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27765774 No.27765774 [DELETED]  [Reply] [Original] [4plebs] [archived.moe]

What's the best warhammer 40k video game on steam?

>> No.27765805

They're all good.

Dawn of War if you want 40K Starcraft.
Dawn of War 2 if you want slower-paced Warcraft style play without any of the RTS macroing and just controlling the units like a MOBA.
Space Marines if you want to play a Gears of War style 40k game.

Space Hulk is shit.

>> No.27765945

>>27765805
Aw, Space Hulk is shit? I was thinking about getting it next time it went on sale, but I hadn't heard much of anything about it.

>> No.27766004

>>27765945

The board game is fun. The video game is buggy, clunky, and slow as shit. Because it's a faithful adaptation of the board game.

Imagine playing Monopoly with cool graphics and sound effects, but you have to wait for your goddamn horse to gallop 6 squares down and each square takes like 4 seconds of stomping about to move.

>> No.27766027

>>27766004
...Are you kidding? I'd play the fuck out of that while drinking and watching TV.

>> No.27766066

>>27765805
Blood Bowl if you want balls-out ridiculous (american) football.

>> No.27766118

>>27766027

Different strokes for different FAGS! YOU'RE A FAG!

>> No.27766120

>>27766027
Meh. I don't usually say this, but SH is definitely a try-before-you-buy sorta game. Go pirate it, see if you like it, and buy it afterwards if you do.

>> No.27772153

>>27766066
it's horrible. zero introduction or tutorials or whatevers. since i don't play the TT I couldn't figure out how to play the damn game.
unless you know the tabletop rules and are willing to figure the computer game out by yourself don't touch it with a stick.

>> No.27772180

>>27772153
casual

I love bloodbowl

>> No.27772186

>>27766118

Ok i laughed out loud at athat, thank you.

>> No.27772223

>>27772153
Pfff, you must just suck. I figured that shit out in an hour, and was rocking a 60% win rate online within a week.

>> No.27772253

>>27772180
>casual
>>27772153
>i don't play the TT

herr derr sherlock.

just saying
>>27772153
>unless you know the tabletop rules
you're gonna have a bad time

asshat.

>> No.27772359

>>27772223
This post comes up in every single discussion of every single online game.

>> No.27772779

>>27765774
Dawn of war for large scale mindless spamming and Eldar OPness

Dawn of War 2 (MP) for the best tactic/strategy game since CoH.
the learning curve is steep but man is it worth learning.
no base building is the best improvement to the genre since the genre was invented

Space Marine is just crazy fun, to bad the MP is already dead because it was totally nuts to play in the beginning crap tons of fun

>> No.27772803
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27772803

I love the Dawn of War 2 series for the single player campaign.

Controlling a small group of marines, setting up firing lanes and planning ambushes is fun as fuck.

>> No.27772962

Dawn of War and Dawn of War 2 for different takes on RTS gameplay. Talisman if you like good ports of bad games, Space Hulk if you like bad ports of good games, Blood Bowl if you like decent ports of good games. EYE Divine Cybermancy if you want to feel like a Space Marine. Space Marine if you want to play a competent but uninspired brawler.

>> No.27772979

>>27772962
>EYE Divine Cybermancy if you want to feel like a confused French Space Marine

>> No.27773106

>>27772979
This is correct

>> No.27773138

>>27772979

That studio is making Space Hulk: Deathwing the FPS.

>> No.27773174

I play XCOM: enemy unknown
while pretending that I'm actually an imperial reaction force responding to the alien invasion of my hiveworld. Labs become libraries, foundry becomes temple to Ohmnisier, all female teams become SoB's, dirty Psychics become dirty dirty Pskyers. Oh the draw of heresy is strong, before I realised it I had become the heretic to fight the heretic

It was glorious

I can't wait for the expansion [spoilers]dreadnaughts anybody?[spoilers]

>> No.27773207

>>27772979
E.Y.E. is fucking amazing. It's confusing, but that's really the whole point of the plot. I'm not even sure if I was me, a dead god, or the dude I just killed during the ending. It's trippy. Also cyborg ninja hacking stealth shooting and all that jazz. Get invisibility and a medkit ASAP.

>> No.27773230

>>27773207

It's not confusing at all when you find the secret ending.

You were the commander all along.

>> No.27773236

>>27773230
OH FUCK THAT JUST MADE IT EVEN WORSE
What about that trio of demon-ladies? What the fuck was up with that?

>> No.27773260

>>27773207
Also making people explode with your mind is fun. As is hacking enemy snipers and telling them their friends are targets.

>> No.27773265

>>27772153
Took me about two games to get it figured.

You must be stupid

>> No.27773311

>>27773265
I once checked it out because it looked like fun.
Gave up trying to do anything in the middle of my second game, unisnstalled and forgot about it.
A year or two later watched a bit of TotalBiscuit playing Blood Bowl on youtube, something clicked.
Installed it again and suddenly my dwarves were demolishing the opposition.
Translation was shit

>> No.27773325

>>27773236

Those three tell you a story about a wolf, who you encounter in one of the endings.

All synicles (the white nuns) are monsters taking the form of the commander's wife, whom he betrayed and killed. The true ending has you speak to your wife who looks like a synicle.

This is why at the end of the game the commander is gone, and the guard outside his office is confused when you talk to him, saying the office has been empty for a long time. Because YOU are the commander, and that is not your office.

>> No.27773330

>>27772779

Yeah they fucking killed it with shoddy servers at the start and a assfuckload of DLC that you need to play

>> No.27773339

>>27773325
If I'm the commander... Then who did I kill?

>> No.27773351

>>27772779
I loved base building in CoH. Nuthin like making a sandbag fort with strategically place mortars and machineguns, with a mined bridge and barbed wire flanked by trenches full of flamers and PTRS to stop it from being broken

>> No.27773370

>>27773339

Here's a summary of the game's plot:

Rimanah sent his wife to investigate a forbidden location, for whatever reason. She came back and was caught. He ordered her tortured to death to try to hide his own role in her crime.

Consumed by guilt he slipped into insanity and was trapped in an ever-reoccurring dream (the game's campaign).

In this dream he relived his past experiences with the E.Y.E., searching for an alien artifact and waging war on the Federation, while also fighting with his own guilty conscience. Every iteration of the dream culminated in Rimanah killing himself.

Occasionally, he experienced a certain moment of clarity, becoming aware of the truth and speaking to a figment of his imagination that appeared to him as his dead wife, Circe (the final ending). But this was only temporary and he soon fell back into the dream cycle, doomed to repeat it forever.

Note that even the final ending is either a dead end or just a loop into another new game at the start of the cave.

>> No.27773372
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27773372

>>27773339

>> No.27773390

>>27773339

You know the other option is kill the Mentor side with Commander.

>> No.27773403

>>27773372

But who was daemons?

No phone, you are John.

>> No.27773404

>>27765945

Pirate it. The game is 6 hours long and boring to tears.

>> No.27773407

>>27773207
It's a distorted version of real events that you replay over and over with different variations because you are trapped between life and death (possibly due to undergoing the process of necrocybermancy).

>> No.27773443

Fuck that, track down a copy of Final Liberation, are you man enough for some REAL WARHAMMER TABLETOP PC ACTION? YOU BETTER BE

>> No.27773577

>>27773407
OH SHIT
IT'S ALL STARTING TO MAKE SENSE
JESUS CHRIST IT'S LIKE MY CONFUSION HAD AN ORGASM

>> No.27774629

>>27773174
Likewise. Also, is it just me, or did the XCOM team borrow heavily from 40k?

>> No.27774751

>>27773174
They're more space marines than dreads.

>> No.27774788

>>27774629
That's just you, and the usual /tg/ ignorance of anything but D&D, Warhammer, and the biggest of the big name fantasy & SF authors.

>> No.27774962

>>27774788
Well, borrow heavily was probably wrong, but a race of technologically advanced beings psychically mind-controlled by a race called Ethereals? I assumed it was a reference to the Tau.

>> No.27774998

>>27774962
>He thinks Tau came before X-Com

How cute it thinks 40k is completely original.

>> No.27775039

>>27774998
4chan elitism
>never change

>> No.27775104

>>27774962
>1994
>2001

>> No.27775137

>>27775104
Ah, I see, it was the other way round. Sorry, brain fart there, forgot Tau weren't always part of 40k.

>> No.27775207

>>27772153
There is a brief tutorial and you can read the whole ruleset

>> No.27775229

>>27765805
And both DoW games are the source of at least half of /tg/'s best-known memes.

>> No.27775267

>>27772153
There is a rulebook included with the game. Jeez.

>> No.27775417

>>27775267
Modern games tend to be able to teach a lot through play, hints and a tutorial. You shouldn't have to read the manual to play at a basic level.

You know, much like with the real boardgame you don't have to read the manual to play at a basic level, if you're playing against someone who knows how to play and is willing to teach you as you play instead of ignoring you until you read and understand the whole rulebook!

RTEFM Before Playing is bad game design for most games, and Space Hulk isn't a complex enough game to require it. That the /v/ port does is just because the devs are shit.

>> No.27775490

>>27775229
Did you say Metal Boxes?

>> No.27775556

>>27773138
I like the idea of a Space Marine FPS. but as much as I may draw the ire of you fellow fa/tg/uys I feel the space hulk scenario to be a tiny bit gimicky and specific. Hell I know it's gonna be one awesome atmospheric adventure, but the thought as playing as any type of marine against different enemies is far more intriguing than one typical enemy of nids in a dark corridor

>> No.27775609

>>27775556
Hulks have 'nids, 'stealers (totally not 'nids!!!! in old enough fluff), orks, mutants, crazies, cultists, robots, anything you want really.

It'll probably be mostly 'nids, but I trust the studio to deliver something decent enough and slightly insane. It's not gonna be AAA+++ Call of Duty anyway.

>> No.27775646

I'm kinda surprised that nobody ever thought of Dark Heresy-ish cRPG in which you play as an acolyte/inquisitor unveiling a vast conspiracy against the Imperium.

Albeit probably a bit niche, it could have potential

>> No.27775675

>>27775646
These kind of RPG need a good story, not a good idea as a CRPG since you can only put the same one in there and have no GM to keep coming up new ones.

>> No.27775720

>>27775675
>>27775646
Inquisitor: Torment? It could be cool if it was more a (well-written) story with occasional gameplay than a combat game.

>> No.27775773

>>27775720
This, the major emphasis should be on story. Make a campaign-long story, with different sub-plots, decent character customization, and gameplay options tailored for each career, as it is obvious that the gameplay of an Ecclesiarch would and should be different of a Guardsman's.

>> No.27775817

If you get DoW2 make sure to buy the Chaos rising and retribution DLC, the standalone campaign can get a bit boring but the DLC'S are great

>> No.27778792

>>27775817

Retribution is standalone though so you don't need any of the other two to play it.

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