Rolled 14, 4, 5, 19, 7, 1, 6, 5 = 61
>>22527454
The scout, unable to flee, and due to the influence of her prison, tries her best at learning from her captors at least. Zhen-qual values knowledge, and in case she ever gets freed, she at least has something to return to the Godworm.
Zhen-qual's experiment results in a batch of new larvae, who possess some qualities of the obsidian worms, like the dark pigment and metal formations of their shell, as well as the increased musculature, though mind are too feeble. Zhen-qual will have to observe their development further, the key to perfection is not in these hybrids, but she can perhaps find clues about the nature of her own essence, and how to unlock it's hidden perfection from these experiments. For now however, her spawn need to be able to grow safely.
To ensure this, Zhen-qual orders her suzumou followers to provide protection to the worms while they develop out in the desert, even after they have grown large enough to be released from the crag
The wormseers return, with the information of the Drake worm's refusal. This angers and frustrates Zhen-qual. No-one refuses her! It is clear that she will have to showcase her strength to her insolent progeny, to show it that her threats weren't just empty words. She begins to few of the gestating suzumou larvae in her flesh for a special purpose. These new wormborns, shall mature fast, have a cunning and predatory intelligence, and exist for only one purpose, to hunt down their target. The assassins shall deliver Zhen-qual's final warning to the Drake. Her spawn will serve her, or die.
Rolling for: (8 rolls)
Developing black glass weapons.
Acquiring the secrets of pottery.
Learning the mind shielding techniques the heretics use.
Constructing an encampment for the juvenile worms.
Filling up the water reserves of the crag using the channel.
The wormborn scout learning from the exiles.
Zu-nul protecting Zhen-qual's experimental spawns.
Zhen-qual developing the assassin wormborns.