Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/tg/ - Traditional Games


View post   

[ Toggle deleted replies ]
File: 201 KB, 1024x712, 1340923102707.jpg [View same] [iqdb] [saucenao] [google] [report]
20040650 No.20040650 [DELETED]  [Reply] [Original] [4plebs] [archived.moe]

Space Elves, assemble!

Exciting news about what's coming up:
http://www.3plusplus.net/2012/07/update-on-6th-edition-eldar-rumors.html
What are your thoughts? Seems like there's a whole lot of speedy assault units coming- lizard riders, Everguard are jet-assault infantry, floating Wraithguard things. Personally I'd prefer them just to make the existing assault units effective, since we already have Scorpions, Banshees, Seer Councils, Shining Spears, and Harlequins, but I guess they gotta sell models.

Don't like the sound of the Spirit Warrior. An Eldar mech? Aw, hell no. War Walkers are enough, everything else should be Wraith. Especially with a name like Spirit Warrior, dammit. Also, that's a lame name.

And are sky chariots replacing Jetseers?

But most excitingly of all
>new jetbikes
>guardian riders with smaller helmets or bareheaded with lots of flying hair (80s heavy metal mane)
YEEEEEEESSSSSSSS.

>> No.20040668

yet another 40k thread...

>> No.20040678

>>20040668
>RAAAAAH PEOPLE LIKE GAMES I DON'T LIKE
Lizard riders though? Dafuq is gw doin'?

>> No.20040705

>>20040668
Correct. You're on /tg/. Deal with eeet.

>> No.20040711
File: 66 KB, 310x430, eldarahoy.jpg [View same] [iqdb] [saucenao] [google] [report]
20040711

>lizard riders

Oh ho! Like I read about in my crusty old-hat eldar codex from the ninties? It described dinosaur-riding eldar and the like.

>> No.20040724

>>20040668
>/tg/ - traditional games

>> No.20040744

>>20040678
They call them dragon riders, but no mention of wings- sounds more like lizards to me.

And the answer is... bringing back old 40k. Heavy metal hair and exodites on lizards is what the Elfdar are. Not so sure about the sky chariots, though. Jetbike canopies in hawk, owl and dragon head shapes... might be a bit TOO silly. Or too High Elven, possibly.

>> No.20040750

>>20040668
>BAWWW, WE DON'T HAVE TEN QUEST THREADS ON THE FRONT PAGE
You...You do realize why /tg/ was formed in the first place...Right?

>>20040711
>>20040678
Exodite auxiliaries, maybe?

>> No.20040762

>>20040750
Dragon Riders carry lances, sabres or sniper rifles, and wear simple armour with cloaks. So... yes, Exodites all the way.

>> No.20040776

>>20040762
>Naked metal bands riding dinosaurs with sniper rifles
Holy shit.

>> No.20040784

>Swooping Hawks
>both shoulder plates have inbuilt missile racks
Shit. Maybe the Hawks will... get decent guns? Maybe they can blow tanks up at long range as well?

>> No.20040794

>>20040776
Not sure where you got
>naked
from. But it is a good place.

>> No.20040810

>>20040750

Yeah, that's the stuff. I'd read up on it if I could find the old copy.
Man, old codexes used to be full of stuff that they never made models for, like exodite armies and Eldar pirates and what have you. They also had lots of fun tables (which got accused of slowing the games down). IIRC, my old codex had a good table for various thing that could happen with warp spiders and thier death spinners..

>> No.20040835

So... list of Eldar close assault units:
>banshees
>scorps
>warlocks
>harlequins
>shining spears
>everguard
>dragon riders
>cataphracts
...this is getting silly.

>> No.20040864

I support the proposed remodelling of the jetbikes to make them more like the Dark Eldar ones, particularly in the pilot-leaning-forward department.

I did like the lean-back pose too, but it was a bit easy-rider for high speed warfare.

>> No.20040866
File: 72 KB, 451x451, Trolcon.jpg [View same] [iqdb] [saucenao] [google] [report]
20040866

>>20040650
>Starting an Eldar thread with a picture of a battle where they got bloody massacred

Ironic.

>> No.20040919

Sounds like the Lizard riders are more of a Garden World Eldar thing. I'd like to see some Wood Elves in the codex...

>> No.20041041
File: 53 KB, 320x240, 10442-211.gif [View same] [iqdb] [saucenao] [google] [report]
20041041

>>20040919

Archers mounted on Jetbikes?

>> No.20041531

So the Avatar is smaller, eh?

GW tradition disctates that it cost more and be worse then the current model.

>> No.20043210

The Spirit Warrior seems to be a re-imagening of the Eldar Knight Titan (ie. a small Titan, somwhere between a Dread and a Warhound). Cool. The new Avatar of the Young King doesn't make much sense, tho. The Young King is the Exarch that is ritually sacrificed to wake up the Avatar. Based on the description of the model, it would seem like in this case Khaine's spirit is posessing the Exarch, rather than the usual case of the Exarch's spirit being used to rouse the big iron statue of Khaine. Seem rather redundant to have two different Avatars, or are they going to retcon the current one out of existance? I don't see any perticular reason why they would do that.

>> No.20043269

Not sure how I feel about loads of new Eldar units. There are quite a few iconic ones already... in a way I'd prefer them just to make those ones good.

>> No.20045127

I'm not too thrilled with the descriptions of their aesthetics, it seems pretty tribal/fantasy style. I 'd rather not have them become High Elves in space.

>> No.20045141

Not to sure I like the sound of lizard riders... I'd prefer more tech-based stuff. And I still want plastic wraithguard!

>> No.20045174

>>20043269
Agreed. But if they don't make 50 new units then what are they going to get people to buy?

>> No.20045188

>>20045127
Sounds like Exodites to me.

>> No.20045238

>>20045188
It's not just the dragon riders. The Wraithconstructs seem to be more animalistic in design (hooves for feet, scales on the body). Also those Xentarchs are getting literal with their armor styling (scorpion tail, dragon head, snakes in hair).

>> No.20045247

>>20045238
Yeah, that's what I'm talking about. Sounds like what their versions of Eldar tech would be. I just want to know the fluff so bad.

>> No.20045255

>>20045238
I really hope not. Whoever did the wraithlord model got it bang on. I thought their whole schtick was that they were graceful giants anyway, making them more animalistic would ruin that.
>>20040650
How reliable is this source anyway op?

>> No.20045279

>>20045247
Ah I see, that could be cool. Some kinda Wood Elve analogues.
I just really like the current craftworld aesthetics and I'd rather not have those changed too much.

>> No.20045285

>>20045279
Same, same. As long as they make the current units viable and actually able to do their specialized tasks, I'll be happy. Everything else is just a bonus.

>> No.20045314 [DELETED] 

>>20045127
you're silly. They've nearly always been exactly like that.

>> No.20045341

>>20045255
Um... dunno. I'm kinda thinking it's a lot of detail to just be made up, without sounding too implausible.

Agreed on the Wraithlord model... the 'animal' bit that most concerns me is the sky chariot animal heads... I'm a little nervous about them ruining the Space Elves. But hopefully it should all work out.

>> No.20045385

>>20045285
>make the current units viable and actually able to do their specialized tasks
That is no way to sell models. Although they are giving the Swooping Hawks ROCKET LAUNCHERS.

>> No.20045408

>>20045385
We're introducing this new unit: Schmarp Schmiders. They're fast attack troops that teleport around. AND THEY HAVE ROCKET LAUNCHERS. $45.50

>> No.20045436

>>20040835
>So... list of Eldar close assault units:
>...

If they keep making new ones, it increases the chance that eventually one of them will be good.

>> No.20045492

>>20045436
But that will NEVER be the one you already own.

Thing is, Everguard jump assault units would be much-needed, but really only because the existing Elfdar don't have assault transports. Give Wave Serpents an assault ramp and suddenly a lot of units would become useful again.

>> No.20045495

i hope that the new jetbikes will be the jessgoodwin prototype he made some years back

judging from the rumors, it sounds like it fits the bill

damn it GW, all this while youve been mass producing shitty and expensive jetbikes all to maximize your shitty profits

>> No.20045625

Okay, so looks like this will be bringing back the mixed craftworld/exodite codex from 2e.

Also, does anyone know what a Xentarch is? Is it like a stage between an Exarch and a Phoenix Lord?

I do wonder about the smaller avatar. Although it does seem like a reference to the tiny ones from earlier editions, I kinda hope there's still a Monstrous Creature version as well.

>> No.20045657

>>20045625
Yeah, that seems about right. On a guess I'd say they're the foremost Exarch on a given craftworld or something similar. They seem more personalised/unique than Exarchs but aren't actually named.

>> No.20045698

>>20045492
>give Wave Serpents an assault ramp

Congratulations, no Eldar player would ever not load 30 Banshees into them and Serpents would be the most broken transport in the game.

Yes, you really know how to balance a game you fucking moron.

>> No.20045731

>Eldar Dragon Riders
>all female rider
>Eldar Spirit Warrior
>female pilot

Great, more feminist bullshit for the Eldar.

>> No.20045744

>Nuadhu Fireheart
>Phoenix Lord

Disappoint.

>> No.20045759

>>20045731
>Army includes women
>Feminist propaganda

This is what MRAs actually believe.

>> No.20045767

>>20045698
>>Implying the Wave Serpent isn't an overpriced wreck right now.


Stupid rumours, I want my Monster Avatar, CC wraithguard, cheaper jetbikes and aspect warriors. And more wraithlords.


I call bullshit on these rumours, though. No way GW will mispell Exarch.

>> No.20045775

>>20045698
Make it a suitably expensive upgrade, "inertia dampeners" or whatever for like +50 points. Also, it's still only AV12.

>> No.20045822

>>20045731
>Dying species lets their women go to war

Why are the Eldar so retarded?

>> No.20045837

>>20045822
That's why they are a dying species.

>> No.20045847

>>20045822
It's either let them get their Khaine on slaughtering things far away from the craft world or having them destroy it with their nonstop cat fights.

>> No.20045867

>>20045822
>dying species
>few in numberm lacking manpower
>need to win battles swiftly and decisively

They can't afford not to.

Also there's some fluff somewhere that just boning once itsn't enough for a pregnancy, the male is apparently needed for about as as long as the female.

>> No.20045879

>Cataphracts: float/fly, fluttering cloth pieces instead of legs, wing-shaped shields and spears, segmented/armored head

Why does GM insist on giving every faction a unit with shields and some close combat weapon?

The next Tau release WILL have battlesuits with shields, I guarantee it.

>> No.20045886

>>20045698
Wut. What's so imbalanced about that?

>> No.20045891

>>20045867
>lacking manpower
>So destroy future manpower by sending sending potential mothers into die

Dumb.

>Also there's some fluff somewhere that just boning once itsn't enough for a pregnancy, the male is apparently needed for about as as long as the female.

So keep a male or two around, you don't need them all.

>> No.20045902

>>20045891
>Let's lesson the genetic diversity of a dying species

Sounds like a good idea to me.

>> No.20045910

>>20045879
>battlesuits with shields
Don't they already exist? I've seen at least one. Also, there's also Tau rumours and, yes, they include suits with shields.

It's when you see Orks with shields that you have to call bullshit.

>> No.20045921

>>20045902
*lessen

>> No.20045923

>>20045767
>overpriced wreck

It still laughs at heavy weapons and can have a re-rollable 4+ cover.

>>20045775
Why make it an upgrade when EVERY SINGLE PLAYER will take it?

>>20045886
>what's imbalanced about allowing Howling Banshees to assault 2D6 after a 36" move that also gives the Serpent a cover save

You're fucking stupid.

>> No.20045924
File: 108 KB, 1405x875, 56903.jpg [View same] [iqdb] [saucenao] [google] [report]
20045924

>>20045879
Been there.

>> No.20045945

>>20045902
Better than being dead. Hell, Eldar apparently haven't changed much at all in the 60M+ years they've been around, probably not many nasty defects popping up in the engineered race.

>> No.20045972

>>20045923
Because then every single player will have less points to spend on other stuff you git. When the ride for your Banshees costs 150 points at fucking least then there's no viability in spamming that because you'll be outnumbered to fuck.

>> No.20045976

>>20045945
I'm not saying they absolutely never choose to go to war, but for a lot of eldar they're forced to become an aspect warrior at some point in their lives or risk giving in to their rage.

>> No.20046003

>>20045972
Not in a real size game like 1850 or 2k.

>> No.20046009

>>20045976
>I'm not saying they absolutely never choose to go to war, but for a lot of eldar they're forced to become an aspect warrior at some point in their lives or risk giving in to their rage.

Then train them as aspect warriors but don't send them to fight. What about guardians? Why females there? What about these supposed Dragon Riders? Sounds like Exodites, who don't use the paths.

>> No.20046019

>>20045923
No, chances are good that I'm much more intelligent than you. But I'll freely admit to probably knowing less about 40k. So assault ramps overrule the 'no disembarking if you've moved more than 6"' rule, then? The rules for Assault Vehicles don't mention that.

>> No.20046058

>>20046009
Because the training itself is not enough. They have to go to war. And guardians are used when shit really hits the fan and they face death anyway or when the autarch needs some schlubs to hold a location. I can't speak for the Dragon Riders yet.

>> No.20046079

>>20045902
>>20045945
The CEldar were designed specifically to be this way. Hell, the only innovation the CEldar have ever really had was switching from planets to Craftworlds (And even then, they still had craftworlds).

The DEldar are the only ones who are anything more than kids playing with their parents toys, and look where that got them.

>> No.20046080
File: 17 KB, 332x335, 1337977101449.jpg [View same] [iqdb] [saucenao] [google] [report]
20046080

>>20046019
>chances are good I'm much more intelligent than you

Oh boy here we go.

>> No.20046105

>>20046058
>Because the training itself is not enough. They have to go to war.

Why? Capture them some monkeys to shoot at if they need to kill shit.

>And guardians are used when shit really hits the fan and they face death anyway or when the autarch needs some schlubs to hold a location.

If shits bad then the females should be evacuated somewhere safe.

>> No.20046131

>>20046105
Somehow I don't think that would benefit a warrior's psyche.

So (assuming about half the craftworld is female) you want them to put themselves at an even bigger disadvantage? You couldn't even evacuate a large percentage of the population that quickly anyway. It goes against the nature of the craftworld eldar to not stand together.

>> No.20046140

>>20046080
Eh, dude calls internet strangers fucking stupid for no reason, so I don't rate his brainpower.

Am I wrong about the 6" thing, anyway? His 36" seems to involve going flat out, and haven't seen anything that lets you disembark after that.

>> No.20046166
File: 106 KB, 400x400, 1327417933117.jpg [View same] [iqdb] [saucenao] [google] [report]
20046166

>>20046140
>for no reason

You offered an opinion on something you admit you have little knowledge about.

That WOULD make you fucking stupid.

>> No.20046177

>>20046003
Yeah, no. For every such squad the enemy could bring:
-2 Leman Russes
-3 Dreadnoughts
-60 Imperial Guardsmen
-A Monolith

Each of with would likely be more efficient that the Banshee squad. And that's assuming they even get into melee, because a bunch of Autocannons or similar still have a more than fair chance at bringing the Serpent down. The only thing an army composed mostly of spammed Banshees could pose a reasonable threat to would be perhaps one that consists only of footsloging Necrons or Marines and nothing else.

>> No.20046190

>>20046131
>Somehow I don't think that would benefit a warrior's psyche.

I've read Path of the Warrior, they go to learn control and only fight because they feel kind of obligated. Monkey killing would be fine.

>So (assuming about half the craftworld is female) you want them to put themselves at an even bigger disadvantage?

Yes, Eldar need their females intact. One male can do a lot of work, but females can only push out ~one baby at a time.

>You couldn't even evacuate a large percentage of the population that quickly anyway.

When you've got the webway you could totally do that.

>It goes against the nature of the craftworld eldar to not stand together.

Being retarded is natural for them.

>> No.20046203

>>20046166
Ha, a good answer... but really, where is this 'assault after 36" move' coming from?

>> No.20046209

>>20046177
I'm a Guard player, and Wave Serpents are literally the only vehicle in 40k I have any trouble bringing down.

Even with Fire on my Target or Bring it Down! I'm still lucky to get through once with 6 autocannon shots.

>> No.20046229

>>20046209
>guard orders
Those things annoy me. IIRC the fluff talks about how the Guard are inflexible and regimented and shit... and this is somehow represented by rules that give them EXTRA tactical abilities?

>> No.20046269

>>20046190
>they go to learn control and only fight because they feel kind of obligated

They feel obligated because there's a need to shed blood in combat. To best an enemy. Korlandril felt this to the point where it screwed him.

>Yes, Eldar need their females intact. One male can do a lot of work, but females can only push out ~one baby at a time.

And they need their males alive just as much. You're treating them as if they're farm animals to be bred.

>When you've got the webway you could totally do that.

That is a very good point. Because it's so easy to evacuate with the webway, doesn't that mean they can just evacuate everyone and bug out? That means they're fighting for their craft world itself because they want to save it, doesn't it?

You're completely forgetting about the infinity circuits and what that means. You think they're going to abandon their ancestors like that? Again, you have a point that they could escape if they wanted, but they'd lose a lot in the process.

>Being retarded is natural for them.

I disagree.

>> No.20046273

>>20046209
>>I'm a Guard player
>>I don't have enough firepower to bring down a single AV12 vehicle

Come on, that's just silly.

>> No.20046274
File: 113 KB, 400x414, 1336875979240.jpg [View same] [iqdb] [saucenao] [google] [report]
20046274

>>20046203
Pg. 33 "Assault Vehicle" special rule: Passengers disembarking from Access Points on a vehicle with this special rule may charge on the turn they do so, even on a turn the vehicle was destroyed.

I see nothing that prevents assaulting out of a vehicle the standard 2D6 range, and if my memory doesn't fail me Eldar Star Engines upgrade for Serpents ups their movement to 36".

So please, tell me again about your superior intelligence in the middle of shooting your mouth off regarding subjects you know very little about.

>> No.20046291

>>20046274
Flat out and Star Engines can only be used in the Shooting phase, disembarking is only allowed in the movement phase.
There you go.

>> No.20046298

>>20046229
Every other army just picked up like 40 unique psychic powers, and you're gonna complain about Guard having their own version but only 5 "powers"?

Also

>comparing fluff to tabletop

Stop. Doing. That.

>>20046273
Wave Serpents are survivable little bastards.

>> No.20046303

>>20046019
>Not one of the original arguing boys

I personally think that Eldar should have an assault vehicle or some kind of rule to get Banshees out of the tank.

The new rules have sort of fixed it with the 6" dismount vehicle thingy (you no longer get sealed in your WS if you get too close to the enemy), but Bashees particualry still play like a crack suicide squad.

How to stop people spamming it; dunno, Marines can spam Landraiders if they really want and we all know the cost there.

I'd personally think a rule like "can only take one unit of each Aspect... unless you have Phoenix Lord" would do it.

Oh and of course "If have Phoenix Lord, become troop choice bla bla bla"

>> No.20046313

>>20046291
Star Engines are only in the shooting phase now?

Where is this written?

>> No.20046326

>>20046313
In their entry.
They may move 12" in lieu of shooting.
Troops may not disembark that turn.

>> No.20046335

>>20046313
The FAQ for 6th.

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420312a_Eldar_6th_Ed_V1.pdf

>> No.20046348

>>20046291
You need to examine your book again, neither the Fast or Skimmer section say anything about Flat Out happening in the Shooting Phase.

>> No.20046353

>>20046303

Eldar might get an assault vehicle, but if that happens they'll pay for it.

I'm expecting a 150-ish point cost for an AV12 fast skimmer assault vehicle. This kind of costing wouldn't make it OP - especially in conjunction with Banshees that wouldn't be OP even if they had 100% guaranteed 1st turn charges.

>> No.20046357

>>20046269
>They feel obligated because there's a need to shed blood in combat.

That's a want, not an obligation.

>To best an enemy.

Even if they do need to do that, that doesn't mean they have to go to war.

>Korlandril felt this to the point where it screwed him.

He was screwed up, hence why he became an Exarch.

>And they need their males alive just as much.

You only need one male to produce lots of offspring at a time.

>You're treating them as if they're farm animals to be bred.

No, they're just not being squandered while their species dies.

>That is a very good point. Because it's so easy to evacuate with the webway, doesn't that mean they can just evacuate everyone and bug out?

You want to fight the enemy to keep some ground, you don't want to use your females to do it.

>You're completely forgetting about the infinity circuits and what that means. You think they're going to abandon their ancestors like that? Again, you have a point that they could escape if they wanted, but they'd lose a lot in the process.

If you're short get another Craftworld to help while they take in your women. The ancestors are cool and all, but send your ladies out to die while your species is on the brink of extinction and you've got no future.

>> No.20046363

>>20046274
Jesus, man, if you're the anon that's calling me fucking stupid...

p. 79
>Disembarking: A unit that begins its Movement phase embarked upon a vehicle can disembark either before or after the vehicle has moved (including pivoting on the spot, etc) so long as the vehicle has not moved more than 6".

So take your 36" and divide it by 6. And that's without even mentioning that the Banshees that you spammed all of your Elite slots with are only good against MEQs, will die horribly against hordes, and can't do anything to tanks.

I've admitted I don't know much. So... how much do you know?

>> No.20046366
File: 10 KB, 300x300, 1313251069081.png [View same] [iqdb] [saucenao] [google] [report]
20046366

>>20046326
>>20046335
Alright, I'll eat crow on this one.

>> No.20046376

>>20046363
The Assault Vehicle rule modifies embarking and disembarking, you might want to leave this to the professionals.

>> No.20046378

>>20046303
>>I'd personally think a rule like "can only take one unit of each Aspect... unless you have Phoenix Lord" would do it.
NO! That completely fucks over the aspects that DON'T have a Phoenix Lord. And Avengers are troops. And Scorps have never been OP.

>>Oh and of course "If have Phoenix Lord, become troop choice bla bla bla"
No. Just no. Make that aspect scoring. Not troops. There is no fluff reason why a Phoenix lord would increase the amount of specific aspect warriors. Instead there is a reason for PLs to make the warriors preform better. They are combat leaders.

>> No.20046385

>>20046348
It's in the Flat Out section (because flat out is no longer exclusive to fast vehicles), page 71 or thereabouts:
"A vehicle can elect to move Flat Out instead of firing in the Shooting Phase, immediately moving up to 6" "

>> No.20046388

>>20046363
...and spamming your elite slots with Banshees means no Fire Dragons. And then all the other Space Elves would think you were weird.

>> No.20046392

>>20046385
>flat out not listed in the index

WHY.jpg

>> No.20046397

>>20046357
ButThat'sWrongYouFuckingRetard.jpg

If they don't go to war, they go crazy, dorf style, and carve up their own craftworld, or worse. . . The path keeps them sane, and they had best follow it.

>> No.20046398

>>20046388
>fire dragons

One day someone will explain /tg/'s love affair with FD's to me, because I just don't get it.

>> No.20046416

>>20046398
They're a fairly cheap and highly effective anti-tank unit. Five meltas in a single unit with BS4 for 80 points is a deal that other races can only dream of.

>> No.20046421

>>20046376
I could be missing something, but the assault vehicle rule is on p. 33:
>Passengers disembarking from Access Points on a vehicle with this special rule can charge on the turn they do so,even on a turn that the vehicle was destroved.
No mention of moving more than 6".

>> No.20046422

>Yes, Eldar need their females intact. One male can do a lot of work, but females can only push out ~one baby at a time.

Females are needed only because they're retarded and refuse to use Dark Eldar tech of accelerated growth in vats. The Eldar have issues far greater than "women in combat".

>> No.20046445

>>20046416
Yeah, but there's 5 of them. An entire Elites choice swallowed up by a 5 man squad that you have to spend twice its points on a transport, otherwise it's worthless.

It's just so obviously a one-hit wonder that might not ever get a hit.

>> No.20046455

>>20046378
While we're on the subject then; I think all Aspects should have a Pheonix Lord (or equivalent).

I actually also think Dire Avengers should be elite choices as they are an Aspect... but I'd make them beefy as fuck

>>20046398
They can discount from a WS after it has moved 12" and 10x of them will kill anything on the board from 8" away.

They do the job Banshees should be doing

>> No.20046465

>>20046397
No other Eldar goes crazy dorf style and carves shit up. In the Path of the Warrior people quit easily enough. One of the guys killing urge was going up, and he stopped because he didn't want to go exarch. The Path of the Warrior teaches you control, there's no reason you need to go out to war. Just like learning martial arts can be a means of discipline, but learning them doesn't mean you need to go out and beat people up.

>> No.20046467

>>20046421
...which would give an Assault Serpent a threat range of 14-24", which doesn't seem game-breaking to me. Especially when it's only Elves coming out of there.

>> No.20046470

>>20046398

Five Fire Dragons in 5e shooting terminators (normal or TH/SS) did more damage to them than 5 banshees charging them. Against paladins the FD had even greater advantage.

In short, Fire Dragons were anti-vehicle specialists that were also better at killing elite infantry than Banshees, who couldn't do ANYTHING to vehicles.

In 6e this is even more pronounced because Banshees cannot pierce artificer/terminator armour.

>> No.20046480

>>20046105
>Why? Capture them some monkeys to shoot at if they need to kill shit.

But that's exactly what the Eldar do now, Mon'keigh.

>> No.20046483

>>20046467
>14 to 24

Does my math suck or something?

Move 12, disembark 6, assault 2d6

Looks a lot like 20-30 inches to me.

>> No.20046496

>>20046480
Maybe Dark Eldar.

>> No.20046497

>>20046455
>They can discount from a WS after it has moved 12"
Where's this coming from? Rulebook pretty clearly says 6". What am I missing here?

(they CAN then walk 6" before shooting, though)

>> No.20046501

>>20046470
Of course FD's did better than HB's against Paladins, they double them out, but 10 Banshees with Doom against 10 Terminators would probably do better than 10 Dragons with Doom against Terminators.

>> No.20046502

>>20046483

Move 6'', disembark 6'', assault 2d6 (with reroll).

Can't disembark if vehicle moves any longer than 6''.

>> No.20046505

>>20046445
The point is that they pose a severe threat to pretty much everything. Land Raider, Leman Russ, Monolith, Terminators, Monstrous Creatures, they can kill it all in a single round of shooting. Whatever they do kill is almost certainly more expensive than they themselves. They're something the enemy can't ignore when they close in (and that can happen in a single turn easily) and as the Serpent can be surprisingly hardy that takes a lot of heat off the rest of your forces even if they die before reaching the target.
And even after they're dead, the Serpent can still be a reasonably useful gun platfrom if you plop some Scatter Lasers of perhaps Star Cannons on there. Or you go the cool guy route and just put them in a Falcon, getting all the melta goodness with a hella shooty transport on top.

>> No.20046510

>>20046483
>Move 12 and disembark
How? How many people keep saying you can move more than 6" and disembark, and where are they getting it from?

>> No.20046513

>>20046497
>>20046502
Is there no difference between a Fast vehicle and a standard transport?

>> No.20046514

>>20046357
They have to express it and move on or else they're at risk for leaving the path. Technically everything they do is a "want." Nobodies forcing them to be sculptures or farseers or anything, but they feel compelled and have to do it.

Eldar rarely if ever actually go to all-out war. Small hit and run attacks and ambushes. I don't even know what you're suggesting they do, capture things and put them in a reserve in some part of the craft world and have the girls kill them like a safari?

There's a quality of life aspect here. What's the point in continuing your once great species if your women are stuck being baby making machines while your males fight and they don't get to choose their relationships or anything like that?

If it was possible to get help from other Craftworld at a moment's notice then they would do that all the time. The webway still takes time to navigate through - it doesn't always instantly teleport you to where you have to go.

You're just being facetious now. You're suggesting that every eldar is a valuable precious commodity that can't be wasted and in the same post suggesting they just leave the infinity circuits because fuck those guys.

>> No.20046521

>>20046501
>10 Banshees with Doom against 10 Terminators would probably do better than 10 Dragons with Doom against Terminator
I don't know about 5th, but DEFINITELY not in 6th. Termis get their 2+ save against the Banshees. It'd be a slaughter.

>> No.20046530

>>20046378
>And Scorps have never been good

Fixed that for you.

>> No.20046537

>>20046513
Not that I've seen, no. 6" for any type of transport. This is why I was confused at the guy claiming to know more than me, and then saying it could go 36" and unload Banshees...

>> No.20046540

>>20046501

If you shoot termies with dragons, you use guide and not doom.

But yeah, doom banshees were a bit better than guided fire dragons against termies, but it is like 0,5 unsaved wound difference, and they couldn't do anything to vehicles so Dragons win out.

Also notice "were". With the buff to 2+ armour saves banshees are now worse than unbuffed firedragons against termies even with doom.

>> No.20046546

>>20046505
>whatever they kill is more expensive

Yeah but who says the target won't have done its damage by then? I run Russ-heavy IG, and Fire Dragons are just about last on my priority list because nobody gets within 6" of my tanks.

What happens when a Serpent gets done in first turn by a Manticore or a few rockets or lascannons or autocannons or Lootas?

Those Dragons now have to log across the board and will probably never smell an armored target.

I dunno, I have a natural distrust of transports.

>> No.20046549

>>20046416
>They're a fairly cheap and highly effective anti-tank unit. Five meltas in a single unit with BS4 for 80 points is a deal that other races can only dream of.

Yes, but they have shit-all range. Those meltas are never going to get a chance to shoot at any tanks, unless you pay through the nose to put them on the Eldar's impractically expensive transport.

>> No.20046558

>>20046540
>banshees are now worse than unbuffed firedragons against termies even with doom
Understatement of the year, I think. Haven't run the maths, but the Dragons have to be several times better.

>> No.20046559

>>20046540
>>20046521
>.5 wound difference

I have a hard time believing that.

>in 6th

No argument there. Banshees are for shit now.

>> No.20046567

>>20046513
Fasht transports can move 12" in flat-out and shoot more/better when moving normally, so they're more useful on the first turn or two before you disembark. But no, they don't actually extend your charge range on the turn you do disembark.

>> No.20046568

>>20046549
>impractically expensive

But obscenely irritating.

>> No.20046569

Is this entire thread a Troll thread?

There's an argument raging about a race of magical space elves who live on giant bone space ship planets and how they would/would not use female soldiers.

Said magical space elf ninja samurai's should be bacl at home making babies ay

Aside from just being generically sexist tg, you're being really boring!

>Remembers its summer
hooooo boy

>> No.20046581

>>20046496
>implying there's a difference

>> No.20046587

>>20046569
>implying most people in this thread are even paying attention to that stuff
We're busy getting the disembarking rules wrong.

>> No.20046592

>>20046549

Still worth it, and even on a foot list (footdar) they are the best Elite after harlequins.

>not trusting transports
>playing guard

Well if you want to deliberately handicap your army...

>> No.20046600

>>20046592
>handicap

You should see what 4 Leman Russes does to most tournament armies at 1500.

3 words

Hold

My

Dick

>> No.20046612

>>20046514
>They have to express it and move on or else they're at risk for leaving the path.

I don't think they do. They just need to learn to control their rage, killing things is not a necessary part of that.

>Technically everything they do is a "want." Nobodies forcing them to be sculptures or farseers or anything, but they feel compelled and have to do it.

But none of that forces them to get shot at or chopped up.

>Eldar rarely if ever actually go to all-out war. Small hit and run attacks and ambushes.

Less reason to use females then, as the numbers they provide aren't necessary.

> don't even know what you're suggesting they do, capture things and put them in a reserve in some part of the craft world and have the girls kill them like a safari?

Sure, why not? Launch them like clay pigeons even.

>There's a quality of life aspect here. What's the point in continuing your once great species if your women are stuck being baby making machines while your males fight and they don't get to choose their relationships or anything like that?

Survival, you don't have to do it forever, just until your not almost wiped out.

>You're just being facetious now. You're suggesting that every eldar is a valuable precious commodity that can't be wasted and in the same post suggesting they just leave the infinity circuits because fuck those guys.

No, at any single moment in time there is a limited number of dead Eldar. There is a theoretical infinite number, until the universe blows up or whatever, of yet to be born Eldar. It's a numbers game.

>> No.20046613

>>20046600

What's your 1500 point list exactly?

>> No.20046633

>>20046569
It's not sexist, it's just sense. But the Eldar are are dying race, so it makes sense that they act retarded so that they continue dying.

>> No.20046655

>Eldar rarely if ever actually go to all-out war. Small hit and run attacks and ambushes.

Yet they use Guardians because "their numbers are so small that armed civilians must form a part of the army".

>> No.20046658
File: 49 KB, 491x488, 1325753616608.jpg [View same] [iqdb] [saucenao] [google] [report]
20046658

>>20046613
2xCCS with Masters of Ordnance (yes I said it, blow me haters 30 point Basilisk and I can twin-link it)

2xPlatoon (3 infantry squads, 1 SWS with 3 Demo Charges)

Squadron 2 Executioners with PC sponsons

Squadron 2 Main Battle tanks with HB sponsons

>> No.20046665

>>20046592
>Still worth it, and even on a foot list (footdar) they are the best Elite after harlequins.

There are no good footdar lists. It's either like playing Imperial Guard with more expensive units and worse long-range weapons, or like "charge of the light brigade" minus the horses.

>> No.20046666

>>20046612
Exactly - nobody forces them to go out and kill and die. They do it on their own free will. They want to fight. You're suggesting you don't give them the option. You force them to live a way you want them to.

When you lose the infinity circuit you lose the ability to rejoin it when you die. You lose the entire point of the continuation of the race. They should just use clones and join up with the Dark Eldar at that point.

>> No.20046679

>>20046546
The one cool thing about the Serpent is that it will can easily be in a position to threaten stuff in one turn flat. 24" move (36" with Star Engines) on the first turn, on the second you can again move 6", disembark 6" and shoot 6"/12". Dragons geting shot down somewhere far out of range of anything is rare, since you should be able to deploy their ride somewhere within this 42"-60" range to a potential target on most tables.
So within one turn you have a unit that you either need to do something about right now or risk losing important stuff. Terrain permitting, the Eldar player can force you to "waste" your most potent AV on a fairly hardy and not very rewarding target this way.

>> No.20046688

>>20046655
"In times of peace the Guardians pursue their normal civilian roles. All Eldar however are trained in warfare and can be called to arms if their craftworld is threatened."

http://wh40k.lexicanum.com/wiki/Guardian#.UBFS_6O8rwk

They're a militia - not an army.

>> No.20046691

>>20046658
That list actually looks somewhat sexy.

Why demo charges if you already have Executioners for AP 2?

>> No.20046700

>>20046666
>You're suggesting you don't give them the option.

Yes, that's right, do not let them go get themselves killed. This might offend some modern western sensibilities, but humans are not a dying race on the brink of any sort of extinction we can help avoid.

>When you lose the infinity circuit you lose the ability to rejoin it when you die. You lose the entire point of the continuation of the race.

There are other infinity circuits. And the circuits are all linked, you could just move on over to Biel-tan.

>> No.20046703
File: 109 KB, 1615x306, WInKP.jpg [View same] [iqdb] [saucenao] [google] [report]
20046703

New aesthetics sound horrible, but the current/old jet-bikes do need a revamp
Going to need to go buy my dakkafaces before its too late

Would prefer them balancing the current units as apposed to them adding more, although They are just money hungry bastards and only out to make money.

>> No.20046705

>>20046665
>Once at a tournament
>Eldar player
>2x Units of Guardians
>Swooping Hawks
>Vibro-Cannons
>Death Spinners
>Couple of other bits and pieces, I think Wraithguard were in there as other troops choice

How we all laughed
Fuck me if the guy didn't come second!
Not sure how that would do in 6th though

>> No.20046709

>>20046679
Yeah, but what if the WS gets wasted Top 1?

You're fucked.

>> No.20046715

>>20046665

IG and GK lists were beaten by footdar in adepticon.

>> No.20046719

>>20046665
Yeah, footdar ain't going to be competitive. But let's take a look at mechdar in 6th...
>no disembarking after moving more than 6"
>no assaulting on the same turn you disembark
>no scoring from inside transports
>vehicles always hit in close combat on 3+, even if they went flat out
...yeah, I think it's been pretty much murdered.

>> No.20046730

>>20046715
Footdar that spammed Fire Dragons, I believe.

>> No.20046732

>>20046709
Dunno about the tables you usually play on, but most of the time it's fairly easy to park it behind some LoS blocking terrain or just plain out of range. Skimming is pretty cool.

>> No.20046734

>>20046691
>why demo charges

It's exciting!

And it doubles out Wraiths and Paladins.

>> No.20046739

>>20046719
Forgot to mention
>hull points
>holofields now do fuck all

>> No.20046749

>>20046732
I play on 6x4s that have elevated terrain and a lot of people park tanks in the upper floors of big buildings.

I've done it several times, because I'm a cold-hearted bastard.

Seriously though, with most hi-strength guns being range 48-72, you're not going to be able to hide very easily.

>> No.20046755

>>20046700
Forgive my pitiful modern western sensibility that says your women should be used to breed soldiers with the men you force them to. Us westerners have a lot to learn.

>> No.20046768

>>20046739
>fuck all

Errr, what?

>> No.20046774

>>20046658

That list is actually 10 points over the limit, but even barring that there's some room for improvement.

-Flyers (nothing has skyfire and all anti-vehicle is blasts to boot)
-Getting second turn against Dark Eldar lancespam (if Russes die no long range firepower)

>> No.20046777

>>20046749
>I play on 6x4s that have elevated terrain and a lot of people park tanks in the upper floors of big buildings.

Haha, that is the 40k-est fucking thing. Yeah, we don't do that, no wonder we find it easier to hide stuff.

>> No.20046786
File: 3 KB, 300x57, islaversecretly.jpg [View same] [iqdb] [saucenao] [google] [report]
20046786

> Competitions
> Tournaments
> 40k

Can we not just enjoy charging around the salt and pepper shakers like I used to? ;-;

>> No.20046798

>>20046768
There's less chance to get the vehicle outright destroyed from a pen, and holofields don't prevent the loss of a hullpoint. They don't offer nearly the same advantage anymore.

>> No.20046821

>>20046774
I always ask permission about the 10 points, don't worry I'm an honest player.

And it's a 5th ed list, I haven't updated it.

>Lance spam

Wasn't a problem before. I am abnormally lucky though.

>> No.20046834

>>20046777
Hey man, if my treads fit on the roof I can say it got dropped by Sky-Talon.

You have no idea how annoying a Vanquisher on a bastion is. Really. You can't even imagine.

>> No.20046846

>>20046798
>don't prevent the loss of a hullpoint

Yeah but they increase the chance of a shot doing fuck-all.

>> No.20046847
File: 113 KB, 400x720, 1321948413230.jpg [View same] [iqdb] [saucenao] [google] [report]
20046847

>>20046633
>> Eldar are are dying race
People constantly misinterpret that trope. On purpose.
Dying. Not dead. They started from absolute control of the entire galaxy and a population of trillions. They're dying in the sense that they'll never reach their prime again. They're not dead, not by a long shot.

There are still hundreds of Cfartworlds, each a massive craft, housing hundreds of millions of eldar. Craftworlds are Thousands of miles long. BFG fluff is the only source for Craftworld size. And it says each craftworld had several fleets, each capable of laying waste to a sub sector.

>> No.20046848

>>20046821
That's not you, it's the lances. Seriously, Dark Lances are fucking cursed somehow. Everyone I've ever met who has played as/against DE reports their lances firing at the ground far more often than they should.
Stupid DE's own fault for not joining the glorious Craftworlds I guess.

>> No.20046854
File: 1.43 MB, 320x277, 1314592837392.gif [View same] [iqdb] [saucenao] [google] [report]
20046854

>>20046786
Balance the game for the casual player who like warring against his buddies. Let the tourneyfags work out the best build after the fact. That's my policy.

>> No.20046856

>>20046848
Dark lances and lascannons mounted on Russes.

Swear to God it's like pulling teeth.

>> No.20046879

>>20046846
Most of the results on the damage table are much less severe now too. Stunned/Shaken still allow Snap Shots, Weapon Destroyed removes a randomly determined weapon, that sort of thing. Coupled with the fact that they doesn't prolong the lifespan of the vehicle anymore, 35 points is just not worth it.

>> No.20046881
File: 111 KB, 802x1024, kill chance.jpg [View same] [iqdb] [saucenao] [google] [report]
20046881

>>20046798

And skimmers get 5+ cover pretty much automatically.

The difference between 5e and 6e wave serpent durability is small, rhinos, chimeras and razorbacks got a bigger nerf.

Pic related is chance to kill chimera and wave serpents in 5 hits at various strengths in 5e and 6e. Serpents are now *better* than before, and not just because of durability, they can also move 12'' and fire any two weapons at full BS whereas before it was one weapon + one S4 or less.

>> No.20046904
File: 67 KB, 449x594, 1313250938575.jpg [View same] [iqdb] [saucenao] [google] [report]
20046904

>>20046881
>mfw I hear people tell me ChimeraVets are the best list for IG in 6th ed

As far as I can tell, you either go classic Platoon/ Russ or you go AirCav.

>> No.20046930

>>20046881

*note that though it is not stated, the "S9" hit against Serpent is AP2 and S10 hit is AP1. If they were AP3 or less, the result would be the same as S8.

>> No.20046937

>>20046904
Mechvets are not as good as they used to be. That's great. I was bored with it anyway.

Platoons and Russes are back. My IG loves it. I never got on the mechspam parkinglot leafblower bullshit bandwagon. I just bought more Leman Russ tanks and platoons and heavy weapon squads.

>> No.20046944

>>20046755
No, the west is fine, but we're not almost extinct, we can afford to let people make more choices.

>>20046847
Dying means dying. Birth rates less than death rates. So you can either cut down on the death rate, or up the birth rate.

>> No.20046954

>>20046937
>My IG loves it

Mine too. It's a lot of fun to see somebody's eyes get as wide as a large blast template when I line 5 or 6 of them up plus 100-something Guardsmen.

>> No.20046963

>>20046944

And there's 2 ways available for Eldar to up the birth rate.

1. breeding slave women
2. artificial wombs (sperm and egg are the only things you need eldar for)

DE use option 2, craftworlders neither.

>> No.20046985

>>20046963
And that's why they're dying. That and Farseers being retarded with their prophecies doesn't help decrease the death rate much.

>> No.20046993

>>20046985
The Dawn of Wars series is not a good basis for what a farseer does.

>> No.20046996

>>20046985
>>20046963
They should just park their Craftworlds far away from anybody else and commence full-time boning for a few hundred years. Who knows, when they come back that whole "Imperium of Makind" problem might have solved itself.

>> No.20047043

>>20046993
>implying most people on /tg/ know about the setting beyond "Dawn of War" and "stuff I heard on /tg/ once"

>> No.20047053

>>20047043
That may be true, but still.

>> No.20047063

>>20047043
>>20046993
Siege of Somonor.jpg

>> No.20047112

>>20047063
Breaking news --- race made to look badass in their own codex to sell product --- More at 11

>> No.20047128

>>20047112
Still the Eldar suck at prophecy.

>> No.20047134

Four dark lance hits in 5e had a 37,6% chance of killing a Chimera from the front (or a Leman Russ).

In 6e it's 57,1%, DE should fare better than before against parking lots, their oldest and greatest enemy.

>> No.20047135

>>20047063
That doesn't even make sense. It should have been an anxious young autarch not wanting to wait for the farseers, not the other way around.

>> No.20047181
File: 44 KB, 523x456, 9462718.jpg [View same] [iqdb] [saucenao] [google] [report]
20047181

>Eldar

>> No.20047183

>>20047128
Mistakes will be made. I'm not referring to that particular passage because that just seems like retardation. I would argue a race making some mistakes while predicting the fucking future is superior to a race who makes mistakes in the present.

Of course, you could turn this around and say it's more embarrassing to make mistakes when you have access to the future but I contend it's far from perfect and extremely difficult to do in the moment. Especially with a hothead like that guy. "Follow the Necrons into their own tombs, what's the worst that could happen?"

>> No.20047199

>>20047181
What is up with the Necrons and hands all of a sudden?

>> No.20047220

>>20047199

They want to turn all their enemies as armless as Abaddon.

>> No.20047226

>>20047199
They're trying to figure out this whole "masturbation" thing that mortals are so fond of.

>> No.20047228

>>20047199
What else do they have to do with hands? Imotekh just enjoys mutilating his opponents, often by lopping off a limb.

>> No.20047247

>>20047228
I've just not read hardly any of their new fluff and the only two things I've seen are him taking the farseer's hand and Helbrecht's. Just found it kind of odd and funny.

>> No.20047258

>>20047247
Oh, well that's just the Stormlord's personal fetish.

>> No.20047286

>>20047258
Does he make a necklace out of them? Like there's the farseer's, a black templar gauntlet, some random ork warboss' hand, etc.?

>> No.20047304
File: 23 KB, 535x296, 074351.jpg [View same] [iqdb] [saucenao] [google] [report]
20047304

>>20047286
He just does it humiliate them and feed his own monstrous ego. He's even got a rule for it.

>> No.20047340

>>20047304
If it doesn't let you cut off the hand of the opponent's actual model it's disappointing.

>> No.20047362

>>20047304

Stormlord, Obyron and Zahndrekh got a nice boost in their CC ability with 6e, all power weapons that don't strike at I1 are now deflected by the 2+ save.

Beating Helbrecht is now easy for the Stormlord, though it's still a duel that lasts the entire game.

>> No.20047385

The Stormlord must be some new kind of jew, whose buissness is: lending a hand.

>> No.20047432

>>20047362
>>20047362
>>20047304
>>20047228
>>20047199
Necrons and their players are the worst thing about 40k now. There's absolutely nothing good about either one of them.

>> No.20047447

>>20047432

Butthurt more, brollercoaster.

>> No.20047458

>>20047432
>Mad organic

>> No.20047481

>>20047447
Abloo bloo bloo, you are scum.

>> No.20047524

>>20047432
>>20047447
>>20047458
>>20047481
This is stupid and you should all feel stupid.

>> No.20047533

>>20047524
NECRON PRIDE.

>> No.20047537

>>20047481

Were you not so coloncrucified you might see the error in your petulant ways. For now your irredeemability is of little importance, as wallowing in impotent anger is the worst you can do.

>> No.20047550

>>20047432
And you know whose fault it is, right?

>> No.20047553
File: 100 KB, 661x953, you know whose responsible.png [View same] [iqdb] [saucenao] [google] [report]
20047553

>>20047550

>> No.20047567

Aside from >>20045744, did everyone just ignore that Nuadhu Fireheart became a PHOENIX LORD?

I mean what the actual Fast Skimming fuck.

>> No.20047588

>>20047567
I'm not trusting anything rumours say just yet.

Too many falsities abound.

>> No.20047606

>>20047553

I'm inclined to believe there are some Legionfaggy suggestions in that picture, specifically derision towards the magnificent Red Corsairs.

>> No.20047707

>>20047606
Well said, matey.

>> No.20047801

>>20046963
Given that its the Dark Eldar they probably use both. With male slaves included. Imagine a century of priaptic ejaculation and a century of forced pregnancy and forced birth. With every other one being a caesarian. Nopainkillers.


I wouldnt doubt that this is DE equivalent of moderate BDSM

>> No.20048177

seriously, as someone else in this thread suggested, the eldar should just gtfo out of the galaxy for a few hundred years and focus on uniting their species and growing their population. There's no reason for them to stay around, and I'm sure that they'd be able to stay out of everyone's way easily enough. Isn't like half the galaxy supposed to be completely unexplored?

>> No.20048203

did someone say there were also tau rumours in a similar vein to this? link

>> No.20048218

>>20048177

From an imperial PoV the galaxy is mostly unexplored.

This doesn't mean Eldar don't know those unexplored areas, indeed they might have craftworlds there.

Of course even if there is no Imperium in the vinicity, the Eldar might have a significant Ork/Chaos/Necron/random hostile xeno presence to contend with, meaning being away from Imperium is not necessarily safer.

>> No.20048289

>>20046996
Does the name Slaanesh mean anything to you

>> No.20048452

>>20048177
The Eldar (craftworld guys) have taken it upon themselves to eternally fight the great enemy, even if it means their death. That's what duty and honour means.

Some Alaitoc guys have also realized the Eldar once had weapons that buttraped the necrons so bad the metal assholes hid under a blanket for millions of years. They're searching for those weapons, because the Eldar are the only ones who know the full severity of the necron threat.

These "faggy space elves" are actually some pretty ballsy motherfuckers, unlike your average 40kid might suggest.

>> No.20048494

>>20048452
>>20048218

it still seems like it would make more long-term sense for the eldar to withdraw maybe two thirds of their forces out of the galaxy and focus on a military and population buildup for 300 or so years. As it is, it seems like they're severely hampered in achieving their goals by the fact that in comparison to the other races, they basically have nothing to work with in terms of troop numbers, resources, etc. I'm not saying they should call it quits forever, just that it seems like they need a bit of a time out to pull themselves together.

>> No.20048607

>>20048494
>>nothing to work with in terms of troop numbers, resources
But that's not the case.

Eldar have, as a whole, one of the most powerful navies in the galaxy. One Craftworld's fleets can demolish a hive fleet.

Biel-Tan is not running out of aspect warriors despite constant warfare. The Eldar armies are professional elite forces. Think of the US marines and compare their numbers to the population of the US. There are reserves and the Eldar have enough resources to keep on being a punching bag for bad writers for a good long time.

>> No.20048618

>>20048177
They cannot leave.
They need those Soulstones even if they are "far" from She Who thirsts.
The only source of those shiny things are Crone Worlds.
Futhermore, their everything is made of solidified Warp. Getting out of the Warp is a bad option then.

>> No.20048640

>>20048494
> out of the galaxy

This is a horrible, horrible idea.

There's things out there, man.

THINGS.

>> No.20048921
File: 58 KB, 600x776, dark_eldar__coven_of_the_dark_creed_by_beckjann-d56qdoq.jpg [View same] [iqdb] [saucenao] [google] [report]
20048921

My battlebrothers!

As a Dark Eldar player I look forward to proxy the Mandrake models as one of your wonderful aspect warriors. I only wish you the best.

>>
Name (leave empty)
Comment (leave empty)
Name
E-mail
Subject
Comment
Password [?]Password used for file deletion.
Captcha
Action