>>25720026
>Which books are your "must haves"?
For nWoD, the Core, obviously, and I think the Armory books are very useful. After that, it's "What interests you?" For me, it was Changeling.
>Which supers work the best together if one were to start a game with players as various supers?
Eh, I don't like to mix groups, personally. I feel like it dilutes the themes. Mages are likely to overshadow everyone. I feel like Changelings can fit into most groups because they won't step on any toes, usually. They'll also likely not be as powerful, outside of making oaths.
>Can you be a Mage and a Hunter?
Yes and no. Being a Hunter is a job or a calling, not an alterations of someone's humanity. With some twisting of the plot, you could have a Vampire working for a Hunter conspiracy, sure. But then I think you're back to diluting themes.
>Starting a game as mortals would allow you to "discover, awaken or turn" into most of the core supernaturals right?
That's one way to run things. I prefer the 'in medias res' style, but there's a lot to be said for starting as mortals and falling prey or turning into a supernatural. Prometheans and Mummies are special cases, yeah.
One fun way I heard of running things was having the players be mortal, slowly becoming aware of these things stalking them, only to be killed by some Changelings. Turns out, the 'mortals' were all fetches killed by the PCs, who take over their characters from there on out.
>Whats the hardest part about running a nWoD game in your opinion?
Finding the time.