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[ERROR] No.19655348 [Reply] [Original] [4plebs] [archived.moe]

>> No.19655352

>> No.19655359

>> No.19655442

anything on generating rulebook psychic powers from the 5 disciplines?

>> No.19655446

>> No.19655451

>> No.19655462

>psychneuein hive

So every grey knight on the table takes d3 S3 hits with no saves?

No one is seriously going to use these terrain rules.

>> No.19655470


You're just jelly because your Grey Knights get eaten by mysterious trees.

>> No.19655481

don't grey knight units collectively count as one psyker, so only one model takes the wound in situations like this? (found that out when trying to abuse some dark eldar wargear against them)

>> No.19655483

>incoming copypasta
acute senses - reroll outflank rolls
and they shall know no fear - as 5th edition for marines
armourbane - 2d6 armour pen in close combat against vehicles
blind - any unit hit buy a model or unit with this special rule must take an initiative test. if it fails they are reduced to ws and bs 1 till there next turn.
eternal warrior - same as 5th
daemon - gains the fear rule and has a 5+ invuln
fear - if in base contact with a unit or model with fear you must take a morale check, if failed reduces the opponents weaponskill to 1 for the rest of the tunr
fearess - as it is in 5th
feel no pain - +5
fleet - reroll run and charge move distnaces
fleshbane - always wounds on 2+ in CC
crusader- adds d3 to sweaping andvance move and rolls an extra diece for running allowing you to choose the highest result

>> No.19655490

furious charge - recieves +1 strength when charging into close combat, if disorderly charged you gain no benefit
gets hot - same as 5th
hammer of wrath - when the model charges into base contact, it gains one attack at initiative 10 (strength is unmodified)
jink - if a model moves flat out or turbo boosts it gains a 4+ cover save till the end of your opponents turn
monster hunter - rerolls all failed to wound and hit rolls against monstrous creatures
it will not die - roll a d6 on a 5+ the model ragains one wound (rolled for at the end of your turn)
rage - +2 attacks for charging
shred - rerolls cc to wound in combat
shrouded - + 2 to cover save
skilled rider - +1 to jink save
relentless - same as 5th
night vision - ignore the effects of nightfighting
night fighting - same as 5th
smash - reroll armour pen rolls, half attacks, gains double strength, ap 2
slow and purposeful - same as 5th
skyfire - shoots at nomral bs when targeting, flyers, skimmers, and flyig monstrous creatures.
splitfire - leadership test, if passed, one model may shoot at a different target to the rest of the unit

>> No.19655494


1 - building breached it suffers -1 to armour on all facings.
2 - tremor - the building shudders making units inside only able to sanp fire for the following turn, additionally if they try to disembark from the building they may only disembark 3 inches rather then the normal 6.
3- partial collapse - the unit suffers d6 s6 ap- hits with no cover saves allowed.
4- structural collapse - same effect as above except 2d6 hits instead of just 1d6
5- catastrophice breach - reduce the building armour value by d3 on all sides
6 - the unit takes 4d6 s6 ap- hits, has to make an emergency disembark, if the unit cannot disembark it is destroyed. the building is classed as a ruin.
7- the building is utterly destroyed, the unit inside suffer 4d6 s6 hits with no ap, they then must emergency disembark as above, if they cant they die ect. and the building is treated as impassable terrain for the rest of the game, also any unit within d6 suffers s4 ap- hits, the amount of hits is how many models are in the unit that is hit 'OUCH'

>> No.19655497


amunition dumps - any unit withing 2 inches is allowed to reroll failed to hit rolls with shooting.
barricades and walls - 4+ cover save if they are behind it.
comms relay - any player with an unengaded model within 2 inches of a comms relay can reroll reserve rolls, it also offers a 5+ cover save if your behind it
defence lines- any unit that goes to ground behind defence lines gains +2 to cover instead of the usual +1

there is another 10+ too many to list.

>> No.19655500


And that's not all, trees and rivers of the 41st millennium are now mysterious too and have their own tables.

>> No.19655503

ah but does it affect psykers in vehicles and do you get a cover save XD

besides its not like this would even affect GKs heavily T4 goes a long way and brotherhood of psykers probably comes into play

>> No.19655506


So poisoned carnifexes are still worse than not taking the upgrade?

>> No.19655510

zooming, must move 18'' - 36'', if it moves under 18 it is counted as destroyed, any units shooting at a zooming flyer have to resolve there to hit rolls as snap shots. flyers cannot be tank shocked OR tank shock themselves. you have to be zooming with a flier to gain the 'jink' special rules (5+ cover save)


flyers may only shoot 2 missiles per turn, looking at you storm ravens

flyers MUST begin the game in reserve

>> No.19655513


skyshield landing pad - 75 points
eagies defence lines - 50 points + weapons
imperial bastion - 75 points + weapons
fortress of redemption - 220 points + weapons

>> No.19655515

Is this the actual rulebook? Because TYPOS AND POOR WRITING EVERYWHERE.

Also, more please! Like, the whole thing, maybe?

>> No.19655519

its a repost of whats already up on dakka

>> No.19655520

Shooting Phase
- Rapid Fire weapons can now fire at target 24" away irregardless of moving or not. (or choose to fire twice at target 12" away)
- Pistol is pretty much the same.
- New Weapon type "Salvo" - firing at max. range & max. shots if not move, or 1/2 range and 1/2 shots if moving.
- Heavy Weapon can now be fired on the move, but will be subjected to 'snap fire' rule.
- "Snap Fire" allows certain weapon types to shoot even if moving, but with a BS of 1 (ie. 6 to hit)
- Blast Weapons cannot "snap fire"
- You can only killed as much models in target unit as you can actually see (and within max range).
- Casualties are now removed from closest to furthest.
- Wound Allocation is completely changed.
- When shooting at unit partially in cover, player can choose to "Focus Fire" to kill only models in the open (or in a less covered position).
- You can now throw (most) grenades in the Shooting Phase at the range of 8", limited to 1 grenade per unit per Phase.

>> No.19655523

Assault Phase
- Charge Distance is now 2D6" adding together.
- Unit can elect to "Overwatch" if being assaulted. Simply a "Stand and Shoot 40K version" - resolved at BS1, Template does D3 hit instead.
- Overwatch can be done only once per turn.
- Unit declaring multiple assaults will suffer from "Disoriented Charge" (not get +1A)
- Unit assaulting multiple enemy unit is subjected to multiple Overwatch.
- Unlike Stand & Shoot, Overwatch does NOT cause Morale Check or Pinning.
- Pile-in reduced to 3" and is done at the model's Initiative Step (ie. before the model could strike)
- Casualties are removed from the front rank, like the case of Shooting Phase
- Units can elect to auto-fail Morale Check at the end of Combat if all models in the unit cannot hurt the attacker at all (ie. S3 vs T10).
- Challenges are in for IC.
- Close-Combat Weapon now have AP value, ranging from AP- to AP1. Pistols don't grant more bonus than in 5th Edition.
- Power SWORD and Lightning Claws are "S: as user" AP3, though Power AXE is S+1, AP2, but is subjected to penalties (Initiative Reduced)
- Fists and Chainfists are Sx2 AP2 and Unwieldy (Intiative reduced to 1), Thunder Hammers has "Concussive" (the exact (or almost) same rules as in 5th Edition)

>> No.19655530

I'm getting it from here. Will keep posting for convenience.



>> No.19655531

If it's true that bikers automatically get Hammer of Wrath, then I am tres pleased. My bike knights will have a future after all.

>> No.19655532

I know you're just copy and pasting, anon, but I still want to punch you in the kidneys for that.

>> No.19655534

Just scan the damn thing already

>> No.19655538

- Vehicles are now limited to move at the maximum of 12" in the Movement Phase (though it can move further in the Shooting Phase if desired)
- Vehicles can opt to move "Flat Out" in the Shooting Phase, adding an extra 6".
- Vehicles movement and weapons. Defensive and Primary Weapons are gone. You can fire all of your weapons at most of the time. But moving faster will result in less weapon fired at basic BS, the rest will be fired at BS1 (Snap Fire)
- Fast Skimmer moving Flat Out can be more lethal (fire more weapons than in 5th and moving faster [12" Normal + 18" Flat Out])
- Skimmer got a cover save called Jink, basically 5+ cover save and improved to 4+ if going Flat Out.
- Vehicles count as WS0 (auto-hit) if stationary and WS1 (3+ hit) if moved. No idea on how Fast or Skimmer will have bonus, as cover aren't used in Assault.
- Flyers are now in, with its own rules.
- Flyers can move very fast and is hard to target (6 only to hit) unless the shooter has Skystrike rules that allow them to shoot flyer at normal BS.
- When moving fast (called "Zooming") Flyers cannot move less than 12" and cannot disembark any models.

>> No.19655539

Well I sure hope a new chaos space marines codex is in the works because these rule changes are hitting them hard. Mark of tzeentch no longer offers protection against perils, almost none of their psychic powers are strong enough to merit this Deny the Witch nonsense. Feel no pain is nerfed, so plague marines are weaker, the new furious charge looks weaker so berserkers are going to be less powerful... There better be some Grey Knights-level power creep incoming to compensate me for this.

>> No.19655544

>god dammit everyone on bols is illiterate

Vehicle and Damage
- New Vehicle Damage Chart, one to rule them all. 1-2 being Shaken, 3 Stunned, 4 and 5 Weapon Destroyed and Immobilised, and 6 Explodes! You only roll the table if the shot penetrate the Armour. Wrecks occur only from taking certain amount of Glancing Hits.
- AP 2 weapons add +1 to the chart, while AP1 adds +2.
- AP"-" is no longer -1 on the table.
- Open-Topped is +1 as well.
- No more "Half Strength if the center hole is off", you always use full strength for any blast that hits the vehicle.
- Hull Points - a new style "wound" for vehicles. Any Glancing Hits removes 1 Hull Point, Penetrate Hit removes 1 Hull Point as well as rolling on the Damage Chart above. If reduced to 0 HP, the vehicle becomes Wreck.
- Vehicles has 3 or 4 HP, notable 4 HP vehicles are Ghost Ark, Land Raider, and Monolith. Details can be found in the rulebook appendix.

>> No.19655551

They're rumored to be among the first to get updated so I don't think they'll suffer for long

Vehicle and Passenger
- Passenger can only disembark if vehicle move 0-6".
- Disembarking rules changes, you now place models in base contact with the access point and move up to 6" - this is the furthest distance the unit may move.
- Embarking is pretty much the same.
- Unit count as moving if the vehicle moved 0.1-6", and can only "Snap Fire" if the vehicle move 6.01 - 12"
- Open-topped transport rules are the same (access points and fire points)
- Exploding Flyer that has "zoomed" will result in a S10 no armour save on its passenger. And some sort of S6 Large Blast at any unit under the point the vehicle goes on flame.

>> No.19655553

Yeah i think the biggest metagame shakeup is the AP in close combat change.

If you want AP2 at higher than initiative 1 then you need walkers or monstrous creatures. Anyone else who wants to kill AP2 needs to overwhelm the save with massed attacks or resort to the same I1 slugfest as the terminators themselves.

Plasma is still fine, ranged fire deals with them just the same.

>> No.19655554

Psychic Power
- NO PSYCHIC PHASE (or whatever people are assuming they are)
- Perils of the Warp causes one wound, no saves of any kind allowed.
- Types of psychic power, witchfire (psychic shooting attack), focused witchfire (has a chance to allow player to choose the target model when removing casualty by rolling low scores on Psychic Test), nova (affects all enemy units within range), maelstrom (affecting both friendly and enemy within range), blessing (augmented friend), and malediction (de-buff enemy).
- "Deny the Witch" - every models/units have a slight chance to nullify the effect of psychic power (6+). Chances increase if your unit has Psyker.
- Psychic Hood is reduced to 4+ Deny the Witch if the target of the power is within 6" of the wearer.
- There are 5 new Disciplines of Psychic Powers in the BRB, each has 7 Powers. Each army can access different Disciplines, some cannot use them at all.
- Casting Psychic Power remains the same as in 5th.
- Psychic Powers now have 2 level, calling Warp Charge 1 and 2. Mastery Level 1 can only use Warp Charge 1 power, while Mastery Level 2 allows you to cast 2 "Warp Charge 1" power or 1 "Warp Charge 2". Higher Mastery allows for more.
- Each Psyker generate Warp Charge equal to his Mastery Level.

>> No.19655558

- Look Out, Sir! is in. Grants character 50% chance to evade the attack if he's within 6" of friendly unit (works in combat too), resolved each successful Look Out Sir on the models within 6" instead.
- Look Out Sir! is improved to 2+ for Independent Character.
- Character can issue / accept challenges.
- One model in your army will be the Warlord (one with highest LD), Warlord can roll on a table (there's 3 table, you can choose 1) to see what benefit he receive. Examples are units within 12" can use his LD, the Character count as Scoring Units, Warlord has FNP if within 3" of Objective.

- Fortification - a new addition to the FoC, limited to 0-1 this allows player to purchase some kind of terrain for their army. Expensive one are Fortress of Redemption (220 points) and cheap ones are Aegis Defence Lines (50 points)
- Allies - a new system that allows player to have a detachment made of another army in the list. Allies works like WFB8th Edition with best buddies, normal allies, and untrusted. The detachment is limited to 1HQ and 1 Troop(compulsory) and additional 1 Troop, 1 Elite, 1 Fast Attack, and 1 Heavy Support.

>> No.19655560

- There are 3 Deployment Types, one being the classic Pitched Battle, second one is reversed Pitched Battle (deploying along the short table edges), and third one is a triangular deployment.
- Selecting deployment zone remains the same, roll-off to see who deploys first and go first.
- Seize Initiative is still the same.
- 6 Missions with 2 Level Objectives. Primary Objectives grants more Victory Points, but harder to achieve. Secondary Objective is always 1 VP and has 3 of them. First Blood (for getting the first "kill point", Slay the Warlord (for killing the enemy Warlord - aka. general), and Linebreaker (having your units in enemy deployment zone at the end of the game)
- Deep Strike Mishap is softened now: 1 - You're Dead, 2-3 Misplaced, and 4-6 Delayed.

>> No.19655563


there is 4 classifications.

battle brothers - these allies are truly freinds and benefit from each othersuniversal special rules, psychic powers, and everything, they act as one force.

allies of convenience - these allies will fight together if they have a common foe, they do not get to benefit from each others USR or powers, and in effect act as independant armies on the table.

desperate allies - these allies only fight in dire straights and gain no benefit from each other. you must roll a d6 if the roll is failed your allies do nothing for the tunr as they are whatching you for betrayal.

not before the apocolypse - these armies listed here can never be allies.

allies is very random, tyranids have NO allies at all. everyone else can almost all ally in some form or another.

>> No.19655572


wound allocation is done closest to furthest. so you take 6 wounds on a tactical squad with a librarian attached.

the 6 models closest to the enemy unit that is shooting take 6 wounds than you roll for saves.

in CC its just closest to closest are hitting each other. so positioning is key.

any models equal distance away from the enemy are randomly rolled for to see who is hit


as above, each model is wounded and you take saves based on what was hit. so 3 wolfgaurd terms and 2 normal wolfgaurd get 6 hits, working from the front each model takes a wound, then you go back to the front and the closest model to the enemy takes the last wound, you then roll your saves for each armour type.

>> No.19655575

force weapons are as follows

grey knights force weapons are AP3 like power weapons

force staff - 2+ strength AP4
force axe - 1+ strenght, AP1, INITATIVE 1.
force sword - ap 3 normal initative.

grey knight and units or models with special force weapons do NOT follow this chart and use there codex versions.

to show what a force weapon type your using, you just look at the model and whatever it is modelled with is what you get, no points differential.

>> No.19655576

Only Farseers can take universal psychic powers?

>> No.19655587

If a power weapon just says power weapon and has no addtional rules, use the following:

maces, and blunt weapons count as power maul
spears, lances count as power lance
swords count as power swords
axes and halberds count as power axes

power sword - S user, ap 3, melee
power axe - S+1, AP 4 melee, unwieldly
power lance - S+1/user AP3/4, melee
power maul - S+2, AP4, melee

>> No.19655595

My Banshees count as having Power Mauls then.

Why? Fuck you that's why.

>> No.19655596

eldrad gets 4 powers from the new disciplines. other farseers get 1 for each power they buy from the codex.

>> No.19655602

yeah if you are lucky you have the old axe wielding banshees.

>> No.19655603


preffered enemy is as the same as 5th ed, FOR SHOOTING ONLY.


is pretty much preffered enemy in 5th but for CLOSE COMBAT

>> No.19655619

>power axe - S+1, AP 4 melee, unwieldly
Correction, it's AP 2, the guy made a mistake


turbo boosting is done in the shooting phase.

bike - 12 inches
jetbike - 24 inches

>> No.19655621

Does anybody have a scan of the whole weapons page? I keep reading conflicting rumorswhen it comes to weapons, and I grow weary of it.

>> No.19655624

so they'll be marginally better than scorpions at killing basic marines, without the survivability?

Mauls are only ap4, bro

That was the exarch

Is that in addition to the powers they get?

If so; neat. Farseers are still the best unit in the book

>> No.19655625

>using codexes instead of the correct codices

I am anally devastated.

>> No.19655633

they've used both

sometimes in the same book.

I find it hilarious, just like how they flip demon and daemon around in the same paragraph

>> No.19655641

They have Fleet and Masks. Yeah, Banshees still suck.

no one proofread the rulebook?

>> No.19655644

>some guy
Someone in a French forum post a table showing that armies of 2000 + points have twice more FOC choice and restrictions than now, ie : 2-4 HQ, 0-6 Elites, 4-12 troops, 0-6 fast and 0-6 heavy. is it true ?
Above a total of 1,999 points, the force organisation chart becomes a very limiting factor.
this being the case, if you're playing a game of 2,000 points or more , you can take an additional primary detachment
>guy with rulebook

just read it
WOW double the foc charts including allies

>> No.19655645

yes those powers are additional ones.
and keep in mind many of our powers have a superior or complementary doppleganger in the disciplines we have available.

combined with the best psyker defence available expect to see every competitve list without dedicated psyker defence to field a farsser and his bodyguard of pathfinders.

>> No.19655649


There went my Black Templars

>> No.19655654

oh hey... did you just kill my ethereal?
hey i passed my leadership
Oh look , all my tau now have PREFERRED ENEMY "YOUR ARMY"

>> No.19655660


You have played Warhammer, right dude?

>> No.19655661


Enjoy this moment, Xenos scum.

>> No.19655665

iv just skimmed over the fluff, but so far its the same, so no tau and ultramarines are not allies per say

also just reading it seems to be the dawn of an evolution for mankind, the psykers are evolved humans and more and more are appearing everyday it also says that if humans can survive this change that it will bring forth a new golden age for mankind.

so this is the dark before the return to ultimate imperial power you could say and the dark is the era in which we are battling now and is were 6th edition is based for the story line.

>> No.19655672

The last GW book I bought was the 40k 4th ed rulebook. Never noticed inconsistent spellings. Then again in the erratas there are lots of spelling fixes or updates.

>> No.19655673

So, basically the same fluff since 3rd ed, then.

>> No.19655677

i am..... and ive waited SOOOOO long for it!

>> No.19655681


well guys, im sorry to say, the fluff is huge, im not going to post it up there is a TONNE of stuff. but to the point of the story line, it is essentially the same. GW have though, expanded the current fluff, adding in alot more battles and stories. they have also expanded on why the imperium is falling into rebellion, heresy, treatury ect. but essentially it goes as far as 5th did.
there is also a large story/battle were the pages fold out and you see a giant apocolyptic battle, chaos verse imperium, 3 reaver titans (or warhounds one of the 2) a wing of valkyries, super heavies, massive armies. it is litterally a scene of apocolyptic proprtions.

>> No.19655687

newtypes in 40k.

I think I will get some anti neckbeard earplugs now.

>> No.19655689

anyone have a full scan yet?

>> No.19655694

And that is basically it for now. There should be more in the coming days

>> No.19655696

>Yeah, Banshees still suck.
Guess so. Scorps are the business though, had my fortuned unit of 6 wipe out 600 points of dark eldar.

>no one proofread the rulebook?
They do it intentionally. Part of why I find it so hilarious

I eagerly anticipate it. Time to stick those fingers in every pie, baby.

>> No.19655704

Everyone and their mothers will bring a Farseer with Runes of Warding in 6th ed for anti psyker.

>> No.19655715

Dude, there's a typo right there on the OP pic.

I thought Eldar Jetbikes were 36".

>> No.19655724


Poison is not the same, they fixed it so if you have a better roll from your strength you roll that.

>> No.19655725

This is sooooo lame for the Eldar. Also lame: the new psychic powers include similar buffing stuff, so the Elves have lost their distinctive psychic cool because now muhreeens can do it.

Does the Newcron codex not include psychic defence options which people might take instead of Farseers? It was made with 6th in mind, no?

>> No.19655731

They are.
Regular Jetbikes, like that one the Dark Angels have is 24", but Eldar & Dark Eldar ones get 36" moves in the shooting phase. The Jump-back is now 2d6" too, for Eldar Bikes and Battlesuits.

>> No.19655740

deal with it assult faggots.

you are actually going to have to add different shit to your army other than assault terminators, heaven forbid an actual anti-aircraft weapon.

>> No.19655748

Aaaah, gotcha. I was thinking 'what other jetbikes are there?', forgetting about that dude.

I like the extra JSJ distance too. Hope Warp Spiders get FAQd to jump even further...

Uh... how many armies actually have AA weapons? I know the Eldar don't.

>> No.19655750

So with the new power weapon conditions, what would Burna Boyz be considered? I assume maul, but just wanting some input.

>> No.19655751


>Zooming flyer is shot out of the sky by anti-air unit
>All units fall down to the ground suffering S10 hits

>> No.19655752

necrons cant take Farseers.
and only deldar can use eldar buff powers on their units.

>> No.19655755



>> No.19655757

>to show what a force weapon type your using, you just look at the model and whatever it is modelled with is what you get, no points differential.
This may get annoying.

>> No.19655760

Crap copy pasta. Just give us pictures and scans.

>> No.19655762

I'm wondering how this'll work with cluster caltrops. Or the whole directional wound allocation thing with fly over attacks.

Also, according to faet:

Infiltrators can't assault on their first turn, but they can have any IC be deployed with them.

This means that Dark Eldar can now put a Webway Portal or two anywhere on the board that isn't within 18 inches of ya.

>> No.19655771

I was asking whether Necrons had their own psychic defenses. It'll be pretty boring if everyone takes a Farseer because they're the only proper psychic defence in the game.

Also, you don't need to be able to use Farseer buffs. Doom targets the enemy unit, not your own. There's also Mind War. And the main purpose for including, which is Runes of Warding.

>> No.19655772

DEldar can't either. Only Eldar units are affected by the buff spells, and 'Dark Eldar Units' aren't 'Eldar Units'

>> No.19655776

[citation needed]

Also, OP's doing a good job of getting all here even if a lot of it is badly written. At least it's in one place.

>> No.19655778

This is incorrect.

Battlebrothers treat all units of both armies for all effects and psychic powers as being the same army.

"Eldar" is a reference to the army, psychic powers from an Eldar will Effect Tau and Dark Eldar as if they were Eldar.

>> No.19655785

You got any rules references for that statement?

As far as I see it, Eldar means Eldar, not Tau.

>> No.19655786


The rule specifically states "Eldar units". There is no ambiguity. It ONLY works on Eldar units.

>> No.19655788

>per say
Also, if this isn't pasta, you're sitting there with the book right now and not scanning it.

>> No.19655798

The 'battle brothers' level of ally-ness means you treat your allies as part of your own army. Which means the Eldar can use Tau markerlights as well.

>> No.19655802

no rules for tyranids lack of allies compensation ?
What about the mycétique spore one shot with AA las can ?
move through cover maybe ?

>> No.19655804

There is no compensation. But fearlessness doesn't fuck Tyranids or Orks anymore, so that's something.

>> No.19655811

For the love of god, the rulebook isn't out yet, let alone the FAQ. You're arguing over the wording of something you haven't seen.

>> No.19655818


That was written before Allies were made rules. I mean, it's like someone should be surprised that a codex refers only to the units in that codex before the concept of using more than one codex existed.

>> No.19655822

or daemons.

Where the fuck is the fucking scan?

>> No.19655826

See >>19655811

Oh, and slapintheface.jpg

>> No.19655828

Every time you ask for a scan, the scan is delayed by an hour.

>> No.19655847

Fair enough, but where's the scan?

>> No.19655848

Codex: Tau Empire, p29:
"Counters may be expended by Tau (and Vespid Units, so long as the Strain Leader is still alive)"

Specifies "Tau Units" not "Friendly Units" or equivalent.

Codex: Eldar, p28:
"Nominate one Eldar unit with a model within 6" of the Farseer."

Wording is identical for both Guide and Fortune. Specifies "Eldar" not "Friendly"

And yes, there are several references in both codeces to "Friendly Units."

So, no, Markerlights cannot be used by allies. Nor can Guide or Doom be used on allies. Doom works fine though.

>> No.19655852

i want the faq more than i want the scan

>> No.19655854

See >>19655826

You are involved in the most pointless argument I've seen today. Be ashamed.

>> No.19655857

Yeah same, but i expect the scan should be here now and I'm not expecting the FAQ until saturday.

>> No.19655858

So is this faggot scanning?

>> No.19655860

That's because we actually know pretty much how the rules work now. I think.

>> No.19655861


Yes, because dudes bayonetting a fighter jet in flight was so much more fun.

Seriously, vehicles that MUST Zoom are around AV10-11, so they're not THAT hard to shoot down. And not taking guns to deal with flyers is as smart as not taking anti-tank weapons.

I'm sure many units will get the skyfire rule along with some special jump troops are sure to be able to assault them regardless. It seems missile launchers will be getting AA-missiles, so why not other weapons/units as well.

>> No.19655863

How many armies actually have AA guns? Bear in mind that they haven't even been a thing before now.

>> No.19655864

>Doom can be used fine
With either interpretation of the rule, that's all that matters. Well that and Runes of Warding.

>> No.19655870


I don't hold a high opinion of GW, so I half-expect the FAQ release to be slow and incomplete.

>> No.19655876

Any army that has pintle mounted weapons, missile launchers or flyers of their own have them (so Marines and IG, Sisters, Dark Eldar, Eldar, Orks, Chaos Marines, Necrons, Tau (maybe) for sure, we don't know how Nids or Daemons handle flyers, though Nids do having flying Monstrouc Creatures that can shoot.

>> No.19655880

Anyone PM the fuck about scanning?

>> No.19655884

They did the FAQ's for 8th Fantasy pretty quickly.
Also, obligatory:
>GW sux so edgy

>> No.19655887


Seriously dude, pestering people about it isn't going to make it happen faster. Just wait 'til next week, I'm sure you'll be okay.

>> No.19655897

Do you guys think that all the races will have units updated to have some sort of anti-aircraft weaponry or do you think that they will simply have to take a big fucking AA gun in the fortification slot.

Just thinking about daemons where the hell could they put this AA capability? Herald of Tzeentch or Lord of Change?

>> No.19655901

Yes they have been, in Apocalypse.
Imperium has a crapload of AA but the Hydra stands out the most.
Space Marines have a Land Raider variant, the Hyperion.
Tau have Skyray Missile Defense Gunships, and their own aircraft, or course.
Orks got all kinds of AAA dakka
Eldar have the Fire Storm, though I don't think that has a 40k model. Not a recent one at least.
Other armies got all kinds of stuff.

>> No.19655907

But, at risk of stating the obvious, that's in Apocalypse.

>> No.19655909

Every army can bring AA in the fortification slot for pretty cheap. Less than 100pts for some terrain/movement blockers, aaaand the interceptor rule. Doesn't restrict the rest of your FOC, either.

Also, don't MCs have some way to attack fliers?

>> No.19655917

If missile launchers get AA, that handles IG, Marines and Eldar. SM will probably get AA missiles on the whirlwind (FW already has rules for it). Eldar have missiles about everywhere. IG has Hydra. Orks have that FW flak gun, which is sure to get 40K rules. I'm sure Swooping Hawks get to bash flyers as well, isn't that something the do? Flyers (and flying MC's) are sure to get a chance to shoot at each other. Pintle-mounted guns might get AA, like they do in Apoc.

And you don't need skyfire to bring down flyers, it's just harder to hit them with regular guns. I'm sure a good deal of firepower from any army will down them just as well.

By my calculations, 10 rapid firing Marines with bolters is enough to bring down a 2HP AV10 flyer.

>> No.19655918


What would an Eldar army or Necron army be doing with Imperial technology? Shit makes no sense, yo.

>> No.19655924

Um. No. I wasn't saying Apocalypse rules or models. I was saying, fluff wise, what different races use for AA.

>> No.19655927

Laaaaaaaaaaaaame. Although I have to credit GW for that and the allies rules, they're pretty cunning ways to make more money.

>> No.19655934

If fluff is important for you, I'm sure you can model it however you want (so long as it's the same size/length) and call it something different. No one will really care.

>> No.19655935

Totally making Eldar equivalents with Scatter Lasers and Bright Lances. Insta-cover for my rangers, with Anti-tank guns to boot :D

>> No.19655937

For now. There's plenty of FW units that have made their way into 40K codexes. Fuck, we even got flyers now in regular 40K, so why wouldn't AA weapons make their way as well?

>> No.19655938

Then model your own wraithbone ones form plastic card or something, use your imagination for once you Rules as Written waste of sperm.

>> No.19655939

Oh. Well I meant in the rules. So we're talking about different things.

>> No.19655944


The Stormtalon is the only 2 hp flier, and it has AV11 so no boltering it to death.

All Ork, Necron, Guard and Dark Eldar flyers have 3 hp, as does Stormraven.

>> No.19655952

I remember the day, when Harlequins rode on Land Raiders.

I'm sure different races will get their own fortifications in their codexes.

>> No.19655957

Ork and DE flyers are AV10 on the rear, for posterity.

But yeah if you're one of the two armies that may not get AA just buy a quad gun fortification or something. Stick four straws on little box made out of paper and you're set.

>> No.19655963

Hey, how come the psychic power lists have a 'primary power' and then six more? Does the psyker automatically get the primary one and then roll for another or whatnow?

>> No.19655967

>on the rear, for posterity
Was that deliberate? I like it.

>> No.19655969

>mfw all that
good luck organics

>> No.19655970

Never played Fantasy huh?
Basically, you roll on the discipline table, and you can choose either the power you rolled OR the Primary power. Then you roll again if your psyker wants to swap out another power if he has once

>> No.19655973

Orks take a pretty nice hit.

>> No.19655980

Hang on, so... it's an extra power ON TOP of the codex ones?


>> No.19655985

>Orks took a hit
>implying an ork going for I2 to I3 mattered at all
Besides Orks win assault through massive numbers and Power Klaws

>> No.19655988

Assault takes a pretty nice hit.

>> No.19655992


Not really. Most of the armies hit before Orks, be they I2 or I3.

Against Space Marines of any kind that doesn't matter at all, or against Tyranids or Eldar.

>> No.19655994

Hey, they get fearless actually helping them now. Harlequins, on the other hand...

>> No.19655996

No you dunce, you can replace your codex ones with the Disicipline one.
Your Farseer has two powers.
He can keep one and then generate one from the discipline tables.
He can drop both codex powers and generate two from the disciplines table
He can keep the codex ones and not generate nay powers.

>> No.19656002


It looks like everybody in the world is going to be buying that box on Saturday, then. Maybe I should pick mine up tomorrow? Who the fuck is going to buy a bastion or one of them big ass fortresses and cart the bastard around? Too easy to string an Ægis line around a backfield objective and put your campers in the middle of it with an AA gun...

>> No.19656003

Harlequins are already I6, and they don't have the numbers to be doing multi assaults in anything less than huge games, you want them killing termis not tarpitting two clumps of guardsmen.

>> No.19656004

So it'll take 15 rapid fire Marines to down 3HP AV10 flyer when Zooming.

We don't know what sort of rules VTOL flyers (valkyrie, stormtalon, etc.) are gonna have. In that maybe they won't get Zoom and have to rely on their heavier armour. Or get penalties from Zooming (fire less or no weapons).

Or you'll just have to grab yourself from your bootstraps and get some AA guns/fire plenty of heavy artillery at the sky.

How is this any different from an opponent rolling that Land Raider armada onto the field. If you didn't bring the right tools, you have no right blaming the game.

>> No.19656007

> lame

A farseer and his bodyguard staying in the back lines of an important fight and influencing the battle through psychic powers is entirely in-genre for this game. I don't know what you're talking about.

>> No.19656013

Ah. Right ye are.

>> No.19656029

> Also, if this isn't pasta, you're sitting there with the book right now and not scanning it.

Someone actually with the book here. shut the fuck up. It's expensive, it's well-made, and I have no urge to destroy it for the sake of your precious scans. I'm not the only one to hold this opinion. If you want to waste your money on a book you'll have for minutes before destroying, go ahead.

I'm not mad, I'm disappointed.

>> No.19656039

It's lame if every damned army has a Farseer, because that would be boring. Particularly for the Space Elves, because everybody would be playing around with their HQ. That's what I meant.

Picking both is not a problem.

>> No.19656043


As an Ork player, it's not major. I almost never even hit simultaneous with enemies unless they're charging through cover. As for multiple combats, in my experience, splitting up attacks just means that you don't have force of numbers on your side in either combat, and without that, you lose.

>> No.19656056

Eh, fair enough. But you could take digital photos. Lay book flat, hold camera with one hand at the right distance, turn pages with the other. Once you get the rhythm I reckon 20 minutes would do it.

>> No.19656058

>So it'll take 15 rapid fire Marines to down 3HP AV10 flyer when Zooming.
Do you not know that you shoot at Aircraft with a BS of 1? It'll take way more than 15 Bolters.

>> No.19656063

Hello, orks. Necrons here.
Good luck charging into tela carbines. Oh, and you won't be hitting us first anymore.

>> No.19656070

20 minutes of pure picture taking. Then hours of uploading the pictures to a computer, compiling it into a .pdf, retaking bad pics.

>> No.19656073

If ever there was doubt that Waaaaaard is heavily involved... note the 'psychic powers/sorcery' thing.

>> No.19656074

As a fellow necron player, go look at those Archaeotech Artefacts. You'll love them.

>> No.19656080

> goes and rereads
> i10 lychguard
> 3+/4++/5+++ Immortals
> more difficult/dangerous shenanigans

Awww yeaaah

>> No.19656082

Doesn't take that long when I do it, and if it's well-lit and you keep the camera steady there are no bad pics. Compiling into a pdf takes a while, but you can happily put that on in the background while you do something else. It's certainly quicker than scanning.

>> No.19656088

You are stupid. Ward wrote the whole rulebook.

>> No.19656097

Point. Lacking a digital camera, I hadn't thought of that. Still, the constant seagull cries for SCAN are nothing but annoying.

>> No.19656099

Can someone summarize the changes to Eldar Skimmers in the new edition? Wave Serpents still very survivable? Assaults still need 6's to hit? How bad are glances now a days?

>> No.19656103

Harbringer of the Storm with lychguard take METAL BAWKSES away with infinite glance works and then charge insides.
Good times.

>> No.19656106

I heard all Fast Skimmers get 5+ Jink save and can go up to 4+

>> No.19656109


>> No.19656111

so zooming skimmers get the same 5+, 4+?

>> No.19656115


>Whilst commonly referred to as psychic powers, such abilities are nothing less than sorcery - though it suits many races in the galaxy to pretend otherwise

Only the Grey Knights among all warriors of the Imperium have the knowledge and strenght to know there is no difference. The widespread superstition that some separation exists is nothing but the folly of weak men, weak and impure.

>> No.19656121

>good: move 12" and fire 2 guns
>good: blast templates hit vehicles they touch at full strength, so Fire Prisms can do shit
>good: three hull points per tank, a glance takes off a hull point, applies to all tanks and means S6 can hurt things
>bad: no matter how fast you move, you'll get hit on a 3+ in close assault, even though that makes zero fucking sense
>bad: holofields do virtually nothing anymore, at least until FAQ
Also, I swear I read somewhere that if transports go 6" the troops can disembark and assault... is that right?

>> No.19656122

White Scars player here. Can someone tl;dr the rules changes to bikes and plasma?

>> No.19656126

>holofields do virtually nothing
just like living metal.

>> No.19656128

Some say that Plasma guns mounted on vehicles can get hot and will remove a hull point if it gets hot.

>> No.19656134

If it's an assault vehicle (or open-topped), yes. Otherwise, no.

Even if a vehicle doesn't move, you can't disembark and then assault.

>> No.19656137


Only if the vehicle is an assault vehicle/open topped.

>> No.19656140 [DELETED] 

No - if a unit goes 0-5" the units can disembark. 5.0000001" and no disembarking.

>> No.19656145

> 5"

>> No.19656156

>Even if a vehicle doesn't move, you can't disembark and then assault.
WAT. So Eldar... can't assault, basically? A squad of fragile little Elves will have to sit outside their transport getting shot to shit for a whole turn before they can attack?

>> No.19656168

When Assault fails - does models stay moved or assault move is not happening (like now)?

>> No.19656169

And this is different from all the previous editions... how?

>> No.19656171

Yep welcome to "stop fielding your assault units" edition.

>> No.19656177

Or just footslog them. My Lychguard weren't getting into anything anyway.

>> No.19656178

probably nothing, would be hilarious if they did move and snap shots were still resolved.

problem termies

>> No.19656187

>bad: no matter how fast you move, you'll get hit on a 3+ in close assault, even though that makes zero fucking sense


>> No.19656192

You could disembark and assault (using your Space Elvish fleet of foot to cover the distance) from a transport as long as it hadn't moved. The transport then zooms away.

6th ed is shaping up to be Realism 40k. Because really, trying to kill people holding huge guns with a chainsaw is a bad idea.

>> No.19656193

By the way when you assault someone they snapfire and you remove closest casualties before you even measure to see whether you made it or not.

>> No.19656196

Turboboosting next to the enemy and being a sitting duck for a turn to allow the banshees to charge was always a shitty tactic.

I would like to see a way to give mobility to Banshees but the old Falcon bomb was never an answer.

>> No.19656197

Hello there /tg/. I'm an ex GW player, and sometimes I like to come check how things have degenerated.
sadly, i don't have the time to lurk around or read the last edition manual this time, so, i was asking myself if some kind soul can make a 40k recap of the last two years highlights.

>> No.19656204

He means a 5+. It's 4+, 5+ if you go fast.

>> No.19656205

They've forgotten that the rules are supposed to represent a real battle and that in real battles tanks don't roll across a battlefield and then stop to allow the opponents to hit them.

>> No.19656208

I think there's a pyschic power that lets you teleport units around, combined with Fortune it could be a good vehicle for dropping Banshee rape trains next to people

>> No.19656209

what really sucks is that if you assault and you have jet packs, you go through I10 first. kill the guys you had at base to base with.

no one else then can do anything unless they change it to 2" regardless of base to base.

>> No.19656210

I can't for myself, but I know of someone who did a good article doing so:


>> No.19656214

Where's that from? All I've read is WS0 if it hasn't moved, WS1 if it has.

>> No.19656225

But at least it was possible... oh, and screw Banshees. All the cool dudes use Seer Councils.

>> No.19656231

Thank you very much.

>> No.19656232


oh thank god that makes much more sense

>> No.19656246

Core rules, chapter on vehicles, under Vehicles and Assaults.

>> No.19656247

But where IS it from? It does make more sense but it's the first I've seen of it.

>> No.19656248


The problems don't come from the rules (and Ward) as much as the general business strategy of constant price hikes and not upgrading/supporting armies which leads to wonky balance.

When it comes to overpowered and underpowered units 5th edition and all of its codices are superior to the earlier editions. The only real problem is Curddace but even his Vendettas can't match the retardation of 3rd edition Flying Circus and 4th edition chain charges and his Tyranids are nowhere as iditotic as Chaos Daemons, even the Pyrovores are cool when compared to Beasts of Nurgle.

>> No.19656249

makes sense to me. from a standing point. vehicles are relatively easy to hit.

throw a bat at a car going 30.

>> No.19656258

Anybody know how many HP the necron vehicles have? I know the Lith and GA have 4.

>> No.19656266

I don't have the rulebook. I'm just surprised because I haven't seen that mentioned in any of the discussions of the contents. All I've seen is WS0 for stationary, WS1 for moved, can't assault flyers.

>> No.19656282

Eh, a lot of people are posting a lot of dumb things. I think this is bringing out the wishlister in everyone, and when one person says it, everyone else mimics it.

>> No.19656286

Is close combat automatically vs rear armor anymore?

>> No.19656289

from what i hear nothing has changed.

which is good.

>> No.19656317

So what are the to hit rolls for different vehicle speeds? Is it autohit for stationary, 4+ for combat, 5+ for fast, 6+ for turbo?

>> No.19656326

Actually, forget turbo, that's bikes only innit?

>> No.19656335

Basically, minus the turbo, yes.

>> No.19656339

weapon skill 0 for stationary so auto hit
weapon skill 1 for combat speed
weapon skill 2 for cruising speed
weapon skill 3 for flat out, i guess.

large things are easy to hit. maybe you no longer hit on rear at melee.

>> No.19656340

Auto Stationary, 4+ Otherwise.

>> No.19656381

Still on rear. Not sure about walkers.

>> No.19656391

i am pretty confidant that it's still on front with walkers.

although they are pretty much a MC with high toughness with no save.

>> No.19656398

I doubt Eldar get it. They only have access to Telepathy and Divination.

That's right. The race built around psykers have the least psychic powers.

>> No.19656408

The race built around restraining their psychic powers to the more subtle only have the more subtle, yes. DoW aside, the Eldar are not known for summoning up giant warp storms or blasting people with gouts of warpfire.

I suspect they'll have Mastery Levels to spare to make up for it, of course.

>> No.19656412

Scan that shit!

>> No.19656416

To be fair the Eldar tend to be more about subtle use of divination over hundreds or thousands of years than battle magic. Humans can go ahead and risk using all their fancy powers since if they get their souls sucked out of their genitals into the warp they won't retain enough self awareness to endure being devoured for eternity.

>> No.19656422


Space Marine psykers tend to be okay with summoning up warp daemons, as I understand it. "Come on, we'll kick your shit in too!"

>> No.19656424

I have the rule book too.
Every time someone says scan it's another day I pull back doing it.

>> No.19656425

>literally have a power called ‘eldritch storm’
>literally have a power that shoots gouts of warpfire and works exactly like a heavy flamer

Are you sure… that you are correct?

>> No.19656429

i think they will have more levels as well. while mahreens get any choice of powers elfdar and nids will cast more often.

orks will probably be random roll for everything and necrons will laugh as they gauss your shitty building/tank/mahreen into fucking dust

>> No.19656430

chances are they get their own psychic powers in the 6th ed codex

>> No.19656432


Uh, I know you are a little slow, but dark eldar are eldar, so they can be used by allies.

>> No.19656433

not at all! Eldar aren't my faction, and I don't have their rulebook. I'm going by the fluff, where they choose their abilities with extreme care.

>> No.19656436

vanilla marines get access to the Stormraven. Do any other armies? what about the Stormtalon?

>> No.19656437

Overall there's just much less risk for human psykers, soul wise. They might not have nealry the control or understanding of an Eldar battle-psyker but they also aren't the constant target of a Chaos God and all his/her/it's minions, so the risk is less great.

>> No.19656438

GK and BA have the Stormraven as-is.

>> No.19656452


The faster you do it the faster the cries for scanning end. How do you people not understand demand? You can effect real change and you sit on your hands otherwise. I personally ordered the book but the instant I get, I'm scanning so this madness can end.

Fucking idiots.

>> No.19656455

Eldritch storm is hardly a big use of power. Hell, Primaris Psykers, "mere humans" can do a similar thing. It's there to give the Farseer some versatility and the army as a whole some much needed templates. They CAN do crazy shit, it's just generally not their style.

>> No.19656456

>>19655515 Is this the actual rulebook? Because TYPOS AND POOR WRITING EVERYWHERE.

Well you know, Ward.

>> No.19656459

This is true. But fluffwise, they do even more impressive stuff.

Warlocks have created gigantic warp-projections of themselves to fight. Farseers have raised the dead. Hell, back an edition or so Farseers could shunt people out of time/space.

It seems very odd that they’re restricted to Telepathy & Divination. Everything except human stuff seems to be getting weaker and weaker.

>> No.19656465

eldar warlocks can use a power called destructor which works like a heavy flamer.

>> No.19656468

>implying I give a shit and want to waste the effort of scanning the rulebook for a bunch of people I don't know or care about
>implying I'm going to ruin my brand new collector's edition rulebook because people on the internet bitched at me
>implying I'm not amused by the constant cries for scans

>> No.19656469

There's two ways you can do it: You can give in and justify the squawking, or you can not do it and endure the squawking. Down the first path, there's more effort for you, and even more annoyance later, where you may not be able to silence them. Down the second, there's more annoyance now, and hopefully less voices later. As an L5Rfag, I want to look at Book of Air, but I know that nobody's going to just give it to me, so I'm going to save up and buy it myself. As a Dust: Warfare fan, nobody's ever fucking heard of it, nevermind scanned the book. As a 40k fan, the level of entitlement is hilarious.

>> No.19656476

Huh. he's cute. Where's he from?
I suspect that may be extenuating circumstances; the sort of things you do because you desperately need to do them, not casually in the middle of battle, as a reliable weapon, constantly at your side.

>> No.19656481

That's Jegiro from Katawa Shojo
I agree he is indeed kawaii

>> No.19656482

Those powers still seem more controlled than Primaris Psyker just blasting something with a lightning bolt.

Telepathy has mostly offensive powers but those seem to be more fit to Eldar than, for example, Vortex of Doom.

I'm pretty sure that Eldar are supposed to get most of their damaging offensive powers from their own rules instead of using the brute force skills available in the core rulebook.

>> No.19656494

I hate this stereotype

I remember back in 2nd edition when your psychic level 4 farseer was throwing around army-destroying spells like fucking candy

>> No.19656495

So, out of interest, what are the new powers actually like?

Divination, for example. Does everyone basically have Guide, Doom, etc now?

>> No.19656501

rolled 2, 3 = 5

Hold on let me roll for perils of the warp
Okay, I forsaw much butthurt while using my powers.

>> No.19656502

Anything about Forgeworld IA legality in the main rulebook?

>> No.19656506


>> No.19656516

Fuck I am going to model a bigass piece of terrain of trees that are literally eating guardsmen, mouths and everything now.

>> No.19656523

The difference is not in the level of the power wielded, it is in the method.

Vortex of Doom is a power where you just pour all your might and hope that it crushes whatever you aim, that is why it can fail so monumentally.

Eldar can get similar level of power but the Paths are very rigid, and just like the fighting style of every Aspect Warrior is rigid so is the spell selection of the Craftworld Psykers. They might be able to rip tanks in two but they do it in a controlled fashion and the rigidity of the act masks them and keeps Slaanesh from pouring in when the veil is weakened.

>> No.19656524

As a Chaos Daemons player, I want this now. Corrupted World, ho!

>> No.19656535


*sips glass of water.*

scan scan scan scan scan scan scan scan scan scan scan
scan scan scan scan scan scan scan scan scan scan scan
scan scan scan scan scan scan scan scan scan scan scan
scan scan scan scan scan scan scan scan scan scan scan
scan scan scan scan scan scan scan scan scan scan scan
scan scan scan scan scan scan scan scan scan scan scan
scan scan scan scan scan scan scan scan scan scan scan

You have one hour to deliver the goods or it continues.

>> No.19656544

Divination is mostly group buffs.

It has twinlinking of squads weapons as a primary power, a defensive power that boosts Overwatch, a power that lets reroll terrain and deployment and so on.

Telepathy is a very offensive lore with damaging primary power and lots of powers that drop enemy stats or keep them from acting.

>> No.19656550

>attention whores gonna attention who
They are restricted to two disciplines, but they're gonna end up holding half of the stack each game. And they don't even have to give up their native powers from what I gather. Eldrad generates 4 powers, tri-powered Farseer generates three - but because he can only cast two a turn, he can fire off two Warp Charge 2 spells every other turn.

This discipline bullshit is entirely a balance measure.

>> No.19656553

someone will scan it eventually, either he is a bro or a hoe.

someone who splashes the internet with actual scans would be pretty bro.

>> No.19656555

IA stamp of approval in rulebook?

P.S. Cunts what own it, ought to scan it.

>> No.19656572


Eldar are Eldar. Dark Eldar are Dark Eldar.

I shouldn't need to explain this.

That's like saying space marine buffs should work on CSM because they're still space marines.

>> No.19656574

>> No.19656581

anyone have the picture of the allies chart from the book?

>> No.19656593

Eldritch storm is anti vehicle. 2d6+3 armour pen and spin that shit round for the next lot of shooting. It was never good for anti personell.

I have ONE question though. Perils doesnt allow ANY saves at all correct? What about ghosthelms?

>> No.19656597



>> No.19656607

thanks bro

>> No.19656615

Jesus Christ your retarded ass, you have the rulebook telling you explicitly that allies are treated as their own for psychic powers. Do you think your bullshit is gonna fly after the first fucking Errata/FAQ?

>> No.19656626

Given the quality of GW FAQs and the fact that codices override rulebook rules, yes, I think it's going to fly until they get a new book.

>> No.19656628


And Poorfags should beg like the good little dogs they are.

>> No.19656630

>The difference is not in the level of the power wielded, it is in the method.
did you miss the bit about "harnessing destructive energies and shooting out blasts of psychic power"?

Basically the description for a Space Marine Librarian

>Eldar can get similar level of power
Actually most sources (aside from FFG) peg them as being higher. Exceptions exist, but those individuals are so exceptional BECAUSE they can match up against the Eldar and aren't really a good indicator of the overall "power level"

>but the Paths are very rigid, and just like the fighting style of every Aspect Warrior is rigid so is the spell selection of the Craftworld Psykers.
Not the case, actually. Although Farseers have divination abilities as their precedence and Warlocks have destructive ones, both are capable of using other abilities based on their own talents as a psyker. Mind War is neither subtle nor predictive, for example, yet it's an iconic "Farseer" power. Not to mention the aforementioned 2nd edition farseer who handed out psychic asskicking on a level far above anyone aside from Ahriman.

>They might be able to rip tanks in two but they do it in a controlled fashion and the rigidity of the act masks them and keeps Slaanesh from pouring in when the veil is weakened.
And? Their personal discipline is -already present- in their leadership score (and the lack of a psychic test in the case of the warlocks). All that's lacking right now is the actual power level of the spells, which are at a disparity with both the power level present in the fluff as well as their utility on the table.

It's not a save, so Ghosthelms will work as intended, unless FAQ'd otherwise. You will no longer get your 4++ save though.. but at least we don't need to worry about instant death from perils anymore.

>> No.19656631

>Any army that has pintle mounted weapons, missile launchers or flyers of their own have them

Well we can take pintle-stormbolters I guess.

>> No.19656634


Yes that is correct. chaos space marines are space marines. IF they had been super friends with loyalists, powers effecting space marines would also effect chaos space marines, seeing as that they are space marines.

You may have noticed that dark eldar jetbikes count as.....eldar jet bikes. That's because dark eldar are....eldar. Hurr durr, etc.

>> No.19656644

No, they work LIKE Eldar Jet Bikes because they're said in the codex to work that way, because it's convenient.

>> No.19656655

>not having a book that won't be scanned till tomorrow are poorfags
0/10 wouldn't bro if it were the apocalypse.

>> No.19656657


You are grasping at straws here.

There is no precedence for what you are saying and there is precedence for what I am saying.

>> No.19656667


Uh, no. You may have notice that they specifically mentioned both Eldar and... Dark Eldar jetbikes.

This is because Dark Eldar are not the same as...Eldar. Hurr durr etc.

>> No.19656672

Truly? Really and truly? What precedence is there for things from across codices to be considered the same race, other than "They share part of a name"?

>> No.19656680

>Dark eldar jetbikes are not jetbikes
>look under entry for Eldar jetbikes
.>(inlcuding dark eldar jetbikes)
>Dark Eldar Jetbikes are not Eldar Jetbikes

>> No.19656707

> All that's lacking right now is the actual power level of the spells, which are at a disparity with both the power level present in the fluff as well as their utility on the table.
See >>19656550
Farseers are likely getting the most out of the new card spells.
Besides, crying for more dakka powers is going over the board, Farseers literally glue their armies together. No other psyker is as synergistic.

>> No.19656709

They'll get that power in the next codex. Better access and more core lores wouldn't have helped them there. With WC 2 on all the most powerful spells the Warlocks could not have done a diddly with the damaging powers.

Farseers get access to Hallucination, which is pretty much the best offensive power in the whole book.

>> No.19656717

>eldar power level in fluff

FFG's Rogue Trader book says "most [Eldar Warlocks and Farseer] will never attain the brief, bright-burning power of humans they so scorn".

>> No.19656721


I guarantee you that when the (unneeded) faq drops just to help prove to you (aspie) that dark eldar are eldar (duh), that they will be allowed to use the powers on their own kind.

Think about it, without being able to cast eldar powers on dark eldar, there is no reason for them to even be battle brothers. Why would they break the lore for no reason in the rules so that they could do something that doesn't make any sense like having something that is an eldar not count as an eldar?

I would presume that a power that effects tanks would also effect fast tanks. I would presume that a power that effects eldar would also effect dark eldar. Why are you having so much of a problem with an adjective?

>> No.19656725


>> No.19656736

>FFG fluff is not 40k fluff.

Probably because it is not bad enough.

>> No.19656742

>> No.19656751

>Besides, crying for more dakka powers is going over the board
Not really crying for it, since Farseers are probably the best models in the game, and have been since.. third edition. I'm just sick of the "eldar are restrained and humans are super powered" view on psychic powers that's gained popularity in the past two years.

>Farseers literally glue their armies together. No other psyker is as synergistic.
Yeah, it's part of why Eldar can stay reasonably competitive.

We'll see. I'll wait and see what the Eldar book brings


Hardly, it's even less consistent with itself. Same goes for the Black Library.

On the flip side, core 40k has been pretty consistent, individual events aside, as it's by-and-large been copied straight from 2nd edition.

>saying nothing of the overall quality of both first-party and third-party 40k fluff.

>> No.19656754

You mean the same retards who made the Goodwyn Pattern Bolter have better stopping power than an exitus rifle?

>> No.19656773

At least they didn't make it so that throwing a bolter with Space Marine strength modifiers is more effective than shooting with it.

>> No.19656794

Wait, what?

>> No.19656800

Eldar using spells to protect other eldar, what's wrong with this? Though eldar and darkeldar have differing opinions on how to escape slaanesh's grasp they are still 'battle brothers' in the sense that they would rather see each other live than some ape-man or undead robot.

>> No.19656807


Something derp from one of the rpg`s me think,

>> No.19656811


Again, Dark Eldar are about as Eldar as CSM are Space Wolves.

They're the same species. That's where the connection stops.

>> No.19656814

I don't mind it in fluff, I just don't think that the concepts used to justify it in crunch are sound. If you wanted to do it at the table, you're welcome to. If you want to say it's how it's supposed to be done RAW, I'm going to call bullshit.

>> No.19656817

Holy crap how many versions of the 'assaulting vehicle' rules are there? 3+,4+,5+... WS0, WS1... it's almost like we need scans or something round here.

>> No.19656833

This. We are not those descerebrate berserkers and mutants. In fact, our gesenseed is known for being one of the most pure ones. Night Lord here.

>> No.19656840

Ah! Well, then, this analogy quite aptly explains why, much like SW and CSM, Eldar and their dark kin can't forge alliances no wait you're just a deluded aspie.

>> No.19656844

Psychneuein are bugs that psychically lay eggs in the mind of psykers. They aren't trees.

>> No.19656846


Just a shame it's implanted into murderers, rapists and scum.

Word Bearer here.

>> No.19656848

Well the problem with doing Allies by the old ed is that you have all the Imperial factions (half of the 40k armies) being able to team up, Chaos marines and daemons as allies and all the xenos armys on their lonesome.

>> No.19656853


But once you see the random table for mysterious trees, you'll wish they were.

>> No.19656859


Oh, they can ally, the chart makes that perfectly clear.

But the rules for Fortune specifically says "Eldar units". Kabalite warriors are not Eldar units. Wyches are not Eldar units. And so on.

>> No.19656862

At least it puts some death in the Deathworlds.

Just be damn sure that the hive and industrial worlds have uprooted a every single tree.

>> No.19656863

Wait until the faq already.

>> No.19656864


Most xenos can team up, just not as close allies than imperials, except a few. But most xenos can ally.

>> No.19656874


>> No.19656875


So, are you going to make a thread about how wrong you are when you are proven wrong?

>> No.19656878

>instead of responding to the multiple points brought up to my attention prior, I'm just gonna go full circle and reiterate the original statement like it's the fucking bible

>> No.19656882


CSM are not wolves, wolves are not CSM.

But both are space marines. I feel like i'm explaining this to a 10 year old. I guess that's entirely possible.

>> No.19656884

Just one question, if I have Guardsmen, can I ally with a second Guardsmen army?

Or even Space wolfs with Space wolfs to have possibly 8 HQ's?

>> No.19656889


>> No.19656893

you can't ally from the same codex. If you have more that 2000 points you get double FOC allocations.

>> No.19656896

>Implying rape&murder is a bad thing.

We needed to show to enemies of the imperium what is true fear. Nothing better for that purpose than a gang of murderers/rapists, but we get blamed for doing our job. The Emperor was a hypocrite, and he proved it using murderers as us to deal with the Night Haunter himself.

(This is the slanted Night Lords point of view, not mine)

>> No.19656899

I take it the isn't a scan out yet then?

I am beginning to loose faith in /tg/ here.

>> No.19656906


And those who have the rulebook don't want to share.

>> No.19656910

Can space marines even rape someone? I mean at the very least they would have to remove their armour to do so? and are they even "fully functional"?

>> No.19656918

Eldar and Tau MAYBE. But all the other xenos factions, it just wouldn't work

>> No.19656923

i lose my faith in /tg/ every day. i'll have to wait for a true bro from across the sea to scan it day 1.

at least i will get it one day early.

>> No.19656931

What about that exodite world whose World Spirit the DE tainted? If I were of craftworld, I'd be busting their asses for it.

>> No.19656935


Ahh, that seems reasonable.

>> No.19656936

> I lose my faith in /tg/ every day
what, because I don't want to destroy $100+ worth of book for your enjoyment?

>> No.19656937

Where's the /rs link already?

>> No.19656938

No scan?

Time to spam.

scan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scan

It stops when I'm banned, we get a scan, or I go to bed.

>> No.19656941

Eldar can't actually become as powerful as the most powerful human psykers. Humans burn bright and quickly, while eldar burn slow and dimmer.

>> No.19656945

Doesn't matter. It's like how enemy orks in 6" don't get cover from your KFF.

You're right, but for the wrong reasons.

>> No.19656946

scan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scan scan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scan

>> No.19656947

Since when did scanning a book remove the text from the page?

>> No.19656949

Quick question : do Troops still useful for something, or are they back being the useless compulsory choice doing everything worse and less efficiently than any other army slot ?

>> No.19656951


The charts has been scanned and widely circulated.

>> No.19656953

Could be a native american book

>> No.19656955


The value will be destroyed any way. If you don't then someone else will. Your sense of value is stupid.

>> No.19656956

Anybody want to read a trap manga while we wait...?

>> No.19656961

Getting any sort of quality that you couldn't get from photographs involves destroying the book's binding.

>> No.19656970

scan scan scan, this might help a bro out http://www.instructables.com/id/Bargain-Price-Book-Scanner-From-A-Cardboard-Box/

>> No.19656972

You don't smash the book down. You let the book hang over the edge of the scanner to keep the binding intact. Do you even know how to scan a book?

>> No.19656974

I know how to keep myself entertained while waiting

>> No.19656976

>slow and dimmer

GW really isn't trying to sell the Eldar, I must admit.

>> No.19656977

the is software to remove the distortion from flatbed scanning you know

>> No.19656979

> If I don't steal it, someone else will
Yeah, okay, fuck everything about that chain of logic.

>> No.19656985

Not any that I have, and not any that I've found that's free. Providing is one thing. Stealing for myself, I refuse to do.

>> No.19656987


Trolled hard

>> No.19656988


Shut the fuck up. You can wait like everyone else.

>> No.19656993


You mean "If I don't illegally distribute it, someone else will."


scan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scan

>> No.19656997

Well, they were rapist after the transformation into marines. Chopping their dicks off, even if its real, is probably just a codex thing (So we know why the SW doesnt want it). Anyways, the probable thing is that they have the equipment to fuck, they are just uninterested in as a part of becoming a space marine. If they can probably use it anyways if they wanted to, thats just especulation. And the way in whic armor works and is removed.

>> No.19657003

scan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scan

>> No.19657004

Don't listen to the trolls. Any elegen/tg/entlemen that actually have books are scanning it as we speak.

>> No.19657006

Are we sure that all these rules are correct? I have heard several different things for Night Fighting. Such as gaining a 2+ Cover Save at 32"+ or not being able to fire at all at 32"+.

Also how is Firesight affected? His Dawn Blade rules clearly state No Armor Save and +2D6+5 vs. Vehicles.

>> No.19657011

>‘The sweat, dear Euphrati, the sweat! I have been observing the Astartes. Very big, aren’t they? I mean to say, very big in every measurement by which one might quantify a man.’
No, they don't remove their penises.

>> No.19657013



>> No.19657019

sure they are.

>> No.19657023

So how many of you actually want a scan because you're not buying the book, and how many of you are buying it but are just impatient?

>> No.19657032


They were generally rapists and murderers pre-transformation too, due to Nostromo falling apart once Konrad left.

>> No.19657034

i already bought mine. i just want to read it early so i can go shove it in the faces of people i hate.

>> No.19657038

I'm buying

the small rulebook off ebay when the starter set is released.

>> No.19657040


10% column A, 90% column B, I bet.

>> No.19657046

>Eldar can't actually become as powerful as the most powerful human psykers.
The most capable on both sides are usually comparable. The difference is that there are precious few non-eldar who are as powerful, psychically. If you consider the astronomical population differences between the two races, it's telling.

>Humans burn bright and quickly, while eldar burn slow and dimmer.
Thanks, FFG.

>> No.19657049


Bought it but it's not gonna be here until July 2nd. Feels bad.

>> No.19657053

Buying, but with the next paycheck.

>> No.19657054

I'm buying it when I'll have the money, so in 2-3 months(eastern europe). I'm not in such a hurry to get it, but it'd be nice to get myself acquainted with the rules before others.

>> No.19657056

scan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scan

>> No.19657060


My gaming group, including me won't be able to afford it for a while, so we'd like a PDF copy to play with.

>> No.19657064

Probably buy one or two in six months when ebay is flooded with used, nearly new ones.

>> No.19657074

Goddamn this. I know the word 'entitled' is thrown about a lot these days, but stop being so entitled, faggots.

>> No.19657079

> So how many of you actually want a scan because you're not buying the book, and how many of you are buying it but are just impatient?
I'm not buying it. I just want facts to back up my mocking.

>> No.19657082



>> No.19657086

That is inherently noble

>> No.19657088

scan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scan scan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scanscan scan scan scan scan scan scan scan scan scan scan

>> No.19657095

I'm buying the book but it won't arrive at my hometown for at least 2-3 weeks from now.

>> No.19657104

Okay, here's the deal. If my FLGS didn't fuck up, I'll get the book tomorrow. I can photo-scan it. It'll be readable, but kinda fugly. Do you guys want that, or would you rather wait for someone else to make a good scan? Cause experience tells me, if I do this, nobody will bother scanning it again, so you'll be stuck with the shitty one forever.

>> No.19657108

I'm not buying it but dammit, I want to see...

>> No.19657110

now scan it bitch.

>> No.19657124


Tomorrow as in today? Thursday the 28th or Friday?

>> No.19657127

>Humans burn bright and quickly, while eldar burn slow and dimmer.

So FFG established Eldar make half-decent kindling, who cares.
Fluff-wise, Eldar are much more powerful Psykers than Humans. Hell, they personally created Slaanesh, and pre-Slaanesh they were able to create massive psychic projections that could destroy armies.

Nowadays, Dark Eldar aren't Psychic because they'd instantly get noticed by Slaanesh, and thousands of years of breeding that shit out has done a decent job.
Eldar are blunt with their psychic shenanigans due to Slaanesh, but they're still protected somewhat by their Soulstones, and they're still more powerful than most Human psykers.

>> No.19657128

If I had the book early, I'd scan it to be the world's bro.

>> No.19657130

So, can you mix disciplines? Can a psyker take a Telepathy power, then, say, a Telekinesis power?

>> No.19657135

>Hell, they personally created Slaanesh

And Humans created Khorne, Nurgle and Tzeentch. Checkmate fagdar.

>> No.19657137

Most, yes.
But the most powerful humans are stronger. An Alpha-plus psyker can rip the moon from the sky. What Eldar can do that?

>> No.19657139


>> No.19657148

Pretty sure those three are a joint efforts by basically everyone.

>> No.19657152

rolled 1, 2, 2, 3, 2, 5, 5, 1, 5, 2, 1, 7 = 36

Most Farseers.
No, they didnt.

>> No.19657156

>Tomorrow as in today?

>> No.19657163

Show me a single damn example of ANY Eldar Farseer doing something similar.

>> No.19657174


As of a few minutes ago it became friday in Australia...

>> No.19657182



>> No.19657184

To be honest, the only reason this is the case is because writers started randomly powercreeping psykers to use in their materials. They could excuse the fact that they didn’t appear on the table with “well all humans that get to this point go insane”, which couldn’t really be done with Eldar.

This is why FFG did its ‘lol Eldar are actually less psychic than humans, go figure’ thing.

>> No.19657189


We don't have any canonical examples of a human psyker doing anything like that.

The old fluff on alpha+ psykers was that they could destroy Titans. That's a far cry from ripping moons from orbit.

>> No.19657193

That's weird

>> No.19657211

The fluff said that an Alpha+ psyker could snap an Emperor Titan in half with a flick of the wrist. That implies contemptuous ease.

>> No.19657217

Since you need 1 HQ and 1 Troop to count for allies, would a Warboss and his squad of Nobs count?

>> No.19657224

Even when Konrad was there, there just represed rapist/murderers. The taint entered the Legion with the first Nostraman who replaced the dead first terrans Night Lords.

>> No.19657247

So, let me get this straight. An Alpha+ Psyker is far more powerful than Magnus the Red, Fateweaver, or even the Emperor? Is there some Psiker Alpha+ confirmed?

>> No.19657256

Even so, an Emperor Titan is a LOT smaller than your average moon.

40K psykers are not Magneto. They can get very powerful but not THAT powerful. Hell, we don't even have any recorded instances of Big E himself doing anything like that. Would he really have let himself get beaten around by a bigass Ork if he could drop moons?

>> No.19657271

The Emperor's only real shown psychic feats are destroying Horus' soul and forcing 10 000 Marines to genuflect to him, the latter with ease.
That's about Alpha+ level, given the fact that Alpha+ psykers were also said to be able to turn an army at each other's throats with a single murmured syllable.

>> No.19657277



Oh man, I just had a great idea

The old 90s X-Men cartoon intro but with the Primarchs.

>> No.19657280

The ork Warlord tackled him and was "struggling to strangle" Him.
Doesn't really say he was in any real danger of dying.

>> No.19657284

I think a lot of 40k players don't realize that older fluff from 40k is not valid any more. They constantly change up what is canon and what is not. Especially stuff from rogue trader just isn't canon anymore.

>> No.19657296

Keep in mind Warhammer and Warhammer 40,000 are worlds where half truths, lies, propaganda, politics, legends and myths exist. The absolute truth which is implied when you talk about "canonical background" will never be known because of this. Everything we know about these worlds is from the viewpoints of people in them which are as a result incomplete and even sometimes incorrect. The truth is mutable, debatable and lost as the victors write the history...

Here's our standard line: Yes it's all official, but remember that we're reporting back from a time where stories aren't always true, or at least 100% accurate. If it has the 40K logo on it, it exists in the 40K universe. Or it was a legend that may well have happened. Or a rumour that may or may not have any truth behind it.

Let's put it another way: anything with a 40K logo on it is as official as any Codex... and at least as crammed full of rumours, distorted legends and half-truths.

I think the real problem for me, and I speak for no other, is that the topic as a "big question" doesn't matter. It's all as true as everything else, and all just as false/half-remembered/sort-of-true. The answer you are seeking is "Yes and no" or perhaps "Sometimes". And for me, that's the end of it.

Now, ask us some specifics, eg can Black Templars spit acid and we can answer that one, and many others. But again note that answer may well be "sometimes" or "it varies" or "depends".

But is it all true? Yes and no. Even though some of it is plainly contradictory? Yes and no. Do we deliberately contradict, retell with differences? Yes we do. Is the newer the stuff the truer it is? Yes and no. In some cases is it true that the older stuff is the truest? Yes and no. Maybe and sometimes. Depends and it varies.

>> No.19657298

The Alpha+ nonsense is a result of third party 40k authors wanting to start a power ramp.

The only thing Magnus/Emps/others have over known Alpha+ psykers is that they're still in control of their minds.

If we were referencing Rogue Trader, The Emperor would just be an old guy on life support because he didn't want to hand the reigns of his empire off.

Eldar being "the most powerful" psychics is from 2nd edition, and has not been superceded yet (largely because the Eldar codices are barebones as fuck), unless you take FFG as your holy bible of 40k lore.

>> No.19657300

Its all cannon, just not all true, hence "everything you have been told is a lie" being the slogan for inquisitor.

>> No.19657303

It's a decaying universe without GPS and galaxy-wide communication, where precious facts are clung to long after they have been changed out of all recognition. Read A Canticle for Liebowitz by Walter M Miller, about monks toiling to hold onto facts in the aftermath of a nucelar war; that nails it for me.

Sorry, too much splurge here. Not meant to sound stroppy.

To attempt answer the initial question: What is GW's definition of canon? Perhaps we don't have one. Sometimes and maybe. Or perhaps we do and I'm not telling you.

>> No.19657315

But why would it have even come down to that if he could mindlock entire armies or drop moons? Why would he EVER engage in conventional warfare if he could just psychically fuck everything?

Hell, it's not like Big E even took back cyber-barbarian Earth with ease. It didn't happen overnight, like it would have if he was half as powerful as you're saying alpha-plus psykers are.

It just makes no sense at all. Even by 40K standards it's stupid.

>> No.19657321

40k is inconsistent?

>> No.19657325

Bear in mind this is from the guy in charge of The Black Library, and is better being called "The stance of third party companies using GW's IP"

We have no official statement FROM GW that details their stance on what is/is not canon.

>> No.19657342

Xenos just jelly of Mankind's special relationship with the warp.

>> No.19657376

Fuck I love watching you dipshits arguing over GW's retarded lore.

For fuck sakes, just believe what you want to and stop giving a shit about what everyone else does. You're just trolling yourself

>> No.19657379

Stop being an attention whore.

>> No.19657397

For the record; it's safe to say both sides think you're a mouth breathing retard

>> No.19657410

It's going to be a beautiful moment when a real man show up here with a fucking scan

>> No.19657436


It'll be a beautiful moment when you guys stop begging for something just by dint of someone having it and you don't.

>> No.19657464

It's going to be a beautiful moment when a real man show up here with a fucking scan

>> No.19657481

It's going to be a beautiful moment when a real man show up here fucking a scan

>> No.19657482



It's less than 48 hours away. Man the fuck up and just wait like the rest of us.

>> No.19657499

I'd be willing to bet it won't show up until after the release day.

It'll be a beautiful moment when you guys stop getting mad at people asking for scans

people sqwaked for scans with Dark Eldar, they did for Grey Knights and Necrons too. Acting like it's a problem -now-, with the largest 40k release in the past five years..? Nonsense. The cries for scans are no-where near the level of the Dark Eldar, and have actually been limited to one or two threads rather than clogging the entire front page.

Deal with it.

>> No.19657513


It was a problem then and it's a problem now. Especially since it's less than 2 days away.

>> No.19657514

Truth. Got a scan?

>> No.19657527

If 1 HQ and 1 Troop is needed for allies, would a warboss' Nob squad count as troops? I want a dakkajet.

>> No.19657546


For you perhaps, a month for others

>> No.19657551

Considering there's been actual discussion in the threads I don't see how it's a "problem" beyond "I don't like it"

Deal with it. Don't go into the threads if it ruffles your feathers.

I wish. Chances are my local store will be getting their shipment late, too.

As far as I can tell; yes. I think allies are chosen as if they're an army in their own right, so a Warboss would allow you to take nobs as troops.

Would need to see the book and any relevant FAQs to be certain, though

>> No.19657604

>> No.19657851

>> No.19657949

Here ya go.http://www.mediafire.com/?8zhx6gz1m404rjr

>> No.19658022

Testing Now

89MB pdf file

>> No.19658069

Yeah don't bother, it's just another 2nd ed

>> No.19658080

meh I'd like a copy of second ed

>> No.19658100


>> No.19658349

>mad begfag.

>> No.19659146

Makes me nostalgic reading this. Thank you anyway even if trolling.

>> No.19660065


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