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[ERROR] No.22510436 [Reply] [Original] [4plebs] [archived.moe]

Anyone out there have a pdf copy of the new DA codex yet? I hear they're circulating on the interwebs

>> No.22510681

Bumpan.

>> No.22510825

Also interested.

>> No.22510953

Bumpin

>> No.22510987

I too am interested in this. For science.

>> No.22511276

Bumped

>> No.22511535

Bump.

>> No.22512599

Bump

>> No.22512642

Bump for green marines.

>> No.22512714

Also bumping, want to know if the new two player box set is worth it

>> No.22513151

fucking cmon someone better have it

>> No.22513948

Yes

>> No.22514140

Anyone?

>> No.22514175

>>22512714
it is.

Also I don't think theres actually a scan yet.
Just impatient people going around asking for one (which starts whispers of their been one).

>> No.22514268

>>22514175
Isn't that what makes anticipation great though, the perpetual motion machine of anxiety and rumors?

>> No.22514698

>>22514268
the constant nagging is just annoying. Why can't people just wait for the scans to surface. They won't get them any faster.

>> No.22514972

My local game shop has a copy and played a test match yesterday which I spectated, but they're not releasing anything yet

>> No.22515864

>>22514972
how does it look?
good, bad? crazy broken or underpowered?

>> No.22519410

Bump one last time

>> No.22521345

>>22515864
Broken out the ass, it's really funny because it especially rapes Chaos Space Marines. Now all of the CSM players who said that I was stupid for not liking the new codex are gonna be all butthurt so I'm laughing.

It's a powerful codex though. Tacticals are super inexpensive (140 for 10 with no upgrades or vet sarg), and the Deathwing Knights and Ravenwing Black Knights are fantastic for their cost as they're both pretty underpriced.

>> No.22521392

>>22521345
>Tacticals are 14 per

...Weren't they 15 per last edition? That's not really a huge change.

>> No.22525152

Bumppppped

>> No.22525186

>>22521345
Azreal alone now allows Doublewing for a 10 point cost reduction (He's now 215), and is actually useful

>> No.22525220

>>22521345
>Tacticals are 14 per

So in short, my Daemonettes cost the same as marines now?

I'm.. I'm gonna have to get a drink or something.

>> No.22525223

b-b-b-bump

>> No.22525244

The real questions are:

Are there any Mortis dreads?

How will Nephilim fighters handle the necron flying circus.

>> No.22525284

>>22515864
Some of the new special rules are pretty powerful, Belial for example has few new ones that prevent him from scattering on deep strike (whilst carrying a telehomer himself to prevent scattering of further deep strikes), Vengeful Strike rule which allows ALL DW termies to shoot with twin link on the turn they deep strike in, on a roll of 5 or 6 he can make precision shots.

>> No.22525315

The Units are not broken. Deathwing Knights and Ravenwing Knights are very powerfull, but they still die as other termies and bikes and are more expensive. But the 3 banners of awesomeness (named chapter banners) are tottaly broken. One gives FnP in 12" for 85pts and other, the best one IMO changes all bolters within 6" to salvo 2/4. Imagine 30 bikes, thats 120 twin linked bolter shots per turn, and thats not very expensive to field - 6 bikes cost 161 points, this banner is 65 plus cmd 100 and maybe land raider, so banner stays alive -another 250. Add in Azrael or Sammael and those bikes are troops.

>> No.22525327

Helpful dude posted pics of most of the important units in this thread:

>>22517549

And here is a pastebin of the various special rules and wargear that were listed in said thread: http://pastebin.com/midsN5T9


In short: Deathwing and Ravenwing stronk, Greenwing cheap, Flyers suck for their points, Flakk upgrade still a shitty 10-pt upgrade to 15-pt Missile Launchers. Oh, and their Chapter Relics kick the everliving hell out of CSM Artifacts.

>> No.22525351

>>22525244
Nephelim Fighter (180) BS - 4, F/S/R - 11 , HP - 3
Wargear: T-L Heavy Bolter, T-L Lascannon, 6 Blacksword missiles

Special Rules: Missile Lock, Strafing Run, Unrelenting Hunter

Options: May replace lascannon w/ Avenger Mega Bolter

Make of that what you will, I'm not overly familiar with Necrons and their silly metal skeletons

>> No.22525356

>>22525327
So is Greenwing a thing now?

>> No.22525397

>>22525315
I wouldn't call any of the banners "broken". They disappear if you kill the banner bearer, and he isn't a character so you can't use LoS to save him if he gets a wound dumped on him. They're good certainly, but you can deal with them.

I think people are overreacting to the Salvo bolter banner. Yes its powerful for its points, but its still just more bolter shots. It won't be any more scary than GK rocking army-wide S5 Storm Bolters.

>> No.22525422

Scan thread?

Does anyone have a pdf copy of the IA1 2nd edition?

>> No.22525440

>>22525356
It has been for almost 10 years!

(sorry, couldn't resist)

>> No.22525466

>>22525422
I have 3e, try /rs/, it's probably there somewhere

>> No.22525467

>>22525356
Possibly. At 14 pts/model their Tacticals are extremely cheap, and their wargear costs are actually in line with other Marine codices now.

Something that jumped out at me was that Tactical squads can take a Heavy weapon in a 5-man squad, so you aren't obligated to have Special Weapon combat squads running around like the other MEQ armies are.

The wargear options on the generic HQ models are pretty fantastic, and you can get a Mastery-2 Librarian for 100 points so I can totally see Greenwing supported by one or two Termie or Bike units working out.

>> No.22525476

>>22525440
Never heard of it, but it looks like British television.

>> No.22525495

>>22525467
I was referring to calling it "Greenwing", but yeah I definitely see how its now much more viable.

>> No.22525510

Oh, for 20 points an HQ model can take a Combi-Plasma CANNON.

So thats a thing.

>> No.22525518

>>22525466
but the 2nd edition only came out a few weeks ago?

>> No.22525530

>>22525518
then I'm probably wrong somewhere or labeled something improperly in my pdf collection

>> No.22525539

>>22525510
And for 50 points, your HQ can get Feel No Pain and Shrouded.

But it only works if he doesn't join a unit.

I fully expect to see Company Master Go-Fuck-Yourself turbo-boosting around on his 2+ cover doom bike.

>> No.22525545

>>22525510
I see the whole thing with gluing a fucking plasma cannon on a bolter is somewhat terrifying, but you only get one shot with the cannon...

>> No.22525614

>>22525397
Unless you hide the banner in Venerable Land Raider with 4++ invulnerable save...

>> No.22525631

>>22525614
At that point you're paying for a Land Raider. You've invalidated the point-efficiency of the banner.

>> No.22525645

>>22525614
Which can still have the shit pinged out of it, LRs aren't exactly the rolling fortresses they were, they're still damn tough.

>> No.22525680

>>22525467

Bear in mind that the DA tactical marines are weaker base, with a Ld8 A1 sergeant that has no access to wargear. When increased to 10 upgraded to have a flamer/melta and a missile launcher, and a Ld9 A2 sergeant like vanilla tacticals have, the squad costs 170 or 175 points, exactly as much as a vanilla tactical squad.

>> No.22525723

>>22525680
On the flip side, 85 points for 5 marines and a Missile, which is probably how they'll be run while the Elites, Fast Attack, and Wreck-Your-Shit generic HQs go on a rampage.

What makes them so great is they have no need to buy up to 10-man since the basic 5-man can just buy a Missile, and there isn't any reason to have a Special Weapon combat squad running around when you could just take another 5-man Missile or spend the points on the phenomenal Elites/Fast slots.

>> No.22525731

>>22525631
Yes and No. You make banner more expensive, but you still get a Land Raider - some heavy firepower, mobile LOS blocker and assault carrier. That CMD can have a champ for 5 pts and maybe one or two power weapons and smash faces later in game.
>>22525680
Not upgrraded sergeant has access to wargear, he just has lower ld and a. It's usefull if just want a 5 man with lascannon or plasmacannon keeping point cost low (90/85pts)

>> No.22525766

>>22525731

Seems so from the screenshots, but Ld8 is still a problem. They have close to 1 in 3 chance to break without a veteran sergeant (with whom it is 1 in 6) once they take morale tests after shooting casualties.

>> No.22525910

>>22525766
Ye, it's a problem, but GH somehow deal with it. And again you can just take a banner that gives you reroll and reduce the chance of running greatly.

Or take Azrael, ld10 on everything

>> No.22525955

>>22525910
But if you're just taking him for the Rites of Battle with everything else a la carte, why not go for Belial for the cheaper price?

>> No.22525959

>>22525422
>Does anyone have a pdf copy of the IA1 2nd edition?
Holy shit, this. I don't give a fuck about DA, give me some FW.

>> No.22525970

>>22525910

Grey Hunters deal with it by having WG sarges with combi-weapons.

In 6e few try to run them in MSU squads of 5.

Of course GH with their pistol/ccw also fear close combat less and there ATSKNF keeps them safe.

>> No.22525977

Bitching about the bonus against CSM is pretty stupid as CSM can get rerolls against DA with Votlw too.
I guess we will see even more of this, like new chaos daemons with a bonus against eldar or guard.

>> No.22526030

>>22525977
CSM don't get anything comparable to what DA are getting.

Largely irrelevant though, since getting into assault against any Loyalist unit tougher than a Tac squad is a losing prospect for CSMs. We'll just do what we have been doing and throw Obliterators and Heldrakes at the problem until it goes away.

>> No.22526078

>>22526030
Stop crying.
Oh and what do you expect from normal csm? Beating TH/SS termis in cc?

>> No.22526090

>>22526078
>Stop crying.

Stop being an autist. I'm not "crying", I'm just saying that CSM are clearly getting the short end of the Codex Rivalry theme. It doesn't matter because that mechanic was destined to fail anyway, and CSM can just out-shoot DA, but that doesn't change the fact.

>> No.22526096

>>22526090
you're the one being an autist and bitching about it, like I said, do you really expect them to beat non Tac in cc?

>> No.22526100

>>22526030

DA tacs don't get bonuses vs csm.

The other bonuses are on terminators who kill power armored marines anyway and change nothing.

Basic CSM with, veterans, MoK/Slaanesh/Nurgle and pistol+ccw beat most loyalist marines and loyalist assault marines in CC.

190 point unit with vets, 2 meltas and Mark of khorne even can charge and kill a 200 point hammernator unit.

>> No.22526177

>>22526096
Grunt vs. grunt and elite vs. elite my money's on the guy with 1000 years of combat experience and mutations.

>> No.22526191

>>22526177

Unless the elite of the other guy is a specialist against your guys.

But Abaddon still beats all DA characters one on one. Khorne juggerlord with an axe and sigil seems to do it too.

>> No.22526199

Flakk missiles. Tacs and Devs only, or are they an option for Cyclones too?

>> No.22526209

>>22526199

Tacs, devs and scouts only.

Cost is 15 for basic launcher and 10 more for flakk.

>> No.22526219

>>22526209
Thanks!

>> No.22526350

CSM got the short end of the stick again, surprise surprise.

13 point marines with nothing.

DA: 14 point marines with Stubborn & ATSKNF

>> No.22526484

>>22526350

CSM squads come with a Ld9 leader that has A2, bolt pistol, bolter and CCW for 75 points.

DA squads are Ld8 and have a Ld8 A1 leader with no CCW for 70 points.

For 10 points DA can upgrade to have a Ld9 A2 leader with no CCW.

For 5 points the CSM can upgrade their all guys to Ld9 and their leader to Ld10, and give them all Hatred (Grey Knights, Space Marines, Blood Angels, Dark Angels, Space Wolves, Black Templars).

>> No.22526503

>Belial's main entry has Iron Halo
>Belial's army list entry has no Iron Halo

Nice proofreading GW.

>> No.22526529

>>22526350
Stubborn doesn't really add much, so no issue there.

>> No.22526579

Any signs of a scan yet?

>> No.22526599

>>22526529

Vanilla marines will probably get a similar change, 14 point marines but no discount weapons and must upgrade to Ld9.

>> No.22526602

>>22526579
No, just wait until tomorow. Then you can either buy the book or have a much greater chance of success if you are asking for it.

>> No.22526636

>>22526602
Have to put spending on the hobby for a few months as I have to be a fiscally responsible adult but I was hoping for some reading material. Please forgive me for being an ass /tg/

>> No.22526905

>>22526636
You're not an ass, you were just asking, yo.

>> No.22527975

Any scans?

>> No.22528241

>>22527975
No fucking luck just yet.

>> No.22528369

I hope a good scan pops up. I'd rather not pay GW even more if I can avoid it. I've got over 4k pts of Dark Angels, including plenty of DW. I don't need the new toys.

>> No.22528481

Just finished a fat bowl. And now to paint some more RW. Can not believe how happy I am that bikes are going to be good.

>> No.22528502

>>22528369
Has 4k points of DA.
Too jew to buy next codex.
Srsly?

But srsly, I think the codex is the one thing worth buying. They're such cool reads, reminiscent of old RTS video game manuals.

>> No.22528540

>>22528502
I've been collecting since 2000, when their prices were better.

So fuck that jew shit.

>> No.22528549

>>22528540
No shame in being a jew, jew.

>> No.22528558

>>22528540
So paying for a book that will see you through the next 10 years is a silly investment?

>> No.22528575

>>22528558
>>22528549
What the fuck are you, GW employees?

>> No.22528601

>>22528502
>>22528558
When did /tg/ get filled with irritating moralfags.

>> No.22528689

>>22528601
>moralfags

Dude has 4k of DA but won't drop the dosh for the book, and someone is poking holes in his logic. I don't see how that has jack-all to do with morals.

>> No.22528701

>>22526484

Maybe I'm just paranoid, but I remember the days of 3rd edition back before you needed full ten man squads to take a heavy weapon - if DA get the ability to take heavy weapons in under-sized squad, that's a huge disparity in effectiveness, compared to CSM.

Plus, generally, the CSM is an "average" codex. All our stuff does mostly what it's supposed to do, with very few shiny cool rules. I have a feeling DA are going to get a shit tonne of special deep striking rules to make "teh uber" Deathwing and tonnes of special jinks rules to make roflstomp ravenwing and all that shit. We'll see if my paranoia is true, but I have a sneaking suspicion that DA, pound for pound, are more cost-effecient than CSM

>> No.22528702

>>22528601
Kids are growing up.

>> No.22528743

>>22528601
When someone has 4000 damn points of miniatures, purchasing the once-a-decade update to the codex isn't going to kill them.

Some newfag who's trying to start an army wants to play out of a printed off pdf, fine, but when a guy has a collection of miniatures that would cost more than my yearly booze intake he should just buy the damn book.

>> No.22528904

>>22528701
>Average CSM
>Helldrake with torrent S6 AP3 Flamer.
>T5 Obliterators
>Longfang price havoks
>Overall decrease in cost for all troops.

Average? Please troll harder.

>Paying 80+ Points for a single heavy weapon with 5 wounds a good thing.

Ok that was better

>> No.22528905

>>22528689
>>22528743
4k of DA aquired over a decade, most of it when prices were half of what they are now.

Reading comprehension, ladies and gentlemen.

I haven't bought anything from GW in years.

>> No.22528936

>>22528904
Durrrr
Dark Angels can get additional Marines for 14 points. Oh and these Marines have ATKSNF and Stubborn.

Oh and the standard of Devastation gives their Bolters Salvo 2/4.

Fact of the matter is that outside of 2 units from Chaos Space Marines, they're pretty damned average.
>we got cheaper but lost everything that made us good, and if we want to get it back we're more expensive than we were before

I can't wait for all of the /tg/ players to whine about how their shitty Chaos book was raped by the new Dark Angels are virtually better in every way.

>I see that you have T5 Terminators, we do too except that they also have Storm Shields! Huehuehue

>> No.22528945

>>22528689
>>22528743
And why do you care so strongly about how someone spends their money?

>> No.22529013

>>22528936
>Standard of devastation 65 points
>Command Squad 200 or 164 points
265 for 5 wounds or 164 for 3 wounds to carry the banner. Enjoy losing the banner on turn 1 shooting.

>we got cheaper but lost everything that made us good, and if we want to get it back we're more expensive than we were before

Like... what exactly? 150 points defiler? 220 Point land raiders? Because they made CSM good right?

>> No.22529074

>>22528936
Please, continue. I don't think my chaos bikers are laughing hard enough yet.

>> No.22529107

>>22528945

I don't, really. I'm just wondering why that dude chose 'moralfag' as a term.

>> No.22529114

>>22528701
>if DA get the ability to take heavy weapons in under-sized squad, that's a huge disparity in effectiveness, compared to CSM.

You don't remember shit.

In 3e and early 4e you could take both a lascannon and a plasmagun in a 5-man squad.

Now we get Ld8 tacticals that are poor in CC for 14 points, but they can take a single heavy weapon for 10-20 points.

Chaos Marines get free swap for CCW+pistol and can take two specials to have a weapon useful while assaulting, have higher LD than DA to start, and cheaply even higher LD and hatred against all loyalist marines too.

>> No.22529116

>>22529013
Don't worry, you'll figure it out soon enough.

Chaos players are still riding the high of having a playable codex after the abomination that was their 4th ed book. But soon you'll realize that thats all it is...playable. It isn't interesting, it isn't fun, it isn't good, its just playable. But simply being not-shit does not a good army make.

>> No.22529157

>>22529114
All of that would be interesting if CSM were an assault unit, but with the horrible assault nerfs on Rhino-reliant troops it doesn't matter. And yeah, they do have higher Ld, but DA are rocking ATSKNF and Stubborn.

>> No.22529177

>>22529074
Let me guess, Nurgle Bikers? Yeah not everyone plays Nurgle, and if you don't play Nurgle or Slaanesh then the codex sucks, plain and simple.

>>22529013
>Like... what exactly? 150 points defiler? 220 Point land raiders? Because they made CSM good right?
Strawman. Chaos Space Marines used to be 15 points for LD9, Bolter, BP+CCW. Now if I want that then now I'm at 16 points.
Oh and let's not forget our Sergeant which HAS to challenge. That's always a fun one. And that's just the troops.

>265 for 5 wounds or 164 for 3 wounds to carry the banner. Enjoy losing the banner on turn 1 shooting.

Yes because we all know how easy it is to kill FNP Terminators.

>> No.22529233

>>22529177
Wrong. Khorne bikers with a Juggernaut lord.

Also got a Nurgle bike squad, because Word Bearers. Undivided for the fucking win.

>> No.22529326

>>22529177
Please, just shoot yourself in the head. I've never met someone so objectively wrong.

FnP = 30 points
You're going to spend 295 points for a single banner with 5++ saves. Oh what's that? You would like protection against plasma? Here, enjoy your 320 point squad for 1 banner. I'll just have a baneblade instead.

>Nurgle bikers
>not using naked dirt cheap bikers with two special weapons

Oh god, you've reached god tier trollin or god tier autism.

>> No.22529405

>>22529326
>objectively
Do you even know what objectively means?
>Oh god, you've reached god tier trollin or god tier autism.

You're like the awkward person in the group who always calls situations awkward even when they aren't. Keep on trying bud.

Also it's 295 points for a Banner with 2+ saves, 5+ invulnerable and 5+ FNP. Even against Plasma, you have a 50/50 chance of making a save. With statistics coming into play, a single plasma shot from a Space Marine has around a 25% chance of dealing one unsaved wound to the squad. Not exactly easy to deal with.

>>22529233
Too bad the Dark Angels bikes are significantly better than the Chaos Bikes. Have fun getting plasma'd to death.

>> No.22529504

>>22529326
>Oh god, you've reached god tier trollin or god tier autism.

whynotboth.png

>> No.22529654

>>22529157

So don't use rhinos and get into assault. CSM are better assault units than assault marines.

ATSKNF and stubborn don't help A1 tacticals with no ccw's to win fights. In fact the stubborn might keep them in a fight which they will lose when they'd like to get away to shoot their bolters.

>> No.22529678

>>22529405

DA bikes cost well over 40 points/model, get them into assault and they won't shoot anything, or flame them with heldrakes.

>> No.22529737

>>22529177

If you want oldschool CSM, just take ccw's and upgrade the squad to veterans of long war.

It costs exactly the same as the old 5 man squad with champ, has Ld9/10 and hatred against every loyalist marine. The CSM did not get worse by any metric. A champ that has to challenge is no problem either. It's going to be in combat and risk death anyway, and can not be protected or should be protected by making it hang out of reach, it is a CC-focused model.

>> No.22529750

>>22529678
> get them into assault
>assault a unit of bikes

Uhhhhhh how do you recommend that? Especially the Ravenwing Black Knights since they get to hit you with plasma for one turn, and then next turn you charge and get overwatched by plasma. And let's not forget they are all Str5 rending due to their hammers.

>> No.22529819

>>22529737
>it is a CC-focused model
Which is great if you have the MoS or Mark of Nurgle because it can actually survive. But if you play Khorne or Tzeentch, what do you get to help it reach there? Nothing!

See in Fantasy, it makes sense to force them to challenge. A warriors of Chaos champion is easily a match for more minor heroes of other factions. But in 40k? They have the same bog-standard stats and nothing to show for it except for the fact that they get a debatably useful roll on a table and this is even assuming that they survive or make it into combat.

>> No.22529904

>>22529819

Nigger you are dumb as fuck. Everyone slaps powerfists and shit that is useful for challenges on their sergants/champs anyways. Challenging is a stupidly useful tool, and if you know that you're going to be challenging, build his ass for it.

Also overwatch doesn't do shit, especially against a 3-5 man bike squad and their not too impressive amount of fire.

>> No.22529953

>>22529750

With bikes. You get 2 chaos bikers for every ravenwing knight, and since their weapons are 18'' rapid fire they want to be close to you. In fact if they've shot you and you have anything, not just bikes, left, chances are you can charge them.

>>22529819
If a champ has a mark of khorne, it's still got an edge over loyalist sergeant equivalents. It's got +1A due to having both pistol and CCW at start, and rage and counterattack. Generally it is stronger than the equivalent loyalist guy.

I agree however, that Mark of Tzeentch is bad on everything but termies and HQ's. 6++ is not worth 2 points/model on CSM never minds 3 points on bikers.

Fantasy Warriors of Chaos champion is a different beast to 40k aspiring champ, it is besides being more powerful than most equivalents also more expensive pointswise, and thus losing it matters more leading to a requirement of superior statline. In 40k they have the same stats but they are not paying extra either.

>> No.22530313

Dark Angels is clearly the best codex ever written. Obviously.

More offense just makes them more top-heavy. Outnumbering a Space Marine army just gets easier if they play Dark Angels.

>3272423525 points for 5 terminators
>but muh salvo bolters! muh Standard of Perfidious Rogue Brooding Resolve!

>> No.22530394

Codex Scan!!

http://depositfiles.com/files/a2c8sepb9
In Spanish...

>> No.22530438

>>22530394

I bet Mat Ward did this.

>> No.22530453

>>22530438
Praise be to Ward, giving a codex to us Spanish Speakers.

>> No.22530496

wheres the pdf

>> No.22530545

>>22510436
I bought the Limited Edition Dark Angels codex. However I won't be slashing it to do a good copy.

Then again, I buy books just because I like reading them....

>> No.22530575

>>22529904
>you're going to be challenging, build his ass for it.
So over-upgrade a W1 model? That seems legit.

>Also overwatch doesn't do shit, especially against a 3-5 man bike squad and their not too impressive amount of fire.
Yeah, 3-5 man bike squad that all have 18" rapid fire plasma guns. Or Rad grenade launchers that reduce your T by 1. Overwatch isn't terribly useful but when you're charging into 3-5 bikes all with rapid firing plasma you're gonna lose someone.

>>22529953
>In fact if they've shot you and you have anything, not just bikes, left, chances are you can charge them.
Bikes are the only thing that can reliably charge them, and considering that they're probably just getting raped by the plasma guns on the bikes, they won't be in a great situation. Let's also not forget that with premeasuring, charging them with anything that isn't Cavalry or Bikes is a very risky move.

>If a champ has a mark of khorne, it's still got an edge over loyalist sergeant equivalents. It's got +1A due to having both pistol and CCW at start, and rage and counterattack. Generally it is stronger than the equivalent loyalist guy.

It has an edge in attacks but it is probably going to just be mutually assured destruction if the sergeant has any sort of power weapon.

>> No.22530576

>>22530545
We don't need good (yet), we just need readable.

>> No.22530597

>>22530394

>> No.22530651

>>22530545
Just pictures with a camera would work.

>> No.22530712

>>22530545
As long as I can read what's on the pages...

Fuck, even pictures would do.

>> No.22530739

>>22530575
>it is probably going to just be mutually assured destruction if the sergeant has any sort of power weapon.

A space marine (veteran) sergeant with a power weapon is 39-41 points. An aspiring champion with Veterans and MoK is 26 points. It's a pretty good exchange.

If it has a powerfist things are even better for the champ, because price gap is greater, mutually assured destruction is not an option and he gets to go first.

>> No.22530879

>>22530739
>It's a pretty good exchange
If you manage to win. With 4 attacks on the charge, you hit with 3 (hatred), and you basically end up with a 50/50 chance of dealing a wound. If the sergeant has a power sword, he'll kill you. If he has a power fist, he'll definitely kill you.

Now if you give your dude a power weapon then the points are equal and you'll kill eachother. It does end up in your favor if the enemy sergeant has an Unwieldy weapon and you don't but that's the only situation in which you have an advantage.

>> No.22530997

>>22530879
Just give your champion a simple power sword. This will most likely kill anything in his range before they can strike back.
Will he survive against a cc beast or some HQ? No. But thats not his purpose anyway.

A DA sergeant with fist or any other weapon will not win against a khorne juggerlord with axe either.

>> No.22531122

>>22530997
A Deathwing Knight Sergeant would do some pretty hilarious damage to a Khorne Juggerlord. Preferred Enemy, the Khorne Lord only hits on a 4+, and has to get through a 3+ invulnerable save

>> No.22531210

>>22531122
Lord has hatred:SM, 5 normal attacks, + if charging and D6 from the daemon weapon. All AP2 at I5. Have fun.

>> No.22531231

>>22531210

And rerolls to hit from Vets.

>> No.22531308

>>22530394
>criadelberberechooscuro.pdf
My sides

Also, I canĀ“t fucking believe the first scan is in my native language.

>> No.22531340

>>22531122
DA knight pretty much only has a realistic chance to hurt/kill a Juggerlord if he uses this S10 Ap2 special. I dunno if they trade all attacks for a single one or if all attacks are made with this profile, but the lord could:
a) send the champ of his supporting unit to challenge if he does not like it, then murder the DA squad
b) work with his 4++

This is a moot point though because some units are just not made to provide any kind of fair fight against each other. With 12" movement you would probably just avoid the termis.

>> No.22532095

On a scale of 1 to 10, how much homo is contained within the new DA codex?

>> No.22532344

>>22532095
all of the homo, duh

>> No.22532455

So there's no scans yet?

>> No.22535369

Ker-fucking-bump.

>> No.22537943

Any word yet? I need the english scans

>> No.22539621

I have a codex. My store sold it to me today, for some reason. Lion Johnson is alive, according to a fluff tab. Is this old fluff? I wasn't expecting it.

>> No.22539756

Could you scan it please???

>> No.22539831

>>22539756
Maybe once I have access to a scanner? It'll be out tomorrow officially and I'm sure you'll have a scan by the end of the night. Sorry.

>> No.22540374

>>22539621
This is old fluff, back from 2nd edition.
[Lion is being cared for by the Watchers in the Dark. Same as Luthor is alive as well crying out in a cell in the Tower of Angels(The Rock) that Lion will come and return to give "his absolution one day" so to say. Hearing Luthor being alive and crying out his endless list of betrays that he erred cracked even one of the most relentless fallen: "Astelan" in the end(Angels of Darkness novel reference). Luthor is the one who only Lion can "judge and give absolution". Luthor knows Lion is alive, for he never died in the final battle. How he has lived for around 10 000 years now is another matter. But to this day Luthor cries out for Lion to give that "freedom from his mental torment"]

>> No.22540405

>>22539621
This is old fluff, back from 2nd edition of the book "Angels of Death".
Lion is being cared for by the Watchers in the Dark. Same as Luthor is alive as well crying out in a cell in the Tower of Angels(The Rock) that Lion will come and return to give "his absolution one day" so to say. Hearing Luthor being alive and crying out his endless list of betrays that he erred cracked even one of the most relentless fallen: "Astelan" in the end(Angels of Darkness novel reference). Luthor is the one who only Lion can "judge and give absolution". Luthor knows Lion is alive, for he never died in the final battle. How he has lived for around 10 000 years now is another matter. But to this day Luthor cries out for Lion to give that "freedom from his mental torment"

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