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/tg/ - Traditional Games

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[ERROR] No.18789024 [Reply] [Original] [4plebs] [archived.moe]

/tg/. Get your shit together it's time!

I have returned with this game after a bout if inspiration!

Alright. So you are one of 26 Blood Angels (and one Flesh Tearer, Brother Librarian Arbun) sent in this new founding to the Targon System on the only habitable world of Targon Prime. The planet has one small fortress that was more the ceremonial residence that, with the handover of the system to us, is now ours. The former Planetary Governor is now one of our attendants, he commands the PDF under us.
On our new homeworld has a single large continent. The north is mostly snowy mountains. The people here make food through hunting, trade and light mining.
In the far east is a small desert, roughly the size of Australia, inhabited by a mix of nomadic herders, fishermen and some permanent settlements. While they are ethnically the same as the rest of the planet they are a bit different culturally. This area is notably a lot like Baal. But with less radiation.
The south, west and central area is a mix of forested areas and planes that are used for cultivating fields or grazing cattle.
Several years ago we had a battle with the Blood Ravens chapter as they attempted to plunder our relics on our homeworld. In the end, we killed them all, "sunk" their strike cruiser and went over the the contents of what we could salvage.

>> No.18789054

We managed to acquire the following from the Blood Ravens.
1 Contemptor pattern dreadnought with no occupant. Right arm crushed.
2 Rino Transports. One is badly crushed and bares the Lamenters heraldry. Could be used as spare parts.
2 Thunderhawks One landed on a rino in the crash and has a badly damaged cockpit. She will never fly again.
1 Small Manufactorum facility that we have removed and have set up near our fortress.
55 complete suits of various types of power armor plus other parts that do not make a complete suit.
A large assortment of weapons that clearly bear the heraldry of various other chapters some look quite old. We have contacted these chapters and asked for them to come reclaim their relics.
14 drop pods that are mostly intact.
Several Arcane tomes were found in a small Librarium near the ships chapel.

Also our resident techmarine has worked on rebuilding the damaged ship and currently it sits at about 2 years until she could be raised back into space.

>> No.18789079

Several months after the attack, Two Strike Cruisers from Baal came to us to resupply us.
In total they brought us the following.

1 Landrader. In fine condition, might be brand-new.
2 Thunderhawk vehicle transports.
125 sarcophagi. Used as part of the Blood Angels Gene seed ritual.
A stockpile of our Gene Seed.
100 suits of power armor.
Piles of scout gear.
Plenty of ammo for various weapons.
500 bolters 350 bolt pistols 180 chainswords.
Assorted heavy weapons
1000 servitors and 42 tech priests.
8 space based Anti-ship platforms.
16 anti orbital Laser batteries with generators.
Several tons of refined materials to be used for manufacturing.
Along with countless plans for weapons, buildings and vehicles for both us and the PDF.

The Supply force was commanded by none other then Mephiston, The Lord of Death. He has inspected the tomes we collected along with all the relics of the Blood Angels Chapter and her successors and has taken them back to Baal to keep them safe as well as taking the responsibility off of us. He also inspected the tomes we found, finding them all to be safe. In response to our keeping of the relics Lord Dante has commissioned 3 new ships for us. 1 Battle Barge and 2 Strike Cruisers.

Lord Dante has smoothed things over with the Blood Ravens. He convinced them that their task force had fallen to chaos and we only did what we had to. We also collected the Gene Seed of the fallen ravens to use as a bargaining chip if need be.

>> No.18789105

A RT then passed through our system and we made some purchases from her.
A damaged suit of terminator armor. While damaged it is missing no limbs and the chapter colors are unknown.
A power armor helmet with the face of our primarch. We later found the face morphs to fit the mood of the wearer. Also that the same metal has also been used by the Eldar.
Seeds for some potent healing herbs. However they grow fast and could turn our planet into a deathworld.
Blueprints and plans for civil industrial structures.
2 Aquila landers.
A first edition copy of the Codex Astarties with a stasis display case.
Several books on xenos culture.
A Baneblade.
A strange eldar power sword.
A matching storm bolter and powerfist.
27 reptilian xenos.

>> No.18789127

The Xenos turned out to be intelligent and have a device that allows them to communicate with us. Their race was uplifted by humans long long ago. And as such they hold up humans as divine figures. We have taught them of the Imperial creed and the Emperor and they have taken to it quite well. They have their own room and keep to themselves as they translate it into their own language.

We have officially been allowed to preach the Sanguinary Cult on our world and any world we visit. We asked for funding to help build a cathedral but no word came in relation to that.

We gained a new ally. Magos Jarvus who left the service of the RT to aid our chapter.

Heidi (pictured) the head chapter servant is the main wheel in the fortress. If anything happens in the fortress, she knows. Need to find out something? You talk to her. She coordinates the work of others and is quite apt at keeping a tight schedule. She is also a skilled swords maiden. She also seems to be in some sort of a relationship with the Chapter Master.

>> No.18789171

Now several years into our stay here a lot has happened, We now have 112 scouts in various stages of training. One of our neophytes had the mutation of a pair of small vestigial wings on his back. They have not grown, but Baal sent us a veteran brother to aid in his training as well as the eventual formation of our Sanguinary Guard once some of our brothers have proved themselves.

A rail line runs from our current fortress to our proper one under construction runs year round even in our world's heavy winters.

Around our current fortress has had one ring of city built around it. It holds fortified family sized housing, weapon and vehicular manufatorums. A drill yard we share with the PDF, a small civil aerodrome and a thick wall with bastions and anti-air and anti-orbital weapons to protect it. The next ring is currently being planned.

Our true fortress is going well. With all the currently planned subterranean rooms and areas completed we have begun to build the upper parts. Some brothers have already been stationed their to give us a presence their.

We have spread fertilizer to various areas around the world to boost production. Also solar charged tractors have been sold to villages and been used to great effect. Throughout the planes we have also built a dirt road network for use mostly by the common folk and it is greatly appreciated.

>> No.18789192

In the mountains we have been constructing a medium sized manufatorum. So far we have only begun partial production as the man manufacturing chamber is still under construction. We are about 85% ready.

We have built green houses on some of the Island chains that have melta charges built into them and are staffed by servitors to prevent the chance of the seeds escaping and turning our planet into a death world while we turn the plants into medical supplies.

We also have a planet wide police force known as wardens. They keep both the law and act as first reaction disaster relief and can organize a guerrilla resistance if our world if we are invaded.

Back at Baal we have 3 ships under construction at the patronage of lord Dante. A Battlebarge and two Strike Cruisers.

>> No.18789209

Our PDF now has a complete kit for both winter and summer. While the standard weapon is still Heavy stubbers we have Autoguns, thudguns, small mortars, man portable tripod heavy bolters are available. Several hundred autocannon chimeras have been produced as well.

Our first 7 regiments have been fully organized. The first is our elite infantry. Known as the Purebloods, they will have both a Sanguinary purity seal as well as a chem gland giving a thorough and wide range of benefits. 2-4th are our light infantry. 5th is our Pioneer Regiment with men specializing in both Engineering duties and Sapper duties. Each Regiment also has a dedicated Pioneer detachment themselves. 6th is the artillery regiment and 7th is our Cavalry regiment. The rest of our regiments have have mixed duties and will be assigned once we can supply them for that duty.

We also recently traded the early copy of the codex to the Ultramarines when they came for their relics in exchange for them putting in a good word for us with the Admech to possibly get us some terminator armor.

But we were called to duty in an Imperial crusade to retake a world from a renegade governor! The world of Seldus!

>> No.18789225

A imperial fleet took us to our destination.

First our battle brothers teleported onto a orbital shipyard and secured it from a much larger force.

Then once in orbit we found an island city that remained loyal. We began to deploy our forces to aid the loyalists and eventually secured the island. Then our PDF that came with us that also supplied the vast majority of the liberation ground forces began the attack on the capitol.

Our battle brothers along with our scouts executed a drop pod assault through the palace roof and killed the governor. But not before he detonated explosives on the walls and buried our chapter master alive.

Once our battle brothers secured the city's power generators, crippling the defenses we had victory and dug out our badly injured Chapter Master.

He recovered but now we have been given right of occupation of this world for as long as we desire so long as it does not exceed 100 years. We have also been left a older battleship, to cruisers and two civil transports from the fleet to aid our dominion.

Our dead are being shipped home and in the Bastion we constructed on the cliff north of the loyalist city we have begun to fit bionics to our wounded veterans before we ship them home.

The Loyalist city has also been fully repaired and have began construction of a Sanguinary temple out of their own pocket if we supply the clergy.

>> No.18789241

The capitol that is mostly Hab blocks and factories the produce centaur hulls are still rather badly damaged. The sewers and waterlines are mostly repaired.

The people of this world bare clear Asiatic features and are ardent collectivists. So they have been eager to get back to work.

A PDF is slowly being formed from the militias of the Loyalists.

We found some human ruins to the south east of the capital city. Our acting chief Librarian is leading an expedition into the ruins supported by half a regiment of PDF.

The economy is picking up again. Fishermen who supply 99% of the worlds domestic food production are back on the seas. The mines are working again but the refineries and factories are still heavily damaged.

>> No.18789269

Back on Targon Prime Magos Jarvus has been running the show. He says he has worked out a solution to our Hotshot lasgun problem. He found that if you have a chamber to direct the excess heat into on the lasgun you can buffer the heat and eliminate almost all the problems with the hotshot design with the exception of it being needing to be cleaned more often. The new pattern has been tested and can be made to fit inside the same frame as our G3 pattern subber rifles.
The heat catching chamber can also hold roughly enough heat generated from 2 mags before it needs to be released. However this design is unsuitable for laspistols, hellguns and Lascannons.

As for his other work he says that he is working on a major project that will glorify the machine god and tells us no more.

Going through the Governor's records we found he was in contact with a large number of RTs. One in particular. Further digging brought no names but we have a full list of ship IDs instead.

>> No.18789415

But now we are between worlds.

With plans laid out and several battle brothers back on Seldus with 3 regiments worth of our PDF, we are returning to Targon Prime.

Most of our brothers that are with us are are scouts returning to the homeworld. Throughout the ship each marine is filling duties along with the human crew members. Some are sitting with the chapter master having a small meal. Some are on the bridge talking with our brothers from our father chapter two who this ship belongs. Some are resting or partaking in prayer as we move through the warp.

Then out of nowhere. The ship lurches forward, the gravity fails, lights flicker and you are tossed around like dolls.

Then it gets worse. The machine spirit speaks over the intervox system.

"Collision with unknown object. Power system failure for 2.21 seconds. Gravity support failure for 2.92 seconds. Life support systems failure for 1.98 seconds. Warning Gellar field partial failure for 1.21 seconds. Warp entities detected on board."

You scouts look about confused. No worry until the machine speaks the last line. You arm yourselves.

You are brother sergeant Gallios. You are in the bow of the ship with 6 scouts. Armed with shotguns and bolt pistols, you fall in command.

The Master orders a sweep of the ship with the utmost haste.

After you clear your immediate area and see nothing you have the option of several routes.

1. Clear the upper decks that lead above you and check the forward weapons batteries and launchers.
2. Head to the central chamber and try to meet with other brothers.
3. Take the service tunnels to the rear of the ship and clear the engine room.

>> No.18789505

rolled 16 = 16


>> No.18789603

You command the initiates to fall into formation and follow close quarters room clearing discipline.

As you move through the forward weapons batteries you see no signs of combat. The Servitors are already working at accessing the damage to the ship, if any.

You come across several scared crew members. You speak with them and find they have seen no warp creatures or such in this area.

With the area clear you now have more options.
1. Take the upper service tunnels you have access to now from the upper forward decks to near the bridge.
2. Head to the central chamber and try to meet with other brothers.
3. Take the service tunnels to the rear of the ship and clear the engine room.

>> No.18789614


>> No.18789699

You move back down the stairways and ladders followed by the scouts and the other unarmed crew members you came across.

You find the hatch that leads down and close it behind you. The tunnel is one long tube along the lowest level. It only forks around the drop pod launching area and has ladders that lead to other areas of the ship above.

After about 100 meters you stop and find something in the dimly lit passage. 3 bodies. 2 crewmen and a servitor. They appear to have claw and bite marks on the body.

1. Inspect the servitors databank for clues as to what happened.
2 Leave the bodies and move on to the engine room and power generators.

>> No.18789772


>> No.18789815

You open up the servitors control unit and remove the data storage unit. Placing it into your Dataslate you find the last recordings.

From the time of the collision you see the servitor was attempting to move to the bow to help with damage control. It stopped to see the two panicked crewmen before it was hit from behind. and landed on is face. It records the screams of the crewmen and you get a shot of some sort of twisted foot and shrill screams that are not human.

Clearly this is not the work of Xenos.

You make your way down the last of the tunnel and come out in the power core chamber.

You are greeted by your brother technarine, a worried looking techpriest and 5 gun servitors with multimelta guns.

"Good to see you whole brothers. Do you have anything to report?"

>> No.18789846

Show this gangster the dataslate.

>> No.18789901

He takes the datalate and views it as his servo harness keeps working on the machines around him.

"So, the bow is clear, tunnel and you found 2 dead. The warp beat we saw made its way to the central chamber once it passed us."

"And killed half a dozen of my work shift!" Protested the techprist.

As the crew you brought with you find work posts our brother techmarine fills you in on the creature. It is clearly fresh. It aether came from a latent psyker or brother Arbun. He also says ship wide vox coms are down. Only suit to suit work at the moment.

From here you can go to:

1 the upper engine room.
2 Crew quarters.
3 The armory.

Note 2 and 3 both lead to the main chamber access and to the bridge and upper tower access.

>> No.18789929


>> No.18789985

You move to the armory as the engine room is now secure. You move to the armory. Here all armor and small arms are stored between battles that are not in officers personal weaponariums.

The scouts exchange their shotguns for bolters and load up with blessed ammunition.

But what do you take?

1. Chainsword and bolt pistol?
2. Chainsword and Storm bolter.
3. Bolter.

>> No.18790038


>> No.18790108

As you arm up you hear a distorted vox signal. You adjust your frequency to try and clear it up.

"....This is Brother Delus. I am in the Crew quarters medical ward. Does anyone read me?" Brother Delus is our head Sanguinary priest.

>> No.18790183

Copy that. Whats the situation?

>> No.18790292

"When the Gellar field failed at least 1/3 of the crew went mad. The master passed by leading a team of two. I have not heard back from him. *BLAM* Right now I am granting the Emperor's Mercy to who I can while two scouts guard the door. *BLAM* Any aid would be much appreciated. *BLAM*"

1 Do you go to aid your brother in the crew quarters?
2 Do you head to the Main Chamber?

>> No.18790311


>> No.18790404

You and your squad make your way through the crew quarters. You see bodies abound but it is clear these were caused by weapons of human origin. You pass the sleeping quarters, mess area and finally the medical ward. You can tell by the sound of gun fire.

Inside you see your brother scouts and brother Delus wielding a stubber pistol. A full bolter round would be over kill.

You see men huddled in corners screaming and others clawing at themselves.

You aid your brother in dispatching the Emperor's mercy upon these poor tortured men and begin to stack them in body bags. More begin to come in as the ships security crew drags in more men driven mad. After a short time you dispatch at least 75.

Your brother thanks you and say you have done enough and you may continue with clearing the ship.

1. Do you head to the Central chamber?
2. Do you head up to the bridge access?
3. Do you go to the hanger bays?

>> No.18790410


>> No.18790642

Damn, sorry guys but my ISP seems to be shitting bricks. Ill close this session for the night and pick it up later once/if my connection improves.

>> No.18793522

Alright /tg/ Im back, any more votes?

>> No.18793827

Central chamber :> ...and we role d100, do we?

>> No.18793932

Sure, roll that d100.

>> No.18794258

rolled 38 = 38

Ah sorry got carried away.....CHAMBER please :>

>> No.18794531

You enter the chamber and move around the darkened area. Seems full power has yet to be restored.

As you move through the massive open area you hear shuffling and skittering.

You scan the area as the overhead light flicker. You see nothing. Then something runs past you. You turn only to miss it.

The scouts are worried. They dont like not being able to see.

Something strikes out at you from the darkness but you swing your chainsword at it. You manage to scare it off.

Then the lights come on and you see the warp spawn. Without warning it charges at a pair of scouts close to it. You all open fire to hit it but it takes most of the rounds in stride. One of the scouts is knocked over the railing and sent falling down to the hanger level.

The beast turns around. But what do you see? It is none other then the master. He stands over the beast from the upper balcony level and jumps down atop the creature. Stabbing at it with his power sword.

The creatures unholy blood is spilled in vast quantities. But the creature runs, the master holds to its large form as it jumps over the side railing down to the hanger level.

1 Do you find a way down to the Hanger level to help the master and the lost scout?
2 Do you move to the far end of the chamber and search the Librarium for brother Arbun?
3 Do you take the elevator to the upper levels near the bridge?

>> No.18794786


>> No.18795058

rolled 70 = 70

1 he may be able to stomp that thing but we have to safe our scout!

>> No.18795094

You take count our your numbers. 6 including you. You move to the far end of the chamber.

Opening the doorway to the main Librarium chamber you see nothing. Still cautious as you move through the shelves. Then out of no where you find yourself looking down the barrel of a bolt pistol. It is brother Arbun.

He sighs and lowers his weapon. He is clearly agitated and sweating profusely. It exposure to the raw warp would have been much harder on him.

"Brother... Good to see you alive. DO you have any news?"

>> No.18795115

Sorry. Didnt see you there.

>> No.18795120

rolled 21 = 21

Tell him about the warp induced madness, the warpbeast and that we plan to help our master and the scout

>> No.18795155

Got to go :<.... but please keep up the good work!

Social wetland my best captcha o.-

>> No.18795245

He grits his teeth.

"Well, it is good none of our brothers have fallen to this... or at least what we have found." He grips his force sword and walks past you. "Come brothers! Let us send this damned able being back into the warp!"

He leads you to the elevators and takes you and your squad down to the hanger.

Once down among our vehicles and thunderhawks you can hear struggling but the echos make it hard to locate.

1. Do you look for the fallen scout?
2. Do you look for and help the master?

>> No.18796677


>> No.18796940


>> No.18797732

rolled 80, 55, 11 = 146


>> No.18798080


>> No.18798741

rolled 72, 24, 72 = 168

You move to aid the master. Brother Arbun leads now. Looking between the vehicles. The fighting and thrashing can still be heard.

Then you see him. The master jumping and thrashing at a shape in the dark.

Then he is thrown off. The beast then reaches out and lifts a rino up above its head. It readies the toss but brother Arbun his it with his powers! It drops the Rino and the master leaps out and strikes it again in the neck.

He hits it again and again until it has stopped moving. Pulling his blood drenched power sword from the creature he turns to you.

"Thank the Emperor you arrived brother.... Hurry we need to find our brother who fell." You find him in bad shape. Both legs and one arm broken and heavy bruising. The master orders you to toss the corpse of the creature into the airlock.

After that ship wide communications are back up. You find out the bridge held against two lesser daemons and that the navigator is still alive and sane, for a navigator.

The master orders you to personally to being the corpses down.

In total the ships cassualties are:
1 Brother Blood Angel
1 wounded scout
89 crewmen
16 servitors

After this the ships commander Brother Bellepheron has made the call to make course for Baal for resupply and repairs.

>> No.18799074

rolled 84, 14, 37 = 135

6 weeks later you arrive above Baal and her 2 moons.

For most of you this is your homeworld. You were born among the radioactive dunes of this world and know it like your primarch. But for the scouts this world is of legends!

You dock in a station and the replacement crew board the ship. It will be a time until she is ready again.

Among the chapter leadership we cant pass up a chance on Baal like this.

1 Do we go and pay veneration to the Remains of the Primarch Himself?
2 Do we petition Lord Dante for more support. He has supplied us with quite a bit already including 3 ships under construction.

>> No.18799538

rolled 20, 38, 27 = 85


>> No.18799817


>> No.18799886

rolled 61, 48, 63 = 172

Blood honors blood. We must give honor first to the beloved Primarch. Also, this serves to educate the scouts to observe the importance of honoring tradition and faith before honoring agreements and cold metal.

>> No.18800091

The brothers load into a thunder hawk and take down to Baal. The artificer Armour and full proper honors are worn. The Master wears a cape that covers his back and right side. He takes the helm of our Primarch that can show emotion. But it is given to a overdressed Chapter Servant.

Once we land we hold high our chapter banner. It has yet to even have the additions to commemorate the Seldus crusade upon it.

We march in formation down the mustering area that once held a full legion. A legion of our brothers that walked alongside the Emperor and our Angelic father.

Once inside we walk past another chapter routine who is just leaving. We enter through the grand hall into the grand Chapel that is more a cathedral. Inside it is separated into two parts. The Holy area that is the main room of the temple then the Holy of Holies. Inside are the remains of the Primarch himself. The scouts are not permitted to enter. In fact it was difficult enough securing the Master's entry.

Behind the doors he goes holding tight the Chapter Banner. One hour later, spent with all heads bowed, he emerges. Without a word he leads you out of the temple.

Now that we have payed homage to our father we can now do several things.

1 Go speak with lord Dante.
2 Go and inspect our ships under construction.
3 Go and meet brothers from our father chapter. May of you were once part of this chapter yourselves.

>> No.18800158


>> No.18800185

rolled 12 = 12

1 and then 3, finally 2

>> No.18800342

rolled 54, 63, 99 = 216

1.Now that formalities are in order, we best not make our esteemed benefactor wait. What do we have in our possession that could serve as a tribute of good will to the lord?

>> No.18800346

(Sorry for taking so long guys, apparently both my Facebook and the email associated with it have been cracked and I cant get into them. Fuck)

The master and the senior chapter leadership go to speak with Commander Dante. A legend that stands heads and shoulders above others.

He says at this time he can not give us much. He promises once we have brothers fit to become the Sanguinary Guard he will send artisans to construct their equipment. He asks about the Seldus crusade and is surprised we managed to make it through with so few incidents. He says we have promise. But not much else beyond that.

>> No.18800487

rolled 74 = 74

"Thank you, my liege. Although it is more of divine intervention, rather than by sheer luck, that we have preserved thus far. The Emperor protects us in so many ways, and we are unblind to see that truth."

>> No.18800680

He nods his head in acknowledgement to us before we leave. It would seem we are starting to test his patience in supplying our chapter.

Now we go to see if we can meet some of our old brothers.

roll 4d6.

>> No.18800694

rolled 1, 6, 5, 1 = 13


>> No.18800698

rolled 3 = 3


>> No.18800710

rolled 2, 5, 6, 3 = 16

Or maybe 4 of them would have helped.

>> No.18800838

You go and speak among the brothers.
You find 2 brothers you fought and trained with before.
You share memories over a meal. They ask you about the new chapter, what do you tell them?
You find 2 brother yous know. One of them is your old Captain and the other is a fellow member of the 4th company.
Time are good. But you find one of your closest brothers has been inducted into the Death company.
Have anything to say to them?

>> No.18800861

Tell him of our effort to promote the sanguinary cult for the common man.
Give over our designs to their library of our uneque tech like the A1 chemgland, and the jarvek hellgun upgrade, so that perhapse they may be issued to another founding chapter as needed.

>> No.18800924

Good to see you again TM. I assure you have read the thread thus far and know what has happened?

>> No.18800948


>> No.18800999

Im glad the thread is back up. I was starting to miss it.

>> No.18801036 [DELETED] 

Good, it is a shame though you missed the battle with the warp spawn, could have used you.

Now that we have given our father chapter respect and aided in expanding the Sanguinary cult we no return to our thunderhawk and fly off to the shipyards of the Baal system. Here we see our 3 ships under construction. One Battlebarge and 2 strike cruisers.

However while we are here we should take the chance to name them.

What would be good names?

The Master suggests Furry of the Martyrs or Blood of the Martyrs to honour the fallen of the Liberation of Targon prime.

But he wants your input.

>> No.18801085 [DELETED] 


>> No.18801091 [DELETED] 

oh god I saw that. Correcting.

>> No.18801103

Now that we have given our father chapter respect and aided in expanding the Sanguinary cult we no return to our thunderhawk and fly off to the shipyards of the Baal system. Here we see our 3 ships under construction. One Battlebarge and 2 strike cruisers.

However while we are here we should take the chance to name them.

What would be good names?

The Master suggests Fury of the Martyrs or Blood of the Martyrs to honour the fallen of the Liberation of Targon prime.

But he wants your input.

>> No.18801158

Martyrdom is not a sound military tactic that we want to encourage so...

Traitors Brand
Ferocious Hunt
Rich Retaliation

>> No.18801206

Also thought I could add a couple ideas from the BA Codex.

Our father chapter has 2 Battlebarges.
Blade of Vengeance and Bloodcaller.

>> No.18801244

Bloodcaller is an interesting one.


>> No.18801344

The master likes Sanguine Spear.

He also notes our father's common name Carmine could also be used.

>> No.18801357

That would have to be a very special ship...

(I have to go soon)

>> No.18801439

That name could be earned.

Anyway I hope to see you later in that case. Ill try and keep this thread going.

>> No.18801933

rolled 76 = 76


>> No.18802055

Crimson Hammer

>> No.18802061

Hm Show him the helmet, i mean show it to Dante? And i thought we would just visit him .

>> No.18802200

Winged Doom/Death
Crimson Crusader

>> No.18802403


This is the colour of the scheme for the schola progenium stormtroops from the new planet.

>> No.18802414

>dat file name

>> No.18802418

rolled 53 = 53

From the ones that have come up so far I'd say:

The battlebarge - Sanguine Spear

The strike cruisers - Ferocious Hunt and Crimson Hammer

>> No.18802773

Hammer isnt really an angels weapon. I know they probably can feild thunderhammers, but they seem like they would prefer powerclaws.

Crimson Hammer would be an excellent name for a Dorn successor ship.

Id bet dark angels names would be even harder to come up with. Although i tend to use jewish names/words. It fits in well.
Beyond that i dont know which IRL ancient crusader / templar order their supposedly based off of.

>> No.18802906

Looking at WH40K wiki it seems that DA have ships like Rapier, Stiletto and Dauntless. So medieval related very much.

And I'd say that in their current form they imitate the Knights Templar. The Black Templar are more Knights Teutonic.

And maybe you might be right about the hammer thing

>> No.18803831


>> No.18805241

Hmm, didn`t know about chapters specialising in weapons (not really tabletop player, just like the fluff).
Anyway, is some humor allowed in name creation? Or do we stick with grimdark+extra blood?

>> No.18805258



It makes the humorous elements better if it is done in a serious context.

>> No.18805281

Well, not humor like naming the barge KLLFCK SLSHTTR, but more like Crimson Bull.

>> No.18805302

>Crimson Bull
Sorry for samefaggotry, but are there even bulls in 40k?

>> No.18805441


Crimson Grox might be more apt, but yeah.

>> No.18807032

So, do we bump this in hopes OP comes again, or not?
As for ship name

>> No.18807475

Bumping is what we do.

>> No.18809393

and therefore we bump

>> No.18811771

bumpan some more

>> No.18811846

What is our chapter called?

>> No.18812898

We can bump if we wanto
we can leave a bump behind

>> No.18812930

Your friends don't bump
And if they don't bump

>> No.18813427

Well they're no friends of mine.
We can bump where we wanto
A place where they'll never find

>> No.18815739

security bump

>> No.18816283

captcha : comprehend apectob
no :<

>> No.18816461

ohgawdmahsides, the book.

Ok, well my connection is still being dildos.

I like the bumping and will try yo get more work into this thread asap.

>> No.18818604

And we can act like we bump from out of this world
Leave the real bump far behind
And we can bump

>> No.18821861

Alright OP is back. So we were discussing ship names?

>> No.18822188

Suggested names:

Fury of the Martyrs
Blood of the Martyrs
Traitors Brand
Ferocious Hunt
Rich Retaliation
Crimson bane
Winged Doom/Death
Crimson Crusader

>> No.18822213

Chaosbane or Sanguine Spear for sure.

>> No.18822326

Why not Zoid.... I mean both

>> No.18822476

Ferocious Hunt

for one of the strike cruisers

>> No.18822488

Ok, just a few more names. One more round of new names and the name suggestion stage is over, Then onto name voting.

Wrath of Targon
Targon Fury
Vengeance of the Slain
Sanguine Star

>> No.18822809

Red Tear. Crimson Spectre.

>> No.18823594

Good names. They have been added!

>> No.18824377

The Bumprah protects

>> No.18825531


>> No.18825549

I was waiting for you to select a name or something?

What do you want from us?!?!

>> No.18825580

I was thinking people could vote on names.

>> No.18825758

Divide 100 by number of names, assign bracket for each name and roll d100

>> No.18825831 [DELETED] 

rolled 10 = 10

just a test

>> No.18825864

rolled 5 = 5

ok, Rolling d18 to pick names.

Battlebarge first

1 Fury of the Martyrs
2 Blood of the Martyrs
3 Traitors Brand
4 Ferocious Hunt
5 Rich Retaliation
6 BloodHerald
7 CrimsonHorn
8 SanguinSpear
9 Crimson bane
10 Winged Doom/Death
11 Crimson Crusader
12 Chaosbane
13 Wrath of Targon
14 Targon Fury
15 Vengeance of the Slain
16 Sanguine Star
17 Red Tear
18 Crimson Specter

>> No.18825888

rolled 6 = 6

Alright Rich Retaliation is is!

Now the strike cruiser.

1 Fury of the Martyrs
2 Blood of the Martyrs
3 Traitors Brand
4 Ferocious Hunt
6 BloodHerald
7 CrimsonHorn
8 SanguinSpear
9 Crimson bane
10 Winged Doom/Death
11 Crimson Crusader
12 Chaosbane
13 Wrath of Targon
14 Targon Fury
15 Vengeance of the Slain
16 Sanguine Star
17 Red Tear
18 Crimson Specter

>> No.18825908

rolled 17 = 17

Battle Barge: Rich Retaliation

Strike Cruiser: Blood Herald

1 Fury of the Martyrs
2 Blood of the Martyrs
3 Traitors Brand
4 Ferocious Hunt
7 CrimsonHorn
8 SanguinSpear
9 Crimson bane
10 Winged Doom/Death
11 Crimson Crusader
12 Chaosbane
13 Wrath of Targon
14 Targon Fury
15 Vengeance of the Slain
16 Sanguine Star
17 Red Tear
18 Crimson Specter

>> No.18825924

So now we have it.

Battle Barge: Rich Retaliation
Strike Cruiser: Blood Herald
Strike Cruiser: Red Tear

I think we should rename the former Blood Raven Cruiser once we have it space worthy again. Names have been saved for next time!

>> No.18828444

bump for the bump god.

>> No.18828525

names approved

Hail Sithis!

>> No.18828830

Bumpity bump.

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