[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/tg/ - Traditional Games

View post   

[ Toggle deleted replies ]
File: 86 KB, 1192x878, area.png [View same] [iqdb] [saucenao] [google] [report]
19618306 No.19618306 [DELETED]  [Reply] [Original] [4plebs] [archived.moe]

>> No.19618366
File: 197 KB, 2176x1456, Foliage.png [View same] [iqdb] [saucenao] [google] [report]

irc discussion @ https://cbe003.chat.mibbit.com/ server: irc.thisisnotatrueending.com room: #evo
Welcome to the second and final chapter of Primordial evolution: The Caverns of the southern continent. The topic picture shows your levels. You grab a creature, designate an area you want to have it live in, then do your best to make sure it survives. Pick prey, or plants, specialize in them. Rise to the problems your rival's evolutions will bring, and most of all have fun.
fren. sprouting clones of itself from a wide and complex root system they track potential threats by vibrations, when in range they will lash out with their suprisingly long spike tipped vines.

Creeping ragas- spreads everywhere, on walls, ceiling, floor..spews its fruit. Is a major source of food for the herbivores.

False Ragas- Spawns swarms of false bugs, really its fruits, barely aware, sent to seek out flesh, gorge themselves, then return to throw themselves into its open stomach at the base of the plant. This stomach descends deep into its root system.

Hydra Cedya- Actually fungus. will track movement via vibrations, fields of them, staring at things all at once. When disturbed they will spray flesh eating spores. The creature will not die immediatly, but succumb to the spores and where it dies, a new field will begin.

Giant Cedya- Giant fungus. spews a blob of mucus and flesh eating spores instead of a powdery mist, grows like a solitary tree.

Barrage Ragas- Also huge. Spews out a torrent of sticky "fruit". Upon impact they have about 5 minutes of hyperactive growth and will attempt to burrow/ dissolve into their host, killing them and starting a new tree. After those 5 minutes they burn thru their reserves and become (safely) edible fruit.

>> No.19618382
File: 102 KB, 1788x924, Cave Hoppa Family.png [View same] [iqdb] [saucenao] [google] [report]

The brightly colored Cleaner Hoppa will use its pincher like beak to pull then crush spores, parasites, and deadly fruits stuck in its client creatures. Often it will not be attacked due the benefit of having it around.

The Giant Cave hoppa on the other hand is the apex predator of the caves.

>> No.19618391
File: 335 KB, 794x652, fus family.png [View same] [iqdb] [saucenao] [google] [report]

Hanging fus will let unsuspecting prey walk into its "vines" then pull them up to meet its bone crushing "kiss".

Sucker Fus will latch onto prey and drain them of their fluids.

>> No.19618434
File: 71 KB, 1167x513, inoglund family.png [View same] [iqdb] [saucenao] [google] [report]

grumpy inoglunds- herbivores, armored, angry. will beat you with their tail. can emulate footsteps of other creatures by rhythmically beating the ground with their twin tails. protect the Inoglund herds.

Common inoglund- Uses it's feeder tongue as feelers, as well as having sticky feet to cling to any surface so it can get at its prefered meals of moss and ragas.

>> No.19618451
File: 181 KB, 1523x613, wirm family.png [View same] [iqdb] [saucenao] [google] [report]

beaked wirm- corpse eater.

LongShwirm- Omnivore

Bouncing wirm- small, herbivore, prey. bounces.

tunneler wirm- secrets acid, eats and rock and corpses. Eats and Excretes out of its "mouth". Will vomit a slurry of acid and filth at predators.

Slime Wirm- Secretions break down rock and dirt, it lives of the nutrients of the cave.

>> No.19618468


Looking kinda Metroid there bro.

>> No.19618487
File: 96 KB, 1560x595, Bord Family.png [View same] [iqdb] [saucenao] [google] [report]

Laser Bord- Will use its light emitter normally like the flashlight bord. Can also strobe, or control brightness. Will shoot out short but powerful bursts of uniform wavelength light (laser) to drive off predators or neutralize hostile plants. When under duress it will begin its flappy dance. Wildly flapping its stubby wings, bouncing and shaking uncontrollably from the knees while keeping its feet firmly planted, this is its last warning. During this time it is overcharging its laser, then it will fire. The result is powerful, 3-5 second sustained beam capable of cutting flesh and searing bone. The downside is that the bord will loose all ability to emit light for days on end while it's organic lenses recover. Laser bord are not communal creatures. Has a thick boney shell.

Flashlight bord- Like its distant cousin the laser bord, but it only has a flashlight on its head with one setting, "survive". It is used purely for illumination, relying instead on its quick legs and smaller frame to run away.

Lung Bord- Lives in the most toxic environments, as a predator.

>> No.19618509
File: 651 KB, 1540x1720, Geist Family.png [View same] [iqdb] [saucenao] [google] [report]

Communal Geist- Pack Predator of the upper levels. Blind. Hunts with ecolocation provided by the entire pack. Mammel. Sexual dimorphism.

Stalker Geist- Lives closer to the poison gas, has thick slimy skin, is a pack hunter as well. The slime communicates a great deal about the age, health, sex, and more of the creature to its kin. They hunt with a combination of echolocation and pheromone sensing.

Creeper geist- long dangling organs pick up vibrations while this beast stalks low to the ground. translucent skin, live only in the darkest regions.

Spider Geist- A lightweight cartlidge skelleton and membranes between its limbs allow it to gracefully descend from its ceiling pearches to stab its unsuspecting prey with a savagely modified coccyx (base of spine). Once the deed is done they will retreat and let their prey bleed out. Travel's freely between many levels.

>> No.19618518

oh yeah...the old thread is here. >>19592149 Evolve and enjoy. an event may come tonight.

>> No.19618552
File: 550 KB, 1864x994, slime family.png [View same] [iqdb] [saucenao] [google] [report]

Wevils Pool is a "predator" of the deepest regions of the cave. see picture for function. Immobile.

Wemil is a sticky living "glue" that engluf's its prey whole, then digesting them partially to move the flesh and organs to the center of its body while the bones provide better mobility and armor near the surface.

shelled emils- rubber chitinous shell, latches onto prey and takes its fill before falling off.

Emils- Standard body disolving, acid spraying, slime monster. grand pappy of em all.

Symbiotic Emils- will latch onto, then cover its "host" it will eventually disolve the host's skin forcing the host to become dependent on it. The Emil's will then eat parasites and debris, as well as some of the host's fluids.

>> No.19618691
File: 52 KB, 497x400, Bouncy.png [View same] [iqdb] [saucenao] [google] [report]

So just.. Grab one species, and place it somewhere?

If that's the case, I'll grab the Bouncing Wirm and place it in the number 2 Twilight tunnels area. Time to get to work on those evolutions.

Ugh, lots of trouble with the captcha today.

>> No.19618740

dont worry about posting the base picture for your "im going to evolve this post" it eats up our post count, as well as image limit. granted i've done a fucking awesome job of that too. Post your new creature and describe it though...that's awesome.
creature update:
Cedya: The dot in the midle of their top is their eye. sees in Infrared.
stalker geist and the communal geist: are sub-breeds of the same creature. The ones living deeper have just thicker slime

>> No.19618745
File: 167 KB, 964x758, Inoglund5.png [View same] [iqdb] [saucenao] [google] [report]

The Inoglund Bulwark has further increased it's armor becoming all but impenetrable and now have a potential for even longer lives.

In addition the Inoglund Bulwark has begun supplementing it's omnivore diet with minerals to strengthen it's already tough shell.

The Bulwark lives an nomadic life and will wander around the Surface tunnels, Twilight tunnels and the Dark depths, but usually avoid going any further down than that.

>> No.19618843
File: 39 KB, 461x467, BouncingWirm.png [View same] [iqdb] [saucenao] [google] [report]

Right. Here we go.

The bouncing wirm grow a slightly thicker hide. Their spikes also become tougher and more numerous in their effort to ward off predators.

Their eyes adjust to the strange light in the twilight tunnels, aiding their vision.

The dark patches on their backs vary in colouration. A healthy wirm will have a much darker patch than a sickly one, allowing for better mating selection and aviodance of potential disease carriers.

>> No.19619181
File: 118 KB, 573x600, Heat Wemils.png [View same] [iqdb] [saucenao] [google] [report]

Wemils that lived in the Pit have started to absorb the heat and small amounts of magma around them and have become extremely hot. They are completely resistant to heat but can't go higher than dark depths because they would solidify too much as the magma cools down. Because of this they would have to return to pit to recharge themselves from time to time.

>> No.19619411
File: 55 KB, 1560x595, bord pack.png [View same] [iqdb] [saucenao] [google] [report]

I think this will be the final update to the laser bord unless anyone has any rockin ideas. A laser bord will develop an entourage of flashlight bords to light the way and give it a heads up of problems. In turn they gain protection, and scavenging off of the bigger bord's kills. Power of the laser will not increase.

sizes of bord gangs range to about 8 F. bords per every 1 L.Bord, with gangs gowning to as big as 3 L. Bords with accompanying entourages. They live in the first 3 layers, primarily eating fruit, plants, fungi, eggs, and smaller prey.

very minor touches to the evos. L.Bord got a tail..it needed it. and the F.L.Bord got better talons, and glowing spurs for its wing tips. They can communicate a lot by illuminating one or the other, flashing them in patterns or one at a time, etc.

>> No.19619427


challenge accepted.

>> No.19619521
File: 22 KB, 666x351, nolongernekkid_mutie4.png [View same] [iqdb] [saucenao] [google] [report]

The Longshwirm's front and back legs have thickened, and it's rearward "arm" has gained a second point of articulation.

Also, nongent, you forgot two species, mind if add them for you here in another post?

>> No.19619535
File: 49 KB, 612x567, 1340611221146.png [View same] [iqdb] [saucenao] [google] [report]

from last thread. shame on me.

The lungbord further adapt to their odd niche. they now need only occasionally supplement their diet with prey animals for vitamins and minerals surviving mostly on the respiration on the heavy cave gas into oxygen. Their natural lungs have even atrophied. Likewise their mobility has become more dependent on their buoyancy within the gas, bounding about like an astronaut on the moon. Their prey is mostly any weak or young animal who wanders too close to gas filled chambers and clouds.

>> No.19619553
File: 40 KB, 514x483, Hophop.png [View same] [iqdb] [saucenao] [google] [report]

The bouncing wirm develop a pattern on their behind that resembles a pair of eyes, to confuse predators.

>> No.19619612


I don't think he forgot them. He stated that only some will survive it to the second thread, not all.

>> No.19619619
File: 52 KB, 800x600, LavaLung.png [View same] [iqdb] [saucenao] [google] [report]

A separate population of Lungbord begin living in the Pits. Their vibrant colouration actually serves as camouflage, as the glowing lava bathes the area in a glowing orange light.

These creatures also, as a result of the heat, evolve *very* efficient heat regulation in the form of hyperactive sweat glands. Pit Lungbords have much shorter lifespans than their Common Lungbord kin, because if the constant strain of heat on their bodies doesn't get them, their constant sweating can easily dehydrate them in an effort to keep cool. Fluids are an essential resource.

Oh, I guessed I missed the memo there. Carry on then.

>> No.19619629
File: 29 KB, 587x402, 1340616531919.png [View same] [iqdb] [saucenao] [google] [report]

go for it man.
the common inoglund turns out to have about 20 feet of length per feeder tentacles tightly coiled inside it's body. these are used primarily to consume ragas fruit from a safe distance without setting off vibrations, but one can assume they are useful for defense as well. If an inoglund is eviscerated or otherwise disemboweled its feeder tentacles will spill out in a horrifically ropey mess.

the feeder tentacles are in fact, its entire digestive system.

>> No.19619659
File: 87 KB, 609x681, forgotten kin.png [View same] [iqdb] [saucenao] [google] [report]

Awesome, postan'.

> Shortshwirm
Levels 1,2, and 3
Small two legged scavenger, lightly armoured. Can also subsist as a geophage (it eats dirt) by using its back tentacles that drool rock-digesting saliva.

> Shortbeaked Flashlight Bord
Though easily mistaken for its distant cousin the Laser Bord, the Shortbeaked lacks such offensive capability. Prey species with ineffectual leathery armour. Very prolific breeding to compensate. Provides food for many predators.

I was the one who created the Shortbeak, so I took some liberties in adding details. I figured it could provide an excellent food source for the clusterfuck of predators we have going on.

>> No.19619664
File: 35 KB, 1560x595, 1340627304927 copy.png [View same] [iqdb] [saucenao] [google] [report]

The Pack Bords, now live in almost constant illumination. As a result, both varieties of Pack Bord have gained new eyes, and a keener sense of vision. The F. Bords have also gained razor like ridges on their beaks. These ridges shred muscle, and help take down prey more efficiently. The L. Bords, only using their beaks to eat, and not attack, have no need for such additions. With these new beaks and their swarm tactics, the packs can now take out much larger prey. Their diet still needs some plants, but they are shifting towards an all meat diet.

The L. Bords have become more dominant. They eat first, and decide when to move to new hunting grounds.

>> No.19619674
File: 26 KB, 800x600, Fuzoid editable.png [View same] [iqdb] [saucenao] [google] [report]

More editable version of the sucker fus aka Fuzoid blood sucker.

>> No.19619743
File: 199 KB, 964x758, mirrored_inoglund.png [View same] [iqdb] [saucenao] [google] [report]

A new species has developed, separating from the main Inoglund Bulwark line.
As some Inoglund B. consume more minerals, a diet rich in silver and other reflective sediments creates a shell with a polished sheen. Many predators, with their animal minds are confused by their own reflection and leave the mirrored beast alone in confusion or run in panic.

As a result, the Mirrored Inoglund Bulwark takes its place among the collection of cave creatures, cohabitating concurrently with its cousins.

>> No.19620116

The pits periodically belches up some new and interesting toxic gas. It will have a greater effect at lower levels, around regions 2 and 1, there will be marginal effect. this event is optional.
Gas 1- causes rage, hallucination, insomnia, and increased hunger. evolve to survive. Think of it as amphetamines meets LSD.
1 increased aggression/ blind rage
2 sensory mutation (somehow hearing smell, tasting sound, feeling light)
3 dont sleep, or sleep minimally
4 constantly hungry
5 need to move constantly
6 vastly increased pulse/ respiration/ blood pressure/ metabolic rate
Gas 2-a mutagen that can cause a wide variety of effects.
1 Nerves are now photo instead of electro sensitive. Much faster reflexes, also sensitive/ weakness to light.
2 Develop camouflage- physical, or like a chameleon, or like ghost in the shell.
3 stronger hollow bones
4 Accelerated regeneration...at a cancerous rate
5 Skin, bones, muscle will twist, warp, reconfigure...the expience is unplesant.
6 massively over stimulated adrenal/ nervous system- twitching, go fast.

the rules- use this as a guide for your next evolution if you want instead of rolling dice. If you still want to roll dice, here are dem rules. Rolls of the same number stack to represent more extreme evolutions. You will roll xd6, the first half of the numbers goes against gas 1, the second half against gas 2.

Tier 5- 8d6
Tier 4- 6d6
Tier 3- 4d6
Tier 2- 2d6
Tier 1- sorry about all that fresh air, abundant food, and sunlight you guys have. fuckers.

this reflects the severity of exposure to the gasses. enjoy.

>> No.19620287

rolled 4, 5, 1, 1, 5, 4, 4, 4 = 28


Rolling for hot wemils

>> No.19620309


this.. i will enjoy

>> No.19620413

So the "tiers" are representative of how deep they are, as the deeper you are the more exposure to gas you get?

(meaning tier 5 is for critters living in the pits?)

>> No.19620550

rolled 4, 3, 5, 6, 1, 1 = 20

Rolling for lung bord!

>> No.19620634
File: 95 KB, 1500x800, Communal geist editable.png [View same] [iqdb] [saucenao] [google] [report]

rolled 6, 6, 5, 6 = 23

Here is an editable version of the communal geist picture!

About the geists, as ng already stated, the communal and stalker geists are actually just sub breeds of the same species. The deeper the geist population lives, the thicker slime they excrete, as their skin is very easily irritated by the gases that seep in to these tunnels. All geists are slimy though. They are very slippery creatures, and thus, getting a firm hold of them is hard. This isn't eased at all by their extreme flexibility. The geists can twist their bodies in almost mind bending ways.

The geist slime also carries pheromone messages for other geists, and it serves an important role in the otherwise mostly sonar and body language based communication of the geists.

Rolling for the communal geist populations living in tier 3 tunnels.

>> No.19620969

rolled 3, 6, 6, 5, 1, 1, 2, 5 = 29

Nevermind, I got this answered for me in the IRC.

I shall roll for the Pits Lungbord. >>19619619
What horrors shall be visited upon this carrot-coloured creature common to the caverns?

>> No.19621114
File: 26 KB, 800x600, Bouncing wirm.png [View same] [iqdb] [saucenao] [google] [report]


Bouncing wirm evolves to be better detailed! And cuter!

>> No.19621711
File: 17 KB, 800x600, Angry bouncer.png [View same] [iqdb] [saucenao] [google] [report]


By the power of humor, the rule of cute and the spirit of shogun glund himself, I create THIS!

The angry bouncer!
It claims these rolls: 1,1,1,1,6,6,6,6.

After inhaling too much of the gases over generations, it causes radical alterations in the small bouncer wirms.
The angry bouncers are always angry, all the time. They constantly hop around, trying to attack creatures that are far bigger than itself, futilely nibbling their legs and toes and furiously bouncing against their shells and hides in their vain attempts to cause some damage to the bigger creatures.

The angry bouncers move in large swarms. When they spot their enemy (anything) they bounce towards it rapidly, bellowing their fearsome war cries (Wryyyyyyyyyyyyy!) and then they attack it. They attack it until the slightly inconvenienced creature either gets away from them, or swats them aside.
Curiously, it seems that they taste absolutely horrible, because for some reason, creatures tend to immediately vomit them out after eating them.
This might also be caused by the fact that they continue to fight on inside their foe, their legs kicking, spikes stinging and jaws biting the innards of their foe.

These creatures are quite common, as they breed like rabbits. They eat everything they can get in their mouths.

>> No.19621990
File: 183 KB, 768x567, lavalung_00.png [View same] [iqdb] [saucenao] [google] [report]

The Pits Lungbord (PLB) has developed sense mutation, metabolic rate, metabolic rate, move constantly, nerves, nerves, camo, and a reconfiguration.

It's skin camouflages as lava, actually glowing with heat and it constantly twitches and moves its skin (similar to how a horse moves specific muscles on its skin to ward off flies) in order to enchance the illusion.

A rapid heartbeat creates incredible friction, and thus heat, circulating at high pressures and near-boiling heat. Such high pressure is this, that the creature can even shoot this boiling blood out its eyes (like a horny-toad lizard from the southwestern United States).

However, containing these fluids at such high heat the Pits Lungbord has to "sweat" out its blood, lest it burn and scar the lining of their arteries. Thankfully, its rapid metabolic rate also replaces lost blood cells quickly.

The reconfiguration deflated its floating back, painfully removing its ability for flight.

Nad, Solomon and I discussed this in IRC, decided it was too hilarious (and adorable) not to create this offshoot of the Bouncers.

>> No.19622290
File: 48 KB, 1032x732, stilt.png [View same] [iqdb] [saucenao] [google] [report]

Correction: That is the Glider Geist. Original Stilt Geist is still around.
We were also talking in the IRC, and we figured the deepest parts of the caves would actually be more flooded.

Stilt Geist picture.

>> No.19622379
File: 44 KB, 936x764, glider.png [View same] [iqdb] [saucenao] [google] [report]

Tail of the Glider Geist grows longer, and wing membranes extend onto neck.

While they're not good at it yet, they are capable of creating minor amounts of lift.

>> No.19623738
File: 176 KB, 1200x800, Slendergeist.png [View same] [iqdb] [saucenao] [google] [report]

This took me long enough.

The geist population in the dark depths develops curious traits due to the effects of the gases and evolution.
The most noticeable feature is their elongated bodies. The geist were always very flexible creatures, but these deep geists have taken that to extreme. Their bodies seem to be able to twitch and bend in ways that should by all sense break bones, rip sinews and destroy joints, but to these geists, these movements are natural. Their bones are actually very flexible, and their joints very loose. Their hundreds strong muscles support their and allow these mind bending movements to occur.

Their most important changes have happened inside of them however. Their metabolism has been driven to overdrive. They can move and act extremely fast. They charge with burst of extreme speed, jump and bolt around their prey. They seem like shadows dancing around a fire when they assault their prey. They are extremely twitchy, their blood is constantly being pumped with adrenaline and their nervous system is constantly on the edge. Their movements seem erratic, spasmodic even.
Their increased metabolism burns trough their energy reserves very fast, as well as generates loads of heat.
To went this heat, the slendergeists seem to be constantly panting, as well as sweating their thick hormone rich slime everywhere.

The dark caves provide far too little food for these creatures, and thus, they have begun to raid the upper layers for food.
Template for editing included.

>> No.19623751

Sleep? Not while this fucker exists.

>> No.19623785

Dear god, I can't imagine what these guys would make if they reached the Tribal stage!

also, irc disucssion channel thing isn't working for me :P
Says 404 Not Found when I paste and copy

>> No.19623805


copypasta, try this. also, we're posting anonymously to try and attract more new blood, don't want a bunch of obvious namefag regulars all up in here, just circlejerkin' it up.

>> No.19623811
File: 98 KB, 800x600, Slendergeist darker.png [View same] [iqdb] [saucenao] [google] [report]

>Don't turn your head.


Server: irc.thisisnotatrueending.com
Channel: #EVO

Just pick a nickname and join in.

>> No.19623982

The Stalker Geist has... Pretty lips...

Oh goddamn it...

>> No.19624125

rolled 6, 5, 4, 6, 6, 3, 6, 4 = 40

Giant cave hoppas are able to endure the horrific temperatures of the lowest levels. and now are exposed to the worst of the worst mutagens.

>> No.19624330
File: 75 KB, 900x800, Geist&Emils symbiosis.png [View same] [iqdb] [saucenao] [google] [report]

A new form of symbiosis is born when a symbiotic emils tries to merge with a deep tunnel geist.
The thick slimy skin of the geist prevents the emils from melting it's host skin and properly merging with it, so the jelly like creature is forced to instead feed on the slime excretions of the geist.

As the emils eats the slime of the geist, it itself replaces the slime's function. It becomes an autonomous slime layer for the geist, that keeps it clean and protects it from the flesh eating seeds and spores that can be found in the caves.

The geist pride however, usually drive the geists infected with the symbiote away, as they can no longer recognize it's scent. These lone individuals are forced to either survive alone, or band together in the rare change they encounter other ones like themselves.

>> No.19624515

oh god yes!

>> No.19625069
File: 42 KB, 1158x578, Emperor cedya.png [View same] [iqdb] [saucenao] [google] [report]


A new cedya species emerges.
The Emperor cedya originates from the rare instances in which hydra cedya colonies began to grow on a great cedya. As their root networks intertwined they formed mixture colonies and over time, the genes in their spores mixed as well.

The great cedya has a varying number of smaller eye stalks that it uses to monitor it's environment. These eye stalks have slightly atrophied, but still functional spore sprayers they use for attacks.
The main trunk of the emperor cedya mushroom has a large spore cannon. It lacks eyes, but because of this, it can now launch globs of spores much farther away.

Emperor Cedyas are relatively rare, often found in the most nutrient rich areas.
Their spores have specialized into two castes. The reproductive sleeper spores, and the offensive eater spores.
The eye stalks only shoot out eater spores, while the main stalk can alter between different spores.
It uses eater spore shots to kill food, and sleeper spore shots to plant long hibernating spores to the victim, that will start growing when the conditions are right. (Host is fat and full of food.)

>> No.19625570

rolled 4, 4, 4, 6, 5, 5 = 28

Rolling for the Creeper Geist, I assume darker regions means tier 4.

>> No.19626197
File: 44 KB, 1221x426, creeper.jpg [View same] [iqdb] [saucenao] [google] [report]

Uh, wow. Them rolls. I'll try to go through this in three stages.

Exposure to the cavern fumes quickly changed the Creeper Geist from the creature it once was. It caused an unending, ravenous hunger to take hold of them, driving them outwards. They become increasingly territorial creatures, and consider the very caverns themselves their territory. Outside of a brief mating season it is rare for two C. Geists to survive meeting each other. Their metabolism is ramped up to extreme levels, and they simply do not wait between meals, going on the hunt again while still gulping down their previous catch. Anything they are conceivably capable of taking down is fair game to the C. Geists, and they will readily fight entire groups of prey.

Between their constant hunger and their lightning-fast metabolism, the Crawler Geist simply becomes a fast animal in general. They become capable of extreme land speeds, and become vicious fighters, with reflexes powered by an incessant mania and constant supply of food. Their limbs become more powerful, to carry themselves between meals, catch their prey, and occasionally, even now, to flee from certain death. Their chest cavity expands massively to allow for a larger heart and lungs, and their blood vessels become more visible, constantly vigorously pumping blood.

>> No.19626681
File: 46 KB, 1221x426, creeper.jpg [View same] [iqdb] [saucenao] [google] [report]

The Creeper Geist's evolution is further driven by the gases, as they cause massive body deformations. Eventually, those with enlarged pelvic areas and hind limbs are selected for, as they are more capable of taking advantage of the C. Geist's newly attained speed. Their gait changes, focused on propelling themselves forward using their powerful back legs, and their tail elongates in order to assist in this. As their pelvis expanded, the crest on their back, once connected with that area now splits off from the back of the body.

Cannibalism becomes a serious issue within the C. Geist population, as newborns are often eaten by their own mothers. Birth is often delayed until a large animal is taken down by the mother, at which point a forced birth occurs. The mother will proceed to distract herself with the flesh of the prey, and the newborns, who emerge developed enough to hunt small animals will participate briefly in the feast before quickly dispersing. C. Geists cease any social interaction, and there is no learning among their young, as they are driven entirely by instinct, simply scoffing everything in sight when not sleeping.

>> No.19626993
File: 46 KB, 1221x426, creeper.jpg [View same] [iqdb] [saucenao] [google] [report]

The only universal aspect of Creeper Geist development is their incredible hunter, which causes them to eat anything in sight. They become more than just aggressive - as a species, they are suicidal, attacking whatever comes this way, regardless of size, number and danger. They will eat flesh, bones, plants, appetizing-looking rocks. Their jaws stretch out, exceeding the limits of their mouth, bulging outward with a set of sharp teeth. They do not fight as other animals do, they bite down until they manage to rip a chunk of flesh out, which they immediately swallow down. By the time they take hardier prey down they will often have a stomach full of meat already.

During mating season, their crest will become aflush with blood - this signal is the only thing that can temporarily distract the C. Geists from their craving, and after mating they will often attempt to eat each other, resulting in a bizarre case of sexual dimorphism in which the females are typically larger, further endangering newborns. How the species survives is anyone's guess, as it seems to be driven only by their huge need for food.

Due to the raised pelvis, the seismic organs move to the front of the body, some atrophying in the process. With the C. Geists frequently breaking unheard-of speeds, the seismic organs are frequently torn by friction, and become little more than bundles of constantly expanding nerves, only the Creepers' incredible metabolism allowing them to recover quickly enough to be functional.

>> No.19627083
File: 73 KB, 928x701, Scaly Geist.png [View same] [iqdb] [saucenao] [google] [report]

As a separate population of Geist migrates deeper to avoid competetion, their signature slime starts to dry out. While some return to higher levels, some stay, and those who posses thick hides stay alive longer. As the millennia pass, this thick hide develops into scales, and keeps the moisture in and the mutagenic gas out.
As a result, though, the complex pheromone signals that their Communal cousins possess has been lost in the process.

A side effect of this thicker hide has been a slow, gradual loss of dimorphism, nowhere near as stark as their relatives.

The Scaly Geist is born (native to Levels 4 & 5).

>> No.19627094

The C. Geist's rampaging hormonal and nervous systems mean that constant stimulation and input is required, or they run the risk of becoming self-damaging, either ignoring the limits of their own bodies and simply breaking themselves, or actively attempting to eat their own flesh. This is not the only health issue the new Creepers face, as they spend their lives running and fighting, which puts a huge load on their already deformed muscular and skeletal structures. Even so, many older Creepers are able to keep going beyond any sane limits, eating until they in turn are killed and eaten.

So concludes the transformation from fairly tame ambush predators into subterranean gluttonous honey badgers. Sorry about the half-hearted illustrations and saving in .jpg, I was going to redraw it after, but it's actually fairly late here, so I'll do it in the morning unless someone else beats me to it.

>> No.19627496
File: 41 KB, 868x764, glider.png [View same] [iqdb] [saucenao] [google] [report]

I was hoping there'd be work done on things besides geists before posting this, but it seems that just isn't the case.

Glider Geists become Flier Geists. The wing membranes are now attacked to the creatures cheekbones, and they fly by flapping their arms and legs, as well as bobbing their heads.

A reminder, Geists are mammalian, even though they resemble reptiles.

>> No.19627590
File: 18 KB, 463x350, lungbord.png [View same] [iqdb] [saucenao] [google] [report]

Deep in the abyss an of shoot of the lungbords have become diminutive scavengers. Now light and able to float constantly within the gas but also frail and no longer capable of taking down prey for itself. When the sustenance their lung provides is not enough they feed on all things that die in the abyss, even their own.

>> No.19627841

rolled 4, 3, 2, 5 = 14


Well, I can't think of anything, so I think Imma mutate the Longshwirm's present in Tier 3.

>> No.19628453

oh god image packs of these things swooping out of caves to hunt above land during the night or an earth quake splitting the ground open and flocks of lungbords blasting out in jets of poison gas with wemils oozing out and absorbing innocent surface creatures into its horror mass.

fuck the southern continent

>> No.19630812


>> No.19631229
File: 39 KB, 484x311, deepshwirm.png [View same] [iqdb] [saucenao] [google] [report]

Alright, those Longshwirms in the deeper levels begin to mutate, growing darker, until their carapace seems to be made of shadowstuff itself.

It's abdomen splits, in time flattening into a bony fish tail, and with this it takes to the underground rivers and lakes. Here it eats aquatic shoots all day, grazing for the majority of its life like domesticated cows, rarely pausing in their feasting.

The reconfiguration switched up its arms and legs, buckling their bones until bent and broken, then reset and recovered. Their skin around the leg ends up looking gnarled as a result.

Tumorous growths form on their beaks, and the males use these to battle for dominance in competition for mates.

The regular Longshwirm remains in the upper levels, but the waters underground belong to the Deepshwirm.

>> No.19631355

oh, and forgot to mention, it's carapace also hardens and smooths, resembling rounded river stones, aiding in its camouflage.

It is about the size of a lobster.

>> No.19631650

rolled 2, 3, 3, 3 = 11


Rolling for slime worm population of tier 3 caves.

>> No.19632214
File: 26 KB, 952x650, Flesh borer wirm.png [View same] [iqdb] [saucenao] [google] [report]

rolled 3, 4, 4, 1 = 12


A new species of wirms diverges from the slime wirms.
The Flesh borer wirm's skin has hardened, forming a resilient but flexible shell for the creature. It has also developed many, many more teeth, all of which are extremely tough and sharp.
It also has gained better tremor sense, in addition to developing two infrared sensitive patches to the place it's eyes used to be.

The Flesh borer wirms live fast, they never sleep. They use their short lives in search of prey, that they then burrow into and and devour a chamber for themselves.
Their maws and acidic excretions allow them to easily burrow trough soil and flesh alike.
They lay hundreds of eggs inside their host's body, that will hatch and become new worms while their parent dies. These small wirms devour their host inside out and then begin their search of a new victim to house the next generation of the Flesh borer wirms.

>> No.19632678
File: 79 KB, 1240x1028, 1340616104580.png [View same] [iqdb] [saucenao] [google] [report]

remember that roll for the cave hoppa? here is the result!
Muscle and bone crack and shift, metabolism so fast it devours fat reserves and even skin. Flesh hoppas have killed off the entire population of giant cave hoppas, now they are the new apex predator. The pressure of their circulatory system is way too much for their frames to handle. They are born, eat, run, shriek and howl, grow, eat, run, breed, die of a stroke or heart attack at their prime, are eaten, young live on to repeat the high speed killing spree that is the life of the flesh hoppa.

>> No.19632737
File: 125 KB, 800x600, Hoppa nope.png [View same] [iqdb] [saucenao] [google] [report]


>> No.19632969
File: 55 KB, 1032x732, Ghoul geist.png [View same] [iqdb] [saucenao] [google] [report]


I'll use those rolls for the stilt geist.

Trough mutations caused by the gases, the stilt geists gain healing factor, that causes damage to their body to regenerate extremely fast. As a side effect, they start shedding their skin constantly, as the regeneration quickly replaces the old dead cells that make up the surface of their skin. This rapidly growing skin is extremely irritable by many things, such as light.

The ghoul geists are extremely overactive. Their rapid regeneration causes them to hunger for food constantly. Their senses are on the edge all their life, their reactions and reflexes are almost instantaneous. They don't sleep, but they have periods of lower activity, during which they rest in the ceilings of the tunnels.

>> No.19632986 [DELETED] 
File: 28 KB, 508x930, 1340630685864.png [View same] [iqdb] [saucenao] [google] [report]

the two fus species wisely decided to stay on level 1, away from fucked up hell gas. However the new demons coming from the lower levels are much more competitive if much more short lived then their normal counterparts. Over many generations the Fus population has dropped to the point where the species did not have the room to be picky about mates. meet the WalkingFus. It sort of flies, it sort of walks on its long vine like tentacles.

>> No.19633021
File: 28 KB, 508x930, 1340630685864.png [View same] [iqdb] [saucenao] [google] [report]

the head hunter fus just wants to touch you...and rip off your head, stick its tentacles down your neck merge with your nervous system and hijack your still living corpse for a ride...when not "riding" it walks/floats around on its tentacles.

>> No.19633453
File: 102 KB, 674x681, 1340630349393.png [View same] [iqdb] [saucenao] [google] [report]

short shwirm gets shorter. flopping around the majority of its quick life it serves as a prey creature. The short beaked bord also changes quite a bit. It is now the lantern bord. a fat, plump prey creature with a thick leathery skin.

>> No.19633532 [DELETED] 
File: 27 KB, 1336x681, torsoman.png [View same] [iqdb] [saucenao] [google] [report]

>> No.19633642
File: 34 KB, 508x330, 1340703430990.png [View same] [iqdb] [saucenao] [google] [report]

wirm nuggets. breed fast, eaten quickly. live a short happy life with a terrifying ending.

>> No.19633689
File: 20 KB, 800x600, 7lPET.png [View same] [iqdb] [saucenao] [google] [report]

The bouncing wirm develop slanted spikes along its abdomen, discouraging larger things from swalloing these potentially lethal pills of hopping joy.

Also, their front appendages become hooked, allowing them to crawl and climb along the cavern walls, providing another method of moving around aside from the usual bounce. This allows for a more stationary lifestyle in contrast to that of the angry bouncer.

>> No.19633740 [DELETED] 
File: 113 KB, 600x800, Headhunter victim.png [View same] [iqdb] [saucenao] [google] [report]


The geist are not exempt from this evil.

>> No.19633785
File: 113 KB, 600x800, Headhunter victim.png [View same] [iqdb] [saucenao] [google] [report]


The goal of the headhunter parasite is to overtake the body of another creature. This usually happens by ripping of the head of it's victim and then invading it's remaining nervous system with the headhunter's own.

The headhunter then lays it's eggs down the host's throat, and uses the host's body for protecting and eventually feeding it's young. When the young hatch, they start consuming the body from the inside, and the adult headhunter dislodges itself.

Usually, the headhunter can keep the body working for about a week, before it becomes too damaged to function anymore.

>> No.19634064
File: 29 KB, 775x763, WebWirm.png [View same] [iqdb] [saucenao] [google] [report]

The bouncing wirms that seem more comfortable climbing along the cavern walls rather than bouncing eventually develop a large web sac.

This sac is not vital to the wirm, and will fall off it a predator catches it, leaving the rest of the wirm free to live on, and even continue breeding.

These new web wirm prefer lives with little mobility, and nest around the plants that they feed on, making large cocoons of strange silk for protection, sometimes covering entire plants, or large parts of the cavern ceiling.

>> No.19634128
File: 35 KB, 1377x442, stupid koburrog.png [View same] [iqdb] [saucenao] [google] [report]

first contact.

>> No.19634369 [DELETED] 
File: 69 KB, 254x270, pennyarcade_notamused.jpg [View same] [iqdb] [saucenao] [google] [report]

> creature has a unique mode of locomotion
> chance to make something really different
> fuck that let's just turn it into a spider

Way to go with the most boring option guys.

>> No.19634963
File: 103 KB, 900x800, Geist&Emils symbiosis.png [View same] [iqdb] [saucenao] [google] [report]


The bond between the emils and the geist becomes more refined. The emils now acts autonomously, but it's behavior changes according to the pheromones the geists excrete. When the geist is agitated, the emils sprouts long jelly tentacles and lashes at anything nearby it's host. When the geist is calm, the jelly also calms down.

The geists who have been infected with the emils have formed a sub population of their own, as the non infected geists shun them.
Over the generations, these emils geists have grown slightly bigger and more muscular, but they haven't diverged into their own species, as the emils still infects the normal geists as well, and a steady flow of genes from the main population finds it way to these infected geists as well, because the infected normal ones are chased away from their prides.

>> No.19635129
File: 17 KB, 952x650, Green emils.png [View same] [iqdb] [saucenao] [google] [report]

A species of photosynthetic emils emerges.
The green emils developed from emils that adapted to house microbial algae within their protective jelly body in exchange of the sugar the algae produced.
These green jellies are most common in the upper layers of the caverns, but they are also sometimes sighted in the twilight tunnels.

The emils part of the organism gathers and digests nutrients from the detritus, while the algae produces sugar.
These slimes are very passive, they only seem to seek out sun or good patches of detritus, preferably at the same place.

>> No.19635774
File: 37 KB, 1306x558, creeper.png [View same] [iqdb] [saucenao] [google] [report]

There we go, that'll have to do for now.

I also messed up earlier - the Creeper Geists lack sight, so rather than just becoming aflush with blood their crests begin vibrating violently, producing noise and radiating heat, being picked up by the Creepers' seismic organs which briefly overrides their other instincts.

>> No.19636297
File: 152 KB, 800x600, deepshwirm_01.2.png [View same] [iqdb] [saucenao] [google] [report]

Alright, the Deepshwirm species begins developing flippers. They populate underground rivers like fish (though like seals, they must come up to the surface to breath, and this is where many predators catch them).

Skeletal system diagram included for inspiration in evolving these beasties further.

>> No.19636547
File: 22 KB, 617x650, Filter fus.png [View same] [iqdb] [saucenao] [google] [report]

A new fus species emerges.

This fus species has adapted to feed on the abundant spores that the common cedya mushrooms release to the air. Their tentacles are covered in thick mucus that neutralizes the acidic mantle of the spores, allowing the fus to safely lick them up with it's many tongues.

They often float around the cedya colonies, absorbing the spores the fungal growths shoot out at other creatures, and towards the fus itself.
As the cedyas see in infrared, the relatively low heat bodies of the fuses are almost invisible to the predatory mushrooms, allowing the fus to feed in peace. They are only noticed when they move longer distances, or when they intentionally heat up their trap tentacles to get the cedyas to futilely shoot at them.

>> No.19636797
File: 56 KB, 1226x670, 1340615965012.png [View same] [iqdb] [saucenao] [google] [report]

persistence may succeed anywhere.

The root systems of the Fren reach even down deep to the pit itself. There they may only sprout from the ceilings closest to the opening into the abyss above. These ceiling fren engorge their mossy mats with water gathered from above making them plump and less likely to ignite in the sweltering heat.

The Seeds of the odd barrage raga also have found themselves deep in the pits after long and strange journeys. These Pit Ragas vines and fruits are hard and stone like conserving moisture for more essential survival. They no longer reproduce parasitically but their launched fruitstones can be quite painful.

Pigmentation has changed in both these species to better suit photosynthesis at the lower levels of light produced not by the sun but the warm constant glow of magma.

>> No.19636823
File: 104 KB, 601x413, Deepbord_00.png [View same] [iqdb] [saucenao] [google] [report]

The Lantern Bord species splits, one remaining in the upper regions of the cave, and the other evolving into a new creature as a result of living in the depths.

These "Deepbord" possesses a thicker, wartier hide, one with increased melanin, so as to avoid burns from the ambient heat of the pits (that's right, the Deepbord habitat is so hot, that the very air could give you a sunburn).

This leathery covering also protects against cuts that they'd otherwise receive eating where the Red Fren grows.

>> No.19636824

sorry, I meant they derived from the creeping ragas. Though I guess the barrage ragas could have made the same leap.

>> No.19636913 [DELETED] 

Sometimes the tunnel ceilings are too high for the Deepbord to reach. Those bord with longer necks though can reach this normally unavailable food source. These longer-necked individuals far better, as they have more access to food, and so the Deepbord species eventually inherits longer and longer necks.

>> No.19636927
File: 9 KB, 213x213, 1318901349337.jpg [View same] [iqdb] [saucenao] [google] [report]

>where the Red Fren grows

>> No.19636937
File: 132 KB, 800x600, Deepbord_01.png [View same] [iqdb] [saucenao] [google] [report]

Sometimes the tunnel ceilings are too high for the Deepbord to reach. Those bord with longer necks though can reach this normally unavailable food source. These longer-necked individuals far better, as they have more access to food, and so the Deepbord species eventually inherits longer and longer necks.

Herp-derp, forgot picture.

Ah, seems someone sees what I did there.

>> No.19637010
File: 55 KB, 608x410, lantern.png [View same] [iqdb] [saucenao] [google] [report]

The Lantern Bord closer to the surface are very visual creatures, existing in constant illumination - this means that bright colour is very stimulating to them among the greys and browns of the caverns. Their lanterns shift in colouration to vibrant blues and purples, while their beak becomes a brighter brown, almost red. The natural contrast is very attractive to potential mates, and eventually this becomes the norm through sexual selection.

>> No.19637087
File: 18 KB, 493x438, easyeditlavabord_01.png [View same] [iqdb] [saucenao] [google] [report]

The Pits Lungbord, having lost its namesake will now be referred to as the Lavabord.
The arrival of the Deepbord means that the Lavabord can eat well. Using their camouflage, they become patient predators, and as they adapt to eating the Deepbord, hooked beaks take precedence in the species, adept for slitting juicy Deepbord throats. In contrast, the creatures' dewclaws see little use and atrophy as a result.

Lavabord eat well, and a well fed Lavabord is an excellent mate. As a result, the species overall looks far less gangly and skeletal. Things are lookin' up for these creatures.

>> No.19637153
File: 26 KB, 873x650, Trap cedya.png [View same] [iqdb] [saucenao] [google] [report]

A splinter species of the original cedya.

These cedyas lack eyes, but they too have grown into predatory creatures.
The excrete sweet smelling and nutrient rich spores and have glowing stalks, that they use to both spread around and attract creatures to their colonies.

The mushroom hunts by rapidly growing poison excreting roots into the victim. It is then sucked dry of nutrients by the colony. Because the cedyas are quite small, and the occasional creature only supplements their diet, they don't need to kill that often.
The trap cedya isn't as voracious carnivore as the other cedyas are. The glowing colonies are deathtraps, but only relatively few creatures. If a creature is willing to take the risk of trying to feed on the spores, it can find an easy way to get itself fed. The looming death is always present in the glowing fields however.

>> No.19637177

> I won't use up a picture since there's been no physical change.
The Red Fren, seeing as its whipping spike is ineffectual, resorts to more prolific breeding in order to compensate being eaten by the Deepbord. The whipping mechanism remains, but it is merely an impotent gesture now.

The vaunted ceilings of the deepest tunnels soon grow thick with Red Fren. It is a weird upside-down garden, and a feast for the Deepbord. More Red Fren means more fat, happy Deepbord, which in turn means more fat happy Lavabord.

Life will find a way, and even in the burning Pits, an ecosystem develops.

>> No.19637188
File: 45 KB, 609x476, lantern.png [View same] [iqdb] [saucenao] [google] [report]

These bords of paradise further their colourful displays, as their crest lengthens and adds to the contrast of blue and orange found on their body. Their leathery armour also becomes a dark greyish blue. Though they are more often hunted, they also find mates more easily, becoming even more prolific breeders.

>> No.19637279

Though the sexual dimorphism has been outmoded, the pride structure of the Scaly Geist remains. They hunt the lumbering herds of Deepbord in their new habitat.

Their scales thicken, and harden, better conserving moisture and protecting from heat damage. (This is such a small change, I won't waste our image count on it)

>> No.19637584
File: 74 KB, 800x600, Eater emils.png [View same] [iqdb] [saucenao] [google] [report]

A new shell emils species emerges.

It develops tentacle like slime that allows it to better climb up plants and cedyas which it eats.
It utilizes the deadly plant and fungal life as a food source, for by doing so, it faces very little competition.
The attacks of these plants don't harm the temils because of it's jellylike nature.

>> No.19637801
File: 119 KB, 858x685, scalygeist3.png [View same] [iqdb] [saucenao] [google] [report]

While their scales protect them from the gases for the most part, some of the mutagenic vapors do seep in every now and again.

One of these changes becomes a recurring condition among Scaly Geists. One in ever 1,000 babies born sometimes exhibits hard red scales. They're not numerous enough to be a separate species, but it remains a recessive trait in the breed, cropping up every now and again.

(I'm the same Anon who's created and evolved the Scaly Geists... wait until you see what I have planned.)

>> No.19637976
File: 192 KB, 2000x1000, Communal geist editable.png [View same] [iqdb] [saucenao] [google] [report]

The slendergeist incursions to the upper layers of the caves have led to interbreeding between the two sub breeds of communal geists.
The communal geists of the upper layers have gained many of the properties of the slendergeists, such as the heightened metabolism and overactive nervous system.
The females of the common communal geists now have variance in their body types that ranges between their ancestral appearance to the extremely elongated bodies of the slendergeists.

The males do not exhibit the elongated traits, as the male hormones suppress the genes that cause those alterations.
Over all, the communal geists are now faster, more agile, more active and overall, more dangerous predators.

On the geist behavior.
The geists are extremely social creatures. They are in almost constant multi-sensory communication with their pride during their whole lives. Female geists, especially, react badly to loneliness. The male geists tolerate it better, as they are driven out of the pride by the alpha male when they reach adolescence, and forced to work either alone or in small groups.

Geists have two layers of communication, the conscious vocal and body language one, and the subconscious chemical one. Their chemical communication happens trough the pheromones and scents their slime carries. The geists can get accurate information about another geist just by sniffing or liking their slime, information such as health, mood and so on.
The geists bond with their pride when they rest, by gathering up in "cuddling" piles, in which their slime transfers pheromones across the whole pride, which eases the inner tensions as well as makes the individuals more tied to the whole group.

>> No.19638021
File: 30 KB, 648x442, Deepbord_02 (Low-Res).png [View same] [iqdb] [saucenao] [google] [report]

Fascinating, I like all the detail you've put into these creatures.

Their useless wings may yet serve a purpose, as large, wide, flat surfaces shed heat better, always welcome in the sauna that is the Pits. The Deepbord's wings spread ever so slightly, helping the creature to cool off (though not by much).

>> No.19638057
File: 15 KB, 461x315, lung.png [View same] [iqdb] [saucenao] [google] [report]

some but not all the lungbords external lung have become so adept at providing sustenance from respiration of the powerful cave gases in the abyss that they no longer need to hunt or scavenge for food. The new creatures have no drive but to reproduce and float about. Their mouths and limbs, now useless, atrophy greatly. As do their minds. These life forms have become neither bord nor beast but are simply Lung.

>> No.19638103
File: 555 KB, 964x839, Demil.png [View same] [iqdb] [saucenao] [google] [report]


At last my masterpiece is ready enough to post. (gonna make that background later)

Wemils in the pit had gone great mutation caused by the gasses. The genes of bodies they had devoured started to mix with their own and altered their appearance to be somewhat similar to the animals they had eaten. Alteration of their bodies and increased consumption of magma have changed their appearance greatly to look more like physical beings than simple slime. They now roam the caverns trying to find more prey to sate their hunger and with their increased resistance to the heat their heat conducting properties are lesser so they now can travel higher in the caverns before the magma starts to stiffen as it cools down. They are extremely dangerous as they attack whatever they encounter with pure rage and as their bodies are composed of magma and slime their regenerative properties are astounding.

Each demil looks different as their appearance looks somewhat similar to the creatures they mostly ate when the mutation started and the one in the picture shares physical similarities with the geist as it mostly devoured them for dinner. in short they are walking angry machines of doom that are really hard to kill but if they wander too far from the heat of magma they start to turn into obsidian statues.

>> No.19638234
File: 43 KB, 615x462, GPuppy-1334867256[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Words cannot describe how amazing that is... my jaw *literally* dropped. Saw it, mouth opened, eyes widened.

>> No.19638316

I think the Southern continent has its antagonists.

And free statues.

>> No.19638782


Won't waste a picture for this, as it is more of an behavioral update.

Over the generations, the headhunter parasites develop less lethal ways of overtaking the host's body. Now, instead of chewing their head off, the parasite bores trough the head, and more or less lobotomizes it, only leaving the parts of the brain responsible for basic life functions intact.

The bodies of the hosts are now more or less alive, but beyond any kind of salvation from this hell they have been put into. The parasite uses this body for as long as it stays alive. The period is entirely dependent on how long the parasite can sustain the body, as it directs it to hunt and feed.
The larval parasites it lays inside the host feed on the food the host is directed to consume, and when they are big enough, the host vomits them out.

>> No.19639596


>> No.19639718
File: 110 KB, 910x784, onebigbondedfamily.png [View same] [iqdb] [saucenao] [google] [report]

The symbiotic emil have begun to develop a interesting ability, becoming a sort of glue for other emils and the creature they've bonded too.

Shelled Emils now attach themselves to the symbiote, providing armor for creatures who lack it and extra protection for those that do.The symbiotic emil providing sustinance through the host and into the shelled emiles.

>> No.19639853
File: 19 KB, 461x315, NOFACE, NO EYES, NO SOUL.png [View same] [iqdb] [saucenao] [google] [report]

The lungbord is no more. It is now, the lung. No face, mouth, no yes. It has reached a level where its acts entirely automatically, responding without though, without process.

>> No.19640140
File: 57 KB, 1346x896, homeiswherethexenomorphis.png [View same] [iqdb] [saucenao] [google] [report]

The symbiote emil provide protection against the acidity of the other emils, and weevils pools. The Symbi-geist who are no longer apart of the communal geist, now make their home in the darker depths, living near the pools. They provide a safe-haven for the creature and they frequently nest, discard food remains and waste in the pools, providing a supple of food for the pools themselves. The symbiote emils now bonded at birth with the symbi-geist and the shelled emils attach in later stages of growth, when the symbi-geist is well-fed. The more shelled emils on symbigeist is a sign of an apex hunter and females seek them out.

They keep the same habits as their non-symbiotic brothers and sister, mingling the emils together and forming a pack. The odd thing is, that an entire pack could be made from a single symbiotic emil, spread through the community.

>> No.19640664
File: 145 KB, 1776x848, flymyprettiesfly.png [View same] [iqdb] [saucenao] [google] [report]

The symbigeist have made used of the extending tendrils that develop when they become agitated, rather then just grabbing prey it will hurl shelled emils at a target, which is located thanks to the symbigeist's echo-location. The shelled emils then use their feeding instincts to lach onto the target and begin feeding. They feed until the host arrives.

>> No.19641708


>> No.19641752
File: 11 KB, 424x288, putin_glare.jpg [View same] [iqdb] [saucenao] [google] [report]

No, just... no.

>> No.19641836

Why No?

>> No.19641989

Wait... what does it derive sustenance from?

>> No.19642003
File: 42 KB, 589x507, bord-twoface.png [View same] [iqdb] [saucenao] [google] [report]

The bords of paradise develop a camouflage pattern on their backs and tail in order to trick predators into biting the thick hide rather than their face.

>> No.19642234

well As the creator of the original lung. With the face. They derive sustenance from the lung with uses a chemical process kind of a mix between respiration and photosynthesis derived from the cave gas in the abyss. but i think this latest step is a tad too far but maybe not...

>> No.19642309

Its odd, I know, but it is a logical step from its previous state. Making a face when you don't need one is a waste of energy.

>> No.19642790

Ah, I see. Carry on with the now vegetablish lungs.
Which brings us to our next problem: how do they reproduce? What senses are left?

>> No.19642828

Howsabout, tiny egg like spores that release after they become punctured and erupt. Inseminating nearby female balloons.

>> No.19642833
File: 17 KB, 714x363, aser1.png [View same] [iqdb] [saucenao] [google] [report]

The slime wirm loses it's spikes for greater mobility, it's skin becomes more slimy and changes colour.

>> No.19643021
File: 120 KB, 928x701, DragonGeist.png [View same] [iqdb] [saucenao] [google] [report]

The recessive traits of the mutant Scaly Geist grow more pronounced. The red-scales have erratic and extreme metabolic fluctuations.

When awake, they hunger, and as they grow up, the hunger that came to many species strikes them. They proceed to eat almost everything available, even other members of the pride. After gorging themselves they sleep for days.

By the time the Scaly pride learns to kill the red-scales ones, enough of them have devoured their tribe and escaped, then met and bred (oddly not killing other mutants).

Another effect of the gas is indeterminate growth, and these creatures grow bigger with age, but as they do so they sleep longer. Some of the larger ones may sleep for centuries at a time, their heartbeat slowing to once per hour at times. Of course, such creatures are terrible once roused, and when they awake they ravage the surrounding area for weeks, eating almost anything they can stuff into their mouths, or mating with others of their kind.

Rare, but feared, ladies and gentleman, I give you the Dragon Geist (drachengeist?).

>> No.19643040

Your actually considering it? Oh for fuck's sake.

>> No.19643224

As long as they stay hidden. And well, you can't have an alien world without weird creatures, can't we?

>> No.19643357

I know, it just... it doesn't *do* anything. It doesn't fill a niche, it's got no predators... it just sits there. I was okay with the lung bord, but this doesn't seem like something that would *ever* evolve. It'd be like pandas evolving into rocks.

>> No.19643401

You'd think jellyfish would have brains and nervous systems, but they've been around for millions of years without 'em.

Nature is crazier than you think my friend. But your skepticism is duly noted.

>> No.19643456

Yes but they didn't evolve from more complex creatures, Cnidarians simply stayed that way because it worked for them, they aren't minimalist birds or something.

I dunno, I suppose I'm not the GM, so I shouldn't try to force my interpretation on everyone else.

>> No.19643551

Indonesian Gentleman would be the GM. NonGent is the assistant GM.
Of course when something this weird emerges, it tends to get a little discussion on how to make it logically and realisticly work, or be retconned.

>> No.19643643

Eh, sea squirts are vertebrates, but they look and act more like corals.
So yea, things like that can happen. I guess these floaty lungs just float there and breathe in the gas, and be food.

>> No.19643645

Rock Pandas?

Sure, why not!

>> No.19644469


>> No.19644647

Regarding the lungs, they have kinda found themselves a niche that isn't exploited by other creatures.
By metabolising the gases, they increase the amount of organic material available to the caves, as they themselves create it from the gas.

They could work as a prey creatures for many other animals. I would imagine that the lungs breed very rapidly, as they seem to lack any real defensive measures, so they must secure their survival by just reproducing extremely fast.

As they feed on the gas that hasn't been really utilized by other creatures, they have oppened up a whole new source of nutrients for the whole cave system, as other creatures who eat the lungs transfer the biomatter that originated from the gas to other parts of the cave.

(I find it hilarious that the mostrous titan bord has been reduced to a floating sack of gas, how the mighty have fallen indeed.)

>> No.19645429
File: 21 KB, 500x500, 1333439729498.gif [View same] [iqdb] [saucenao] [google] [report]

alright, gonna namefag it up for a moment.

i like that you think and question, thats important. but i have a problem with so many people going "OH SHIT THATS WRONG" and offering no solutions. This is a very sci-fi, game. If you find a problem, and there is no answer, i want you to use your imagination, and fix it, giving us all a bit more flesh for our story. see the below post. you do not need permission to add something in that changes nothing else in the "cannon", but answers questions.

ill do it right now. how do floating frilla float? they harvest ambient helium out of the air via their membrane sacks. that is further augmented with hydrogen from broken down water. The helium makes the hydrogen blend less volatile. and now you all know.


you. you make me happy. keep making me happy. have a skrimp. also, are there anymore titan bord, or are they extinct now, and replaced by lungs?

>> No.19645432

isn't it great. Evolution doesn't have to continue into more and more complex creatures just into what works to survive. Look at blind cave fish. Those are creatures that once has full functioning eyes with complex retina and lens with rods and cones an all that jazz and now they have only bare flesh and a hidden vestigial nerve.

The more spectacular greatness could come later if the lung are used again as a starter species in another thread. They'd have started as bords evolved, devolved and then evolved again as the progenitors of an entirely different species. That would be awesome.

>> No.19645846
File: 91 KB, 1192x878, 1340615457677.png [View same] [iqdb] [saucenao] [google] [report]

heavy surface rains have started to filter water down into the caves. Regions one and two become much more humid and wet, muddy. three floods. 4 and 5 are still horrible places to live but have an influx of moisture with level 5 converting it to boiling, flesh searing steam.

it can be assumed that plants will grow better now on all levels.

>> No.19646304
File: 102 KB, 2070x924, lesser cave hoppas.png [View same] [iqdb] [saucenao] [google] [report]

Part update, part fixing something.

Cleaner Hoppas are an offshoot of Lesser Cave Hoppas, which resemble the Greater hoppa except for their beaks and size (Greater are close to pig sized. Lesser are half that).

Lesser Cave Hoppas rip apart and pick at corpses to feed on raga seeds and seedlings embedded them. The picked corpses make good food for carnivores, since they don't need to worry about being killed by the growing raga.

One of the Cleaner Hoppa's limbs becomes a sticky, feather-like comb used to brush off spores sticking to creatures, which it then licks to eat them. The other remains as a dexterous set of tweezers. They are ever present where Cedyas grow.

>> No.19646319

Didn't mean to reply to that post. I was thinking of something to say earlier, which I forgot.

>> No.19646386
File: 113 KB, 714x363, aser2.png [View same] [iqdb] [saucenao] [google] [report]

The wirms take a liking to the lower heated depths, they grow tendrils to navigate in the dark and eyes to see lava, all over many millenniums.

>> No.19646432
File: 27 KB, 695x613, Bugfruit Raga.png [View same] [iqdb] [saucenao] [google] [report]

While they were long-lived, the Bugfruit Ragas were not able to often reproduce, as not many seeds would get planted, and most that were would just end up getting eaten by hoppas. They now just produce a lot of bugfruits and then wither away. The fruits go out, mate, bury numerous seeds in corpses, guard them until they start to grow, and then die.
As it's growing, the plant will flail about to scare away herbivores that may try to eat it. The old stomach chamber is now only a vestigial pit above the roots.

>> No.19647137
File: 22 KB, 400x319, 1340752642045.png [View same] [iqdb] [saucenao] [google] [report]

Lungs are abundant, and all have evolved a feeder tube which they use to slurp up Emils and their derivatives. Lungs have a very alkali mucus inside them to protect against acids via neutralization.

Emils (<mostly ragas and cedya nowadays)everything<lungs<Emils

>> No.19647226 [DELETED] 
File: 17 KB, 982x532, edit worm.png [View same] [iqdb] [saucenao] [google] [report]

love the worm.

>> No.19647285 [DELETED] 
File: 114 KB, 2256x1120, edit worm.png [View same] [iqdb] [saucenao] [google] [report]

and bam. holy fuck. edit worm. now you all can be masters of quick and dirty MS paint drawing. doesnt edit worm look fucking sweet? of course it does. if I wasnt worthless i would have extended the armor all the way down, but i am.

>> No.19647462
File: 195 KB, 2256x1660, edit worm.png [View same] [iqdb] [saucenao] [google] [report]

alright folks. i see a lot of people want to play, but either worry they suck at drawing, or dont know how to. Me and Edit worm are gonna teach you the basics of MS paint, and mouse drawing so anyone can participate using just MS paint.

one thing. always save the picture as a .png or i will fucking kill you.

>> No.19648013
File: 51 KB, 800x600, Swimming deepshwirm.png [View same] [iqdb] [saucenao] [google] [report]


The deepshwirm's adaptations to swimming continue.
Their front limbs become more like flippers, while their back flippers and tail flippers grow in size and become more powerful.
Their small grasper arms become longer, allowing the shwirm to bring food to it's mouth better.
It also develops small filter hairs that allow it to catch free water algae better.

>> No.19649372
File: 97 KB, 928x701, Lava Geists.png [View same] [iqdb] [saucenao] [google] [report]

Dragon Geists of the lower depths begin to develop thicker scales, and eventually those scales combine to form thick plates. These plates protect the new Geists from the heat of the heat when they enter the Pit, opening up a new range of hunting opportunties for them.

>> No.19649494
File: 200 KB, 1200x600, Optical properties of Geist slime.png [View same] [iqdb] [saucenao] [google] [report]

The geists rely on ambushes from the shadows in their hunting. They need to stay hidden from their prey as best as they can. Even though they lack sight, they can sense alterations in the intensity and amount of light with their extremely sensitive skin. Because of this, the geist "feel" when they are in a shadow.

The bords with their intense light emitting organs have been a problem for the geists for generations. The bords use the light to easily spot the geists, and the powerful light rays burn the sensitive skin of the geist. Because of this, the geists have slowly started to develop a meas to make themselves harder to see, even if they are illuminated.

The geist slime gains multiple layers with different optical properties. When light enters these layers, it is trapped in it, as it reflects between the slime layers and "bends" around the geist. This causes the outline of the geist to all but disappear, making them hard to spot, even if light is shined upon them. This also protects their skin from getting burned by the bord light, though lazer beams are still as lethal against the geists as always.

>> No.19650194
File: 32 KB, 872x876, River raga.png [View same] [iqdb] [saucenao] [google] [report]

A new raga species starts inhabiting the pools and rivers in the topmost caves.
Their gas filled fruits evolve into a pontoon like structure, that keeps it's leaf above the water. As the fruits mature, they loose their gas and fall off, allowing the water to transport them to a new growth-place.

>> No.19650714
File: 69 KB, 1526x620, Parasitic cedya.png [View same] [iqdb] [saucenao] [google] [report]

A new cedya species emerges.

The parasitic cedya is a splinter species of the emperor cedya.

They grow much smaller than their ancestors, but are much more common.
The parasitic cedya's reproduction is slightly different from emperor cedya's.

Instead of simply planting sleeper spores that would wait for a possible opportunity to start growing and infecting it's host, the parasitic cedya's spores actively take over the nervous system of the host, and start searching for a good location to start growing in.

Once a suitable location is found, the cedya consumes it's host and begins to grow into a full fledged mushroom.

>> No.19650919
File: 32 KB, 872x876, pool raga.png [View same] [iqdb] [saucenao] [google] [report]

Without light, the Ragas living down in the pools of the lower chambers cannot photosynthesize. Instead of creating sugars with light, they've begun to harness chemical energy of decaying matter instead. Due to not needing it any more, they've ceased to produce chlorophyll.

>> No.19651269
File: 107 KB, 928x800, Lava Geists.png [View same] [iqdb] [saucenao] [google] [report]

The lava geist looks better now because of a better artist

>> No.19651353
File: 13 KB, 610x645, Water emils.png [View same] [iqdb] [saucenao] [google] [report]

An emils split off adapts to live in the water pools of the caverns.
They move consume anything they come across.
Their acid spitter evolves into a acid stinger they use against their foes.

>> No.19651680
File: 43 KB, 933x645, This used to be a fat little bird.png [View same] [iqdb] [saucenao] [google] [report]


A splinter species of the lungs emerges when some of them migrate to the upper caverns.
The lighter amount of gas forces them to be even more reliant on emils, and eventually other creatures as well for sustenance.

The stinger lung is a very simple predator. It uses it's proboscis to feed on the blood of other creatures. It detects them trough air currents, and moves around by blowing small amounts of gas from the tube on it's backside.
It's limbs also develop to allow them to cling to ceilings and other surfaces, as well to keep their hold on their victims.

They reproduce by budding off miniature versions of themselves from their underbelly, at almost constant rate. These mini lungs feed on the gases and on the blood of animals such as the big ones do.

>> No.19652363

Guy who created the Dragons, ummm, they were already in the Pits.
> better artists
Now that's just mean. No need to be an asshole.

>> No.19652600

The thick plates adaptation was specifically for the pits. Also, I posted it the orignial thick plates for the pit, and I also posted the better pic, made by someone else.

>> No.19652926
File: 192 KB, 900x800, Geist&Emils symbiosis.png [View same] [iqdb] [saucenao] [google] [report]

Over time, the emils symbiote gains the genes the shell emils use for creating their shells by absorbing them to itself.

This allows the symbiote to create similar shell structures quite rapidly, for the protection of the geist host.
The sub breed of the symbiont bound geists has grown more differentiated, but they are still not a true species of their own, as the symbiotes still continue to infect normal geists, which are then forced to join up with the symbiote infected prides. This genetic flow keeps the two breeds from separating completely, as they are still very much compatible with each other.
Some symbiont geists downright kidnap females from normal prides and make them their own mates, if they are unable to become leaders of the symbiont pride.

>> No.19653899
File: 22 KB, 714x363, aser3.png [View same] [iqdb] [saucenao] [google] [report]

The evolving slime wirms have moved further down into the heated pools, where their skin and hides have hardened and adapted to the heat, in addition they have grown in size significantly, taking on the size of a small real world snake.

It is worth noting that the wirms now travel in couples (2) due to their increased size and toughness, they no longer need to travel in small swarms.

>> No.19654980


>> No.19655102
File: 101 KB, 1226x1826, Cave.png [View same] [iqdb] [saucenao] [google] [report]

>> No.19655464
File: 45 KB, 680x424, 1340763544384.png [View same] [iqdb] [saucenao] [google] [report]

lantern bords of paradise, not to be confused with the sandbar bord of paradise, has developed a meaty rump and ass plumage. they are now the primary food source of the upper to mid tier caves.

>> No.19655487
File: 125 KB, 714x363, WirmAloneLAVA+Whiskers+Armour.png [View same] [iqdb] [saucenao] [google] [report]

after many long millennia the wirms have grown in size and strength, now like a giant snake, they surf along the lava on their hardened bellies.
Their whiskers remain, though often being burned off they regrow quickly.

>> No.19655651
File: 79 KB, 2060x772, edit wirm - 2dmaxxx.png [View same] [iqdb] [saucenao] [google] [report]

Living in the gas tainted waters of the lower caves caused severe mutations over successive generations. the slime wirms grew larger, flatter, more armored, adapted to their aquatic environment. They became the apex predator of their region, not to be fucked with.

>> No.19655830
File: 18 KB, 812x484, 1340629775721.png [View same] [iqdb] [saucenao] [google] [report]

common inoglunds have become more refined over the millenia, their split tongue/ digestive track has reverted back to a simple forked configuration. they are larger, faster, more playful. they also no longer can cling to non flat surfaces. They also have two defensive mechanisms...one is to charge, the other is to strangle with their tongue.

>> No.19656309

Indonesian Gentleman, I think cave evo is done. stick a fork in it and start the next one at your convenience. this is most sad. gonna keep evolving until i see a new thread.

>> No.19656487


>> No.19656832
File: 62 KB, 1038x495, my name is food.png [View same] [iqdb] [saucenao] [google] [report]

in game: this is the latest version of the lineage of the short beaked lantern bord. Having evolved an extra set of legs to carry around its increasingly heavy body It is a large grazing animal. Content to do nothing but eat fruit all day, erey' day. It is a rapid breeder. They travel thru the caves single filed in herds called "convoys." Their body is lightly armored with thick sheets of leathery skin (orange) and very thin, pliable skin (grey). They have some feathers on their ass. its used for mating displays. They are pretty dumb, but they chirp and sing quite nicely, very social, will stop eating and die without the company of others, when everything is fine, they are happy joyful creatures with no defense other then their mass numbers. An interesting fact: they mate for life, widowed individuals will stop eating and wander off to meet their fate in the caves away from the rest of the convoy.

Out of game: i was making food and playing world of tanks. then i needed to do this. I figure when tribal rolls around they will be good food/ leather animals. probably too stupid or weak to be of much other use.

>> No.19657999
File: 40 KB, 1000x700, Spawn more lungs.png [View same] [iqdb] [saucenao] [google] [report]


Over time, the carnivorous lung offshoot becomes more and more predatory.
Their body starts to gain new appendages and features in quick succession, as ancient, long dormant genes activate and are re purposed for new tasks. Their claws become stronger for attacks and for carrying prey, they develop six long tentacle like appendages that they use to ensnare their prey.
From their sides, fin like sails sprout out, that allow the creature to move around better.
Their proboscis is stronger and sharper than ever, allowing them to easily pierce the hides and shells of the majority of the creatures living in these caves.

These predatory lungs are still very stupid however, and they navigate based on air vibrations. Their hunting tactics revolve around grabbing the prey with tentacles, killing it with claws or impaling it with the proboscis. They are opportunistic hunters, and they will attack anything that disturbs them.
They reproduce by budding off smaller versions of themselves, like their ancestors did.

>> No.19658134

Pool Ragas seem pretty tame in comparison to most varieties, so have this.
Greater Cave Hoppas will swim out to the plants and pluck fruit from them to eat. As the fruits are still ragas, there is still a degree of danger in eating them. It becomes instinctual to eat around or spit out the seeds of the fruit.

No picture as this is a behavioral change.

If something's not specialized to eat raga seeds, it'll probably result in the plant growing inside of the creature, thus killing it.

>> No.19658496
File: 67 KB, 1200x600, Lava surfer.png [View same] [iqdb] [saucenao] [google] [report]


The lava surfer develops a crystalline armor that conducts heat to the tips of the spines it has.
This allows the wirm to tolerate higher temperatures.

>> No.19659191
File: 37 KB, 1000x600, Predatory deepshwirm.png [View same] [iqdb] [saucenao] [google] [report]


A splinter species of deepshwirms emerges, which is specialized in hunting other shwirms.

The predatory deepshwimr uses it's superior speed to catch up to the normal shwirms, and then it grabs them with it's sharp claws.
It's strong jaws are powerful enough to crush trough the shell of the shwirm.

>> No.19659298
File: 44 KB, 592x448, shwirm.png [View same] [iqdb] [saucenao] [google] [report]

The other Deepshwirm starts eating the dangling leaves of the Pool Raga, becoming an omnivore.

>> No.19660045
File: 156 KB, 892x758, steam-punk inglund.png [View same] [iqdb] [saucenao] [google] [report]

The mirrored inoglund, develop horn like growths that act as vents to release

>> No.19660054

steam and heat that has built up underneath the plates of armor.*

>> No.19660066

I'm really late on this, and I'm unsure of the exact emission patterns of lava, but assuming reddish lava light, you should not have red coloration because it means all the red light is bouncing off and not going into photosynthesis. I'd recommend a cyanish color.

Also plants would probably get more energy in level 5 from some sort of organ to convert the lava's heat to chemical energy rather than photosynthesis from the lava, no matter their coloration.

>> No.19660338
File: 46 KB, 1000x700, Evolution complete.png [View same] [iqdb] [saucenao] [google] [report]


The predatory lung develops sensory organs that help it hunt better, and also detect the flying geists that have started to hunt the lungs.
Organs such as: Sensitive hairs that detect air movements better, eye like patches under their snout and two light emitting antennae they use to illuminate their environment.

The survival struggle against the geists swiftly increase the intelligence of the lungs, old genes that are responsible for neural growth awaken from their slumber, and within few generations, the lungs are much smarter than their ancestors. Now they realize to move away from a geist trying to attack them! Compared to the common lungs, that is an extremely potent show of intelligence.

Their side fins have also grown longer and stronger, allowing them to maneuver better in the air.

>> No.19661135 [DELETED] 
File: 31 KB, 1200x1000, Ripper bord.png [View same] [iqdb] [saucenao] [google] [report]

Over the eons, the descendants of the titan bords in the upper tunnels have continued their living and evolution, while their cousins in the gas filled chambers devolved into mere floating gas backs.

The Ripper bord is one of these descendants. They are less bulky than their ancestors, but farm more agile and faster. The ripper bords hunt in small groups, using their sharp claws and crushing beaks to take down prey.
They are like hyenas of the caves, often driving away other creatures from their kills. The rippers are quite fast runners, they use their vestigial wings to balance their stride.

The rippers often compete with geists for food sources, but they aren't in completely overlapping ecological niches. The ripper bords are avid carrion eaters, and they are complete omnivores.
Their stomach can even handle the acidic slime of the shell emisl, which they often also eat.

>> No.19661154
File: 31 KB, 1200x1000, Ripper bord.png [View same] [iqdb] [saucenao] [google] [report]

Over the eons, the descendants of the titan bords in the upper tunnels have continued their living and evolution, while their cousins in the gas filled chambers devolved into mere floating gas backs.

The Ripper bord is one of these descendants. They are less bulky than their ancestors, but farm more agile and faster. The ripper bords hunt in small groups, using their sharp claws and crushing beaks to take down prey.
They are like hyenas of the caves, often driving away other creatures from their kills. The rippers are quite fast runners, they use their vestigial wings to balance their stride.

The rippers often compete with geists for food sources, but they aren't in completely overlapping ecological niches. The ripper bords are avid carrion eaters, and they are complete omnivores.
Their stomach can even handle the acidic slime of the shell emils, which they often also eat.

>> No.19661709
File: 55 KB, 800x600, Blade shwirm.png [View same] [iqdb] [saucenao] [google] [report]

Over the eons, the longshwirm becomes faster and more agile creature.

The appendages growing from their front limbs have evolved into blades, that the shwirm uses to both defend itself and the males also for competing for females.

Their legs have grown stronger and longer, allowing the blade shwirms to run quite fast in the tunnels. They have also developed long and slimy tongue, that they use for licking up cedya spores, as the slime neutralizes the acids and kills the spores.

>> No.19661732

Sooooo.... gonna spawn some more of those?

>> No.19661993
File: 34 KB, 800x600, Spawn more overbords.png [View same] [iqdb] [saucenao] [google] [report]



The predatory lung develops faster breeding methods.
Instead of simply slowly budding off new lungs, it excretes slimy, placenta like masses that when dropped on an area, take root in it and start sucking nutrients from it. These lumps of flesh and slime quickly start spawning new lungs.

>> No.19663112 [DELETED] 
File: 15 KB, 1152x648, Unknown.png [View same] [iqdb] [saucenao] [google] [report]

Excuse me, is it too late for new species?

Pic is my art so far. If it's crappy or there are no new species allowed, I'll delete this post since it's wasting a picture.

>> No.19664143


>> No.19664544

conceivably these lungs could have two under developed brain like nerve clusters. The atrophied old "brain" in their ass where their heads used to be and one underdeveloped new "brain" in their heads that used to be their asses.

>> No.19665730


>> No.19666718
File: 12 KB, 800x600, Crusher wirm.png [View same] [iqdb] [saucenao] [google] [report]

The beak wirm's beak becomes stronger.
It uses this crusher beak to break trough bones and hard shells of corpses, as well as to snap hold to other creatures and tear off bits of their flesh.

They also develop two pairs of hooked small legs that allow them to climb and stick to surfaces better.

>> No.19667762


>> No.19668065
File: 26 KB, 810x800, Lung nervous sytstem.png [View same] [iqdb] [saucenao] [google] [report]


Good point.

The lung nervous system is a broken and shrivelled network of nerves. However, the recent evolutionary activity has caused developments in the lung nerves as well. A new point of activity has risen near the mouth of the lung, as the sensory organs require the nerves for relaying the information they gather from the environment to the other parts of the lung.
The old nerve center at the other end of the lung remains at it's atrophied state.

>> No.19668215

with Lung's new found smarts, they are able to search out for the ripest corpses and drop their 'placenta-eggs' there, increasing the chance of good strong offspring, they also tend to stick around the area and attack other scavenger creatures. [no pic]

>> No.19668364

on the CHat we have been developing diseases for the world, here are a few samples

Diablo's eye: a bacteria that colonizes the eyeball of infected creatures, builds up and increases pressure with in the eyes. heat and presure increase over a period of 24 hours untill the eyes pop, sending gore and infected visera flying, this disease infects heard animals meaning the bursting eys are much more likely to splatter into the infected fellows. the infection also works it's way through the optic nerve into the brain causing the now blind creature to go into a rage and ofthen stomps off wildly into the caverns away from the pack, making it easy prey for other creatures who will consume the eyes hopefully and get infected as well

>> No.19668377

Stoneblood type 1: Fungal infection of blood vessels. Fungus creates a calcium-based shell. Often deadly.

Stoneblood type 2. Bacterial infection. Toxins produced by the bacteria fools the body into healing bone where it shouldn't, mainly the blood vessels.

>> No.19668398

Wemil rot: a bacteria that invades the slime soaked bones and eats them from the inside out, leaving the Wemil's slow and unprotected, this will transistion into creatures the infect Wemil's try to attack. the bacteria will then 'slow down' when inside newly infected creatures who will have constant bone fractures and low blood volume[due to the marrow being eaten] but still be able to move around this will slow them and make it easy for healthy Wemil to kill and consume the infected creatures continuing the disease

I am horrid at spelling and grammar so feel free to fix in any way needed.

>> No.19668513

Hmm, I approve. But it seems like some of the diseases need to be more detailed. For example, which 'lineage' can be infected by the disease, etc.
A more specific example would be the Diablo Eye working on, say, short-beaked lantern bord and its 'family', but it won't manifest on the lungbords (making them carriers), and it won't affect the Overbords. Or maybe it affects the bord family, but won't affect the wirms, etc.

>> No.19668529

on the we where thinking that it'd be perfect for the west continent and the hoppa populations there.

>> No.19668581

*on the chat

also a question, wouldent the lower caves be covered in filth, shit, rotting material and other such nasty shit, creating what amounts to a toxic bog?

>> No.19668667

Here is another:
Greenlight: a fungal infection of flashlight bord's light organ, superficially turning the light green while eatings it's way into the brain through the nerves. it eventually takes full control of the flashlight causing it to blink rapidly, emulating a 'help me' pattern at the same time the Flashlight begins bleeding and excreating infected puss.
Pack members trying to help the infected are infected as well, and experienced packs will force any infected away as soon as possible.

>> No.19668789

Yep. Might be an event soon regarding that. But I'll wait for some more evolving before unleashing it.

>> No.19669082

In response to an outbreak of D's Eye in the bord populations l. Bord and f.bord packs are now more losly tied in physical distance and social awareness.

>> No.19669480

First off I propose Lungs be renamed to Blungs.

Evolution with out a pic sorry, I have a friend who will postpone when he gets home.

A minuscule breed of Emilis That attaches to the placenta-eggs of the blungs and attacks the budding baby Blungs, forcing itself inside. It then consumes and repalces one of the brains allowing it to tap into bothe the nervous and circulatory system. It then transforms the placenta laying area into an Emilis laying area, and causes the blung to lay them asclose to the placentas of other blungs as possible the e-blu g acts normal other then this fact.

>> No.19670298
File: 72 KB, 1200x700, Overblung parasite emil.png [View same] [iqdb] [saucenao] [google] [report]


Picture to illustrate this process.

Also, a slow internal development in the blungs has started to happen due to this parasitism.
As the emils devours the small brains of the blungs, the newer brains are forced to grow to compensate the loss.
They have also started producing additional amount of the spawning slime, that helps them to compensate the loss of young. This results in increased need to feed, and thus increased aggression.

The overblungs now hunt in swarms to bring down bigger prey.

>> No.19671425
File: 24 KB, 800x600, Mobile cedya.png [View same] [iqdb] [saucenao] [google] [report]

A splinter species of the parasitic cedyas emerges.

The mobile cedya has undergone outwardly quite drastic changes, but in truth, they resulted from few simple mishaps in it's genome.
A certain mutation caused the same types of hydraulic veins that move the stalks of the cedya to develop into it's root system.
This allowed the cedya to move around in a limited fashion, after growing out of the corpse of it's host.
Movement was already something the simple nerve clusters of the cedya understood, as it naturally directed it's host towards suitable areas in which to die so the cedya could grow.
Because of this, it wasn't a big leap for the cedya to become fully mobile. In few generations, it's root network coiled up into 4 stumpy legs, and it's body reformed to it's new lifestyle.

The mobile cedya is omnivorous. It eats trough the feeding roots that dangle from it's "belly", which quickly grow over potential food sources and digest them. It has a spore cannon that it uses to hunt, as well as 4 tentacles. The lower tentacle pair has stronger set of spore sprayers, but lacks eyes, while the upper pair has heightened vision due to their increased eye number, but they lack spore sprayers.

(Feel free to come up with new mobile cedyas. They don't have to be based on this body type at all, as the cedya's body is composed of tightly woven fungal networks, allowing for quickly changing and very varied morphology.)

>> No.19671446


Forgot to mention, that green blob on the "head" is a photo synthetic organ the cedya uses to signal bigger creatures and to light up it's environment. Their eyes can see both IR and normal light wave ranges, so more illuminated caves mean that the ceyda sees better.

>> No.19671789
File: 34 KB, 1200x1000, Ripper bord.png [View same] [iqdb] [saucenao] [google] [report]


The arms of the ripper bords become longer and stronger, allowing both more stable running, as well as an new way of attacking their foes.

>> No.19672884

bump with another disease


a fungal infection that infects the feet of bords, creating a thick crust between the talons, it slowly inches in aroung the lining of the talons, bords catch it by stomping through the abundent piles of filth extremely painful often leads the affected bords to gnaw at their toes in an atempt to get rid of it, ususlly gnawed bloody and raw the bord then go tromping around much more likely to catch a malady from the filth.

>> No.19673335
File: 17 KB, 800x600, Spider wirm.png [View same] [iqdb] [saucenao] [google] [report]


The spider wirm becomes even more fit to their environment. Their legs grow stronger and their body is refined towards their new lifestyle.

Their colonies are mostly located in the upper caves.
The wirms are now omnivores, as they collect detritus for eating and feast on carcasses in addition to eating plants.

>> No.19674075 [DELETED] 
File: 21 KB, 600x800, Floating ragas.png [View same] [iqdb] [saucenao] [google] [report]

New ragas species emerges.

The floating ragas evolved from the creeping ragas. It's fruits started to contain more and more lighter than air gases, until the whole plant started to hover.

It gathers the water and nutrients it needs trough it's numerous hair like roots. The roots are coated with slimy substance, which neutralizes the cedya spores, allowing the ragas to feed on them. The floating ragas is most often sighted in humid areas, such as rivers and so on.

It controls it's floating height by venting out gases and absorbing water to it's roots, until it is in the optimal height for photosynthesis from the light that comes down from the surface.
This ragas type is almost exclusively tied to the uppermost caverns.

>> No.19674110
File: 21 KB, 600x800, Floating ragas.png [View same] [iqdb] [saucenao] [google] [report]

New ragas species emerges.

The floating ragas evolved from the creeping ragas. It's fruits started to contain more and more lighter than air gases, until the whole plant started to hover.

It gathers the water and nutrients it needs trough it's numerous hair like roots. The roots are coated with slimy substance, which neutralizes the cedya spores, allowing the ragas to feed on them. The floating ragas is most often sighted in humid areas, such as rivers and so on.

It controls it's floating height by venting out gases and absorbing water to it's roots, until it is in the optimal height for photosynthesis from the light that comes down from the surface.
This ragas type is almost exclusively tied to the uppermost caverns.

It reproduces trough the root fruits that it drops down when they mature.

>> No.19674829
File: 31 KB, 800x600, Lava bord.png [View same] [iqdb] [saucenao] [google] [report]


The Lava bord gains stronger legs, beak and neck, which all make it a better predator.
They also grow in size and begin to move in small hunting groups.

The females are considerably larger than the males, and often lead these groups.

>> No.19675975
File: 130 KB, 1400x700, Overblung.png [View same] [iqdb] [saucenao] [google] [report]


Over generations, the overblung starts to incorporate the emils to it's own biology, the acidic jelly like creature becomes a part of the placenta eggs itself, helping it digest and absorb nutrients from the ground.
In exchange, the emils gets to spread around, live in the relative safety of the blung innards and gain easy access to food. A symbiotic relationship is born.

Now, the placenta eggs quickly grow a wide emils field around them, that digests the detritus and other organic material and uses it to fuel the growth of the blung spawns.
The adult blungs have started breeding in the same place for increased protection, thus forming large spawning fields. They bring their kills to these emils fields to be digested for their spawn. This is all due to their increased intelligence that resulted from their brain-growth that was needed to handle their bodies as the emils consumed their secondary brains in their other end.

The overblungs are still quite dumb, and their co-operation with each other is very basic. Their attacks aren't co-ordinated, and they rarely help each other. They tend to stick around each other for protection and higher change of managing to kill something.

>> No.19677109
File: 37 KB, 800x600, the caves.png [View same] [iqdb] [saucenao] [google] [report]

Bugfruit Ragas slowly begin to favor growing around and in the blung spawning fields. the roots slowly shifting from going into the earth, to intwining it's self into the placenta. the stomach becoming enlarged and connected to the surrounding blung, providing both creatures with sustenance. the blung start to use the ragas as drop off points for corpses and biomatter with emilis acting as nutrient 'highways' through out the fields

they are now called Blungfruit ragas

>> No.19678063

with the massively successful blung fields becoming common flying geist have begun pulling out coordinated raids. They blitz into the protecting blungs and work together to kill and drag away as many as possible to be eaten at a safe location

the result is the blung field ecosystems growning more close , with bugfruit acting as the first response, when they 'feel' the incoming echolocation of the giest they buzz loudly, alerting the blungs to the danger who form up into protective hords,

>> No.19678209
File: 48 KB, 648x442, deepbord3.png [View same] [iqdb] [saucenao] [google] [report]

> Deepbord evolved
> Herbivorous egg-laying Avian
> Habitat: Pits (Level 5)
The wings of the Deepbord continue to splay outward, creating an ever widening surface for better heat distribution.

>> No.19678331

And a light source, and decorative feathers.

>> No.19679177

hey readers! drop on by the chat!
https://cbe003.chat.mibbit.com/ server: irc.thisisnotatrueending.com
help us out!

>> No.19680579


>> No.19681471
File: 52 KB, 648x442, deepbord4.png [View same] [iqdb] [saucenao] [google] [report]

Deepbord wings continue on their way towards a Dimetrodon-like sail.

>> No.19681881

The blung ragas and the placenta bud's slowly grow together, with the buds replacing the non-bug fruit on the body of the plant this also results in the Emils coating the ragas fully.[no pic]

uh you seem to have deleted the wings all together

>> No.19682016

not at all good sir! the wings are simply moving farther and farther up the back and getting wider and wider, splaying the fingers out to a more extreme fan shape, that's all.

>> No.19682070

oh shit! i thought that that was a armor plate! sorry fine annon

>> No.19682588
File: 41 KB, 800x600, lavabord.png [View same] [iqdb] [saucenao] [google] [report]

in a startling display of convergent evolution the lavabord also begins developing a sail-like back to vent off excess heat.

>> No.19682782
File: 74 KB, 1632x495, 1340889362847.png [View same] [iqdb] [saucenao] [google] [report]

On level 5, the herding Torurz (yep, gave em a name and shit) have developed heat dissipating spinal adaptations. Interestingly, they can fire an incredably weak, nearly useless laser. It only lasts for a fraction of a second...but what it does is create an ionized channel of air for their very lethal electrical shock to travel down. Meet the lightning Torurz.

(oh hell yes, wars in the future are gonna look AWESOME)

>> No.19682795
File: 20 KB, 812x484, 1340878354561.png [View same] [iqdb] [saucenao] [google] [report]

the inoglud decided that no one had evolved it in quite a while and evovled itself. Its no longer a pencil neck pushover. Now its a little stronger, with a little bit more in the way of horns, and some claws for better traction.

>> No.19683313
File: 19 KB, 627x436, trapino.png [View same] [iqdb] [saucenao] [google] [report]

The inoglund's tongue develops a slight bulge at the end, what could this mean?

>> No.19683399
File: 21 KB, 627x436, trapino2.png [View same] [iqdb] [saucenao] [google] [report]

What's that? The inoglund tongue develops strange bumps and ridges, now what use could that have, I wonder?

>> No.19683438
File: 21 KB, 627x436, it's a mutherfukking trap!.png [View same] [iqdb] [saucenao] [google] [report]

Ah, now I see it. It's a lure, cleverly disguised as a small delicious shwirm! Poor foolish prey won't know what the fuck hit it.

>> No.19683598

now fully splayed out and attached to the body, the deepbord can only barely move its wings, but hey, these dual sails help it stay cool even in the sauna that is the pits, that it may happily munch on the red fren that grows all over the ceiling.

>> No.19683617
File: 57 KB, 648x442, deepbord5.png [View same] [iqdb] [saucenao] [google] [report]


>> No.19683720
File: 26 KB, 800x800, Hunter cedya.png [View same] [iqdb] [saucenao] [google] [report]

A new mobile cedya emerges.

The hunter ceya uses the advantage it's mobility has given to it for hunting down other animals.
It uses it's spore cannon to launch deadly globs of spore at it's victims, incapacitating them and allowing the cedya to feed on them in peace.

It's ancestors are far more passive and much slower than the hunter cedyas are. They prefer eating carrions and detritus, while the hunters are active killers.

>> No.19683970
File: 140 KB, 1400x1000, Overblung.png [View same] [iqdb] [saucenao] [google] [report]

As the geist raiding on the blung fields continues, the blungs slowly become more and more intelligent, so they could better co-ordinate their defenses against the attackers. (Now on the level of pigs.)
They also can now communicate with each other. Their communication is based on waving of their bioluminescent antennas and howls they let out from the gas tube in their back end.

In addition, a curious event has occurred in these fields. Mutated blungs with atrophied gas chambers have started crawling around the placenta slime, feeding on bugfruits and the corpses the overblungs bring to the fields.
These blungs would normally die very quickly, but because of the placenta fields, they survive and breed.

The placenta fields occur in the uppermost caverns. They often start to consume the normal vegetation of the area, until only placenta fields remain. Thankfully, they are still not very common. Some plants like frens have started adapting themselves to these fields, their long root network feeding from the slime, and weakening it, so the fren plant can continue to live.
In similar fashion, many of the cedya's have started using their expansive root network to keep the field from consuming them completely.

>> No.19684194
File: 127 KB, 1784x1232, 1340983855988.png [View same] [iqdb] [saucenao] [google] [report]

the ripper has grown, retaking its place as a titan...perhaps more. The ripper tyrant is born.

>> No.19684391
File: 54 KB, 800x600, Blade shwirm.png [View same] [iqdb] [saucenao] [google] [report]


The blade shwirms develop longer legs which allow them to run away from predators faster.
The blade shwirms move in small herds, grazing on the creeping ragas fields and eating cedya spores.
They use their blade appendages for three things. Balance their running, defend themselves from predators and for fighting over females.
When the shwirm uses it's blades, it rises on it's back feet and violently kicks and flails it's front limbs towards foes.
Both genders have these blades, but on males, they are slightly bigger.
The fights between the males are more like show offs. They usually just wave their blades at each other, and push them against one another, instead of really trying to kill the other one.

>> No.19685938
File: 176 KB, 1400x1200, Blungs.png [View same] [iqdb] [saucenao] [google] [report]


The blung placenta fields slowly but surely incorporate the great cedyas and the fren plans to themselves, as the two organisms provide ample amount of defense for the fields.
This defense is needed, as many other cave creatures have grown more and more eager to pillage these fields for all the juicy food that is just laying on the cave floor, the growing blungs, the placenta growths, the bugfruits and even the emils slime itself. All these things are completely edible by numerous creatures, and the overblungs are hard pressed to defend their nesting grounds under the assault of the other fauna.

The crawler blungs diverge into two breeds, the Blunghounds and the Harvester blungs.

The Blunghounds are fast creatures that stand on legs that evolved from their secondary pincers. They are often the first creatures to respond to the alarm calls of the bug fruits, and they will attack any creatures that lack the signature scent of the placenta fields with relentless fury. These small creatures also hunt outside of the blung fields, they move in packs and attack other creatures, swarming them and then carrying their bodies back to the fields.

The Harvester blungs are more passive. They only leave the fields when they depart to search for detritus, which they then return to the fields. They also often help the field to expand by removing flora that is in its way. The Harvester blungs also clear away unwanted parasites from the fields, such as hydra cedyas and shield emils that try to eat it.

Both of these splinter species reproduce independently from the main overblungs, though all the three breeds can communicate with each other.

>> No.19686199


>> No.19687445


>> No.19687655
File: 138 KB, 350x378, Gemil.png [View same] [iqdb] [saucenao] [google] [report]

New Breed of Wemils arise. Gemil is much like it's cousin Demil as it has devoured some stones to make itself more sturdy. The wemil works as glue that keeps the stones together and while it is very resilient it is quite slow. Gemil is also slow to anger but when it gets there it can be as furious as demil. They live mostly in the dark depths but as demils they can wander quite far and while they don't have the heat restriction that demils have they are slower so they won't wander that far.

>> No.19688312


>> No.19689337


>> No.19689341


>> No.19689490
File: 61 KB, 1046x426, touruzfag.png [View same] [iqdb] [saucenao] [google] [report]

Anon, that is outstanding...

The Torurz use their electro-lites (lol) as weapons, and so those individuals with better aim and firepower pass on their genes. What was once a small bump is now a lance that arcs with barely contained energies when priming for fire.

>> No.19691047


Some of the harvester blungs have started defending themselves by spitting their digestive fluids at their attackers.

Although the different blung breeds are actually different species by now, they themselves help and protect the other blung breeds when they can.
This is because they can still communicate with each other, and as they are all part of the same placenta field type biome, they do not make distinctions between the other blung breeds and themselves.

The blungs eat parts of the food carried back to the field, the bugfruits, and even the emils/placenta slime itself. They do not eat each other.

>> No.19691487 [DELETED] 

Working on some new art for the Toruz Bord, but my computer's acting up. I'll have to get back to y'all.

>> No.19692024

Just to let people know, this is archived.

>> No.19692995


>> No.19693724


>> No.19694049
File: 71 KB, 1246x860, 1340647668458.png [View same] [iqdb] [saucenao] [google] [report]

southern mainland slowed down, so now you have more demon monsters. all art is lifted from Nad, and liberally twisted by me.

Enter the latest version of the Spider Geist. Massive, solitary, and hungry. We have our unfortunate Bord explorer finding one for the first, and perhaps last time.

>> No.19695367


>> No.19695964
File: 145 KB, 481x266, Mohu'awane Banner.png [View same] [iqdb] [saucenao] [google] [report]

Thanks Anon.

Still working on the Toruz art, btw.

Wow, that's excellent Anon. Blows me away that all you did was cut/paste, it looks so clean.

In the meantime, have an art bump. Has nothing to do with the Southern Continent or its caves, but it *is* Primordial Evo.

>> No.19696491

little bit of copy and paste, a little erase, and adjust colors from front to back. all the sudden, the rape train has no brakes.

>> No.19697999


>> No.19700079 [DELETED] 

Another bump, back from errands, working on that Toruz artwork I've been promising. Will be done soon.

>> No.19700315
File: 31 KB, 800x800, Spitter blung.png [View same] [iqdb] [saucenao] [google] [report]


A new blung breed emerges from the spitting harvester blungs.

The Spitting blung is a larger creature, that attacks with it's acidic digestive slime.
It's "lung" is filled with lighter than air gases that allow it to support it's weight.

In truth, it's digestive acid is emils based substance, that will actively start digesting and eating at anything it touches.
These spitter blungs have grown to be an important part of the hunting, defense, and general survival of the placenta fields.
The slime they spray pre digests the corpses that are gathered to the fields, and when it is sprayed on soil, it helps the proper placenta field spread over itself.

The blung hunting groups usually consist of dozen blung hounds, 3-4 overblungs and one spitter blung. Together these creatures can bring down many dangerous beasts of the caves.

>> No.19701204


>> No.19702530
File: 233 KB, 694x367, Toruuz_00.png [View same] [iqdb] [saucenao] [google] [report]

The armour plates meld together, turning into a hard rhino-like skin. While this does serve to defend against predation, the main purpose of the hardened epidermis is defense against the creature's own shock attack.

Every so often a wayward bolt will find its way towards the Toruuz firing it, but where once this would cause the creature to fry up like a Christmas turkey (and the smell likely serving as a dinner bell to nearby critters, endangering the whole herd) now it just causes the Toruuz to be dazed for a few moments.

As a result of past self-fryings though, the creatures no longer travel in herds, as fried Toruuz ancestors were eaten by predators lured by the smell. Those Toruuz who survived quickly "learned" to be loners, and the species is now rarely seen in groups any larger than a single family (consisting of a mated pair and up to three chicks).

>> No.19705608
File: 17 KB, 240x239, 240px-Bwsweep[1].jpg [View same] [iqdb] [saucenao] [google] [report]

I haven't got anything to contribute at the moment, but until I can come up with something, have a bump from a friendly neighbor.

>> No.19707115

Bumping, fresh out of ideas but want to keep the thread breathing.

>> No.19707976


>> No.19708906

Despite my lack of drawing skills, I hope some drawfriend will sketch this for me later:

The longshwirm, now fully bipedal, begins to develop the use of it's front legs for grasping, such as pulling bits of flesh off of dead creatures and consuming it.

>> No.19708939


This shall be done, good sir.

>> No.19709041


I for one look forward to it. Also, since I offered it to the players in my thread, here's a list of some of my favorite artists, I think you'll find their work rather inspiring for our little game here.
> http://abiogenisis.deviantart.com/
> http://monopteryx.deviantart.com/
> http://nemo-ramjet.deviantart.com/
> http://m0ai.deviantart.com/
> http://povorot.deviantart.com/
> http://futurezoology.deviantart.com/
> http://mr--jack.deviantart.com/gallery/125573
> http://zarnala.deviantart.com/gallery/27547676
> http://imaginism.deviantart.com/gallery/9515522
> http://gorrem.deviantart.com/gallery/
> http://hydromancerx.deviantart.com/gallery/
> http://asanbonsam.deviantart.com/gallery/35647109

Hopefully these talented folks will inspire your own creativity.

>> No.19709391




I followed that shit religiously back then when I waited for spore!
This bloody dude! He developed a whole tribe from start to space age, with loads of pictures and other stuff! His work is what made me love the concept of these evo games.

Sagan 4 was like this, but as it was forum based so it had more rules like the responsibility of creature development being passed on to different people and so on. It was bloody organized and damn glorious.
I wonder if it is still going on.

Thank you fortune for digging this up. I had all but forgotten about him.

>> No.19709448
File: 57 KB, 1024x637, Slugfishing_by_Ramul[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Funny you should mention Sagan 4, I just discovered it myself five minutes ago.

Unfortunately there hasn't been a post since...

Ha ha ha. Yes, it's still going on. They've go their own website and everything it seems, as well as a wiki that makes even Fortune's 1d4chan page look pitiful by comparison.
> http://sagan4.com/test/
> http://wiki.mydigiview.com/index.php?title=Main_Page

>> No.19709481


Man, I was there when it was still at the start, and based on one gaming forum. I guess they relocated or something?

>> No.19709492

It would seem so. I'm going through some of it right now, in fact. I'm definitely bringing this up in the Fortune threads.

>> No.19710159
File: 21 KB, 800x600, Bipedal Shwirm.png [View same] [iqdb] [saucenao] [google] [report]


Delivered as promised.
I hope you don't mind if I ad a little fluff to them.

A splinter species of blade shwirms emerges.
These bipedal shwirms evolved from a small population of shwirms that lived in very humid upper caverns. The humidity originated from an underground water fall, that poured deep into a large crack in the caverns. This meant that there was loads of water in the air, but not that much in the ground. The water condensed to the walls and ceilings of the cave, and to small pools on the cave floor. All these things together meant that there was abundance of floating ragas and creeping ragas everywhere, but not that many plant species on the ground level.

Over time, this shwirm population began to diverge from the mainline, as their bodies started to become more suited to bipedal stance which allowed them to grab food from higher up. They fingers became more dexterous, allowing them to grab ragas fruits easier.
They also became omnivores, as even with their newfound height, they still needed more food than they could get by just eating ragas. They started eating other wirm species as well, such as spider wirms, and also scavenging corpses for extra sustenance.

>> No.19710311

When I started giving the Longshwirms front legs instead of little caterpillar nubs way back in the first cave thread... this is pretty fucking close to what I imagined. Even more impressive considering that I'd stopped evolving the Longhshwirms about midway through this thread.

Anon, you're a champ, and this picture is awesome, I'm sure the Anon who asked for this appreciates it too (and if they don't, I certainly love it!).

>> No.19710846

Red Frens are still poorly colored for magma. (see >>19660066)

Also a heat-organ would be more efficient.

Is anybody allowed to evolve anything? I might just do it myself if that's so.

>> No.19711040
File: 118 KB, 928x701, Drachengeist.png [View same] [iqdb] [saucenao] [google] [report]

The Drachengeists develop their front teeth into huge, slicing blades, and the rear teeth become big molars. The front teeth tear huge chunks of flesh out of the prey, crushing even bone, while the molars grind up the meat in bone into an easily digestible mush. This is all in keeping the with the Drachengeists tendency to gorge themselves after their long periods of sleep.

>> No.19711087


Thanks fortune. I didn't know that you started altering the shwirms to this direction.

>> No.19711844


Now, for my plan to continue... The longshwirms begin to use the fruit of the bombardier ragas as hunting aids, grasping them and throwing them at prey...

>> No.19713750

Uh oh, Nad, looks like the Geists may have competition for sentience...

If these guys do progress to intelligence, it will be interesting to see a race without opposable thumbs creates and wields tools. How different would the handles of weapons, for example, have to be?

>> No.19713769

Probably mostly two handed tools.

>> No.19714057

Aww, but that's boring! Ha ha. I was thinking something along the lines of thread or cord, wrapped around their hands, with a sharpened stone upon the end (though such a thing would have to come after sharpening rocks and weaving, of course). Like an Indiana Jones bullwhip with a blade at the trip, sort of like the Romans put upon their whips (Roman Empire was a pretty cruel time to live in, doubly so if you weren't Roman).

>> No.19714059


We will see if IG is willing to go with this.
But if he is, this means that we get our third race of bug people. With bug girls...

>> No.19714130

Your unwitting forte, eh, Nad? We'll need a name for them as a species, Longshwirm doesn't sound very fitting if they are to become a sentient race. Might I proffer Irwimoid, Irrim, and Irriwem/Irrewim/Irriwim for potential nomenclature?

>> No.19714205


>> No.19714302

Maybe, but that's kind of a mouthful to say (or maybe that's just me), and it sounds a little too cutesy for my taste.

>> No.19714355

Cutesy isn't necessarily bad. Take for instance "Bord".

Also, I just like how it sounds sort of "fancy".

>> No.19714587

True, it's combining similar words that resulted in Irwimoid. I combined (shw)irm and humanoid, you combined shwirm and hominid.

>> No.19714662

honestly, i think this continent is still pure magic. instead of using any of the previous races, this one might be all new material. while not in line with what IG had in mind, it "feels" a lot better. Im personally excited about the concept of Geists, shwirms, and whatever the surface world vomits out. its glorious.

>> No.19714846

Indeed. I love these games, something about them just puts my creativity and imagination into overdrive.

>> No.19716247

IDEA: if we can't come up with a good canidate for sentience on the main southern continent, perhaps the Shwirms could migrate out of the caves, seeing as how they have eyes?

>> No.19716309

Hohoho, don't worry, South will get a max of 2 sentients, 1 from under and 1 above.

>> No.19716697

But I thought we'd already decided on the Geists being the cave's sentients, or are you going to let these Upright Shwirms take that slot instead.

>> No.19716838

Well, it depends on which one fulfills the requirements first. Maybe I'll do a coin toss if they get too hard to choose.

>> No.19716953

Or maybe one can uplift the other in a manner similar to the Gohroks on the Eastern Continent ingame?

>> No.19717024


could work. we have had a lot of "failed" sentient races. ones who are smart, but never really got the concept of long term thinking on their own, which is pretty vital to progress.

but, i look forward to seeing the races grow, regardless of what happens.

>> No.19717202

Okay, part of this is because I want to see the caves turned into some Giger-esque funhouse, but what if the Geist start farming the Blungs? The blungs' creep can then be shaped by the Geist into the strange shapes, even made to grow around existing structures, a biomechanoid architecture!
It'd be even crazier if this all happens after the Geist have some sort of "robot uprising" scenario against their Irrim masters.

The farming of blungs could be a failed experiment on the part of the Irrim, but the Geists, for some reason (possibly something to do with pheremones or slime-based communication) are able to utilize the Irrim's scrapped project, using it to develop their civilization.

Also? Ooze-Mail. A Geist puts some of their slime in a cylinder, the receiver sniffs/tastes it and knows "Oh, Cindy is feeling very upset, she must want someone to come talk." Or, depending on the information in slime "we're having a baby shower and you're invited!" (tasting the horomonal change in an expectant mother?). Gross but practical.

>> No.19717260

>Geists become masters of genetic engineering
>Travel the stars
>Meet some locals, call them Protoss
>Protoss get all stupid, leave em to sort out their differences
>Find another world
>Make things like our blungs
>Blung-like things turn on the Geists
>Geists go into hiding
>Plot of Starcraft I begins

Anyways, that is flipping brilliant, and I love it

>> No.19717369
File: 15 KB, 198x300, Hrgigeralien.jpg [View same] [iqdb] [saucenao] [google] [report]

They made the Zerg because they were nostalgic about their pets back home?
I miss Bessy so much...
> Later
And now I'm the last of my kind.

That or the Geist somehow go on to develop into the Alien/Xenomorph, possibly changing their own genetic structure in a drive towards some philosophical perfection, the "perfect organism"...

Maybe both...
"It is only then we realized, near the brink of extinction. We, the Xel'Naga sought to create the perfect creature, instead, we must *become* the perfect creature. Our servants (client-races), will transport our new forms to various worlds, to test out the viability of these strange shapes we will soon take."
Last log of Geist Bio-Savant "Prometheus"

While the Zerg slowly make their way across the galaxy, headed for the Koprulu Sector, Earth becomes a plutocracy ruled by the corporations, leading into the Alien series. It is this corporate tyranny that leads Earth citizenry to rebel and form the U.E.D. in the aftermath of a successful revolution.

>> No.19720231
File: 53 KB, 259x349, 1034594-6MEGVY2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.19720432

"You take the blue pill, the quest ends, and you find yourself back in front of your computer, browsing 4chan. Take the red pill, and we'll see how dangerous Primordial is..."

>> No.19720863
File: 116 KB, 1558x907, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

The pressure inside the planet went critical. The continent shattered, in one massive event. It would be felt across the world, but no where so severely as the southern continent. The caves would be destroyed in places, and ripped open in others. Survivors, Welcome to the surface. ((please give the surface till the end of its thread before untold rape begins.))

>> No.19720997

Looks like I'll have to update ye olde map.

>> No.19721026
File: 86 KB, 1558x907, 1341309081011copy.png [View same] [iqdb] [saucenao] [google] [report]

Hoom... the break-up of the South is about the same time the Rift happened in East... and those are shallow seas between the continent-pieces.
And I think the northern piece should be connected to the southwest piece, because the river ecosystem would disappear with the breakup with the mountainous terrain it came from.

This also allows for a sizable cave network under the now-West fragment.

here's a quick edit.

>> No.19721098

What the fuck was this even for? To just give Cervini the finger, let nongent have his little LOL-EVIL-DEATH-RAPE-MURDER creatures and to unleash them on the world?

I'm sorry to be such a bitch about it, but fuck, man. I just needed to get that off my chest, and besides, you told Fortune to be blunt, so I figure I will too.

>> No.19721124

Oh, I don't think it's that. This quest has been going on since 25 June. They can end it as they wish. It'll just take me some time to get my map right.

>> No.19721145

I know and I'm kind of hostile, its just nongent's style seems to fall into the same patterns over and over again. I haven't really played but I've lurked and it's started to really irritate me. Always with the "super-baddest-most-ebul" creature "made of death and lol-murder".

Maybe I'm just being an oversensitive prick about it, but figured I'd speak my piece.

>> No.19721349
File: 84 KB, 944x509, 1341222818237 - Copy.png [View same] [iqdb] [saucenao] [google] [report]

hop in anon. >>19684354 also, while you are there search for gesh dreamer. now as for "super-baddest-most-ebul" creature "made of death and lol-murder". I like heavy metal and ultra violence, with a dash of humor, so yeah. thats what i do. Tell ya what. you head up to that top link, get into the current thread, and make some new life form. its a lot more passive.

there is the wiki, at the bottom are all the threads evor.

click server, type: irc.thisisnotatrueending.com
room: #evo
nick: sorta up to you.

you come on in, ill be there for a while, and you can tell me how to make the game better.

>> No.19724233


>> No.19726249


>> No.19726953

Actually nongent, I had a similar concern, I was kind of hoping for the unique development of a civilization based entirely underground.

>> No.19727546


Releasing the cave creatures to the surface was planned long before this, so really, ng only did what we had agreed upon already with IG.

>> No.19727594

Well if Fortune won't say it, I will. It's the Enclave all over again. Ruining the isolation that makes for interesting development with invasion. No interesting separate development, no diversification, no, it *has* to be mixed and muddied before *gasp* variety develops.

>> No.19727641


Do note that this isn't happening right now.
This is the end of the cave threads, so posting that update here is appropriate.
The surface thread is far from reaching the caves chronologically.

There will be AT LEAST 2 surface threads before the cave stuff is introduced to them, so there is plenty of time to develop interesting shit on the surface.
The conflict that will result from the two biomes mixing will probably be interesting. And what would be the fun of making all this shit for the caves, if it would be then abandoned and forgotten, never interacting with the wider world while being stuck underground?

>> No.19727693

I dunno, I, at least was just wanting the culture exchange to be late tribal stage... that's all, have like an entire tribal game set underground, with everyone coming up with different ways to survive in this rather alien environment.

"Several centuries, people lived, loved, died, and fought wars beneath our feet... and we never had a clue."
It'd be like finding Atlantis actually existed or something, this crazy alien society right under your nose.

>> No.19727735


The thing is, IG degreed it that the absolute max number of tribal species for the southern continent would be 2.
So one from underground and one from above.

And really, caves aren't a most hospitable environment for intelligence, mostly because they tend to make things pretty small, and require very little energy. Brains consume loads of energy and thus they aren't suited for environments in which there is scarcity of food, like in caverns.

>> No.19727855

It's "decreed", btw. And don't give me that, you haven't been following hard science rules like that... ever. I mean, fucking jelly blobs from space? How the Hell would they survive in space, and *then* re-entry. Not only that they interbreed with this planet's species? Bullshit, they might not even store genetic information the same way (Deoxyribonucleic acid vs. whatever else alien evolution might have fucking come up with).

Then you've the massive ramels with whole cities on their backs, the fap-fuel that are the Skulk (at best a ham-handed attempt at dryads) and genetic memory sharing with a macroscopic species that reproduce by division. Yeah, like that's gonna happen, fission occurs because the creature in question doesn't have a lot of information to pass on, get any bigger and the amount of data that needs to transfer gets a bit out of hand.

It's fine if you don't wanna follow science, they'res a whole genre of that, but don't pull the fucking science card now.

I mean, at least the Fortune fags are *pretending*, though they haven't really done a fucking good job (fucking Skullroots...), especially when nongent comes on in and just decides to "dip the critters into his pool of malice."
Oooh, so dark and edgy you are. /sarcasm
Thanks for shitting on whatever potential FortuneFag's game had.

>> No.19727871

Christ you've got a burr up your ass.

>> No.19727945


That was me. Your insults are misdirected.

Come rage about this in the irc instead of shitting up this thread.
We don't need that kind of attitude ruining our game.

>> No.19728074

I'm gone for an hour and half and someone gets butthurt. Oh my.

On the topic of underground Isolationism: I reject that, since I wanted to make a bunch of thieving geists that formed an Underempire, that would one day RISE UP AND CONQUER THE SURFACE.

Well, maybe not really.

But anyways, no more evolutions for the caves?

>> No.19728122

Oh let's just make an obvious reference something that's already been made. Fucking typical.

Don't worry, I won't be around here anymore, I've lost interest in this game.

>> No.19728126


Probably not, seeing how the thread is nearing it's end and the surface is opened.

Really, when we start thinking about what creatures reach the surface, I think that they would mostly be things from the upper layers, initially at least.
The creatures living in the deeper areas, such as the pits have specialized to their niche, and have little reason to really spread out from them.

>> No.19728139
File: 20 KB, 412x352, beardy laugh (disdainful laugh).jpg [View same] [iqdb] [saucenao] [google] [report]

And nothing of value was lost.

>> No.19728159


Awww. Didn't mean to make him more mad...

Although, we did not lose anything of value, judging by the way he didn't want to work through things.

But enough of that. Do who's going to be the sentients, the Geists of the Shwirmmen?

>> No.19728176


And I honestly doubt you will be missed.
That kind of attitude isn't wanted here.

The wast majority of my creatures aren't reference ones, and if they are too much for you to bear, then I guess this game just isn't for you.
So unless you have actually something productive to contribute, feel free to disappear. We don't need people flinging pointless insults at each other over a freaking internet game.

>> No.19728190


I am still rooting for the geists, mainly because of the unique aspects of their echolocation and how it would shape their culture.
The shwirms seem to be just bug people.

>> No.19728217

Yeah, the Irrim are smart, but I think the Geist have one Hell of a head start, especially given their complex communication (including the "your [emotion] is delicious" tasty slime).

Geist don't smell your fear, but they *can* taste it.

>> No.19728235

Thread is now beyond bumb limit.
Shall we continue this on irc?
(though I must go to sleep soon.)

>> No.19728824

Only because you've brought this up, and the thread is already sinking, and you're probably gone, I actually had an idea for how the LemUy got here. I don't have the details, but it gets the point across.
On another world there are bubbles of gas in sedimentary layers of rock with spores trapped deep inside. A large meteor impacts this planet planet, and debris is thrown into space. I'm talking a crust-eradicating strike here. Once this new meteor begins reentry on this world, it of course starts burning, but a sizable piece strikes the surface. Over time, some of the meteor is eroded away by time, exposing some of these bubbles, and thus releasing the spores into the ecosystem. As for the interbreeding, that never happened. Some LemUys entered symbiosis with some of the plant life.

As for everything else, all I can say is either "methane," " think Catachan," or "psychic phenomena."

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.