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[ERROR] No.20381287 [DELETED]  [Reply] [Original] [4plebs] [archived.moe]

Hey /tg/ has anyone tried running a Demon's Souls or Dark Souls DnD campaign. Cause I was thinking of running DM'ing a Demon's Souls themed DnD session based around the castle area, or more like the game where you have the central hub area and can then choose area's and be transported to them via the stones

Now, this would be my first time DM'ing if I do this, so honestly I feel it might be a bit much, but I think it might be fun for the group to have a change of pace.

What are your opinions on this? Any advice from the more seasoned DM's

>> No.20381308

these must be included

>> No.20381336

>>20381308
The black knights in general

Or those fucking cunt archers specifically?

>> No.20381367

>>20381336
cunt archers
also, the monster manual is to be replaced with the wheel manual

>> No.20381403

>>20381336
Archer's get nowhere near enough respect in pen and paper.

Have them roll iniative and if they don't culminate more than a certain amount have an arrow knock the physically weakest of them out for that battle.

That'll put your players on their toes versus ranged attacks.

>> No.20381417

>>20381367
Oh oh, he should throw in the capra demon and those stupid curse frogs as well

>You enter a doorway and-
>Please roll a reflex save real quick
>Oh, only 11? Alright you fail to jump out of the way, now let me roll damage reall quick
>Natural 20! You die

>> No.20381424

Remember

no alignment

>> No.20381450

These guys are a random encounter.

>> No.20381459

>>20381424
Did you come to save this land or for the power of Demon's Souls.

Oh it doesn't matter anyway, now put on your silly armor and let's go get murdered by skeletons.

>> No.20381477

Don't forget to include Brolair of ASStoria

>> No.20381478

>>20381424
>no alignment
>paladins can smite anything with no fear of falling
>use pathfinder instead of dnd
>make black knight archer paladins
>bows have knockback effect
ow

>> No.20381479

Create NPC's 1-3 levels higher then the party and inform them they are being invaded at random encounters

>> No.20381495

>>20381459
I come to restore order.

>> No.20381509

>>20381459
I loved this post so much I saved it.

>> No.20381538

>>20381478
In a bleak world like DaS, you are what you get.

Have faith and paladin armor + weapon = paladin.

No superficial requirements because surviving and getting equipment are hard enough.

>> No.20381549

>>20381479
i've actually done something like this. the house we game at usually has other people there playing various other things (tabletop, mtg, vidya, etc) because the guy that owns the house is rich as fuck. one day we were playing when out of nowhere three other guys sat down, pulled out character sheets, and proceeded to hunt us down.
pic related

>> No.20381583

Ok, I think I got a general idea

But I'll be a first time DM with this game, so what should I keep in mind?

>> No.20381612

>>20381583
Don't be afraid to kill your players. It's essential.
If a player doesn't get nearly killed or die every session, you're doing it wrong.

>> No.20381629

>>20381583
Players will try to pull the wool over your eyes if you give them the chance.

Don't let anyone think they're co-dming or that you don't know what you're doing.

Also depending on they setting make sure to limit the scope on what your players have acess too.

Books of exalted deeds? Not in my Bolitaria.

>> No.20381634

>>20381612
Death in DaS ain't as bad because you can be move again as an undead.

You have to hunt souls and humanities all over again though, if not having a certain ring.

>> No.20381644

Also, I was thinking, should I print the maps of the area;s and use that as my guide use the same outline cause I want them to know it's Dark Souls, which none of them have played, but have heard the rumors and believe it to be a great game

Is this ok since I'm a first time DM doing Dark Souls

>> No.20381652

>>20381634
It's tabletop not a videogame, the systems in play are different.

Unless you want to run the murder level one enemy grinding gauntlet.

>> No.20381659

>>20381583
Dark Souls is primarly a dungeon crawler so keeps it that way, combat and survival-oriented.

Character interactions should be mainly about the player characters.

Item descriptions also need to tell a story or imply basic setting.
Simple rust sword just won't do.

>> No.20381676

>>20381652
Yeah, but the table top should keep the unique elements of Dark Souls (players being undead who yearn for souls and humanities) so that it can remain Dark Souls.

>> No.20381684

>>20381644
Just make sure they're only visible to you, also you may have to modify some of them.

Such as the catacombs which has alot of floors but isn't very large and would be hard to use the game map as a guide to.

>> No.20381746

>>20381612
>>20381629
>>20381634
>>20381652
>>20381659
>>20381676
Alright, I thought it would be good to keep all the monster 2-3 levels above them to present a challenge, and was thinking that this may encourage the bonfire system in someway, cause I would like to keep those DaS elements

Also, only one player has played DaS, and he barely made it to gargoyles so I'm not worried about them having knowledge about the game or any of the traps
>>20381684
Yah, I was thinking of adding elements from the underground bridge/prison in Demon's Souls in 1-1 to keep it simple

>> No.20381765

>>20381746
I think bonfire is an awesome place for party banter.

This being a party-based RPG so it can explore that side more.
Also, have different characters from different covenants!

>> No.20381789

>>20381765
Yah yah, adding NPC's to the bonfire can encourage RP and interaction, I just need to think of who would work well there, maybe make some of my own characters there to make things simpler

Maybe I should start the party in the prison?

>> No.20381797

Libris Mortis or Ghostwalk?

>> No.20381816

>>20381789
Of course, make it like the game.

>> No.20381842

>>20381549
That sounds cool as fuck

>> No.20381937

Also, I'll be using the pathfinder system

Does anything one think I should limit classes to enforce that dark souls feel?

>> No.20381997

>>20381937

Removes classes. Give every power an ability score requirement.

>> No.20382022

>>20381997
Being a first time DM

That just sounds daunting, I don't know if I'm cut out for that

could you give an example of one real quick? Cause I'm still working out this other stuff in my head

>> No.20382028

>>20381937
Let the classes decide only the equipment and starting stats. Let they serve only as the background for your undead character.

No prestige, no class level.

>> No.20382031

>using D&D to run a Souls game

I wish I could hate you to death

>> No.20382056

>>20382031
Riddle of Steel?

>> No.20382061

Do WFRP 2e and then use souls to justify stat increases.

>> No.20382070

>>20382028
So give them a point buy and choose their stats?
Then use those stats to determine if they could be able to use spells and such. Also, with no class of level, should I just go with character level

>>20382031
I wanted to try something new
>>20382061
WFRP?

>> No.20382083

>>20382022

Make Paladin skills require at least 13, 15, 17, etc CHA depending on how powerful they are.

Kind of like how Demon's Souls lets anyone do just about anything as long as they are cut out for it.

Keep scores at a reasonable level and make sure they have reasonable soul prices.

>> No.20382099

>>20382070
Yeah, it will be like Fallout's but stats-only progression.

>> No.20382147

>>20382083
Alright so like13 cha gets them 0 level spells, 15 gets them 1st lv etc etc? In that case since pathfinder is divided into Divine and arcane spells should I make Divine spells a combination of Wis/Cha depending on the spells, same with int and arcane
>>20382099
Ah, I haven't played that

>> No.20382150

>>20382083
We shouldn't even have a paladin class in the first place.

Or make the paladin a knight.

Or just mirror DaS classes: warrior, knight, wanderer, thief, cleric, hunter, pyromancer, deprived.

>> No.20382203

>>20382150
If so, why not just make a whole game based on DaS's stats (faith instead of wisdom, humanity instead of charisma), etc?

>> No.20382224

>>20382147

Separating the Divine and Arcane is preferable. And you sound like you've got a good idea going for you.

>>20382150

Yeah. I just got it confused in my head. People running around in heavy armor tossing lightning bolts doesn't make me think Cleric.

>> No.20382227

>>20382203
Beings a first time DM, I'm not so sure I could pull that off

>> No.20382230

>>20382150
Yeah, paladin is basically knight in DaS, he starts with a higher FAI and ATT stats than most other classes except for the actually cleric class.

>> No.20382240

We're are currently in playing in a darks souls games in the pnp game format.

I'm am waiting for till some one turns to dark wraits to steals all of ou're are solds. I'd have just hoped that I'll will being to able mortorboat giant ladies tit ties.

>> No.20382281

>>20382224
It depends.

A Knight and a Cleric can evolve into a Paladin, which is faith-based warrior who can heal themselves or shoot lightning.

But of course, to fit Dark Souls system, there shouldn't even be a paladin class or advanced classes, the starting classes are more like your starting models (what your characters did before they die), after that, you can do whatever you want with your stat progression.

>> No.20382292

>DnD campaign

I'd only attempt Dark Souls with AD&D 2e, if at all. The "heroic spirit" of the later editions feels at odds with the setting - though I suppose you could make it work.

You may also want to look into WHFRP. Games that have a built-in corruption/insanity mechanic are better equipped to handle the whole aspect of losing humanity/body form.

>> No.20382315

>>20382292

Also, AD&D puts classes heavily into a straitjacket. GURPS is another alternative, or a more freeform system like Storyteller might work better (and Storyteller can handle a corruption mechanic as well - give players a "Humanity" stat that can be tested in a similar way to Vampire PCs).

>> No.20382319

>>20382292
Yeah, WHFRP is dead on with the setting due to the lesser use of alignment and the increase of GRIMDARKNESS.

>> No.20382335

>>20382319
>>20382315
>>20382292
I think I might try these out

Do any of you have links or anything that I may use to learn about this because I am unfamiliar with this system

>> No.20382531

>>20382335

Simply look up Warhammer Fantasy Roleplay. There are likely some links on /rs/

Storyteller is the dicepool system that is used in all World of Darkness products.

I suggest you look at the rulebook for Vampire: the Requiem (or it's predecessor, Vampire: the Masquerade) to get a basic idea of how a Humanity stat would function, though I don't suggest you use the setting, which is modern day vampires. You can simply engineer your own take using the Storyteller mechanics with a different set of skills and attributes.

Either way, expect to do some homebrewing; it's just that these systems require less work than say, Pathfinder, which is a horrible fit.

>> No.20382560

>>20382531

Also, do note that most of these systems also feature more granular progression that Dark Souls has (rather than the arbitrary "gain level, gain a preset package of powers in D&D".)

In Storyteller, you use experience to directly buy improvements in your skills, statistics, and other parameters (with different costs for each one)

Warhammer FRP has a hybrid class/point buy. Your class determines what skill/attribute advances you can purchase with your XP, and how much they cost to advance (some classes can buy better physical skills, or buy them for cheaper, for example). You could also jettison the class mechanic and just have advances accessible to all players (although you will definitely have to test for balance).

>> No.20382579

>>20382531

Secondly, most of these systems also feature more granular progression that Dark Souls has (rather than the arbitrary "gain level, gain a preset package of powers in D&D".)

In Storyteller, you use experience to directly buy improvements in your skills, statistics, and other parameters (with different costs for each one)

Warhammer FRP has a hybrid class/point buy. Your class determines what skill/attribute advances you can purchase with your XP, and how much they cost to advance (some classes can buy better physical skills, or buy them for cheaper, for example). You could also jettison the class mechanic and just have advances accessible to all players (although you will definitely have to test for balance).

Either provides a closer approximation of Dark Souls incentives.

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