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24727287 No.24727287 [Reply] [Original] [4plebs] [archived.moe]

DAKKA DAKKA DAKKA!

>Yes, its a Dakka thread

>> No.24727359
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24727359

>>24727287

Oi! Why ya speakin' like a humie, ya git?

>> No.24727395
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24727395

>>24727359

Blood Axe Klan. We're so smart we even looted the Imperial way of talking.

>> No.24727415
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24727415

>> No.24727443

>>24727395
Don't 'em humies krump ya fer bein' a herzetok, den?

>> No.24727503
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24727503

Ducka Ducka Ducka!

>> No.24727637
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24727637

>> No.24727652
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24727652

>> No.24727668

Why is Dakka more fun than Choppa?

>> No.24727674
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24727674

>> No.24727697
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24727697

>> No.24727775

Other day I was wondering about the Blood Axes how come they only imitate humans? Orks obviously have encountered other races aswell but there aren't offcial krunchy factions running around pretending to be eldar or tua or whatever. Seems odd (from an in-universe) perspective that only humans would be singled out for this treatment.

>> No.24727797
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24727797

>>24727668

because it makes sum proppa noize, ya git

>> No.24727821

>>24727775
There are a lot of humans out there and right in the open. They are zealots and fighty.

The Tau are small in a dark corner out there and the Eldar are sneaky and don't stick around in a fight.

>> No.24727844
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24727844

>>24727668

Sounds like da flash gitz need ya.

>> No.24727874

>>24727637
Look at me flash, boss!

>> No.24727884
File: 324 KB, 1181x1654, blood axe.jpg [View same] [iqdb] [saucenao] [google] [report]
24727884

>>24727775

Blood Axes ape the Imperials because they've never found someone that seems to enjoy a scrap as much as the Orks as an Imperial. The Eldar run away when the fighting gets tough for instance, but the Imperials stick to their guns.

>> No.24727902

>>24727775
Cause beakie boyz loves ta fight as much as da boyz do, ya git.

>> No.24727904
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24727904

>> No.24727933
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24727933

would be an all out dakka ork list be viable in 6th ed?

>> No.24727938

>>24727821
Yeah but eldar have got dakka-faces. They also have proper flyin' zippy trukks that let you get to the fight right real fast. They also use more cunnin' plans and tactics then that orcs could try and implement with hilarious consequences.

Tau have flying killakans and you could make the grots dress up as kroot.


I just feel the Blood Axe gimmik should be "we imitate other people" rather then "we pretend to be Imperials".

>> No.24727978

>>24727938
>orcs

Oi, you just went full git, ya git.

>> No.24728006
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24728006

>>24727938

wasn't it also because Blood axes did some actual trading with 'umies?
not necessarily with IG though

>> No.24728041

>>24727933

Zog me, Boss... Diz is bootyful!

>> No.24728046

>>24727938

Only the Imperium say "fuck long range, lets smack them with swords" wholesale. Eldar have too much long range weaponry and too many brainiacs blowing up the boys with brain lightning. Tau don't know how to have a good punch on and really prefer to sit well back and shoot. Necrons don't even have the good grace to fall over and say "Blarg I am died" after you kill them, they just teleport away and don't let you take a head for your boss pole.

>> No.24728057

>>24727933
It already is. It's one of two lists that work: shoota boy + loota + big gunz footslog and nob biker speed freaks.

>> No.24728078
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24728078

>> No.24728099

>>24727933
An all out Dakka list IS what's viable in 6th ed Orks. Moreso than a combat oriented one.

>> No.24728111

>>24727933

Is that the front of a BlastaBomma WIP?

Sauce?

>> No.24728135

>>24727797

Makes sense to me.

>> No.24728146

>>24728046
Never liked 'em blue ones. Lemme tell ya a story.
So 'dere I woz, krumpin on da field, gettin' ma WAAAGH on real good, ya get?
So I spot one spot oneofem blueboys an' I swing me choppa at the git, darin' 'im to fight me. And this zoggin' git just says dis: No, noble enemy, You have defeated me and I surrender.
So I punch 'im in de 'ead for a few times, and then he didnt do nothin' back, 'es just screaming me to stop.
Bloody blues, always runnin' away from a proper krump.

>> No.24728154

>>24727938
>I just feel the Blood Axe gimmik should be "we imitate other people" rather then "we pretend to be Imperials".

Well, their intended shtick is to learn and adapt by closely watching other cultures. It's part of the reason they often end up as mercenary groups, working for the highest bidders. So really, the Blood Axes should be mimicking any race that would be willing to pay them... Tau are definitely an option in that regard.

It's just that there's so goddamned many Imperial shit, that Imperial is the 'go-to' example.

>> No.24728161

>>24727844

I like this graph.

>> No.24728168

>https://www.youtube.com/watch?v=t3w5NFMddXw

>> No.24728169

>>24728111

http://www.bigshoota.com/category/apocalypse/page/2/

>> No.24728171

>>24728146
Bloody fish'eads

>> No.24728180

>>24728111
I think it's a kustom-job Bommer. Not the MiG-knockoff paper-plane. Looks like something that might end up being represented in Apoc games as a FightaBomma.

>> No.24728199

>>24728154

There are no shortage of humies to fight/emulate

>> No.24728228

>>24727668
Because Choppa was nerfed and it's not very fun when you take a bucket of casualties getting into charge range, take a bucket of casualties getting IN to combat, swing-last, and possibly take a bucket of casualties before you actually get to strike. Dakka on the other hand, let's you deal buckets of casualties back to the enemy, while you're taking buckets of casualties. And then, if you feel like, you can mop up the rest in combat.

>> No.24728275

>>24728199
There's no shortage of anything to fight/emulate. There just happens to be less of a shortage of 'umie codices.

>> No.24728295

>>24728228
Choppa wasn't nerfed, all of assault was heavily nerfed, fleet and thus waaagh was nerfed, ghazzy was nerfed. Half our units are garbage outright now.

>> No.24728313

>>24728046
But humans like to sit back and shoot just as much too. I mean the standard space marine weapon is a bolter not bolt pistole and chain sword. Eldar have got some cool close combat units (more then IG). Tau have better dakka then imperials (though it tends to go Ziiip rathern then bang). It can be argued it's good necrons don't die proper cause then you know they'll be back for another fight later. And if the criteria really is love of combat then we should probaly see orks wearing knock-off seven pointed chaos stars and claiming to be Gork Berserkers. Also a few orks dedicated to skining and wearing tyranids. Fluffwise Deldar a more fighty then a lot of imperial armies too.

>>24728006
I presume orks have traded with other people too though. I read something about the Blood Axes being the first orks to encounter humans. Why this would make them copy them I don't know.

>> No.24728327

>>24728275

Shouldn't the humans outnumber most xenos races canonically? The Orks and the Nids are obviously ahead, but what others can match their numbers? Chaos theoretically but to the Orks they're just a spikey human.

>> No.24728376

>>24728295
Half our units were outright garbage when the codex was revamped late 4th, too. Not much has really changed. But choppa WAS nerfed going into 5th. Mostly due to how grenades, No-Retreat, and codex ramp-up played out during last edition. 6th took away the worst of it (No-Retreat), but added snapfire. And by now, most ork players have learned (the hard way) that it's just more fun to throw piles of dice at your opponent, then it is to watch some new marine gimmick blenderize it's way through an entire mob in one turn, at initiative 6.

>> No.24728384

>>24728313
Yes, but imperials put up a good fight in comparison. Muhreens especially.

>> No.24728391

>>24727395
C'mere soze I kan krump ya!

>> No.24728405

>>24728169

So it WAS Sukigod's blasta Bomma.

>> No.24728426

>>24728154
Aye, end of the day it's a game made by humans to be played by humans. I just find it rather sad state of affairs.

>> No.24728443

>>24728313
Blood Axes copy anyone. They're very impressionable, and actively learn from other cultures. It's why they're not as trusted amongst the clans, because they'll modify their tactics based on the cultures/races they encounter. Examples being tactical-retreats, ambushes, stealth missions, etc. 40k is just a game about marines, more marines, even more marines, some IG, and a few other armies... So all the Blood Axes come across as only mimicking Imperial. In their background however, they'll mimic anything. So a Tau-themed Blood Axe army calling itself "Fer da Gretta WAAAGH!" is certainly viable.

>> No.24728482

>>24728327
>Shouldn't the humans outnumber most xenos races canonically?

Not necessarily. There are vast portions of the galaxy that humankind has no presence in. And the Hruud technically are more widespread than humans, as they're pretty much alien cockroaches, and live everywhere mankind is.

>> No.24728512

>>24728426
>I just find it rather sad state of affairs.
And that is basically the current state of 40k in a nutshell... A sad state of affairs.

>> No.24728521

>>24728376
Oh god the horror. I faced a BA player the other week, and he went and droppodded in a bloodtalon dread in the middle of two of my shoota boy mobs. I lost the entire 30 boy blob save for the nob and three boyz. I wiffed 9 fucking PK attacks.

>> No.24728563

>>24728443
>>24728154
Good grief this never even comes across in the fluff. Seriously the only thing I ever got when i have read any Blood Axe fluff is "haha they are orks that pretend they are huamns."

>>24728384
I could be wrong about this but tabletop wise isn't the only diffrence between an IG trooper and an eldar guardian that the guardian hits first and his commander actully cares if he lives or dies? I think fluff wise an eldar would be considered superiour to a human too.

>> No.24728569

>>24728521
It's that reason why I take Rokkits in half of my Shoota mobs. But yeah, blendertrons are basically the antithesis to a "fun beer and pretzels game". Whoever's idea it was to give it never-ending chaining, needs to be dragged out to the back alley and krumped.

>> No.24728570

>>24728313
>But humans like to sit back and shoot just as much too.
The Orks like the marines because the marines don't mind close up fighting and they're some of the only opponents they can find that are the same size and toughness as an ork. The marines shoot while the orks absorb the fire with their weak guys (anyone that dies to a bolt round), and when they get close it's clobbering time and the marines will at least attempt to give back as good as they get.

>seven pointed chaos stars and claiming to be Gork Berserkers
There are Chaos Orks but they're dangerously unorky because they act a little to weirdly. Khorne was the God they Orks were usually aligned with in the old codexes.

>Deldar a more fighty then a lot of imperial armies too.
Deldar know when they're beaten and will withdraw to a webway gate when things turn sour. The Imperium however just says "send another 12 regiments, this world will not be lost."

An ork doesn't just like the quality of a scrap, they also revel in the quantity of a scrap. If they can get both a large and quality fight going they're happier than pigs in shit. It's why they consider Armageddon one of the best places in the Imperium. They know any time they turn up there the Imperium will be there with the biggest force they can muster. It's basically ork valhalla.

>> No.24728584

>>24728563
Yeah, but Eldar don't actually engage in close combat unless absolutely necesarry.

There's tons of IG commanders and regiments who love affixing bayonets.

>> No.24728608

>>24728563
>Good grief this never even comes across in the fluff. Seriously the only thing I ever got when i have read any Blood Axe fluff is "haha they are orks that pretend they are huamns."

You never read beyond the current 4th ed codex, I take it... It's been a long-running shtick of the Blood Axes, as they often operate as mercenaries for anyone willing to pay them.

>> No.24728631

>>24728570
>There are Chaos Orks but they're dangerously unorky because they act a little to weirdly. Khorne was the God they Orks were usually aligned with in the old codexes.

They're also usually sought out and killed by 'proppa' orks.

>> No.24728663

>>24728570
So do orks from all over the segmentum flock towards that giant Ork-Nid warzone too? Orks seem to be losing ground pretty badly. Do they actually care, or do they just want to get stuck in?

>> No.24728678

>>24728631
Same reason why genestealer orks never work.

>> No.24728703

>>24728678

I thought Genestealer Orks wouldn't work because of the whole "your kid is a hybrid, and they make hybrids and they make hybrids and they make genestealers" thing not working with shitting spores.

>> No.24728737

>>24727287
>Yes, its a Dakka thread
What'dya mean "Yesh" iz a Dakka Thread. 'COURSE iz a Dakka thread! Theyz ALL DAKKA threads!

>> No.24728744

>>24728703
That too. But the mind control thing also doesn't work. Or rather, it does work, but that just makes every normal boy krump the genestealer ork.

>> No.24728746

>>24728663
>Orks seem to be losing ground pretty badly.
That's mostly because of Nids having a newer codex, made in the derpy-days of 5th.

In any case, it depends. As the most-recent codex fluff stands now, Orks outside that area shouldn't even know about the conflict due to Phil's copy-pasta of the archaic "Orks only travel via space hulk, and in completely random directions". BFG show Orks with actual fleets capable of directed system-to-system travel without the need for a Hulk. And 3rd Armageddon War, and Octavius War, describe Orks from all over the galaxy flocking to the fight... so... your guess is as good as anyone's.

>> No.24728759

Wut appens if one was to achieve enuff dakka?

>> No.24728770

Hey so how BIG can Orks get?

I guess that's two questions:
What's the biggest ork there is, and how big?
and
How big CAN Orks get?

>> No.24728790

>>24728631
Blood Boyz are some times exiled.

>>24728678
>>24728703
An Orkish Empire was nearly overrun with Orkish Genestealers. The Orks failed to detect the Genestealers in time.

>> No.24728807

>>24728703
No, there are stealer hybrid Orks. But like chaos Orks, they just don't tend to live long. Note, this doesn't mean they're always hunted down and killed with expedience. Just that the Orks are very violent towards any Ork that's acting in a 'not-proppa' manner. This rampant violence towards what they deem to be 'proppa', also extends to the different clan ideologies once there's nothing else to fight.

>> No.24728830

>>24728770
>What's the biggest ork there is, and how big?
Ghazgull, I believe.

>How big CAN Orks get?
Theoretically, they are biologically immortal and could grow to near-indefinite size given enough time and enemies.
But they usually get krumped before that happens.

>> No.24728844
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24728844

>>24728790
>An Orkish Empire was nearly overrun with Orkish Genestealers.

Neat. Anything that makes these dudes more fluffy is fine by me.

>> No.24728847

>>24728746

Don't worry. Ward will save the Orks in this new codex.

>> No.24728882

>>24728847
All orks start wearing blue shoulder pads with Us painted on them.

>> No.24728892

>>24728847
probably wont happen until someware around 7th-8th edition tho..

>> No.24728903
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24728903

>>24728882

>> No.24728905

>>24728790
>An Orkish Empire was nearly overrun with Orkish Genestealers. The Orks failed to detect the Genestealers in time.

There are two things to note about that... One, the Genestealers didn't "nearly overrun" the Octavius empire. Rather they got a good enough foothold to call forth the hive-fleet. And 2, it's basically plot-wank by the writer, which typically tends to leave out a lot of the fluff of the intended punching-bag army/race (see case in point, choking to death an Avatar). That said, Orks are just better at eliminating genestealer and chaos infestations than most other races. They're still not immune to them, though. And it should also be noted that the Octavius War has never been mentioned in an Ork codex, from an Ork point of view, or from any regard other than as a "pro-tyranid" standpoint. Which is quite typical of the 'punching-bag war' fluff.

>> No.24728908

>>24728892
At the rate GW is releasing shit and Orks rumored to be a 2014 release, I'm inclined to actually believe the release rumors for once.

>> No.24728920

>>24728903
Ronpaulberghappening.tiff

>> No.24728922

>>24728847
>Ward writes the Ork codex
>The entire Ork race are puppets to the Gretchen/Snotlings who are secretly controlling everything behind the scenes.
>This is because the Grots/Snots are the remnents of the Brain Boyz who were created by the Old Ones to blah blah blah et cetera.

Five bucks says this is what happens.

>> No.24728925

>>24728908
so about the time I stop playin then ^^?

>> No.24728930

>>24728847
>doesn't know the horrors of Ward's 7th ed WFB Orc and Goblin army book

Hope you like a 1-in-3 chance of your units acting in a retard fashion!

>> No.24728935

>>24728922
I don't care, if I can field a full rebel grot army, I am a happy man.

>> No.24728937

>>24728608
I do believe it was 4th ed since I last played 40k. I knew orks commonly worked as mercanaies I had just never seen an ork depicted as mimining anything but imperials. So far I'm quiet happy that this thread has led me to the conclussion Blood Axes don't only copy humans, it's just other examples don't get talked about.

>> No.24728944

>>24728847

Didn't Ward already write an Army Book for fantasy Orks that sucked more balls than his mother?

>> No.24728956

>>24728930
Animosity here we come!

>> No.24729004

>>24728905
> And it should also be noted that the Octavius War has never been mentioned in an Ork codex

It was mentioned.

It took a special unit of stormboyz to destroy the Genestealers who were spread across a dozen worlds and were causing mayhem to the Orks. By then it was too late nd the Orks counter invaded the approaching invading Hive Fleet.

>it's basically plot-wank by the writer,

''My army is portrayed in a bad light so its plot-wanking so it doesn't count''.

That's just a silly way to look at thing, anon.

>That said, Orks are just better at eliminating genestealer and chaos infestations than most other races

Not good enough, apparently.

>> No.24729031

>>24728937
It's been in the Blood Axe background specifically for a long time. Canonically speaking, it was mostly in regards to copying camo-schemes or military dress. But it was specifically mentioned they'll work for anyone who pays them (Blood Axes being the only canon mercenary Orks). This also came about with the extended 'looted tank' options they had in the clan-listing, due to bargained payments for their service. The outright "Death Korps of Waaagh", or " Cadian Orks", was an evolution of that by the fans. In short, the fanbase pushed the Blood Axes from basic 'copying' of other armies and using their equipment, to outright full simalcrums of said army.

>> No.24729043

>>24728944
Yes. It sucked so bad, it was the worst book of the edition at the time Empire were released... Which were the third book and directly after the O&G!

>> No.24729060

>>24729004
>That's just a silly way to look at thing, anon.

It's the way to look at the current generation of codexes from what I've seen. The rise and potential fall of a certain Grey Knight for instance. Fanboys writing fanfiction and taking side swipes at each other.

>> No.24729089

>>24729043

Was it bad in crunch, fluff or some unholy abomination of the two?

>> No.24729095

>>24729004
>It took a special unit of stormboyz to destroy the Genestealers who were spread across a dozen worlds and were causing mayhem to the Orks. By then it was too late nd the Orks counter invaded the approaching invading Hive Fleet.

I don't recall ever hearing about that in any Ork codex or Ork specific fluff. Only in Tyranids.

Oh, here... let me fix your assumed statement:
>''Plot Wank is when a writer purposely bashes another army with no regard to it's background, much to the chagrin of that army's fanbase. And due to it's 'official' status, sadly counts despite obvious fluff-holes''.

>> No.24729113

>>24729004
>>That said, Orks are just better at eliminating genestealer and chaos infestations than most other races
>Not good enough, apparently.

Jesus fuck you're dense. If you're going to quote, at least use the entire context of what was said:

>That said, Orks are just better at eliminating genestealer and chaos infestations than most other races. They're still not immune to them, though.

>> No.24729179

>>24729113
Not enough to prevent the the Genestealers from achieving their objective. We both know they are not immune what we disagree on is how good are they at finding and destroying the genestealers.

>>24729095
>I don't recall ever hearing about that in any Ork codex or Ork specific fluff. Only in Tyranids.

It's in the timeline part in the Orkish Codex.

>> No.24729192

>>24729089
Yes, Yes, and yes.

>> No.24729302

>>24729179
No, where we disagree is in that you seem to think that apparently they suck at killing off infestations, since one canonically got through. If the Orks aren't good at eliminating Genestealer infestations like you imply, then the Imperium outright fails 99% of the time, and the Eldar are only miniscule degree better than that.

Ultimately, Octavius War just amounts to the writer(s) saying "Hey, let's throw some fluff in of Nids beating up something other than marines for once. How do we do this? Eh, Ignore the contradictions and hand-wave it through". That's it. It doesn't make the Octavius fluff bad. It doesn't indicate the Orks are bad at eliminating Genestealer threats. It's just the writers needing another 'Worf' to beat up in 40k, to show how good something supposedly is. And it's not like the Orks aren't already the Worf of 40k, to begin with.

>> No.24729319

>>24728847

Are you trolling or misinformed sir?

>> No.24729372

>>24728830
Ghazgull is the biggest known ork. But that's also because he's leading the biggest known Waaaugh!! Another warlord that could be as big as Ghaz is Warlord Garaghak, who's the leader of the ork Waaaugh!! in the FW book, imperial armour 8. Also the 6th ED book mentioned that an Ork Warlord known as "The Beast" once lead a Waaaugh!! that almost encompassed the entire galaxy, I'd imagine him to be pretty big, if not the biggest ork in known history.

>> No.24729402

>>24729372

COOL!

>> No.24729513

Also, the quote in the ork codex about the gene-stealer infestation, has Blaktoof, Overfiend of Octarius, call on Zagstruk to use his Vulcha Boyz to eliminate the infestation, they do succeed at eliminating it, but not before Hive Fleet Leviathan shows up.

The thing with Orkish gene-stealer infestations is that in any largely populated ork area, they will get decently rooted out, due to the ork's innate ability to notice that another ork is acting "un-orky" this also works against chaos infestations as well. The problems with these things arise when either A: it happens to a group of feral orks in the fringes of ork controlled space, or B: Somehow ALL of the orks in that area get infected at once. In the case of Octarius, I'd say it was more of the first part, where as a lot of the ork clans on the edges of Blaktoof's empire got infected with the gene-stealers, and they grew to enough of a threat that the normal ork population couldn't krump them easily.

>> No.24729582

>>24729513
>e problems with these things arise when either A: it happens to a group of feral orks in the fringes of ork controlled space, or B: Somehow ALL of the orks in that area get infected at once. In the case of Octarius, I'd say it was more of the first part, where as a lot of the ork clans on the edges of Blaktoof's empire got infected with the ge

The Nid Codex says that the genestealers spread the infection to the entire empire, I recall. Dozens of worlds were infested. Clearly, It wasn't some isolated Ork tribe or anything of the sort.

>> No.24729603

>>24729302
>And it's not like the Orks aren't already the Worf of 40k, to begin with.

Nope, they are not.

The Eldar have that honour!

>> No.24729633

>>24729582
> Clearly, It wasn't some isolated Ork tribe or anything of the sort.

No shit, that's not what he's saying:

>a lot of the ork clans on the edges of Blaktoof's empire got infected

>> No.24729685

>>24729603
I do hope you realize that the Eldar have only been a recent punching bag. Orks have had Worf status since at least 2e era. It's only been since the onset of 5th that Eldar were treated as a whipping boy faction, and they still reconned the Rynn's World fluff so that (far) fewer marines died prior to the Deathstrike going off, and the Crimson Fists recovered to full fighting strength.

>> No.24729729

>>24728847

15 bucks on Crimson fists come in to save their brothers in arms, all as Ward intended.

>> No.24729825

>>24729372

which begs the question: given that there's "stable" ork empires in the galaxy and the fact that orks krump orks if there's no-one else around to krump and they grow in size, stature and.. "kunnin'" is it totally unfeasible that there's huge-ass orks there that even MUHREENS will think twice about attacking?

>> No.24729845

>>24729685

While I was thrilled at having the opportunity to take on a Warboss in the game SPACE MARINE. I was really really dissapointed with how easy they made it and how predictable and boring the made the bossfight.

Also the way the get you into the fight (having Grimskull grab Titus by the leg with his powerklaw without hurting him at all) felt very forced.

>> No.24729871

>>24729825
The nobs surround ghazzy are big and strong enough to be warbosses in their own right. Guess it's not unfeasable.

>> No.24729897

>>24729845
The warboss in DoW1 felt just right. He had a huge as fuck powerklaw, and his kill sync just felt so good. Just krumping metal gits left an right.

>> No.24729970

>>24729825
Biggest canon ork is Ghaz. Who, in Mega Armor, is just a bit shorter than a dreadnought. 9' to 10' is the average height range (iirc) of a Warboss/Warlord. And how much bigger they get beyond that is never explicitly said. The 'as big as planets' thing is mostly /tg/ or fans reading way beyond what is actually said. The main thing is that Orks have never been shown to die of old age, and warlord status is the largest anyone's supposedly seen (i.e. Ghaz).

>> No.24730017

>>24729825
There must be a limit to the Orkish size.

Known Ork bosses we have seen so far are big but not Greater Daemon big. Horus lifted and threw a Warboss of an Ork Empire and threw him down. He couldn't have done that if he the Ork was enormously huge.

And also, Orks get bigger from winning and fighting. Sitting around and ordering Orks won't do much to empower a warboss.

>> No.24730042

>>24729845
Space Marine did a pretty sad job overall of portraying Orks in general. Hell they didn't even sound like Orks, really.

>> No.24730094

>>24730042

True.

One thing I did like were the Ork dropships and drilling machines. Those looked good.

>> No.24730106

>>24730017

The boss will remain the biggest around by virtue of constantly having to remember his underling "hoo da Boss iz!". But yes, Ghaz is about as big as the come, even Urzog Mag Kull and Snagrod were still within hailing distance of Space Marine size. And those were the two biggest and meanest Bosses of the whole Charafon Ork empire.

>> No.24730120

>>24729970
the ork warboss in the Space Marine game was HUGE, but yeah..

>> No.24730133

>>24730120

He was not. Not by Ork standards anyway.

>> No.24730170

>>24730106

I wonder how tall Gaz would be if you took him out of his Mega Armor and had him stand up straight.

>> No.24730217

>>24730170

8-9 feet, but remember Orks ar hunched over gorilla-like, they're not extremely tall. He'd be somewhere close to 6' broad at the shoulders though, if not more. And it's all hard green muscle!

>> No.24730257

>>24730170
I suspect he would not respond well to elocution lessons.

>> No.24730299

>>24730170
I reckon he'd stand over most Marines, so round 8-9 feet, maybe a little more.

>> No.24730305

>>24730217
Nobs are about 8'. Most Warbosses are 9' and pushing 10'. Ghaz would probably be about a 10' to 11'.

>> No.24730437

I would like to remind everyone that Ghazzy is special.

He is the prophet of Gork and Mork. He is like the first chosen champion of the Ork Gods.

>> No.24730443

>>24730305
I'm not so sure. Here's a fluff text from one of the DH books, about a Magos Biologis vivisecting an Ork Nob, and he stats the Nob between 6' and 7'. Orks tend not to be extremely high, but they do pack a fuckhueg amount of muscle

>"Subject species "Ork," height is 218.6cm, 25.56cm above observed mean. Mass is 163.15kg, consisting mostly of dense skeletal structure and musculature, and 31.4% above observed mean. Epidermal layer is thick and lacking in nerve endings compared to the human norm. Pain response is... less than anticipated, demonstrating extreme tolerance for discomfort. Previous test has awakened subject, and it now attempts to free itself. Muscle relaxant administered to reduce disruptive motion, at 460% of human standard dosage—tolerance for chemical influences is considerable. Preparing to open chest cavity..."

>> No.24731496

>>24727415
'Ey! Why d'you not carry more 'a dem bullets, ye git?!

>> No.24731580

>>24730443
Ya tink da boyz waste growin' on gettin' upper like dem beakys? We all musclin', right!

>> No.24731650
File: 150 KB, 894x894, 1356582429581.jpg [View same] [iqdb] [saucenao] [google] [report]
24731650

>>24728161
Kan neva beat production possibilities graff

>> No.24731696

>>24731650
Balance is everytin wen you gotta go n WAAAAAGH DAKKA DAKKA DAKKA!

>> No.24733289

balence.

>> No.24733311

>>24731650

Proovit, Ya git!

>> No.24733360

>>24730257

I suspect your right.

>> No.24733435

>>24730443
In the 3rd ed codex, the Ork height chart (listed in meters) converts the Nob's height to about 8'. They are indeed supposed to be taller than a marine, who's average is 7' to 7.5' canonically (though fanwank jumps it up considerably). Ork boyz are roughly 6' hunched over, with 7' being the upper end for skarboyz and the ones moving up into Nob positions.

>> No.24733450

Orks is da biggest an da strongest

>> No.24733473

>>24733435
But a warboss can be 10 feet or bigger, as they never stop growing as long as they aren't killed

>> No.24734123

>>24733473

but the bigger they get the harder it is to find the really tough fights that bring about large growth.

>> No.24734406
File: 41 KB, 288x288, bj_288x288.jpg [View same] [iqdb] [saucenao] [google] [report]
24734406

Less discussin', more dakkin'.

>> No.24734434

This thread doesn't have enough dakka.

>> No.24734646
File: 64 KB, 463x600, Freebooterz_Boarding.jpg [View same] [iqdb] [saucenao] [google] [report]
24734646

OI WE NEED SUM FREEBOOTERZ UP 'N 'ERE!'

>> No.24735349
File: 61 KB, 450x328, gunn.jpg [View same] [iqdb] [saucenao] [google] [report]
24735349

>>24734646

Grab Ya Shootaz Boyz!

>> No.24735860
File: 18 KB, 87x87, w_minigun_sized.png [View same] [iqdb] [saucenao] [google] [report]
24735860

>>24735349

SO MUCH BLOOD!

>> No.24736017
File: 16 KB, 87x87, c_gatling_gun_sized.png [View same] [iqdb] [saucenao] [google] [report]
24736017

>>24735860

>> No.24740037

bump.

>> No.24742241

>>24727668
Sixf edishun.

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