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[ERROR] No.20079410 [DELETED]  [Reply] [Original] [4plebs] [archived.moe]

What if more Tau units were like this, along with some better fluff, do you think more people would like them?

>> No.20079443

People do like them. It is just a quasi vocal part of the hobby that dislike them.

>> No.20079445

Yes.

>> No.20079490

The models and fighting style are not the "problem" with the tau.

>> No.20079501

>>20079490
so what is the "problem" then?

>> No.20079505

>>20079410
>implying isn't about average tau player what other players dislike tau

>> No.20079523

>>20079501

They haven't had a codex update for quite a while.

>> No.20079525

The only reason people dislike them is because in melee situations they're just not feasible, and with roughly half of the other armies being melee based it prevents them from being too commonly used. I think they're one of the best races primarily because they provide the light and hope of progress against all of the GRIMDARK in the universe otherwise.

>> No.20079572

>>20079525
>40k
>there is only war
>light and hope and progress

Do you see what's thematically inappropriate?

>> No.20079601

>>20079572
It is, but its the hope that 40k deserves, but not the one it needs right now.

>> No.20079603

>>20079572
>implying they don't fight.

I like tau because they're hilariously naive...but some how they have tons of luck to stay alive.

>> No.20079639

>>20079525

Doesn't the allies system mitigate this? Bring some assault termies or something?

>> No.20079658

People tend to dislike Tau because of the fans.

People dislike Tau because the fans are asshats.

/thread

>> No.20079693

>>20079525
You really need to go over the Tau codex again pal.

>> No.20079717

>>20079658

Yeah, I wish they weren't the weeaboo mech army. I actually like their troops a lot, not even that huge of a fan of the mechs, but that's what they're most associated with.

>> No.20079729

I don't dislike the Tau
I hate SPUS MUHRENS though
I play crons, and I was a little heartbroken when I discovered I couldn't ally with Tau
If not surprised
I love those cute little blueberries

>> No.20079734

>>20079525

>'join us and serve the greater good (i.e. the ethereals will) or be destroyed'
>light and hope
>not just as bad as every other race

>> No.20079766

>>20079658
I hear this all the time, but I've never seen a Tau player be an asshat.

>> No.20079850

>>20079734

>implying that the Etherals are not Lawfull Good

>> No.20079878

>>20079850
Arguements could me made for LE or LN.

They're lawful, at least.

>> No.20079928

>>20079878
lawful awful....

>> No.20080026

>>20079658

Space Marine player detected.


Everyone knows the worst fans are the Space Marine ones. Shoulder Pads for the Grimdark faggots!

>> No.20080027

>>20079410
No, I like them as they are now.

Thank you.

>>20079734
The Tau Empire policy towards other races/factions/species was never ''join us or die''.

It is more like this ''You can join us, you can ally with us, you can get out of our way, or you can oppose us and be broken''

The benevolent Tau give a chance to everyone and extend the hand of friendship to all. However, there are those who bite the Tau's hand, reject the Greater Good, and refuse peace. These scum earned their place infront of the Shas firelines, no tears will be shed for them.

>the light and hope of progress against all of the GRIMDARK in the universe

''It burns so briefly, the light of my children, so briefly. But, by the Greater Good, it burns so bright!''

-Aun'Va, Master of the Undying Spirit.

One day this light will touch all corners of the Universe. Soothing all pain and suffering, and casting away the shadows of ignorance and tyranny forever.

This is the Great Destiny that lays before the Tau. To be the saviors and redeemers of this galaxy of war and bloodshed.

>> No.20080047

>>20079410

I hate Space Marines, Tyranids, and Tau. I like Imperial Guard, Necrons, and Eldar.

>> No.20080092

>>20080047

Why Nids?

>> No.20080104

>>20080027

They redeem the galaxy of bloodshed and tyranny through bloodshed and tyranny.

>> No.20080105

>>20080027
Or get mind-controlled like the poor Vespid.

>> No.20080136

>>20080104
If it comes to that, then so be it.

The galaxy will have peace, one way or the other.

>>20079850
>Ethereals

Lawful Good all the way.

>> No.20080144

>>20080027
I hate to say it but TauInfectedDickFace is right.

As long as you aren't going to attack them, they just kinda move in and pretend you're with them in all but name until you actually join them or attack them (the latter resulting in a railgun exterminatus).

>> No.20080153

>>20080092

I dislike the fluff about them being some endless, unstoppable horde and the galaxy is DOOOOOOOOOOOOOOMED! Also, I find alien hordes aren't easily relatable. Even the oldcrons had lords and ctan.

>> No.20080158

>>20080105
I demand Proof for that
And no its not in the Codex

>> No.20080162

>> No.20080164

>>20080105
Remove the Imperial Propaganda Machine feeding tube from your mouth, Gue'la.

It is unhealthy.

>> No.20080196

>>20080162
beetlejuice?

What does beetlejuice have to do with 40k?

>> No.20080206

>>20080136
>Ethereals
Lawful stupid, every time.

Farsight for God Ethereal!

>> No.20080220

>>20080158
It's strongly hinted at.

One of those things where you can do what you want with the fluff though

>> No.20080221

>>20080196
Careful you almost summoned him there.

>> No.20080233

>>20080164

oh you.

>> No.20080235

>>20080206
Farsight is kind of a bad ass, fucks guns
He's got a Ctan sword or some shit, no one knows, but he knows it fucks shit up

>> No.20080236

>>20080221
Bit late pal.

>> No.20080239

>>20080221
Thank Asuryan, I hate when Beetlejuice shows up.

>> No.20080254

>>20080221
Beetlejuice
Beetlejuice
Beetlejuice

>> No.20080263

>>20080254
>White
>Black
Malal confirmed for Beetlejuice.

>> No.20080270

>>20080220
It's mentioned the Tau made helmets for the vespid to understand each other, a translator really, because the vespid orginally could not understand the tau and did not think of them as a sentient race, so the Tau made the helmets and made the vespid wear them so they could go through negations and what not to become allies. This led to "mind control" theorists

>> No.20080276

>>20080164
Tau player, actually.

I just like their darker side.

>> No.20080277

>>20080263
That... could work.

>> No.20080300

>galaxy of peace
>has Orks and always will.

pick one.

>> No.20080355

>>20080270
To quote the Codex;
"Uniquely at the time of their integration, the Vespids welcomed their place within the Tau Empire.The bowed to the pre-eminence of the Ethereals completely and without debate. It has been whispered that this acceptance is linked to the fact that all the race's leaders wear the interface helmets given to them by the Tau, but no evidence of this claim has proved forthcoming."

Like I said, open to debate. I chose to believe it.

>> No.20080380

>>20080276

I think that thats a real problem with Tau that two Players of the same Race can have a completely different Perception of it.

>> No.20080384

>>20080136

The only thing that separates the Tau from the Imperium is are ravages of time/space and urgent necessity.

You'll likely point out that the Tau are understanding and willing to accept all creeds. This is true, I won't try to deny it. However, they only do this because they lack the numbers to expand without incorporating the conquered. If a client world proves more trouble than it's worth, they destroy it. So much for their understanding.

You may also point out that their technology is more advanced and that they are progressing forward. This is true, I won't try to deny it. However, much of their technology is directly based off the Imperiums. They also had the benefit of several thousand years of peace. Give the Imperium Necron Tech and 1000 years of peace and you'll likely see similar strides.

You may finally point out that the Tau Empire is more efficient than the Imperium. This is true, I won't try to deny it. However, the Tau "Empire" is roughly the size of a single Imperial Sector. Give them 9999 more sectors and you'll probably find the same stagnant bureaucracy as the Imperium. Probably worse considering that they don't have fast Warp travel or Astropaths.

The Tau are a young and dynamic species. They are also naive and quite insignificant in the grand scheme of things at the present. They have no right to criticize their elders though that doesn't stop them, youthful arrogance and all that. Hopefully they'll live long enough to regret it.

>> No.20080413

>>20080235
He is also a hypocrite mercenary scum playing warlord in his Enclave.

At this point, he is no longer a concern to the Tau Empire. Let him continue playing with the Orks to his heart content.

>>20080233
Did I not give you the modified version of this picture?

Use it, for Aun's sake!

>>20080270
>This led to "mind control" theorists

Not even theories. Just speculation, gossip, and rumors spread by the Imperials. It is obvious it is projection on the part of the Imperials, and yet people for some reason believe this nonsense as if it is truthful facts.

This is beyond foolishness.

>> No.20080418

>>20080270
Over 40000 thousand horus in mspaint.

>> No.20080421

Tau are camels


SPACE CHINESE CAMELS

>> No.20080473

>>20080413
>Did I not give you the modified version of this picture?
yes. i've seen it around.
>Use it, for Aun's sake!
no. I have too much respect for the artist who made it to censor his work. (how very much like the tau)

>> No.20080480

>>20080380
That's basically the issue with the whole of 40k's fluff.

>> No.20080491

>>20080413
sometime I actually wonder if you're a Tau (water case) who got flung over here throught the warp after a chaos warp spell. you knowledge of different languages and your believe in the tau doctrine allows you to defend the Tau. but only over the internet in case people see you.

>> No.20080530

>>20079505

thats a cool picture

>> No.20080550

>>20080491
>sometime
>water case
>throught
>you
Some just rape my sleep deprived face now

>> No.20080557

WAAAARD!

>> No.20080572

>Be friendly with Tau
>Get their tech
>TURN ON THEM WHEN THEY TREAD ON OUR TERRITORY

>> No.20080575

>>20080550
I volunteer.

>> No.20080664

>>20080572
"Pulseweapons! Now with Failsafe detonators in every Clip!"

>> No.20080703

>> No.20080726

>>20080664
>Weapon loads from the bottom
>Clip
At least we can now tell who hasn't handled a firearm in this thread

>> No.20080779

>>20079572

>implying you can have true despair without providing a glimmer of hope

>> No.20080781

>>20080572
>Red blood
Brain dead smurf who doesn't know fluff other than their own confirmed (artist, not poster).

>> No.20080797

>>20080779
>Implying hope isn't the most powerful thing in the universe.

>> No.20080800

>>20080726
0/10

>> No.20080816

>>20080797

Tzeentch shill detected.

>> No.20080820

>>20079410
BRRRROTHERRRRR!

>> No.20080822

>>20080480
I like that there's two versions of how some Lunar cruiser was repaired/built. In one version, it was built entirely in 6 years by some feudal world "Blacksmith! Stop making horseshoes and build me a ghellar field generator and plasma reactor core! And 2 million grav plates!" In the other version of the story, the ship broke down in orbit and were forced to scavenge the world for food while it took 6 years for a relief ship to arrive.

Both stories are technically true since the imperium relies on psychers who throw dreams at each other and read the resulting messages by reading chicken entrails and thrown sticks. Some data degradation is to be expected.

>> No.20080823

>>20080726
>implying you've fire a rail gun made in the 41st century

>> No.20080834

>>20080820

Holy FUCK. ALL of my yes.

>> No.20080879

For the mind control vespid theory: only one vespid model in each squad has a helmet.
The others just have guns and chest pieces.

>Is the XV15 and XV25 stealth suits the same type of troop with different looks?

>> No.20080907

>>20080820
DO WANT!

>Also
LIQUIIIIIIIIIID!

>> No.20080908

>>20080879

There is no XV-15 in the recent Codex so ... yes, i guess.

>> No.20080919

>>20079410
Keep their range; it's their thing. What would help is some work on their close game.

>> No.20080965

>>20080919
Allies help with that (and works with fluff)
They can also buff up Kroot a bit

>> No.20081016

>>20080384
>The only thing that separates the Tau from the Imperium is

The Greater Good.

>You'll likely point out that the Tau are understanding and willing to accept all creeds. This is true, I won't try to deny it. However, they only do this because they lack the numbers to expand without incorporating the conquered.

You are talking about an Empire that practices the teachings of balance and self control. They are not on a hasty warpath of conquest. No, the Sphere Expansions are a studied and calculated endeavors which are only ordered when the Council of the Highest ( The wisest of the Aun) deems the Empire ready to expand and incorporate more space and populations into their Empire.

As long as the Ethereal Caste leads, the Tau will not ''bite more than they can chew''. for you see, they guard the Tau from the hubris that blinded so many in this galaxy.

> If a client world proves more trouble than it's worth, they destroy it. So much for their understanding.

Never happened. will never happen. Cruelty and callousness are not the way of the Tau.

>> No.20081042

>>20081016
>You may also point out that their technology is more advanced and that they are progressing forward. This is true, I won't try to deny it. However, much of their technology is directly based off the Imperiums.

Only the Warp Drives of the Kor'vattra are rumored to be developed by reverse engineering the wreckage of Imperial ships. Most Tau Technology is the result of the Fio labor and brilliance. Indeed, The Fio are second to none in the arts of science.

Still in their infancy the Tau are striding tirelessly to surpass the old masters of knowledge and technology and will never stop until they become the true masters themselves.

>Give the Imperium Necron Tech and 1000 years of peace and you'll likely see similar strides.

Even if they would have been granted that boon, they will never advance past their current state. They are locked (By their own will) in a path that leads to self-destruction.

>> No.20081065

>>20081042
>You may finally point out that the Tau Empire is more efficient than the Imperium. This is true, I won't try to deny it. However, the Tau "Empire" is roughly the size of a single Imperial Sector. Give them 9999 more sectors and you'll probably find the same stagnant bureaucracy as the Imperium. Probably worse considering that they don't have fast Warp travel or Astropaths.

>The Tau are a young and dynamic species. They are also naive and quite insignificant in the grand scheme of things at the present. They have no right to criticize their elders though that doesn't stop them, youthful arrogance and all that. Hopefully they'll live long enough to regret it.

From humble beginning this young and benevolent Empire of peace and reason rose and continues the march towards its destiny.

The Fallen, the Tyrants, the Madmen, and the Selfish look upon the gentle ways of the Tau and scoff at them. Mocking their beneficence, rejecting their mercy, but who are they to judge the Tau? Who are they to speak of foolishness and arrogance?

In truth, these fools envy the Tau. Their hearts blackened with bitterness and hate, they look upon the young Tau from their crumbling towers and vomit out their venom.

Let them choke on their hateful venom. Let their hearts burst from the boiling bitterness as the Tau ascend to their rightful place as stewards and guardians of the Galaxy.

Doubt it as you wish, but it will change nothing. The Great Destiny of T'au and the Ascension of the Tau Empire are undeniable truths (To those with a sliver of reason).

>> No.20081123

I once had the idea that the Ethereals are evil geniuses that pretend that they were good guys to make it possible for them to controll a multicultural interstellar empire with no one questioning their authority.
What do you think about that?

>> No.20081150

Fuck off TIDF, ethereals will never be viable on the table.

Hey /tg/, is this a Crisis Commander? 1d4chan says to start a Tau army with one. I bought this cheap but I don't know if it's what I need.

>> No.20081186

>>20080473
Correction =/= Censorship.

Valuing trustfulness and accuracy are ''very Tau'' of me.

>>20081123
>What do you think about that?

Picture related.

>> No.20081201

From my understanding, TIDF appears to be equivilant to that one star wars guy who argues that midichlorians is totally cool and makes sense.

Tau are a shit stain empire in 40k, there whole plot point is there nieve nature, that when applied to anywhere BUT there tiny speck of an empire there practically doomed. There technology may be easily understood by there scientists...but there leauges off what other factions have including the Orks.

There entire point (regardless of what the new SHIT fluff says) is that there an example of one of the MANY tiny...worthless alien empires that exist in the setting.

>> No.20081210

>>20081150
u are missing a missile pod, literally the only thing u are missing for that thing to be useful is a missile pod, go find one and stick the plasma gun, missile pod and multitracker on it and you now have the single most destructive tool in the game of 40k against infantry within 24 inches of you

>> No.20081222

I never saw Tau as weaboo, I always see Fire Warriors and automatically think of these guys.
The scene with heavily armored derpy child soldiers slaughtering them and the head dude who is a sociopathic Mary Sue choking one to death doesn't suppress this at all.

>> No.20081239

>>20081150

If its a XV-8 it can be your Commander
and that is a XV-8

>> No.20081249

>>20081201
See, thematic or not I have to argue the Tau are what the setting needs.

An entire game of space marines lacks a basis of comparison. By showing some guardsmen in front of some space marines kneeling and firing you make the marines look all the bigger.

Same with the Tau. Not only do they contrast the grimdarkness, but then you find out they're not noblebright heroes either. That lost hope makes the setting the darkest of all.

>> No.20081272

>>20081210
Can I greenstuff one? I'm good with the greenstuff and my local gaming shop isn't a Games Workshop (they encourage you to buy Reaper models and use them alternatively where you want in fact).

>>20081239
Cool, thanks.

>> No.20081275

Oh the tau have a place in the setting, its just not as the godly warriors of justice TIDF seems to think they are. They are there to show that there ARE small alien races out there with goals oustide of "want to eat everything or crump it for lol's"

>> No.20081279

>>20081016
>>20081042
>>20081065

I knew you would respond!

/saves TIDF response for later use.

>> No.20081304

>>20081275
>Why are there Kendar?
>To make the Halflings look bro tier.

>> No.20081330

>>20081279
I have a theory that TIDF is also the floating islands guy on /v/.

>> No.20081351

>>20081222

>> No.20081355

>>20081065
Can I ask you a real question, I mean you and not your TIDF persona.

Do you deliberate ignore parts of lore because it's part of your roleplay as a Tau propagandist or is that you as a human, making errors?

>> No.20081366

The guy who bought the Crisis suit here.

I want to play
>British Firing Line If you've seen The Patriot, you'll know what this means. Basically, just push as many warriors out on the field with two pulse rifles Tau up in the front and put all of the carbines in the back. Camp like a bitch in terrain but make sure there is a bit of open ground. Send your Crisis suits out to kill any and all ordinance carrying people.Have broadside suits camp in the back with a few ordinance rail guns to pound the living shit out of any assaulting units while said assaulting units are being chewed the fuck out of them. Laugh as you see said enemy cry as his precious troopers being chewed to bits by fire.

I have a fuckload of fire warriors (some of which are modded gue'vesa), some stealth suits, that crisis suit, a hammerhead with all the parts and some extras, and some sisters of battle I had intended to take as HEAVY WEAPONS GIRLS as allies. The game is 2000 points.

What buy?

>> No.20081374

>>20081330

TIDF is like a furtive monkey, you got to use the right banana or you'll never get his brains.

>> No.20081391

My only complaint with the tau is for an all shooty army their BS is awfully low. Honestly IIRC isn't it a 2 for the average firewarrior? Honestly I would say fire warriors should be a 3 and their mech armored troops should be a 4, with their leader characters a 5. Leave the WS alone it's fine. But for an army that is based around long ranged fire power, and advanced technology they have no reason to not be at the 3-4 range.

>> No.20081420

>>20081366

Assumes you can control the terrain. Major problem with Tau military doctrine is that it's geared towards wide open terrain. Great for defending a grassland but for a city? Nah.

>> No.20081460

>>20081391
Everything has BS 3 except for HQ choices Vehicles can get a cheap upgrade to 4

>> No.20081461

>>20080726
http://www.merriam-webster.com/dictionary/clip?show=1&t=1343021456
You are outdated and retarded.

>> No.20081464

>>20081366
Enjoy half your squads standing around and dying from making googly eyes at the Sisters instead of fighting.

>> No.20081478

>>20081201
>TIDF appears to be equivilant to that one star wars guy who argues that midichlorians is totally cool and makes sense.

You did not just do that, Gue'la, Oh no you did not.

>there leauges off what other factions have including the Orks.

When the Orks can out ''Dakka'' us, then we will talk.

Before you bring up the War of Dakka. No, that war does not count. The Orks stole our GEAR and WEAPONS then used it against us (How these savages figured out how to use and handle our superior Technology is a mystery). They used our advantage against us. Very impressive for simple barbarians, Indeed you should never underestimate an Ork.

Come to think of it. The War of Dakka is not the failing of the Tau Empire. It is Farsight's failure. Since he is no longer a member of the Tau Empire, the fault of the escalation of that
war falls squarely on him alone.

I enjoy it when things work themselves out.

>>20081150
Any Tau player who does not field an Ethereal as a matter of principle, should be thrown into a reeducation champ for a decade or two.

>> No.20081479

>>20081464
I figured the Sisters would WAAAAAGH at the enemy and I'd carpet bomb/pewpew their general direction.

>> No.20081496

>>20081479
They're Desperate Allies. Any Tau unit within 6" of one of theirs must roll 1d6 every turn, on a 1 they can do nothing, as they are watching for betrayal. Maybe you should get some Space Marines instead? They're Battle Brothers with Tau.

>> No.20081537

Tau are not openly grim, but it's there for sure.

Tau are like North Korea or 1984 or all the parts of China that make people nervous, in that when surrounded by their Ethereals who whisper party policy approved answers in their ear all day they believe it they are drilled fighters who will die believing in their cause, but cut off from it and given time to come to their own conclusions, some of that programming might where off. See Commander Farsight.

That is the Tau Empire I love. The sort of Brave New World nation where everyone is happy but out of touch with the world beyond their cities.

That is what makes them an interesting faction. I'm not sure if TIDF is just a jackass or really well in-character but the whole LIGHT IN THE DARKNESS Tau is supremely boring.

I hope more of the lore that Andy Hoare wrote in The Achilus Assault makes it into the next Tau codex. I love the idea of Tau spy networks on border worlds who have never even seen Tau.

Pic related, it's stuff like this that makes the Tau a fleshed out and interesting faction rather than the 2d dimensional suggestion that TIDF continues to parrot. Although like I said, if he's RPing then he's doing it quite well, but if he's a player trying to push a point of view, I contest it.

>> No.20081539

>>20081478

WE'Z BARBAD- BARBARAN- UNKULTURED, BUT YOU'Z GETTIN SHOT UP.

YOU RUNTY GITZ IS A LARF.

>> No.20081545

>>20081537
d'oh, as soon as I hit submit I notice all my grammatical errors, I think my point still stands though

>> No.20081550

>>20081478

But TIDF if i have the Etheral on the field he might get shot and then we'd be DOOMED!

>> No.20081577

>>20081478
Blaming failure on the finest general you've ever had just because he's not on your team anymore, that's low, even for you.

>> No.20081607

>>20081478
I agree with the ethereal statement to an extent, especially if you're playing a fireline-style army. The ability to put bs5 shots at s5 that reroll all ones to hit and wound is absolutely worth a couple squads falling back for a turn. It truely becomes disgusting at 2000 pts. or more, when you're running 2 ethereals and rerolling all the failed price of failure tests.

>> No.20081610

>>20081539
>WE'Z BARBAD- BARBARAN- UNKULTURED, BUT YOU'Z GETTIN SHOT UP.

Dat's da deffunishun of iruny, when ya fink about it!

>> No.20081625

>>20081610
Da strongest kulture is da wun dat lives, me roight orky friend.

>> No.20081627

>>20081550
The new preferred enemy rule is ABSOLUTELY worth a few squads getting spooked for a turn, and with the new cap for regrouping the squads that do run off-table are rarely worth keeping on.

>> No.20081662

>>20081625
Oi'd sat da strongest kulture is da wun dat wins, not just lives, but dats jus' a diffrunt filosa....frulosla....way o' finkin'!

An' we all knows da orks always win!

>> No.20081738

Man, I love the Tau look, but every single Tau player I've met in person, more or less, has been a total asshat.

I always have this latent desire to assemble a squad of Fire Warriors or some Crisis Suits, but then the mental image of all the Tau players I've met over the years just causes me to throw up in my mouth.

>> No.20081746

>>20081662
It'z not an ork fil..foot loose...finkin type, so it'z not a strong way ta fink. If it wuz a strong way ta fink orks wuld be finkin since orks always win! But we don't so it isn't, you get it?

>> No.20081769

3 things to fix Tau

Bigger, less breakable legs on the models
Close combat viable units
ENSLAVED races not Happy Allies, no more subtle shit when Space Marines have fucking FIST-BASED WEAPONS

>> No.20081770

>>20081577
Puretide is the Greatest Commander of the Shas, Gue'la, and Shadowsun is his foremost student and successor.

That Bondbreaker is nothing to the Tau now. Shadowsun has already proven herself to be the superior commander and stepped out of the shadow of his legacy.

>>20081550

I told you it is a matter of principle. You must field an Ethereal regardless of the consequences.

The Greater Good demands it!

>>20081539
You know what, Greenskin?

I am not even mad or angry. The War of Dakka showcased what a failure Shovah truly is.

Indeed, those who abandon Tau'va are fated to fall on their faces.

So much for the ''Great Orkfighter''.

>>20081537
>The Achilus Assault

Ah...The Aura and Lucent Emissary. How can I prove myself worthy of being one of your ranks.

How, indeed, when I have such a festering contempt for the Gue'la in my chest.

>> No.20081775

>>20081478
>re-education camp
>>20081065
>Empire of peace and reason

>> No.20081804

>>20081770
>Ah...The Aura and Lucent Emissary. How can I prove myself worthy of being one of your ranks.

How, indeed, when I have such a festering contempt for the Gue'la in my chest.

Wait what?

Can I just talk with you without all this half-talk and gibberish. You ignored 98% of my post

>> No.20081826

While we're graced with your incredibly blue presence, Tiddif, I'd love to hear an answer to a question:

What DOES the Greater Good intend for the Ork?

You can't bloody well exterminate them. Stronger forces have been trying for millennia, and failed. In fact, the very act of fighting them typically makes them stronger. Your standard tactics fail, and miserably, as they adapt and you get War of Dakka II. You're not going to get them to settle down and adopt the Greater Good.

So... perpetual low-level warfare, as you keep them away from your holdings? Sounds like the Orks win there.

>> No.20081877

>>20081746
I fink I getz it, but dat seems ta be da problum, so I sez we does less time jawin' an' finkin' an' more time WAAAAGHIN'

>> No.20081892

>>20081804
refer to your own post, he's playing into what it says about the aircaste

>> No.20081901

>>20081892
Water caste* sorry

As in, he is talking around everything you said

>> No.20081913

>>20081877
Eitha way it'z all gonna burn. It'z da only way dey'll eva lern.

>> No.20082068

Considering the Tau already field humans, wouldn't it be interesting if there was a second Space Marine Heresy, where a chapter would join the Tau.

>> No.20082132

Purge the communists.

>> No.20082133

>>20081804
No, I love rambling especially when bloated with Ky'Husa. Hot, spicy, and packs a powerful punch, but it is worth it. You should try some.

The sound of the terminal keys are sweet music. I can go on forever.


>>20081826
Exterminate them or drive them off from important Space, and then attempt to quarantine and contain them.

Ever since the Tau Empire took its very first steps, the Orks have always been nothing but a nuisance ( A minor nuisance that blows up to be a problem unless it is taken care off properly).

The Orks are simple creatures and are easily distracted (Although sometimes they are full sinister surprises). They pose no threat to the ascendancy of the Tau. Pests at the least, a slight danger at the most.

The Tyranids on the other hand are the true threat. The Everdevouring Swarms are the only enemy of the Tau capable of extinguishing the light of Greater Good forever. If the Tau does not unity the galaxy against these horrors, then all will be lost for the Tau and all others.

>> No.20082148

>>20082068
The tau are smaller than small fries. Sm better off conquering own empire than joining tiny xenos empire.

>> No.20082173

>>20082133
>I'm not going to argue the point I'm going to continue to talk around it

Ok I'm going to go ahead and consider that a forfeit. Honestly you are the worst sort of Tau fan.

>> No.20082179

rolled 25 = 25

>>20082133
WOT! WOT ROT!

Weze 'ad Empirez bigga den youz since da brain boyz dun baked us! Weze da biggest and da strongest! Bug boyz aint nuffink, weze just lettin em warm up afore we krump em good

>> No.20082214

>>20081775
I know you saw this, TIDF!

>> No.20082234

If they would have gone with Blanche's original sketches instead, visually they would have fit into the universe perfectly.

It would also help if the fanboys would just accept that their faction is not the Ghandi of the world, more like chairman Mao. Not to forget that they seem to think the Tau can take in the Imperium like so, they just don't wanna or something.

>> No.20082238

Yeah, dats right. Ize an orky apolo...ap.. Ize a guy what sayz why orkz is alright, yeah?

>> No.20082257

>>20082133
>Exterminate them or drive them off from important Space, and then attempt to quarantine and contain them.

And again, more powerful species, armies, empires have tried the same. And failed. Repeatedly. Orks are beyond ubiquitous. "I'm going to exterminate the Orks!" is as nonsensical as, "I'm going to exterminate the element aluminum!"

You don't DRIVE Orks away. You BORE them away. You give them something more interesting to do somewhere else. And if it's important to you, unless it's sentimental or religious or something, it might just be important to an Ork. Colony world? A lovely bit of sport. Munitions storage or vehicle manufactory? GREAT LOOTIN'! Orks will continue to pester and engage you, until one of them rises enough that he grabs a few billion, and then he's burning your worlds and enslaving your peoples.

>> No.20082258

>>20082214
Don't even bother, he clearly has no actual interest in Tau beyond his own cherrypicked idea. Which is why he totally ignored >>20081537

>> No.20082278

I think that he isnt argueing seriously, He's RPing like a bauss. And Lolling at your raging

>> No.20082294

>>20082278
If he is RPing all power to him, but he is yet to clarify that, the issue is that you cant speak to him without his TIDF mask on.

>> No.20082295

Closest thing to a 40k general i can see so here goes.

I understand the current meta is shaky what with 6E coming out. But what races are currently up there?

I played about 5 years ago and i just wanna know whats goin on.

>> No.20082298

>>20082278
While that is possible i've seen too many rabid tau fanboys to think he is not serious.

>> No.20082312

>>20081478

> Any Tau player who does not field an Ethereal as a matter of principle, should be thrown into a reeducation champ for a decade or two.

Okay, that's just impractical. Not going to work with my Kill Team either: lack of special weapons, stealth, risk, lack of support... They're more likely to be rescuing captured Ethereals than fielding any.

>> No.20082335

>>20082298
the issue is that he's the WRONG kind of a Tau fanboy.

I am a huge Tau fanboy but I like them for their actual lore. The full breadth and width of it. Their naivity, their communist ideas turned up to 11, the sinister stuff at the edges of it. You can't just Say Tau are awesome because the greater good will suceed and every time anyone says "remember X event that reflects poorly on Tau" put your fingers in your ears.

It'd be like playing Space Marines and denying any of the dodgey Imperium practises.

>> No.20082362

>>20081913

LITE UP 'DA NITE!

>> No.20082409

The only good Gue'la is a dead one!
If it aint Tau, it sits in the back of the Manta!
No! You don't get to drink from the Tau drinking fountain, Gue'vesa!

>> No.20082465

>> No.20082475

>>20082362

>> No.20082505

>>20082475

>> No.20082567

>>20082505

>> No.20082663

>>20082173
Your original post was just ''My opinion of what should be Tau is better than yours''

What should I say? My opinion is better and you are a heartless fiend for trying to distort the Tau into something they are not, and then you would disagree with me. Then afterwards we will have a pointless back of forth about ''What the Tau should be''.

I rather not do that. I rather focus on what the Tau are now, The benevolent would-be saviors of the galaxy.

>Honestly you are the worst sort of Tau fan.

You are free to your opinion and I am free to tell you mine.

The worst Tau supporter is the one who tries destroy what the Tau stand for. The supporter without conviction (Or a spine).

The Farsight crowd are annoying, but they are tolerable, but THOSE people are POISON that taints and ruins everything.

>> No.20082669

>>20082257
Why bother with a little nuisance like the Orks when the Tyranids are biting at your heels.

Extermination of these pests might be impossible, but they can be contained and they can be driven off.

The Tau have squished Ork Waaghs before and liberated many Ork infested Worlds. It is not that difficult. They are just the savages and will never amount to anything more.

>>20082214
Sorry, missed it.

>>20081775
In order to have an Empire of reason and peace, you will have to scrub away the thousands of years of ignorance and hatred from the minds of the ''less enlightened''.

It is a a daunting task. To civilize and educate the the many barbarians and savages of the galaxy, however it is the Tau's chosen duty and obligation to do so.

>>20082179
>Weze da biggest and da strongest! Bug boyz aint nuffink

You can say that to the ''Destroyer of the Kha'la'Xin Empire. I am sure you will your chance in Octarius.

>>20082312
Impracticality be damned. We are taking about principles here, Shas'O.

You newer Sept people with your ''practicality'' and ''flexibility''...you disgust me.

No proper respect for old traditions and ideals. Paying just lip service then discarding it. You have no ground to stand upon new Septers, no ground!

>> No.20082694

>>20082505
Ain't nuffink a lousy git like yerself kin do against our dakka, humie!

>> No.20082702

>>20082669
You will have your*

>> No.20082707

>>20081577
Horus was the greatest general the imperium ever had.

>> No.20082720

>>20082669
>>20082669
VIOR'LA SEPT IS BEST SEPT!

>> No.20082732

>>20082669
I knew it; the Tau are nothing but a bunch of North Koreans with their communist brainwashing.

>> No.20082745

>>20082732
>me face wen tau tell me dey got better dakka den a flash git.

>> No.20082749

I think the tau would be cooler if they got rid of the regular infantry and were entirely based around power armor deploying from carriers and dropships.

>> No.20082755

TIDF, how does it feel to know that, if the Tau ever accomplish their dream of becoming the central power of the Universe by defeating the Necrons, uniting the Eldar, destroying the Imperium, driving back the Tyranids and eliminating Chaos, the Tau will never have the true rule you want.

You argue that the Tau are perfect, that the Caste system works. That you embrace all those who would join you.

But these people, these nations. They will never be perfect. They will always be divided, spilt by petty conflicts of faith, of history, like the Tau themselves are split. You say that the way of the Greater Good will unite them, provide peace to them. But it will not. Conflicts that have been raging before the Tau were first birthed will still remain. The spread of the Empire will be bloated and unable to control all beneath it, letting petty pirates and would-be lords break away. This has already happened, with your 'Noble' Commander Farsight, a general that conquered many in the name of the Tau, breaking away from your rule.

But this is not the true fault of your Empire. No, it is one born of naivety. You believe that your culture will be dominate throughout the Galaxy. That you alone hold the key to unity and peace.

That will never be TIDF. Your race will fracture, your ideologies twisted to suit the needs of dictators and tyrants across the Galaxy.
Only one race has ever truly succeeded in this unforgiving universe, only one has ever truly prospered.

The Ork.

>> No.20082777

>>20082755

You decry them as savages, when your own people still struggle and fight against the Universe, trying to bend it to your will.
You call them barbarians for adapting, nay, thriving, were all other races have fallen by the wayside.
The Necron once held dominion over the stars themselves, holding the entire Galaxy under their sway. They have been reduced to husks of their former glory, grasping at the sands that bury their tombs.
The Eldar were great and magnificent, accomplishing feats beyond any known race, only to be brought low by debauchery and infighting. They remain scattered and weak, never to truly rise again.
The Imperium once once as you were, spreading across the stars with the hope of unifying the Galaxy, and bringing peace to all species, only to be destroyed by treachery within. Now they are as you see them this day, their hopes and beliefs twisted, their dreams nought but a mockery made flesh.

The Orks have never fallen, never failed to spread among the stars. For them, the greatest battle of the Universe is won. They know their place in the Universe. They hold dominion over hundreds of stars, thousands of planets! Were all others have failed, fallen to infighting and corruption, they alone have thrived and expanded. Necrons, Eldar, Man, the Old Ones, all of them have failed to last as long as the simple Ork.

>> No.20082786

>>20082777

And when your Empire has risen to its greatest heights, ruling the Galaxy as its masters, they will still exist. A mockery to your power.
And when you are broken and twisted, nought but a broken weapon, a man crushed by his own failures, they will still exist. A conqueror to all you held dear.

They hold sway over this Galaxy TIDF. Not man, not Eldar, not Necron nor the Tau themselves will ever last as they do. They will always hold sway, always control where you can and cannot go, who you fight and where you rest. You will never truly rule TIDF.
You will never compare to them. All your achievements will be lost to the wind, all your power scattered and broken.

They are the true inheritors of the Galaxy TIDF.

We're just holding it for them.

>> No.20082791

>>20082669
TIDF, i used to run an oshovah origins list.

I'd always take an ethereal just to get him killed. You know, inspire the men a little.

>> No.20082802

>>20082755
>>20082777
>>20082786
ORKZ ORKZ ORKZ ORKZ

>> No.20082809

>>20082755
>>20082777
>>20082786
>mfw eventually it will just be Orks v.s. Chaos (v.s. Necrons?) in a war that will never end

>> No.20082850

>>20082809

And on that day, the Orkz will have ever lasting victory. For that is their dream, their utopia.That is what the first Ork dreamed of when he looked up at the sky. That is what every Ork dreams of, what every fights towards.

Their nirvana.

Their heaven.


(THANK YOU THANK YOU I'M HERE ALL NIGHT)

>> No.20082878

>>20082745
I love the smell of charred Ork in the morning!

>> No.20082907

>>20082878
'Ow adooree...adderabb...kyoot, 'e finks 'e's peeple!

>> No.20082939

>>20081420
Can't Tau fight in small 4-man squads in cities or something like that? Or do they leave urban warfare to their stealth suits and drones?

>> No.20082983

I laugh at people who take TIDF seriously. TIDF is quite possibly one of my favourite tripfags on /tg/. I've never seen him out of character, not even once. Truly the TIDF is one of the master works of the water caste.

As for me i like how the tau represent a bit of hope for the galaxy, and i do like how even they have a bit of a dark side, the re-education camps and how dissenters disappear (not that different from the imperium actually) but it does show that once you join the tau, you have to act the act. The tau will let you live in peace, give you some tech, let you work a meaningful job on some planet, but by god you throw a stone at an ethereal and start a riot you're going to pay the consequence. But judging by how the tau and the kroot act then at least there is some leniency towards other races.

I don't think the vespid were mind controlled, and vespids drop in leadership without the strain leader is just the vespid deciding to flee in the face of confusion and to regroup.

What i do like though was how one of the tau's allies who were destroyed by hive fleet gorgon only had their destruction recorded because of a tau listening post on the furtherest planet from the star. Showing that even once you ally with the tau, they won't stop spying on you.

The tau are always watching, assessing and scheming. but if you help them, they help you.

Just make sure you're always helping them.

I also like how the tau are to humanity, as humanity were to the eldar.

But above all else the reason why i love the tau... They send war correspondents to 40k battlefields.

Hilarious.

>> No.20082984 [DELETED] 

I laugh at people who take TIDF seriously. TIDF is quite possibly one of my favourite tripfags on /tg/. I've never seen him out of character, not even once. Truly the TIDF is one of the master works of the water caste.

As for me i like how the tau represent a bit of hope for the galaxy, and i do like how even they have a bit of a dark side, the re-education camps and how dissenters disappear (not that different from the imperium actually) but it does show that once you join the tau, you have to act the act. The tau will let you live in peace, give you some tech, let you work a meaningful job on some planet, but by god you throw a stone at an ethereal and start a riot you're going to pay the consequence. But judging by how the tau and the kroot act then at least there is some leniency towards other races.

I don't think the vespid were mind controlled, and vespids drop in leadership without the strain leader is just the vespid deciding to flee in the face of confusion and to regroup.

What i do like though was how one of the tau's allies who were destroyed by hive fleet gorgon only had their destruction recorded because of a tau listening post on the furtherest planet from the star. Showing that even once you ally with the tau, they won't stop spying on you.

The tau are always watching, assessing and scheming. but if you help them, they help you.

Just make sure you're always helping them.

I also like how the tau are to humanity, as humanity were to the eldar.

But above all else the reason why i love the tau... They send war correspondents to 40k battlefields.

Hilarious.

>> No.20083001

>>20082983
I dislike TIDF because a lot of people wont know any better and might buy into his bullshit, but I agree with the rest of your post

>> No.20083021

>>20082984
>I don't think the vespid were mind controlled, and vespids drop in leadership without the strain leader is just the vespid deciding to flee in the face of confusion and to regroup.


but what about the special hats!

>> No.20083048

Everyone shut the fuck up.
TIDF is just roleplaying a Tau perfect. As in, as if he IS a Tau. (Games Workshop spy, calling it). Do NOT talk to him like he's a guy on 4chan in the real world, he doesn't respond that way. Talk like you're in the Warhammer universe or something (if I had patience I'd start a thread to lure him in and bait him into a conversation with a Tomb King or a Chaos Dwarf or something)

If he's acting Water Caste though, how do the other Castes talk and behave? Better question, if the Tau are so young how did humans know about them (graylings) in the first millennium?

Also, I saw some people say ethereal are viable in gunline strategies. Was that legit, or joking?

>>20081366
>>20081366
>>20081366
>>20081366
>>20081366
>>20081366
Anyone want to voice in on this? I know Sisters and Tau are going to fuck with each other, my plan is just to get the Sisters as far into enemy lines as possible and spray the field with fire.

>>20082068
The night of the 6e release I saw some people say WD had an article mentioning Mormon style golden plates from G.E. the smurfs and IG found, which is why they ally with xenos because if you don't actually join them, you're okay or something.

Hey, if gue'vesa aren't under control of the Imperium and their bullshit anymore, can we see human made robots in 40k now?

>> No.20083075

>>20082907
>>20082907
I bet you're the kind of grot that would fuck a git in the ass and not even have the gork damned common courtesy to give him da gubbinz!

>> No.20083094

>>20083048
> Better question, if the Tau are so young how did humans know about them (graylings) in the first millennium?

isn't that more likely a reference to the Grey aliens, rather than the one

pic related

>> No.20083108

>>20083094
rather than the Tau* that ought to be

>> No.20083114

>>20083048
Some Fire Caste Commanders get real preachy when they've had enough. Some of us actually like our job! And that's not talkin' 'bout the crazies that get them ghost pains!

>> No.20083118

>>20083048
Again, them being near your units can cause your whole firing line to pick their noses for the first turn before they can run away. You might want to do Imperial Guard or Space Marines. Guardsmen can easily clog up assault lanes and are cheap at it.

>> No.20083119

>>20082809
Actually, Chaos cannot ever win. Not as long as Malal/Malice is canon (and he was never made officially non-canon with clarity, they just can't ever use him which is fine since they don't update the storyline past a certain point anyway).

See, as the Chaos gods fight amongst themselves the (limited) power of the Warp shifts between them. But every time they fight each other, Malal/Malice gets stronger.
Eventually, they'll all be mere shells of themselves and unable to defend against him. So in the end, there will only be Malal/Malice. Except since he's the avatar of self destruction, he'll either An Hero or change portfolios (maybe Khorne is just a reincarnated Malal/Malice, each cycle seeing the others born and a new enemy of all Chaos appearing and consuming the old? Like phoenix twins that eat each other).

So...just Orks VS Tyranids. If Orks beat Tyranids, Orks fight each other for all eternity. If Tyranids win, the strains will consume each other and diversify. Essentially a universal reset as new life appears from the old Tyranids and new Tyranids (like the old ones) appear and consume them.

Oh, Eldar might rebirth too. Also if the God Emperor comes back/the Star Child comes, the belief and warp energy of mankind might make him a Chaos God of Order, and all mankind becomes Daemons of Order.

Wow. 40k is full of rebirth possibilities.

>> No.20083130

>>20083075
>fuck
Wut da zog iz you on abut now?

>> No.20083131

>>20083021

2 refined for one Vespid Control hat!

>> No.20083134

>>20083075
I'll admit it. I laughed far harder and longer than I should have at that.

>> No.20083173

>>20083021
Legitimate translation devices, perhaps vespid speech is far more complicated. Like i said based on the table top, once the strain leader goes caput, the unit just loses its access to marker lights (communication with tau) and its leadership (proper orders from the shas'el/o) they flee to a grouping position because the tau always have a rally point since their whole schtick is to not hold ground only engage with strength.

If the vespid wanted to leave the empire that badly they'd just have to take off their hats.

>> No.20083191

>>20083021
Look at their models, only one is wearing a hat. I don't think Tau tech lets them mind control at range via hats, otherwise they'd never have to fight Imperial Guard. Ever.

>>20083118
True, but I don't like space marines really and guardsmen seem too boring. They'd just be gue'vesa at that point.
The Sisters strategy is a gamble in the opening, but I'm fine with that. It's like playing Skaven. Plus Sisters are more fun to paint than guardsmen.

What I'm really interested in is a "you must get this" kinda thing. I got a large amount of fire warriors, that hammerhead set, the XV, some stealth suits, and some sisters. 2000 point game. Not sure what else I might need, and the extras (which guns and stuff) confuse me.
I'm good at playing, great at painting, but fuck if I know shit about army building.

Took me a few months just to nail my 2500 point High Elf army strategy down, no joke.

>> No.20083203

I like the Tau's dakka, and their armor. It's just their attitude and view that I hate. I just don't like their utter devotion to the etherials to the point that they'll break down and retreat should one die, and I know this is a commonly held opinion but I just don't like how they're represented as the "good guys" in 40k. Nothing is truly good, and in a universe as grimdark as 40k's the Tau should either die out at some point holding on to their ideals or live long enough to finally be tainted by the darkness of the galaxy that surrounds them.

>> No.20083240

>>20083191
Dem helmets just translate clickety click click! If they join the empire, they gotta learn the language! And we're only giving em one, already spending too much giving em each their own guns and shirts with tubes in em. Them motherfuckers love tubes. Other than that, all I know, is their girls got huge asses.

>> No.20083263

>>20082669

Ah, refreshing. Courageousness in the eye of a storm, heedless to the storm walls around it, that indeed is the perogotive of the young. Your 'empire' has long since been sheltered from these forces that you scoff at.

Yet do not take that as an insult. You simply need to understand that having a great deal of enemies is as much a boon as having none. It is true, you cannot 'exterminate' the orks any more than you can 'exterminate' the tyranids, or the stars in the sky. Even though Falcon brought Anaris to Eldanesh, he was still slain by Khaine. Hubris that your cause is right is still hubris. Iyanden has long suffered for believing we could fight the Tyranids at all.

You simply need to remain insignificant, such that neither the orks, nor the mon'keigh, or even the tyranids themselves will see you as any particular threat. Until then, try to learn something from the horror around you.

>> No.20083271

>>20083203
What attitude? Son, I'll have you know, I don't have to do what an Ethereal wants me to do. I just, err, do it. It's, like, erm, hmm. Gimme a minute.

>> No.20083283

>>20083191
According to the Deathwatch book, the bug guys wear the special mind helmets to stop them being such spaz-ohs. Without the helm guy, the other bugs just start picking their noses and go looking for sugar.

So the Tau have upgraded them from useless and stupid to just plain useless. Score one for the Earth Caste

>> No.20083291

>>20083271
IT'Z LIKE A GROT WHO'S LERNED TA AVOID A GOOD KICKIN!

>> No.20083314

>>20083191
Oh for tau, in 6th you can't go wrong with fire warrior squads, they were meh before ONLY because they had to get up close to really start doing anything and were there for objectives, now that their armor means something (with cover being worse) they're tough while thier guns can do more damage, being able to move and shoot long range is good.

Kroot are also a good choice, their infiltrate/outflanking abilities were a bit nerfed, but nothing wrong with outflanking just to get into some woods to get a better fireing position.

For heavy support broadside teams (in squads of 2 now that target locks are useless) or hammerheads (ion cannon for cheap decent fire, railgun for versatile costly fire)

Fast attack is either pathfinders for delicious markerlights or piranhas for armor hunting or just tying things up.


fit long distance units with black sun filters, now that night fighitng is more common

>> No.20083323

>>20083291
Well maybe some of us wouldn't get kicked if we didn't fight with big metal klaws!

>> No.20083350

>>20083191
>>20083314
For elites, Crisis suits are still king, Good weapon choices/mixes now are
Twinlinked missile pod with either targetting array (for better shooting) or flamer (for defensive benefit/secondary)
Plasma rifle, missile pod, and multi-tracker (devastating firepower against almost all targets)
Plasma rifle, fusion blaster, multi-tracker, (will melt anything within 12" of it.. only problem is that you have to be within 12" of it. and if it goes sour good chance that they'll be caught in melee.)
Missile pod, burst cannon, multi-tracker (cheaper than the missile/plasma suit and less versatility but better against lighter units and still a decent suit, people scoff saying you don't need more st5, imho st5 is never bad)
and one i like that not many people do
Burst cannon, flamer, multi-tracker, especially now, it obliterates hordes and if they try to retaliate you get some good overwatch fire on them. st 5 can do some good damage behind vehicles and crisis suits aren't bad when assaulting vehicles either. a good flamer template on a unit can do wonders, (not to mention 3 of them) even if they are marines. its also the cheapest suit on this list.

Stealth suits can be cool to outflank now too since they get 2+ cover saves when in cover.

>> No.20083366

>>20083314
Cool, thanks.
Are Sky Rays ever any good?

Here's my extra take on vespid hats. Over 40,000 horus in mspaint.

>> No.20083369

>>20083323
Oi! Sayz dat agin ta me face!

>> No.20083380

>>20083366
They are, but they aint no hammerhead!

>> No.20083383

So, TIDF, what do you think about the situation in the Apriori Sector? A Space Marine Chapter figured out pretty much everything that the Tau are doing right on their own while they were trapped in a Warp Storm and are pretty much dragging the entire Eastern Fringe out of the dark ages by themselves. Last I heard they had Mk. XII flak battle suits and improved Hellguns as standard Guard issue for two and a half Sectors, have their home sector set up so that each planet is as self-sufficient as possible, and that the new Abrams MBT is starting to roll off production lines. That and 27 races joining their cause as the Imperiums first Xenos Protectorates and supply the very first Imperial Auxiliaries.

Exactly how concerned are the Ethereals about this?

>> No.20083387

>>20083369
BIG

>> No.20083392

>>20083387
METAL

>> No.20083394

>>20083392
KLAWS!

>> No.20083397

>>20083383
This isn't fanfiction.net bro

>> No.20083406

>>20083394
Well! Da Klawz ain't juss fer krumpin' grots, blu-boy.

>> No.20083407

>>20083394

>> No.20083428

When you join the Tau, are you basically their well treated slaves or is there a federal/local level thing?

It seems like there's potential for awesome if a Creed-like awesome figure joined them and you could field him for gue'vesa specific armies.

>They were given guns and told to defend the unassembled cannon.
>They assembled it and defeated an entire invasion. Then another. Then another. Then finally a liberation/reclamation team arrived.
>Ever since, they've been given Tau ships, tanks, weapons, armor and told "do shit, don't piss off the ethereals too bad".
>They're the "tough cop on the edge" army.
>They can only ally with Tau, and a pimp Ork informant named "Pilez'o'dollaz".

>> No.20083430

>>20083283
vespid are not the greatest choice in the tau codex, but with good positioning and staying in cover they can really do damage. and now that jump packs can choose to assault and get hammer of wrath, charging vespid can do some alright damage to light infantry units and face little retaliation due to 1. striking first with their high I, 2. their toughness.

Just avoid dedicated combat squads and be wary of armored troops. (seriously i'm thinking eldar rangers, gretchin, imperial guard, cultist (presumably), other tau...possibly space marine scout squads)

works especially well to mop up if you really fuck a unit up with shooting.

the best way to use them though is to always have them in cover, only jump in the open if they can't be shot at later. Also marker lights are their friends.

Still while i'd rather take pathfinders and piranhas, but vespid are nowhere near the worst unit in the game.


>>20083366
its essentially tough markerlights and nothing else, just put seeker missiles on hammerheads if you want seekers. The skyray isn't terrible but its biggest drawback is that it competes with hammerheads and broadsides. The unsung reason as to why a sky ray is awesome is that you can fire all 6 missiles in the first turn and potentially utterly cut off elements of the enemies army (transports, monstrous creatures, etc.) especially if they're out in the open (since seekers ignore anything that isn't area terrain now) but after that it just because an expensive marker light platform.

If sky rays had sky fire and intercept and could fire missiles at fliers with their markerlights then they would be worth it.

>> No.20083436

>>20083428
you're treated pretty well as long as you don't buck the system

>> No.20083442

>>20082720
You are alight.

But Crusade's End, Dal'yth, is the best Sept by far (of course, second only to T'au).

>>20082791
Y..YOU BASTARD!

>>20082732
Not Brainwashing Reeducation. RE.EDU.CA.TION.

Now say it with me. REEDUCATION.

Good boy, that was your first lesson.

>> No.20083450

>>20083430
So in a way, Tau are WHFB High Elves except with shitty leadership and lower point costs?

>> No.20083452

>>20082786
>>20082777
>>20082755
>mfw All this sickening Ork Praise

It was for naught, when they called you perverse. How can an El'Dar intellectual fall this low. Praising savages for their backwardness and stupidity. Really, Uthan, really?

Great Empires that spanned the Galaxy rose and fell, and the Orks are still living in huts made out of their own dung. Am I suppose to be impressed by this? Really?

I am to be impressed that they survived this long despite their crude nature? No, I am amused not impressed. No, I get it, Uthan, I get it! You would have us be impressed by their inability to aspire to anything other than being idiotic savages. to be awed by the bottomless depth of their stupidity.

Realize this O'great Philosopher. The Orks stupidity, their barbaric idiocy, and their violent nature is what keep them as beasts clawing on the gates of the Great Empires.

When the Tau finally ascend as the masters of this realm, the Orks will bark at their gates like they did before only to be occasionally swatted away. True, the Utopia at the end of the path of Greater Good may not last forever (I have faith it will last), but by its passing it will leave its mark on the galaxy, leave a worthwhile legacy, and pave the way for the ascension of another people.

>> No.20083454

>>20083428
read some tau propaganda

>> No.20083459

>>20083452
Can an Ork aspire to such glory? To be the master of the galaxy? To seek out the hidden truth and knowledge? To build a legacy that will stand the test of time?

No, Uthan, No. And this does not make them SUPERIOR! Come hence a hundred Imperiums and a thousand Tau Empires, and the Orks will still be savages in dung huts banging on Gates.

''The Orkz Ar made for fighten'' and just that. This is where it stops for them. Depressing, really. Keep the talk of inheriting and deciding the fate of the galaxy between the civilized, no need for the childish Orkish mind to attempt to think of such things, Uthan you living discredit to the entire El'Dar race.

>> No.20083461

>>20083442
>So when did you choose to lobotomize the vespid?

>> No.20083463

How is killing for one perceived good any better than killing for another perceived good? People who think Tau has some "moral highground" cannot into critical analysis of words vs. actions.

Tau kill and destroy as much as humans and eldar do.

>> No.20083472

>>20083452
TIDF posted a non-Tau pic.

His combo is broken.

>> No.20083476

>>20083450
not really no.

crisis suits and broadsides are quite tough, fire warrirors are decently armored for what they're worth. If anything tau are like gun line empire

>> No.20083480

>>20083454
>all those camera shots

wow that's written to be obvious propaganda right?

>> No.20083491

>>20083442
Aint that the planet that Cap'n Puretide stopped the invasion on? My memory's a tad fuzzy. He was a damned fine commander in his day, then he got himself hurt and went full hippie 'til the end of his days writing poetry and calling it "war tactics". Farsight done went awol on us. Sumbitch. His student (Brightsword his name?) was a good man. Too bad he bought the farm when our panzy water caste got scared of him cuz he was 'too' good. Had them dirty Gue'la do the work for 'em.

>> No.20083514

>>20083459
You don't get it. The orks have evolved much farther than any supposedly great empire. They are simplicity on the other side of advanced, they are the sum total of the universe. The in the grim dark year of 40K, there is only war, and that is what Orks are: war. They have adapted to it so purely, they have no need for anything else. There is no greater good, no FOHR KAYOSS, no God Emperor, only war. And war is all you will find in this universe. That is why they are so successful, something you cannot understand amidst your yearning for greatness, your desire for some big scheme to tie all the suffering together, some greater good to make it all worth it. But there isn't one. There is no light in darkness, only war.

>> No.20083520

Fuck it, let's just make Faptau a commander.

As long as we keep him away from Daemonettes and Sisters we don't have to worry about anything ever.

>Drive the devilfish closer, I want to punch that tank!

>> No.20083540

>>20083480
yes its an inquisitor going over tau propaganda being sent to imperial worlds.

now this is tau propaganda in the making.

like i said, war correspondents.

>> No.20083563

>>20083459

Yes, hate them. Decry them as barbaric if you will, but do not underestimate them. You said it yourself, in how they brought down your 'Commander Farsight'.

I admit some of my compatriots have painted a rather 'colorful' view of the Ork, and it pains me to think such an animal could ever truly master the universe as we had, for it is simply impossible for them to be uplifted beyond simple violence.

However, at simple violence, there are few races that compare.

>> No.20083567

>>20083520
You give that kid a suit and all he's gonna do is browse the extranet and spank off to some underaged Shas'la that decided to graduate to servicing our mens pulse sticks for large amounts of money. And something tells me that boy won't clean that thing out either.

>> No.20083578

>>20083520
>faptau
the tau version of colonel straken

Hilarious.

though add to the list of his weaknesses
eldar guardians (many of them are female)
eldar howling banshees
Certain imperial guard regiments (some are female some are mixed)
Dark eldar (you can't tell half the time, and deldar wyches)
Chaos cultist (probably some chicks there, or at least enthusiastic slaneshi cultist)
possibly tervigons.
And be wary of female fire caste members, and for god sakes keep him away from shadowsun.


Personally though i was always sad they never had kais as a special character.

>> No.20083619

>>20083578
i always liked kais as a special character because he's only a shas'la

though these rules are also kinda out of date
divine desiny is a poor man's look out sir (though always definite, no chance of that 1, but with much shorter range) and railrifles no longer have gets hot.

>> No.20083628

I have only question

when your ethereals handed over your people to one Urien Rakath do you really think they were not aware of what exactly the Dark Eldar and their haemonculli were?

Thanks for the blueberries by the way. Give us a call sometime. Your people have such fascinating physiology, but adjustments can always be made.

>> No.20083673

I like to think Ethereals are like GLaDOS with telepathy, but no clear defined goal.

They're sick, insane, twisted, but as long as you're doing what they want you to do they'll indulge you. Meanwhile, everyone is either hasn't figured it out yet, or believes the wacky shit they tell them.

Meanwhile the commanders are the different personality spheres, each one with a nutty quirk.

Also, drones are obviously companion cubes.

>> No.20083691

>>20083628
i'm pretty sure they didn't, also when one world is being eaten by nids its pretty easy to think siding with the dark eldar is a good idea.

>> No.20083693

>>20083673
I've been trying to come up with a good paint scheme for my tau, thinking the Portal look might be neat.

Thoughts?

>> No.20083703

>>20083693
orange jumpsuits and white armor with black framework, mite be cool.

>> No.20083767

>>20083703
Orange is my favorite color, I'll be able to troll the TIDF style tau players in my area, I plan on using gue'vesa mods as the bulk of my fire warriors. This will be good.

How should I do the vehicles and XVs? XVs could probably look like GLaDOS herself, but vehicles I don't know.

>> No.20083791

>>20083693
Yellow lights with white, pristine armor and a light blue detailing. Maybe even paint the aperture logo on the tops of drones and stuff. Oh, and paint the drones as the various different personality cores.

>> No.20083835

>>20083767
do the vehicles the same way as the suits, mostly white with black details, bonus points for a space shuttle like underside. always looks nice. just paint all the hatches either orange or blue. to make it seem like the vehicles are more like teleporters than transports.

extra bonus points if you can paint the center of the hatch too look like the surface of water

extra extra bonus points if you show a tau climbing through a portal

>> No.20083858

>>20080027
>The Tau Empire policy towards other races/factions/species was never ''join us or die''.

>The benevolent Tau give a chance to everyone and extend the hand of friendship to all. However, there are those who bite the Tau's hand, reject the Greater Good, and refuse peace. These scum earned their place infront of the Shas firelines, no tears will be shed for them.

You don't see that these two are exactly the same?

The choice is - become 2nd class citizens in your own homes or fight us.

Why do you insist on trying to interpret the Tau as good guys when the whole point of the 40K setting is that there are no good guys.

>> No.20083889

>>20083858
Actually, Tau DON'T force you to join.
They expand around you and treat you as if you've joined them.

Since, to promote war, everyone in 40k is a dipshit this results in them attacking the Tau and the Tau wiping them out to the single digits, where the offer to join is renewed. Then they take you as a prisoner and send you to your own people somewhere else if you still refuse.

The key difference is YOU have to start the fight, not them. Like how the US treated the American Indians in the early 1900s.

>> No.20083923

>>20083514
>But there isn't one. There is no light in darkness, only war.
>There is only war

I reject this notion almost as much as the Ork ''Superiority''.

In the vision Aun'Va planned for the galaxy, there SHALL BE ONLY PEACE.

>>20083563
Believe me, I do not hate them. They are not even worth my hate. I keep my hate stored for the worst of the Be'gel scum (The Dark El'Dar).

>>20083463
Let be put it in a clear perspective. The Tau will not harm you, unless you harm them first. The Tau will not react hostilely to you, unless you provoke them.

It is YOU (by you, I mean the Be'gel scum) that forces the benevolent hand of Tau to harm you.

>Tau kill and destroy as much as humans and eldar do.

I can not imagine a faction that chooses peace first, tries to minimize the loses on both sides in their conflicts, treats the defeated with dignity and honour, and always ready to take the high road to be equally as destructive as the factions that cast these pretty civilized practices out of the window.

>> No.20083939

>>20083491
Yes, Ovar...

What a great person. His masterful tactic of sending the Shas'la right into the swords of the Guard was, indeed, brilliant. Yes, the strategy of getting your men deliberately sent into the grinder to gain swift and brutal victory really reflects the Tau civilized art of war.

Oh yes, and his actions afterwards truly represents the desires and wishes of the Tau Empire.

>> No.20083953

>>20083923
[spoilerson/tg/] Roughly 50% of Warhammer fantasy battles. You're playing the wrong game. [/spoilerson/tg/]

But seriously, I'd love to see Tau in WHFB as much as I'd like to see High Elves (not Eldar, Eldar are neutered pre-pubescent High Elves with laser guns) in 40k.

>> No.20083982 [DELETED] 

Tau Ethereals are like Lothar in that one Warcrat 2 map, you basically start the game to see them die and spend the rest of the time trying to avenge them.

I'd homebrew it that it's their only purpose, them dying just gives a huge boost to the troops (serving only a turn or two, gotta make it strategic somehow) by them gaining righteous fury. Also add that Ethereals have a badass short ranged attack that would make Gray Knights stagger, just to give enemies a reason to kill them.

>> No.20083999

Tau Ethereals are like Lothar in that one Warcrat 2 map, you basically start the game to see them die and spend the rest of the time trying to avenge them.

I'd homebrew it that it's their only purpose, them dying just gives a huge boost to the troops (serving only a turn or two, gotta make it strategic somehow) by them gaining righteous fury. Also add that Ethereals have a badass short ranged attack that would make Gray Knights stagger, just to give enemies a reason to kill them.

>> No.20084001

>>20083923
>there SHALL BE ONLY PEACE.
>SHALL BE
>SHALL
Once again, it is your vision that limits. Orks have no greater aspirations than war, which is why their species will always be the most successful. Even nids have an end goal in mind, orks will win so long as there is an orl left to fight, and if you can't even stop the tyranids without sending thousands of your own kin to be raped into abominations by the dark eldar, what hope do you possibly have against the orks?

>> No.20084061

>>20084001
See, every Tau strategy relies in someone allying with them.

>Imperium
God Emperor awakens and extend the Tau the hand of friendship (not entirely impossible, remember the God Emperor only prepared humanity for the hostility he knew was out there, he never encountered a race eager for an alliance).
OR the Star Child is found among the gue'vesa.
>Eldar
When their Ragnorok happens, Tau are spared.
>Chaos
Chaos somehow finds a way to corrupt Tau.
>Orks
Orks get bored of fighting Tau because Tyranids are more interesting to fight, and the boringness of Tau war makes evern other Orks always more interesting.
>Tyranids
Orks make a permanent barrier between Tau and Tyranids.
>Dark Eldar
Dark Eldar have no good end, Dark Eldar will be wiped out. End of story.
>Wood Elf Eldar, forgot their name.
While everyone else fights, Tau make like these fuckers and just fly away and never stop running.
>Necrons
Tau do like Xeno and join them. Then the Necron end of ruling everything.

>> No.20084103

>>20084061
>Orks get bored of fighting Tau
>Orks get bored of fighting
Not possible. Orks will fight anything, no matter what

>> No.20084114

>>20084103
Orks will fight the most interesting thing around, I didn't say they get sick of fighting.

You've got to be really boring to have Orks fight each other for their WAAAAAAGHs, but it can happen.

>> No.20084138

>>20084061
what no

>IoM
Tau get them to fully submit (already happening)
>eldar
Only a matter of time
>Chaos
the tau's order is the best weapon against chaos, an ordered and peaceful society will make chaos so weak as to be a non-threat
>orks
will always be a menace, but can be held at bay just ensure that you are boring to fight and that only other orks are worth fighting
>tyranids
will have to be wiped out, nothing less
>dark eldar
with chaos weak then their needs will be lessened. and their raids less frequent, will always be a pirate menace though
>exodites
not a big problem might even be able to be convinced to join the empire. you never know.
>necrons
some could join, others could be reprogramed, others wiped out.

>> No.20084139

Re: Vespid Communication Helmets

One note that all others here in this conversation should note, is that the device so feared as a "mind control device" is only to translate and facilitate communication between a Vespid commander and Tau operatives in the field.

Vespid follow the Aun due to their insectoid paradigm of behavior. They look to a Aun as a insect looks to their queen. They show this difference even to Tau supervisors of the various castes.

I know this for I have personally seen to the construction of the latest model of helmet and have observed this behavior first hand.

While my duties not have me stationed at a back-water water planet helping in the construction of colonies for our ever-growing empire, I still have several Vespid workers who seem to regard me as a Queen from time to time.

It's just what they do. By Aun'va, it is what they do.

>> No.20084270

Seriously though, if Faptau was a commander what rules would he have?

Assuming his suit's strength scales with him if he's in one. Assuming if he's on foot, his arm is protected by something.

Assuming either way he's got a robot arm fapping for him so he's free to fight.

>> No.20084298

> What if more Tau units were like this, along with some better fluff, do you think more people would like them?

I wouldn't mind seeing more tau units like that, though I do wonder what would be considered "better fluff." Tau fluff as it is isn't bad, it's just... almost non-existant. The codex is almost devoid of anything except the essentials. A new codex fattened up with fluff and special characters would help a lot.

>> No.20084322

>>20084298
You know that dark, sarcastic humor Steam games use? Like Team Fortress and Portal?

That's what Tau should be like.

>> No.20084336

>>20084114

>implying they would fight Tyranids over Tau.

NIDZ AINT GOT NO BITZ YA GIT.

>> No.20084349

>>20084336
Maybe not, but they do put up a good fight.

>> No.20084393

There is one thing Tau do better than El'Dar.

>> No.20084406

>>20084322

Don't we have the orks for the dark humor though? They're pretty much TF2 in the 41st millennium.

>> No.20084529

>>20084298

NO.

MORE SPESS MAHREEN FLUFF.

WE DEMAND IT.

>> No.20084551

>>20084298
>Special characters
Like the main cast of Eat a Tau?
http://eatatau.smackjeeves.com/comics/1545411/so/

>> No.20084574

>>20084393
That's how Huge Tau started out

>> No.20084582

>>20084574
Clearly she is Earth caste.

>> No.20084807

I don't care how many fire warriors they send at us, my guard will just keep clogging up the tau's fire lanes until the fire warriors run out of ammo or run out of reinforcements either way I've still got plenty of men (who can easily beat tau in melee) and recharge able idiot proof weapons.

Which of course is why the tau will never be able to stand up to the imperium

>> No.20084820

>>20084807
NOw imagine, young servant of the emporer, if you could not only have our bleeding awesome CHAINSWORDS, but also their bleeding awesome NONBURN PLASMA WEAPONRY.

THEN CHAINSWORD BAYONETTES.

Vote Radical 2013

>> No.20084827

>>20084820
I already voted radical. I want to loot me some ork junk and some eldar swords!

>> No.20084850

>>20084827
That will show those greenskin buggers! AVE IMPERATOR

>> No.20084901

>>20083459
You call them backward savages, lesser barbarous creatures yet you still do not understand little Tau. You have no concept of how the galaxy true works, of how fate twists and turns, shaping reality. The Orkz are one of those forces, beings that alter the shape of reality, bending your empire to its will, just as the did with many others.

You say they are uneducated? Then why do the Orks possess technology beyond the Tau's understanding? You call them savages, yet you cannot master the simple concepts that they hold control over.

Yet you claim that they have no great monuments, no great legacy.

They do little Tau.

You are their legacy. Every empire that you form, every Imperium that rises, they will be there. Your heroes would be turned to ash and their greatest moments forgotten to time but you will remember them.
They will ever be part of you, you will ever live in fear of them. Your children will always here tales of their actions, their unending numbers.

>> No.20084967

>>20083459

Can you aspire to such glory? The Tau claim that they have a great Empire, but they have nothing more than a pittance compare to the mighty empires the Orks have forged.

Can you ever know the secrets of the universe? Truly the Orks are blessed in this manner. All those who have sought such knowledge have fallen, become play toys for the ruinous powers themselves or been cast into hells of their own making. Be warned little Tau, somethings you are not meant to know.

You call them childish and simple yet you seek to look beyond the veils placed in front of you. When an Ork is told by those above him to cease, he sallies on fourth, discovering new heights and new lows while you act as a child would, told by you parents that you may never know this things. You are content with these things. You believe the childish lies feed to you, never seeking to become more than you are.

You may call yourselves advanced but you are naught but children tugging at your parents tailcoats, begging for treats.

And you are the greatest example of this TIDF. You are the greatest failure. Never to learn. Never to understand. Always the child, bowing before his parents.

You will never learn TIDF

>ALL THIS FUCKING TAU WANK TIDF. ITS LIKE ITS FUCKING HOTH IN HERE

>> No.20084970

I'm curious if TIDF are starting these threads just to lure us in here?

On a related note. What is the best way to make bondage Tau pets for my Dark Eldar.

>> No.20085054

>>20084970
>I'm curious if TIDF are starting these threads just to lure us in here?

I hope not. The subject of this thread was "what if tau units were more mecha and had different fluff"

Then TIDF came in, and instead of ignoring him people started to reply to him. Things spiraled of from there.

>On a related note. What is the best way to make bondage Tau pets for my Dark Eldar.

Modelwise? Well, you could take the slave girls from Vect's barge and swap their heads and feet for tau ones.

>> No.20085149

>>20085054
Well, I mostly figured he has an uncanny ability to show up in these threads a lot.

Also, I guess that could work but there are only two of those models so it might get static.

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