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[ERROR] No.22224877 [Reply] [Original] [4plebs] [archived.moe]

So apparently my little niece won some kind of competition a while back. Something about creating dialogue between Marvel characters.

Hearing from her parents, the director of Thor actually complimented her on staying very much in character (She roleplayed Loki).

I think i've found a new soul to induct into our realm. So I need some advice. I want to get her something to introduce her to what we do. I've heard about pic related but how does it play? Is it suitably ruleslite for a 12 year old who obviously enjoys getting into character?

>> No.22225184

Depends very much on the 12 year old in question. The rules are more complex and subtle than they appear at first glance. If you specifically want to do supers, I recommend Supercrew, a delightfully simple supers rpg written like a comic book. If you want to do something else, Faerie's Tale Deluxe was specifically designed for younger players, and is a solid ruleset in its own right. Or you could go for something like Simple Six, PDQ, RISUS or the FU RPG, all rules lite, all excellent in their own ways.

>> No.22225186

Post dialogue?

>> No.22225252

>>22225184

So not too suitable? She is a really smart girl, one of the top in her level. Can you give an example of what you mean in the complexity?

>>22225186

I honestly don't know. I just heard it second hand and google turns up nothing.

She did just come back from Korea. (They offered her passes to see the filming of Thor 2, I am so jelly.)

>> No.22225266

>>22224877
What you should do is bash her head in before she taints gaming with her Marvel autism and overall female terribleness.

She's probably a proto-hambeast that dreams of ThorxLoki gayfaggotry.

>> No.22225327

>>22225252
Typing. Gimme' a couple of minutes.

>> No.22225371

>>22225266
Oh, look, the "so edgy I-like-to-be-mysoginist-when-no-one's-around crowd has chimed in.
I know it's hard, but don't be a bigger dick than you have to. I promise, we won't think any less of you for it.
We 8can't8 think any less of you.

>> No.22225523

>>22225266
Just leave.

>> No.22225531

>>22225252

Anyway, the basic rule is simple enough. Choose all the appropriate attributes for the action in question (usually at least 4 different ones), and roll one die for each. (Die type varies depending on the level of the trait.) Then choose 3, two to represent the action,and one to represent the effect/damage.
For instance, I'm ol' Cap Amurica, trying to clock a baddie with my shield. I choose my Team Affiliation at d10, because I'm working with the Avengers at the moment, my Lead by Example Distinction at d8, because I'm always at the forefront, my Enhanced Reflexes Power at d8, my shields Weapon Power at d8, and my Combat Master skill at d10. Let's say I roll average: 5,6,3,4,4. I'll take the 5 and a 4, for a total of 9, for my attack, and the 6 (which is taken as the die it rolled on, rather than the number) for a d10 damage effect. Then the DM rolls his defense and compares.
Simple enough to start. But, then you have to start worrying about all of the modifiers. Do I have Power Points to mdify the roll? Do I have a SFX to modify the roll or it's result (guaranteed you will). When rolling the distinction die, do I roll a d8 for better effect, or a d4 so I can earn myself a Power Point to use. And on and on. Honestly, I don't care how advanced she is, no 12 year old is going to do well with this system unless you make all of the crunch decisions for her. And forget having her actually make a character. She absolutely will not understand how to do it.
It's a very good system that emulates the comic book feel well, but it's just not for kids.

>> No.22225568

>>22225531
Sorry about the misspellings and whatnot. Can't type for shit, cap'n!

>> No.22225613

>>22225531

Oh...oh dear.

Good sir, thank you for your help. It is quite clear much of this will go over her head.

It's a pity. I was hoping her interest in the Marvel universe would help ease her into /tg/ but I'll have to look at other stuff. I also just realised most of the games in town are DnD/pathfinder. Perhaps I might get her the core rulebook.

>> No.22225619

Another one good for younger players is Mermaid Adventures. (Play The Little Mermaid with attitude.) The rules border on simplistic, and could have been written more clearly, but it's solid and works.

>> No.22225626

>>22225266

>> No.22225660

>>22225531
What kind of twelve-year-olds can't process that?

>> No.22225661

>>22225613
First, Pathfinder/D20 is even more complex than Marvel. Seriously. Second, I wouldn't hold my breath on finding a group willing to let a twelve year old play. You might get lucky, but it's just not likely. I would check around and see if you can find someone willing to take her on before shelling out any money for books. (Especially at D20 prices. Pathfinder Core is $50 by itself.)

>> No.22225673

>>22225660
Nearly all of them. Seriously, it's not a system for kids. Many adult gamers can't quite grok it, especially those raised on a D20 diet.

>> No.22225694

>>22225531
>And forget having her actually make a character. She absolutely will not understand how to do it.

What? Chargen in this system is "Come up with an idea, take the powers you need". No dice rolling, no build points, just add the powers you want at a level you think is appropriate.

I ran a demo of this game and in the 3-4 hour slot I used the players went made their own characters and finished the pregen adventure in the book. Honestly this system sticks to the KISS rule (Keep It Simple Stupid).

>> No.22225716

>>22225694

Get a copy of old FASERIP Marvel if that looks tough.

Or the 4C system, that is based on it.

>> No.22225721

>>22225613
Perhaps track down the older Marvel RPG instead. The stat and such will be out of date, but could be simpler.

>> No.22225761

>>22225661

I expect I'll have to run games for her but at this point I can only do DH and Adeva and introducing either one to a 12 year old (especially my cute little niece) might be abit more than I can stomach.

Well, if its for her, I think i'm entitled to spoil her a little. All uncles do.

>>22225694

Did it take much time to get familiarised with the rules? How did your group find it?

>>22225716
>>22225721

I'm sorry, these are new to me, could I get a quick overview?

>> No.22225772

>>22225694
Yeah, okay, if you're going that route, anyone can make a char. Once you get into choosing/creating SFX, Limits and Milestones, though, it get's a lot harder. And you know it. Particularly the SFX and how they effect the char and it's actions. I've run numerous games of it, and played in quite a few, and nearly all of the players had trouble properly understanding the system at first. (Again, especially those raised on D20, which is so different from Marvel that it requires a whole other way of thinking.)

>> No.22225791

>>22225761
A 12 year old playing DH; Either the most horrible or the most awesome game EVER.

>> No.22225869

>>22225761
http://www.rpg.net/reviews/archive/13/13300.phtml

>> No.22225901

>>22225869
Seriously, I can't recommend Supercrew enough.

>> No.22225916

>>22225772
I sat my group down with a copy of the chargen rules and gave them a basic brief of "Here are the character generation rules, come up with an idea for a superhero.". The only bit they needed any help from me was with coming up with Milestones.

But yeah, maybe the problem is that your group were D20 fags whereas the group I ran with were hardened veterans of many a Roleplaying Front.

>>22225761
The only SNAFU we had with the rules was in a combat with Carnage where I, admittedly, fucked up a bit. But the group all loved it. Like I said, the system is simpler than people think and it emulates the feel of a comic book very well.

I wouldn't recommend doing >>22225721 it's one of the few systems I really didn't enjoy.

>> No.22225941

>>22225791

Its all fun and games until she gets her first righteous fury and I have to describe a heretic blowing up with guts everywhere.

Her mum would kill me.

>> No.22225944

>>22224877
I might suggest Heroes Unlimited. Playing it is pretty easy.
However running it means reading the whole book, and the whole book of any other book you want to implement. It dumps a lot of work load on the GM side of the screen.
Player side though, once they've made the character, either copy down or photocopy their power details, and they are pretty much set. Let them do whatever and just apply whatever modifiers you feel appropriate to whatever wackything thing they want to do and roll with it.

>> No.22225976

>>22225916
Don't get me wrong, I like Marvel a LOT. It's not my favorite for a supers rpg, but it's near the top. (BASH! UE is my fave.) However, from the standpoint of a 12 year old player, which is what we're taliking about here, and something I have personally have experience with, I think it's way too intricate a system. (Complex is the wrong word, and I shouldn't have used it earlier. It gives the wrong impression.)

>> No.22225988

>>22225941
But think of the LoL's, man...!
Won't somebody PLEASE think of the LoLs?

>> No.22226041

>>22225976
I'm starting to think we must have played a different game...

>> No.22226049

>>22225869
>>22225901
>>22225944


These sound great but I have a major problem in that I'm stuck in asia (Singapore, specifically). I don't have access to many of these books unless I pay through the nose. (Which I already do so what the heck. It'll just take forever to arrive.)

Hence my original choice of the Marvel Heroic Roleplay, since I confirmed that my FLGS actually has stock.

>>22225988

I like my head where it is, thank you very much.

>> No.22226082

>>22226049
Supercrew is, like, $6-7 for the pdf. You could write the rules down on an index card. Hell, if I can figure out how, I can DL it for you.

>> No.22226110

>>22226082

I saw the pdf option.

I just wanted for her to have something physical to hold in her hands. Besides, reading off a computer/ipad/[insertgizmohere] isn't something I want to encourage in her.

>> No.22226117

>>22226082
For that matter, it's only about 8 pages long. You could print it out.

>> No.22226134

>>22226110
I appreciate the sentiment, being a paper lover myself. But, e-books are the way of the future. No point in fighting it.

>> No.22226202

>>22226117

>8 pages long

Maybe I'll just get it, anyways.

>>22226134

True but I'll stay old fashioned as long as I can.

-----

Appreciate everyone's input here, my fellow elegan/tg/entlemen. I'll be mulling on this awhile longer.

>> No.22226216

http://www.tlucretius.net/RPGs/kids.html
Check 'dis out.

>> No.22226252

>>22226202
Correction, it's 28 pages. Still more than short enough to print, though.

>> No.22226322

>>22226202
Can't seem to DL the game for you. Give me your e-mail and i'll just zip it.

>> No.22226426

>>22226049
>(Which I already do so what the heck. It'll just take forever to arrive.)
Well, in Heroes Unlimited's case, they've extended their 'Christmas Surprise Package' offer to the 13th of January, and if you include a story like that in your request, you probably have a good shot at getting everything (mainbook and extras) for $38 (plus probably that much again for shipping to points that far). And if you are unsure, you can even reach them on the phone to ask questions or place orders.

>> No.22227724

I'd throw my support behind Marvel Heroic if she's already a fan of the movies/comics.

>> No.22228241

OP, the game is very narrative oriented but still has nice crunchy parts. Don't undersell your niece, get her the book, see if she's interested. You could do a game online with a close group of trusted friends or something, to ease her into it, and it also removes a lot of social barriers that make roleplaying intimidating when face to face.

>> No.22228250

>>22227724

It helps that MHRP is a really good game.

>> No.22228804

>>22225660
Marvel heroic role play is waay easier than these people make it out to be.
You have loads of stats, that is true. But most of the time you look at your charactersheet and think "Okay.. what could I use to roll the most dice?" And then you do that.

OP if you decide to start the young ones journey with Marvel then just keep the dice throwing to a minimum. Let her do more stuff without having to roll dice unless she wants to. Do stories that are more.. narrative (is that the right word?) and less about the players changing the story with lucky rolls

>> No.22228885

>no mention of Savage Worlds Supers/Necessary Evil
WHAT THE FUCK /TG/
IT'S THE MOST EASY TO LEARN SUPERS SYSTEM I CAN FIND

>> No.22228945

I started roleplaying games at 8 years of age with Mutant (swedish RPG based on Gamma World but with Basic Roleplaying as a system) in the '80s.

She'll be fine as long as you don't throw things like Unknown Armies, Kult or FATAL (which no one ever should throw at any one) at her.

My five year old niece loves Zombies..

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