>>27793948
Magic = Math = Computers, sometimes.
There's a government agency dealing with the supernatural, old gods, the advanced species inhabiting our planet, occasional gorgonism, cultists, and a truckload of paperwork.
It balances all the occult dread with the very real threat of audits and budget cuts. That puts some irony in the dreary and provides comic relief, as well as character survivability. Therapy repairs SAN. And HR's psych guys from Health & Safety are not the kind of people you joke around with.
The books are brilliant, but with the game you can pretty much do your own thing. Agents on missions investigating the supernatural with the directive to contain it is the basic framework. But you can also do internal agency adventures, extraplanar excursions, international spy games, super villains, weird science, satanists, zombies (Formerly Human Resources), time travel, you name it.
There is an underlying myth arc with the imminent apocalypse, but you can mostly just ignore that, force a smile on your lips, and have a cup of Twinings.