>>27464799
It is intended to be run with group play and emails. Almost like a TBS meets PnP RPG.
At the beginning of the week the Commander will be awarded money, scientists, engineers, other resources based on his effort in throughout the previous week. The commander will be in charge of all logistical decisions, as well as dealing with UFOs, base advancement, infiltrators, other interesting happenings as I think of them.
The scientist will be working on research, which will include a vast majority of choices. Ability to think outside the box is a must, as there is no limit to "what can be thought of". Careful though, theory and practice are far and apart, and the boys in engineering might not be able to make your plans a reality.
Engineers will be working on repairs, manufacturing, and advancement of all the current equipment. Here the boys can tinker, toy and create to their heart's content. As well as test runs for new equipment, your boys will be charged with making sure the boys in the field have what they need when they need it.
The agents, well this is self explanatory. You will receive missions which can be undertaken solo or in a group. Teamwork is greatly recommended as most times you'll be outaliened and outgunned. As well as missions, you can train, recruit squadies (high-level soldiers), request equipment, as well as scouting areas of activity and personal errands.
The game will be be heavily based on the cooperation of the XCOM personnel, both on a department level as well as personal.
Good Luck.