Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Due to resource constraints, /g/ and /tg/ will no longer be archived or available. Other archivers continue to archive these boards.Become a Patron!

/tg/ - Traditional Games


View post   

[ Toggle deleted replies ]
[ERROR] No.25254600 [Reply] [Original] [4plebs] [archived.moe]

http://www.youtube.com/watch?v=5x0h-ADG9KE&t=80m30s

Let's say I've got this really sweet idea for a campaign, but I want to be a Player in it and have someone else DM it without fucking it up or me over. How can I do this, short of paying them / using hypnosis?

How have you done it in the past, and if you were successful, how did it turn out?

>> No.25254655

>>25254600
>http://www.youtube.com/watch?v=5x0h-ADG9KE&t=80m30s

jesus christ, how horrifying

>> No.25254724

Just bite the bullet and DM/GM the game yourself. Once you hand the reigns over, there's no control over what happens to the campaigns metaplot.

You can have influence over a story, but only an amount the DM/GM allows for.

Also, that part of the video is pretty autistic. Either that, or that guy was trolling pretty hard.

>> No.25254762

>"twilight sparkle for the win"

What.

>> No.25254780

>>25254762
Kharnwriter?

>> No.25254907

First I'd need to have an irl group to game with.

>> No.25254956

>>25254724
This.
Suck it up, learn the system, and GM it yourself. You have more control over what happens, and you're still playing and having fun.

>>
Name (leave empty)
Comment (leave empty)
Name
E-mail
Subject
Comment
Password [?]Password used for file deletion.
Captcha
Action