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File: 267 KB, 800x600, East continent map mockup.png [View same] [iqdb] [saucenao] [google] [report]
19172753 No.19172753 [Reply] [Original] [4plebs] [archived.moe]

>> No.19172778

Earlier thread: >>19142621

The second installment of Indonesian Gentleman's primordial evo game set in the east continent is here.

The rules are simple:
1) evolve a creature by modifying their picture and giving a plausible reason.
2) only a single modification/upgrade may be made per 'update'.
3) you can choose different species to upgrade.
4) IG will be plopping some events which you can adapt your creatures to, and he will decide if any updates are invalid.

>> No.19172900
File: 54 KB, 900x563, boomer anatomy.png [View same] [iqdb] [saucenao] [google] [report]

As it was requested, I'll now explain the physiology of the walking boomer descendants a little.

The boomers abdomen contains a chamber filled with lighter than air gas. This chamber both makes the boomer lighter, as well as gives it's body it's shape. The boomers also have light and flexible cartilage structures within their bodies, which help the creature to support it's weight.
Their main means of supporting their bodies are their extremely strong muscles however. The weight of the most boomer species ranges between 20-40 kg's and this weight is mostly due to their muscles.
The boomers are frail creatures, mostly relying on their toxic and caustic excretions for protection. They communicate with their bioluminicent organs and most of them live in herds.

The boomer's legs are extremely muscular, they contain small bone like cartilage structures that serve as connecting points for these muscles. They are basically extremely powerful tentacles. The muscles are wrapped tight against each other, and they are fully capable of supporting the boomers weight.

>> No.19173025
File: 48 KB, 800x600, Tendrils.png [View same] [iqdb] [saucenao] [google] [report]


The upright Dahon's futhermost tentacles become smaller, more numerous and lightly combed, to ease picking at algae and dragging it to its mouth.

>> No.19173218

Anyone lurking?

>> No.19173985
File: 63 KB, 977x471, aphid ngung.png [View same] [iqdb] [saucenao] [google] [report]

Some ngung specialize their diet. They develop a proboscis which they use to drink the fluids of the azrach trees and their fruits.

>> No.19174302
File: 434 KB, 1300x1000, East continent biomes.png [View same] [iqdb] [saucenao] [google] [report]

Anyone here?

Have this quick preview of the biome map for this continent I am working on.

>> No.19175078
File: 26 KB, 582x836, plains vindra.png [View same] [iqdb] [saucenao] [google] [report]

Bumbing with more plants.
Where are you people? Usually these threads are very active during these hours.

The vindra plants growing in the plains have adapted to the seasonal wild fires by only growing small leaves that don't consume much energy from the plant. Their tubers growing deep underground store enough energy for the plant to regrow their leaves when the fire has burned itself out, allowing the plant to quickly start utilizing the fresh ashes and sunlight for additional sugar production and asexual reproduction.

>> No.19175212
File: 18 KB, 533x466, Fussss Legs.png [View same] [iqdb] [saucenao] [google] [report]

New Boomer arises! At the time of great rains this species of boomer migrated to mountains to escape the floods. However climbing the rocky surface wasn't easy with their tentacleish feet so in time their legs got more suited for travelling in mountains.

>> No.19175509
File: 18 KB, 421x236, Back Ngung.png [View same] [iqdb] [saucenao] [google] [report]

As some of the Ground Ngung move north, they diverge into two different species, both resembling their Fluz ancestors. Just south of the permafrost are the herbivorous Strait Ngung. They eat the leaves of the shrubs which call the tundra their home.

The other are the carnivorous Flex Ngung. These Ngung trap the strait ones with a spray of sticky webbing to eat. How they manage to judge the distances for this correctly while perpetually cockeyed is a wonder to behold.

>> No.19175547


Ah, good to see that someone else noticed this thread.
I am still working on the biome picture, so I can't really update the critters themselves.
I hope the picture will help others in visualizing the different environments of this continent.

I plan on writing short descriptions on each biome when I finalize drawing the small pictures of the typical areas in the biome in question. Unfortunately I most likely won't be able to complete it today.

>> No.19175626
File: 17 KB, 522x450, Fussssssss.png [View same] [iqdb] [saucenao] [google] [report]

When the Volcanic erruptions started the Boomer in the mountains suffered much. Volatile gasses and hot magma don't go well together but in the end those who survived were more suited for this new enviroment. Their gasses were less volatile towards the heat and their color was now more suited for living near volcanoes.

>> No.19176040
File: 304 KB, 900x563, flamethrower boomer.jpg [View same] [iqdb] [saucenao] [google] [report]

These remind me of that flamethrower boomer.

>> No.19176715
File: 595 KB, 1300x1000, East continent biomes.png [View same] [iqdb] [saucenao] [google] [report]

I'll finish this tomorrow, but if you guys have any criticism on the already drawn pictures, feel free to come forth with them, so that I can improve these pics.
I'll be going to sleep now, don't let this thread die.

>> No.19177375

Can someone link the old thread from foolz archive?
I am currently unable to.

>> No.19177459

They're ALL linked here.

>> No.19177494
File: 18 KB, 522x450, Fussssssss Jawson.png [View same] [iqdb] [saucenao] [google] [report]

As the food in mountains was scarce the Red Boomer started to eat other creatures and became carnivore and in time it's mouth became more suited for this task. It's great fanged mouth was useful for biting but as Boomer itself was quite frail it couldn't attack creatures of it's own size and thus was forced to hunt smaller animals.

>> No.19177816
File: 18 KB, 419x428, Forest Noord.png [View same] [iqdb] [saucenao] [google] [report]

If these small changes are too much for one post, I can split them up.
The wings of the Forest Noord become stronger while it also looses the insulating feathers from their legs. A mutation causes their feathers to become more vibrant.

>Nooooooooooooooooo. NooooooooOooooOOoooooooo. Nooooooordle

>> No.19178488
File: 25 KB, 346x239, 1337409132590.png [View same] [iqdb] [saucenao] [google] [report]

kreeb has lots of glow fungus to light its way in the dank swamp, as well as crushing mandibles for eating plants.....and bones.

>> No.19179435
File: 4 KB, 205x281, Ivy Tapasu.png [View same] [iqdb] [saucenao] [google] [report]

The forest Tapascu begin to become vine-like, developing tendrils and growing up the sides of the massive Frilla Trees.

>> No.19180435
File: 25 KB, 410x277, 1337409132590.png [View same] [iqdb] [saucenao] [google] [report]

kreeb has grown an extended shell for protection

>> No.19181247
File: 45 KB, 483x500, Swamp Joord.png [View same] [iqdb] [saucenao] [google] [report]

The Joord living in the swamps would eat shelled creatures such as kreeb. With the thicker shells, they had trouble obtaining food. The long thin beak used for picking food out of the water was replaced by strong, thick one suited for crushing things. If one gets into a scrape with a Swimming Govnik or Higitain, it will peck and bite ferociously, possibly wounding the bird's predator.

>> No.19181697
File: 91 KB, 1300x800, skulcrows.gif [View same] [iqdb] [saucenao] [google] [report]

being unable to reproduce due to their affected bodies, Skulcrows instead proliferate through construction. Skulcrows have been observed building strange figures out of plant matter and similar porous detritus, and leaving them to dry in the sun. other Skulcrows roaming through the area may stop at a fully-dried figure and infuse it with a bit of their own lemuy, thereby creating a new Skulcrow. these new individuals are often very strange in comparison to those derived from wholly dried Skulk bodies, often exhibiting extreme asymetry and odd limb layouts.

>> No.19181866

HORROR! FUCKING HORROR! hey CASE, look up spanish moss. they need that hanging off them...so now this continent has the potential for- yetis, undead husks, dryads, bordmen, and unlimited terror.

>> No.19182129
File: 558 KB, 2302x1126, Venus Tree.png [View same] [iqdb] [saucenao] [google] [report]

Alright, only halfassed this one cause I didnt want to put a ton of effort into it incase it got vetoed. But, since the sexy plant lady didnt seem to go over well, a new update.

The skulks' trees have found a new way to gather resources. From the skulks themselves. In order to lure in the skulks (and whatever else might be edible) their branches produce very lifelike mimics of the skulks themselves and act as lures, while the grasping vines shoot out and ensnare the unsuspecting prey, dragging it into the pitchers nearby to be dissolved in its powerful acid. Are these mimics just very good replicas or actually reincorporated skulks? Nothing usually survives long enough to find out.

Because my paint skills suck on this laptop, I am requesting a redraw of this for future use. Basically the big tree thing but the yellowish limbs are more spiky, the blue tubes are actually big pits of acid/the trees stomach, and the branches of the thing have dangling/luring in lady skulks

>> No.19182173

Oh and I was thinking the purple things would be the tree's fruit/seed pods, which actually start life as the sexy skulks but only long enough for them to wander far enough away, set up roots and then metamorphose into the larger tree. But, I also dont know the whole story behind these things. This is just my vision This is a horror world after all

>> No.19182180
File: 365 KB, 1394x1554, 1337511795442.png [View same] [iqdb] [saucenao] [google] [report]

make it an offshoot and its golden. we have swamp and now deceptive swamp monsters. and i didnt hate the sexy skulks, feel free to press on with them, but i just dont want them to get us to a point where a mod will kill us all ya know? anyone can make a splinter off of any creature. so its all good.
here is a pile of other species. im suspecting after the end of this thread we might go tribal. unsure so far. this is just a sampling of the available creatures. im going to go ahead and start compiling an evo event to press forward to story. we seem to be slowing down.

>> No.19182299

oh my yes.
i live in georgia.
this will be addressed in my next update.

>> No.19182301
File: 24 KB, 685x563, Whosthatbehindthetree.png [View same] [iqdb] [saucenao] [google] [report]

The story was that the three starting plants grew into some symbiotic mass, mixed with the spores of the supposedly extinct form of a blob creature from space, and became the Skulk. And considering that they were born of the creature's spores, what are the chances that they may still actually be around?

Could you explain the changes in these?

>> No.19182412

Ok, cool. Well, I think the base pre-skulk plants would be around, as not all of them would have mutated in that direction, so these Venus trees are actually just a rare species that has had to adapt to keep up as their kin all became mobile and animate. These trees are part skulk and part Tree, actually more a distant cousin to the skulk than a normal one. And, since they are such large predators, they are moderately rare, because the environment cant support too many of them

>> No.19182453

Okay. There was a detail which I completely spaced. I don't know if you remember/know this or not, the Skulks pretty much act as gardeners in the swamps. They'd probably bring food to their half-formed kin.

>> No.19182459

the stalker ngung gained a horn to wrestle with potential rivals, as well as prey.
Swamp higitian gains a seconday appendage on the back, its used to spear things above it, due to the constant canopy and root tunnels, it is adapting to a three dimensional hunting environment.
Ribboner - long vein like tongue is inserted into the host creature it is drinking in an attempt to tap an artery. this is fatal. and it bloats the ribboner
flesh crawler- fleshy frilla pod. just gettin meatier is all. fat fail stores nutrients enabling it to make long treks.

>> No.19182474

Thus the symbiotic relationship. I think the female skulk when they are injured or sick, return to the trees and actually become new stalks/lures for the tree itself, and this act is also how the trees are 'pollinated' to produce new seeds for the next generation.

>> No.19182599

So Ngung are going the way of the rhinosarus beetle, and the Ribboner is a flying leech. That's horrifying! Thumbs up there.
I do have to say that the Flesh crawler has no actual flesh, but rather bark that mimics the appearance and texture.
Also, Swamp Higitian literally carve a path of destruction in hunting down prey. The new limb only speeds up the rape train.

>> No.19182676

anyone else having problems with /tg/ threads not opening properly?

>> No.19182701

Had it happen in the last thread. Was there nothing other than the text fields and a single, postless number?

>> No.19182719

Reload, it works.

>> No.19182746

hey, anything you want elaborated on? species not being covered? environments needing discussed? Things you dont like or are concerned by? Youve been pretty quiet. we miss you : (

>> No.19182792


Any comments on the biome map I am making?
I am currently at work, so I'll finish it when I get back home, so if you people have any ideas or comments for the different environments, or descriptions for them, feel free to share them, so that I may ad them to the pic.

>> No.19182800

Not yet. Sorry about that, was busy with work (monday here). And now I remember that I'm supposed to be having lunch.
In the meantime, event!
A big gas bubble in the marshes erupted in flames, and caused other gas bubbles to burst in flames as well. Some of the deep marshes were burned out. The sporadic rains across the marshes put out some, but new gas explosions happens again. It is estimated that this could last for a decade or two, before conditions return to normal.

>> No.19182963

The gas explosions clear out patches of Azrach trees. The frilla saplings are quick to seek out these locations.
Just imagine numerous saplings doggie paddling across the swamps to reach the clearings.

>> No.19183074

Back from food.
Yeah, I like the small screenshots! Gives a kind of mental picture for the other creatures to work on. Keep up the good work!

>> No.19183383
File: 143 KB, 2156x1588, Venus Tree.png [View same] [iqdb] [saucenao] [google] [report]

The constant fires dry out the Venus tree's trunk, and the lures are very susceptible to heat, wilting quickly. So they develop thick wooden shells to protect the lures. They open when the heat dies down and allow the lures out to draw in prey. The trees themselves grow very well in the ash rich soil, but are not totally immune to fire, so they need to breed somewhat faster than they used to, thus, evolve ways to self reproduce without as much reliance on other Skulks

>> No.19183525
File: 82 KB, 1420x766, skulk.png [View same] [iqdb] [saucenao] [google] [report]

the Skulks have evolved for mobility, becoming more slender and balanced, this allows them to outrun the fires and periodic explosions. The purpose of the channels on their hands has been revealed. vines for grasping and pulling prey to their elastic, fanged jaws, ending in a strange embrace looks like the worlds worst hug. they are much less territorial now due to their new more nomadic lifestyle. relationship with glowing moss/ fungus continues.

>> No.19183673



I have seen enough hentai to know where this is going.jpg

Looks like the swap just got a little more nope worthy for the poor govinks.

>> No.19183744


Btw, I have some comments regarding the scythe slizers in this pic.
I think that it would make more sense if the slizer either developed it's already existing limbs further, or it's tail to work as a new hunting arm, instead of just sprouting additional limbs, but that's just my opinion of course.

>> No.19183806

Yep, agreeing with you here. That arm better be retconned as a tail.

>> No.19183874
File: 35 KB, 685x563, vision chart.png [View same] [iqdb] [saucenao] [google] [report]

Bringing up the Swamp Higitian, I have something to say about their vision with their eye placement.
Normally, they focus forward, resulting in binocular vision with a wide field of peripheral vision. This is shown in the first diagram.
Diagram two shows side focus: binocular vision to the the left and right.

Hey non gent, what's your opinion on my little pic here?

>> No.19183974

Hey IG, any creatures that need an art update? I'm up and kind of bored (but also taking a short break from my own evo game).

>> No.19183987

I dunno I guess, start by looking in this thread, and look for creatures that you think could be drawn or upgraded better. It's a free-for-all after all!

>> No.19184008

Well I didn't want to offend anyone by implying their art *needed* an update, I guess. That's all.
Is >>19182180 the full list of critters?

>> No.19184035

I've never really spoke out about this before, but please make them easy to edit with paint. Most new pictures don't quite work with the bucket tool, making recoloring difficult. I've actually spent over an hour tracing one of IG's images with the pencil tool to remove the blended colors which brush tools create..

Also, there is no chart of all creatures. That is only a small number.

>> No.19184050
File: 247 KB, 567x1724, sluck lineage so far 50%.png [View same] [iqdb] [saucenao] [google] [report]

As for charts, this is as far as I get until Foolz starts thawing the pics out.

>> No.19184085

Pics on foolz have been back up for a couple days now.

>> No.19184112
File: 50 KB, 700x384, Noords.png [View same] [iqdb] [saucenao] [google] [report]

Gathering multiple creatures into pics. First up, Noords. The one that looks like a yeti, flier (both arctic), and forest.

>> No.19184116

For me, it only shows the opening pics, but the ones inside is still missing.

>> No.19184130

Scratch that, they now seem to be in order. Seems to be my home comp's browser that's wonky.

>> No.19184163
File: 15 KB, 278x381, NoordNoovo.png [View same] [iqdb] [saucenao] [google] [report]


Here's a MS Paint editable version for the Noords (can submit fully detailed one, also, should you wish)

>> No.19184198
File: 197 KB, 994x1440, Ngungchart.png [View same] [iqdb] [saucenao] [google] [report]

Thanks for making it paint editable. I would like to see the detailed version too.

Ngung evolution chart.

>> No.19184208
File: 82 KB, 278x381, NoordNeuvo.png [View same] [iqdb] [saucenao] [google] [report]

Detailed version.

>> No.19184350
File: 237 KB, 1148x645, PREVIEW.png [View same] [iqdb] [saucenao] [google] [report]

Bumping with screencap of latest work, is for fun more than anything else.

>> No.19184449
File: 2.94 MB, 3300x3000, Boomer evolution.jpg [View same] [iqdb] [saucenao] [google] [report]

I have an errand to run, but in the meantime have this.
The numbers indicate the biomes these creatures live in that are listed here:>>19176715

>> No.19184939
File: 1013 KB, 1500x1500, Boomer evolution smaller.jpg [View same] [iqdb] [saucenao] [google] [report]


Well, that picture came out needlessly large.
Bumbing with a more reasonably sized version in hopes some people interested in this are still present.

>> No.19185106

Anyone still here?
I'll try to finish the biome picture before starting to update the critters again.

>> No.19185128

I'm still monitoring. Since Foolz is up with pics again, I'd thought I'd dredge more of them while I still can.

>> No.19185217

its lookin good to me man.

>> No.19185249

>>19185106 i just got back but it might take a moment for me to actually get something done. Your biome map looks awesome and i'm waiting for to see the more detailed version of the map.

Also when we get to tribal era we should make the invention of metal and other "more advanced" technologys more difficult to get because the Central continent was too fast in development for me. Tribal stage should be more tribal than classic or medieval. So that the tribal would be more about finding suitable location and starting the building of town. Something like that.

>> No.19185274

Yeah, Central was kind of an oddity since there's explosives and stuff before some basic stuff. But it kinda works out a bit, they still think and act tribal or medieval. Keep in mind that the society and culture we're creating is simultaneously alien and familiar at the same time.

>> No.19185280


I kinda agree on your points on the tribal game. I always played them in a much slower time scale, which would resulted in situations like Knixis incubation taking long enough to allow the Hitangan to build a giant fort

I am currently working on the coastal plains picture, and as we haven't developed the area very much, I am going kinda blind here.
I would appreciate any ideas for plants and such for the coastal plains, southern mountains and the jungles.
Descriptions would also help me immensely. I do have the general idea of what the swamps are, as I have been mostly focusing on them, but the other areas are much less clear in my mind.

>> No.19185556
File: 21 KB, 522x450, Fussssssss Scale.png [View same] [iqdb] [saucenao] [google] [report]

Boomers that live near the volcanoes Have started to show more signs of adaptation as their skin have started to become harder and works better as natural armor. The heat however have started to trample with the chemical reaction in their bioluminicent organs to become more fierce as the light of small combustions can be seen. The Combustions are still quite controlled and the heat no longer does any damage for the boomer as it has lived near the volcanoes so long. (Combustion might be quite far fetched word but didn't know better one. there is just goddamn flame inside. Or something like that)


Could the coastal plains be something akin to easter islands with small areas of forest but mainly grassland and (dark?) volcanic rock. We should think something more unusual for the jungles than normal one. Oh Souther mountains could get inspiration from the images of chinese mountains and the jungle could be something that fits to that image.

>> No.19185826
File: 879 KB, 1300x1000, East continent biomes.jpg [View same] [iqdb] [saucenao] [google] [report]

Alright, the pictures are ready.
Now we only need the descriptions.

>> No.19185928


Looks more than good to me. Great job on those images i must admit. Good to have you onboard Sir!

>> No.19185950


Thanks, I am currently doing the descriptions.

After this, I can get back to evolving things.

>> No.19185981

...everything you have done, is everything we were promised with Spore, and never got.

>> No.19186021
File: 30 KB, 396x385, unhappy amphibian.jpg [View same] [iqdb] [saucenao] [google] [report]


You think that we aren't aware of that?
Fucking EA...

>> No.19186236
File: 49 KB, 800x600, Grab.png [View same] [iqdb] [saucenao] [google] [report]

>Dahons in tribal
Saw this at work but couldn't post a response, so excited for this!

The upright Dahons' upper tentacles grow, strengthen and develop an extra digit; this allows them to grab and carry lumps of algae or perhaps an algae-coated twig and eat wherever they like, as opposed to hanging around the edges of marshes.

>> No.19186395
File: 18 KB, 551x471, Fussssssss Compacto.png [View same] [iqdb] [saucenao] [google] [report]

Attacks from Angst Mountain Joords was rude supprise for the Boomers living there. As the boomer with larger backpart were more vulnerable for aerial attacks it soon became noticed that those with smaller back that was closer to body survived more often than those with larger body. Most boomers backside is now smaller and more closer to their "Head".

>> No.19186798
File: 847 KB, 1300x1192, East continent biomes.jpg [View same] [iqdb] [saucenao] [google] [report]


I hope this drawing gives people some ideas for new critters, especially for the biomes that we haven't been focusing on such as the more southern parts of this continent.

>> No.19187017
File: 174 KB, 1024x768, canopy dahon.png [View same] [iqdb] [saucenao] [google] [report]

A splinter species of the balloon dahons adapt to feed on the algae that gathers in the pools of the azrach tree branches high up in the canopy.

>> No.19187020
File: 20 KB, 196x217, Vagúshosod.png [View same] [iqdb] [saucenao] [google] [report]


You dare to bring life to this world? You must DIE!

No really you have done remarkable job here. It's good to see that, unlike me, some people are blessed with skill of storytelling and creativity.

Now lads, we got job to do in catching Nad in amount of work!

>> No.19187071


Thanks, but don't be that hard on yourself though.
Your creations are as good as everything else in this world. And the more people we have creating things, the more varied the world becomes.
As for myself, I think I'll go for a short walk and enjoy the spring evening of Finland after sitting in front of my computer for over 4 hours.

>> No.19187165
File: 85 KB, 800x600, Entire marsh is babies.png [View same] [iqdb] [saucenao] [google] [report]

>Gonna add some fluff as I can't think of anything else they need.

Given their odd genetic make-up, Dahons don't have split genders, instead they arbitrarily release either a single egg or a cloud of sperm in times of excess energy from algae outbursts. It's perfectly possible for a Dahon to fertilise its own egg.
Once fertilised, the egg will first grow 3 web-like fins which let it adhere to the waterbed, where it grows as a polyp.
The growing polyp accepts minute plant matter through its skin as it develops, the gas release through this digestion fills the bladder that forms on its top. The moment its bladder is full enough to tear the polyp from the waterbed and send it to the surface coincides with when the adult Dohan is ready to feed for itself.

>> No.19187475

life preserving bump. the thread will not die on my watch. >:(

>> No.19187505


I don't think that this thread was near death anyways.
Got any ideas for jungle species btw?
Because I sure don't.

>> No.19187612

I got something for you. I want to see a jungle Govnik that is more of a tree climber, the limbs elongate to make it easier to climb. Those claws become folded so that it can blend in amongst the trees. And it becomes omnivorous so that it eats whatever it can find. (Perhaps its coloration is more camoflaged, Im thinking like a praying mantis/walking stick here)

>> No.19187656

And jungle ribboners' wings get bigger and more sturdy, they become ambush predators that hang from trees and drop down on prey from above, then, using their more powerful wings, jet back to the safety of the tree tops. Their wings could also look more leaf-like

>> No.19187685


Are you talking about the six limbed govnik descendants, or just the normal ones?

>> No.19187729

Six legged ones look cooler, so I say go with them

>> No.19188042
File: 102 KB, 2156x788, Jungle creatures.png [View same] [iqdb] [saucenao] [google] [report]


Alright then, but first, I need to come up with some prey species for them.
I also need to come up with the jungle plants.
Just wait a bit.

From left to right.

Jungle boomers.
A variant of the running boomers which has adapted to the jungle. Their toes are more dexterous, allowing them to climb better.

Tropical Joord.
A joord species that mostly lives in the jungle, eating azrach fruits and small critters.

Crimson Ngung.
Herbivorous colony bugs that live inside the webs they make and the holes they eat through the trees with their strong mandibles.

Jungle govink.
An armored govink species adapted to the jungles. They are smaller, their legs more suited for climbing over the fallen over trunks that are everywhere and they use their long yellow ears to communicate with each other.

>> No.19188255
File: 39 KB, 1088x471, The Red Boomer Up.png [View same] [iqdb] [saucenao] [google] [report]

Red Boomers of the mountain Are starting to have problems with more radical chemical reactions inside them. Reactions are so heavy that their inner organs were actually in danger and many suffered from internal wounds. Many of the boomers organs are now under the head, safe from most hazardous reactions. The bodypart behind the head is now mostly for storaging chemicals and thus is quite light so it doesn't hinder the boomers movement too much.

>> No.19188469
File: 194 KB, 2496x1652, Jungle trees.png [View same] [iqdb] [saucenao] [google] [report]


And here are the trees.

The great azrach tree grows tall and has many twisting branches, while the tower tapascu grows long leaves at it's top that shades everything underneath it.

>> No.19189111 [DELETED] 
File: 40 KB, 1052x507, Ripper Govink&Climbing Govink.png [View same] [iqdb] [saucenao] [google] [report]

When the great eruptions happened, the original night runner govinks were forced to move out from their riverside plains. Some of them tried their luck in the swamps, and became the swamp govinks, while others journeyed to the plains.

The plains were undergoing major droughts during that period, and the govinks never managed to establish a stable population on them.
Some of them had however, continued to move southwards. Past the great frilla forests, past the mountain ranges, until they finally arrived in the lush southern jungles.
The journey hadn't been gentle on them however. They had lost much of their social behavior, as well as intelligence, as evolution had discarded these traits in favor of ones that more directly benefit the survival of these creatures. The govinks that evolved from these shriveled survivors became quite different from their swamp born cousins.

The Ripper Govinks are large predatory creatures, honed for hunting prey in the dark. They stalk and ambush their prey, before quickly tearing it apart with it's heavy claws.
These predators are capable of taking down almost anything the jungle has to offer.

The Climber Govinks live in the large azrach trees. Their long legs and flexible bodies allowing them to move with surprising ease amongst the branches. They eat small insects, fruits, bark and the occasional joord they manage to catch.

Both of these species are mostly solitary, only interacting with other members of their species during their mating seasons.

>> No.19189129
File: 38 KB, 1052x507, Ripper Govink&Climbing Govink.png [View same] [iqdb] [saucenao] [google] [report]

When the great eruptions happened, the original night runner govinks were forced to move out from their riverside plains. Some of them tried their luck in the swamps, and became the swamp govinks, while others journeyed to the plains.

The plains were undergoing major droughts during that period, and the govinks never managed to establish a stable population on them.
Some of them had however, continued to move southwards. Past the great frilla forests, past the mountain ranges, until they finally arrived in the lush southern jungles.
The journey hadn't been gentle on them however. They had lost much of their social behavior, as well as intelligence, as evolution had discarded these traits in favor of ones that more directly benefit the survival of these creatures. The govinks that evolved from these shriveled survivors became quite different from their swamp born cousins.

The Ripper Govinks are large predatory creatures, honed for hunting prey in the dark. They stalk and ambush their prey, before quickly tearing it apart with it's heavy claws.
These predators are capable of taking down almost anything the jungle has to offer.

The Climber Govinks live in the large azrach trees. Their long legs and flexible bodies allowing them to move with surprising ease amongst the branches. They eat small insects, fruits, bark and the occasional joord they manage to catch.

Both of these species are mostly solitary, only interacting with other members of their species during their mating seasons.

>> No.19189132


Holy sweet Jesus the one on the right looks exactly like something I made in Spore back in the day. Just gotta add an extra set of graspers that enlarge while the pincers get smaller over time, and it'd be identical.

I apologize if this disrupts the game in any way, just was passing through /tg/ and noticed it.

>> No.19189156


Was trying to quote this one.


>> No.19189232


Nah, it doesn't disturb the game.
I think that pretty much all of us here at least were expecting something good to come from spore. I bought it, and was severely disappointed.
The game was way too simplified.

Anyways, I am going to sleep guys, so I hope some of you will be able to keep this afloat for tomorrow. I didn't quite have the time to do all the updates I had wished to do.

>> No.19189336

Frankly, that's partly what made me make my evo games and what makes me participate in others.

I'm trying to be what Spore promised it'd be before they decided to water it down for a younger audience.
The main problem with Spore is that they marketed to one demographic and then released a game made for a different demographic.

>> No.19189376

Speaking of that, Fortune, I'll be needing my fix soon.

More seriously though, I gotta admit, this is amazing, but I wouldn't feel right participating before going through all the archived threads.

>> No.19189398


I actually have a collection of pastas that I made in /v/ threads about spore, or more accurately, of my ideal version of spore.
Here it is in case anyone is interested:

It isn't internally very coherent, as I didn't write all of this shit in one sitting. I just saved my individual rantings from numerous threads and over time, it grew into this.

>> No.19189413

I was just planning on making a discussion thread, if it's alright with Nad and I.G., don't want to take players away from your game.

>> No.19189439


Ok with me.
I am heading to bed anyways.
It's already almost 1 am here where I live.
I just hope that this thread doesn't 404 during my sleep.

>> No.19189576

Haha, take your time, I wasn't actually meaning to rush you.

>> No.19189580
File: 44 KB, 1088x471, The Red Boomer Body.png [View same] [iqdb] [saucenao] [google] [report]

In time the development of Boomers lower body continued. Now it uses mainly its hindlegs for walking and forearms for grabbing things either to eat or fight. I'm really tired so i'm going to sleep now. gonna continue tomorrow.

>> No.19189629

No, no you actually caught me just as I was getting ready to do something. It was nice timing.

All I need to do now is tell /co/ sorry for doubting them and I'll be ready to go.

>> No.19189648

Well, if there's something on /co/ I can only assume it's Korra, Avengers of the New 52 Batgirl, so that's all pretty important stuff.

>> No.19189916

I dont know why people worry about stealing other players from quests. Im quite comfortable playing more then one at a time. We also have some players that play both, and others that will only play one or the other. I enjoy the cross over. tl/dr- Go fourth and create the next fortune game.

>> No.19190342


Fortune discussion thread here: >>19190084
Also, meant /ck/, not /co. Derp-a-herp.

>> No.19190585
File: 267 KB, 1001x1872, Joord Chart.png [View same] [iqdb] [saucenao] [google] [report]

Just made up a Joord Chart

>> No.19190702
File: 10 KB, 563x269, ramel wtf.png [View same] [iqdb] [saucenao] [google] [report]

where the hell did these guys come from?

glowing ramel- travels in vast herds living under the brush and deep vegetation. they emit a soft green glow like a chemical glowstick. their horns are more blunted and wooden in nature then a normal ramel's metallic horn. friendly, stupid, vegetarian, victim.

Ramel Stalker-An extreme offshoot of the northern tundra ramel, perhaps a migrant from a millenia ago, it is the size of a chimp with a long knife like horn. Hunts in troops. Carniverous, active in the dark, dusk, dawn, or shady areas. Cunning and possibly evil. Likes to sneak, and stalk, will have one troop member wander alone to lure out prey, then encircle the would be predator, followed up with a group knifing.
lets see how long these stay cute.

>> No.19190757

Just noticed the asterisk in the second generation Noord. That was from accidentally hitting paste. The "Forest" was a note to myself which I forgot to remove.

I thought Ramel horns were more like really hard and dense chitin than metal.

>> No.19190963
File: 31 KB, 1153x426, Glowing Ramel.png [View same] [iqdb] [saucenao] [google] [report]

Regardless, The blade of the Glowing Ramel becomes harder. With it, they charge at the base of frilla trees to break off sheets of bark to eat.

>> No.19191411

Beautiful, I am reminded of Darwin's finches.

>> No.19191831

the ramel horn is indeed chitinous, boney sometimes. shedded when chitinous, other species its boney. Ramels of the north have a very high metal content in their bodies.

>> No.19191856
File: 35 KB, 329x500, Smart Joord.png [View same] [iqdb] [saucenao] [google] [report]

The Smart Joords have long been plagued by neck strains from the combined weight of their large beaks and brains. Gaining a shorter beak was a major relief for the species. This also allowed for a little more brain development to occur especially in the frontal lobe.
This the shorter beak, they need to get more creative with their hunting methods.

>> No.19191990
File: 40 KB, 873x693, stalker.png [View same] [iqdb] [saucenao] [google] [report]

The Stalker Ramel, as the species utilizes its knife-like claws, begins to select for larger and more wicked blades on the pinkies of the adults.

>> No.19192493

Is anyone else here, I swear between here and Fortune, I'm the only dude here.

>> No.19192530

im here man, just a little busy irl. wanna colaberate on anything>

>> No.19192573

Working on "War of the Spinebacks" at the moment, just trying to keep the two threads alive.

>> No.19192634

It's generally pretty slow this time of day. Nad may not even be awake right now, and I'm not quite sure about IG. NG must just be away from his computer or doing something else.

>> No.19192657

True, true, and I'm not asking anyone to neglect IRL duties, just curious. I mean, hell, I'm only bumpin' the threads in between working on a picture.

>> No.19192673
File: 46 KB, 329x500, smart joord.png [View same] [iqdb] [saucenao] [google] [report]


Natural selection has resulted in the Smart Joord to develop camouflage. To fuel their developing brains that have taken to eating carrion and sometimes attempt to drive larger predators off of corpses in groups.

>> No.19192724

I know many people use the catalog to find this thread, so I bump it every couple of hours, only to keep if from 404ing on us while I'm awake.

May not taste as good as a Nuro or Sluck, but you have to take what you get.

>> No.19192832
File: 44 KB, 329x500, smart joord.png [View same] [iqdb] [saucenao] [google] [report]


An increase in favouring aggressive behaviour over the generations has led to Smart Jords with beaks better for tearing flesh passing on their genes. They also developed shorter, stronger legs to keep a lower profile while stalking.

>> No.19192850

Well, sorry to drop in with bad news, but work's picking up and I could only monitor this thread. Saved your biome map, Nad!

>> No.19192951
File: 157 KB, 1496x1168, 1337651809216.png [View same] [iqdb] [saucenao] [google] [report]

1. Stalker- formerly ramel stalker. but it has no horn now, so it really doesnt ram. much sneakier though. Large cooling fin for daytime operations in the sticky heat of the deep swamp. ahgaurantee....(you know who you are if you get this reference.)
2. glowing ramel- slight increase in body armor and mass. biggest change is lightning bug style tail. extreemly bright. the rest of the body is controllable for glowing by individual chitin segment. the chitin plates are shed seasonally, they are very durable and make for prized nesting material. long story short? awesome light show.
3. Ramel stalker becomes ramel slasher- all pretense at slowly creeping up on its prey is gone, as packs of the fuckers charge thru the undergrowth with murder in their eyes. Imagine a pack of wolves, but instead of a mouth full of ripping teeth, its a face made of stabbing and slashing....it is not a clean death. they regularly engauge in knife fights to the death to establish pack dominance.

Enjoy and evolve.

>> No.19192971
File: 37 KB, 620x500, Smart Joord.png [View same] [iqdb] [saucenao] [google] [report]

In some of the Smart Joords, a species branches off. Their short, vestigial wings have become more efficient manipulators. At the time, their clawed fingers are not very dexterous. They will still eat carrion, but they vastly prefer the taste of fresh fish and aquatic bugs. These spread further along the coastal regions, from the edge of the swamp, to the rainforest.

>> No.19193322


>> No.19193494
File: 213 KB, 2142x1594, 1337631185021.png [View same] [iqdb] [saucenao] [google] [report]

plants make fruit. Fruit makes for food. enjoy food world. concentrations of herbivores make for death. DEATH. and maybe carnivores eat fruit too?

>> No.19193496

I an currently at work, so I won't be able to draw right now. If any ideas for critters or plants, especially for the biomes we haven't been focusing on, feel free to come forth with them. I may be able to draw them when I get home.

>> No.19193622
File: 8 KB, 170x138, Termite Ngung.png [View same] [iqdb] [saucenao] [google] [report]

Some Jungle Ngung begin to bore into the trees, eating away at their heartwood. Due to living the the dark tunnels, their eyes begin to shrink, and they sprout feelers at the front of their heads.

>11 citiest
Yes, thread 11 was the citiest. The Enclave made sure of that.

>> No.19193745
File: 150 KB, 894x579, Scale_Sentients and Slizers.png [View same] [iqdb] [saucenao] [google] [report]

Grabbed the tribal scale charts from the discussion thread and Nad's Slizer one from tribal. Would anyone argue with this for the Swamp Higitain?

>> No.19193751

the enclave gets shit done. eventually i plan on having a tribal "in between games" thread, were we just do minor things the tribes are up to. a chance to revisit our old friends. i know that the Onolkeshan expeditionary force thats chilling with the ry'lai will be quite eager to take the newest enclave race to meet at the central city. and probably proliferate the floating frillas on the central continent....imagine it, floating frillas lifting the massive metal onolkeshan warships....it is a good pain. the schism between the suzumou of the worm and thickblood, of the nad'lun and the pirates, of their dealings with the enclave. What of the Frowg? or the desert races and their budding alliances. I enjoy it all so damn much.

>> No.19193786

forgot to mention the burrahn...cant remember how to spell their name, but fuck if their leader who was all mangled wasnt cool. the southern adoni war that was brewing had promise. I imagined it would be a catalyst between them and the nad'lun +hoppa factions. especially with the enclave busy with the war to the north. though this continent here, when we eventually do get to tribal, i imagine is too wet for explosives etc. very different, more biological focused tools..but thats for another thread.

>> No.19193936
File: 85 KB, 640x400, We can rebuild him we have the technology.png [View same] [iqdb] [saucenao] [google] [report]

Ah yes, good ol' Chief Lenarus. It'll be nice to get back to playing that tribe again.
Weird thing. I think they're incapable of making half the sounds that I used for their names and words. Also, I seemed to be liking the sounds "oo-rahn" at the time, as my other tribe's name happens to use the same sounds. If I had realized that earlier, the Hu-raan would have a different name.

>> No.19193965

see areas 1-3
the winters were hard, and survival came at a crushing cost while life was cheap. the evolutions that came were ungraceful, but functional. Ask anything from the central continent, winter has no mercy, and only the unfettered survive.
---------------roll a 2d6, and if you already have that trait, make it more pronounced. if you get two of the same roll, go up one, if its 6, it rotates back to 1.
1-blubber layer- get fat, stay warm.
2-dense fur- get fuzzy, stay warm
3-big claws- good for climbing, good for killing
4-hammer like appendages- develop hands or feet, etc, whole new thing, or even a head into something to crush something else with. its good for getting the marrow out of bones, fighting rivals, or breaking ice to seek shelter or prey.
5-wide feet- dont sink in the snow
6-migration- fuck this place, its cold and im leaving. adapt to your new local. roll a 1d14 to see where you land and change accordingly.
plants roll a 2d6, same rules apply.
1-fuzz and spiky vines- yes, plants get fuzz. you have it now, and spiky vines as fuzz is lame.
2-poison sap- fuck you dont eat me. or spend time evolving to do so ass face.
3-yam like storage of nutrients (Get bloated)
4-carniverous- fuck it. its time to eat them back.
5-thermogenic- your plant emits heat. fuck the cold. you make your own water from ice. try not to overheat and spontaneously com bust.
6-mobility- lets go for a walk, crawl, flight, burrow.

>> No.19194021

rolled 2, 1 = 3

Rolling for shrub Tapascu

>> No.19194114

areas 8, 9, 10. see prior post.
volcanic eruptions, seasonal or worse ash rain, toxic smog, heavy metals in the soil. fault lines and earthquakes, mudslides. ground hot enough to roast flesh at times from the subterranean lava flows. boiling rivers and explosive release of steam from pressurized aquifers. yep. this place is a little toasty, and you live here. life carries on.
animals 1d6
1-long legs- keeps your torso away from the heat
2-thick leathery skin- i cant feel the burning anyway.
3-rock like armor- falling lava rocks? i give no fucks.
4-thermophile- adapt to feed off of the volcanic nutrients and survive in the worst possible areas
5-acid blood- this is just...fucking awesome, whose gonna eat you when it kills em?
6-metallic structures- take notes from the ramel, metallic bones and horns are the way to go. now you got em too from your rich volcanic diet.
1-flame resistance, you dont burn so easily, but you are charred.
2-explosive nature- you explode when conditions are right, it proliferates your kind ,either by seeds, or shards of yourself. and it protects the others via your sacrifice
3-limited awareness- you seem to know whats going on
4- rock hard bark- just like rock hard armor
5-extensive root network- you grow clones of yourself from these roots
6- spores- spores are an efficient way to spread yourself. and your horrible plans. just ask central continent.

>> No.19194162


I'd say that the swamp higitains are smaller. One must remember that the marshes are extremely densely grown, the tangled trunks of the azrach trees twisting and turning everywhere, creating an almost maze like thickets that make moving extremely difficult for larger creatures.

ASlthough I think that the sizes of the swamp higitains would be quite varied. The swamp higitains living in the central swamps would the smallest ones, with the most lithe bodies and longest legs, while the ones living in the southern marshes would be almost as large as their plains cousins, as the sparsely growing trees wouldn't be as much of an hinderanse for them.

So for the size, I'd say it ranges from about one seventh of the one in your picture, up to about 6/7 of the current one.

>> No.19194228

The leaves of the short tapascu plant become poisonous and sprout numerous hair-like fibers. These serve to increase surface area for photosynthesis during the even shorter growing season.

>> No.19194252

I once saw a continent that looked just like that in a dream.
The dream consisted of a game of Ace Combat set on that continent with all of the usual plot hooks.

>> No.19194320
File: 17 KB, 451x500, Weed Tapascu.png [View same] [iqdb] [saucenao] [google] [report]

Forgot pic

When I did a little work with them in the last thread, I mentioned them ripping apart Azrach trees while giving chase throughout the swamp, and they'd need the size for the strength to do so.

>> No.19194335
File: 9 KB, 388x332, 1337631185021.png [View same] [iqdb] [saucenao] [google] [report]

(previous post should be 2d6's for both tables. my bad)
Its a lush, often swampy world we live in. lets see what happens as i try to make a third table
animals 2d6
1-machette appendages- hack thru vegetation, hack thru meat. its all good.
2-sensory package- electro sensitivity, IR/ Low-light sensativity, and echolocation-you dont see in the traditional sense anymore, but the collection of senses lets you see clearer then ever before. you loose your eyes.
3-bioluminesance-fuck this shit is cool, and the endless maze-forests are dark. this could be useful ya know?
4-tentacles or trunks, however you want to call it- they are mobile, dexterous and very useful. just ask the skulks. now you can have a few too. max is 3, minimum is one. can replace an existing appendage.
5-chitenous shell- if you've already got one, it just got bigger.
6-a step towards form- become more refined of form, take a step towards sentience, not of the mind, but of the body. gain thumbs.
1-oxygen breathing- screw the others, you can breath too. develop lung like sacks, this fuels your growth as you are now using carbon dioxide as well as 02.
2-photosensativity- you react strongly to light. perhaps even moving towards it
3-giant growth- get huge
4-spikes- keeping assholes from eating you
5-vines- grow them, become a twisting maze or wrap around other plants.
6-lemuy infection- it seems the lemuy micro colonies have chosen to make your plant a host. prepare for rapid and horrific changes. (start making moves towards animal like awareness and mobility, as well as a twisting of form.)

>> No.19194396

rolled 4 = 4

rolling for venus tree

>> No.19194415

roll one more. all rolls are 2d6.

>> No.19194438

rolled 6 = 6

I think NG forgot to say 2d6. Here's the second for you.

>> No.19194461


Ripping apart trees would probalby slow them down conciderably though.
Many of the swamp creatures are quite fast.
The swamp hoppas for example are extremely swift. Their light weight bodies and their flexible and stong clawed legs allow them to skitter over the tangled azrach roots like it's solid ground for them. They just hop and leap around.
Trying to tear down trees to catch these kinds of critters would be quite pointless.

I'd say that there are two sub breeds of the swamp higitains. The ones who rely on their strength and ambush tacticks for hunting, and thus grow larger, having enough strenght to explosively burts out from hiding and even tear down thick branches of the azrachs in their attempt to catch any prey who wanders too close to them.
The other breed would be more percistent hunter, trying to pursue it's prey over through the swamp for long distances, and thus they would be smaller as tearing down trees takes way too much energy in the long run.

But even then, I think that the swamp higitains should definately be smaller than land slizers and the plains higitains.

>> No.19194493

rolled 2, 2 = 4

Rolling for the long leaf vindra.

@NG: I mean, the likelyhood of what's depicted happening.

>> No.19194574

this is primoridial evolution world. we have giant bacteria that evolved to become a military power, poisious/ electric frogmen, jet powered wasps, a flying biological aircraft carrier dragon thing, god worms, a group consciousness trying to slowly bend to world to its will in the form of the frilla trees...which can grow to be fucking skyscraper and beyond sized. living artillery...*takes a breath*....so much more...so much fucking more...RAGAS, fucking ragas? anyone remember them? no? giant flesh eating ,thorny vine, mobile, parasitic seed shooting, rapidly absorbing nutrients horrors from the arctic? yeah....floating jellyfish tribe, plant tribes, guns, the first combustion engine was made to propel tree blimps. this place..IS SPARTA.

tl/dr- bro, you are totally legit and in the clear with your evolutions.

>> No.19194601

Yep, that's about the scale. Keep in mind, though, that they start out smaller than that, and that the original Higitain eats whole trees like some kind of monstrous caterpillar on molasses.

>> No.19194665
File: 19 KB, 407x512, Vindra.png [View same] [iqdb] [saucenao] [google] [report]

I meant the pre-Black Dawn LemUy hiding behind the Azrach tree. Just want to make sure we're talking about the same thing.

Makes sense.

Double photosensitivity? Longer and more leaves and darker pigment to take in more light. Still lives at the swamp borders.

>> No.19194729
File: 168 KB, 2156x1588, Venus Tree.png [View same] [iqdb] [saucenao] [google] [report]

and here we are. To keep predators away, the venus trees develop spines/spikes. Coincidentally, their new spines also make their grasping tendrils more capable of ensnaring prey.

>> No.19194740

oh i see what you were getting at. the lemuy as a species are annihilated. all thats left of them are the lem, and to a lesser degree the skulk. The lemuy were big on spores, the spores were actually microscopic airborne variants of themselves. the firestorm killed off most of them and left the survivors damaged on a genetic level. they now exist as bioluminescent bacteria/ single cell/ multicellular colonies. occasionally they will infect a host, and that host will begin to take on traits of the old lemuy as its dna and physical structure are slowly re purposed. due to the origonal lemuy genetic code being damaged a lot of room is left for interpretation on how it will come out.

>> No.19194814

And ok, that mutation is out of my league artwise. But I have ideas. So... Ill just go ahead and throw this out there. The Infection starts to cause the root systems to grow thicker and more dense. In mangrove environments, these roots are known to rapidly tangle to trap prey and strangle the life out of them. The Skulk pods reduce in number, becoming one massive pod at the top of the now flowering tree. This one pod contains 3 individual lures with their own separate tendrils capable of reaching farther than ever before. The lures themselves become more animate and realistic

>> No.19194852

rolled 6, 6, 5, 2 = 19

Both arctic Ngung
First strait, then flex.

>> No.19194948
File: 138 KB, 2156x2008, Infected Venus tree idea.png [View same] [iqdb] [saucenao] [google] [report]

So if someone more motivated with some art skills wants to take this on, I would love them. This is the 'base' idea for the Infected Venus tree, I just dont think I can handle redrawing it all anew on this shitty laptop of mine

>> No.19194996

i gotta go to bed in like two minutes, but if no one beats me to it, tommarow i will do something rare. bust out my tablet instead of the mouse. im also gonna try to update my babies...skulks. Even though this continent doesnt have the most players, it has the most feeling of being alive at this stage...so i have a question, do you guys want one more primal stage before we go tribal after this thread to figure out your races or attempt to evolve new ones, or do you want to just speed up the natural progression of the races that you want sentient here?

>> No.19195022

rolling for Skulcrows

>> No.19195024

I say we have one that sorta acts as a wrapup for all the various species and then, prep them all for the tribal stage. Since we just started this event, we need to catch everything up and then we can go tribal

>> No.19195027


>> No.19195043
File: 17 KB, 403x232, Back Ngung.png [View same] [iqdb] [saucenao] [google] [report]

Oh my. How do I keep rolling doubles on this?
The strait Ngung begin to migrate to the northernmost point of the Ashen Highlands for the winter.
Being predators of the Strait, the Flex Ngung have to follow them. They become better at chasing their prey on the snow by having wider feet. Their irritant hair also grows long again.

>Insert Zohan "bush" quote here.

>> No.19195049


I think that we should get at least one primal thread after this, as there are still many biomes left undeveloped.
We haven't really differentiated the species living in the different regions of the marshes, nor have we developed many of the other biomes. The frilla forest, jungles, mountains, ash plains and coast still could use some work before we start the tribal age.
This would also mean that the starting locations of the tribes would mean much more, as they would be located in distinct biomes that are quite different from one another.

>> No.19195057

rolling for reals this time

>> No.19195059

rolled 3, 4 = 7

how am i this dumb.
actually how am i this dumb.
it is too late here.

>> No.19195066


>Am I kawaii? Uguu~

Seriously though, those critters look adorable.
We have another hit pet candidate in this continent for the tribal species.

>> No.19195094

all right. after that debacle:
skulcrows manage to generate harder bark through drying out in the heat and inherited from their collected materials.
also, they become AWARE OF THEIR SURROUNDINGS. thinking, scarecrow-esque walking corpse bouquets on the horizon.

art update soon.

>> No.19195096

I do have to say for specialization, diversification, and such, having a thread for each biome worked best. On the other hand, Fortune actually pulled it off well.

Rolling for ground and flying forest Higitain, and a new species which'll move to the jungle.

>> No.19195116

rolled 3, 5, 5, 2, 4, 2 = 21

How did a space get in there?

>> No.19195438
File: 201 KB, 1282x500, Three Higitain.png [View same] [iqdb] [saucenao] [google] [report]

Okay, I forgot there wasn't a jungle and forest chart, so I'll used the swamp one. Took a while, and a few liberties with the results.

First, Ground Forest.
They had quickly begun to target the Ramel as prey. Their exoskeleton became thicker to withstand their charges. They had also developed bioluminescence to mimic the Ramel in darkness, allowing them to in a way sneak up on them and other creatures as well.

Flying Forest:
Their eyes have improved, allowing them to even spot creatures at the forest floor from up in the canopy. Parts of their exoskeleton have become rudders and elevators for in flight.

And now the jungle Higitain. While the canopy is much (muchmuchmuchmuchmuch) lower than the Frilla forest canopy, it blocks more light from reaching the ground where this creature hunts. It ended up loosing its eyes in favor of extrasensory organs much like those which Ramels have. Also, tentacle tongues.

>> No.19195575

Everyone just leave?

>> No.19195625

I am still monitoring this thread from my phone. I'll be able to participate in an hour or so.

>> No.19195651

And in case you need some ideas, you could try to make new ribboner species. To my understanding, even the original ones still exist and the only splinter species are the parasitic ones. They could use some variety.

>> No.19196105
File: 32 KB, 475x237, Streaker.png [View same] [iqdb] [saucenao] [google] [report]

I wanted to make something for them, but it seems I just forgot.
Gimme a moment, and... Done! Introducing the Streaker.
This species of Ribboner has adapted to life in the Jungle. They fly at blinding speeds, leaving a trail of light in the eyes of those which see it whiz past from bioluminescent organs on their sides. For mating, they follow the streak, depending on the color, which which signifies the gender while in heat.
They eat fruit for the sugary juices, because flying at the speeds they do burns a lot of energy.

>> No.19196172
File: 48 KB, 334x324, duuuud.png [View same] [iqdb] [saucenao] [google] [report]

>mfw lightbike bugs.

Anyways, I am back.
Just wait a bit for me to get started.
I have this idea of developing fauna for the azrach forest/jungle canopies, seeing how the cup like branches of the trees collect water and I have already stated that there are algae living in this water.

>> No.19196255

I actually just sat in front of my computer for an hour and a half trying to come up with something until just tossing a light up strip onto it and making it sound good. But yeah, you know when you look at a light and the image of it just stays in your vision for a while after? It pretty much does that, sometimes using it as a mating display.

My ideas of the light in the three main wooded biomes here.
Frilla Forest: Only a little dim, as their leaves don't have much horizontal spread to them as other plants do. That, and being so tall, a lot of light comes in from the sides of the forest. Not to mention the trees themselves light up.
Swamp: The dense tangle of branches blot out a little bit of light, but it's more of mosses hanging from them and foggy conditions which darken the environment.
Jungle/Rainforest: Dense canopy blocks most of the light from reaching the ground. Above and below could be considered two very different environments.

>> No.19196305

It might also be a good idea to move some of the Saucerleaf Azrach in there as well. These now grow alongside the river, and in the rainforest.

Also, a change in the Smart Joord with the simple arms which doesn't need a picture. They become capable of making sounds other than "JOORDLE!"

And it seems captcha wants to run a Bionicle themed DnD campaign.

>> No.19196309
File: 28 KB, 797x563, Azrach plains.png [View same] [iqdb] [saucenao] [google] [report]

And it seems it ate the pic as well.

>> No.19196330
File: 30 KB, 1052x507, boomer body.png [View same] [iqdb] [saucenao] [google] [report]


Not that I want to mess up your plans, but I am not sure if the boomer body can reshape itself like that.
Boomers and hoppas, like all flouz descendants resemble cephalopods in their body configuration. They don't have a torso like we do, instead, their legs are connected to the same part of their body as their head is. Their abdomen contains their lungs, digestive system, gas chamber and certain other organs such as their heart, while their head houses their brains, although like hoppas they too have quite unlocalized nervous system, their reproductive organs and their main muscle groups.

I am just having a hard time of visualizing how your change would happen, as they have nothing like a human torso which you seem to be depicting in your picture.

>> No.19196346

We never really discussed how the fruit formed in the plants here. Do they pollinate, or are they a means of asexual reproduction like most other plants on this world?

>> No.19196366
File: 35 KB, 600x300, 1333294935475.jpg [View same] [iqdb] [saucenao] [google] [report]


>mfw anything related to the old school bionicles.
I would LOVE to play a bionicle themed DnD game.
Bionicles were bloody great. Or the original Mata Nui saga at least was. I kinda lost interest in it when it started to go to the other islands.

Now back to business, I think that I'll draw the venus plant, that was requested earlier, as I am running short of ideas for the creatures for the moment, or at least ones not related to the swamp. I kinda try to update other environments as well, instead of constantly upgrading the marshes.

Although my ultimate idea for the marsh canopy habitat could work just as well for the jungles. The basic idea is that the cup like leaves collect water, in this water grows algae, upon which all kinds of small critters feed. On the algae and the critter feed bigger creatures such as the balloon dahons and upon them, bigger ribboners.
Ultimately, I plan on creating massive dahons that anchor themselves to the forest, lowering their long and deadly tentacles to the forest underneath them, like long fishing lines, and then pick up anything that gets caught to them.

>> No.19196368

Depends how far along they are, many kinds of plant prefer pollination but these are the more highly evolved types. Some species can reproduce without neargy trees BUT largely trees need to pollinate on earth, which is after all their way of having sex and allows for bigger diversity faster.

>> No.19196371
File: 30 KB, 1052x507, split.png [View same] [iqdb] [saucenao] [google] [report]

I think that the lower body being little more than just muscle and cartilage that split off from the head a little bit. The off-blue arrow shows what I'm talking about.

>> No.19196387

no trip I see a big issue already, their legs aren't in a good position. Also the best way to that is to allow for it to slowly begin growing thinner and longer more sausage like, with such a bulk on the back of its body its gonna have trouble moving with any sort of torso and so few legs.

>> No.19196418

The diagram of Boomer anatomy Nad posted shows that the abdomen is mostly a sac filled with lighter than air gasses.
As for plant reproduction on this world, I know that frillas and Melovans just release clouds of spores, as well as the early Yantar. I've even tied this into the Burrahn beleif of being born from spontaneous generation.

>> No.19196447

I mean the one at the beginning of the thread, to avoid confusion.

>> No.19196743

I'm back.


Well i have seen worse mutations than that what i made for Boomer but i understand you as they are your loved ones and you don't want to see that they are messed up too much.


Good point as abdomen is quite light but maybe i just should think something else up as i don't want to go against Nad in matters concerning Hoppas/Boomers

>> No.19196867
File: 38 KB, 1644x766, boomer torso evolution.png [View same] [iqdb] [saucenao] [google] [report]


I by no means wish to limit others, but it just kinda bugged me.
Here, have this idea of how the evolution of a torso could gradually work out.
The thing that bothered me about your illustration was simply the fact that the torso simply seemed to pop out of nowhere.

Of course, the boomer's skeletal system would need to develop in order for it to support this torso.

>> No.19196963


Yeah i also want to at least have some explanation for different mutations but as i knew very little about Boomer physiology my evolution didn't come out too well. My fist idea was to move the legs to the abdomen itself but that also sounded quite bad but now that i think about it building a new torso is also stupid, well it was so late that my brains didn't work so well. Maybe i just should use the abdomen after all?

>> No.19197026
File: 20 KB, 557x506, Red boomer.png [View same] [iqdb] [saucenao] [google] [report]


I'd suggest this as a redesign. Now it basically has the torso, but it is still clearly connected to it's abdomen.

>> No.19197068


Looks great and maybe i could at later stages merge torso and abdomen more to make it look less bulky.

>> No.19197108
File: 14 KB, 867x506, It hurts to live.png [View same] [iqdb] [saucenao] [google] [report]


You could do that.
My problem with your initial design was simply because it looked like the boomers body was like pic related.

It just didn't make any sense to me.
I hope you aren't offended by my nitpicking. You off course didn't have the same mental image of the boomers that I did, so it's no wonder this kind of thing would come up.
I should probably have been more clear in my description of the creature.

>> No.19197187


Yup doesn't look that good. I trusted that the abdomen would be light enough but still it was a failed route and I'll just go with the combined torso/abdomen as it should be. also i forgot to add that their bone structure did grow but alas i do have bad memory..

>> No.19197248
File: 884 KB, 2000x2000, Venus tree.png [View same] [iqdb] [saucenao] [google] [report]

Finally I managed to finish this.
And I also learned how to use to bucket tool more effectively in Sai.

>> No.19197301


Oh, I forgot to ask.
Could someone clarify to me what exactly this plant does?
Does it eat the skulks by attracting them with the lures? Why are the skulks attracted to the lures in the first place?
Are they lesbians?
Does the plant eat other creatures, because if it does, I doubt that the skulk lures would be very beneficial to them, as skulks are predatory, or they at least kill other creatures.

Simply put, what is the ecological niche of this plant?

>> No.19197315

....turn it up to 11. "it only goes up to 10" then make something that fucking goes up to 11.

and with that the planets horror knob was indeed, turned up to 11.

>> No.19197531
File: 277 KB, 1351x1792, Govnik chart.png [View same] [iqdb] [saucenao] [google] [report]

Nobody knows what's going on with the Venus Tree.

Govnik linage chart. Tell me if there are any errors.

>> No.19197613
File: 282 KB, 1351x1792, govink evolution.png [View same] [iqdb] [saucenao] [google] [report]


The two govink species living in the southern jungles are actually cousins of the swamp govinks.

The big clawed bipedal ripper govinks aren't social like the swamp govinks, but biologically, they are uncannily similar.
For survival, the swamp govinks had to become faster learners, more curious and more social, whereas the ripper govinks became dumber, but physically much more capable.
The ripper govinks are like some sort of twisted doppelgängers of the swamp govinks.

>> No.19197734

Ah, a little convergent evolution. I had looked at the upright posture as the connecting trait. For the green one, the bend in its body.

>> No.19197989 [DELETED] 
File: 18 KB, 598x562, Gohrok.png [View same] [iqdb] [saucenao] [google] [report]

Speaking of govinks!

An omnivorous splinter species of govinks emerges. These juggernaut govinks are more stout and heavy than their ancestors, but also actually more lightly armored. Their relicense comes from their stature, as they are capable of taking blows that would tip a normal armored govink over, simply by channeling the impacting energy through their legs and relying on their bulk to keep themselves stationary. Surprisingly, they are actually quite fast when they need to. They can make explosive bursts of speeds by flinging themselves forward with their strong front limbs. However, they prefer to move more slowly. They move mostly on four legs, but they are also able to stand on 2 legs.

They are mainly herbivorous, though they eagerly feed on carrions and sometimes they even kill other, often wounded creatures. They move in smaller herds than their ancestors and they are found in the plains (both the coastal and the burning), highlands, southern marshes and in the edges of the jungles.

>> No.19198002
File: 18 KB, 598x562, Gohrok.png [View same] [iqdb] [saucenao] [google] [report]

Speaking of govinks!

An omnivorous splinter species of govinks emerges. These juggernaut govinks are more stout and heavy than their ancestors, but also actually more lightly armored. Their relicense comes from their stature, as they are capable of taking blows that would tip a normal armored govink over, simply by channeling the impacting energy through their legs and relying on their bulk to keep themselves stationary. Surprisingly, they are actually quite fast when they need to. They can make explosive bursts of speeds by flinging themselves forward with their strong front limbs. However, they prefer to move more slowly. They move mostly on four legs, but they are also able to stand on 2 legs.

They are mainly herbivorous, though they eagerly feed on carrions and sometimes they even kill other, often wounded creatures. They move in smaller herds than their ancestors and they are found in the plains (both the coastal and the burning), highlands, southern marshes and in the edges of the jungles.

>> No.19198020


Oh, and I forgot to mention that they have stiff and muscular necks they can use to make devastatingly powerful headbuts.
They bash their heads against each other in order to settle disputes, as well as use it as a weapon.

>> No.19198228

rolled 1, 6 = 7


Late to the party once again, rolling for upright Dahons.

>> No.19198239

rolled 4, 6 = 10


Rolling for swamp dahons.

>> No.19198278
File: 50 KB, 800x600, Blades Thumbs.png [View same] [iqdb] [saucenao] [google] [report]


The Dahons' digits become opposable and allow them to fully grasp and pull off lumps of algae and cling onto multiple twigs.

As Dahons learn to grab and pull on the algae, they use their lower tentacles to rub at it and encourage it to come away; over time these tentacles stiffen and sharpen to become cutting blades.

>> No.19198468
File: 27 KB, 611x593, Govkar.png [View same] [iqdb] [saucenao] [google] [report]


A curious mutation probably caused by the noxious swamp gases released from the swamp caused some of the young govinks to be born with a duplicate pair of malformed ears from the backs of their heads. These ears didn't work, but they allowed the individuals with them to cool their bodies down marginally faster than the other govinks, which gave them better stamina for both hunting and fleeing. Over time, this mutation proliferated across the govink population, and these flabby "ears" began to change into something else. They elongated, became very sensitive and gained some muscle tissue. These long tentacle like "hairs" are full of blood veins and nerves, allowing the govink to both cool itself down as well as sense some air movements better, a skill which is quite useful in the swamps, in which the air is almost always stale, due to the thickly grown forest blocking the wind. These tentacles are also somewhat movable, although the muscle tissue within them is still quite rudimentary.

The govinks also develop more dexterous hands. Their claws become less obstructive, allowing the govinks to manipulate things better, but due to their more opposable thumbs they retaining their climbing capabilities.

I must inform you guys that regrettably, I won't probably be able to participate all that much for the rest of this week, as I have some RL business that I need to address. I will still keep monitoring these threads, but drawings will probably be in quite short supply.

>> No.19198652
File: 50 KB, 1531x506, Howbout.png [View same] [iqdb] [saucenao] [google] [report]

I tried to draw the next step but god i'm awful with perspectives. Here is pic what i tried and something where it about should go. If you have time Nad could you help a bit some way? That is just sketch and i don't even well know how i should make it more streamlined.

>> No.19198686

rolled 4, 3, 6, 1, 6, 2, 6, 4 = 32


Rolling for Noords


Rolling for Both Evil (angst) Joords and normal Mountain joords and for the red boomers.

>> No.19198764

Noords Claws are now weapons of DOOM. Big sharp claws which with single strike can also break your bones.

Both mountaim Joords now have light metallic bones that lets them fly but still are durable and won't break so easily. I don't like the idea of even longer legs for evil joord but oh hell. Normal Mt Joord now can resist even more the heat and can live closer to magma.

Red boomers motherfucker! They eat magma and shit Steel. This really works well for my future plans. They now live in the midst of molten rock and with their new metallic exoskeleton they can support their body better and are hard as.. well.. metal?

>> No.19198911


Well, I did something with it.
I also drew a version on sai, as I can't quite emulate your drawing style on paint.

>> No.19198921
File: 85 KB, 1004x438, Red boomer 1.png [View same] [iqdb] [saucenao] [google] [report]


Herpa derp!

>> No.19198988


That is more than helpful. I think i'll continue with your version as it fits more the image of magma loving monstrosity. And yeah i use the curve tool alot when drawing with paint.

>> No.19199017
File: 228 KB, 1024x768, canopy dahon.png [View same] [iqdb] [saucenao] [google] [report]

The canopy dahons have started laying their eggs inside the azrach branch cups.
The young dahons feed on the algae and dead cells of the azrach, grow, produce and store lighter than air gases, and eventually rise from these pools as small balloon dahons.

Many small predators such as the ngung have begun to feed on these larval dahons, but due to the abundant numbers of the larvae, and the fact that even one adult balloon dahon is capable of generating thousands of eggs, the canopy dahon population stays stable.

I have forgotten to mention this numerous times already, so here I go. All the balloon dahons have a small jet underneath them, which they can use to vent out their inner gases, which both allow them to move faster, and also change their elevation.

The normal balloon dahons float in underneath the canopy, which is on of the few places in where the plants don't obstruct movements. They hunt all kinds of creatures living in the swamp, though very passively. Their almost translucent bodies make them very hard to notice in the perpetual twilight of the forest not to mention that their deadly and thin tentacles are practically invisible in the dark.

As I am unable to really participate for the following week, I hope that this game continues to flesh out the environments that haven't been focused on, such as the coastal plains or the mountains in general, before it moves to tribal age.

>> No.19199487
File: 58 KB, 1078x500, Great ribboner.png [View same] [iqdb] [saucenao] [google] [report]

Bumbing with a creature.
Anyone still here?

The great ribboner is a large aerial predator that hunts small ground critters, other fliers, even young joords. Balloon dahons, young boomers, other smaller ribboners, everything goes. They kill their prey by mauling it with their long and razor sharp fangs. They also have very accurate eyesight, allowing them to track creatures from afar. Their long wings help them fly better, and their increased bioluminincence allows the swarm of these creatures to communicate with each other even better.

>> No.19199898

final bumb before hitting the bed.

>> No.19200841

Sorry for the slow reply, was sleeping. Anyway, freaking awesome picture.
As to your questions... the tree eats anything it can get in its digester vats. The lures work by exuding pheremones that draw in creatures close enough so that the spiked vines can ensnare them and drag them to the vats.

As for the lures themselves, they act to draw in skulks (for breeding or whatever) or can pretend they are injured to lure in other predators or cannibalistic skulks. They can also be used to scare off other things that would harm the tree itself by pretending to be predators as well. For all intents and purposes, these lures are as animate as the former skulk was before it merged with the tree. And now with the infection, these things are getting even more intelligent.

>> No.19200933

Oh, also the skulks pre-fires used to be more symbiotic with the trees. Where they would help lure food in to the trees, and then as the skulks got old or injured would join with the tree, and this joining would be what caused it to bloom and fruit, which would spread new trees and new skulk seeds. During the fires, the trees had to be more independent but the skulks still would come and sacrifice. So, think of these trees as a breeding site/community focal point for packs of skulks as the trees have to be far spread to not compete with one another.

>> No.19201213


>> No.19201762
File: 36 KB, 568x496, Smart Joord.png [View same] [iqdb] [saucenao] [google] [report]

As the ferocious Smart Joord work as packs to chase predators from their kills, the armed Smart Joord work as groups to dig holes near the shore, connect them to the ocean, and chase schools of small fish into them. And as they become more proficient with their small hands, their jaws continue to weaken from reduced reliance on, allowing for a little more expansion of the skull.

>> No.19202856
File: 19 KB, 531x227, Termite Ngung.png [View same] [iqdb] [saucenao] [google] [report]

In the colonies of wood eating Jungle Ngung, one female takes responsibility for birthing young, freeing other up to expand and gather food. Also, loss of eyes. Their hair has become very sensitive to touch.

Now where's that one guy who wanted to work with some termites?

>> No.19203466

bump, im still rootin for evolution. diggin on the changes. the lure tree is something im proud to say ive had no hands on at all...and it is both beautiful and a monstrosity. smart joord, boomers, husks, and more, want to see more husks. so horror-y. feel free to create constructs of meat and bone also.

>> No.19204418

rolled 2, 2 = 4

Rolling for any Tapascu living in the swamp. Since there's the Venus tree, there also need to be a few of these in the drier areas. By drier, I mean islands of mud instead of just flooded over.

>> No.19204579
File: 13 KB, 531x596, Looks awfully like a palm tree doesnt it.png [View same] [iqdb] [saucenao] [google] [report]

rolled 4, 3 = 7

Seriously? Again? Okay. Tall thin stem that reaches above the Axrach trees and long, broad leaves that lay on top of them. Releases spores from the undersides of the leaves.
Let's say they also appear at the edges of the rainforest.

Now maybe something for Fleshcrawler frilla.

>> No.19204706

Oh hey, these could possibly populate the coastal areas. I mean, thin flexible trunk could withstand storms and waves.

>> No.19204728
File: 59 KB, 662x561, Thorned Frilla Sapling.png [View same] [iqdb] [saucenao] [google] [report]

Spikes and hueg? Spikes, I can do. If they get any bigger, they'll probably collapse under their own weight.

Spiky saplings! Normal branches already serve that purpose.

>> No.19204760

Okay. Coastal species with flexible trunk, swamp and jungle will continue to have rigid.

>> No.19204771


The aggressive smart joords arms grow longer arms and more predominate claws. Their packs begin hunting the various Ngung in addition to scavenging.

>> No.19204784


forgot image

>> No.19204809
File: 41 KB, 329x500, smart joord.png [View same] [iqdb] [saucenao] [google] [report]


fucking captcha ate my image

>> No.19204838

So they have arms now too? The other type will now be Creative. Aggressive and Creative. First should live a little more inland, second is coastal.

>> No.19205287
File: 153 KB, 612x1088, Dahon Evolution.png [View same] [iqdb] [saucenao] [google] [report]

Dahon evolution chart. I'm going to have to do some work with one. An oceanic species I think. Give something for the Joord to worry about.

>> No.19205440
File: 21 KB, 379x356, Ocean Dahon.png [View same] [iqdb] [saucenao] [google] [report]

Oceanic Dahon. It's body has partially reverted back to a medusa shape and has more stinging tentacles. They often wash up on beaches.

That, or their common ancestor is a little further back. Either way, going to become horrible.

>> No.19205980

I won't be able to participate with drawing for some time now, but in case any of you guys need some ideas, here is a few:
Adapting dahons to the frilla forest or southern jungles.
Making new plants to the jungles in general.
Coming up with new species for the southern mountains, which currently seem to be almost uninhabited.
Making new species for the ashen highlands, perhaps some sort of azrach plant that has adapted to collecting as much of the ash as it can?
Further differentiating the coastal plains from the burning plains.
Coming up with subspecies of some creatures for the different parts of the marshes.
Oceanic species, such as kafkas and other things from the reefs threads that have adapted to live in the coastal waters where the marsh water enters the ocean, feeding on the detritus flowing from the swamp?

In essense, more diversity and variety for the environments, hopefully a third thread before we move on to tribal.
New creatures don't really need to be that complex, just think of a ecological niche that isn't jet fulfilled, and come up with a creature or a plant to fill it. In my opinion, as long as the development is well explained, making up these filler species, that are intended to fill out the ecology of the biomes, doesn't need to be that gradual.

>> No.19206024
File: 60 KB, 1247x732, skulcrow communication.gif [View same] [iqdb] [saucenao] [google] [report]

over the years, the skulcrow have developed an awareness of their surroundings strangely superior to their hydrated precursors. the blame lies possibly on the lemuy microbes that power their ambulatory corpse collection, who have been somehow affected by the change in their host.

as they wander the plains and highlands, occasional meetings of the horrid figures occur. a careful observer may note strange patterns of rattles and clicks emitted from the creatures.

it appears that they are becoming slowly cognizant of a "territory" amongst each other.

>> No.19206356

all my horror!
i like it, this is needed
i have to sleep soon. one thing that would be really nice for this game is a documentation on 1d4chan like fortune has going. im not asking any one person to do it all, i am asking that like the ry'lai we each cover our tribes and races. in time, i know all of us are busy. shit, i have to go to work soon and this week has been brutal so ive barely had time to evolve my precious skulks or ramel.

>> No.19206523
File: 15 KB, 396x570, coastalvindra.png [View same] [iqdb] [saucenao] [google] [report]

Coastal Vindra grows with much narrower leaves as well as tuber. It seems in time they may even cease to have them. The plants cover the ground much like grass. It's good for grazing creatures such as common boomers and Herbivorous Govnik; and for small bugs to live in such as the Ngung (and the occasional invasive Fluz).

>> No.19206767
File: 29 KB, 1013x415, Burning Plains Ramel.png [View same] [iqdb] [saucenao] [google] [report]

Some Ramel start to live in the Burning Plains. They have lost most of their luminescence and their blades have started to sharpen up again.

>> No.19207340

Anyone still here?

>> No.19207397

yup. workin' on homeworks, lurking.

>> No.19207525

Kinda, I'm on the job, lurking. Ask me anything you need.
I am planning to redraw some creatures from past threads which is of kinda sub-par... such as the Stilt Sandoni.

>> No.19207541


Well in that case, here is an idea for the skullcrows.

The skullcrows begin to mark their territories with long, dried wooden spikes to which they often impale other creatures. The ones living closest to the swamps have also started to subdue and capture normal skulks living in the marshes and impale them on similar spikes.

These spikes don't mark territory however. As the skulk helplessly dries up in the scorching sunlight of the plains, it becomes a perfect new host for the altered lem spores within the skullcrow.
Eventually, when the skulk is weakened enough, the skullcrow implants it with it's own spores, which overtake the skulk and transform it into a new skullcrow that then wanders off to find it.s own territory.

>> No.19208129


Will you make a 3rd evo thread before we hit tribal.
I will be able to monitor the thread, and even comment them, but for the rest of this week, I will probably be unable to draw anything, as I won't be at home.Assuming the thread lasts as long as these ones usually do, we will probably hit tribal when I am again able to properly participate.

The coastal areas, mountains and south could use loads of more work. We have been kinda focusing on the marshes and the northern parts of the continent in general, so I would like to see that the other biomes are also developed to the same degree before we go tribal.

As I will be unable to draw, I would like it if people also rolled and updated the critters I had made. It is kinda the point really. I don't try to claim any ownership on any of these critters, so people should feel free to upgrade and develop all the different boomers, dahons, ngungs, ribboners and govinks I have been focusing on. The only species I'd like to keep for myself are the swamp govinks, or Govkar as I now call them, because I have my own plans for them. People are of course free to make splinter species of them though. I plan on slowly making the govkars tribal, propably during the 3rd thread.

>> No.19208138

That was me.

Unlike the other tribal species I have developed, these things have lived in extremely hostile environment, and I plan on making it have a major effect on their psyche.
They are suicidally curious, but also extremely paranoid, as their home is a very deadly place, but their survival depends on learning new things extremely fast. They treat death pretty casually, as they breed very fast and most of them die very young.
Basically, I plan to make them twitchy, cynical, borderline insane scientist type creatures who fucking hate the marshes they live in.

They will be very unlike the zealous worm worshiping and stagnant suzumou, and the naive and spiritual tribal hoppas (who need a better name for their species btw.) In case we have a island evo game, I plan to make the storm rohas traditionalists with healthy family values, with slight bent on the honorable warrior dude cliché.
(Curiously the family structure of the storm rohas is probably the closest to our own. There are two parents who mate for life and take care of their children with the occasional help of other parents.)

I feel that I need to come forth with these plans of mine, as my ability to fulfill them is severely hampered for the rest of this week.

>> No.19208810

Did everyone leave?

>> No.19209230
File: 52 KB, 527x587, Deep Curve Roha.png [View same] [iqdb] [saucenao] [google] [report]

Im heading to bed, but I have a request for someone to draw up before I go. In the coastal region of the Eastern continent, near the southern tip, some of the Hive/Deep Curve have set up a new Colony Hive in the shallows and because of the Deep Curve's abillity to breath air, have started to hunt the local wildlife, even to the point of briefly coming to shore to secure prey.

The Skulks of the swamp have watched their long hated foes the Skulcrows >>19208129 Who have begun using them as hosts for new generations. As the skulks find this abhorrent because they do not get to return to the Lure trees to spawn more of their kind, they have begun to take notes from their enemies, and start trying to learn their patterns and 'language'

The marsh skulks also begin to flee the swamp, heading on expeditions towards the jungles, with seed pods from their Lure trees in an attempt to find a new environment to settle that has less fear of Skulcrow attacks. This of course, would have to take them through the ashen highlands (that are inhospitatble) and frilla forests (where they somewhat flourish) to avoid skulkcrow territory.

>> No.19209313

bump till i get off work.

>> No.19209349


Do you mean that all the skulks are starting to flee the marshes?
Because that's hardly nescessary.
I intended that the skullcrow attacks would mainly occur in the southern marshes, which are dry enough for the skull crows. If I undrstood them correctly, they don't thrive in the wetter parts of the marshes, as they would start to rot there.
The skuls only really need to retreat deeper to the marshes.

>> No.19209366

Nah, its only some of the Skulks. Most would stay there, its just as the attacks get more frequent, the skulks are attempting to forge out and find new territory that is moderately safer (and easy feeding since the prey are unaccustomed to the Skulks themselves)

>> No.19209396

Its mostly for migratory purposes, to flesh out some of the regions a bit more, and perhaps a jungle variant of the Lure Tree/Marsh Skulks.

upon further research it would seem that the Frilla forest seems relatively inhospitable to other plant life that arent the massive frilla. So, perhaps the Skulks would not be able to survive there after all. With all that territory to cover, the few skulks that do make it to the jungle would be pretty hardy and badass.

>> No.19209518


Ok then More diversity is always good in my book.

>> No.19210028

Yep, there's still a lot of potential, and I still haven't 'chose' which ones get to be tribal. There's about 5 or so candidates, and I only have room for 2, 3 max for this continent.

>> No.19210547


Good to know. We really could use one new thread before going tribal. What candidates do you have for tribal species?

>> No.19210828

Upright Dahon, Smart Joord, Slim Swamp Govnik (Govkar), Skulk or Skulcrow. Those five, so far, exhibits qualities that are nearing tribal requirements.
Now I shall slumber once more.

>> No.19210881

>Upright Dahon

Fuck yeah.

>> No.19210938


It seems that we have many sentient candidates in the marshes. I am not that sure if we should have that large concentration of sentients in one biome. The upright dahons are also aquatic, to my knowledge at least, making them quite limited in their potential living areas, unless they radically re adapt to land based life.

As for the skulks, I think that the ones who migrated to the southern jungles to escape the skullcrow predation. This way, we could spread out the sentients a little more.
The skullcrows could also work as sentients, though they are at least currently quite antagonizing. They could perhaps also work as a very smart predator towards all the tribal species. A species of terrifying plant monsters which impale their victims on long spikes and let them dry out under the scorching sun.

The joords could be a very interesting choice for tribal species, in case we eventually have the semi canonical bord empire to show up at some point. Will the joords embrace their ancestral ways of fascism and stupid logos or will they be something new?

I of course advocate for the Govkars, as I made them, and I think that the world could use a species of mad scientists who learned their ways in space pirate college. Careless experiments and an utter disregard for safety of everyone involved. Of course, they wouldn't initially be like that, I do not intend them to be a joke race at all. I would just play them as more active and curious than my other races, who have always been quite passive and not very inventive.
But in the end, it's your decision of course.

>> No.19210967
File: 36 KB, 297x496, Smart Joord.png [View same] [iqdb] [saucenao] [google] [report]

And that's where I was trying to lead the Joord after that first guy made some smarter at the beginning of the first thread.
I'll be back with an update for new ramel, new ribboners, and ocean dahon after getting some lunch. In the meantime, here's this.

The fingers of the creative Smart Joord become a little more dexterous. In comparison to other species, their skulls are a bit thinner.
>I have a version with a cross section of their heads.

>> No.19211055


Just try to keep off the tribal stage until the rest of the biomes are fleshed out. It will be beneficial for the tribal game itself in the long run, so that I don't need to come up with species for certain biomes in the middle of the game like I did in the western continent for the mountains and the marshes there.
I dislike doing that, as it lacks the touch of other players which I think is important for the creatures, because that way, they don't just feel like one person came up with them.

>> No.19211124


I just noticed that I somehow forgot a part of a sentence there.

I meant that if we make the skulks tribal species, they should be the ones who moved to the southern jungles, while the ones in marshes stayed non tribal. This way, we would spread out the sapient species across the continent, instead of clumping them all near the marshes,

>> No.19211999

Bumbing with a skullcrow development.

As the skulks begin to either retreat towards the inner marshes, or flee from the southern parts of the marshes to the great unknown, the skullcrows, who now widely practice the disturbing act of impaling the skulks for their own proliferation, are faced with a problem. The skulks being now much harder to acquire, many of the skullcrows revert to their earlier proliferation method, which is building strange "statues" from dead plants and living plants and leaving them to dry for later implantation of lemuy spores.

Few of them, however have found a new way of continuing their impaling method. Instead of skulks, they impale other creatures such as govinks and boomers. These bodies aren't left to dry however. Immediately after impaling the creatures, the skullcrow rubs of some of it's own plant matter to the creature, or simply forces it inside the carcass. There, the lemuy spores cause the plant to start absorbing nutrients from the body, much like a decomposer mushroom. Over time, the host's body begins to shrivel, as the plant inside it consumes it. The skullcrows continue to impale new bodies to the spike, feeding the developing creature. Eventually, a hard bark shelled chrysalid forms around the spike, dries and after a month or two, it cracks and a shambling new skullcrow emerges.

>> No.19212007 [DELETED] 


These types of skullcrows often have bones, pieces of carapace and other lemuy infected growths couldn't utilize jutting from it in various places. The actual forms of these creatures seem roughly humanoid, though not as close to the skulks as the skullcrows produced from actual skulks. They are often very asymmetrical, due to the pieces of plant ensnared exosceletons within and around their bodies.

The skullcrows still prefer the skulks as their victims, as the transformation process is quite fast and requires very little energy investment from the skullcrow itself, unlike the other two other methods. The usage of the other two methods depends heavily in the conditions and circumstances in which the skullcrow lives. In areas where plant matter is hard to come by, they use the impalement method, while in areas where animals aren't very abundant they make their strange plant statues.

>> No.19212028


These types of skullcrows often have bones, pieces of carapace and other hard bits and parts the lemuy infected growths couldn't utilize jutting from it in various places. The actual forms of these creatures seem roughly humanoid, though not as close to the skulks as the skullcrows produced from actual skulks. They are often very asymmetrical, due to the pieces of plant ensnared exosceletons within and around their bodies.

The skullcrows still prefer the skulks as their victims, as the transformation process is quite fast and requires very little energy investment from the skullcrow itself, unlike the other two other methods. The usage of the other two methods depends heavily in the conditions and circumstances in which the skullcrow lives. In areas where plant matter is hard to come by, they use the impalement method, while in areas where animals aren't very abundant they make their strange plant statues.

>> No.19212118
File: 41 KB, 1209x550, mountain ramel.png [View same] [iqdb] [saucenao] [google] [report]

It isn't currently. So far, I'd have to say they're operating on the level of tool-using chimps.

And here's the Ramel fresh out of paint. Mountain Ramel. They are scavengers that'll eat anything they come by. Their coloration and blade has changed to blend with rock formations so that other creatures won't think to mess with them. When agitated, the only way to describe them is a "living landslide."

>> No.19212437
File: 38 KB, 475x237, Static Riboner.png [View same] [iqdb] [saucenao] [google] [report]

Static Ribboners. While in flight, they build up a strong electrical charge which deters predators. They can't live in the burning plains due to the dry grasses igniting easily.

>> No.19212972

final bumb before hitting the bunk.
Your critters look fine No Trip. Keep 'em coming.

>> No.19213134
File: 46 KB, 672x475, Ocean Dahon.png [View same] [iqdb] [saucenao] [google] [report]

And now the Ocean Dahon update, taking advantage of their nature as Siphonophoraes.
The tiny creatures that make up Dahons start forming into larger colonies in the ocean. The new colonies form numerous long tentacles.

>> No.19213788

If we were going tribal with species, personally I love the Skulcrows right where they are. Just a nomadic killer plant that litters the countryside with spires of dead bodies. I can totally see them making it to the tribal stage maybe, but I dont think they should ever develop. If anything, the plains should be their territory and the other sentient races just leave them be for fear of their totems.

>> No.19213932

this is just great. i go to class and you post so much fantastic stuff for me to work with.

skulcrow art update after dinner!

>> No.19213939


>> No.19214472

evolving this for land and rolling.

>> No.19214483

rolled 2, 4 = 6


>> No.19214512
File: 12 KB, 261x570, coastalvindra.png [View same] [iqdb] [saucenao] [google] [report]

Coastal Vindra have lost their tuber. They still spread via their root systems and seeds which now grow on the tips of leaves after a short time.

How big are these again?

>> No.19214635
File: 108 KB, 1600x1650, Jungle Skulk.png [View same] [iqdb] [saucenao] [google] [report]

So, in my vote for Jungle Skulk tribal race, here is a new updated picture for them. (and a little more androgynous. I drew the original sexy plant girl picture, but I think that since there was no reason for it really, a more neutral approach will work for now.)

The jungle skulk are a hardy, sturdy and athletic race. They are fast and able climbers. The lure trees that they brought with them become the center for small groups of their kind, and they slowly expand to settle the jungle areas. They develop vines similar to their lure trees which help them brachiate through the trees easier, as well as grasp their prey. Their 'hands' also develop an opposable vine finger, allowing them better manipulation of objects.

These jungle skulks have only one gender still, but vary somewhat in body shape from skulk to skulk.

(Sorry about the crappy feet, I suck at legs. Also, whats up with the Lemuy infection. What is it supposed to do to them?)

>> No.19214676

hah, awesome. More tentacles, or perhaps stronger ones for use on land? And sensory things? Cool, those red spots under their shells were eyes before, they could use more interesting sight methods. Color me intrigued to see where this goes

>> No.19214782
File: 17 KB, 435x417, Coast Govnik.png [View same] [iqdb] [saucenao] [google] [report]

We're trying to keep from hitting tribal creatures until the third thread. If IG deems this canon, these Slulks will be cut from further evolutionary progress.

Govniks living in the coastal plains have acquired a taste for the Vindra that grows abundantly there. Their mouths have adapted between having Major and Minor mandibles. Major are for ripping apart large plants such as Tapascu and Azrach. The minor are for grazing on grasses.

>> No.19214894

Thats cool, they hadnt had any art updates since they went 'sexy' really, so I figured it was time to give them a little bit of one. Honestly, I dont see anything else they need for now, so I had no plans to evolve them further.

>> No.19215156
File: 68 KB, 825x412, 1337780282151.png [View same] [iqdb] [saucenao] [google] [report]

Hive/Deep Curve have grown to adapt to the coast region, they are as slightly larger then before. Sightless in the traditional sense they see via electrosensitivity, echolocation and IR sensitivity.a burst of new small tentacles emerge on their rear shell, while they are not as armored as before they gain land based mobility. This mobility is accomplished by the rear tentacles wiggling and pushing, while the larger front tentacles drag and pull. This creature can be found along the coastal regions.

>> No.19215248

lemuy infection...it could be interpreted as a mutigen to spark spontaneous change. There are some constants. Bioluminesance, you glow a little. Spores, your gonna release em. the ancient lemuy were sort of janitors/ caretakers/ Stuarts. They seek to change/ improve things. this is an uncontrollable instinct. how it manifests is up to you. but here are some examples. Lem- constantly researching and creating, trying to uplift other socities and get them to work as a military unit. Ancient Lemuy- cleaned parasites and dead stuff off of other creatures, created oxygen, spored to create small ecosystems of moss and fern like organisms that fed herbivores. Skulkcrow- twisted, but it still holds. they build totems, and make more skulkcrow, they take care of their own and twist the landscape to their needs. Skulks- in an unfathomable way they take care of the trees and plants, they cut holes in dense canopy to let light in, they remove dead branches, and fell trees if need be...they are still highly animalistic. The important thing is this is all instinct. its uncontrollable.
it is a fair warning that this information will be soon relevant to all races. the ground is shaking.

>> No.19215916
File: 119 KB, 792x427, comparison.png [View same] [iqdb] [saucenao] [google] [report]

A little fluff pic on Joords. The images are more of mockups to show levels of development. I had used both bird and human brains as references.

Aggressive Smart are clearly intelligent, and have strong social behavior. They use complex tactics and communication while fighting larger predators in order to take their kills. The skull of the Aggressive Joord is thicker in order to prevent injury.

Creative Smart have the most potential for intelligence out of the two Smart Joord, having the larger and more devoloped brain of the two. They too are social creatures. The Joords work together to catch fish in a number of ways, the preferred being the pond method. Due to their developments, they are more susceptible to injury, lacking the thickness of the skull had by the Agressive Joord.

For the rest of the Joord species, JOORD JOO JOORDLEJOORDLEJOORDLEJOORDLE JOOR! (They can bite hard).

A thought occured. The meteorite which carried the LemUy spores. What would happen if it were to be discovered and have core samples taken? Could there be pockets still holding ancient spores?

>> No.19216153
File: 11 KB, 187x232, 1337671506379.png [View same] [iqdb] [saucenao] [google] [report]

costal creature incoming. the Fuzzy Ngung have gained a snout and hopping. fear them, they go "raaawrrr: but are quite small.

>> No.19216249

Imagine being an explorer on this world and finding these little walking innuendos.

>> No.19216322
File: 28 KB, 1172x580, 1337659200619.png [View same] [iqdb] [saucenao] [google] [report]

another beast the borders the flatlands/ forest is the ramel slaughter beast. descendent of the ramel slasher. it is an engine of destruction, nature took away its hands, hands are for creating, this...thing...knows only death.

>> No.19216728

Whoah, I'm just imagining a Lem meeting a Skulk and say "SIIISTERRRR"
I mean, three eyes, in humanoid body? (Yeah, the Skulks have Lem 'genes' in it, it's kinda similar I guess?)

>> No.19217057

i owe your people a debt. since a child have i enjoyed Kecap manis. ABC brand. now as a man i know where it comes from...I love you by association.

>> No.19217138
File: 10 KB, 327x355, Frilla Dahon.png [View same] [iqdb] [saucenao] [google] [report]

Now making things off of Nad's suggestion list.

Some Balloon Dahons from the rainforest area had gotten caught in a wind current and carried to the frilla forest. The managed so survive there, but poisons from the frillas have leeched into the water, killing off most of the offspring of those Dahons. Those which did survive over the next several generations became very different from their ancestors. At the rear are many stinging tentacles. The front has three gripping ones which are also used for digestion.

>> No.19217211
File: 13 KB, 432x180, deathfrowg.png [View same] [iqdb] [saucenao] [google] [report]

Just remembered something that would fit in perfectly in the swamp. Frowgs, especially Death Frowgs! Possible inhabitants to the central swamps?

And my little treefrowgs for in the southern jungle areas?

>> No.19217359

Hell, you people came up with all kinds of good stuff during my sleep. I love these things!
Feel free to make the event rolls and develop the boomer critters I have made. Better to keep them up to date i their evolution, than me having to update them in the middle of the third thread, way past the point when this thread has already 404:rd.

Anyways, keep up the good work folks!

>> No.19217589
File: 35 KB, 461x510, 1337828384644.png [View same] [iqdb] [saucenao] [google] [report]

the corpse frowg live inside the husk like skulcrows, rustling about their dead, dry bodies. the time inside them has caused a change, and they have developed a third eye cluster... they will eat the chunks of the dead that get stuck inside and on the skulkcrow, crawling in and out of their mouth, dead eye sockets, and rips in their skin.
the scuttler has a delightful name. it is not delightful. it wants your flesh. it can be found in all swamp environments, and even in the forests and coastal regions. a few are even creeping into the ash flatlands.

>> No.19217645

Event happening to the coastal areas and marshes!
Tides seem to be getting stronger, causing the coasts and swamps to be periodically left high and dry and flooded. In other words, they have extreme tides happening to them. How will your creature adapt?

>> No.19217661
File: 33 KB, 709x657, composite skulcrow.gif [View same] [iqdb] [saucenao] [google] [report]

with their new impalement method of proliferation stitching bits of chitin, bone, and leather into their forms, the Skulcrow are becoming a more common sight in areas previously unknown to their kind. the hindrances of the coast's humidity and the dangers of the ashen highlands' craggy steppes become less of a worry for the tougher composite Skulcrows.

another interesting development riding along with the composite Skulcrows can be noted in their dimly glowing purple veinous structures. the twisted lemuy microbes are much more voluminous in composite specimens, often to the point that injuries to their veinous structures often result in a forceful spray of corrupted lemuy erupting from the Skulcrow. the splatter usually causes skin irritation and blistering, occasionally leading to fever, pain in the joints, madness, dehydration, and a dull ache.

losing so much of its fluids causes the Skulcrow to enter a hibernative state until its l-count rises sufficiently. recuperating Skulcrows can stand perfectly still for days, their carapaces dully whistling in the wind.

>> No.19217717


Do these tides affect the whole marsh, or just the coastal regions of it?
I vote for the later, as it would allow us to differentiate that sub biome a little from the rest of the marsh.

>> No.19217728

Closer to the coast, the higher the effect it seems. What with the morass of swamps and all.

>> No.19217869


Alright. This could provide idead for people to make the swamps more varied. The different regions of the marshes differ from one another quite heavily. The western marshes are quite open, but the water flows very fast and is very high. The northern marshes have a winter, the central ones are thickly overgrown, dark and hard to move in, the southern marshes are drier and more open and the coastal ones have tides and lots of oceanic species living there.

I like it.jpg

>> No.19217902
File: 16 KB, 465x232, 1337671506379.png [View same] [iqdb] [saucenao] [google] [report]

the sandy little squirt lion/bug apparently floats. it will learn to swim in time, for now it flails about in terror, squirting webbing in fear at nature itself.

>> No.19217939
File: 19 KB, 619x330, frilla disklimb.png [View same] [iqdb] [saucenao] [google] [report]

One thing often ignored in frillas, their disk branches. The things can actually hold their own terrain. Here's one with a small field and a pond. See a Higitain enjoy a nice drink of water.

>> No.19218176

It's like watching one of them dumb cute animal videos. I like it! It brings giggles to my head.

>> No.19218882

Should someone make 3rd thread soon? I am unable to.

>> No.19218968
File: 42 KB, 524x360, shift.png [View same] [iqdb] [saucenao] [google] [report]

With the tides coming higher, saltwater flows up into the swamps. This causes a lot of damage to the Azrach Forest, causing some stunted growth.
Leech and Upright Dahons are very much effected. They both undergo a radical change: Taking in some of the organisms which make up the Oceanic. When tides move in or out, they type of creature that makes up their outermost layers switch around. A color shift occurs during the switch. The are tinted blue while adapted for freshwater and slightly pink while for salt. This also serves as an alert signal to other Uprights for changes in salinity.

>> No.19218982

>>19218964 new thread is here. please archive in 1d4chan, fools or suptg. something. my skill set lacks that ability.

>> No.19219011

We've got another twenty posts left even further from the image cap. Also, thread's already archived.

>> No.19219068

alright. my bad for being a little preemptive. I figure the next thread we can grab a few lucky canidates from each biome, cram them into one master image, number or name. brief description, and maybe get some new players. i know the IGprimodrial game scares people from its hugeness, but it is great in that aspect.

>> No.19219405
File: 82 KB, 900x563, Buoy.png [View same] [iqdb] [saucenao] [google] [report]

With the higher tides, the not very nimble dragging Boomers were often swept out to sea. Eventually, they began to develop webbed forelimbs and clear eyelids, which aided in swimming back to shore.

>> No.19220154

Alright! I am done with my university entrance exam. I won't pass, but I don't mind, as I now have a realistic picture of it and how much I need to train for it. I'll see if I can get some drawings done. I might be able to get my hands to a tablet and a computer, even if I am not home.

>> No.19220735 [DELETED] 

rolled 4, 6 = 10


Rolling for the fast boomers.
Although I don't think that the majority of these roll results make sense for the burning plains, so I will be interpreting them quite liberally.

>> No.19221977

bumb. Anyone here?

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