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19084937 No.19084937 [Reply] [Original] [4plebs] [archived.moe]

Last thread >>19064012 (its on autosage, so I'm making a new one for us)

Hello and welcome to another evo game! This time we're developing things in the ocean, at the reefs. There's three major reefs worldwide.

The rules are simple:
1) evolve a creature by modifying their picture and giving a plausible reason.
2) only a single modification/upgrade may be made per 'update'.
3) you can choose different species to upgrade.
4) I'll be plopping some events which you can adapt your creatures to, and decide if any updates are invalid.

>> No.19084951

Most up to date Region/Species List

Western - Poisonous Plankton, Archipelago nearby
Roha - Stilt, Red Comb (spotted/striped), Flying Variants(Parasitic/shallow)
Kafka - Needle (orange),
West Reef Slizers
Striped Snakephou
Ocean Hoppa
Old Nameless Luscanemat
Island Hoppa

Eastern - Deep Sea Plankton
Roha - Hive, Deep (few), Stilt, Spiny Curve, Spiny Ripper (few)
Phou - Bearded, Dire Spiked
Colony Luscanemats
Kafka - Vivid, Crusher, Megamouth

Central - Unstable Trench, Kelp Ojo Forest
Roha- Tank, Deep Curve, Spiny Ripper, Ripper
Nuro - Central Spiny, Luscanemat
Kafka - Maw, Crusher, Megamouth
Sand Slizers
Kelp Ojo
Luscanemat - Fly Trap, Super Tentacles

- Trench Roo
- Abyssal Phou

Phou - Winged, Remora, Optical, Razor, Thickhead
Nuro - Tail, Spiny (now with tentacle maw)
Roo - Simple, Shield, Cluster, Thermal, Epic
Roha - Flying, Electric, Curve (few), Leaf Lurkers, Boost
Kafka - Toothed, Parrot, Whale (few)
Cystonemats- Tiered, Longarm, Bellcup, Bed
Ojo - Filter, Common, Roo
Jet Slizers

>> No.19084984

Archives of last threads
part 1: http://suptg.thisisnotatrueending.com/archive/19038563/
part 2: http://suptg.thisisnotatrueending.com/archive/19064012/
wiki: http://1d4chan.org/wiki/Primordial_Evolution_Game

>> No.19085059
File: 33 KB, 1127x625, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

The Maw Kafka's hunger drives it further and further out to see. Over time it develops a stronger, more muscular body, allowing it to make trips through open water, following other species of migratory fish. Now, the Maw Kafka can be found in all regions

>> No.19085097
File: 40 KB, 1204x906, 1336623592838.png [View same] [iqdb] [saucenao] [google] [report]

The orange, Needle Kafka develops a pair of new fins that it uses to stage elegant displays to attract mates, or to puff itself up in an effort to scare away predators by making it look larger than it is.

>> No.19085176
File: 28 KB, 716x260, 1336723224059.png [View same] [iqdb] [saucenao] [google] [report]

An offshoot of the Toothed Kafka continues to develop it's snout and becomes the Spear Kafka. It harpoons its prey or stabs it and then follows it until it dies, then eats it

>> No.19085236
File: 100 KB, 1100x674, Rohaleaflurker.png [View same] [iqdb] [saucenao] [google] [report]

The Leaflurker Rohas gain more scent receptors on the tips of their tentacles. Their electrical side fins also begin to jut forward instead of back, allowing them to better fit into the Ojos' vase-like leaves. Combined with their weak electrical detection field and powerful sense of smell, they can pinpoint every creature within a fifty-foot radius.

>> No.19085256
File: 29 KB, 1050x594, 1336801072110.png [View same] [iqdb] [saucenao] [google] [report]

Life in the Trench seems to suit the Abyssal Phou and some brave and particularly strong members begin returning to the surface.

>> No.19085368

rolled 12, 7 = 19

Some of the old Eastern Oar Kafka were trapped in an undersea cave and were lost until a recent earthquake broke them free.

Rolling for the first event for them, twice

>> No.19085380
File: 44 KB, 1291x624, RAAAAAAAAPE!.png [View same] [iqdb] [saucenao] [google] [report]

"You ain't leavin' the abyss that easily."

And my joke post for the thread is done.

>> No.19085495
File: 25 KB, 1050x594, Thermal Oar Kafka.png [View same] [iqdb] [saucenao] [google] [report]

The Oar Kafka swarm out of the cave they had been trapped within, quickly re-establishing their place in the food chain with their unusual pack attack tactics and powerful thermal bubble attack.

Filling a sack on the back of their head, they mix chemicals together and spit them forth in a jet of superheated bubbles that stun their prey or kill them. Similar to the boost rohas methods. The Oar Kafka use this attack to herd small schools of prey into one area and then take shots at the frightened mass using their thermal attack like a shotgun to disable food for them to eat

>> No.19085838

We're in dire need of a new global event. Hopefully IG or NG come up with something good for us.

>> No.19086009

You're right. I also think that the reefs are starting to get ripe for Cruelb and Seek'kre tribes to move in.

In the meantime, working on a possible development of early Ramel/Mash.

>> No.19086213
File: 66 KB, 925x718, 1333443866577.png [View same] [iqdb] [saucenao] [google] [report]

Event you say????
The harsh storms that wrack the surface of the ocean have dredged up some old faces. The Skrimp reproduce rapidly, and are food for higher tier species. Regular skrimp, are small scavengers and filter feeders, living in huge swarms like brine. Tiger skrimp are low tier predators traveling in packs of 6-12. Grand skrimp are massive filter feeders.

Ykex'ry is an eel like creature with a mouth full of rows and rows...and rows of tiny tiny razor sharp teeth. they swallow whole then "swish" their prey around shredding them alive. they have no bones, so their heads can do some funny things. with that said...there is more to come next post.

>> No.19086248

Hey non gent, do you have the detailed basic ramel pic?

>> No.19086621

((In the interest of people playing with multiple creatures who want to you can interbreed them into one creature.)) Bord heavy industries have increased toxic dumping onto the reef, this time the equipment is military grade toxins.The public awareness of the bord and the dumping on the planet is increasing, its mutagenic effects are rather horrible and may explain the planets rapid "evolutions".
Bord have dumped defective military grade autonomous cybernetics. They were made to be deposited on the battlefield and attach to the wounded, bringing them back from the brink of death or worse, as killing machines once more.
well folks, here it is, if you want this, ill offer it up. There are three options here. One: the cyber weapons activate and you can make your creatures horrific amalgamations. trust me, i've got some art all ready and shit. two: the chemicals are the only thing that survives the drop into the ocean, and you get new mutation options. THREE: both of these things occur.

>> No.19086632
File: 90 KB, 1506x790, Ramel and Cidex.png [View same] [iqdb] [saucenao] [google] [report]


>> No.19086688
File: 964 KB, 1489x1330, Size Comparison.png [View same] [iqdb] [saucenao] [google] [report]

So... Ive been working on an approximate size comparison chart.

Here is everything I have so far. I honestly have no idea what size the Slizers or Aquabord are. Nor the new guys like the Hoppers/skrimp/etc If someone wants to add them in, go for it

a: remora phou
b: Tail Nuro
c: Bearded Phou
d: winged phou

>> No.19086712

Can we get some 'normal' events rather than more Bord mutations and so forth? We just got done with a wave of mutations and such. Plus we just got a slew of new critters to mess with. So wild mutations seems a bit abrupt

>> No.19086732
File: 4 KB, 283x151, East Skrimp.png [View same] [iqdb] [saucenao] [google] [report]

NG, don't think it's such a good idea for the Bord to have such an active impact on development. It's best just to leave them at the crashed ship for now.

The Skrimp in the eastern reef taken a different coloration. Apparently orange is a color which the zooplankton which they feed on are incapable of perceiving. Their feelers become more sensitive, and their tail elongates.

Also, found a ramel pic close to the basic. Just edited it back a step. I'll post that next.

>> No.19086766
File: 89 KB, 1016x498, Ramel evolution.png [View same] [iqdb] [saucenao] [google] [report]

A good reference from scale to actual size would be that Tail Nuro are about the size of a mature lobster.

Here's that Ramel page. One hole patched up.

>> No.19086786

Oh, they musta gotten big when I wasnt looking. I thought they were tiny. That would put them roughly to scale with the Luscanemat Nuro then... As I kinda pictured them about that size.

>> No.19086805

Volcanic vents event. Rolled grow larger.

>> No.19086815

Yeah, space the events a bit more.
I think the 'roll for mutations' system is getting kinda out-of-hand and defying a bit of logic. I'd rather have 'roll for survival' followed by 'how did you survive'.

That said, consider this event >>19086621

I'll write up a new event as soon as there's more evolution going on.

>> No.19086821

wilco! im currently out of steam.

>> No.19086827

Once I get an idea of the rest of them or find motivation again, Ill fix it. Right now Im painted out. That was a long process of scaling things so they fit. Man I wish paint had layers.

>> No.19086853

I think the Eastern Reef needs an event that doesnt necesarily kill off or mutate the species, but that gives it some character. Right now, the Western has their poisonous plankton. The Central has a trench and a kelp forest. But the east just is overrun with Roha and thats not really helpful.

>> No.19086914

Well, indeed. Remember, the East Reef is closer to the equator, so the water is warmer and there's a ton of planktons. But go north from the square, and you find a great and strong undersea current going west-east. That could be the source of an event.

>> No.19086934

Always imagined the Slizers as being somewhat larger than the Walker Rohas, but still smaller than the Deep Rohas. But then again, I thought the Whale Kafkas were bigger than that, so who knows.

Also, was any of the Rohas coalition stuff canon?

>> No.19086966
File: 8 KB, 433x320, ykex'ry.png [View same] [iqdb] [saucenao] [google] [report]

Life being dumped in this new reef was hell at first for the ykex'ry but after it adapted some camoflage to blend in, it has found the area much more suitable

>> No.19086977

eastern reef has ripped open, lava pours out underwater, the region has become one big geothermal vent.
dice 1d7
1. armored carapace
2. external heat vents
3. limited air breathing (Go to cooler surface for a moment)
4. feelers
5. become more flat and ray like
6. elastic jaw
7. sonar

>> No.19086994
File: 4 KB, 360x180, Ykexry.png [View same] [iqdb] [saucenao] [google] [report]

I don't see any slizers on that chart, so they still could be.

Some the lower jaw of some of the Ykex'ry atrophies. These Sucker Ykex will stick onto the sides of larger creatures and eat parasites off of them.

>> No.19086995

They're big, but they arent epic big. They never got any size increase mutations. They just grew to match the food increase. While they arent massive, they are -many- though. They swim in huge schools and breed like crazy to keep up with the massive amounts of predation on them. They're like tuna basically.

As far as the Roha. Id say we consider them Bee intelligence where they have a hive and cooperative communication amongst their species (and the few that work with them, but by no stretch are they sentient)

>> No.19087008

rolled 6, 2 = 8

awwww yeah.... Rolling for Deep Roha and Oar kafka

>> No.19087033
File: 34 KB, 1050x710, Thermal Oar Kafka.png [View same] [iqdb] [saucenao] [google] [report]

Oar Kafka develops an elastic extending jaw to help it swallow large quantities of plankton and small fish that it has stunned as it glides through the bait balls they form while hunting.

>> No.19087052

rolled 7 = 7

Good to know, I think Slivers are gonna have to become smarter/meaner then if they're gonna stay as a predator. Speaking of which...

rolling for Jet Slivers in the East Reef

>> No.19087081
File: 6 KB, 360x180, Ykexry.png [View same] [iqdb] [saucenao] [google] [report]

The Sucker Ykex'ry take on a brightly colored pattern to show their presence. Creatures larger than them will swim up so the eel can cling to their sides and eat shedding skin, parasites, etc.

>> No.19087116

Sonar Jet Slizers. This could be interesting.

>> No.19087127
File: 45 KB, 561x310, Spear Kafka .png [View same] [iqdb] [saucenao] [google] [report]

(a redraw here)
The spear Kafka evolves to consolidate its propulsion jets and heat weapon into one thing. It now has more outlets for its jets and when threatened by a predator it dumps reactive heat producing chemicals behind to create boiling temperatures to hurt or even kill what ever is hunting it.

>> No.19087131

Hey non gent, could we get a plant list? I want to mess around with the Ojo.

>> No.19087266
File: 49 KB, 561x310, Spear Kafka fixed.png [View same] [iqdb] [saucenao] [google] [report]

derp. Heres the proper one with the preasure sense spots

>> No.19087268
File: 114 KB, 1594x674, Rohaleaflurker.png [View same] [iqdb] [saucenao] [google] [report]

In some of the Common Ojo, two additional stalks sprout from the tuber. The graspers at the ends of them are much larger than the other legs. They will hunt small creatures and then wait until they take root in the prey.
Since the change is at the bottom, I just made it a different section of the picture.

>> No.19087392
File: 24 KB, 369x289, EastJetSlizer.png [View same] [iqdb] [saucenao] [google] [report]

As the waters around it have heated up, the Eastern Jet Slizer has developed a strange adaptation. Cracks have formed in the Slizer's exoskeleton, which causes the plates of the carapace to rub together as the Sliver moves, creating bursts of low frequency sound. The exposed tentacles of the Sliver have proven sensitive enough to detect these frequencies, giving the Sliver a superior understanding of the environment around it, and has resulted in the tentacles increasing in length to serve as better receivers. The faster the Sliver moves, the louder and more frequent its sonic bursts become, making it incredibly difficult for prey to escape the Sliver.

>> No.19087434

The Aquabords' beaks become much more streamlined to balance out their newly sprout body spikes. The new shape also allows them to deal with the skrimps' hard exoskeleton much more easily.

>> No.19087444
File: 4 KB, 349x149, Aquabord03.png [View same] [iqdb] [saucenao] [google] [report]


Aaaand the pic.

>> No.19087471

allright, I think this is the last event of this type... next events in the future would be rolling a 1d20 after a certain event to see how many of them survive, and then rationalizing why they did. I think it's better this way, gets a more 'natural' feeling.

>> No.19087554
File: 57 KB, 621x440, Open Deep Sea Variant.jpg [View same] [iqdb] [saucenao] [google] [report]

bleh, after a million hours in paint, the Deep Roha have evolved to survive in the new heat. Their bodies pigment changes to adapt, and small cracks form in their shells to allow them to vent their body heat more easily.

(If someone wants to make this look pretty, please please do. I am terrible at paint)

>> No.19087579

rolled 1, 3 = 4

rolling for Dire Spiked Phou and Deep Curve Roha

>> No.19087601
File: 28 KB, 882x466, reef size chart.png [View same] [iqdb] [saucenao] [google] [report]


Are the whale kafkas supposed to be actually whale sized?
If so, then the majority of the rohas are far too big.
The stilt walkers are much smaller than the tanks, and the boost rohas are even smaller than them.
I made this picture to illustrate the sizes of the critters.

The island hoppas are shorter than the sentient hoppas, see pic for size.
The whale hoppas are about as bigs as our whales.

>> No.19087639
File: 29 KB, 432x314, 1336697152259.png [View same] [iqdb] [saucenao] [google] [report]

The Dire Spiky Phou's shell finally hardens into place. Creating a beast that is both massive and hard to kill. Its new name is the Armor Phou

>> No.19087647
File: 52 KB, 527x587, Deep Curve Roha.png [View same] [iqdb] [saucenao] [google] [report]

The Deep Curve Roha find the temperatures difficult and as such develop special gills under their shell that they can expand when they reach the surface to take in extra air and cooler water

>> No.19087670

The megamouth kafka is the largest species and I kinda figured that right now it topped out at around 20-25 feet long. Whale Kafka being a little smaller maxing out around 20 feet, and the Deep Roha about the same size as the megamouth once tentacles were figured in. The ocean Hopper is the largest creature probably reaching sizes of 30 or so feet.

The key to remember for size is that while these guys are big, they live in relatively shallow reef areas and only the biggest fish can survive the migrations across open oceans.

The whale/crusher/megamouth kafka live in giant schools so while individual members are not that huge, they represent a massive quantity of food in the environment.

>> No.19087680
File: 98 KB, 800x600, 1336825913913.png [View same] [iqdb] [saucenao] [google] [report]

as for the boost roha size, I was going off of a picture you drew where they were attacking a whale kafka. The picture made them look way bigger.

Also, that size reference chart was just my best guess from what we'd done so far. Please, feel free to update it or make one if you'd like.

>> No.19087694


I would, but currently, I don't have the time.
I have to go and visit some relatives. I might be back later today though, and as these threads usually last for days, I will probably be able to contribute something.

>> No.19087755

The rest of the hive/ripper boost roha move to new colony luscanemats farther away from the thermal vents and continue to do their thing in peace. Leaving the Spiny Curve and Deep Roha in the conditions they now thrive in.

The heat from the vents and roiling chemicals only seem to spurn on further plankton bloom in the area which means the Whale/Megamouth kafka have more food and grow in size, some of the oldest ones reaching more than 30 feet in length.

A massive chunk of the coral reef dies from all the lava, but once the event cools down, the tiny volcanoes slowly begin to form an island chain. Over time, the region becomes even more lush than before and the reef triples in size, although now a majority of it is much shallower.

>> No.19087801
File: 23 KB, 563x456, Giant skrimp.png [View same] [iqdb] [saucenao] [google] [report]

Giant Skrimp begin to adopt a more camouflaged color scheme to help them blend into the sand and avoid predators. Their tail remains brightly colored to draw predators away from its head.

>> No.19087811
File: 39 KB, 582x500, Filter Ojo.png [View same] [iqdb] [saucenao] [google] [report]

The Filter Ojo begin to grow more leaves. Usually they have two or three. In the eastern reef, they tend to grow five or six from the fertile volcanic soil.

>> No.19087907
File: 371 KB, 1377x825, Size reference.png [View same] [iqdb] [saucenao] [google] [report]

Here we go. New idea. Since each of us have been working on our own creations. I suggest we use a uniform reference indicator (the man in this picture) and put your creatures to scale with it. Here is the list of the ones I worked on.

>> No.19087929
File: 47 KB, 369x289, SandSlizer.png [View same] [iqdb] [saucenao] [google] [report]

The Sand Slizer has prospered in its newfound role as an omnivore. A wealth of new food and a more sedentary lifestyle has caused the Slizer to grow larger, nearly doubling in size. The Slizer's fins have also grown into a set of primitive legs, allowing the Slizer to push itself along the sand with less effort.

>> No.19087931
File: 361 KB, 1415x652, Whale Kafka Comparison.png [View same] [iqdb] [saucenao] [google] [report]

The whales.

>> No.19087991
File: 5 KB, 500x500, fhtagn.gif [View same] [iqdb] [saucenao] [google] [report]

so many years have gone by.
the corals have been working.

in the greatest depths, a titan has risen. a colony so massive and ancient it defies logic. the roo corals in the trench have had little predation, and even fewer visitors. they have grown to immense proportions. with twisting spires and silent, flooded corridors the Grand Spire is home to a literally incalculable number of individual polyps. billions upon billions of roo have grown in tandem to create a construction that would dwarf the greatest of kafkas, if it could reach the depth required to see the Spire in the darkness of the trench.

few living beings have seen the deep catacombs of the Grand Spire and those who have are not like to return, lost forever in the infinitely twisting machinations of coral and time.

what will become of the empty coral halls? will an ecosystem form within its shell, or will the monument sit forever forgotten at the bottom of the sea?

>> No.19088018

Bordle bord bord! bor bor BORDLE! ((look at this kickass new dumping site for our waste chemicals. the inspectors will never think to look here, and its a lot closer then traveling to the solar dump site!)) ah i kid.

>> No.19088028

if we've learned anything from the bubble ocean times, accelerated evolution and the deep can be a terrifying combination.

>> No.19088044

The 'gods' of this planet, upon witnessing such marvels of the Trench Roo, have deemed this a worthy construct and have ceased the perpetual rumblings of the faultline here, preserving this majestic site from now on.

>> No.19088054
File: 28 KB, 585x438, HULL BREACH.png [View same] [iqdb] [saucenao] [google] [report]


>> No.19088071

CASE, your coral lives in the depths...im making something just for you. because we have "old nameless" and well, to be honest, this world doesn't have enough horror. I'm going to give you something to work with and I expect magic from it.
Deep in the trenches below the light, far away from the concerns of the reef dwellers a metamorphosis begin. It started with a few pollyps and then the entire colony, then the entire structure. The coral could move entire segments of itself over a period of about three days. It grew faster now too, the cause of this was a deep fissure below the structure that was pumping mass amounts of nutrients from geothermal geysers.
long story short. you grow. you grow massive, your spires are more like giant twisting tentacles wrapping around themselves, supporting and climbing...the pathways, rooms and labyrinths come and go as the coral undulates and moves in an almost imperceptible rate. but for the sake of argument it grows and can move at about three feet per day. upward, no so much spreading out, only to form a bigger base to support its upward growth.

>> No.19088100

oh dear lord. shoglund! He is like captain planet, but yelling and surly. protecting the world from bullshit. I imagine he has Samuel jacksons voice.

>> No.19088223

i will do good by this.


i will do something awful with this.

>> No.19088277
File: 24 KB, 396x574, floating frilla tree.png [View same] [iqdb] [saucenao] [google] [report]

the storms have pulled a very interesting new inhabitatnt into the oceans. the floating frilla. its gas sacks damaged by the harsh winds it must now adapt to life in the water, perhaps one day to raise up again. it is massive, perhaps tree sized...as it is a tree. they tend to cluster into dense and interwoven forests over time. so im imagining floating masses of frilla islands. now with that. im taking a break from making events until I decide to throw more nightmare fuel on the fire.

>> No.19088491

You should pick which reef this has occured at. Since when it eventually grows it will create new scenery. I vote for West

>> No.19089667
File: 146 KB, 800x800, Island Flying roha.png [View same] [iqdb] [saucenao] [google] [report]

The island flying rohas become more and more independent from
the ocean.
They live their childhood in the waters, but when they mature and start to fly in the air, they only return to the sea in short bursts of hunting.
Their rear tentacles become more rigid and arm like, developing harder internal structures and joints which allow them to hold their weight much better, making it easier for these creatures to rest by latching on to the plant life of the islands.

>> No.19089861

The mega mouth kafkas gill rakers become more complex forming the basic start of baleen, creating a series of flexible 'combs' within its jaws that fold and open as it opens and closes its mouth.

Males have also developed flushed patches of red and orange as a form of sexual selection, forcing them to be more heavily preyed on but, weeding out weaker members of the species.

>> No.19089922


Do you need a picture for that?

>> No.19089949

yeeeah sorry about that!

>> No.19090285
File: 274 KB, 1424x600, megamouth kafka.png [View same] [iqdb] [saucenao] [google] [report]


Here you go.

>> No.19090313


Is blind. Bothers with visual identification marks between sexes.

I don't think so Tim.

>> No.19090347


Damn, I forgot about that.
The crusher ones were the ones with eyes.
Well, feel free to ignore that post.

>> No.19090349

Yeah, it doesn't make sense... May I suggest mating calls, or pheromones?

>> No.19090466

Craaaaap I forgot they didn't have eyes, then yes, I guess they would have sonorous mating calls. Damn it I derped hard on that one, sorry guys!

>> No.19090592
File: 25 KB, 369x289, HowlingSlizer.png [View same] [iqdb] [saucenao] [google] [report]

The East Reef Slizer, or the Howling Slizer has grown more plates for its sonar. The Slizers internal musculature has developed to forcibly vibrate the plates while not in motion. By vibrating the plates fast enough, the Slizer is able create a sonic burst to incapacitate prey.

>> No.19091332
File: 215 KB, 1500x800, parasitic roha.png [View same] [iqdb] [saucenao] [google] [report]

The parasite flying rohas develop further.
Their bodies now change when they enter the lungs of a whale hoppa trough it's breathing tube.
Their bodies start to bloat, as their reproductive organs swell and their egg production increases. They lose their wings, along with their electric abilities and even sight, as everything not related to eating and egg laying starts to atrophy.
These fat rohas lay thousands of eggs within the whale hoppa, while feasting on it's flesh. The larval rohas which spawn from the creature feed on the flesh, grow, mate while constantly eating their way trough the hoppa's flesh, until they breach the skin and are released and free to infest another whale hoppa.
The rohas queens try to kill any other rohas attempting to settle inside their host, though their bloated state often hinders this, and thus, more often than not, one hoppa can be a host for numerous queens.
This parasitism is ultimately lethal for the whale hoppa, but it might take months, or even years until it succumbs to these tiny squids gnawing on it's insides.

>> No.19091927
File: 25 KB, 937x511, Boat Frilla.png [View same] [iqdb] [saucenao] [google] [report]

Unfortunately, these originate from the central continent, so they'd probably appear at that reef. The other type of "floating" frilla would be more likely in the west.

>> No.19092638

I have been a bit tired today and thus haven't updated much. Going to sleep soon so maybe tomorrow i'll get something done.

>> No.19092641
File: 171 KB, 1424x719, island roha size.png [View same] [iqdb] [saucenao] [google] [report]

The flying rohas living in the islands become even more predatory. Their proto arms are refined into sharp clawed and strong hunting arms, they grow in size and gain a stinger to their tails. This stinger channels their electricity to their prey more efficiently than simple body contact.

Their prey consists mostly from andonises, bords and other island critters that live in the archipelago, as well as the water bound creatures. Their electric sense allows them to communicate with each other trough electric pulses and changes in their personal electric fields.

>> No.19092947
File: 12 KB, 526x348, jaw skrimp.png [View same] [iqdb] [saucenao] [google] [report]

The tiger skrimp develop a set of mandibles that help them to kill and eat other creatures better.

>> No.19093119
File: 10 KB, 413x244, Tiger Skrimp.png [View same] [iqdb] [saucenao] [google] [report]

Got a nice little something for these guys. Who says events are needed to turn this back into a death world?
Although still very dilute at this time, the tiger skrimp with mandibles start to develop a weak necrotizing venom.

>> No.19093423
File: 403 KB, 800x600, Stormlord.png [View same] [iqdb] [saucenao] [google] [report]



>> No.19093688

It may be hard for these flying roha to actually use electric sense in open air. Perhaps clouds would give them a more water rich environment to use electrical senses.

>> No.19094159

Anyone around to help me update the Crusher Kafka? I think due to the increasing variety of prey around the reef there will be a split in their species. One variety of crusher develops a larger head to support larger eyes and crushing jaws to be able to eat larger prey. The other abandons the armored prey and begins to become more streamlined and fast to chase down schools of other species of kafka.

>> No.19094268

Updated Regional Organization for those that appreciate it

Western - Poisonous Plankton, Archipelago nearby
Roha - Stilt, Red Comb (spotted/striped), Parasitic flyer, Island Flyers
Kafka - Needle
West Reef Slizers
Striped Snakephou
Ocean Hoppa
Old Nameless Luscanemat
Island Hoppa
Boat Frilla

Eastern - Very warm and Shallow, Volcanic Island Chain developing, Massive sprawling reef
Roha - Hive, Deep (few), Stilt, Spiny Curve, Spiny Ripper (few)
Phou - Bearded, Armor
Colony Luscanemats
Kafka - Vivid, Crusher, Megamouth, Oar
Orange Tiger Skrimp

Central - Trench, Kelp Ojo Forest, Frilla Floatsam Islands
Roha- Tank, Deep Curve, Spiny Ripper, Ripper
Nuro - Central Spiny, Luscanemat
Kafka - Maw, Crusher, Megamouth
Sand Slizers
Kelp Ojo
Abyssal Phou

- Grand Spire Trench Roo
- Abyssal Phou

Phou - Winged, Remora, Optical, Razor, Thickhead
Nuro - Tail, Spiny (now with tentacle maw)
Roo - Simple, Shield, Cluster, Thermal, Epic, Symbiotic
Roha - Flying, Electric, Curve (few), Leaf Lurkers, Boost
Kafka - Toothed, Parrot, Whale, Maw, Spear
Cystonemats- Tiered, Longarm, Bellcup, Bed
Ojo - Filter, Common, Roo, Crab
Jet Slizers
Ykex'ry - Common, Sucker
Skrimp - Giant, Tiger, Common

>> No.19094360

Just orange skrimp, not tiger.

>> No.19094411
File: 90 KB, 1499x789, 1336902369193.png [View same] [iqdb] [saucenao] [google] [report]

The Tree Frilla quickly develop to become more bloated floating frilla that begin to clump together like lilly pads on the sea, their strong fat streamers entwine other frilla and link them together so not even the strongest seas can pull them apart. These little floatsam islands quickly become a haven for flying roha as well as a safe haven from bigger predators like the slizers where fish can lay their eggs without fear. This change creates an even more dense and intricate web of plant life in this region making it harder for larger predators to navigate through

>> No.19094422

My bad, Fixed it in the main document.

>> No.19094523

Something worth noting. The appearance of gas sack frilla places the reef time lines well within the tribal era in respect to our worlds timelines. I don't know if this will end up mattering, but it should be noted for anything growing up with their influence.

>> No.19094550
File: 17 KB, 914x558, Bighead Kafka.png [View same] [iqdb] [saucenao] [google] [report]

As the Boat Frilla find their way to the western reef, some of the needle kafka find that eating them is a lot easier than eating coral, and the build up of nutrients and diet change start to rapidly change them into something more suitable to this new diet. The bighead kafka

>> No.19094663
File: 75 KB, 369x289, JetSlizerPack.png [View same] [iqdb] [saucenao] [google] [report]

East Reef has a specialized variant of Jet Slizer, called Howling Slizer.

Central and Western Jet Slizers begin hunting in packs in order to compensate for symbiotic defenses created by the various breeds of Rohas. A normal pack consists of one female with two or three males.

>> No.19094750
File: 16 KB, 544x395, ykex'ry.png [View same] [iqdb] [saucenao] [google] [report]

The common Ykex'ry has found a new way to use its elastic body to catch prey. It extends its jaw at a 90 degree angle and then through a massive muscle spasm, shoots part of its digestive system out to latch onto prey with some of the many hooked teeth it has inside it, then drags the poor creature back for a meal

>> No.19094822
File: 125 KB, 910x600, tame electric roha.png [View same] [iqdb] [saucenao] [google] [report]

The electric Roha that act as guardians for the Hive Roha finds that their electric shock attack becomes a liability, as the creatures they primarily have to defend against are against different kinds of slizers which since long ago have been immune or resistant to their shocks. As they neither needs the ability to hunt any more as they are supplied by their host boost Roha the ability is slowly devolved. Their electric life-sense is still, however, there and their primary sense.

This kind of Roha is now enough distinct from the normal Electric Roha and is now called Tame Cave Roha.

>> No.19095315

Re-requesting help with this one if there is anyone around feeling motivated.

Also, an update to the bighead kafka. Because of its size, it is strong enough to endure open water. As such it has begun to branch out and become seen all across the world. Swimming in schools and feeding on smaller fish and so forth as it can find them

>> No.19096234


>> No.19096333
File: 168 KB, 1200x800, CrusherKafkaVariants.png [View same] [iqdb] [saucenao] [google] [report]

How's this?

>> No.19096499

Whew, finally, after some time poking at my comp, it connects to the net now.
What'd I miss?

>> No.19096554

The megamouths, have followed along, growing more able-bodied for the sea and generally larger. Slow and cumbersome they move with a certain grace, sub-sonic calls allowing them to form the firs true pods of Kafka

>> No.19097185
File: 29 KB, 461x289, WestReefSlizer.png [View same] [iqdb] [saucenao] [google] [report]

The Western Reef Slizer has developed a bioluminescant patch on its tail. The Slizer uses this patch to a false mating call to the various Rohas sub-breeds in order to lure them away from their caves or groups. The Slizer then uses a combination of speed and adhesive spit to incapacitate its prey and then drags it off before other Rohas can intervene.

>> No.19097472

Does anyone know which reef Old Nameless lives in?

>> No.19097485

>>19097472 says west reef

>> No.19097568

Thanks. I was just curious as to where it was. Does anyone else see it as just a single overgrown (possibly immortal from some lucky mutations) Luscanemat polyp?

>> No.19097695
File: 184 KB, 1218x708, 1336962994165.png [View same] [iqdb] [saucenao] [google] [report]

I messed with it too. Hopefully we can bribe Nad to update it with his pad later.

>> No.19097754
File: 29 KB, 1218x708, old nameless.png [View same] [iqdb] [saucenao] [google] [report]

I kinda see it as slowly gaining individuality. Kinda a massive colony with a single minded purpose but Not really able to breed or anything, so it just starts to spread its roots deeper, and burrow itself into a pit where collecting prey is easier. (Kinda like the sarlac bit, but with poison and tentacles) Maybe eventually it kinda burrows holes in the sides of the pit it lives in and hides tentacles in the caves so it can attack from multiple angles. Also, in a pit, its poison wouldnt disperse because the current wouldnt affect it, so once things swam too deep it would be over for them.
(5 million hours in paint picture to illustrate)

>> No.19097917
File: 207 KB, 1424x719, 1336938687306.png [View same] [iqdb] [saucenao] [google] [report]

The Island Roha's change of diet has become varied due to its new surroundings. Unfortunately it cant process some of the new minerals it is digesting, so it starts to develop nodes of conductive metals in its skin at various points. They seem to serve as a means to magnify their electrical sense even farther, and quickly identify other members of the species. Over time these deposits kill the island roha, but before that the roha continue to see farther and farther.

>> No.19098051


I am currently at work, so it will take a while before I can update those pics, although I do think that they are more than adequate drawings.

>> No.19098132
File: 2 KB, 159x167, Roo jelly.png [View same] [iqdb] [saucenao] [google] [report]

Time for a bit of a radical change for a few Roo Polyps.

A small population of Trench Roo have been born which do not live within a coral exoskeleton. The swim freely and feed on plankton and algae floating around in the depths.
These things are very small. One would just look like a speck in the water.

>> No.19098484
File: 243 KB, 1209x706, Western Reef.png [View same] [iqdb] [saucenao] [google] [report]

Ive done a few quick pics of how I see the reefs and some of the general scenery. If they help people

We'll start with the Western reef. With the venomous (and brightly colored) plankton

>> No.19098496
File: 720 KB, 1213x706, Eastern Reef.png [View same] [iqdb] [saucenao] [google] [report]

Eastern Reef. Shallow, many active mini volcanoes slowly forming islands. Colony Luscanemats and kafka shells scattered through the reefs (they dont biodegrade very easily so they remain for a long time until the corals cover them)

>> No.19098516
File: 206 KB, 1216x706, Central reef.png [View same] [iqdb] [saucenao] [google] [report]

Central Reef. Deeper. Lots of Kelp forests and now frilla forests as well. There is a deep trench which is home to a vast coral maze that has slowly started to become animate.

(oh, forgot to mention the Western reef gets really shallow as it gets close to the archipelagos nearby.) >>19098484

>> No.19098544

Eastern Reef's shallowness and significantly warmer waters makes it so the Roo and plant life grows much more rapidly here and the reef sprawls on for miles and is quite dense. Making it probably the wealthiest for food and life there is.

>> No.19099373
File: 30 KB, 500x500, Mojo.png [View same] [iqdb] [saucenao] [google] [report]

New type of Ojo has been spotted in western Reef. The Mojo plant has started to branch out to be able to gather more sunlight that is scarce in the bottom of the sea.

>> No.19099412
File: 7 KB, 500x500, r'lyeah rises.gif [View same] [iqdb] [saucenao] [google] [report]

after ages of building, the Grand Spire surpasses four miles in height.

the polyps within have split into two groups: builders and jellies. the builder polyps go on as usual: filtering nutrients from the seamount vent and producing more and more material for the colony to live within. the jelly polyps create a thick soup of life within the chambers of the colony's reef, and consume marine snow that filters down from the surface. the sheer concentration of jelly polyps within the structure makes the water significantly denser than the surroundings, often entrapping visitors to the vile reef to be slowly devoured by the jelly polyps.

with such efficiency in gathering resources, the reef has become able to grow at an astronomical rate of nearly three feet a day. this is also true for construction within the reef: corridors change layout within a week, and the labyrinthine chambers slowly undulate and rearrange with each passing year.

inklings of a single-unit structure are stirring within the colony as well, beginning to resemble the lives of siphonophores on earth. strange patterns can be observed in the blinking bioluminescent tentacles of the polyps, and the living fluid within the Spire pulses ominously with a uniform current of jellies.

>> No.19099469
File: 32 KB, 500x500, Mojo Trunk.png [View same] [iqdb] [saucenao] [google] [report]

To be able to withstand the strong sea currents the Mojo have started to become more tree like. The trunk is now thicker and its roots are bigger and longer.

>> No.19099606
File: 14 KB, 503x376, 1336974732379.png [View same] [iqdb] [saucenao] [google] [report]

The Jelly Roo start to spill forth from the spire once it breaches the trench and rises into the reef itself, the warmer waters and rich plankton spurn these upper jellies to grow massive, and some of their pseudopods extend outwards and gain frills to gather more food to sustain themselves. Although they are still quite small.

>> No.19099794
File: 48 KB, 500x500, Mojo Tree.png [View same] [iqdb] [saucenao] [google] [report]

Reproduction of Mojo tree relies on fruits that are released to the currents. The Fruit uses the air sacs to float in water and travel to new areas or just to be eaten by animals. Both ways work for the seeds that soon after "Landing" start to grow roots to keep itself steady to start growing. The tree itself have hardened to the point where it is much like regular tree.

>> No.19099979
File: 157 KB, 1218x708, 1336962994165.png [View same] [iqdb] [saucenao] [google] [report]

The Crusher Kafka have further diversified themselves, as the faster crushers develop camouflage to hide amongst the sand. Their jaws have also become more jaw-like rather than just an opening. Their new name is the Sand Crusher Kafka.

The larger crusher kafka hasnt had to adapt much as there is a plethora of roha and shelled creatures it can siphon up from the sands and sea and using its massive thick jaws, it can break any shell in the sea. Both these species have abandoned their migratory patterns and remain within the reef of their births, which reduces their encounters almost entirely with the deep roha.

>> No.19100073
File: 36 KB, 506x708, Sand Crusher Kafka.png [View same] [iqdb] [saucenao] [google] [report]

(and because I noticed mistakes immediately after posting, here again is another quick update to the sand crusher)

The sand crusher's camouflage continues to change making them a master of blending in amongst the sand and rocks at the bottom of the reefs. Their prey never knows what hit them

>> No.19100110

whew god, Im glad I managed to pull that off/its over with. *goes and sits in a corner letting his pinky heal* I didnt know I had it in me. Hopefully should be much easier to recolor now though, I think someone saved it so it was all pixelated so paint buckets wouldn't work.

>> No.19100139

Im heading to bed, but requesting two things.

Razor and Thickhead Phou havent had anything happen to them in a very long time. Could someone update them in an interesting fashion? They are some of the smallest creatures on the food chain at the moment and having more of them or keeping them relevant would be good.

Also, Western Region needs another unique kafka species. My vote is either some of the whale kafka come back after a long time away and can adapt to the poisonous plankton, or the Parrot Kafka in the region adapt to eating the new Mojo plant and have some new varieties specialized at eating the bark/fruit.

Also, the roha have been awful quiet... I wonder what they're up to...?

>> No.19100528
File: 23 KB, 879x740, nimetön Oh Ship.png [View same] [iqdb] [saucenao] [google] [report]


Well the West reef was kinda chosen for me so i went with it. I made the Old Nameless One to be more mobile than other Luscanemats so that it would give more chances for encounters with different races around the globe but it's stuck to the west reef for now. It isn't single Luscanemat as those tentacles on it's sides are Cystonemats, they just are quite badly mutated and they give the food for the luscanemats maw as they can't digest themselves anymore. And for the intelligence.. nope, it's still goes with instincts and those are mainly "Eat eat eat" that's why it moves constantly looking for things to eat. Well the chemicals are still there so you can't ever know what they will do.

>> No.19100539
File: 209 KB, 1000x800, Storm lord.png [View same] [iqdb] [saucenao] [google] [report]

Over time, the island roha adapts to the minerals within it's diet. The conductive metals within it's skin develop into a network of conductive "veins" that serve to both to amplify and direct the electric output of the creature, as well as working as a rudimentary Faraday cage, which keeps the electricity away from the more sensitive organs of the roha, allowing it to generate and direct voltages that would have been lethal for it's ancestors.

Their electric sight doesn't work well outside of the water, and thus, their eyes have improved to accommodate this. Their electric field is used to identify each other, and for communication, though it can still be used for detection in extremely close ranges. As the rohas are naturally sensitive to electromagnetic fields and pulses, they can detect each other, and even communicate from relatively long distances.
This social contact has increased their intelligence, and they sometimes even work in groups to help their hunting.


>> No.19100547


One curious behavior has also risen within these island rohas. The thunderstorms that are quite common in the equatorial archipelago generate massive electricity, as well as cause the air to become extremely humid. This buildup of static electricity and the increased conductivity in the air draws the rohas towards the forming thunderclouds. As the storm builds up, the electric senses of the rohas are super charged, they can sense each other from miles away. They congregate under and within these clouds and start pulsating electricity in rhythm. This is the mating dance of the storm rohas. The males try to cause miniature lightning strikes by increasing their static electricity, under the thunder is drawn to them, and if they survive, the females will flock to them. Many rohas are fried instantaneously, as lightning strikes them from the sky, but those who manage to stay just close enough to the storm so that they may leech of it's power and call down weak thunder survive, and get to pass on their genes. The few lucky ones who survived simply due to their internal conductive protection also get to breed, and thus, the "Faraday cages" of the storm rohas continue to improve.

>> No.19100567
File: 24 KB, 879x740, nimetön Oh Ship.png [View same] [iqdb] [saucenao] [google] [report]


Annoying fail with bucket. had to fix

>> No.19100767

The wings of the Storm Roha begin to be unable to sustain the mass of their bodies, but the Storm Roha continue to endure. Taking in some of the ideas of the plant life of the region, the Roha begin to develop internal pouches they can fill to make their bodies lighter, giving them a much easier time while flying. These sacs also seem to change their unique flying style to more of a serpentine shape rather than a U shape with their tails trailing behind them.

>> No.19100807


Do you mean that their body's shape changes, or that they just fly differently from now on?

>> No.19100826

a little of both. They kinda let their tail fly behind them like a streamer. And undulate. (Im thinking chinese dragon style almost) but their bodies themselves mostly just kinda straighten out, with their wings and muscle hump/head all being one part, and then pockets of those sacks down the body

>> No.19100865


They actually already had a gas chamber like that.
They evolved it some time ago. I assume that your update just made it larger. It originally was partially under the muscle hump, but your upgrade could have elongated it further into their tail.

>> No.19100938

that works. I figured they gained more of them at varying spots along their tail

>> No.19100977


Alright then.
I'll ad that to the picture.

>> No.19101168
File: 32 KB, 500x500, RazorFinPhou.png [View same] [iqdb] [saucenao] [google] [report]

The Razor Fin Phou has developed leech-like suckers on its tentacles. These suckers allow the Phou to attach itself inside the bodies of larger predators after being swallowed, allowing the Phou to slowly devour the predator from the inside.

>> No.19101176
File: 229 KB, 1000x800, Storm lord.png [View same] [iqdb] [saucenao] [google] [report]

The gas back extends towards the tail of the creature, causing it's balance to shift when it flies.

>> No.19101399

The airships of the Ry'lai will not enjoy these storm clouds...

>> No.19101440
File: 13 KB, 520x390, be prepared.png [View same] [iqdb] [saucenao] [google] [report]


>> No.19101741
File: 39 KB, 369x289, SandSlizer.png [View same] [iqdb] [saucenao] [google] [report]

The Sand Slizer's front legs continue develop, forming short claws to better climb rocks and coral. Some Slivers begin to appear in shallower water to feed on the inhabitants there, but most of the Sliver population remains prowling throughout the Kelp Ojo.

>> No.19102223
File: 254 KB, 1000x800, Storm lord.png [View same] [iqdb] [saucenao] [google] [report]


The storm rohas no longer need to lay their eggs in water, as their eggs have developed hard and water proof shells which allow the larvae to develop in an controlled environment.

Some of them have started depositing these eggs within their kills, and then hiding the carcase, so that their offsprings could have food immediately after hatching.

They have also grown even more social. They often defend these nest sites collectively, so that the changes of everyone's genes to pass on are increased.

>> No.19102942
File: 129 KB, 1594x674, Rohaleaflurker.png [View same] [iqdb] [saucenao] [google] [report]

While the Common Ojo is well suited for seeking out more ideal locations to take root, the Crab Ojo is a predator. Its tuber splits off into two parts: One which contains nothing but energy reserves, and the other holds most of the muscle-like tissues and brain. In the brain half, a small hollow forms at the bottom which roots sprout out of. Prey is stuffed into this pit for digestion. With all of this growth, the root sheath is now too small to cover the main body.

>> No.19103289

Hey IG!
Could I get some more info on what actually lives in the archipelago. We could even expand the scope of this thread to consist of the whole ocean, and the smaller islands dotting it.

I could use the info on the island critters, as the fauna of the archipelago affects how the storm rohas and the island hoppas continue to develop.

>> No.19103382

These may be outdated, but they could help you.
Islands >http://archive.foolz.us/tg/thread/18482230/
Abyss >http://suptg.thisisnotatrueending.com/archive/18557635/
(The last one is foolz, so the pictures aren't up yet.)
Sandbar Island >http://suptg.thisisnotatrueending.com/archive/18960430/

>> No.19103479

Thanks, but the first one lacks pictures completely too.
The abyss one was, at least if I remember correctly, set in the arctic, and I don't know if the sandibar islands are part of the archipelago.
I guess that IG will have to determine it.

>> No.19103900

final bumb before sleep.
Was kinda busy today, so I couldn't participate that much.
Don't let this thing die yet folks.

>> No.19104052
File: 110 KB, 775x339, JetSlizer.png [View same] [iqdb] [saucenao] [google] [report]

The Jet Slizers have begun displaying sexual dimorphism. The female has grown larger and stores her eggs in her tail, which she can close in order to protect them. The males have grown barbs on the tentacles lining its body, allowing them to hold food better.

>> No.19105879

The venom of the Tiger Skrimp becomes quite potent. Flesh around a bite wound from these Skrimp becomes necrotic before long. Gangrene is a common result from the venom.

>> No.19105886
File: 15 KB, 413x244, Tiger Skrimp.png [View same] [iqdb] [saucenao] [google] [report]

forgot pic

>> No.19106051

although they are quite tasty with butter still.

>> No.19106179

Yeah, the abyss one is set in the arctic, between the East and West continent. Sandbar Island is not part of the archipelago, it's somewhere in the south tip of the East continent.

Good job on the creatures, folks! Come to think of it, so far the fliers are out of this world. I'm thinking making an East Continent evo thread after this one autosages, what do you say?

>> No.19106193
File: 30 KB, 461x289, WestReefSlizer.png [View same] [iqdb] [saucenao] [google] [report]

The West Reef Slizer's colors have altered to improve its Rohas lure.

>> No.19106369

I think a short discussion thread may be a good idea.

>> No.19106392

I think we need to expand this to a bit of open ocean so we get all our bases covered, then we can lock it in and whatever comes next will at least have a pretty solid base to build from.

Open ocean creatures that I am aware of:
Kafka - Bighead, Whale, Megamouth, Toothed, Spear, Maw
Giant Crushers
Phou - Remora, Winged
Roha - Flying, Spiny Ripper

>> No.19106651

The aren't from the reef threads, but there are also Sticky and Colony Fus living in the ocean.

>> No.19108046


>> No.19108053

Public Service announcement:

You should know that the suptg archive might not catch your thread. if you have 4chanx, you should be able to catch the foolz archive of it when it 404s.

Just thought you should know. The code switch fucked around with the script.

>> No.19108181

Yeah, don't worry, I'm also looking for the foolz archive.
If possible, put it up on the wiki too!

>> No.19108381

Put the foolz link up on the wiki page labeled Modern reef. With the flying frilla introduced, they're not so ancient any more. Well, central reef isn't.

>> No.19109165

Question IG:
How intelligent can I make the storm rohas.
Although I myself have expressed concern about the abdunance of sapient species, I kinda think that the storm rohas could have some interesting potential.

Is this thread archived btw?

>> No.19109240

Foolz kept auto-archiving even though it had just migrated, so no problem.

As for the Storm Rohas, they could be the only sentient to have come from the reefs.

>> No.19109252

Nad, out of all of us, you create the most endearing species for tribal. might as well have the stormy flying squid bugs. they are lovable. one thing i might suggest. all of your species have been incredibly short lived, perhaps it is time for a long lived group.

>> No.19109330


Although I don't think that making the storm rohas long lived would make much sense. Their metabolism has to be running in the over drive constantly, as they have to generate enough energy for both their flight and their electric powers. Usually, creatures with fast metabolism don't live that long.

Not to mention that their mating practices are quite dangerous. Trying to get lightning to hit you isn't exactly safe. Because of the fact that they are likely die due to lightning at some point, they would propably live just long enough to ensure that they have at least few chances to breed.

I kinda regret making the sentient hoppas short lived, as they do not have any actual reason for it.
The Suzumou are tiny wasp critters, and they live about as long as one would expect from the creature of their size.
Though one could argue that the hoppas just die younger than they would in ideal conditions due to diseases and other hardships that result from living in primitive conditions.

>> No.19109713

I have to admit that I'm burnt out for the reefs. No more ideas.

My impression was that 40 was the average live expectancy for tribal hoppas. Looking at wikipedia, human expectancy was even lower than that in the past.

>> No.19109718

Why not make the Hive Roha into a sentient race instead. The Storm Roha should just be flying terrors that reign in the sky. Meanwhile the Hive Roha have colonies, domesticated beasts and the ability to communicate with multiple species of other Roha.

>> No.19109733

I could get behind this idea.

>> No.19109804

((this event is entirely option, your species will be a unique case unable to pass its traits down to further generations, and indeed, in time this may fade from the face of the planet, but...its also really bad ass, and a fun diversion. so here we go.))
the bord have used this planet as an illegal dumping ground for at least a few centuries, and in that time its usually just been for their societal rejects, garbage, and the occasional load of chemical waste. Recently a legislation passed by the bord government has mandated the disposal of first generation automated wartime cybernetics. They are unsafe, painful, and unnecessary with current advances in power suits.with that said, they were to be disposed of by being dumped into the Borgas system's sun. The contractors are quite lazy, and dumped the cargo onto the planet. it crashed into the sea.
automated cybernetics seek out life forms, bond to them, and can survive the destruction of their host to move on and find a new life form. they offer enhancements, though their software is very buggy.
roll 2d15 , take what you get.

>> No.19109819
File: 30 KB, 504x772, augmentations.png [View same] [iqdb] [saucenao] [google] [report]

1. magnification vision. see further and closer.
2. penetrating vision- see thru terrain to your objective. only able to penetrate 3 meters deep.
3. simple la-dar. laser terrain and environmental sensing.
4.GPS uplink- turns out there are a few abandoned bord satellites in high orbit. pretty handy for getting around.
5. sympathetic AI - feeds real time information gathered from multiple sensors to host, making small visual suggestions in the form of highlighted pathways, weak spots, or other things of interest. learning to use is intuitive and instinctive. can cause psychosis.
6. burst drives- able to enable momentary sprint, or high activity output. stored energy.
7.turbine- mechanical version of wesper jet engine. slow, and burns dirty, has a built in fusion reactor. wont run out of fuel.
8. static repulsor- generates electrical shield for momentary deflection. only works erratically, can shock host.
9. first generation armor- smart steel sheets bend and wrap to fit hosts contours, but is block and angular. limits mobility.
10. second generation armor- same as above but more fragile and does not impact mobility.
11. manipulator- replaces or adds on a limb. many shapes and sizes.
12. mutilator- replaces or adds on a limb. only serves as a destructive device.
13. bio stimilator- wires into body, stimulates, collects, and refines hormones and chemical excretions of body. during combat injects en mass back into host resulting in increased combat ability (Think bane)
14. energy reserves. collects mass amounts of ATP, Glucose, and oxygen, forms into an unstable but highly effective compound for long duration endurance when required.
15. take one and roll again.

>> No.19109837

You could even make it so not -all- the Hive Roha are sentient, but the queens inside the Hive have all this time been rewarding the smartest of their species with breeding rights, so there could be casts of them. You've got two strains even. The Spiny Curve Roha and the Hive Roha, and they work with the Deep Roha. The cave roha have become watchdogs, and the stilt roha are being observed for potential usefulness as well

>> No.19109899
File: 9 KB, 141x144, shogun glund.png [View same] [iqdb] [saucenao] [google] [report]

rolled 2 + 3 = 5


Deleted this post. Had a funnier idea after.

>> No.19109948

Now that you say that, I kinda agree. 40 years is quite lenghty life span for a creature that is living in pre technological environment.
Honestly, we could do both.
The storm rohas haven't been actually an aquatic species for ages, so it's not like that they would be occupying the same environment. That's why I have been requesting info about the islands, as I need to know in what kind of an environment the storm rohas live.
The terror of the skies niche has already been claimed by the dragon slizers and the cho wespars. The storm rohas are only about the size of an adult human, and they weight barely about 20-30 kilograms. They aren't actually very fit to terrorize anything bigger than a dog.

I am kinda iffy about this. I always felt that the bords should remain as a joke or a refrence here and there, but never actually affecting the development of the species themselves. I felt that if they should actually become an active influence, it should be in the civ stage, so that we could have some sort of war of the worlds scenario or something.

>> No.19109973

Naah, I think leave the BORD hardware up to be discovered as artifacts.
Then we can has more nutty civ stage shenanigans.

I'm still not sure if we should have borg'd up creatures...
We could have a new creature of two that's made up of the amalgamation of these parts.

>> No.19109976


Disregard that what I said about the weight of the rohas. They are actually even lighter, the heaviest ones only barely exeeding 10 kg weight. Normal weight would span between 4-7 kg:s
This is because of the gass sacks that they have, which serve to make their bodies lighter.

>> No.19110035

i was just putting it out as an exercise, the above states that the creatures can reproduce and are one offs- individuals, blah blah....really...just wanted to see some bord'ged out creatures and the thread seems to be tapped out. I agree though. totally over the top and the bord are a joke, at least in my book. I use em every now and then when things need to be ridiculous. I didnt really expect the kind of response i got from the toxic waste event, it and the tables were really a joke. im going to bed now, if i wake up and find cybernetic horrors, yay. just know they cant progress, and if i have "rustled any jimmies" i apologize.

>> No.19110072

I vote Old Nameless eats them all and becomes a true terror of the deep!

Also, wasn't it said that the crashed bord ship was traveling long enough so that its occupants underwent a sort of "devolution" due to having the ship's AI take care of their every need? If that is the case, their home world would have to be hundreds of thousands of light-years away at least. Of course, everything bord related could be labeled simply as debris from the crash.

>> No.19110074

Extra info on the islands would also help me develop the island hoppas further. I plan to make them into the merfolk of the sentient hoppas.
They most likely wouldn't be tribal, they could use simple tools, but intelligence wise, they would be beneath the proper tribal species. The intelligence difference between them and the Nad'lun would be about the same as the difference is between us and the chimps or dolphins. They could potentially be trained to do relatively complex tasks, but on their own, they would stay quite primal.

>> No.19110800
File: 92 KB, 1200x1000, polyp delineation.gif [View same] [iqdb] [saucenao] [google] [report]

time for tonight's Grand Spire colony update.

the Spire continues to grow, strengthening its walls and buttressing its form. on a much smaller level, the colony becomes a true siphonophoid individual.

the polyps within the Grand Spire delineate into three basic varieties: Builder Polyps, Neuroid Jellies, and Farseeker Cliones.

the Builders continue with their ages-old job of constructing the walls of the Spire, but have also developed the ability to create massive and beautiful displays of bioluminescence across the surface of the Spire. they use these displays presumably to lure in prey (as some abyssal phou have been observed swimming toward the colony, what they may believe is the sun-lit shallows). It is still unsure what the primary function of the display is, as it seems to serve no directly observable purpose.

the Jellies act as an internal "body" for the colony, and also as cells within a massive siphonophore pseudo-brain. alone, each Jelly is entirely unintelligent but when combined, they form structures similar to the neural pathways in the brains of more sapient creatures. many eons later, it would be hypothesized that the first true thought the colony had as a whole was something similar to "seek; obtain; assimilate"

that thought is carried out through the Cliones. the specialized polyps have developed closed "engulfing bells" designed to capture and keep organic prey and inorganic detritus within. they swim efficiently on two finlike structures at either side, and appear to be able to communicate with each other through their bioluminescent patches. it has been proposed that the Cliones have much further developed their nervous systems, developing brains capable of storing memories. when they return to the colony their memories are absorbed into the archive of the Jelly-brain to be preserved with their caught prey or collected specimens.

>> No.19111599


>> No.19112019

It seems that we have lost all the pictures from the island evo thread.
If IG doesn't mind, I'll try to patch up the islands and upgrade them to the current age.
Anyone who remembers what critters lived there would be a great help for me if they shared this knowledge.

>> No.19112446

I give you my approval. The pics over at foolz would return, but how long until that day comes is God's secret.
I remember there were a lot of Adoni variants, a few Kuckar variants, and there's also the Wescks, Stalcks and Frilla.

>> No.19112499


Stalcks were the mantis like sluck descendants yes?
And the kuckar were the parasitic ancestors of kafkas?

>> No.19112825

Wouldn't the primitive frog men also inhabit some of these islands, seeing that they originated from there.

>> No.19113402
File: 104 KB, 2438x452, island fauna&flora.png [View same] [iqdb] [saucenao] [google] [report]

Alright. I cooked up all kinds of stuff.
Before I start fluffing these things out, I'd like your opinion on them, so that I won't end up making a wall of text about a creature that shouldn't even be in the islands.

>> No.19113623
File: 5 KB, 184x196, Roo jelly.png [View same] [iqdb] [saucenao] [google] [report]

I was just about to say pink Frowgmen. I believe tree frilla may have originated there and then spread like crazy around the globe. Ah, good ol' spores and dog-like saplings.

The Jelly Roo which exist independently from the coral become much larger, now the size of the a person's thumb. They sprout three additional tentacles and change color.

>> No.19113699


Should I ad the pink frog men?
The green one is supposed to be some sort of Komodo dragon equivalent for this planet.

>> No.19113891
File: 15 KB, 307x337, Pfrowgmagnon.png [View same] [iqdb] [saucenao] [google] [report]

It'd be as easy as copying and pasting this.
Now I wonder what sort of society they have down on the islands.

>> No.19113935
File: 108 KB, 2548x452, island fauna&flora.png [View same] [iqdb] [saucenao] [google] [report]


Any input on the rest of the creatures?

>> No.19114083


Slizers? Also the Flora looks kinda grim considering it's tropical island, not that it's a problem. So many winged insectoids so maybe add some herbivores that are something akin to ramel? Well there are some quick ideas.

>> No.19114137

Perhaps some proto-ramel which took a different evolutionary path would be good?

>> No.19114454
File: 184 KB, 2542x824, island fauna&flora.png [View same] [iqdb] [saucenao] [google] [report]


Any better?

>> No.19114523
File: 42 KB, 432x399, yuohgod.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw that slizer

>> No.19114569


I gotta go to sleep soon.
Feel free to alter or come up with ideas for these creatures and plants if you wish. I only had very vague ones when I drew them, and anything you can come up with would probably be useful.

>> No.19115244


>> No.19116522
File: 13 KB, 1200x1000, ohshit.gif [View same] [iqdb] [saucenao] [google] [report]

one day, a Farseeker returns carrying something very strange indeed...

>> No.19116562

LOL this satisfies me.

>> No.19117076
File: 146 KB, 1000x1000, whoawhat.gif [View same] [iqdb] [saucenao] [google] [report]

...and the Grand Library is born.

with an AI at its disposal, the Library has entered a new age of information gathering and retention.

Farseekers are sent out in droves to obtain new information and experiences for the Library's mind to process, and the Builders intensify their strange bioluminescent displays.

"seek; obtain; assimilate"

>> No.19117366

YES...YES...ALL MY YES....WE ARE NOT DONE. NO. your little silly creatures that thicken that water continue with their upward growth, the mass will break the surface, then stretch into the sky. A giant pillar endlessly shifting mass, alive, pondering, immobile yet twisting into the eons. great veins of liquid being pulled upward to nourish the spire in capillary motion by the microscopic organisms. ENDLESS

>> No.19118744


>> No.19119660
File: 12 KB, 304x232, Legion_of_Doom_Headquarters.jpg [View same] [iqdb] [saucenao] [google] [report]

I imagine it'll look like the Legion of Doom HQ once it breaches the surface now, all thanks to what you just said.

>> No.19121243


>> No.19121944

anyone still here?

>> No.19122150

well, i am. but really i'm just going to keep developing the Library ad infinitum and into the tribal thread.

are we starting a new thread, a tribal thread, or beginning a new area?

>> No.19122363

If we're about done here, then I guess this is the most up to date list of creatures in the ocean.

Western - Poisonous Plankton, Archipelago nearby
Roha - Stilt, Red Comb (spotted/striped), Parasitic, Storm
Kafka - Needle
West Reef Slizers
Striped Snakephou
Ocean Hoppa
Old Nameless Luscanemat
Island Hoppa
Boat Frilla
Mojo Plant

Eastern - Very warm and Shallow, Volcanic Island Chain developing, Massive sprawling reef
Roha - Hive, Deep (few), Stilt, Spiny Curve, Spiny Ripper (few), Tame Cave
Phou - Bearded, Armor
Colony Luscanemats
Kafka - Vivid, Oar
Orange Skrimp
Howling Slizer
Crushers - Sand, Giant

Central - Trench, Kelp Ojo Forest, Frilla Floatsam Islands
Roha- Tank, Deep Curve, Spiny Ripper, Ripper
Nuro - Central Spiny, Luscanemat
Kafka - Maw, Megamouth
Crushers - Sand, Giant
Sand Slizers
Kelp Ojo
Abyssal Phou
Grand Library Roo - Builder Polyps, Neuroid Jellies, Farseeker Cliones
Giant jelly Roo, Jelly Roo

Phou - Winged, Remora, Optical, Razor, Thickhead
Nuro - Tail, Spiny (now with tentacle maw)
Roo - Simple, Shield, Cluster, Thermal, Epic, Symbiotic
Roha - Flying, Electric, Leaf Lurkers, Boost
Kafka - Toothed, Parrot, Whale, Maw, Spear, bighead
Cystonemats- Tiered, Longarm, Bellcup, Bed
Ojo - Filter, Common, Roo, Crab
Jet Slizers
Ykex'ry - Common, Sucker
Skrimp - Giant, Tiger, Common

Open ocean creatures:
Kafka - Bighead, Whale, Megamouth, Toothed, Spear, Maw
Giant Crushers
Phou - Remora, Winged
Roha - Flying, Spiny Ripper
Sticky and Colony Fus

>> No.19122375

Although I would still like a new species of Kafka in the western region. Maybe Ill work on that now.

>> No.19122460

I was just playing some vidya and thinking of the future for the Burrahn. I know that I'm setting up my tribe of Koburrogs to become the Roman empire, but what about my acrobatic Mevola?

>> No.19122505

Well, its failing to upload for me, but the Impostor Kafka imitates the needle kafka in the region by mimicing their colors and shape, then hungrily devouring the confused prey before they know whats happening.

>> No.19122525

I don't know if making a tribal thread about the reefs would be feasible. We haven't been contained to one continent like before as these threads have spanned basically the whole ocean.
The two tribal candidates exists on the other sides of the globe, the hive rohas in the eastern reefs and the storm rohas in the west.
In my opinion, it would be better if these two species would play their part in tribal threads that are related to their own area, for the hive rohas the south eastern continent and for the storm rohas the archipelago, if we return there.

>> No.19122914
File: 37 KB, 1204x906, Impostor Needle.png [View same] [iqdb] [saucenao] [google] [report]

I agree with Nad, the tribal stage of the Hive Roha can be added in with another group from nearby countries. The Storm Roha as well. I think the reefs/ocean are pretty well laid out for now, and give us at least a good start for the things they could encounter out at sea.
Although we are lacking really epic sea monsters.

>> No.19123104

There are the Cruelb and Seek'kre. They were deemed to be tribal level creatures which lived in the oceans. They could possibly crawl up into the reefs.

>> No.19123134

It seems 4chan is labeling my post as spam. Since I can't say the rest, list of creatures with ESP and/or magic.
>Tribal Hoppas (Nad'lun)
>Tentouz (Ry'lai)
>Gorirriog (A Hitangan mystic had some sort of spiritual vision)
>Frowgmen (I'll count Fwill meeting the spirit of Kunaba)

>> No.19123246

Ramel have ESP? How'd ol' axe-face evolve that one?

>> No.19123279


now to wait until It gets back to western continent :V

>> No.19123286

It was from a die roll event I think. The line of pink dots is apparently an array of some sort of psychic transmitters/receivers. It was introduced in this post. I was quite surprised when I looked back and found it.

>> No.19123320

And what powers did the Cruelb have?
Hey IG, are you OK with the critters and plants I made for the islands? I didn't participate in the island evo thread when it was running, so I didn't have a clear image of the creatures that were developed there. I tried to follow your instructions as best as I could.
Nice seeing you again! You should use the tg catalog to keep track of this game, assuming you already don't.

>> No.19123322

Hohoho, just use 4chan catalog and look for vaguely evo-game like pics.

>> No.19123338

I'm totally fine with it, in fact, some of them look like the creatures from the island thread, the Adonis especially.

>> No.19123346

I'm not entirely sure. Might not even be entirely serious. As always, a link to the post which I'm referencing.

>> No.19123468


When I get home, I will fluff the creatures and plant out, but if any of you guys have any ideas for them, feel free to share them.

>> No.19124657

Damn it 4chan! Let me post pictures!

>> No.19124687
File: 634 KB, 2904x824, island fauna&flora.jpg [View same] [iqdb] [saucenao] [google] [report]

Alright, as promised I will now expand on this picture.
Let's start with plants.

1.Tall Hrass. Common sight in the islands, grows in wet and sunny places, which are almost everywhere in the archipelago. Relies on it's abundant numbers for survival.
2.Shrub Frilla. A land bound variant of the oceanic frillas. Dominant plant life in the shores, as it's salt tolerance allows it to exploit the ocean waters. Leaves have a coating of salty crystals, which make them poor food for animals.
3.Tuft Hrass. Common undergrowth of the islands. Exists almost everywhere.
4.Cluster Pozen. A mushroom like plant that both photosynthesizes and also decomposes dead material. Common in wetter regions, although it can be found almost everywhere, but not in as great numbers. Grows clusters of pods filled with bacteria that helps them handle the organic waste they feed on.
5.Carafe Frilla. A frilla variant that is common in the drier regions of the islands, such as the more mountainous areas. Uses it's one long, ewer like leaf to store and catch water for future use.
6.Bulb stalk. A stalk plant with a long trunk and one large cup like leaf.
7.Hanging Hrass. A tree like hrass plant with long leaves. Grow in river banks and swampy areas in abundant numbers.

>> No.19124691

Anyways, cont.

8.Red Frilla. A smaller frilla tree species which grows small fruits at the ends of it's leaves. These fruits contain small mobile seeds, which can safely grow into more suitable size in the gut of the animal, and then when they are defecated, they have already been moved away from their parent, conserving their energy for finding a suitable location to settle in. These frillas form large forests all across the islands.
9.Razor Hrass. A Hrass plant with a long hard stalk with razor sharp edges that deter any herbivores from completely eating it. Grows in the relatively harsher regions of the islands.
10.Spike Hrass. Much like the razor hrass, these plants have developed sharp protection against herbivores. The plant grows new leaves over the older ones, which in turn become harder and sharper, eventually forming an spiky armor over the plant. Can form in forests, which cause large swathes of terrain to become almost impassable.
11.Funnel Frilla. A large carnivorous plant with long hollow tube like leaves. Contains nectar within these tubes which attracts small critters to feed on it, but the steep walls of the tubes prevent them from escaping, causing them to become food for the plant instead.
12.Flowering Hrass. A common hrass plant that has flowers and nectar. Nuff said.
13.Pot Frilla. A large frilla plant which has numerous nested tubular leaves within it's main leaf pot. It stores great amounts of water within these pots, which attract animals to drink from it. The yellow tentacle like vines contain pollen of the plant, and as the creatures attempt to drink, their hides are smeared with the pollen. This way, the animals help the plant to reproduce.
14. Star cho. A distant cousin of the cho plants. Has manly leaves that help it catch sunlight, hard thick trunk that stores nutrients and long stalks which spread it's pollen to the winds.

>> No.19124697


Continuing on to the animals.

1.Snake wesck. A wingless wesck descendant that has adapted into slithering in the branches of the plant life of these islands. They also can drink the nectar of the Funnel Frilla safely, as the hook at the tip of their tail allows them to anchor themselves safely at the edge of the leaf, before descending to feed.
2.Colonial andoni. The ancestors of the cultivator andonis which spread to the mainland still exist in the islands. Their hives are not as impressive as their mainland cousins, but they are still very common critters.
3.Snout Kafka. A primitive and blind kafka species that lives in the muddy rivers of the islands, feeding on the detritus at the bottom.
4.Red Wings. Ravenous flying predators that move in loose groups. They kill their prey by cutting it open with their sharp claws.
5.Slime leech. A long, thin parasite, that feeds on the blood and flesh of it's host. It latches on to a creature, and the acidic slime it excretes allows it to burrow itself swiftly under the skin of the host.
6.Skalc. A herbivorous insectoid creature which mostly feed on the undergrowth of the island. They have two powerful claws that they use for both harvesting their food, as well as defending themselves.
7.Wesquito. A wesck creature that mostly feeds on the nectar and other fluids of the island plants, while occasionally also drinking the blood of the other animals.
8.Vaqucar. A small kuckar species that feeds on the micro organisms of the water by filtering them in it's mouth.
9.Fly tick. A small flying andoni creature which feeds on the blood of bigger creatures.
10.Shelldoni. An armored omnivorous andoni species.
11.River flatworm. Nuff said.
12.Predatory wesck. A weskc species that moves in swarms and kills other creatures for food. Has a poison stinger.

>> No.19124700


13.Lurker andoni. A small and poisonous andoni species that is an ambush hunter. It will wait until a suitable prey comes close enough, upon which it will pounce it an inject it's venom into the prey's body.
14.Bark Stalck. A herbivorous small stalck species that eats the bark and other parts of the plants of this island.
15.Slash Stalck. A predatory stalck creature that hunts in groups during the night. Relatively smart, has pack tactics. It kills the prey by slashing it's body open with it's sharp talons.
16.Rowgar. A big predatory frowg descendant that kills it's prey by stunning them into submission and then ripping them apart.
17.Frowgmagnon. Sapient frowgs. The mainland frowgmen as well as the arctic ones descend from these island frowgmen.
18.Island Hoppas. Semi sapient swimming hoppas that live in small communities across the shores of the islands. Hunt mainly water dwelling creatures such as the stilt walkers, although they sometimes kill bigger, land bound prey.
19.River Skrimp. A recent addition to the island biome. It's a small predatory creature with poisonous mandibles.

>> No.19124707


20.Jugger. A distant tank like cousins of the Ramels. It has strong jaws and big teeth that allow it to chew trough any plants of the islands. Their shells are surprisingly light, but still very resilient, it's honeycomb like structure contains loads of air, thus allowing these creatures to swim across the small gaps of sea that separate the islands if it becomes necessary.
21.Stilt walker. A semi amphibious roha species that lives in the shallow waters of the archipelago, eating phous and other small critters hiding under the sand and rocks. They can walk on land for a period limited by their skin's ability to absorb oxygen from the air.
22.Island Slizer. An amphibious slizer that lives in the rivers and shallow seas of the archipelago. Their acid spit has gained more adhesive qualities, which allow them to better immobilize their prey on land, giving the slizer enough time to close in, as they are quite slow on the land.
23.Aphdoni. A large andoni species that feeds on plant fluids. They move in small herds for increased protection, using the red appendages on their backs to communicate with each other.
24.Storm Roha. Quite intelligent and social flying roha species that is nearing sapience. They can generate very potent electricity that they use for both hunting and communication.

Feel free to comment and adapt these critters. They are meant to be used by you anyways.

>> No.19125461

Anyone still in here?

>> No.19125765


>> No.19125768

Evola and Hrass seem to be the most dominant plant families in our world. Either that, or the Yantar are, and they're just doing so well that haven't had the need to change at all for millions of years.

>> No.19125859


To my knowledge, the Yantar is only found in the western continent.
Though there are some variants of it, the base form has stayed relatively unchained over the eons.

Any comments on the animals?
Should I ad more water bound ones? I sort of think that there might be too few swimming critters in the archipelago, though one could simply say that many of the creatures from the reefs also live in the shallow seas around the islands.

>> No.19126152
File: 60 KB, 800x600, Slasher kafka.png [View same] [iqdb] [saucenao] [google] [report]

A splinter species of the sand crusher emerges.

These smaller slasher kafkas have abandoned the hunting tactics of their ancestors by starting to work together during their hunts. Over time, they became much smaller, but far more agile than their lumbering ancestors, which allowed them to outmaneuver and "herd" smaller kafka swarms for easy pickings. Their jaws became elongated which aided them in catching smaller prey, and their eyes grew larger, and moved in their skull to a position that gave them greater depth vision.

These fast and smart predators hunt in small packs, and together they are capable of hunting all kinds of prey, from rohas to kafkas. Their maneuverability gives them an edge over most other predators, who might try to eat them, as although speed wise they are far from the fastest, they can turn and twist themselves and alter their direction in a moment's notice unlike most bigger predators.

>> No.19126314


I'd think that they'd appear in places other than just the western continent. I remember a world map picture posted before Black Dawn which had a single supercontinent along with the archipelago. The split imaged I believe came after.
Also, the Yantar part was supposed to be a joke. It is an unfortunate thing that many tones of voice cannot be conveyed in text.

For now, I'll spend my next hour working on a cute little tree frowg before going having to do other things.

Bringing up tribal, if we're still going to end up going down the path of cyberpunk dystopia, I think I know what do do with the Burrahn. They'll probably act like the Runners from Mirror's Edge.

>> No.19126458


Honestly, I had just forgotten about the yantar plants. They probably do exist in other continents as well. Though their base form is kinda hard to change really. They look like giant mushrooms to me, and for some reason, it was always kinda hard for me to come up with new adaptations for them.

Regarding the cyberpunk dystopia, I am down with it. Though it should still wait for some time. We shouldn't jump towards the future that fast. Though the bord cybernetics thing could speed up development at some point...(seriously though, I kinda feel that it would be rather cheap if that happened while we are still in pre industrial era)

As for my plans with the Nad'lun and the Zu-nul. It's kinda strange really, I have much cleared idea what to do with the Zu-nul than with the Nad'lun. Zhen'qual can live as long as she is fed, and now that the Zu-nul have acquired a stable and reliable food source, she could live for thousands of years, her overarching presence and influence would shape the future for a long time. Knixi would also be kinda immortal, as she being a wormborn is doomed to be endlessly reincarnated to further the plans of the Hazuvaat.
Important note, Zhen'qual, isn't benevolent in the least.
In fact, she is kinda evil.
I won't tell how though.
But you all will feel it when we get back to the central continent.

>> No.19126806
File: 10 KB, 432x287, treefrowg.png [View same] [iqdb] [saucenao] [google] [report]

It was just an idea of what I could do when that time comes. It all depends on when they discover another race or become discovered. If nobody ever explores that forest, I could end up with perpetual tribal status. Could be fun. And for the Hu-raan again, Romans. If anyone's noticed, I've to use Roman military ranks.

And just finish my little doodle. Introducing the Striped Treefrowg! They somewhat blend into Frilla fronds, and if something tries to eat one, it gets a nasty shock. These (or a different variety) could appear in the islands, Frilla Jungles, or wherever needed. It's not the best due to being drawn in paint with a mouse set at 2600 dpi. It'd be better if it were set at 3200, as that's what I'm more used to.

>> No.19126809
File: 369 KB, 800x600, Split your lungs with blood and thunder!.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't have anything else to contribute right now, and I need to go to sleep soon.
I'd like to know what IG thinks about the fluff I gave for the island critters, so I might alter it if it becomes necessary. Remember people, you are free to use them. That's why I drew them.

>> No.19126826
File: 47 KB, 474x335, This is so cute!.jpg [View same] [iqdb] [saucenao] [google] [report]


That is so going to be the most popular pet on this planet!

>> No.19126937
File: 52 KB, 500x500, Frowg.png [View same] [iqdb] [saucenao] [google] [report]

I think anything similar to the original frowg will be popular as a pet. They're all so cute!

>> No.19127049
File: 9 KB, 387x429, please.png [View same] [iqdb] [saucenao] [google] [report]


Now, I must go to sleep.
Keep on rocking gents, and keep this thread alive for a while longer.
Night fellas!

>> No.19127567


>> No.19127945

It's been rough couple days at school so i haven't been able to contribute much but for now i have more free time so i should be able to be here more. But now i must sleep.

>> No.19129097

Get some rest so you can help out here again.

>> No.19130839


>> No.19132121

What's the deal here? Usually there is loads of ativity in these threads in this hour.

>> No.19132570

I think everyone is at Fortune. I think we were just fleshing out the islands and thinking of what to do next right now.
And since things appear to be slowing down, it seemed like a good idea or archive. I made sure it was working beforehand.

>> No.19132807


Well, I figured out that much.
To be honest, I feel that the reefs are pretty much fleshed out for now. There isn't really much to do here anymore.
I'll just wait for IG to return, so that we can determine what we will do next with this world.
There are still 2 continents left, after we have dealt with them, we can finally return to the tribal shenanigance.
I myself haven't participated on the fortune threads that much, although I do lurk them.
But anyways, good thing that you archived this.

>> No.19133488

Looking at the map, East looks pretty good. Tundra, mountains, swamp, and Frilla Jungle are visible on the map. What sort of species do you think could be found there? I'm guessing some frowg descendant, non-sapient hoppas, stalks, and maybe Pluups. May also be an opportunity to bring back the Yantar. Also, I think a primitive LemUy (post-BD variety of course) would be a nice addition.
All just speculation.

>> No.19133563


I like your ideas already.
I just hope that there is a floating flouz descendant starting creature. Not a chambered flouz that the tentaflouz evolved from. I am talking about the balloon things from which both the hoppas and the chambered flouz diverged from.
I feel that they had much more potential than we managed to use them for. They were kinda just forgotten during the 3rd evo thread.
I don't even know if they went extinct. I know that the winged flouz did, though I don't mind it really, as they made no sense, seeing how they were supposed to be actively flying creatures, but they lacked eyes.

Are there any other critters that were forgotten?
The stalcks were also kinda abandoned, so it would be good if they made a resurgence in that continent along with the pluups as you suggested.

>> No.19133651

There are also the Boomers still. I think the original flying flouz were out-competed by the Chuflouz as they were more resistant to puncture.

>> No.19133702

Yeah, the boomers could use some further development.
You might also be correct about the normal flouz being outcompeted, because now that I really start to think about it, I remember that it was stated so.
Still, one could theorize that some of them adapted to a different niche.
I do think that this world could use some more balloon critters.

>> No.19133754

Should i still try to add something to this thread or wait for next?

>> No.19133806

Go ahead. Nad and I are just tossing around ideas which IG can use in the future if he wants. An addition may just start the game back up again.

>> No.19133835


By all means feel free.
We really could use more mundane "fish-like" species to populate the oceans. There are only two nuro species around for example.
But really, if you wan't to ad something, just do it. I would myself, but I am currently at work.

>captcha: srohan rising

Omnious prophecies incoming?

>> No.19133958

We do have all the kafka species. I kinda see them as our Fish alternatives. But yes, I agree there could stand to be quite a few more. I was just running out of ideas with the 8 or so I made :P

>> No.19134063


I know that there are already many kafkas.
Although I think that the western reef is somewhat lacking in them. And the shallow waters of archipelago could be another new environment for the reef critters.
I was mostly refering to the nuro though, as there are so very few of them when compared to the rest of the creature families.

>> No.19134080
File: 14 KB, 454x389, Drowg.png [View same] [iqdb] [saucenao] [google] [report]

I made one more cute Frowg: Death Frowg. These pretty things stalk the in the trees and ambush their prey in the dark. Their preferred meal is FLESH! These little things are going to be the best pets ever.

Now i shall make some fishes.

>> No.19134179



Yes, this is good. This is supposed to be a deathworld afterall.

>> No.19134243
File: 10 KB, 503x436, Rudo.png [View same] [iqdb] [saucenao] [google] [report]

Next in line is Red Nuro. This little fishy is not so little in the end. You can think them as combination of tuna and piranha so they are great food to eat and great at eating food. So remember when fishing these cuties, Safety first or you might lose tentacle/finger or two.

>> No.19134532

your creatures are good...they make me so happy. so vicious.

>> No.19134556
File: 7 KB, 452x281, unhinged.png [View same] [iqdb] [saucenao] [google] [report]

The Red Nuro's jaw is capable of unhinging in order to swallow larger prey.

>> No.19134567

Why does it hate me and want to eat my soul?

>> No.19134579

Well now it's capable of swallowing your soul, whole.

>> No.19134614



>> No.19134616
File: 16 KB, 649x491, longunhinged.png [View same] [iqdb] [saucenao] [google] [report]

The Red Nuro's diet, of whole fish allow it to lengthen in total size becoming a half larger then it's ancestors.

>> No.19134646
File: 10 KB, 410x333, camodeath.png [View same] [iqdb] [saucenao] [google] [report]

In order to hide and ambush prey, the Death Frowg's back becomes a dark green, similar to the leaves. Hiding, it sways on a branch, disguised as a leaf, before attacking its prey.

>> No.19134672

Because it is secretly Chris Bosh.


>> No.19134715
File: 12 KB, 410x333, camodeathclaws.png [View same] [iqdb] [saucenao] [google] [report]

The Death Frowg's forward claws extend, in order to better hold onto trees for it's disguise and tear into flesh.

>> No.19134774
File: 14 KB, 639x491, longunhingeddorsal.png [View same] [iqdb] [saucenao] [google] [report]

No one else going to join in? Eh, this'll be my last until someone else picks it up.

The Red Nuro's prey begin to outmanuever the larger fish, so he begins to develop a dorsal fin in order to manuever better in the water, in order to catch its prey.

>> No.19134838
File: 14 KB, 410x333, 1337252179992.png [View same] [iqdb] [saucenao] [google] [report]

The Death Frowg developed a tail to hold on to trees and prey, it also developed a paralyzing sting on their tails so they can paralyze their prey and eat them while they're still alive.

>> No.19134873
File: 10 KB, 536x367, Ouro.png [View same] [iqdb] [saucenao] [google] [report]

Oh i just want to see where this is going.

And next on the list is just plain Orange Nuro.

It is Orange.

>> No.19134877
File: 94 KB, 800x600, Balloon roha.png [View same] [iqdb] [saucenao] [google] [report]

A splinter species of the flying rohas emerges.

The balloon rohas are slower, bigger and more passive creatures than their ancestors.
The gas chamber of their ancestors started to grow bigger, as it allowed the creature to save energy as it didn't need to work as hard to keep itself afloat.
Over time, the gas chamber became bloated and massive. The balloon rohas only need to lazily move their wings in order to not to descend towards the water. For actual movement, they use their large back flipper.

These big rohas mostly eat plankton and other surface creatures by ensnaring them with the long hairs of their back tentacles, or snatching them from the water with their mouth tentacles.
These creatures usually move in herd like packs, slowly floating above the lush shallow waters of the western reefs and islands.

>> No.19134894
File: 9 KB, 259x194, oh you.jpg [View same] [iqdb] [saucenao] [google] [report]


>that face.

Good show sir!

In other news, IG, I really hope you give us a stalck descendant for the eastern big continent.
I have a brilliant plan....

>> No.19134917


Yes. the eastern continent! I now have the energy, motivation, inspiration and at least some time so i'm up for it.

>> No.19134978
File: 9 KB, 899x373, Beard nuro.png [View same] [iqdb] [saucenao] [google] [report]

A new nuro species, the chin beard nuro.

These bearded nuros are chill little fishes who live in the bottom mud of the shallow seas. Under the rocks, corals and soil, they lie and eat the detritus and smaller critters such as phous. Their beard serves as a sensory organ. It allows them to detect edible material very easily while burrowing their heads in the mud.
They are very passive, only rarely bothering to leave the small patch of mud that they have claimed for themselves.

>> No.19135017
File: 129 KB, 277x315, 1337204905129.png [View same] [iqdb] [saucenao] [google] [report]


You have created the NeckBeard fish! All hail the /tg/fish!

>> No.19135049
File: 19 KB, 899x491, Awesome nuro.png [View same] [iqdb] [saucenao] [google] [report]


Yes, the neckbeard fishes will rule all the small patches of mud under the coral reefs with iron fists!

Meanwhile, the finned red nuros get even bigger dorsal fin.
I assume that the original red nuros are still present and this one is just a splinter species.

>> No.19135234
File: 15 KB, 899x373, Chomper nuro.png [View same] [iqdb] [saucenao] [google] [report]

The chomper nuros are predatory creatures who live in the shallow waters of the western seas. They sometimes even swim up the rivers of the islands though they prefer salt water to the fresh water of the rivers.

>> No.19135276
File: 12 KB, 656x413, Buro.png [View same] [iqdb] [saucenao] [google] [report]

Another Nuro variant! Blue Nuro is also predatory fish that hunts smaller fishes and uses its tiny razor sharp teeths to shred the prey to pieces. They originate from the sea and many does live there but they thrive in freshwater lakes and rivers.

>> No.19135351

Alright, now that we have a little more of fishies in the sea, we are starting to be ready for the next continent.
The nuro might actually be the critters that most closely resemble earth creatures, seeing that they are pretty much fishes.
Not to say that it's a bad thing really, but we should keep the more alien creatures at the forefront.
These nuro serve very well as a food source for the rest of the creatures.

Good job everyone. We made one hell of an ocean. For future games, I think that this kind of casual creature making would be good. We all have our favorite critters that we like to focus on, but by occasionally coming up with new variants of the species, we cause the ecosystem to be much more lively.

I like the primordial evo games because they always start with very simple base critters that are easy to start to adapt to different directions and splitting off multiple variants of them at the start of the game ensures that there is loads of critters to modify during the whole thread.
The main reason why I haven't participated to the Fortune threads is precisely this. It is brilliantly drawn and run game, but I find it quite hard to get into, as I missed the first thread's start, and every new thread begins with even more complex critters with long history. There isn't much I can think up for the creatures, other than continuing to improve them. I prefer making splinter species, and it is for some reason harder for me in that game.

>> No.19135426
File: 20 KB, 196x217, Vagúshosod.png [View same] [iqdb] [saucenao] [google] [report]

I concur. Reef a is now pretty much evolved for now so no waiting for someone to GM this to next step. Easter continent... Why does all these japanese things jump into my mind. also unofficial homeland of SHOGUN GLUND.

Also all you lazy peons! "Work work" on wiki because i am unable to know how so i'm delegating this to you!

>> No.19135644

Phew, whatta day. Even though it's a holiday, there's guests, so I was not able to monitor this thread.

That said, Great job you guys! Really like the Nuro descendants, they're quite fun.

Yeah, I think the East Continent will have Stalcks, Boomers and a probable new descendant of Worem... maybe. Yantar will be making a reappearance, and some new plants and creatures for base as well.
I'll be drawing some of them now...

>> No.19135660


When will you approximately be making the thread?

>> No.19135834

Probably 11+ hours in the future, or 2. 11+ is mroe likely, though, since I'm going to make the next evo thread encompass all of East Continent to save threadspace. Yes, that means all the available biomes on East will be worked on simultaneously.

>> No.19135926
File: 85 KB, 800x600, boats.png [View same] [iqdb] [saucenao] [google] [report]


You specifically mean the north eastern continent, right?
Or will you include both the larger eastern continent along with the smaller one lower south?

Anyways, I might as well as post this half arsed doodle of two Nad'lun boats.
The bigger one is a typical river ship, used to transport all kinds of stuff by the Nad'lun, and for raiding by the Na'suul, though the Na'suul have managed to modify it somewhat by adding rudimentary keels to them, which help them to better steer the ships in the coastal waters. This innovation hasn't jet reached the majority of the Nad'lun settlements, though the coastal ones have started adopting them.
The smaller one is a two man boat, used by everyone. Simple, easy to make and it floats.

I plan on eventually unifying the Nad'lun and Na'suul again, which will ulitmately result in a more outwardly active and internally more varied culture for the tribal hoppas. This process has already started in the coastal settlements, and it will eventually reach the upper river ones as well.

>> No.19135977
File: 11 KB, 899x373, Beard nuro.png [View same] [iqdb] [saucenao] [google] [report]


It just occurred to me that the neckbeard fish lacks a smiley face!
I needed to fix this at once!

>> No.19135999

Yeah, the small one's the South Continent. That'd be for the one after the East Continent.
And yeah, the East will only have one or two sentient species max.

>> No.19136205

Just a pair of quick notes:

Even a critter that uses high amounts of energy can be pretty intelligent compared to similar species (Think about the jumping spider for example, or orca whales).
Humans are the result of more than one species merging. We were hybrids or something. IDK, if two semi sentinent species are close enough, this may work for them. It would allow them to have a better chance against disease / climate conditions, or maybe take some traits of any parent (growth rate, lifespan, intelligence, energy req, name one).

Disease / climate resistance is as important as specialization, one tends to go against the other sometimes, for example eating the same kind of food, not exploring other places, etc.
I liked the storm rohas' mating dance simply because it allows them to improve enourmously without hitting their population too much.

I propose OP to randomly (maybe rollin dice) assign some environmental pressure, like a new sort of virus, an increment of the planet's temperature, or an ice age. Maybe a small meteor falling somewhere, and creatures must adapt to resist this new threat (smaller creatures with shorter lifespans may evolve faster, or they might be wiped out completely).

>> No.19136255


Are you ecologyfag by any change?
Regardless,I like your suggestions.

I think that giving an environmental pressure is a better way to drive the changes, instead of just making a mutation table, although the later can also work in certain situations.

Assuming that you are ecologyfag, I have a question.
I have been on the fence between making the storm rohas monogamous, so that when a male manages to impress a female by catching the lightning bolt will mate for life with her, or making them polygamous, so that a male who manages to cause the best light shows gets all the females.
I don't know which one would make more sense for them.

>> No.19136406

Not ecologyfag, in fact, litfag.

You can have something of both. Both have their pros and cons.
Being monogamous means there's a female selection. Appart of being appealing to the neckbeardom, it would mean that your species would have slightly reduced disease resistance vs a huge increase in energy efficiency and general physique.
You only make the full mating once, and the rest of the time you only prove yourself soaring through the clouds. It also allows for family, filial structures within your already alluring nest idea (further social boost, slight int boost). If orphaned ones are adopted, survival chances of the group will skyrocket because you're getting both group conduct and keeping some genetic pool, just in case.

For poly-groups the situation its much different. A dominant male can get laid anytime but by no means the little ones are his; in those system the female tends to cheat with other males which are more cunning, can disguise themselves as non-threatening or any other desirable trait. It offers a large resistance boost and a medium one to their physical traits. (many offspring from dominant male, no female selection) It would also mean a larger population because loose hierarchy means dominant male can be susbstitued without the pack taking a big hit (this is HUGE).

There are also species that have both kinds of bonds, and their individuals choose them based on a number of circumstances. there was a deviant art thread about this thing (too simplistic but cool for EVO purposes).

>> No.19136469

About tables:
Mutation tables are cool because they represent traits that arise among an species, mathemathical simulations say they expand even if they are minimal. These traits however should be more general and not in all cases would need to be justified by a picture. For example, you roll for improved digestion, it could mean
>shorter / longer track because richer / poorer foods (draw)
>an specialized digestive tract, (explain)
>or something as simple as muscles and nerve action not to puke when you're hunting. (just need the roll)

Environmental pressure however requires creativity, like your beloved critter needs to adapt FAST or it'll die / lose rep. Such changes would require both drawings and explanations, and may open paths that weren't considered before. If a player doesn't like these changes, their critter may always drop them once the danger passes (probably more fun, it's not a suggestion for enviro-smite, that would be douchefaging).

>> No.19136555


Polygamous species usually, at least in my knowledge, don't have the kinds of mating dances that I have envisioned for the storm rohas. If I am correct, polugamous species usually have few males compete against each other, until one becomes dominant. Usually, the gender dimorphism is also bigger in these species.
The rohas don't actually fight each other, as their mating dance is more of an showcase of their own resilience and viability, not their strength over other males. They do not control the lightning at all, it's quite luck based. The females determine the males viability based on how strong bolt they can survive from.
This would, in my opinion make them more monogamous.

The idea is basically that the males and females all gather under the storm clouds, and the males start trying to cause a lightning bolt to strike themselves. If they succeed and survive, they may be able to impress some of the females.
But the lethality of this practice would mean that there are always more females than there are males, which kinda puts it towards the polygamous social structure.

I am still kinda undecided on this.

>> No.19136610


I also agree that the mutation table results should be more general.
I liked them in the original land evo threads, in which the hoppas were born. They were quite simplistic, such as getting bigger, or smarter, poison and so on.

Simply rolling for new body parts is kinda iffy for me.

I think that ideally, there would be both environmental pressures as well as adaptation tables. The former would allow for more player creativity, while the later would mix things up and cause unexpected results, which in my opinion are a good thing. The tribal hoppas became sentient due to a roll. I didn't even plan to make them sapient before that. I think that these types of tables are useful as they may put new ideas into the heads of the players and take the creatures to unexpected and interesting directions.

>> No.19137182

I would recommend for you to try monogamous structure with a few rogue members founding their own colonies. This could lead to more subspecies of storm roha, and eventually crossbred, like a ring species.

There are species that compete between their males by arranging nests, controlling key spots of defence/food/light, singing, their own appereance, and bravery contests (how close you get to predators before they munch you). This is both for poly and mono species, although mono rituals are more elaborate; and in some cases not involving violence or danger as much.

Lightning could be perfect for bravery thus middle ground for both, leaning towards mono: The creatures may not know where and how strongly the lightning will strike, but they have an instict for it, so they kinda get probability.

I imagine them swimming in the air, part snake like, part raptor like, rising to greet the largest thunderstorm in the hemisphere. If they don't go high enough, they won't be noticed, or may be discarded. If they go too high, they'll be fried. The trick is going as dangerous as you can without dying, choosing carefully the cloud that wil offer the most spectacular shock by pure virtue of nose and luck, and go for it with speed and endurance. The more males competing the more dangerous the dance will become.
Then, males come down...

Females start circling the victorious, tired males. The successful ones get the most females around them.
The f's use their best movements for hunting and evading, showing off their bodies irridiscent with energy. If she's healthy enough, has original movements, is swift, the male will take her and both will make a short dance before rising again to mate amidst the clouds, female leading. This time they won't go as high, however; but this electro-rgams bonds them for the rest of their lives.

>> No.19137209
File: 40 KB, 481x486, so ...pretty.png [View same] [iqdb] [saucenao] [google] [report]


...that's perfect...
I think I will go with that...
Thank you.

>> No.19137285

You're welcome dude. My english sucks balls, I'm actually surprised someone took the time to read my textwalls full of typos n' shit.

Hey guys how about we make documentary entries for these creatures?

>> No.19137375


That would be cool if we did that, but I for one am not sure if I have the time for it.
There are loads of creatures on this planet.
I don't even know exactly how many, but I'd estimate that we already have somewhere around 50 critters on this world, which is laughably small for an actual planet, but still far too many for properly manage in this kind of medium. Not to mention all the plant life we got.
Making documentary entries for all of them would take some effort.

Not to say that I don't like the abdunance of life in this planet. If anything, it makes the whole world seem more realistic. It also allows for many candidates for evolving.

I didn't notice any glaring typos in your posts, btw. Don't sweat it. Most people who go full grammar nazi on your as for minor typos are just trolls.
You described the scenario I already had in my heal for the mating dance almost perfectly, and even improved upon it. I couldn't have done it any better than you already did.

>> No.19137572
File: 10 KB, 899x373, kuro thing.png [View same] [iqdb] [saucenao] [google] [report]

Kuro fish starts growing a full neckbeard. Its hairs become more sensitive, and it can inflate his cheeks with blood flow (not so much right now); this helps the fishy with the following
-Woo females
-Scare predators
-Storing food.

>> No.19137744
File: 11 KB, 595x373, Beard nuro female.png [View same] [iqdb] [saucenao] [google] [report]


That made me wonder what the females of this species looks like.
So, I drew this...

>> No.19138607
File: 2 KB, 50x50, horror.gif [View same] [iqdb] [saucenao] [google] [report]

sweet mother of mercy

>> No.19138614


>> No.19138632
File: 29 KB, 1274x373, beard nuro gender dimorphism.png [View same] [iqdb] [saucenao] [google] [report]


I am going to expand on this a little bit.

Just tell me if this is becoming too silly, but I myself found this idea quite amusing.

The beard nuro has quite pronounced gender dimorphism. There are 3 types of bearded nuro.

The bottom dwelling bulbous and strong male neckbeard nuros who build nests out of mud and protect their territory fiercely. Their beard is very big as they have to rely on it for locating food.

The smaller, more lithe males, who don't have territories, and instead move in groups of many males. They don't spend that much time on the sea floor, and thus they have only a stub of a beard. It helps them to sense each other's movements. Their eyes are covered with dark, reflective lenses that they can use to distract predators when the whole swarm of these males cause many reflections of the sunlight to scatter everywhere.

The female ones who don't live in the bottom, but within the corals. They have big eyes to keep on guard for predators, as well as locating food. They have only few hairs at the sides of their head, instead of a full beard.

The reproductive practices of these creatures are strange. The females prefer the lithe males for mating, but these males do not protect their young, unlike the bottom dwelling ones. Because of this, a game of reproductive war has emerged between these gender types. The bottom dwellers try to attract females to their nests, the females try to cheat out of their end of the deal by laying very few eggs, and the swarm males try cock block the big male by harassing it constantly.

Despite this reproductive clusterfuck, a stable populations of both males manages to always in the end establish themselves. The large amount of swarm males is reduced by heavy predatation, while the bottom dwellers are often left undisturbed. Maybe they taste bad?

>> No.19138939

Foul odor maybe?
Now I think of how this could drive the Leaflurkers crazy. Able to smell everything in fifty feet, and being surrounded by neckbeards...

>> No.19139235

I'm going to sleep now and when i wake up i hope the new evo thread would be up. All hail neckbeard fish!

>> No.19139445
File: 786 KB, 800x1200, mating dance.png [View same] [iqdb] [saucenao] [google] [report]

I am gonna hit the bunk too now.
I was just inspired to draw this.
The bonding dance of the storm rohas.

>> No.19139771

And there we reach 300 posts. Initiate autosage.

>> No.19139840
File: 40 KB, 447x599, Manly-tears-were-shed-7.jpg [View same] [iqdb] [saucenao] [google] [report]

You actually portrayed it. It is beautiful...
my writefagotry did not deserved such epicness..
This mexifag is happy, pay no attention to the tears.

You are made of awesome and win, sir.
Hope every single thread you post prosper with epicness.
Thank you.

>> No.19140036


No need to thank me.
Your post inspired me to draw this. You described the courtship rituals of these creatures far better than I could have hoped.
I should thank you.

Now, I must go to sleep.
It's already over half past 1 am here in Finland.
As the summer is coming, if I won't go asleep soon, the sun will start to rise and it will be like it's the middle of a day even if time is around 4 am, making any attempt at sleep hopeless.

Night fellas! IG will probably have the next thread up by tomorrow.

>> No.19142032
File: 27 KB, 432x664, deathworld.png [View same] [iqdb] [saucenao] [google] [report]

I'll be looking forward to it. Until then, dream of exotic new worlds.

>Had a little fun with the Death Frowg

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