>>26672811
canoness with command squad bitches, 2A, power weapons, bolters, 2+ armour and specialists, basically make them cheaper S/T3 marine honour guard
celestians with power weapons/suppression shields, basically replacing crusaders but with more attacks
dwarf slayer bitches (lolpentia) having rage, 2 attacks, feel no pain, furious charge, basically death company with no armour and eviscerators
battle sisters cheap and shitty with 2 special or heavy weapons per 10, max of 20 strong, WS4/BS4 baseline, 11pts but free sister superior who can take power weapons, combi-flamer/melta
seraphim same as now, they're actually a good unit
retributors/dominions made the same unit and staying fast attack, heavy flamers or meltas only though coz fuck you, heavy support slot is full of other shit
flyer is good enough, keep it fast and it's okay
penitent engines squadroned, remaining shitty spammable things like killa kans
exorcist is fine too, maybe make an anti-flyer version or give it optional skyfire
tack in zealots as a cheap meatshield spam unit for troops (10-30, redemptor priest, few flamers in there, eviscerator on leader)
make chick-priests available, basically being like chaplains so you don't need current shitty preachers unless you want to model them that way
entire army massively cheaper, faith points made unlimited but each unit can only use one act of faith per turn and if you fail the test tough shit
make it a leadership test and add +1 if anyone in that squad has died earlier, let certain units get re-rolls or automatically pass it under x condition or some shit i dunno
army gets adamantium will all around and preferred enemy (psyker)
acts of faith should last that phase only and be things like:
all weapons get rending
preferred enemy (everything)
rallies instantly, fearless
save becomes invulnerable