of life and death to fill the void.

The first of the Orcs, ashamed for what she'd done, tossed her sword away and raked her nails across her face until nothing of her original beauty remained. So great was the destruction she wrought upon herself that it was echoed in her children, which is why the orcs are no longer pleasing to the eyes of the other five races.

The six would eventually die and their children would be further removed from the raw magic of the universe with every passing generation until only a spark remained in each. Those first few generations took the last chance to pin their heroes amongst the stars and create gods for the world that the Six had left tehm

>> No.27910931

She is depicted as a multitude of eyes, each one with something different reflected in their depths.
Balkan is the god of war. He is abjured by all civilized lands, except when they are at war. His most ardent followers are rewarded with skill, that they might continue to wage war. His form is that of a nuclear missile.
Unde is god of depths. It is worshipped by miners, divers, and the things that pulse at the bottom of the world. Its form is a hole in the world, infinitely dark.
Aerie is god of heights. She hears prayers only if they are inscribed on a kite or balloon and let loose. Nonetheless, skyscrapers and airplanes also boast prayers and shrines. She is worshipped by airmen, construction workers on skyscrapers, people who live in high mountains, and astronauts, although she cannot see the astronauts once they have passed out of the air. To see what she looks like, go to the highest place you can reach, and look.
The gods of space are uncountable. The one most relevant is Belenos, who dwells wherever a tin can dares to sully the infinite void. E is worshipped by astronauts and the designers of satellites, in the hopes that e will favor them and spare them from disaster. It is unknown if e hears the prayers. Er form is unknown.

>> No.27910941

-Cim, the Flame, Fifth Born of Mirm, Cim was the Flaming Torch that Mirm wielded in his offhand to fight the World-Eater, and later became the Sun. Cim is god of Fire, Air, primal destruction and new growth, serving as God of the Forest. Cim spent the Age of Myth punishing Humanity for hunting animals and cutting down trees, between Cim and Amala the early humans spent their time starving and desperately trying to snatch food from the jaws of the Forests.

The two halves of Mahk were Malim, the Firstborn, the Oath Mirm swore that he would never return to the Void, and Kahl, the Trickster, the trap that Mirm made the World-Eater fall into to defeat and bind it.

The last "godess" is the Nameless one, the Red Lady, Goddess of Spite, the Spurned and Pariahs. The Madgod and the God of War fought over humanity, putting creation at risk again, and when the Elder threatened to bind them together, Valm swore he'd rather fall on his own blade out of Spite than be one with him. When the Elder saw the glint of Spite in his eye, he tore it out and hurled it into the tempest, expecting it never to trouble them again. Instead, it grew into the Red Lady, the Daughter of War, who went on to make Vampires, Beastfolk and Shapeshifters by corrupting humans with twisted contracts. She's been fighting in the shadows since then to destroy creation as a way of getting back at the Gods for rejecting her. (She's the setting's Lucifer-Type figure)

-Ysgol, Eater of Worlds, Secondborn of the Void. The Void, the primal force of Anticreation, spewed forth the Proto-Gods that became Malim, and when they refused to return to Nothing, created the World-Eater to chase after them. No Mortal's seen the world eater, and they can't possibly do so - Gazing upon it erases you from existence, past present and future, rendering you Unborn. The Gods defeated it long before the world proper was made, and it sleeps in the Tempest, a massive chaotic prison made by all the Gods united efforts.

>> No.27910952

The god of wealth and commerce, Amon is lawful good. His title is the Maker of Deals. Amon is the patron of productivity, protecting merchants and artisans and blessing their works. He is especially interested in the developing industries, and keeps an eye towards the future.

The god of war, tactics, and valor, Bayul is chaotic good. He is known as the Invincible and the Reckoner. Bayul is the patron of athletes and warriors, as well as any others who rely on their strength or wits. His worshippers believe in battle as the ultimate test of the self, fighting one another as a form of self-discovery.

The god of earth and law, Isapa is lawful good. He is known as the Stone Balance, the Unyielding Certainty, and the Tower. Isapa's doctrines preach the importance of authority and organization. He is the patron deity of cities and civic structure. Worshippers of Isapa range from politicians and guardsmen to architects and engineers.

God of water and loyalty, Levi is neutral good. His title is the Endless Current. Levi teaches that, though individual relationships may come and go throughout one's life, the stream of loyalty continues to flow. As a river flows from its source to the cliffs at which it ends, so should life be a continuous flow of trust.

Goddess of love and the stars, Lierna is neutral good. She is known as the Light of Love, the Lady of the Night, and the Keeper of Stars. Lierna blesses those who find joy in love, but does not hand out her blessings blindly. In addition to her capacity as the goddess of love, Lierna has dominion over destiny, and is said to have written certain pairings into the stars themselves.

>> No.27910967

God of magic and knowledge, Mefilis is neutral good. His titles include the Mage-Prince, the All-Knowing, and the Ruby Sorcerer. Mefilis demands that his worshippers share their learning with one another, keeping the knowledge alive. The worshippers of Mefilis are most often mages or scribes, who value learning highly.

God of truth and the sun, Ossimoh is lawful good. He is known as the Celestial Fire, the Revealing Light, and the Father of All. Ossimoh is king of the gods, ruling over them from his blazing throne. While Mefilis has dominion over knowledge, Ossimoh holds the power of truth and revelation, and his worshippers know the secret tongue of truenaming.

Goddess of nature, weather, and the moon, Yssa is chaotic good. Her titles are the Child Huntress and the Glimmering One. The daughter of Ossimoh, Yssa has dominion over the nature and the wilderness, and she is a friend to all who live in harmony with the natural world.

God of air and communication, Zebula is neutral good. He is known as the Messenger of the Gods. Zebula is the patron of bards and others that live by their words. Some say his laughter can be heard in the breezes, and his displeasure in the howling gales. He serves as the eyes and ears of the pantheon, wandering the world and relating his experiences to the other gods.

>> No.27910983

Mammon, Lord of the Third

Bel, Lord of the First

Dispater, Lord of the Second

Levistus, Lord of the Fifth

Belial and Fierna, Lords of the Fourth

Mephistopheles, Lord of the Eighth

Asmodeus, Lord of the Ninth

Glasya, Lord of the Sixth

Baalzebul, Lord of the Seventh

>> No.27911022

Ah, an Infernum player?

>> No.27911037

A few of the races that started before the Six (goblins, for instance) managed to get their hands on some of the escaping magic and create a god or two but really, other than the six, the only who could boast an actual pantheon were the dragons, who had a good thing going for them and weren't ready to let the Six ruin it entirely.

Other than that, there was one pantheon who came into existence not because of any one individual who earned the beliefs of others, but because of a force that shaped the beliefs of all: Music.

There were 3 gods in the musical pantheon, each sitting at a cardinal direction on the alignment chart:
>Melody, the NG goddess of song.
Who represented all the happiness and good music could bring to the world
>Fame, the NE goddess of... well, fame.
Who represented those who desired the power of music for ulterior motives. On a side note: she is also the god of plagerism in some circles.
>The Composer, the LN god of order in music
Who was the result of the early races trying to pin music down and bend it to their will, building something greater than any one bard could achieve

Now, you'll notice that the musical pantheon was unbalanced. This is important, and something we will wait thousands of years to rectify.

Without going into history, let us jump to Kirkwald, a nation run by an ancient red dragon which is pretty much the purest capitalist hellhole imaginable. You've heard sayings about people who would sell their grandmother for a dollar? Well in Kirkwald the government would happily take their tax from that dollar and be on their way. Naturally there are numerous legal and financial loopholes to getting your music into any respectable theater in such a country and a hundred bards with the Music in them screaming to get out can't exactly contain themselves. And, with government copyrights making everything they could play require money they decided to break the mold and create something new...

>> No.27911095


It should be noted that, in this setting, devils don't exist.


The true gods got trapped in the Outer Planes when a cataclysm fractured the Great Wheel. Fast forward a thousand years, and some upstart clerics of ideals have founded their own religions after discovering a way to use the souls of mortals in order to increase their power. They've become quasi-divine beings at this point.

The party is going to overthrow them, having made contact with the god of travel, the only true god to have been trapped in the Inner Planes. He's weak, barely capable of any acts of divinity, but he's there. The party doesn't know it yet, but the punishment of the "new gods" will be to be imprisoned in the golden divine realm that they've created, which will be cast down and changed into...well, Hell.

I can't wait to see their faces when, in the last session, Ossimoh refers to himself as "Ossimoh Deus"

>> No.27911156

Make sure you make the pronounciation obvious!

>> No.27911177

Long story short, the unbalanced pantheon mixed with one of the single largest uprisings of musical creativity in history lead to a catastrophic night where the thunder and wind blared out a deafening song of creation the likes of which no one has heard before or since (and you better believe that every bard who was there for this has been trying to recreate that song ever since)

>Metal, CN god of musical anarchy
Breaking the traditions of the composer and whatever laws of the world have been preventing new gods was step one.

The newborn god lurks somewhere amongst the bards and has been one of the foremost reasons that bardic rights have been rather forthcoming in all nations, even Krikwald, because greed may be a great motivator, but even a dragon does not a god fuck with.

Fortunately for the balance of power, a god of anarchy and freedom doesn't really have any vested interest in telling others how to live their lives and seems more than content to simply roam the Earth amongst the ranks of the bards

>> No.27911725

The Maker
He crafted many great things, and originally made humanity as his servants. They originally were no better then automatons. They couldn't think for themselves until the Mother came along and brought them to life with her blood.
Her sacrifice gave life to be humans do they could think and feel but it cost her own life in the process.
There is a sect of wild men and women who believe that every living man woman and child owes a blood debt to their Great Mother, and will spill the blood of the living in combat in an attempt to bring her back to life.

>> No.27911964

Light and Dark on one side, and the Catalysts on the other. They are Elemental Forces of Existance.

The first ones are... well, the Light and the Darkness themselves, as one. Dark doesn't necessarily mean "evil", ad Light isn't necessarily "good". They forced the dichotomy into basically everything that existed, exists or will exist in every universe.
The Catalysts are strictly Grey. They just want to let everything be, let everything reach their ultimate destinies by their own might, and as a result are anathema to Light and Dark.

War broke out between the two. Their natures are such that as humans wage wars on planets, they wage war on the bubbles that make the universes, and the space that separates them.

The Catalysts were winning, and about to strike the finishing blow, when Light and Dark unleashed its last weapon: a race of sentients. The Catalysts had as an imperative to NOT INTERFERE with the sentients, and were destroyed.
It was a pyrric victory. The few Light and Dark entities that survived were rendered almost completely powerless, and couldn't direct their creations anymore. They shunted them into one single universe, and fled.
It wasn't over for the Catalysts either. Their last act was seal off a part of the multiverse in a way that you can't go in if you are outside and FROM outside, but you can go outside if you are in, and then come back in if you are FROM within.
This "wall" is referred to by many names by the multiversal-capable races capable of detecting it. "Veil of Madness" by some, "The Closed Gate" by others. The organization my character belongs to, however, refers to it simply by the name of "Observable Limit", or "Oscar Lima". This organization exists within the "wall", and knows very little about the outside. For now.

>> No.27912177

My setting's gods were mostly simple as I could get. 1 for each race, in a way.

Humans and Halflings believe they're from the stars(and are from the same race originally), and that their ancestors will not leave for the afterlife until their kin are off the world they're on. So they have an ancestor worship, encouraging knowledge of personal ancestors to call upon them.

Elves have three gods. A god of change, and strength, a god of war, and valor, and a goddess of magic and wisdom. Their cousins, the jungle elves, also revere animal and plant spirits, in addition to following the god of change and strength.

The gnomes have Father. Technically the only god to have a physical form left, who watches over an entrance to some other horrible unworld, that monsters and entities quite terrible come from(The equiv of far realm)

The Devouring Dark, the equiv of far realm, is worshipped by some of the mortals, and all the abberations of the world.(Like worshipping hell, not just the devil.)

The orcs believe in their god/dess that speaks in dreams, riddles, and mystery, living under the sands that make their home, supposedly imprisoned eons ago by the elf gods. Clerics of the god/dess often make pilgrimages to put sand in elven places, as acts of defiance, and with any luck, whittle away at the prison.

The dragonborn believe that they all came originally from their Mother, Tatma. She's a sorceress who apparently with the last dragon of the world, birthed the first dragonborn, and using his heart, birthed more dragonborn into the world.

The dwarves believe THEY are gods. Like, gods in progress, or the making. They seem to believe that the world made them to become gods, and strive to do so, believing they reincarnate often. So far one of them has pulled this off, and the dwarves believe he's working to get more of them up there.

>> No.27912769

Verecundia, the Goddess of Embarrassment.

>> No.27912877

Each culture, each distinct culture has warped a place in the "Land Beyond" according to it's world view, traditions and habits. Magic is worked by understanding and using the symbolism of specific cultures. Gods are those beings who have grown in power enough to affect an actual culture and the way it thinks. Heroes and legends, basically.
They can simply choose to go into the "Other Place" and tie themselves into a spot, exerting influence. Now, naturally, that place is chock full of creatures, so only the powerful of influential actually get to be "gods". Within a "domain" they make up their own portfolios, not because they have more power over it than others, more of a feudal property distribution.
Gods cannot die. Ever. They can have their altars broken, they can be forgotten. The power they wield over a culture can fade, reducing the variety of their power. They can even be crushed and rendered impotent. Maybe imprisoned, possibly forever, but never simply killed. Nothing dies forever.

>> No.27912899

My people believe that The Goddess that made our harsh world even remotely hospitable was a whale, and all other faiths are wrong.

>> No.27912908


Verily, yo momma is so fat, she's the All Whale.

>> No.27913004

Had one campaign with a host of divinities:
Gretch, the Allmother and Mother and Wife of
Oldoro, god of death and the Briny Deep, Father of
Grun, god of bending nature to the will of man and brother/alternate personality of
Drun, god of nature overcoming man, inspiration of the druids

Then there were the acsended mortals:
Lumos, god of the moon and protector of law;
Artile, goddess of art, construction, and harvest, and wife to Grun;

I can't remember the rest, though there were more. I enjoyed making the sort of mythos that is really strange, but nobody bats an eyelash, just like in real religions. I also had fun with playing with reasoning like, "when is the moon more helpful than when it helps catch the guilty?" or "what if all physical labor was considered similar enough that a single goddess resided over it?", etc.

>> No.27913014

My setting is literally several alternate universe worlds torn apart by an evil force and then smashed together. So there are all the gods from each world, many of whom are an alternate universe versions of each other.

A giant tsunami got the attention of a nearly ever different version of the god of the sea, causing them all to converge and then duke it out to see who won.

>> No.27913019

Recently announced as canon in my Pathfinder playgroup that the entity granting divine spells during sun worship was a jinushigami of deific hit dice.

>> No.27913042

Still working on it, but here's what's in my .txt. file at the moment.

Vaughan, the God of Blues. He has two messengers named Joliet and Elwood.

Gilmour, the God of Rock. His most famous paladin is a zealous woman named Benatar.

Brown, the God of Soul. Usually flanked by a quartet of angels named Redding, Domino, Pickett, and Sledge.

Baez, the Goddess of Folk. Replaced the former God of Folk, whose name has been lost to time. He's called The Bard, though.

>> No.27913047


>> No.27913048


Different areas and ethnic groups believe different things. None of them are terribly important because none of them are real except for the ones who worship dragons still, the dragons are, or were, real, but they have been killed off (or have they?) and thus no longer factor into day to day life. They also weren't gods, people just thought they were because that's what the dragons raised them to believe.

>> No.27913074

The Gods are six silblings, with Grotres ,the oldest of them, being the "leader".

Grotres, leader of the Pantheon, worshipped as first of the Gods, is the God of Culture, Art, Law, Knowledge and Wisdom.

the Elements of Wind and Air are his.
He rules the Sky and everything beyond it.

Kroes, the God of Elapse and everything that Passes, he is the second oldest God.

Time, Shadow, Decay and Death are his Servants, he Rules the Afterlife.

Hares, youngest of the Brothers is the God of Craft, Work and anything that is created or built by hands and tool.

Fire, Earth and anything from the Earth he rules. He is also called the Smith.

Wane is the Goddess of Life. fourth of the Silblings in Age and Rank

Anything that lives is her domain, she is the Goddess of Fertility, Agriculture.
The Element of Water is hers and she cares for everything that lives.

Linne is the Goddess of Light, Day, Movement, Speed.

She is the Goddess of Energy and force in the world, Lightning and Light are her Servants.

The Youngest of the Six is Ferane
Goddess of Passion.

She is the Goddess of Emotion and Mind, but also of Dreams and Moral.

i have an entire Mythology for these Gods, but that would not fit in this thread.

>> No.27913136

The Dwarves worship The Great Stone Court, a pantheon of divine monarchy ruled over by The Great Metal King and his wife the Jewel Queen. amongst other members of the court include The Iron Knight, The Brass Prince and his wife, The Oak Princess (sometimes thought to be an elven goddess who fell in love with the Brass Prince), The Diamond Princess, the Silver Hierophant, the Duchess of Rubies.

The pantheon is actually pretty damn big.

Oddly, despite it's name, the men are all named after metals and the women are named after gems, so stones never really come up.

>> No.27913158

One of my DMs has two essentially identical gods (one is with holy fire and the colour red, the other with holy lightning and the colour blue), both using the world as their battlefield, and followers as their weapons.

I'm hoping they turn out to be the same guy, and he's just so depraved/deluded that it's a game to him.

>> No.27913163

>Sun/blood: a tad cultish VERY friendly and likable. Kingdom respect them due to the fact some members sacrificed their lives to banish the plague and kill the elves. Followers are often clerks, bankers, and merchants. Trusted because of their general honesty.
>Earth/ingenuity: clockwork machine at center of the earth that keep the world running. The standard god for the kingdom. Disciples are often cosmopolitan city dwellers or engineers.
>The man/Will: A guy that was miraculously immune to aforementioned plague and killed the last elf. A nameless soldier with either excellent luck or a divine mandate. It is unknown if the followers and prophets of The Man are just incredibly willful or actually have divine gifts. People don't trust these folks as much. Followers are farmers, rangers, and soldiers.

>> No.27913477 [SPOILER] 

My goddess has sacrificed herself to prevent further suffering. But she's only a concept and a myth.She can't be real, right?

Then one day... she appeared.

>> No.27913758

He doesn't. That Sauron is still a guy.

>> No.27914078

i know it has been done to death but all the gods are created from the belief of mortals and they change in personality and domain depending on what most their worshippers believe, some have even changed pantheons, gods can have an effect in the physical world by influencing their followers through visions and signs, the gods dont know that they are created this way and think that their religious belief of how they came into existence is true. they have a subconscious drive to make people believe in them but not to directly show themselves, because then the person would know it as fact instead of believing. when aspects of a god is forgetting by the mortal world the god will forget it kinda like alzheimers, if a god is completely forgotten then they die, and all the followers souls they had get expelled into the nether (a place sorta like purgatory in that there are no gods here and most people that die end up here for a while, but more on that latter.) a god my directly gain life by consuming a soul, these souls will often be supplied by a sacrifice but some weak gods can enter the nether and take souls that have not been claimed yet, these are called prey gods (yes its a pun). the nether acts like a waiting room/ portal room, for souls; waiting here till they god they believe in claims them, and a reaper takes the soul to the gods domain, it also acts as a hunting ground for small/ weak gods. and all mortals who enter the afterlife with out dying will end up here. there is a sea of random body parts of random things called the sea of chaos, it is here that gods are born; a meme will spread and the more it is spread the large and more common it is in the sea of chaos till it is large enough to pull itself out of there and into existence.

>> No.27914089

the college of magi (think skyrim college of magi mixed with mages circle from dragon age [you have the free will to leave and not get persecuted by inquisitors but all people that develop magic abilities MUST go there to train or be marked as an apostate]) will often go on field trips to study the sea of chaos. the college is working on a hypothesis that claims that gods are made of belief, but most people think that is rubbish. the main religion of the continent is a form of esoteric dragon worship a dragon except the dragon they worship is a real creature and is much higher up then god on the food chain, also only dragon shaped, is not a dragon. american gods is where i got the idea and then i changed it up a bit.

>> No.27914120

I was brainstorming ideas for a cleric, but there wasn't a deity who fit his personality. So...

Crataegus, NG, (Hawthorne to his friends, the Hobbled God to others) is the patron of travellers and healers. His clergy are nearly all itinerant doctors or practioners of restorative magic.

Hawthorne keeps an unconventional church. He has no ordained priesthood, and few formal positions. He is more or less indifferent to devotional acts and ceremony (though he has approved a small collection of litanies at the urging of senior members of the church). Abhoring cloistered virtue, his followers range far and wide, offering their services as healers to those in need. The sole exceptions are devotees in training, those too old for a wayfaring life, and those senior members who administer the Houses of Rest (or Hawthorne Churches) that dot the continent.

Hawthorne is more willing that most gods to intervene in the material world, but his powers have long been constrained by an old injury. It was this injury that prompted him to gather his first followers four hundred years ago.

There are only two central dogmas in his church: 'those acts born of compassion are sanctified', and 'remedy the affliction of the world'. The interpretation of these dictates and the potential tension between them are the main theological (and by extension practical) problems in the church. Despite appearing once a year during autumn to confer with followers at the Dusk Synod, Hawthorne has proven either unable or unwilling to resolve the uncertainty around his two commandments.

The orthodox view is that the affliction of the world (understood as evil and suffering) is best combated by a multitude of everyday kindnesses rather than political machinations or bloody crusades, and so the two dictates are not really in conflict. Pacifism is therefore popular among Hawthorne's followers, though some eschew this restrained approach to try and realise change more directly.

>> No.27914137


More if any anon wants it

>> No.27914149

I have 4 deities in my setting, with names blatantly stolen from an old game.
Aramon: Lord of the Earth: God of Order, Justice, Honour, Domination (Slavery), Death and Disease.
Veruna: Queen of the Sea: Goddess of Knowledge, Art, Magic, Secrets, Madness, Healing and Dispair.
Zhon: Wild Lady of the Wind: Goddess of Freedom, Nature, Savagery, Chaos, Hope and Betrayal.
Taros: The Flaming King: God of Rebirth, Destruction, Passion, Discovery, Technology and Greed.

Yeah, I like my gods to have a duality to them, as such they are all Neutral (with Aramon being LN and Zhon being CN)

Also, they were the last group of heroes who overthrew the gods in what is something of a cycle being manipulated by some higher being.

>> No.27914187

My setting has three pantheons.
The "New Gawds" All former adventurers that basically bamboozled a bunch of low tech apocalypse survivors to worship them, thus gaining enough followers to awaken the divine spark.

The "Old Gawds" a bunch of true deities who fell out of favor after the apocalypse reset the world to the bronze age.

The "Fae Gawd(s)" A collective of Fae beings who infiltrated the world to generally dick about, they almost caused the second great collapse, but a plucky band of adventurers out crazied them so hard that the fundamental rules of the prime material plane were altered and the past literally erased after being split into four distinct time lines.

Best part is I have been running this campaign world since college, every group of players have had a profound impact on the lore and shaping of the history, including setting themselves up as Gawds.

>> No.27914220

Do all priests in your setting have bells-palsy and wear cowboy hats?

>> No.27914237

No quite, Hackmatser 4th ed spells everything that way for no particular reason other than they think its funny.
dogs are dawgs
gods are gawds
fukin' Hackmaster man...

>> No.27914285


Loving the stone court, but do they have domains/temperaments?

>> No.27914302

Still working on my setting, I've never really done a fantasy world from the ground up before, just magical realism and shit.

One idea I definately want to include is Aterna, City of Gods and Goddess of Cities.
An ancient city, perhaps the oldest in the world, most definately the oldest one still standing. In its early days there used to be literally thousands of minor tribal gods, which every wave of immigrants and would-be conquerors bringing a fresh batch, but over time after centuries of minor conflict the gods eventually decided to have big battle royale on the astral plane. The one surviving deity absorbed aspects of all the other gods and just became an avatar of the city itself. Aterna protects its citizens by awaking statues of the city's former kings, heroes and philosophers to act as a defense army in times of need.
Beyond her borders Aterna is the goddess of roads, borders, art and warfare.

>> No.27914492

The Overbeing.

A.k.a. the Goddess, the Trinity. She is the focus of a major monotheistic religion on my world, though there are many sects and cults dedicated to her aspects. Is composed of three older goddesses joined together to create a "perfect divinity", that joined together when civilization was on the brink of extinction.

It's thought by some that she has a diametrically opposed nemesis, though this is usually dismissed as a story parents tell children to scare them.

Diabolical cultists claim Asmodeus is the evil god, but he knows otherwise. The Other is very real, and arose naturally when the Overbeing and her faith went unchecked for centuries.

>> No.27914577

The way that gods work in my setting is that if you get enough people to turkey believe in you you can ascend to godhood. The smaller your prayer base the more you can fuck around without having to separate yourself from the material world. If you get too big you have to literally make a pocket dimension for yourself in order not to implode

The gods so far are

The Sandwich God, former player who played as a midget with multiple personality disorder
Those personalities are the 12 "saints" of the religion
All powers given to followers are sandwich based. Such as free sandwiches from the sky. Sandwich carriages and chariots, sandwich beasts and many others

The White Sage, a demon that is culturally an elven god who is believed to be the first true elf and lives on the moon. Worshipped primarily by celebrating revelry and hedonism with its primary festival bin the "Smardfüd" which is just a giant orgy in the streets. More later

>> No.27914606

How would you make a setting where everybody knows that belief powers gods and that gods are molded around how worshipers choose to perceive them? And they know that the universe was created via natural means, and that gods only came into exsitence when sentient beings did?

>> No.27914650


TOE, a current player and a robot. Has 100+ true believers, he has worshippers worship basically creation. So your always making things to worship him. His powers include glowing, floating, making fedoras and an afterlife.

The Machine God, actually just a normal dude by the name of William Angurder. Is hailed as a machine god by wild folk (animal people, anthros but not cute) and is a god of Freedom and killing elves as well as power armor.

Merlin, a force of nature. Basically he's not actually a god (cannot provide an afterlife) but is sort of the god if magic. He is magics natural manifestation and carries out the will of magic which is the conservation of energy universally. Manipulating natural forces thrown out of balance. Most of the time he just sits and twiddled his thumbs.

Dragon, a natural manifestation. Not really a god because once again no afterlife but he is the physical manifestation if the collective conciousness of all living beings. So basically a god of all sentient life. He has no real job except to keep track if everything that ever lives or has lived.

And many other local gods.

>> No.27914665

I kinda did
Most people are atheist because they just don't care
Post above and below you are examples of gods in that setting.
Basically people naturally accept the idea of nothingness and anarchy as natural. It's very visceral how anything got done then as people had to evolve into the idea that governments are cool which took a long time. It's essentially a humanist nature that was natural in its upbringig

>> No.27914761

Hi Sean

>> No.27914776

In theory doesn't that risk the creation of a god of apathy or stagnancy?

>> No.27914799

Oh yeah, the setting has one of those too. He's worshipped by small cults of gypseys.

>> No.27914824


>Mfw this is our universe, and entropy is the cosmic expression of Western postmodern apathy
>Mfw when I have no face

>> No.27914835

Nietszche will save us!

>> No.27914898

Well, it all started with the Aan. It created basically everything, using every part of itself in the process. Even if you consider the Aan a God (as the Cult of Dawn does), it is quite dead.

The living gods aren't really the same as the typical western fantasy mold. They're more a living manifestation of a location: A river god might have blue skin, a fish-like lower body, or other similar features, while a god who dwells in a woodland area might more resemble what you'd expect from a person made out of foliage with deer antlers, that kind of thing. Their numbers are not so immense that every part of the world has a god in it, but they are frequent enough that the Cult of Dusk (a sister cult to the Cult of Dawn) is well-known worldwide for its approach to how to commune and cooperate with gods near your village/town/farm and its general guidelines on how a local community can prosper by building a temple for its god, how its priests can make its life more comfortable, and ideas on how festivals and sacrifices should be held.

Many people belong to both the Dawn and the Dusk to the point where the two cults are basically run as two halves of the same whole. Philosophically Dawn is a lot more structured and orderly, emphasizes the Aan and its sacrifice, and feels a lot like "really laid back, modernist Christianity that accepts other gods exists but says the Big G is #1", while the Dusk is a lot more into the various small gods, citing that while the Aan was great for its creation of all things, it probably wouldn't want its children dwelling on the past so much as concerning themselves with the present and with enjoying life's pleasures, where the Dawn is a bit more focused on one's responsibilities. Debates over which side is better, how much either should be involved in one's decision-making and the like is a common philosophical debate amongst the educated.

Sometimes cults dedicated to individual gods spring up. This is usually bad for everyone involved.

>> No.27914910

Men are evil I teach that men must become better and more evil.

>> No.27914930

This only reminds me that I have associates who genuinely think and act this way, and who don't realize Nietzsche was an existentialist and a pretty cool dude because they all got their Babby's First Nihilism out of watching Fight Club and the like.

>mfw whenever someone brings one to one of my RPG groups.

>> No.27914958


Not bad.

>> No.27915044


Dear gods this is good.
Whole thread is great, but this is just awesome.

>> No.27915052

>Captain Blue-Lips
>Eyes Happy
>Mouth Sad

>> No.27915072

>Nietszche's "God is dead" and advocation of existentialism and human self determination

>Creates a god of existentialism and self determination

>> No.27915097

The earth is but an egg shell to an cosmic being, awaiting its hour of birth. Magic is the result of the being's circulation. Among the mortals "gods" walk; individuals that for some reason are more connected to the flow of magic of the being. They are highly resistant to damage, can control their respective elements and bestow their power to their followers.

The campaign begins when the cosmic being is in a sleep-like state and is awoken by the bbeg in the beginning, resulting in a dramatic change in the world (think of berserk's fantasia arc).

>> No.27915358

There are no gods

>> No.27915420

There's one for every alignment except True Neutral. I just stole the names from eight different pantheons on Wikipedia.

>> No.27916389

There's a fuckload of gods, but most of them aren't all that powerful. There's a god for almost everything, and the big names aren't really worth devoting yourself to, since they're not really concerned with what goes on that that far beneath them. The god of oceans will generally not care about what goes on in the average fishing village, whereas the god of fishermen might show more interest.

The Small Gods, as oddjob gods are sometimes called, are basically just people who wander the world. They have other, non-terrestrial lands to travel to as well, so you could live your life without ever meeting one of these gods, despite their incalculable number. They can bring you good fortune or target you for mischief. Not really anything original, but I like it still.

>> No.27916568

My setting is Sci-Fi. So instead of gods, people "align" themselves to the mystic "Frequences". They are respected because all the alien species had the ideals each frequency represents. They also have opposites- Mercy/Punishment, Tradition/Innovation. Aligning yourself can bring subtle, minor supernatural bonuses.

Now I'm trying to think of gods for a caveman setting...

>> No.27916671

Sounds pretty much like fantasy to me.

>> No.27916714

Mah fucking nigga.

That's what I plan to do with my own setting, though I haven't gotten around to actually detailing the various pantheons. Got the actual gods, but I'm still fleshing out the races and it wouldn't make sense to come up with racial interpretations of the actual gods until I have the cultural milieus responsible for forming those interpretations figured out.

>> No.27916770

Alia, the Light that hates.

Originally a very powerful vampire, in the Age Before the Coming she managed to attain godhood, killing the Lord of the Sun and stealing his divinity.
She is now the relentless heat, the light that essicates the crops, and farmer sacrifice blood on her altars to please her.
Also in-game reason for why vampire clerics aren't harmed by the sun

>> No.27916869

Ive got three tiers of Gods

Elder Gods
>unconcerned with the affairs of mortals
>they basically serve as software engineers of reality; when a god wants to create something, but isnt powerful enough to keep things like causality, euclidean geometry, life, death, and fate all running at the same time, they give a portion of their power to an Elder God who can deal with that shit for them.
>There are 4 Prime Elder Gods that pretty much every other god relies on to keep shit in check.
>Fossergrim: Embodies death, makes sure that your creations dont get out of control, sends out huntsman to harrass or even kill immortals to ensure the Gods stay in power.
>Illurien: Embodies life, and creates life all willy nilly.
>Azer: Embodies temporal linearity, cause and effect, and ensures that things never stagnate for too long.
>Hesta: Embodies beauty and memory, ensures that things work keeping are kept, and that designs worth repeating are remembered.
>Other gods dont care about the Elder Gods goings-on, but mortals can conduct rituals to influence the world through them.
>Want a better harvast? Sacrifice some animals; Fossergrim wont be as eager to bring death to your village (your doing his job for him), and Illurien will create more life to fill in the gaps.
>Want your kingdom to last forever? Create and destroy great works of art; Azer will laugh his ass off, and Hesta will go into overdrive to try to keep things stagnant.
>Want a rebellion or cataclysmic event to occur? Create great works of statuary, music, or other artforms to please Hesta, and she'll be distracted as Azer comes over to fuck shit up.

Ill continue if people show an interest...

>> No.27916935

In my setting everyone's a god! Everyone's a god! And when everyone is a god... no oneis.

>> No.27916967

There is a state religion in the nation wherein my intended PCs live/were born centering around the belief that the royal line is descended from a mythic dragon god and have mated with dragons during their many generations of rulership to keep their connections with the divine pure. However, there are a multitude of gods of various domains worshipped by all types of clerics and priests and druids, not even talking about secret cults and darker sides of the religious spectrum. And not all are happy about the Queen and her Ministry firmly keeping the state religion in its current strict monotheistic form, which has been a long-standing issue in the monarchy for centuries. This has given the insurgency against the Queen even more ammunition during the current war with a massive warband of invading orcs ravaging the country to see her removed and replaced.

Outside of this home nation, there are far more religions that have yet to even touch the player's land. The nomadic tribes of the south whose monks master a strange form of unarmed combat are said to worship over ten thousand gods and demons in one massive pantheon and believe all life and the known world is a dream of a celestial god-sultan.

The dwarves no longer seem to have gods as they are a broken and scattered people after the destruction of their mountain kingdom by the rise of the drow in a mythic age long past. Spitting on their gods and forgetting them, dwarves instead rely on things they can trust, real things like gold and iron. Not gods or saints or the promises of elves.

In the Western Colonies wherein the Queen has begun establishing permanent settlements in the tropic islands and vast archipelagos are home to many strange and mysterious native cultures that I have actually yet to elaborate on. Mostly, the Western Colonies exist because one of the PCs wants to play a pirate and he needed a place to have held his adventures.

>> No.27917121

Here are the gods from my last game. They were made based on a Dawn of Worlds game we did before we started. One of the conceits put into the setting by one of the players was that True Names had power, thus all the gods go by an epitaph.

The Lord of Light - Earth, Protection, Sun
Good God - First revealed himself to the dwarves and led them out from under the volcano that birthed them, the Lord of Light has shown himself to be a benevolent deity that encourages stable communities and selfless defense of the group. His Order of the Light has spread widely and their temples are common in most lands, only the demonic tieflings and xenophobic elves reject their missionaries.

The Sea Queen - Sea, Change, Storm
Unaligned Goddess - Patron of the races of the oceans, the changelings and merfolk, the Sea Queen's influence has spread far as the Explorers from the Brotherhood of the Anchor have sailed. She rarely intervenes directly in the world but all sailors pray to her for safe passage over her waters.

The Great Wyrm - Arcana, Knowledge, Creation
Good God - The Great Wyrm's patronage has been a great boon to the race of dragons. Their position as caretakers of the world's wisdom has been due to his influence. His only temple is at the top of the Great Tower of the Starstep's College of the Arcane. Few have had the chance to see its glory as the caretakers of the temple require devotees to prove their worth with gifts of great wisdom or skill.

Amon - Tyranny, Civilization, Vengeance
Evil God - Alone amongst the pantheon that uses his True Name, Amon lead his legion of demonites to the world late in the first age. His machinations led to him being accepted into the pantheon at the cost of his name. His Order of the Black Hand has become synonymous with revenge. He claims to bring order wherever he goes, but it is at the heavy cost of freedom and individuality. He is nearly exclusively worshipped by the Tieflings, though there are cults amongst all the races.

>> No.27917141

The Wyld Huntsmen - Wilderness, Life, Freedom
Unaligned God - The Huntsmen is the god of the Elves, he taught them the art of curing Ironwood and the joy of the hunt. He hates Amon and only begrudgingly accepted him into the pantheon. His elves tried to take the fight to the Tiefling city of Draco, but the Black Hand's retribution has been harsh, forcing nearly all the elves to flee their homeland.

The Lords of Judgment - Death, Fate, Justice
Unaligned God(s) - The thirteen Lords of Judgment sit on the threshold of the Underworld. When all mortals die they come to their austere halls and eventually to the Chamber of Truth, where their final judgment is passed. Most souls are claimed by one or more gods, the Lords of Judgment decide which god receives that soul by the mortal's actions in life. Those that are unclaimed are put to work in the Great Archive for a time and then reincarnated in a new life.

The Battlemaster - Strength, War, Strife
Evil God - The Battlemaster loves nothing more than a good fight. He cares not about the cause or who wins, just that conflict blossomed into bloodshed. To him might makes right and he is always right. Few pray to him as his blessings are just as likely to be given to their foes as to themselves.

The Moonchild - Moon, Trickery, Luck
Unaligned Goddess - The Moonchild is the patron of thieves and others who live by their wits. No one is quite sure how she got her place amongst the gods; rumor has it that she stole it from another god. She only allows young girls into her temples and slows their aging if she favors them, such girls may well be decades older than they appear.

>> No.27917159

>Creates a god of existentialism and self determination
Best god.

>> No.27917462

Mor, the mother under the mountain, she who crafts the unending chain, who forged the first men of the mountain from the first fire, she who broke the back of Maranamu.

Visamu, she who embraces, who gave the first men of the islands the gifts of wine and alchemy, mother of snakes, sister of Maranamu, who taught the first daughters of Pamu the poison arts.

Maranamu, lord of silence, brother to Visamu, the patron of cripples and the dying, he who chases the sun across the sky, who was broken by Mor but was made stronger for it.

I've got pantheon down loosely, but these three are the main ones, Mor in particular, she is somewhat central to the plot.

>> No.27919450

bump for more

>> No.27919528

Like this >>27904914

>> No.27920126

setting heavily based on oriental mythology. the four saint beasts becoming titans, with lesser deities filling roles beneath them, While the beasts of Chinese mythology taking roles as demon lords and ladies of out realm and other such things.

>> No.27920346

The dwarves in my DM's campaign are roman republic communists who follow the first two consul's teachings, kinda like how buddhists practice their religion but less about inner peace and more about the success and prosperity of the dwarven race, as well as continuing old traditions.

>> No.27921748

Bump for even more.

>> No.27922096

3/10 stock standard hippie god would not pray to.

7/10 no gods, no fedoras only assorted worldviews

6.5/10 cool having zombies powered by the godess of life, why didn't i think of it? dwarves praying to moneygod is old hat though.

6/10 kinda wonky domains. also, borrowed.

I remember that thread. 7.5/10.

2/10 chaotic stupid alignment god confirmed for that god.

200/420 I would play.



what style of barbacue? this is critical information.

8/10 would play

8/10 great shit. will steal and DM with.

>> No.27923660

Well, not MY setting, but in the last game my DM ran for us, almost every god from every mithology existed, slaving the human race. Then we set off to kill every one of them, culminating wih Lucifer, then the Christian God himself.

One of the most awesome gaves i've played.

I can storytime if anyone is interested.

>> No.27923854


Go on...

>> No.27924019

Well, the game takes place in a distant future where shit happened and magic was unleashed in our world. That caused disasters of apocalyptic proportions, shrinking the habitable land to a fraction of what it was before, raising powers that existed only in people minds.

Demons. Angels. Gods.

Zeus and his brothers, Vishnu, Krishna and their minions, Chinese gods, Anubis and many others and finally, the Christian God himself. And the Devil, of course. The world became populated by such beings, and many other mythological beasts, such as minotaurs, elves, goblins, dwarves, etc.

But magic has its own kirks. The gods were split, each in its own piece of the land. Unable to leave, they try to hold the ones in their regions, making them unable to leave. But once in a while some manage to escape. Because of that, the religions are public knowledge. Everybody knew more or less what you and I know about Christianity, for example.

Centuries have passed like that, until the party, Me (Male Human Thief), a Dwarf Barbarian, a Male Elf Mage and a Female Human Ranger met. We met in the only city that was, for some unknown reason, divinity free. A safe haven, from the gods’ insanity. Or so we thought. They met, as usual, in a tavern. Me and the Mage were born in the city, but the Dwarf and Ranger had just escaped from the lands of a celtic god.

The day? November 1st.
And then the clock struck 12 times, and it was November 2nd. And then the clock struck 13 times, and it was “El Dia de los Muertos” (Mexican Day of the Dead). Zombie rose from the graves and started attacking people and terrifying the city. A dark figure hovered above them and it didn’t take long before we grouped together and attacked it.

>> No.27924061


Our first fight with a god was a successful one. The Maian god of death was weak, for his followers were not many, even in the age when he was important. As he died, all his servants crumbled into dust. The town’s mayor gave us, as a token of gratitude, the Sphere: a glowing ball of white light, symbolizing hope. It was immediately decided that it would make a good torch. It was almost as bright and didn’t fade away. Awesome.

We realized that the gods were mortal. Beatable. No-one had done something like that before. Shit, defeating him had been easy! Of course, we had had some pretty lucky rolls, but hey! We could rid the world from the evil grip of the gods, and we felt strong. So, we moved on. On towards the other gods.

Now, every time they stopped in an inn, in a palace or in a tavern, there would always be bards. It was not always straightforward, but there was at least a "You can hear violins in the distance" or "Music echoes throughout the halls". Sometimes, the DM would get his guitar and play the song to us. It was always a good idea to listen to them, because they usually gave hints for what was to come. There was this once were the DM was like

“You wake up after a good night of sleep, feeling rested. You can hear the sound of a guitar from somewhere downstairs. Roll a d20”
“You hit your toe on the corner of the door.”
I should have realized something was wrong. I really should.

>> No.27924099

In my setting there are three kinds of gods: "false" gods created by worship (American Gods-style), demons (immortal but killable spirits that don't need worship), and the four "true" Old Gods of Order, which are immortal, eternal and want things to be tidy.

> The Whisperer

The Whisperer doesn't particularly care about you. It knows everything. It sees everything. If you offer something worthwhile, like your soul, it might show you a thing or two. Apostate mages and researchers sometimes worship the Whisperer, hoping that it will show them the way to forgotten lore.

> The Mother

The Mother loves you very much. It doesn't matter what you look like - you might be slothful and deceitful, or ugly and pus-covered, but the Mother thinks you're perfect just the way you are. Outcasts, perverts and addicts worship the Mother, hoping she'll grant them peace and an escape from their doomed existence. Sometimes she obliges them.

> The Shadow

The Shadow hates you. All of you. Your heartbeat is everything it despises. It grows with every death, and every murder and war is a delight that causes it to roar with delight. Dark Elves worship the Shadow, as they believe its patronage is the only way they can defeat the heretic surface Elves. The only way to propitiate the Shadow once you've sold it your soul is to kill others - and with the Shadow's teachings, you become exponentially good at doing it.

> The Deceiver

The Deceiver likes you. He's a loving, vengeful, generous, genocidal God who just wants everyone on Earth to obey his teachings so he can eat their souls, bit by bit. Almost every human worships the Deceiver in his guise as the Highfather, or just "God." And that makes sense - in a world full of demons and monsters, with the other three Old Gods trying to eat everyone - the Deceiver is the only one batting for mankind. They're like millions of little happy meals.

You should have seen the Paladin's face when he found out about the Deceiver. It was priceless.

>> No.27924111

So, we did it we beat the shit out of every god in sight. Finally, after beating every single god in Olympus, up until Zeus, who was a pain in the ass, we had killed every god. We even had to destroy a god that was literally a stone, like one of those Pascoa Head things. We went on a quest to find a magical pickaxe-thing, then attacked the stone a few times with and it exploded, leaving us with almost no HP. We had killed every god but one. Guess who? That’s right. Mr. God with a capital G. Christian God himself. And Lucifer, of course.

We were on the last city before entering his territory. Everybody was celebrating because we had killed the god that was ruling them. They told us not to go forward, that God was a fucking mean one, he was the worst of them all, that he was far more powerful than all the others and that his power kept growing. We thought about not going, but we couldn’t not finish that adventure.

Before we set out, we noticed a quite bard in the corner of the tavern and decided to talk to him. He had stayed in the bar for the last few days, because he had just escaped God’s land. We paid him a drink and got whatever useful information we could get. Apparently, that was no Christian god (he didn’t actually use that term). He was the Judaic God. That motherfucker was Old Testament style, burning and flooding and killing any that fucked with him.

Then we asked him how we could get to him. Though the Rings of Hell he said. “Shit, we will have to fight fucking Lucifer too?”

>> No.27924121

All of the gods in my setting are dead. Every last one of them, safe for one - that being Yoh'unwae - the sun which is going through Her death throes on a cosmic scale. the powers paladins and clerics Pray for everyday? Just the left over residue from when they were alive. the undead cropping up and those big black inky stains in the middle of no where are because the keeper of the gate of souls is no longer among the living and thus the gates of Rusumfar are left open, alowing nasty things to some times find their way back out.

>> No.27924151


In my setting, the Gods did not create the world. Indeed, much the opposite.

In the beginning, the world was fire and stone and water and air, all fighting each other. Mixing together, forming new things, and destroying themselves in a chaos of creation and destruction.

The first living things to arise from this were the Dragons. The modern image of a dragon is... rather inaccurate. Some of them looked lizard-like, I suppose, but they were all beasts comprised of, and with power over, all four elements. Made of stone, able to breath hot lava, and capable of flying during storms. What connection they have to water no one remembers, and the dragons refuse to tell any mortal.

Ages passed, and immortal dragons lived on. They used their power over the elements that they were comprised of to bring order to the chaos, and the world became calm. Land settled into a shape and stayed that way, water gathered in oceans and rivers, etc.

And so things went for a long time, with Dragons as the only living things in the realm of creation. Over time other life arose as well, plants and short, ugly creatures. The first goblins.

The dragons found Goblins curious and amusing. Goblins were simple, but clever. But they had no ability to call on the elements and influence the world around them. Dragons took pity on them, their only companions, and taught them the secrets ways in return for favors. These were the first magical contracts, allowing the goblins to call on specific uses and favors of the elements according to rules set down by the dragons.

>> No.27924165

Reminds me a little of pic related. Well done.

>> No.27924227


“Lucifer?... That poor bastard. Will you believe me if I tell you that I have met him?”
“You met the king of hell and survived?”
“Well, not exactly. He appeared to me and I told him to go fuck himself, that he was evil and all that bullshit I knew from the Bible. I used to play in the goddamn church! But then, he looked… hurt… and then he sang to me.”

He went to the stage, the DM got his guitar, and played this song. It spoke of pain and treason, of being thrown away out of jealousy. Of being called evil by all your old friends and brothers. He is a pretty good player, and it got quite ominous. We kept talking after that.

“So I ran. I was in doubt, and that is a fucking crime there, punishable by death. I didn’t know what to do, so I ran, ran and ran, and finally got here. If you want to get to God, I’d suggest talking to him.”

So we went. Through the lands of God, we reached the gates of hell and went through them. We fought our way through them, an easy task, since we were so high level, until we finally reached him. A gigantic angel with burned wings, from the waist down stuck on ice, chains binding his wrists to the ground. As he spoke, cold came from his breath.

“Finally, someone got here. Someone able to free me. You, who wish to meet the creator of everything, must kill me first, for no one else can. We, divine beings, can’t hurt each other inside their own territory, but you, you can. Behind me are the gates to Purgatory, and after it the lands of Heaven. Free me from the curse placed by the one that made it all and, if you can, move on and kill Him too, so that he can meet me in the nothingness.”

And so we did. We killed the Devil with a few rolls of the dice, and then moved on. Through Purgatory, where we faced the 4 Horsemen, and Heaven, beating the Archangels until we reached the Big Boss Himself.

>> No.27924298


So we fought him. It was a long-ass battle, and we were losing. Rolls were shit and everybody was nearly dead and I was certain that the adventure was going to end right there, so near to its real end, but in a failure. But then the DM, without a word, takes the dice and rolls it. It lands on 20.

“You feel a surge of energy flow through you. Your muscles feel rested and your wounds close. You go back to full health.”

Now, while I was thankful that I wasn’t going to die, I was quite disappointed that he wouldn’t let the game take its course. Perhaps he didn’t want us to lose so close to the end, I though. I was left with an uneasy feeling, but I kept playing, and the dice kept rolling.

>18, 20, 16, 19, 17…

We probably didn’t get a single roll below 15. After an awesome battle with amazing rolls, we finally kill the bastard, making it explode in a rainbow of colors and its servants crumble into nothingness. Everybody was cheering and etc. The campaign was over, we did it, we were awesome. But I couldn’t help but feel that little empty feeling, because we should have lost. The DM had regenerated us for no reason whatso-

>”You hear the sound of fingers playing a guitar, and see a figure appear from the shadows.”

It was the bard from the last city.

>> No.27924324


Many years passed, and the world became full of life. Some new races arose naturally. Others, like the trolls, were created by Goblinkind as servants. But while other races might have natural talents or abilities we might call supernatural, none of them knew the Magic that Goblinkind knew.

This is the story of how that changed.

An ancient and powerful dragon, from the first age of the world, had gone mad. He claimed to see the future, a world where one of the younger races had dealt grievous and irreperable harm to the very nature of the world. So he rose from his lair and set to exterminating every last one of these so called "Men".

The Goblin King saw this and was displeased. The Dragons refused to intervene to stop one of their own due to apathy, but such unprovoked slaughter was unacceptable. So he put together an army of trolls and Goblincasters, and hunted the Dragon.

Human village after village was found, burnt clean of life. In the fourth village, a single survivor was found. A young boy, orphaned in the attack. The Goblin King took this orphan with him as an informant on the dragons attacks, as only he could say to have seem the dragon and lived.

But the boy had a secret. He had not survived by pure chance. The wind had come to him during the attack, and told him how to hide. Wind is everywhere, sees everything. The changing of the years, the rise and fall of men and kings. Wind was very powerful in those days. And Wind saw a potential in this boy, a spark to be kindled if only it could blown into a fire.

So the orphan traveled with the Goblin King, seeking to bring down the Mad Dragon. And at night the wind would come to the boys chambers and whisper him secrets. Secrets of ages long since past, secrets of things happening in the present. And the boy made plans.

>> No.27924379


“Clap, clap, clap. You did it after all. Congratulations. I finally have all the power to myself.”

You see, what we didn’t realize is that magic power between the gods was constant. Every time we killed a magical being, its energy would be split between the other gods in the area. It was no coincidence that the last boss of an area was the hardest. He had the power of all the others. Or at least half of it, as we found out. For the real BBEG had finally appeared.

The single entity that exists in the mind of every single human. An abstract concept that could change your life, for better or for worse. It was weak, for it had been nothing more than a feeble thing on the days before, but now, not it had absorbed the strength of every single other god in existence. That bard, the one from the last city, and from what we found out every other bard we had ever met during our adventure, was Luck itself.

“You know, you did a terrible job with the Horseman. Hunger was still alive and it is quite difficult to pass by someone with a horse. And then I get a little delayed and when I get here you were almost dead. Your healer really did a crappy job. Me-ly for you, I got in here in time to save your asses. Just as I did in every single other fight you had.”

>> No.27924419


“You know, I usually stayed in that village, because I was weak and the Mayan god was inactive. I was scared for my life when he came. But then you appeared. Don’t be fooled, you were going to lose that battle, but then I realized. While I couldn’t attack him directly, I could change the odds of the fight. Imagine the world as a giant playfield, random events happening all the time. Things that happen in fractions of seconds, that you don’t even realize that could change your future, but are as important for your life as breathing. Change enough of those and you can change the world. And me, the god of Luck, I could change the roll of the dice, make things easier for you, humans, and even heal you occasionally, as I just did.”

“So, now, brave adventurers, I promise to not be tyrannical and let you live your puny lives and die in whatever way you so desire. Don’t doubt that my reign will be a fair one. Leave now and you shall be a part of this reign, defy me and you will have to face your greatest battle without my help.”

I tell you, we thought about it. Luck couldn’t be worse than all the others, could it? Perhaps we could leave now, spare ourselves from the fight. But then we would still have a god’s leash around our neck.


The DM put a black dice, instead of the usual red one he always used, and I admit I was a little scared when he said

>Roll for initiative.

We rolled 5,3,4 and a 1. Luck rolled a 20.

>> No.27924441

I use the standard 3.5 pantheon, with a few twists.

First thing that comes to mind is Pelor and Zarus. Pelorism is the de-facto state religion for the human kingdom in our campaign: pretty much a magic'd up version of Renaissance catholicism. The priesthood is generally benevolent, though some of the order have the capacity to be pricks to clergy of other deities. But that's okay, since they're the biggest fish in the pond and have the King's ear. Oh, and there's a pro-human faction that have been inadvertently praying to Zarus for an unknown amount of time, since the First Man has been makig a quiet power-play for humanity's prayers. Also of note in the human Kingdom is the Ebon Triad: a movement among subsects of the cults of Nerull, Hextor and Erythnul to combine the churches and worshiphood into a single entity. It's unknown by the larger populace, and seen as heretical by the larger Cults. It also happens to be part of a convoluted ritual enacted by Vecna to assume greater power and destroy the presences of more powerful evil gods.

Corellon Larethian and the rest of the elven pantheon don't exist; elves are the descendants of pseudo-divine fae that invaded the dimension eras ago. Instead the "High" elves revere the Summer and Winter Courts as a form of ancestor-worship, the "wild" elves worship the more savage aspects of Ehlonna and Obah-hai, and drow have not made a significant appearance.

Dwarves follow Moradin, still; though there is also a strong presence of Boccob and Farlaghan worship within the race. Dwarven tradeguilds and arcane colleges send their apprentices out into the world as "mendicants" to refine their craft, and only when they return with and demonstrate mastery to the Guild Masters are they elevated to journeymen and allowed to practice within the Kingdom. Dwarven theology is similar to Pelorism in terms heirarchy, though Moradin is not as jealous a God as Pelor might appear.

>> No.27924448


The boy proved himself to the goblin king over many trials, using both his own intelligence and trickery as well as favors from the Wind, his mentor and guardian. But for all his brilliance, the boy could not use Magic.

The Goblins could use magic, but they were simple. This was not an insult, not really. You know what else is simple? A knife. But it takes something more clever than a knife to bring down a mighty dragon.

The orphan advised the king during his battle plans for the final confrontation, masterminding the trap. The Goblin King saw that the orphan had a cleverness unlike any of his own race, and took heed. With the cleverness of Man and the Magic of Goblin, the Mad Dragon was rendered powerless, torn into his elements and scattered.

In the victory feast, the Goblin King turned to the orphan and said to him "This could not have been done without your help. You may have any reward you ask for."

"Give me magic." Said the boy.

The Goblin King liked the orphan, but he feared him more. He refused, saying that magic would always ever only flow through goblin veins.

The boy was angry, but the Wind whispered in his ear a secret. His next request was the hand of the Goblin Kings daughter in marriage.

The King was appalled, but having already refused his first request could not justify refusing his second. Goblins lived longer than Men, so in truth he did not expect this to be anything but a minor inconvenience. There could be no children between human and goblin, no risk of offspring to complicate succession.

But the orphan did not want her hand. Not in truth.

He wanted her heart.

>> No.27924484


As what used to be Heaven crumbled around us, we fought. And we were royally fucked. Luck beat the shit out of us. One guy. One fucking guy was destroying us using a dagger. We just couldn’t land a single hit on him, but he hit every single one. Crits all around for him. The others were knocked out and I was low on HP.

It couldn’t end like this, could it? There had to be a solution. I knew my DM and he wouldn’t kill us in a rigged battle. We were missing something.

And then, something clicked. Something the DM had said, that Luck had said about itself.

“An abstract concept that could change your life, for better or for worse.”

I realized that I also had one of those. One that was even stronger than Luck, something that the humans were even more attached to. I looked in my inventory and took out my flashlight.

The Sphere, a symbol of hope to men, now shone with the light of the midday sun, from all the power it had absorbed from all the gods we had killed.

“You forgot one thing, Luck!” I shouted. “There is another entity like you, didn’t you know? It is called HOPE! And Hope… Is the last to die.” Then I hugged that motherfucker, with the Sphere between us, and then broke it.

>> No.27924515


And that was it. The explosion that followed the destruction of the Sphere took Luck out, but also us. As all entities that held magic had been destroyed, the energy spread through the land, empowering everyone equally. We were praised as both heroes and villains, for the same reason: the destruction of the gods. In some places we were praised, in others we were hated.

But life went on, I guess. Without restraints, without guardians constantly looking at your back, judging you, without the fear of being struck dead by a deity’s whim. I don’t know if, in that world, without all the gods, there was an afterlife, but while I think it is sad, I hoped it didn’t. It would mean that we really did it, that we really freed all of them. But that is just my guessing.

Months later, the DM showed me how he had done it. The rigged die, how he had trained those magician moves so that he was able to switch dice without us noticing, and a few other things that i already had kinda guessed.

But we did get to kick God’s butt, so there is that.

>> No.27924552


On his wedding night, the orphan took a knife and, following the careful instructions of the wind, cut out the heart of the daughter of the Goblin King. Cutting open his own chest, he replaced his heart with that of his wife.

This is the story of how man stole magic from the Goblin King.

By the time that the Goblin King found out this betrayal, the orphan was already escaped. His daughter still breathed, but forever asleep. So longer as her heart still beat in the chest of the orphan, her body would not die.

Calling upon all of the elements, the Goblin King sought out the answer to how this ritual had been performed in his own castle. He demanded answers. Earth, Fire and Water heeded his call. But Wind did not. Having found his betrayer, the Goblin King called on ancient contracts and smote Wind in his fury. There are four Winds now, each a shadow and a fragment of the one mighty True Wind. Never to be whole again.

But it was too late. The orphan had magic as well as cleverness now. The Goblin King knew that the battle was already lost. The orphan would match them magic for magic, but they would never rival him in cleverness or cruelty. Such was the power of Man.

For the first time, but not the last time, The Goblin King regretted taking action against the so-called Mad Dragon.

>> No.27924591

Only relevant God in my setting is a Fey warrior who ascended to divine status. As a 'mortal' if Fey can be called mortal, she was very capable with a sword. She held an extreme hatred for iron as all Fey do, and it was that that caused her to be defeated by a band of demons. Deciding to use her as a test subject, they grafted a black armor to her body that replaced most of her limbs and organs, drove her insane, and unleashed her on the world. She was eventually defeated, and returned to her senses decades later. When some lawful stupid Angels showed up, she put what knowledge she picked up in the demonic world to use, and sacrificed a powerful angel in a ritual that ripped out its divine power and she took it unto herself, becoming a lesser deity. Despite her low rank, all Gods are under mandate from the highest god to not intrude on the realm of another without permission. She prohibits any God from interfering in her homeland. They can have clerics, but any 'holy wars' on her turf will result in a mass slaughter.

She has very few worshippers as she doesn't grant spells, miracles, nor does she even care if someone prays to her. Her traumas and bloodlust make her quite a bitter and antisocial person who tends to overreact, her arrogance being her biggest weakness (along with her fear of machines).

>> No.27924594


I always have the gods as distant figures, sometimes little more than abstract concepts. I hate the standard DnD bullshit, especially FR's theology.

>> No.27924705


The orphan went to the see and spoke to the waves. They parted for him. He spoke to the stones, and they rose up into an island. He named the fires in the night sky and created a new star, leading the surviving members of his race to the land he was creating.

He took a new name, then. When the people came to him, they would know him as Atlan.

He explored his new powers, his mastery over the elements. he could accomplish great works, but he was only mortal. There were many powers, realms and rituals beyond the reach of even the strongest mortal. Forms of magic in the domain of spirits, not Goblinkind.

So Atlan worked, and prepared. He took ten human wives, and with them fathered a child each. Each night he worked magic over them in their sleep, and he fed them the blood of magical creatures each day. Preparing for the birth to come.

On the night he slew his first human wife, his first son was born. The most difficult birth by far, the one on which all the others hung. He called on all of his powers, all of the contracts afford to the Goblin king.

His son had no body when he was done. No form. A creature of pure magic, a spirit with no true name. Potential yet to be described.

Atlan named his child "Creation", and so it became true. A powerful spirit made to serve man, to answer his prayers and invocations and accomplish great works beyond the reach of any mortal wizard on request. With the help of Creation, Atlan created 4 more Sons and 5 Daughters, each with their own name of power. Their own focus, skills, and domain.

This is the story of how man created the Gods.

>> No.27926570

i maed purdy grafix

These are the symbols of the current pantheon. Some of them are "veteran" gods from a different world's pantheon, and some of them are first-timers for this world.

Some notes about related things:
-The Warp is the basic physical reality as people know it. The Weft is the sort of "spirit world" that runs perpendicular to reality. Magic and other physical improbabilities come from the Weft.

-Plenty of people still worship the minor gods and spirits, especially in more remote locations, but many kingdoms frown upon that.

-The gods used to be associated directly with celestial bodies, but that ceased when the star Tianlong disappeared from the sky. Tianlong the dragon, however, probably still exists somewhere. He is basically a legendary pokemon.

-Also, there are four divine "titans" who all sleep in remote corners of the world. The people of the world have no idea who they are or what they do (most people don't even know they exist), but some ancient, remote, and esoteric texts suggest that they are closely linked to the Creators.

I'm still fleshing out the details of this world's lore, too, so input and feedback are greatly appreciated.

>> No.27928466

wait so is that just ripd off another game

>> No.27928553

>Through battle, people find themselves, or find themselves wanting
Fucking Kreia

>> No.27928985

im interested

>> No.27929030

In my latest, somewhat posapocalyptic setting, the gods were:
The Delivering Sun, ordering to purge the world of chaos and corruption, served by the only organised clergy. They're heavily militarised and run some towns. Can be probably described as LG, but there is a bit too little mercy in them for that.
The Weeping Mother, partially a personification of the earth. Godess of the poor, sick and so on. Patron of those despairing. Promotes mercifulness.
Crom (name not related in any way, coincidence), the god of fun, parties, heedless adventures and doing stupid shit for the attention of ladies. Due to his nature, he's very popular god, and most taverns have a small shrine dedicated to him.
The Wolf Queen, malicious godess of the night, patroning all nocturnal creatures such as werewolves or vampires, and despicable professions such as assassins. Banned wherever The Sun clergy has influence, and even in the places where it doesn't, worshippers of the Wolf Queen are unwanted.
The last is not as much of a god, but a whole pantheon: The Fiendish Council. It's hard to say something specific about them, cause there is plenty of demons praised in the council, and each is unique. At the very least, all those demons demand sacrifices and are infinitely hateful and malicious. Demoniacs (worshippers) are hated pretty much anywhere.
The tweest is that all those gods (maybe except for some of the demons) don't exist; their clerics unknowingly leech the power from remains of the old gods, who had all died in a catastrophe involving PCs of my old campaign

>> No.27929198

Gods themselves seem fine, but I do like the symbols. They're cool. Maybe I'm a bit not into Telluia's one. It's leaf I suppose but it looks too much like Aeth's symbol (which is fitting him). I'd rather see some tree or an ear of grain.

>> No.27929323

Thanks for the tip. I hadn't thought of a grain or the like before. Telluia's was the hardest for me to design, actually. I had quite a few sketches before that design, but I thought they were all too complex, so I settled for something simplistic. That said, I'm still not as satisfied with it as the other gods' symbols. I'll definitely toy with some ideas more along the lines of a harvest, or maybe an abstract tree.

>> No.27929757


What about these? I'm happy with how 1 turned out, but I like the abstractness of 3.

>> No.27929788

Oh woops. Here are the proper colors.
And that is what happens when you accidentally work in CMYK.

>> No.27930496

No, the point is that the gods will become the nine archfiends. See >>27911095

>> No.27932950


These are pretty good.

>> No.27933395

One of the gods I developed was Soljud, the god of science and knowledge, especially astronomy. Soljud is an enigmatic, secretive god that serves as the great scribe and librarian of the gods. He observes and records the history and workings of the universe, then stores this massive knowledge in his great library at the center of the Constellation of Eyes. The public areas of this beautiful library/museum, called the Iris, can only be visited by a select few, and reports paint a scene of indescribable beauty. The deeper areas are off-limits, but are said to hold the greatest secrets of the universe. Soljud is obsessed with order and neatness, and most of his servants are constructs or robots of some sort.

>> No.27933406

(cont. from above)
The deepest recesses of the Iris hold massive amounts of secret and forbidden information to which even Vecna is not privy (although he does his best to find them out). Asmodeus is also interested in its lore, and is obsessed with one piece of knowledge. It is said that Soljud possesses the last record of “He Who Was”, the god that Asmodeus murdered to gain control of his realm (which became the Nine Hells). Asmodeus has worked for millennia to wipe the god's identity and deeds from the pages of history, and should his suspicions be confirmed, the devils might make an attack on the Constellation of Eyes and the Iris.

Despite his passive and indifferent demeanor, Soljud is extremely defensive of the Iris and the lore contained within, almost to the point of paranoia. The complex is made of highly reflective crystal, and the lack of heat absorption renders the place almost as cold as Siberian tundra (it would be even colder without central heating). Various cold-resistant creatures and constructs patrol the halls, and even seemingly empty areas are manned by transparent nerras. A pair of giant crystalline colossi protect the doors of the god's inner sanctum and deep vault, and should they fail, the last line of defense is Soljud himself. Soljud resembles a human, but his icy white eyes, pale reflective skin, and faint bluish-white nimbus reveal his divine nature. His immense knowledge has given him unsurpassed skill in wizardry. Should his spells fail, he closes in with exotic melee attacks; the knuckles of his gloves have nearly-invisible retractable glass blades, and each sleeve of his lab coat conceals a diamond sword.

>> No.27933915

Standard D&D deities, though their motivations and storyline differ from regular d&d
The one true god in my characters eyes is Gruumsh

>> No.27934951

Brace for major text dump:
In the setting I’m working on the gods are not nearly as important as the religious philosophy. The relationship between gods and religion is partially inspired by TES. There are gods, but these are presented through several interpretations, names and variations of worship. Now like TES I enjoy to present my world through the actual inhabitants rather than through omniscient texts. So while most religions have quite a large amount of gods (think Shinto levels), there is very little mythology that can be taken as truth. And any great action from the god’s side has been taken either at the first age or will be taken at a prophetic end times (again this information based on mythology).

There are of course quite a number of gods that one can clearly say exist and identify in the different faiths. For example there is the God of Tyranny, who is often deciphered in similar manners. His dogma is one of self-control, efficiency and utter submission to order. He is often related to dogs and elephants, loyal animals.

For example, Odin and Zeus would likely be the same god in this setting, but they are still parts of opposing religions.
Religion themselves are also quite decentralized. Similar to the norse-germanic faith, they might have the same gods and overall mythology but the details can change quite drastically from place to place. Indeed with the exception of Urianism and Dahveci, the name of a religion is just an overarching term for a group of faiths that share many parts, think Hinduism.

>> No.27934963

The largest organized religion is Urianism, which is based in the teachings of the prophet Ur. This religion had a schism shortly after its creation similar to Buddhism, forming a smaller (and more divided), monastic part and a much more widespread unified church. The Urian Church can be described and panentheistic-dualism, believing that the interactions of several kinds of opposites (or other defined directions, like the cardinal points) are the basis for the Maya, while the remains of the original god is the unified Brahman. In practical application it’s very similar to Sunni Islam or Confucianism, making little distinction between the secular leaders and the faith.

A few interesting quirks about Urianism is that their first god (after the original Deus) exists in both a female and male form, existing in both these celestial bodies simultaneously. And the struggle of evil vs good is not as important to them as the struggle between a destructive Nothingness and the Samsara. Thus commonly “demonic” gods like the Father of Monsters receive some devotion in the religion.

Urianism has become so widespread after it was declared state religion by the Axtol (or Neo-Lamizcari to some) Empire. The Axtol Empire has quite rapidly grown to become the largest nation of this age, and Urianism has proven to be a very useful tool in uniting the different cultures that has been conquered.

>> No.27934999


Dahveki, unlike Urianism, is not a religion that stems from the philosophy of a single person. Dahveci is the result of a large collection of Priests of the Dahvek people to unify their local beliefs after they had liberated themselves from the elves. It can thus be likened to Zoroastrianism.

Dahveki has an interesting creation myth for their religion; according to them the gods broke a promise to the Deus when they created the world. The Deus had gone for a nap while making everything, but the gods got bored a decided to try to make the material world themselves. So they chopped of his leg and went to work.

However, the gods are not the original Deus, and the world is flawed, and filled with humans and beasts doing sinful things. The Deus wakes up and of course goes “son I’m disappoint”, putting the only god who didn’t participate in the fuckup Illeryian charge of the gods. So they can start making enough humans better themselves and reach nirvana so that the world can die and be reborn as paradise. (This is however way less disturbing than the Althesi creation myth, which say the world is the fetus that resulted when the Father of Monsters raped the child earth-goddess).

However, the gods just laze around and Illeryian decides to fix this mess personally telling the (fictional) gem cutter Zateke to go and become a prophet for the faith. Who according to canon converted all the ancient and important Dahveki Kings and heroes, before passing away at (if historically accurate) an age of ca 900 years.

Dahveki, like Urianism, is heavily tied to a specific nation. But while Urianism has a sizable, supported following outside Axtol, such as in Aztrabahn or Lung, Dahv has become a theocracy ruled by the Paladins. Thus cults of Davheki outside its home nation is seen as threats by the local rulers, even the liberal nation of Bascillia has pursued a no-tolerance policy for Davheki worship.

>> No.27938179


That actually reminds me of "GURPS Temple of the Lost Gods". And "Berserk", because the Nine Lords remind me of the God Hand.

>> No.27940750


Is this referring to ASOIAF? Or am I missing something?

>> No.27945422

The societies in my sci-fantasy campaign are mostly agricultural or feudal. The religion, like the culture, is incorporated with the natural world - almost like animism. Every stream, valley, tree, and rock has its own god. All the gods are incarnations of the supreme 3 gods: The Creator, The Preserver, and The Destroyer.

>Incarnations of the Creator:
Nadi, Goddess of the River (water)
Hava, Protector of the Skies (air)
Parvata, Old Man of the Mountain (earth)
Agni, Lord of Flames (fire)

>Incarnations of the Preserver
Vana, King of the Forest

>Incarnations of the Destroyer
Mirtu, Lord of the Dead

I'll add more gods/goddesses later as the need arises. For instance a war-god would be an incarnation of The Destroyer, or maybe if it was a war-goddess it could be the consort of Mirtu or something. For now though, this list is more than enough for my players interests.

>> No.27945453

I'm not actually familiar with either of those. In a nutshell?

>> No.27945630

Also all of the gods are good, even The Destroyer.

According to legend, at the creation of the universe the gods waged war on hordes of demon armies. Using weapons of great power, the gods defeated the demons, and banished them to the underworld where they were to remain for eternity. Recently however, there have been rumors of a dark beast afoot in the forest; they say it poisons the land and trees, and its gaze will turn a gentle man into a violent killer.

There are 3 Demons wandering the setting:

Hatred, Greed, and Fear.

My PCs have already slain Hatred. As it died it cursed the forest and valley to be filled with hatred, and infected the party barbarian with a supernatural disease that slowly eats away at his heart. The forest is now rotting away as the PCs search for a cure.

>> No.27948311



"GURPS Temple of the Lost Gods" is an adventure setting for GURPS, as the name implies. It's about a temple founded by a wizard who found the dying messenger of old gods. The old gods had been banished by some reason and a new pantheon had been replaced them. The Cult of the Lost Gods sought to find them and bring them back.


The God Hand are a group of former humans that have been changed into a team of horrible satanic demigods. Apparently local church worships them as well.

I don't mean to say that your own setting is not awesome (it's probably the best thing is this thread), it just slightly reminds me of these two things.

(Hope you guys understand any of this, I normally just read english instead of writing it.)

>> No.27948335


They're dead in my setting apparently. I'm in another person's game.

I'm going to tame a spider, start a spider cult at around level 5~ and become famous.

>> No.27951357


>> No.27951463

I wish I was in your gaming group... Hell I wish I was in any gaming group at the moment. It has been that long... Guess its time to hit those game finder threads.

>> No.27951495

My setting is an alt-reality based on earth around 150,000 years in the future, in which Tesla was right. Perpetual motion machines are possible, and it is possible to create matter and energy out of thin air, allowing humanity to more or less create or destroy to their heart's content.

By about 2200~ humanity is reduced to a state where these machines, called genesis engines (and are now an array of satellites around the earth which can remotely interact with minds and matter), are only usable by a few individuals and their families. These genetic locks allow them unparalleled power over others, and they eventually declare themselves gods. For the next 150,000 or so years they live contently on the earth as living gods in an era of stability and repression. Almost all historical knowledge is lost, and the average person and much of the ruling godhood believe that their current situation is the way the world always was. Then, someone illegally invents a telescope, and discovers manmade objects in geosynchronous orbit with the earth, which previous dogma had stated were the spirits of the past gods. This leads to a civil war, which in turn leads to the destruction of much of the satellite array, and the creation of a collective consciousness that controls much of the remaining engines.

>> No.27951511

What did you use to create that pdf?

>> No.27951558

The world is effectively reduced to four camps. The first are individuals living outside the effects of the array, which the setting effectively ignores. The second are those who survive outside of the collective consciousness's influence, and they are more or less a continuation of society from before the war. The followers of this religion call themselves Eramites, after the general who fought against the central imperial power at the end of the civil war. They believe that the world is cyclical in nature, with an endless conflict between good and evil being waged. The civil war was the end of the last cycle, in which their predecessors, the agents of good, ascended from the world, leaving behind their evil peers and those unworthy of achieving true godhood. Eramites must strive to overcome evil, and at the time or reckoning (or death) those who are worthy will join their ancestors in true godhood. Only those with access to the genesis engines are regarded as being true Eramites, while their less fortunate peers are simply followers on. Like their ancestors, they live in a highly stratified society with a caste system where Eramites are seen as being virtual gods, and their wills/demands are absolute. Corruption is rampant.

The third and fourth groups are heavily connected, but have a few critical differences. They're individuals who live under the collective consciousness, called the Gestalt. The Gestalt is effectively a pantheon inhabiting one biomass which snakes its way under the continent, each mind in competition with the other for available resources. About two dozen individuals, called Aspects, have assumed large partitions of the Gestalt's biomass. Because of the way the genesis engine array works, their powers are largely limited to the area immediately surrounding where they're physically based, effectively creating domains for each of these Aspects.

>> No.27951682

Because the Gestalt can so easily instruct the GE's a lot of the imaginations of the Aspects are manifested in the areas they inhabit. Their domains range from being lifeless deserts, large forests of super fungai, seas of grass, lands filled with pools of mercury, areas coated in amorphous wax, growths of different metals shaped like buildings, etc. Aspects are also unique in that, when an individual's brain is beginning to be absorbed by the Gestalt, they are able to tap into the Gestalt or local Aspect's power, which the inhabitants of the area refer to as magic. The more someone uses magic, the more their mind is fused with the Gestalts. Eventually, a mage is either possessed by an Aspect or their mind is lost within the Gestalt.

For the average person living in this area they believe that the civil war, over a thousand years ago, was the result of two gods fighting, the earth and the moon, a benevolent deity called the Malak and a devil equivalent called Eram. The Malak slew Eram, but not before being horribly maimed in the head the process, shattering his mind and creating the Godhead. The various Aspects are believed to be aspects of the Godhead's consciousness manifested. Many of the Aspect religions are based around the belief that their own Aspect is the true, or main form of Malak, and many of the Aspects compete with one another for followers and territory.

The fourth group is simply one of the Aspects, which is incredibly powerful, that has claimed that it is the true god of humanity, and that its peers are simply demonic forces. Unlike the other Aspects, this one has set itself up as the head of an empire, and simply refers to itself as the Progenitor, First, or Emperor.

A lot of the individuals living in areas dominated by the Gestalt believe that the Eramites are monsterous abominations somehow destroying reality, and many of the Eramites believe that individuals living under the Gestalt are the pawns of demons.

>> No.27952195

10/10 best plot i've ever read

>> No.27956848

I'm liking this. Bump for more.

>> No.27957028

Well, I like having a setting with different religions and people killing eachother because of that but in the end none of them are right.

>> No.27958658

Depends on the nation.
But notable and far-reaching religions include:
>The Cult of The Sun, otherwise known as The Helios Cult, is popular in the South and South West areas of the world.
>The Cult of The Moon, a 'mirror' of The Helios Cult, is popular in the north and south.
>Jodigo, The God-Emperor, is technically not a god in the spiritual sense but in more of the pharaoh sense. Controlling a vast empire on the Ida continent.
>Merriella, Goddess of Madness and Recreation, is usually blamed by the eastern parts of the world for all the annoying things in life, such as lost keys and schizophrenia.

And then there are a assortment of daemons, superstitions and pantheons across the eight continents(technically five continents, two really big islands and a collection of islands so close together some debate if they're actual islands or not.

>> No.27959187

Not really literal gods, but rather guys who're venerated as such. The carnal cults recognize no divinity beyond that of the flesh itself. The people at the top are thought of as the pinnacle of creation, as they have willfully warped and twisted their bodies further than any other. They have long since lost their humanity, and now they are attended by servants who continue what their masters began by moulding, grafting, cutting, breaking and deforming.

>> No.27959767

That's great. I wish I could write or be as creative as other people here.

>> No.27959999

The most important thing is that you like what you come up with, and that's often pretty easy as long as you put in a bit of work and don't censure yourself too much.

>> No.27960208

This guy's Sauron is just HNNNNGGG!

>> No.27962199

There are a few.

Kalihera, godess of the sea, She's a righteous bitch basically, I figured the sea is a lot like a woman. One minute she's calm and beautiful, the next she's a raging face of god's good ocean gone wrong.

Rahn, is the god of the sun, and also the god of duty, he is one of the main deities to the Arabian expy the PCs are interacting with at the moment.

The Emperor, basically the leader of a China expy, that with the help of another mysterious benefactor managed to turn his perceived godhood into actual godhood.

Then there is Ashtar, dog headed god of honour, brotherhood and lost causes.
Check out pic related for details on him...

>> No.27963020

Welp, my players accidentally convinced me to make this one:

The God of War, Overwhelming Victory and Opposition

Alignment: Chaotic Neutral

Portfolio: War, crabs, battle,

Domains: Chaos, Destruction, Strength, War

Holy symbol: A stylized crab claw (think zodiac symbol for Cancer)

Appearing as a Giant Crab, Vantas is a god that loves a good fight. Leading his followers into a neverending battle on his home plane, it is said that this deity has never had his fill of battle until each and every one of his opponents lie dead. In fact, it is sometimes said that the Crab has betrayed allies for an extra taste of fighting on the field; but his Good followers often say this is propaganda of his opposite, The Goddess of Peace, Maryam. Vantas likes a complete and utter victory of a battle moreso than the means to achieve it.

Vantas holds special esteem for victories that end in complete dominion or destruction of the opponent, especially if that battle doesn't require a single finger to be lifted. If there is a way to get to what you want, and a creative means to do so, then by all means, the Crab wants to see it.

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