You think Golden Sky Stories is a game with the risk of characters being asymmetrically rewarded, and one player being neglected by the others? GSS has nothing on Legends of the Wulin.
Character advancement is handled through two separate currencies: Destiny and Entanglement. Destiny is used to advance your character's personal prowess, skills, and kung fu. Entanglement augments your character's place in the world, including political power in organizations, recognition, resources, followers, and involvement of your favorite NPCs. There are ways to spend your Entanglement on improving your personal prowess and kung fu *anyway* (and those are often excellent purchases), because Legends of the Wulin is like that.
Another thing your character can acquire is Joss, a temporary resource that is essentially fate points from FATE, down to being used for bonuses and narratively editing scenes.
Now, your main (~98%) source of Entanglement is something called Deeds. Whenever you do something awesome, your GM picks one of the ten Virtues of the game, which you have points in anywhere from 1 to 5, and gives you Entanglement and Joss equal to your rating in the Virtue.
Each player can, once per session, hand out a Deed to another player. No, there is nothing stopping all of the players from handing out Deeds to a single other player. No, there is nothing stopping a player from being mean, granting a Deed, and picking a Virtue the character has at only 1.
So, as far as Entanglement (prominence in the world) and Joss (fate points) are concerned, there is nothing ensuring that characters will have an equal flow of such in the first place, unless the entire group agrees to careful moderate themselves and artificially ensure that everyone is kept on an equal level.
By the way, the Entanglement you receive from Deeds? You do not get to spend them. Whoever handed it to you does, be it the GM or the other players. *You do not even get to control your own character's advancement.*