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[ERROR] No.18331796 [Reply] [Original] [4plebs] [archived.moe]

Braindead Bimbo Barbarians is an rpg using the SLUT engine developed by /tg/, designed to accurately simulate the adventures of scantily clad 70s-80s fantasy art heroines.

It is playable but probably full of bugs/problems.

The rules, random clothing generation tables, and critical hit and miss tables are here: http://1d4chan.org/wiki/Braindead_Bimbo_Barbarians

ITT: fixing problems, more tables, fluff? more art? testing?

>> No.18331920

>> No.18331982

>> No.18331998

>> No.18332010

>> No.18332103

>>18331796
I think fluff is probably something we could tackle at this point. I think the big question to answer is just why do all the women look like the stepped out of a Frazetta picture? What world circumstances lead to bikini chainmail, low IQs and a female to male ratio of 150:1?

>> No.18332125

>>18332103

Gor?

>> No.18332162

>>18332125
I definitely considered gor (as something to reference, not really as an inspiration, since the ladies of this game do things rather than sitting around talking about how much they love being raped). At minimum, we need to include dinosaurs possibly aliens.

>> No.18332205

Pretty sure I've already seen a system in beta for this.
Shining Chests or something like that.

>> No.18332334

>>18332162
What kind of aliens were you thinking - Bug Eyed Monsters? Green Men of Barsoom? Something else?

>> No.18332569

>>18332334
Oh, I dunno, I was just saying because Gor has aliens that keep the humans at a low tech level.

I was more serious about the dinosaurs. You can't do this without dinosaurs.

>> No.18332937

>I think the big question to answer is just why do all the women look like the stepped out of a Frazetta picture? What world circumstances lead to bikini chainmail
I can cover both of these with CHA based magic and natural selection. The world is actually incredibly dangerous, and people get killed by monsters all of the time. Therefore, the world selects for high Titties. Proper armor reduces your Titties magic protection more quickly than it increases your mundane protection. You could make everyone a halfassed divine class of the Titties goddess, potentially.

>low IQs and a female to male ratio of 150:1
Here I can't think of anything.

>> No.18332985

How about men are the only ones that can be sorcerers and whatnot, so sorcerers kill any they don't take as apprentices very young or at least drive them out where they become scantily clad barbarians.

>> No.18333037

maybe aliens (or dinosaurs) took the men of the world and are using them as sex slaves for breeding?

>> No.18333041

>>18332985
I was about to dismiss this and then I realized it would mean that every dude has a crazy beard and a robe and lives in the middle of nowhere.

>> No.18333067

Macho Women with Guns did this better and did it years ago.

>> No.18333543

>>18331796
I still need to clean up that title page a little bit.

As in the last thread, I'm taking drawfag requests for game related material, provided you contribute to related discussion. I won't even start until tomorrow though, so check back.

Here's a thing I drew in the last thread, for those of you who missed that.

>> No.18335909

>>18333067
This guy seriously shows up in every /tg/ femsploitation homebrew to "inform" people about MWWG.

YES WE KNOW WHAT MACHO WOMEN IS. THIS IS SOMETHING ELSE.

>> No.18335954

>>18333543

Maybe a "before and after" pic. First pic would be a couple of down-to-earth, realistic, practically dressed female adventurers. Second would be said adventurers after the BBB process, in their full bimbo barbarian glory. Possibly the "before" versions should look drab and dour, with surly expressions, whereas the BBB ones should be happy.

Text something like "Braindead Bimbo Barbarians: We improve your game"

>> No.18335976

>>18333067

MWWG is pretty dire and I don't think I would even classify it as an RPG, like D&D 4e it's more of a miniatures combat boardgame with slight roleplaying elements.

I recall the chargen in it being an extremely complicated point buy (as in "split 85 points between these stats and this fuckload of perks and this optional vehicle", which is kinda overkill for a humorous silly beer-and-pretzels game IMO), and some of the weapons were so outrageously superior to others there was no reason to ever touch the rest, and so on.

OP, put a link to current rules if you please. I'm interested in this.

>> No.18335994

>>18332985
Men have -4 Str.

>> No.18336001

>>18335954
Like this DAHR' pic?

>> No.18336005

>>18335976

I do like the idea that PCs don't carry money though. Instead they roll to seduce a shopkeeper and get gear based on that.

>> No.18336026

Ever see the movie "Mom and Dad Save the World"? Where everyone on the entire alien planet is a complete moron? Yeah, I think we should roll with that. Their science never advanced because everyone makes stupid mistakes.

>> No.18336032

>>18336001

Along those lines yeah.

>> No.18336036

>>18336001
>no armour heels
always bugs me that the artist left them out

>> No.18336089

>>18335954

I know I have a pic like this somewhere, but I can't find it. It has a woman wearing sensible armor walking into a guard post or something and emerging on the other side in slutplate.

Anyone know what I'm talking about?

>> No.18336098

>>18336089
>>18336001
Whoops, should have refreshed after giving up the search!

>> No.18336127

This reminds me of my years of shame, when I was hanging with furfags and meet an artist called Gideon.
The guy was obsessed with Frazzeta and first edition D&D, so I decided to GM a game using Chaisum's Basic Roleplaying System template from games like Elric and the like.
During the characters creation phase Gideon and his friends (a wierd gay guy with bisexual tendencies names Ashtor, a guns nut called Wolf Kidd, the only straight man a part of me, and a poor guy who seem out of place called Wyldside) started to brain storm which kind of setting they will like to play.
The idea, and shit you not was something like:
A post-apoc world without males, only females and dick girls, all of them mutated into anthropomorphic beings. The males had transformed into mutant beast a la Lovecraft.
The most common high tech in a world with a tech level similar to the Hyborian age where lasers and motor bikes.
They even forced me to roll their characters' bust and genitalia size.
Late that same day night I left the hotel and swear never hang with someone for pity anymore.

>> No.18336128

>>18336001
>>18336089
>>18336098

Yeah, but there would be a different context to it. Also that girl looks way too unhappy afterwards, which wouldn't fit in BBB

>> No.18336159

>>18336127
GIDEON?

>> No.18336167

>>18332937
That's actually not a bad idea.
Everyone has inherent magical abilities, which can be used instinctively.
For really flashy magic, you have to invest a shitton of time. As the world is fucking dangerous and the braindead bimbos tend to backstab you for becoming more powerful, it's not viable to become a wizard.
Except for males, who are all living in the middle of nowhere where no one can backstab them. They are also so rare that Bimbos wouldn't dare kill them, as that would possibly end humanity.

>> No.18336192

>>18336159
Yes, that Gideon.
The guy who draws hermaphrodites with massive tits and dicks as well as muscular like She-hulk.
He is a drunkard and also doesn't know how to eat nachos without making any noise.
In fact, he is the embodiment of THAT GUY concept, and that is quite saying a lot because the rest of the players of that disastrous game where That guys.

>> No.18336201

>>18336192
Why are most furries gay?
And why is 4chan turning into a stronghold of borderline heterosexual content?
(Traps, Futa, Shemales)

>> No.18336219

>>18336201
I don't care why.
I just sharing that shameful anecdote because seems those who got Frank Frazzeta and Richard Corben's art as misogynistic instead of get the influences from the works of Edgar Rice Burroughs and Robert E- Howard (authors which had heroines, not only heroes, in their works) usually belong to that demographic of paraphyliac wierdos (Troll mode on: or are just closeted homos incapable of stand at the sight of a woman in an usual male role).

>> No.18336235

>>18336201
Usual* explanation is "having become comfortable in one eccentricity, they feel more able to engage in others without shame"

*may have no basis in reality

>> No.18337747

Bump

>> No.18337795

>>18336167
Yeah, this is decent. The game needs some magic in it, anyway (just not the peew peew magic missile kind).

I kind of want some justification for having the entire female population of the world be adventurers. Then again, you still need inns and shopkeepers. If everyone is an adventurer, inkeeping and shopkeeping are the best jobs, and therefore the most coveted. plot hook, go

>> No.18337832

>> No.18337880

>>18337795
Wait, idea: Sorcerers create valuables, utility items, and underground bases/towers to hold them in. But they're inherently unstable, and inevitably explode into monsters if they cast enough spells. Mining for sorcerer loot is more efficient than, say, farming.

Also, it should be implied that the magic stat for sorcerers is Beard.

>> No.18337886

>>18337880
Sounds a bit like Borderlands...

Now we just need to get a solution for reproduction.

>> No.18337907

>>18337886
Clearly (as earlier stated in the thread) we just have to say all men are roving rape beasts, and half of the female population spontaneously grew dicks.

>> No.18337955

>>18337832
That knife is so out of place

>> No.18338201

>>18337886
MAGIC.

>> No.18341126

Ok, drawan time. Specifically, >>18335954

>> No.18341190

Shameless titty bump. I would love to run this system for the GF and a few of her friends, Funny thing is i think they would really get into this.

>> No.18343138

>>18337880
>Beard is the magic stat

>> No.18343230

Brainwave: Bimbonia is a land with lots of jungles and volcanic activity; it's hot ALL THE TIME. Wearing full body armor just causes you to fall over from heat exhaustion.

>> No.18343842

>>18343230

>> No.18344153

>> No.18344551

>> No.18344590

I'm taking forever due to various things so here's an in progress picture.

>> No.18344594

>>18344551
John Carter?

>> No.18345462

>>18344551
Porn mouth.

>> No.18345712

Metal is so EXTREMELY RARE in the world that you would need to be very very lucky or be filthy rich to afford enough to make a simple dagger, so almost 90% of the weapons are made of animal bones/chitin, the same with armor (but its hard to mold it to cover everything so it just covers the basics), when a Female Barbarian has enough renown, power, skill to be able to have a metal weapon of his own she doesn't need a full body armor made of metal, since shes badass, just a chainmail bikini that covers her as much as her previous bone/chitin armor covered, so now the chainmail bikini is now more a symbol of status since metal is rare and what not rather than a piece of protection

>> No.18345719 [DELETED] 

Pew-pew magic should be mostly avoided, on account of it encourages stand-off tactics, whereas the genre calls for scantily-clad babes being swarmed, their garments torn at, limbs grabbed, and so forth.

Some part of me suspects that the reason needed to justify a society of hot chicks could be something almost Dark Sun in nature. Rather than a small handful of wizards that defiled the world and became dragon-kings, there are a small number of men who have somehow horded manliness for themselves, ruling oppressed city-states that sparsely dot the wastelands, keeping armies of eunuch slavemasters.

Many player characters would come from the vast throngs of female slaves of these man-kings, while others would hail from small tribes that stay hidden in the jungles, adapting to cope with the fact that their few male children seem more interested in interior design and interpretive dance than in hunting and defending the tribe.

>> No.18345720

>>18332103
Metal is so EXTREMELY RARE in the world that you would need to be very very lucky or be filthy rich to afford enough to make a simple dagger, so almost 90% of the weapons are made of animal bones/chitin, the same with armor (but its hard to mold it to cover everything so it just covers the basics), when a Female Barbarian has enough renown, power, skill to be able to have a metal weapon of his own she doesn't need a full body armor made of metal, since shes badass, just a chainmail bikini that covers her as much as her previous bone/chitin armor covered, so now the chainmail bikini is now more a symbol of status since metal is rare and what not rather than a piece of protection

>> No.18345732

>>18345720
>>18345712
Samefag here internal server error made me post twice but you get the idea

>> No.18345768 [DELETED] 

>>18345719
>>18345712
these seem pretty compatible. If we want to continue with the existing item creation tables, we may need some reason why so many "metal" results crop up when metal is super-scarce.

>> No.18346791

Covering up in Bimbonia is seen as untrustworthy, due to the possibility of concealing poisoned daggers in loose folds of clothing, and other underhanded tricks. Also, covering up indicates not feeling secure about yourself, which is also a social taboo.

>> No.18347423

i find this thread inspirational

hence, some cruedly drawn OC

>> No.18348575

>>18345768
Tables guy here. Those tables were made with no input from anyone, so you should really look at them as a suggestion rather than a finished thing.

There was one good idea from the previous thread that got some consensus, though. Low tier items give +1 to a stat and -2 to another (or some other net loss). Mid tier ones give +1, -1, or the equivalent, and artifact items actually give more benefits than losses. The tables on the wiki were only meant to be low tier items.

Other than that, feel free to ctrl-f out iron for bone or whatever.

>> No.18348974 [DELETED] 

>>18348575
My concern about building in a scarcity of metal is that we'd be shifting things over more to the "jungle girl" animal-skin-bikini archetype as opposed to the chainmail-bikini archetype.

Women adventurers wear scanty clothing because of cultural taboos that reserve modest garb for use in religious festivals. Long robes are also associated with the eunuch warrior-monks of the man-kings (efforts to infiltrate by disguise would inevitably result in the robes being dramatically ripped away from our nubile heroines, naturally).

>> No.18349015 [DELETED] 

>>18348974
pic related

>> No.18351664

I took the liberty of applying some mediawiki table formatting to the 1d4chan article. I find the end results to be simultaneously more readably and hideously ugly, so my apologies and you're welcome.

>> No.18351781

For the armor problem, let's go with some more lolmagic.

The sorceror-kings, acting in concert, have erected a spell over the land that causes metal to rust away if gathered in quantities much greater than that present in a sword, or say, a bikini. Their personal guards are some of the only ones with protection from this spell, allowing them to wear full-plate and shields.

>> No.18351821

>>18351781
That's one of the better lolmagic excuses I've seen in a while. I second this explanation.

>> No.18351846

>>18351781
That's actually a pretty brilliant move for the sorcerer king who wants to keep the masses in line without actually attending to matters personally.

>> No.18351966

>>18351846
I bet it started as a single sorcerer-king crafting a massive-scale ward to cripple the army of an early enemy of his just before two armies were going to meet in the field. The other sorcerer-kings picked up on the idea and now it's spread to the whole realm.

>> No.18351985

Just sayin...

>> No.18351999

>>18351821
I immediately recognized this as Bruce Timm's art.
It's so distinctive yet it's standard at the same time. Damn.

>> No.18352078

>>18351999
That's why he's one of the masters of the form.

>> No.18352086

>that feel when you realize fucking with something more isn't actually improving it

>> No.18352180

>>18352086
I can't put a finger on exactly why, but I love the facial expressions here. Nice.

You indicated you were taking requests, plural, so I like to request a picture of a heavily-armed BBB heroine (maybe a big axe or hammer) looking very pissed off, with a big eunuch in armor running away from her in terror.

>> No.18352598

>>18352086
Not bad. Tits are kinda smallish for a bimbo though.

>> No.18353073

>>18352598
The old saying "the more the merrier" may apply, but anything more than a handful is wasted, generally speaking.

>> No.18353118

>>18353073
No. That's a stupid opinion and you should feel stupid for thinking like that.

[spoilersdon'tworkontg]Even if it is a matter of taste.[/Spoilersdon'tworkontg]

>> No.18353143

lol this thread

>> No.18353346

>>18351664
I look forward to copy-pasting future tables into the things you just did.

>> No.18353426

>>18343138

Beards also have a direct correspondence to your intelligence, so beardless women are bimbos.

Since men are busy being WIZARDS and/or dying in magic duels or successful sorcerous experiments, women have no choice but to do everything (including fighting) themselves, and since they are dumb, they must do so as brainless bimbo barbarians.

>> No.18353552

>>18353346
Table mark-up is pretty ugly in mediawiki, but them's the breaks.

Back to actual development brainstorming, should we mock up a handful of example antagonists? Giant Pythons? Carnivorous Apes? Aggressive Dinosaurs? Pygmy mobs? Sweaty Neckbeards?

>> No.18353677

>>18353552
Yeah, those all sound like good things. Let's see. A giant snake is pretty serious, so it probably has Giant Snake (5). And... grabs on a hit in addition for hitting for 2, doing 1 damage on its turn to anyone it has grabbed (with no limit on how many people it can grab, naturally).

Does anyone think we need to inflate HP values a little bit? Since unarmed attacks are already 1, we can't lower damage, but shit's going to die REALLY fast with bimbos hitting for 2-3 and with a lot of 1 HP bimbos.

Regarding mobs, we could do a stats-go-down-with-HP thing, possibly as a DM side general design rule.

>> No.18353678

>>18353552
I think we could benefit from some monster mock-ups to help clarify the rules on them. Maybe run some fight scenarios to work out any kinks.

>> No.18353702

looking it over
this is pretty much queen's blade with more perv

>> No.18353898

>>18353677
It's hard to pin down how much damage a bad-guy should be doing when a T1 and a T6 character (as described in the wiki) would be night and day for survivability.

One underlying problem with the use of hit points is that some kind of addition or subtraction gets involved, and we're shooting for a "math is hard" approach to the game. I'd suggest that any given NPC attack targets one of the bimbo's stats. If it does 1 damage, the bimbo gets an easy save with that stat, if it does 2, it's a medium save, if it does 3 it's a hard save. On a failure, the bimbo is denied that stat for a turn. A second hit against a denied stat results in defeat for the bimbo.

example: Brittany the BladeBabe rolled 4,4,3 for character creation, so her stats are as follows
S: 5 L: 5 U: 3 T: 6

Locked in mortal combat with a demonic giant python (Python 5), she attacks with her Gucci Longsword (damage 2) and rolls a 4 and a 3 against her Slap of 5, a hit. The Python rolls a 4 and a 6 to defend against the attack, and fails. He only has one stat, and cannot use it for a turn, so Brittany presses the advantage. With a mighty swing (rolling a 1 and a 5), she vanquishes the nasty critter.

>> No.18354039

>>18353898
This is more rolling, but I kind of like it.

It means that "damage" as a stat is out, and that involves changing other stuff, but it's interesting. Maybe "high damage" weapons could get a save modifier, or something.

It also makes all bimbos more or less equally durable.

>> No.18354254

>>18336026
It's a light grenade!

http://www.youtube.com/watch?v=dCeD2gF9jUo

What a great movie.

>> No.18354318

>>18354039
If we're going to have a save modifier, it should be in a way that's mathless on its face. So maybe your bimbo has a pair of enchanted red pumps. Instead of adding 1 to Legs for the purpose of making Legs saves (ew, math!), give the red pumps their own Legs save of 4. Now they aren't really useful to anybody with Legs of 4,5, or 6, but are great for somebody with Legs of 1. I'm not sure that would be presentable as a dumbed-down mechanic either... Hrm.

As for equal survivability due to targeted attacks against attributes, while the character creation process results in all bimbos having 19 worth of stats, the way they are distributed would impact matters a lot from encounter to encounter. Attacking the Slap of a bimbo with Slap 5 is a lot harder to make stick than against one with Slap 2. Any given NPC would have to target a heroine's weak point to reliably overcome her.

To use that demon python as an example again, let's say Brittany missed with her sword. If the python attacks (with its "medium" quality attack, requiring two dice to save against), she's pretty likely to succeed (25 out of 36 chance to be unaffected). If he uses his Kaa-from-jungle-book-style hypnotic eyes against her Uhm instead, he's much more likely to put her down (she'll only save 9 our of 36 times in that case).

>> No.18354396

>>18353898
This is actually a really cool way to do things. It also perfectly models things like mind-control and such. Just knock the Bimbo's Uhm down to 0, and you've taken her out/ controlled her. Cool.

>> No.18354575

rolled 2, 6, 4 = 12

>>18354396
Taking the stat down to 0 would be the effect of an unsaved hit. If you're doing "damage" to a stat, you're causing bimbos to do math during play. That's just not sporting.

Back to Brittany vs. Kaa the Demon Python. She's been hit by its hypnotic gaze, effectively reducing her Uhm to 0 for a turn. She's afraid that if he saves, she'll be toast next round when he acts against her Uhm stat on his next turn, so what should she do? Attack with the sword again, and if he fails the save, he'll be unable to act on his next turn (as he only has one stat), but he's got a really high number...

So she opts to roll a Legs check to get the heck away. The GM rules that since she's hypnotized, this will be a 3d6 check

Rolling 3d6 against Legs 5...

>> No.18354590

>>18354318
Yeah, by save modifier I meant something like "saving is now hard instead of medium."

And your way of handling item bonuses is pretty interesting too. I did see all of those plusses and minuses in the current system as a bad quality, especially with the mechanics that destroy clothing and require a recalculation of everything.

At the minimum, more item abilities (as opposed to modifiers) might be good.

>> No.18354596

rolled 2, 4 = 6

>>18354575
>rolled 2, 6, 4 = 12
She failed her Legs check! Dazed by the Demon Python's hypnotic gaze she stumbles feebly away. She thinks for a moment she has outpaced the nasty snake, but he pops right back up into her field of vision.

"Why don't you just go to sleep, pretty girlie?" hisses the python, its eyes pulsing with a malign yet soothing glow...

Rolling 2d6 against Python 5 against Uhm of 0 (effectively no save)

>> No.18354629

>>18354596
>rolled 2, 4 = 6

Well that's it for our fair damsel. If she'd had a teammate to distract the snake, they would have had a distinct advantage, but one-on-one a creature with a stat of 5 is formidable indeed.

>> No.18354672

>>18354596
>>18354629
Hypnosnake confirmed for official.

Also, I just realized that this system makes dudes with a stat of 2 more dangerous in certain circumstances, since they can deliver saveless killing attacks if they're available at the right time.

>> No.18355505 [DELETED] 

>>18354672
I'm a little concerned that a mass of low-grade baddies (a gaggle of aggressive monkeys, for instance) would totally eat a party's lunch if there isn't some mechanism by which one player character can protect another. A mock fight between six monkeys with a Monkey rating of 2 against two bimbos with standard stats would probably be about right. Maybe more monkeys if one or both of the bimbos has Cleave.

>> No.18355529

>>18354596
>>18354575
>>18354396
Stop it you guys, you're giving me a boner.

>> No.18357922

>>18355505
You could put an opportunity attack mechanism in, but I've never seen one that isn't way more complicated than our difficulty maximum for BBB.

>> No.18358344 [DELETED] 

>>18357922
I guess my worry is that if when four monkeys with Aggressive Monkeying(2) attack a given bimbo, if the first one hits and the bimbo fails to save, any hit by a subsequent monkey before her next turn would take her out. Once the save is failed, you're looking at a 70% chance that one of the other three monkeys will take her out...

>> No.18359142 [DELETED] 

>>18358344
It occurs to me that a way to scale NPCs would be to specifically grant attack forms, so maybe a swarm of angry monkeys can attack Slap (by biting or clawing) and can attack Titties (by flinging poo and messing up the bimbo's hair or something), whereas the hypno-snake can attack Legs (by constricting) or Uhm (with its hypnotic demon-gaze) or Slap (by biting).

This could help GMs more fairly adjudicate how a bad-guy threatens a given bimbo, as opposed to arbitrarily coming up with excuses to attack a player character's weakest stats all the time.

>> No.18359154

>>18358344
The most likely result of four Monkey (2) attacks is four misses, with about a 2/3 chance of happening. One hit has about a 1/3 chance of happening. The chances of two or more hits is fractions of a percentage point.

Also, a group of crappy enemies will only attack one stat, so the bimbo that gets swarmed will still have the option to move or fight.

>> No.18359394

>>18359142
This is good, I think. I'm not sure how much of this should be DM fiat (poop throwing monkeys) and how much it should be explicitly written down in the description of a monster (hypno ray), though.

>> No.18359781

>>18352180
I thought this would be impossible (Multiple characters? Doing things?), but my initial mockup turned out ok. Expect it done between one hour and several days from now.

>> No.18359926

Can I make a suggestion? I think "Titties" should be shortened to "Tits". That way, you've got

* Slap
* Legs
* Uhm
* Tits

It flows off the tongue better, don't you think?

>> No.18360057

>>18359926
Seems reasonable.

>> No.18360926

>>18359926
The final ruleset should include an appendix to help clarify which additional works might be referring to the "tits" stat. For example:

bazoombas
boobs
cans
coconuts
funbags
hooters
knockers
rack
sweater puppies
tatas
torpedoes

All very important for creating an immersive experience.

>> No.18361038

>> No.18361127

>>18361038
That's a pretty hairy eunuch you're go there, but again the facial expressions are spot-on. Thanks!

Back to rules stuff, perhaps each stock NPC should have some "suggested" attack forms?

Demon Hypno-Python: Pythoning (5)
Bite vs. Slap (2)
Constrict vs. Legs (3)
Hypnotize vs. Uhm (2)

Aggressive Monkey: Monkeying (2)
Bite vs. Slap (2)
Fling Poo vs. Tits (1)

King Ape: Aping (5)
Punch vs. Slap (3)
Grab vs. Legs (3)
Tear at Cloths vs. Tits (2)

Or is that getting too complicated?

>> No.18361269

>>18361127
I think that's reasonable, but how do the various numbers interact? Is the main number used for saves and nothing else, and the other numbers are used for attacking and nothing else? Can a bimbo attack a monkey's poo throwing, rendering it unable to make attacks other than biting?

>> No.18361430

>>18361269
The way I was thinking of it, the main stat for an NPC is really all you need to handle most of what it does. Roll 2d6 against that main stat to see if it succeeds at anything it's trying to do, so

King Ape: Aping (5)
Punch vs. Slap (3)
Grab vs. Legs (3)
Tear at Cloths vs. Tits (2)

Would roll against a 5 whether it's trying to punch, tear at clothing, howl to alert other nearby apes about something, knit a sweater, save against an attack, whatever. The numbers after the suggested list of attack forms would represent how many dice a bimbo would have to roll to save against those attacks. So a King Ape's ability to punch effectively is about the same as its ability to grab, but its "tearing at clothes" technique is much easier for our heroines to deal with.

On the other hand, take a less impressive opponent:

Aggressive Monkey: Monkeying (2)
Bite vs. Slap (2)
Fling Poo vs. Tits (1)

Well that just isn't very effective at anything, having to roll against a 2 to get anything done. And both of its suggested attack forms aren't terribly hard to save against when hit. It takes a lot of little monkeys to provide the sheer menace of a single King Ape.

Because they use their one master stat for their defenses, an NPC with a higher master stat is more durable than one with a lower stat, as it gets to save against any attacks a bimbo throws at it.

>> No.18361443

>>18361430
Oh, ok. To keep that in line with other rules, it should probably be rephrased to:

King Ape: Aping (5)
Punch vs. Slap (Difficult)
Grab vs. Legs (Difficult)
Tear at Cloths vs. Tits (Medium)

>> No.18361467

>>18361127

>> No.18361552

>>18361467
Oh, now you're fast, eh? That's the way I like my eunuchs, smooth and sexless!

>>18361443
Exactly. I was just thinking in terms of the number of dice. In games like FATE I always find myself dumping the adjective ladder for numbers. It avoids needless memorization.

>> No.18361795

>>18361552
I do that too, but (number) has thus far meant target number, so I got confused.

What's nice about this system is that you can use it to run social combat with just as much potential for fucking around. You could easily have a shopkeeper with

Shopkeeper (4)
Haggle vs Uhm (2)
Sneer vs Titties (2)

and use the system proposed in the first thread where PCs don't carry money, they can only seduce shopkeepers for items. "Killing" the shopkeeper means you successfully get the item, "dying" means you don't (and are fine).

>> No.18361867

>>18361795
Maybe you could even reward a successful adventure with a magic item that makes merchants and such more susceptible to manipulation:

Masterwork Gold Card: Mastercard(6)
Charge vs. Any Merchant Stat (Difficult)
Discard item if target successfully saves

>> No.18362752

>>18361795
>PCs don't carry money, they can only seduce shopkeepers for items. "Killing" the shopkeeper means you successfully get the item, "dying" means you don't (and are fine)

This is an excellent idea.

>> No.18362764

http://youtu.be/Y1gi_aOe334

>> No.18362848

>>18362752
The stereotype I always run into is that bimbos don't have any money of their own, but rather they go shopping with other people's money.

For a real life example, how do bimbos get alcohol at bars? They don't bat their eyes at the bartender. No, the bartender has a bottom line to maintain. The bimbos get their drinks from men who are hoping to get some kind of situational modifier later in the evening.

>> No.18362864

>>18362848
I think they are even more likely to get drinks from the guys who have no such ambitions, and are instead just willing to blow $20 for some attention.

>> No.18362979

>>18362864
>>18362848

I think avoiding any accounting is a good idea for this system. Instead of dealing with money there should be a quick mechanic to solve transactions like these (i.e. a successful or failed flirting).

>> No.18363141

>>18362979
I think we were all agreeing on the basic concept, I was just quibbling with whether direct manipulation of a merchant is really the normal MO of a bimbo. Just treating purchasing as a social conflict works for me.

>> No.18363336

Since this is /tg/:

Gorgon: Gorgoning (3)
Gaze vs Uhm (3)
Punch vs Slap (2)

Lamia: Lamiaing (3)
Tail Grab vs Legs (3)
Punch vs Slap (2)

Spidergirl: Spidergirling (3)
Web vs Legs (3)
Bite vs Slap (2)

>> No.18363598

>>18363336

Spess Mahrine: Spess Mahrining (4)
Power Fist vs. Slap (difficult)
Bolta vs. Legs (normal, ranged)

Guardsman: Dying for the Emprah(3)
Flashlight vs. Slap (easy)
For the Emprah! vs. Uhm (normal)

Daemonette: Slaaneshing (3)
NSFW vs Tits (difficult)

>> No.18365545

Please accept this charsheet as a token of my affection for this game.

>> No.18365667 [DELETED] 

>>18365545
That's adorable.

>> No.18368544

>>18365545
We've been simultaneously legitimized and burdened with high expectations. I don't know what to feel.

>> No.18368847 [DELETED] 

>>18368544
Wow, you're right.

Well...

This is awkward.

>> No.18369046

rolled 4, 2, 5 = 11

>>18365545

Rolling for Slap, Legs and Uhm

>> No.18369106

rolled 3, 4, 2, 5, 5 = 19

>>18369046
First roll for shoes

>> No.18369120

rolled 5, 6 = 11

>>18369106
Rolling for base material and image type on my "below the knee brass platform sandals".

>> No.18369149

rolled 2, 6, 4, 3 = 15

Bottom time

>> No.18369166

rolled 1, 6, 4, 2, 4 = 17

>>18369149
STEEL PANTIES

THEY MENACE WITH SPIKES OF STEEL

Top time

>> No.18369180

rolled 6 = 6

>>18369166
Pauldron base material for my Iron halter top, lined with zebra-print fabric, with one large pauldron

>> No.18369212

rolled 5, 2, 1, 4, 4, 1 = 17

>>18369180
Just gonna roll six dice for my accessory and use them up in order rolled.

>> No.18369274

rolled 5, 6, 6, 1, 5, 4, 6, 5, 1, 1, 5, 3, 5, 3, 3, 1 = 60

>>18369212

Just gonna roll a ton of dice for weapons and use them up in order. Now with sage on to avoid dicespambumping.

>> No.18369441

>>18369274
Aaaaaand we're done. Ladies, may I present Exercitia. She's kind of a nerd.

>> No.18369475

>that feel when someone uses your tables without giving up in disgust halfway through

So, are we going to stumble through running a test of this shit?

>> No.18369655

>>18369475
>So, are we going to stumble through running a test of this shit?

Someone want to create a channel on the suptg irc?

>> No.18369795

irc.thisisnotatrueending.com
#bbb

>> No.18369948 [DELETED] 

>>18369795
gimme an hour or so to get to a machine with an IRC client and I'll see if I can't hop in.

>> No.18371765

>>18369441
using modified chargen method and less rolling on equipment table (to prevent stat modifications)

>> No.18372311

>> No.18373014

>> No.18373086

>>18373014
Little touch-up

>> No.18374079

>> No.18374183

Just to touch base from the IRC conversation, I think we've run into a couple of stumbling blocks related to an inability to reliably roll multiple Medium-difficulty checks against a stat that isn't a 5 or 6; it feels like the bimbos are failing an awful lot of rolls.

>> No.18374303

>>18374183
Oops, that 2d6 version was all screwed up. Here's the corrected 3d6 version. With a target number of 6, you've got just shy of a 30% change of landing a difficult roll. If you then give the target an opportunity to save and negate the hit, you're going to get a lot of ineffective combat rolls.

>> No.18374377

>>18374183
corrected. Typos are the bane of my existence. They plague me everywhere.

>> No.18374862

in the interest of keeping things simple and doing away with the assumption of a gridded map being present, I propose a couple of movement-related rules:

Characters in combat are either engaged in melee with another character or not; let's not spend a lot of time tracking distances and stuff. That's complicated.

If two characters aren't engaged in melee and one of them wants to change that (maybe somebody with a sword wants to make an attack), she may make a medium Legs check to close the gap. Failure means that her opponent outmaneuvered her. NPCs use whatever their stat is, as usual. The person being engaged may opt to concede that melee is starting up and just skip the die roll.

How this changes some existing rules:

Bounce: any character attempting to engage a bimbo with the Bounce ability must make a Difficult check instead of the normal Medium check.

>> No.18374974

>>18374862
cont.

Upstage: When an ally of a bimbo with Upstage is engaged with an enemy, the bimbo with Upstage can engage that same foe or foes with a Medium Tits check instead of a Legs check (this check is unaffected by Bounce). On success, the ally is no longer engaged with anybody.

DTF: Upon a successful Legs check to engage an enemy, a bimbo with the DTF ability may make her immediate attack attempt as an Easy Legs or Slap check (if it normally would have been Medium), or as a Medium Legs or Slap check (if it would normally have been Difficult).

>> No.18375144

>>18374862

To continue on the movement rule:

If a bimbo successfully engages an opponent, she may immediately make an attack roll based on Legs or Slap. An NPC that successfully engages an opponent may immediately make an attack if the GM deems it appropriate. This represents the attacker having charged in swinging or thrusting her weapon.

Once engaged, a Bimbo may disengage with a Medium check against Slap, Legs, or Tits. If there are multiple opponents engaged, a Difficult check is required instead. This represents her shoving, dodging, or bluffing her way out of harm's way.

>> No.18375164

>>18375144
Any feedback on these changes/proposals is appreciated. Movement as an issue came up when playtesting and realizing that maybe not everybody in a fight wants to be in melee at the moment.

>> No.18377861

I'll quickly sum up what I think before I fall asleep.

I think that's good, though we might want to subdivide melee a bit into reach/normal/grapple or whatever we talked about, and add appropriate special rules/dm fudging guidelines (spears can keep someone away, but are hard to use in a grapple, etc).

But I'm from the IRC so someone else should talk.

>> No.18378367

>>18377861
Now what about tittymancy, and tittymancers?

>> No.18379534

>>18378367
I think sorcery should be something that's exclusively the province of tower shut-in wizardy males. Bimbos might be able to make use of a magical item once in a while, but this game seems to be more focused on martial stuff.

>> No.18379700

God, I love the sword and sandal genre. The aesthetic is just great, though sometimes I'll switch sandals with fur boots.

Celtic style is the way to go.

>> No.18379768

Do woman with particularly large breasts need some sort of dual wielding skill?

>> No.18380447 [DELETED] 

>>18379768
the rules should contain zero disincentive from having large-breasted characters.

>>18378367
The subject hadn't come up in IRC yesterday. From my past experience with swords & sandals fantasy, serious magic is the domain of villains, and smart villains at that. This game is about braindead bimbo barbarians, not whip-smart intellectual technologists.

>> No.18380500

>>18380447
I'm in favor of some minimal utility magic items, your standard magic weapons, and possibly a magic wand that uses Uhm or Titties to attack, all at high "level." Everything else is too hard for PCs to use.

>> No.18380547

>>18380500
Same.

>> No.18380561

As a newcomer who thinks this whole project sounds ridiculous, what variation in playstyles and player characters can there be? Sounds to me like everyone's just playing the same thing.

>> No.18381281

>>18380561
So far, most of the variability seems to come from utilityness, skirmishiness, and blockiness. Personally I'd like to see a debuffiness aspect, but that can happen later.

Unless you mean fluff, in which case here is a list: diva; the nerd who, upon removing her glasses and letting down her hair, becomes hot; the tough, competent one that has to learn about teamwork; the low quality, strong willed sidekick; the innocent one who doesn't realize she has gigantic knockers; the overachiever; the reformed hooker; the understated BDSMy authoritarian.

Maybe we need an alignment system.

>> No.18381464 [DELETED] 

>>18380500
Agreed. I was thinking it could be something along the lines of taking the existing equipment tables and making all those "decorations" and "linings" and such have some combinations that result in additional benefits. So maybe if you have a halter top that's menacing with iron spikes you gain the benefit of getting a free Slap-based attack against anybody that tries to grapple you. Or maybe a skirt with a zebra-print lining allows you to make a "Flash" maneuver without losing your garment for a round. Something along those lines.

>>18380561

Variation comes in your statline (nimble gymast-like bimbos with light weapons, strong warrior bimbos with heavy weapons, smart bimbos that aren't very effective with their weapons but can make Uhm checks to move the story along, particularly jiggly bimbos) and the abilities they pick.

The main variations in character background that I see would divide between whether you're looking at a basically-civilized background or not. Your bimbo may be an escaped slave from the farms or sweatshops of the Man-kings. Or a temple priestess/acolyte (no divine magic other than a supernatural ability for all manner of garments to lift and separate). Or a street urchin trying to claw her way out of the desperate circumstances of the underclasses. If she's not so civilized, she probably comes from a mostly-female tribe out in the hinterlands (because the men-folk are weak and sickly, their manliness stolen by the Man-kings). Out there bimbos may be tribal hunter/warriors or shamans (again, no divine magic but probably lots of halucinogenic drugs). There wouldn't be any real mechanical difference (no character classes).

>> No.18381588 [DELETED] 

>>18381281
Only if it includes alignments like "Chaotic Drunk" or "Oblivious Good"

>> No.18381700

>>18381464
The equipment table needs some serious updating anyway, since it still references damage and movement speed in squares.

After that, I need to make a separate version of the whole thing for mid tier items and a second separate version for high tier items.

TABLES.

>> No.18382122

>>18345719
Plato's Republican has come to pass, and men live together in elegant homosexual enclaves, casting the women out into the wilderness.

>> No.18382609

>> No.18383019 [DELETED] 

>>18382609
I'm not sure that's enough cheesecake for a game of this nature.

>>18381700
Agreed. I was holding off on proposing a bunch of new item stuff until after I got an idea of whether folks were on board with modifying the bimbo abilities to reflect a no-modifications no-map ethos.

>> No.18383060

>>18383019
I think I'm the only one who is strongly for grids. Everyone else is either neutral or against.

Anyway, I just redid the item tables so they don't involve move speeds in squares, HP, or things that require HP. I also took out [decoration number] because people didn't (correctly) objected to it.

>> No.18385172

>>18381464
Waoooouw. What you're saying... it's really like, deep and stuff.

>> No.18386333

bump

>> No.18388437

>> No.18390169

>> No.18390276 [DELETED] 

I found an R&D site that is marginally related, babelab:

http://babelab.blogspot.com/

Nothing to do with sandals & sorcery, but all about drawing hot chicks.

>> No.18393617

Ok, so I guess the to-do list is this:
1: Get the new movement rules written down.
2: Fix the critical tables so that they don't use any mechanics that we've taken out.
3: Do mid-tier and high-tier items.
4: Figure out if we want to keep the current base mechanic (roll d6s, all must be under stat to succeed, to increase difficulty increase the number of d6s) or go with the alternate one (roll d6s, one must be under the stat to succeed, to increase difficulty REDUCE the number of d6s).
5: Test.

>> No.18393627

>>18390276

Looks kind of useful. I need some practice drawing women.

>> No.18394386

Here's my understanding of the combat/movement mechanics.

1: Roll initiative. PCs use Legs, and NPCs use their one stat.
2: One action per turn, attack or move.
3: To engage a character in melee, or leave melee, roll a medium Legs/Onestat check. The defending character can allow the attacker to engage voluntarily.
4: The attacker chooses whether to engage at long, medium, close, or grapple range.
5: To attack, roll a medium check against the appropriate stat. On a hit, the target rolls a save against the appropriate stat (difficulty dependent on the type of attack) and takes damage on a failure.
6: Characters who take damage lose access to the stat they took damage in until the ends of their next turns, or if they already have lost access to the stat, they die or are disabled.

I'm fairly certain that everything but distance is at least partially someone else's ideas. I mostly made up the distance stuff, though, which is kind of useless until you make weapons work differently at different distances, and abilities that effect distance, and so on.

>> No.18394392 [DELETED] 

>>18375164
>>18375144
>>18374974
>>18374862

For lack of critique, I'm going to consider these proposals to have been accepted. Editing the wiki now...

>> No.18394529 [DELETED] 

>>18394386
>1: Roll initiative. PCs use Legs, and NPCs use their one stat.
I don't think we ever formalized this, but I rather think initiative should be a matter of Uhm. It takes a while for the walnut-sized bimbo brain to process that a fight has started, regardless of how nimble and flexible she may be. No need to have the bad-guys roll. Bimbos that succeed their Uhm check go first, then NPCs, then bimbos that failed. Part of me thinks we should have bimbos miss a turn until they succeed an Uhm check (the poor dear is confused!) or are struck.

>2: One action per turn, attack or move.
That's D&D. D&D is nerdy, and bimbos don't like nerds. One action per turn. If it's a move and you succeed your Legs check, you can follow up with an attack.

>3: To engage a character in melee, or leave melee, roll a medium Legs/Onestat check. The defending character can allow the attacker to engage voluntarily.

Spot on.

>> No.18394538 [DELETED] 

>>18394386
cont.

>4: The attacker chooses whether to engage at long, medium, close, or grapple range.
This probably needs to be ironed out. We could get all Riddle of Steel with weapon and maneuver ranges, but I think that's a bit counter to the core concept, as much as we like the idea of grappling bikinis bimbettes.

>5: To attack, roll a medium check against the appropriate stat. On a hit, the target rolls a save against the appropriate stat (difficulty dependent on the type of attack) and takes damage on a failure.
When we tried this in a quick playtest we found that it made it way too hard to do damage. Skip the saves.

>6: Characters who take damage lose access to the stat they took damage in until the ends of their next turns, or if they already have lost access to the stat, they die or are disabled.

They lose it for one full turn. So if I hit you, you lose your 4channing skill for your turn and still have it unavailable on my turn when I try to hit you again.

>I'm fairly certain that everything but distance is at least partially someone else's ideas. I mostly made up the distance stuff, though, which is kind of useless until you make weapons work differently at different distances, and abilities that effect distance, and so on.

True, but I think it's a worthy design goal to work towards. Maybe renaming from Long/Medium/Close/Grapple to something more thematic would spark off more ideas?

>> No.18394564

>>18394529
>Initiative
All of these ideas are good ideas, especially the ones that reduce rolling. No turns until hit or succeeding an Uhm check is hilarious, but might be too frustrating in actual play.

>actions per turn
The plan was for move+attack to be an actual ability. I tried to make moving to engage more attractive by letting the charger choose range. This will probably need a bunch of fucking around.

>> No.18394594

>grappling bikinis bimbettes.
If this isn't going in the game I'm flipping a table.

>Skip the saves.
This is one of the few things that differentiates attack types (see: Brittany vs Hypnosnake). I agree that it's too much rolling, but I'd like a mechanic to replace it.

>They lose it for one full turn.
I did it that way for bookkeeping reasons. I'm fine with changing it as long as it isn't a huge pain to keep track of.

>renaming from Long/Medium/Close/Grapple
In IRC someone called Grapple "skin-to-skin."

>> No.18394596

>have Decoration tables for each thing that can be generated
>the contents of each table are identical
We need to either differentiate that shit or just make the decoration table separate.

>> No.18394701

Regarding item materials...
Can I suggest a change? Instead of the current single roll, have a roll that does types of materials, so let's say it looks like this:
1-2: Metal
3-4: Leather
5: Fur
6: Cloth

And then have subtables, so for example the metal table might look like this:
1: Iron
2: Steel
3-4: Chrome
5-6: Brass

The leather table might look like this
1: Black
2-3: Brown
4: Red
5: White
6: Hot pink

Fur table could look like this:
1-2: Bear
3: Wolf
4: Tiger
5-6: Leopard

And cloth could have two tables, one for color the same as leather, and one for material:
1: Canvas
2: Silk
3: Satin
4: Velvet
5: Fishnet
6: Thick wool

Then these tables would apply to all items of that material in the whole outfit, because if there's one thing that braindead bimbos aren't dumb about, it's making sure their outfits are properly coordinated.

>> No.18394751

>>18394701
I think materials do need to be redone, and this is an interesting way of handling them. Some combination of this and the other post is probably a good idea, since repeating the same table many times isn't helpful.

That said, the tables are for random loot and shop inventory generation as well as starting stuff, which means that many items will be generated on their own. I guess it's easier to mod your way to generate individual items than it is to mod the current way to generate outfits, though.

>> No.18394752 [DELETED] 

>>18394564
>No turns until hit or succeeding an Uhm check is hilarious, but might be too frustrating in actual play.
A good ability for somebody with a low Uhm would be one that lets her roll Tits or Legs instead for this purpose. Or one that allows a leader-style bimbo to cause her oblivious buddies to snap out of it. The leader would have to succeed herself, of course. Provided the GM doesn't intentionally leave bimbos out of the action like a total douchebag, it would probably just result in a lost round and some chuckles.

>The plan was for move+attack to be an actual ability. I tried to make moving to engage more attractive by letting the charger choose range. This will probably need a bunch of fucking around.

My concern is that if you need a special ability to close in on a goblin and stick it with your sword, why would you move in on the goblin in the first place? So it can stab you first?

I put my most recent thinking on the subject of movement up in the wiki if you'd care to give it a read. http://1d4chan.org/wiki/Braindead_Bimbo_Barbarians#Movement

>> No.18394774

>why would you move in on the goblin in the first place?
You've got a sword and goblin has a dagger. You move to medium range, where the sword has an advantage. The goblin, on his turn, has to either attack at penalty (since daggers are close range) or spend a turn attempting to change range with a possibility to fail.

That was my logic, anyway. It may not actually work.

>> No.18394820 [DELETED] 

>>18394701
>Then these tables would apply to all items of that material in the whole outfit, because if there's one thing that braindead bimbos aren't dumb about, it's making sure their outfits are properly coordinated.
Hot damn, you've got an excellent point.

Also, we'd talking about making Wardrobe Malfunction a basic mechanic of the game, not a special rule for only some bimbos. In light of this, low-grade equipment should probably provide no mechanical changes to a character at all (miniskirts aren't -2 Slap, +1 Legs, they're just skirts). Besides, stat modifiers are math.

>> No.18394834

>>18394751
>Some combination of this and the other post is probably a good idea
I don't see the other post. Link me at it?

>I guess it's easier to mod your way to generate individual items than it is to mod the current way to generate outfits, though.
Well yeah. In mine all you have to do is roll it instead of just using the color/material that matches your outfit.
Either that or you can just assume it matched your outfit by pure good fortune, if you'd rather keep your appearances in a game where you never see the character.

>> No.18394844

>>18394834
It's here. It may have also been you.
>>18394596

>> No.18394885

>>18394844
Oh, yeah it was also me.

My big list of tables there is just for base materials. We can do a different little table that excludes metal for linings, though. Something like:

1: Leather
2-4: Fur
5-6: Cloth

Or maybe give Cloth the 1/2 chance and Fur the 1/3, not sure which way is preferable.

I'm gone now, may swing by the IRC mentioned in this thread later in the evening.

>> No.18394943 [DELETED] 

>>18394834
>Either that or you can just assume it matched your outfit by pure good fortune, if you'd rather keep your appearances in a game where you never see the character.

The GM should secretly roll for material/color before revealing what loot is available. If it doesn't match anything the player characters have, it is completely unusable and shouldn't even be mentioned. Death before mis-matched accessories!

>> No.18395095 [DELETED] 

>>18394943
I think we've stumbled upon a use for tittimancy: making a bimbo's existing equipment "go with" a powerful new item instead of having to foresake everything in the name of fashion.

>> No.18395347

This concept is so fucking retarded it has to wear a helmet at all times.

I like the cover, though.

>> No.18395454 [DELETED] 

>>18395347
This game concept is so stupid it sends nude cellphone pictures of itself to its boyfriend.

>> No.18395477

>>18395454
That should be a quote on the cover.

>> No.18396190 [DELETED] 

>>18394701
Added, with some alterations, to the wiki as a general means of generating material descriptions for garments. I think that the materials for weapons, clothes, and accessories should be different from each other.

>> No.18396215 [DELETED] 

>>18396190
nm, somebody else was working on the same part at the same time. bah!

>> No.18396264 [DELETED] 

>>18396215
ok, the other changes didn't really conflict badly, it was just a table of various-quality metal types. *phew*. All that editing wasn't for nothing.

>> No.18396340

>>18396264
Sorry, that was me.

I thought it might be a good idea to unify all of the quality tiers into one set of tables, so everything is in the same place, and you just look for roll number/desired quality.

I kind of have no idea what is happening so I'm going to leave equipment alone for a minute.

>> No.18396429 [DELETED] 

>>18396340
I agree with the underlying sentiment. Consolidation is good. Having tiers of material types is reasonable, given that we intend to have low-, mid-, and high-tier equipment. High-tier equipment should look more awesome than shit-tier equipment.

I have to leave my computer for the evening, so please feel free to keep tinkering with that section. Having a three-tier table for metal, fur, and leather all makes sense to me. At some point Trixie Two-Swords may get herself a dragonskin push-up bra and demonspider-silk lace panties, right?

>> No.18397301

rolled 6, 2, 2, 1 = 11

Wiki updated successfully, I think. Let's see if there are any glaring errors. Rolling for materials.

>> No.18397334

rolled 1, 5, 6, 5 = 17

Ok, I'm dumb, should have been 8d6. Sage for dicedicedice.

>> No.18397376

rolled 4, 1, 1, 6, 4 = 16

5d6 for shoes.

>> No.18397413

rolled 1, 4, 2 = 7

3d6 for bottoms.

>> No.18397441

rolled 3, 6, 2, 4 = 15

4d6 for top.

>> No.18397462

rolled 6, 4, 5, 3, 3 = 21

5d6 for accessory

>> No.18397525

rolled 6, 1, 2, 5, 4 = 18

5d6 for heavy weapon.

>> No.18397579

This is a pair of raw leather ankle high boots. They are flats decorated by hanging rings of wool.

This is a raw leather thong. It menaces with spikes of nickel.

This is a raw leather string bikini top. It has one large and one small raw leather pauldrons attached. It is lined with wool.

This is a raw leather neck guard. It is decorated with an image of foreign calligraphy in nickel.

This is a bronze, straight bladed, double edged sword. It is decorated with an image of the designer's mark. The grip is made of wool.

GOOD THING MY NECK AND SHOULDERS ARE NICE AND SAFE

>> No.18401682

>> No.18406191

Fixed some inconsistencies and added a few columns to the weapons table to show what weapons get to attack normally, at a penalty, or not at all at different ranges.

>> No.18408552

>>18397579
so you roll 3d6 to make the character, and 30d6 to make her outfit? I see we've got our priorities straight here!

>> No.18408982

>> No.18409647

I'm thinking about how leveling up should work. NPC's onestat should also be their XP value, obviously. I don't know what should be purchasable, though. Stat increases? If we go that route, all high level bimbos will end up with straight 6s, which is boring. Ideally you would end up with characters looking MORE different, not less.

Maybe a system where each purchasable thing involves choosing from a set of options, and can only be purchased once. For example, A, B, and C each costs 10 XP.
A: Gain 1 Slap or 1 Titties.
B: Gain 1 Legs or 1 Uhm.
C: Gain a new ability from the starting list or 1 of any stat.

Once a bimbo has A, B, and C purchased, she is "max level" and her remaining XP get spent on equipment or fate points or something.

Then of course, there's having a suggested amount of quest XP, but that's pretty easy once the other stuff is done.

Aside from that, and doing "magic" items, we're back in "test dat shit" mode. Reminder that proper character creation is 3d6 and the IRC is #bbb in irc.thisisnotatrueending.com.

>>18408552
It's genre appropriate! Also, funny. Also, optional.

>> No.18411872

Also under consideration: a table to roll on upon getting KOed.

>> No.18412751

>outfit materials differentiated by tier
>tiers based on cost, apparently
Why? This seems hugely counter to the feel of the game.

>> No.18413629

>>18412751
More powerful bimbos wearing flashier, more expensive outfits?

>> No.18413742

>>18413629
No.
Look, Chrome is shiniest, yet it's listed as "low quality". Titanium isn't shiny at all, but it's listed as "high quality". Actual real world value is irrelevant.

Also it's silly to break this up according to tier, because it's aesthetic, it doesn't matter there. That means we want to maximize the coverage of our stuff that's worthwhile instead of padding it out with shitty options like cotton or nickel or deer.

>> No.18413765

>>18413742
Oh, I see.

I think the plan was to do stats once the combat rules were nailed down a bit more. Items got statted originally, and then all of the stats were made obsolete by updates. Nobody wanted to go through that again.

Yeah, now that I think about it, the practical materials need to be the lowest quality, at the bare minimum.

>> No.18417242

Bump because I'm going to post art but won't be finished before the thread would 404.

>>
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