>>21886433
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At first, I personally didn't mind daemons too much. But I wasn't playing frequently enough to really notice the power ramp-up. The first game I played against them was against a mono-Tzeentch list where my friend told me point blank "bring your nastiest list possible". So, as a Skaven clan:Skryre player, I did just that. I loaded up with 2 Warlock Engineers, a Grey Seer, and massive blocks of clanrats designed to soak a charge, and thus allow me to blaze into combat with all manner of warmachine death. When the list rolled well, it pretty much face-rolled armies in mass. It's biggest threat was always itself, which is why I generally toned it down for fun games by removing the Grey Seer. In the game against the Tzeentch daemons I played, my rolls were on fire. I got an Irresistible Force off with Plague, was regularly scoring 13+ hits on Ratling Guns, Warpfire Thrower hit every time dead-on and never missfired (a rarity), Warp Lightning Cannon's range and strength values were exactly what I needed. And I was butchered, to a model. There wasn't even any tactical outmaneuvering on his part. It was literally 'move forward, cast a fuck-ton of spells, keep casting more spells, generate more power dice to cast yet more spells, still casting spells on my turn, move forward and eventually charge... still casting more spells'. there were no maneuvers to his plan, it was a full-frontal assault, no flanking. All his models were at leasta 4++ ward save, with 3++ on bigger ones. It was probably the least fun game I've ever had.
A friend finally beat him (after he won numerous small regional tournaments and face-rolled every non-daemon army he played against), by bringing a max-dispel pool Dwarf army designed solely on shutting down his magic phase. And even then it was close.
While that was arguably the worst list I saw, other daemon ones were bad in their own way.