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[ERROR] No.18277214 [Reply] [Original] [4plebs] [archived.moe]

Sooo, army-lists, art, battle stories.
WHFRP stuff also welcomed.

>> No.18277454

Bump?

>> No.18277461

>>18277454
Ian Miller?

>> No.18277475

This thread now belongs to the great schemer.

>> No.18277490

>> No.18277497

glean magic

>> No.18277499

What's the recommended unit sizes for cavalry? I'm considering doing a cavalry heavy Vampire Counts army and I'm wondering how large units I should take of black knights. Since the Hexenwraiths are fast cavalry I presume it'd be ideal to have rather small units and the Blood Knights I understand are killy (and expensive) enough to keep at 5 man units, but what about Black Knights? Is there any idea of having them in larger blocks of 10?

>> No.18277502

Has anyone had success with Doom Flayers for Skaven? They are the cheapest weapon team but I haven't been impressed with it in the games I have played.

>> No.18277509

>>18277499
I haven't played any games in 8th but I hear you can no longer run units of 5 like you could before.

>> No.18277538

Ok, not much traffic here, but maybe someone will notice.

I have a 1100 pts battle tomorrow, against Lizardmen player. He will be heavy on the skinks, I guess, he mentioned something about "Cohort" of them. I'm guessing it's that mixed formation of skinks and kroxigors.

Anyway, here is my list:

Arch Lector (addtional hand weapon, Armour of Meteoric Iron, Potion of Strength)
176pts

Captain (BSB, Full Plate Armor, War Banner)
108pts

Grey Wizard (Lore of Shadows)
65pts

Master Engineer
65pts

40 Swordsmen (Full Command)
265pts

12 Halberdiers detachment
60pts

5 Knights (Full Command)
155pts

Great Cannon
100pts

Hellblaster
110pts

What do you think, elegan/t/ /g/entelmen?
I'm thinking about dropping those Knights, but I need something to chase all those skirmishing skinks. Any suggestions? (And no, I don't have pistoliers)

>> No.18277542

>>18277499
Playtest it to suit your needs.

It all matters on what your use for them are, how you compose the unit (characters) how you support it (magic, soul rending screams, so on).

Playtest, experiment!

>> No.18277547

>>18277538
>Master Engineer

I really hope they come up with a more nuanced and usefull way for that character choise in the comming book.

>> No.18277566

>>18277509
No no, the change is that minimal width of your cavalry unit is 5 models.
So you can still field that unit.

>> No.18277587

>>18277566
You can but I hear it is rather pointless, at least with heavy cavalry, because you won't be breaking big infrantry units like you used to.
Back in 7th I could charge my 5 chaos knights on most infantry units that were not uberelite/accompanied by a killer lord and break them.

>> No.18277604 [DELETED] 

>>18277538
If he's taking mixed skink/krox units, cannons'll really fuck his day up. I drop the hell blaster and take another great cannon.

If you've no lighter cavalry, keep the knights; just don't expect much from them. Though a unit of handgunners never goes amiss...

>> No.18277612

>>18277587
You just have to be smarter on how and where you use your cav now. It's not a no brainer just charge amy longer, it demands a bit of though on where and when, and knowing when not and where to position youirself for a good one next turn and so on.

Still works wonders when applied right though. I like it.

>> No.18277640 [DELETED] 

>>18277604
>handgunners
personaly my favorit Empire unit, love the lore and love the flexibility and delicate tactical uses. sure I miss that fussilard charge, but i have to agree it was a bit to powerfull, back then atleast. love to see it make a return in the new book, perhaps a bit more thought through though (shouldn't be such a big issue now with the casulty removal, still striking back AND steadfast).

>> No.18277648

Ops, wrong thought there..

>Pistoliers
personaly my favorit Empire unit, love the lore and love the flexibility and delicate tactical uses. sure I miss that fussilard charge, but i have to agree it was a bit to powerfull, back then atleast. love to see it make a return in the new book, perhaps a bit more thought through though (shouldn't be such a big issue now with the casulty removal, still striking back AND steadfast).

>fixed

>> No.18277661

I've just started warriors of chaos(and WHFB) and I'm playing my first real game coming up this week. I'm going to be facing a vampire counts army that is all about hording it up with skeletons, and a mage that summons more every turn.

should just field the good ol' chaos warriors and hope they can chop through them or should I counter horde with marauders, I've got about fifty of them thanks to the battalion and a friend who stopped play WoC.

>> No.18277677

>>18277661
if you're planing to win, take things that lets you go after his spellcasters and characters and kill them dead, real dead, not comming back dead.

if you're just looking for an entertaining slog of grinded bones.. Hell Yes take as many chaos warrior attacks as you can and try to grind though them pesky restles bones.

Just pick what you find entertaining to play. Make up a bit of story and background in your head, come up with a theme, and have a good time, together, laugh and dont take it to seriously.

Play to make interesting and fun events take place on the battle field, not to just win at any price.

>> No.18277680

>>18277661
same guy.

general tips would also be nice.

>> No.18277705

>>18277680
>general tips would also be nice.

just have fun with it, don't worry so much, take an army you find is fun to play and try it out. it's ont about winning or losing, it's about having fun, and a laugh, together.

>> No.18277714

>>18277612

It occurred to me a few days ago that there are still some armies that Heavy Cavalry works as well as before.

Namely: Monstrous Infantry Armies.

Or to put it more precisely: Ogre Kingdoms, Thrud led Chaos Troll armies and Minotaur Heavy beastman lists.

Because the standard unit size is six, with maybe a single 15 size horde and because the strength of these units is usually suprisingly low your 2+ or 1+ save is actually pretty functional it means that 10 to 15 Knights of whichever nomination can charge a unit of say 6 Ogres and probably do enough casualties on the charge with their lances to make them lose their steadfast and have to take a break test on -5 or whatever.

Hell, Blood Knight could probably get away with just a unit of 6.

>> No.18277733

In the middle of a Blood in the Badlands campaign with my Empire army, gonna be playing a siege tomorrow. Hopefully it's fun, haven't played a game with the new siege rules ever. There won't be really awesome terrain, though, which is probably the biggest bummer of tomorrow (and the campaign in general).

>> No.18277764

>>18277604
I have a poor experience with handgunners shooting.

>> No.18277776

>>18277764
>I have a poor experience with handgunners shooting.

I just can't hit shit to save my life when I play Empire and think I'll bring them Handgunners, more Handgunners, can't get enough Handgunners.. Yeah, I know they should do wonders, but they never do, never ever, all I get is horribly bad luck with them (much unlike when I play the DE and my reapeating crossbow elves just rapes everything despite only having a strength of 3 on their bolts).

>> No.18277800

>>18277776

Take Dwarves, switch to Thunderers and Organ Guns.

Never ever look back.

>> No.18277812

High Elves are the superior army

>> No.18277835

Superior Magic

>> No.18277840

>>18277800
>Take Dwarves, switch to Thunderers and Organ Guns.
Why? both break the current coherency of rules and setting. Dorfs with BS4 (S4, AP); lol, no! Organ Gun not rolling to hit; lol, no! Why would I ever want to play with rules that don't fit with the current style of the rules? To be fair thunderers have always had that shitty +1 BS, and it's always been shitty and wrong.

>> No.18277846

>>18277812
You mean Armybook:Teclis ?

>> No.18277848

Superior troops

>> No.18277851

>>18277846
But, no one actually plays with Teclis, right?

I've only seen him fielded once (in 7th ed mind you).

>> No.18277862

>>18277846
Also Tyrion, superior Lords

>> No.18277863

>>18277840
>Organ Gun not rolling to hit
I want my Hellblaster to be like that again.

>> No.18277897 [DELETED] 

>>18277862
Watch as Evilcry Battlecry kills little stunties!

>> No.18277933

>>18277851
In higher point games (over 2000) i will use teclis, but under that its just more effective to use lvl 2 mages.

>> No.18277976

>>18277933
But he adds nothing but power? I honestly don't get it. He adds nothing interesting to the game that you cant find with out him (except more of it and all in oen package).

Just don't get that mentality, also it just feels weird always having such a high end epic personality and work that into the theme and story of the armies.

>> No.18277985

>>18277933
Well, you can't legally field him at any less than 1900 anyway (costing 475).

>> No.18278013

>>18277976
>implying the guy you are responding to cares about theme
some people play just and only to win
and if that is the case, Teclis is obvious choice

>> No.18278049

I'm gonna post the spiders I got done with recently if you guys don't mind.

>> No.18278074

>> No.18278079

Interested in trying FB. What's the Dwarf playstyle?

>> No.18278091

>>18278079
you sitting down? Good - get used to it.

>> No.18278106

>>18278049
>>18278074
But yeah, this spider is exactly what I would expect from someone called "Slaaneshi Whore Lord".
Good work, my man. Are you fielding slaneesh worshipping greenskins army, or use them as count-as in Chaos army?

>> No.18278113

>>18278079
slow heavily armored little fucks whose toughness and weapon skill is quite frightening in close combat.
or some shit, no magic and cannons

>> No.18278116

>>18278049
>oh my god, it's the techno-goblins and their rave-spiders!


Anyway, got this rough draft of a 2250 list of VC. An advantage of this list is that buying a Mantic Undead Army Set and a Undead Elites will give me all I need sans 40 skeletons and heroes (actually, I lack 10 zombies as well, but I'd have 30 ghouls over to fill out zombie ranks). The idea is to pair up Krell and Kemmler in either a skellie unit or the GG, put the wight king in the black knights and the necro in either the zombies or skellies. The necro would probably go Lore of Death.

This still has 65 pts to spend, so any ideas for that?
2185

350
Kemmler 350

445
Krell 205

Necromancer 125
-Lvl 2
-Dispel Scroll

Wight King 115
-Enchanted Shield
-Barded Horse
-Lance

575
40 Skeletons 230
-Full Com
-Screaming Banner

40 Skeletons 230
-Full Com

30 Zombies 90


815
30 Grave Guard 390
-Full Com
-Great Weapons
-Banner of the Barrows

3 Spirit Hosts 135

10 Black Knights 290
-Full Com
-Barding and Lance

>> No.18278149

>>18278106
nah full tribal spider goblin army. and that is just a goblin bigboss on a gigantic spider for the hoard of little 'uns

>> No.18278154

>> No.18278157

So I'm curious if any one else ever did this.

I always made about 10 very different list that had different play styles and unit comps or themes for every 250 points up to 4000 points.
Then when ever some one at the store wanted to play, I'd ask how many points, pull out my big army binder with a d10, and roll to see which list I'd be using.
It not only helped with having a list ready, but added a bit of challenge to it as I would not be catering to the army my opponent had, yet they would be to me. I also got to imagine that my army was being ambushed or something and these are the forces they were able to get asap, which worked for my armies back story so it made it that much more emjoyable for me.


Also, how are wood elves in the new edition? Still like playing 40k in fantasy and super fun?

>> No.18278178

>> No.18278204

>> No.18278207

>> No.18278208

>>18278157
Smart (binder), specially if you're stuck playing at stores and don't have a local or club to play at.

WE's suffer, the list is old, and had issues already back then, but it works, old tactics is a bit less effective then befor, but the treekin and treeman have gotten a bit of a boost with the new changes. Skirmish has change drasticly (some what for the beter in my mind, as its more clear and not as game breaking silly), but it has changed (broken) alot of old WE tactics (probably a good thing).

>> No.18278217

>> No.18278221

>>18278208
How did they change them? less maneuverability?

>> No.18278245

>> No.18278273

>> No.18278283

>> No.18278296

Does anyone have old 5th edition rulebook in .pdf format?
This one with hilarious drawings?

>> No.18278301

>> No.18278304

>> No.18278321

How many god damn spiders do you have. jesus christ.

>> No.18278329

This is one sweet army, even if it is a bit creepy.

>> No.18278330

>>18278304
Stay the fuck back from me I have fire and I will burn you for making me scream like a GOD damn little girl again.... your fucking scary ass spiders.... shudder

>> No.18278333

>>18278321
151 from just the spider riders.

problem?

this is the last pic that I took of my anachnaroks though.

>> No.18278341

>>18278304
>>18278301
>>18278283
>>18278273
>>18278245
>>18278217
>>18278207
>>18278204
>>18278178
>>18278154
>>18278149
>>18278074
>>18278049

Dude, those came out awesome. Good job, I was waiting to see how they would look.

>> No.18278361

>>18278341
hey thanks SC0URG3, it's been a while.

I've also been working on my furies, finished with converting them, just adding bases to the inviso-stands (which won't be clear after I'm done.) 6 done and glued to bases, only 24 more to go.

>> No.18278369

>> No.18278376

>>18278369
These are better than those arachnids and look bad ass good sire

>> No.18278378

>> No.18278405

>>18278376
well thank ya, I try to do my best. But I also really like my spider goblin army, not sure what I'm gonna do with the extra 106 spiders though, as I only really need their riders for my rank and file goblins.

maybe I'll make a giant katamari ball of spiders.

>> No.18278416

And what the hell I'll post my heralds of slaanesh as well I'm not that proud of them as I am of the other stuff but damn-it I tried to make them look good.

>> No.18278419

>>18278405
basing? Unless they are as big as those ones... I feel like they would look bad ass under some feet of the 40k races.

>> No.18278422

>> No.18278477

>>18278419
I suppose but I don't have much else left to base. and I don't think I'm going to start a new army for a while.

but If I start 'nids (again) I may consider converting a few of them to be more 'nid-like...or maybe convert the nids to be more spiderlike.

also proof of my too many spider problem.

>> No.18278485

>>18278477
Jesus I could use some of those damn.... Where did you pick them up?

>> No.18278504

>>18278477

jesuschristhowhorrifying.jpeg

>> No.18278510

>>18278361
>>18278369
>>18278378
>>18278405
I will steal that kitbash idea, looks great!

>> No.18278516

>>18278485
Where do I buy most everything from?
EBAY!

I did trade for a few of them though, on this very website.


pic, of one of the night goblins I did as a speech on how to speed paint.

>> No.18278527

>>18278516
I really wish I had like to of them to cut up and use on bases... time to look on ebay

>> No.18278529

>>18278510
and the cycle of theft continues.

A word of caution though, the wings do require a bit of cutting as do the daemonettes themselves, to get the wings to look just right on them.

>> No.18278568

>>18278361
>>18278369
>>18278378
>>18278405
Furies riding on flying rocks.
Van Horstmann was right!
We are DOOOMED!!!

>> No.18278580

>>18278527
how many do you need? I might consider letting go of some of them if you want to do a bitz swap.


also I picked up one of these graveyards on a whim, Had a plan for it, can't think of anything now, any of you guys want to pitch an idea of what I could use it for?

>> No.18278581

>>18277848
>Superior faggots
Fix'd that for you smooth skin.

>> No.18278605

>>18278580
I have no bitz to swap at this point sadly since I am new to the hobby and was given a mainly completed army. And only need about 2 its all good man I can pick some up off of ebay.

>> No.18278611

>>18278568
Yes mortal look upon your fate an dispair!

Not really though I'm doing it because I have a project coming up with one of the bastions, and perhaps one of the fortresses from WFB to place it on a large floating rock suspended by a pillar or warp energy, same as what I'm going to do for the furies.

>> No.18278669

>>18278605
alrighty then, good luck slugger.

http://www.ebay.com/itm/WARHAMMER-BITS-GOBLIN-SPIDER-RIDERS-5x-SPIDERS-/330697027898?pt=LH_DefaultDo
main_0&hash=item4cff14313a

http://www.ebay.com/itm/WFB-O-G-Forest-Goblin-Spider-Rider-Single-Figure-Bits-S-/200618689457?pt=LH_
DefaultDomain_0&hash=item2eb5ce43b1

Both these guys run bitzshops and both are rather good to do business with, Hoard can be a bit price-gougey when if comes to stuff like gargoyle wings though.

>> No.18278673

>>18278405
make one of those giant spiders, but make it a spider.. MADE OUT OF SPIDERS!! Your opponents will conceed the second you put that thing on the table!

>> No.18278685

>>18278669
thanks for the links man thats helpful since I wasn't really finding anything yet...

>> No.18278688

>>18278361

>> No.18278690

>>18278673
you know if I boosted up the points of my goblins to 4k I could put in a 4th anachnarok and give it a carpet of large spiders as it's base.

>> No.18278710

>>18278690
Do it.
Do it now.

Then have an anachnarok based with an anachnarok

>> No.18278722

Ok purchased a pack of 5 of them.... My Marines will now have spider guts at their feet

>> No.18278749

>>18278685
Np, glad I could help
>>18278710
Oi Boss! We'z herd ya likes dem creepy 'fings so we'z puts a whole bunch uh creepy 'fings wif dis big creepy 'fing. So you'z can creep while you'z smash.
>>18278688
indeed.

>> No.18278789

>>18278580
any ideas for the garden of morr I have laying around still on the sprue?

>> No.18278808

>>18278789
spiders climbing out of the ground as rough terrain

>> No.18278871

>>18278808
not quite what I had in mind but I will keep it in mind.

It doesn't have to be for the spider army, just to keep that in mind.

>> No.18278886

>>18278871
I know... I am just saying I may have accidentally bought 20 spiders. So I am now going to use some as terrain

>> No.18278890

>>18278789
Witch hunter fighting with vampire/banshee?
it's cliche, I know, but sometimes simple things are best.

>> No.18278919

rolled 14 = 14

>>18278580
>also I picked up one of these graveyards on a whim, Had a plan for it, can't think of anything now, any of you guys want to pitch an idea of what I could use it for?

SPIDERS ALL UP IN THIS SHIT. Make it look like it's been in the woods for-fucking-ever and is covered in webs, cocoon-wrapped bodies, and maybe a tree or something growing ominously along the side. Bonus points for mushroom crops along the ground.

If you're REALLY fancy, green LED lights inside the buildings would make it boss as fuck.

>> No.18279028

>>18278919
man you guys don't let go of the spider Idea easy do ya?

Well I'll definitely consider it, might have some problems with the 'shooms but everything can get worked out.

I do plan for there to be a "diorama piece" for one of the units though, with two trees, webs all over the place, and 3-5 goblins stealing the eggsacks (one being caught and eaten naturally) I got an extra anachnarok base so it should fit in rather well, maybe I should make it appear as a spider god shine?

>> No.18279072

>>18279028
About how big is the graveyard? I might have an idea of what you can do with it.

>> No.18279111

You know, if there was some kind of Vassal module or whatever for WHFB I would totally give Skaven a go.
Except there isn't, and I certainly don't have the disposable cash for a IRL Skaven army.

Ogre Kingdoms on the other hand...

>> No.18279176

>>18279072
uh fuck man, I know it's bigger than an anachnarok base, but actual dimensions
are a bit of a pain without a tape measure.

this pic is the front of the box, the figures are to scale with the pieces they are next to or under.
>>18279111
make a warriors of chaos troll army
16 models for a 1000 pt army.

>> No.18279361

>>18279176
Build some crane looking structures out of plascard and metal and convert the mausoleums to hang from them. Fill the mausoleums with various peasant-looking models so they're little hanging jails. At the base have various undead, dismembered corpses and shambling monstrosities milling about as a necromancer experiments on hapless prisoners. Also, spiders everywhere.

>> No.18279369

>>18279176
>make a warriors of chaos troll army
>16 models for a 1000 pt army.


Anyone ever tried that? How well does it work?

>> No.18279415

>>18279369
I'm building it myself mine's almost done, basically you take throgg the troll king as your general which allows you to take trolls as troops, trolls are hardy but stupid, but can use throgg's leadership because he is the troll king. It's mostly a fun army to play, it occasionally catches an opponent off guard and you can wallop them.

>> No.18279552

>>18279361
hmmm not a bad idea, might spread the buildings about a bit and maybe chaos it up a tad.

that or stick it as a terrain piece in the swamp.

>> No.18279576

>>18279361
Like this idea but add undead spiders and it's a gold mine

>> No.18279600

>>18279576
>undead spiders

>> No.18279612

>>18279415

>but can use throgg's leadership because he is the troll king.

Isn't that only if he's within 12? I mean, it says that they can use his Ld as if he's the Army General, so I assume that just means that he projects his usual Ld bubble.
Or does he affect all trolls on the field?

Also, oh my god Mutant Regeneration. 2 regen rolls per UNIT get's a roll on the eye of the gods table. You take trolls in groups of six you are going to be RACKING those buffs up.

>> No.18279639

>>18279612
yeah it's only his buble but you stick him in one unit, and then have 2 nearby and smash face.

>> No.18279670

I have a doubles tournament next weekend, 800 pts. Any pointers on my Empire list?

39 Halberds with command
-detachment of 5 spearmen
-detachment of 5 spearmen
5 Inner Circle Knights (thinking White Wolves) with champion, standard, and the Banner of Eternal Flame
Cannon
Mortar
Level 2 Fire Wizard with Earthing Rod
Captain with full plate armour and great weapon

>> No.18279753

>>18279670
Wouldn't be better to use swordsmen or halberters instead of Spear men because you only have one rank so spears would be kinda useless.

>> No.18279777

>>18279753

How many models do you need to disrupt a regiments rank bonuses via flank charge now? Is it five?

>> No.18279806

Starting out with Ogre Kingdoms because an army of Ogres seems cool as hell.

What units should I take and why? Mournfangs look pretty boss.

>> No.18279834

>>18279670
why the detachments of 5?

>> No.18279836

>>18279806
Two battalions, a tyrant and a butcher is a pretty good start. Gives you a lot of core, probably Ironblaster and mournfang after that, and a stonehorn bumps you up to ~2000 points

>> No.18279891

>>18279836
Sounds interesting, but expensive, but I guess Ogres are not as expensive as any other army.

>> No.18279893

>>18279806
- Battalion or two
- Firebelly or Butcher/Slaughtermaster (or both)
- you'll also need BSB and Tyrant, but you will be able to convert those

>> No.18280082

>>18279777
>>18279753
you need at least 10 for distuption and these are cheap screens for my artillery and halberds. I'd use free company but I don't have the models.

>> No.18280096

>>18279806
- Battalion or two
- Firebelly or Butcher/Slaughtermaster (or both)
- you'll also need BSB and Tyrant, but you will be able to convert those
- 2 or 3 Sabertusks (played in single units for annoyance/redirects/picking out warmachines and other soft targets)
- maybe try to get some 2nd-hand Gnoblars, there should be plenty spare among Ogre players (old battalion had them)

>> No.18280269

>>18279369
tried it once, have converted up a throgg, but only used him twice, once as a full troll army. was.. fun i gues. the dwarf player never knew what hit him, but mostly it was all down to throgg and his multi-puke.

>> No.18280349

Skaven - No characters 1500 points tourney list

Level 2 Plague Priest on Furnace
100+150+ 35
40 PMonks + Plague banner + Musician +Standard = 40*7+30+ 5 + 10
Warlock + level 1 + Doom Rocket = 15+45+50
Chieftan+BSB+Charmed Shield
19 Clanrats + Musician + banner = 4*9+4+8

50 Skavenslaves + Musician =102
50 Skavenslaves + Musician =102

5Giant rats + 1 Packmaster = 23
5Giant rats + 1 Packmaster = 23

6 Gutter Runners + slings + Poisoned attacks = 108

Warp Lightning Cannon = 90
Warp Lightning Cannon = 90
Doom Wheel = 150

Erm i think thats what the list was. I might have a point here or there wrong but that was roughly the list.
Played against an ogre player and was overwhelmingly victorious. Seems to be good against elite/expensive armies, at this point range.

>> No.18281783

I'm a tad new, would someone help me get an idea of how characters and mounts work? My specific concern is in lizardmen I want to get a skink priest, can I get a stegadon and put him on it right from the rare section or do I have to buy the wacky pedestal of magicking or whatever it is he has listed.

>> No.18281878

>>18280349
Monks have no Champion? I don't think Priest would like to be the only one who can take/refuse challenges (well, I don't really know how refusing it on Vernimous Valor interacts with ridden Bell/Furnace).

Considet strapping Condenser on your Engie (he'll be taking Lightning most of the times anyway, right?)

what about HPA instead of doomwheel? or are points too tight?

>> No.18282304

i have some really basic questions about Fantasy

1. When do you get to pick your target with attacks or with magic? Like a special character
2. Can you reform if you have a front attacker and a side or rear flank attacker?
3. How exactly does the shoot and flee trick work with Marauder Horsemen? You go in to the 8", throw the axes, and then flee? Or the feint thing? I am totally lost on that tactic.

>> No.18282943

3k WoC allied with Demons. Mono Slaanesh fun time.

1 Prince Sigvald @ 425.0 Pts
General; Mark of Slaanesh
#Auric Armour [0.0]
#Sliverslash [0.0]

1 Sorcerer Lord @ 320.0 Pts
No Mark; Lore of Death; Magic Level 4; Chaos Armour
Power Familiar [25.0]
Charmed Shield [5.0]
Conjoined Homunculus [20.0]

1 Exalted Hero of Slaanesh @ 185.0 Pts
Mark of Slaanesh; Chaos Armour; Shield; Battle Standard
Sword of Swift Slaying [25.0]
Favour of the Gods [5.0]
Dragonhelm [10.0]

1 Chaos Sorcerer @ 150.0 Pts
No Mark; Lore of Fire; Magic Level 1; Chaos Armour
Third Eye of Tzeentch [25.0]
Infernal Puppet [35.0]
Ironcurse Icon [5.0]

23 Chaos Warriors @ 421.0 Pts
No Mark; Option Qualifier; Halberd; Chaos Armour; Shield; Standard;
Musician
Champion @ [12.0] Pts
Chaos Armour

23 Chaos Warriors @ 421.0 Pts
No Mark; Option Qualifier; 2nd Hand Weapon; Chaos Armour; Shield;
Standard; Musician
Champion @ [12.0] Pts
Chaos Armour

30 Chaos Marauders of Slaanesh @ 180.0 Pts
Mark of Slaanesh; Shield; Standard; Musician
Chieftain @ [8.0] Pts

1 Hellcannon @ 205.0 Pts

1 Chaos Warshrine @ 130.0 Pts
No Mark

Additional Casting Dice: 1
Additional Dispel Dice: 0
Models in Army: 83

Total Army Cost: 2437.0

1 Herald of Slaanesh @ 115.0 Pts
General
Siren Song [25.0]

19 Daemonettes of Slaanesh @ 283.0 Pts
Standard; Musician
Banner of Ectasy [25.0]
Alluress @ [12.0] Pts

3 Fiends of Slaanesh @ 165.0 Pts

Additional Casting Dice: 0
Additional Dispel Dice: 0
Models in Army: 23

Total Army Cost: 563.0

3k on the nose. Hopefully it's fluffy enough, only thing non-Slaanesh is 3rd eye on my lvl 1 sorc.

>> No.18283392

Is Bretonnia any good? Thinking about starting a bretonnian army but due to the aesthetics and the cavalry, but what I hear about bretonnia is that they are only a tad better than wood elves, is that true?

>> No.18283540

>>18283392
There are a couple of lists that work well, especially with the lance formation correction - but if you like the look of the army - go for it. That will mean more over time to you than any thing else.

>> No.18285982

>>18283392

I have a friend in ou rLGC who routinely does very well with them. Mostly because it seems that his entire family has some OUTRAGEOUS luck with dice.
The number of sixes and fives his dad was rolling last week to hit and then wound my Dwarves was insane. He was routinely getting 5+'s something like 50% of the time instead of 1/3 he should have been.

As for Ricky and his jammy 5+ ward saves...

Anyway in the current edition Bretts are the only army that can still win with heavy cavalry due to lance formation as well as an excellent selection of buffs and ward saves. In the current edition Questing Knights (I think, which ones come with Great Weapons) are probably the best since you're attack on initiative order now anyway and St 6 attacks will clean EVERYBODIES clock.

>> No.18286330

>>18279670
Your Parent&detachment combo is probably worst combination possible.
And I don't think those 5 man units will work as screens for anything. Enemy will charge them, wipe them out or overrun them, and then charge into whatever was behind them (all in one turn probably).

>> No.18286368

>>18285982
great weapons strike on int now? Never played 8th edition and barely played any 7th, this seems like a huge change!

>> No.18286424

>>18286330
No, they won't last against most combat blocks, but to redirect them away from my machines and set up favorable charges they should do well.

>> No.18286482

>>18286424
On such low points, there is usually a lot of place to maneuver...

>> No.18286526

>>18286482
doubles tournament though, so each team has 1.6k. If it was a normal game then I'd fiddle with my points to add another mortar or make my captain a bsb.

>> No.18286548

>>18286368
>>18285982
>In the current edition Questing Knights (I think, which ones come with Great Weapons) are probably the best since you're attack on initiative order now anyway and St 6 attacks will clean EVERYBODIES clock.

No they don't, Great Weapons give the Always Strikes Last rule, which is only canceled by the Always Strike First rule. I have at least not seen any general exceptions to this rule when it comes to cavalry.

>> No.18286559

I've always wanted to start Fantasy, but 8th just seems to be BUY MORE CORE-hammer.

I really like Vampire Counts, Tomb Kings and Dwarf fluff, but every game of Fantasy I see getting played now just seems to be

>I TAKE A BIG BLOCK OF CORE
>YOU TAKE A BIG BLOCK OF CORE
>SMASH BLOCKS TOGETHER
>ROLL THAT COMBAT UNTIL THE END OF THE GAME.

>> No.18286560

>>18286368
no, great weapons still strike last, even when charging.

>> No.18286597

>>18286559
Well, this edition does offer a lot of support for large infantry blocks with the Steadfast and Horde rules, however, this doesn't need to be the case. I've seen All-Cavalry VC lists (Dire wolves as core, Black Knights for special) and monstrous infantry lists that can do good.

Big blocks of infantry aren't necessary, but they are easy to play and every army must have a way to deal with them (which usually becomes a big block of infantry)

>> No.18286643

The more I play the more I kinda feel that the horde rule do the game no favors and that it's a quite unnecessary addition to the game.

Steadfast is quite interesting though and I'm not 100% sure if I think it needs a bit of tweeking or not (like perhaps letting rear and flank charges have a bit more effect on it). I do think that it's a good addition to the game though, unlike the horde rule (which would have suited 7th edition more and just feels unnecessary with all the other excellent changes in 8th).

Atleast it urges people to field broader units instead of deeper, which makes them perhaps look a bit more historical?

>> No.18286704

>>18286643
>Atleast it urges people to field broader units instead of deeper, which makes them perhaps look a bit more historical?
If only Dogs of War had remained with their pikes...

>delivered vcheat
Well, I guess you could cheat them into the game...

>> No.18286836

>>18286548

I meant that you don't get ASF if you charge, so it doesn't really matter if you take lances instead of Great Weapons.

>> No.18286885

>>18286643
>The more I play the more I kinda feel that the horde rule do the game no favors and that it's a quite unnecessary addition to the game.

The horde rules are there to encourage people to buy more of GW's stuff, that's all there is to it.
If were talking about completely uneeded rule additions for 8th, then I'd say look no further than stomp and thunderstomp. Now, if it was impact hits then it would make sense, but and autohitting attack at base strength EVERY combat? really?

>> No.18288067

>>18286885
It's for making monsters and MI actually useful. You didnt see too many in previous editions.

>> No.18288362

>>18286885
I don't see hordes as bad, I usually take infantry in larger groups, i see horde formation as something a unit can after it recieves a charge.


It has its uses, but its not worth it to always be in horde. I always deploy in columns anyways.

>> No.18288653

>>18288067

Well, with monsters I suppose this balances out them nerfing breath weapons, but does Monstrous Infantry and Cavalry need this buff on top of their new abilities to form ranks of 3 and to give out multiple supporting attacks?
I agree that Thunderstomp actually makes the Beastman Rare slot choices useful, but I'm just not sure about the execution, it's the fact that it autohits more than anything.

>> No.18288702

>>18286885
stomp and thunder stomp actually added a bit needed power to monster and monster inf units. they where a bit under powered.

>>18288653
Well nerf and not so nerf (2d6 Hits in close combat, if only once).

>but does Monstrous Infantry and Cavalry need this buff on top of their new abilities to form ranks of 3 and to give out multiple supporting attacks?

Yes, but more so they only do have S and T 4 some times 5 in S and rarely 5 T and that, along with their high point costs (most ogres got big and much needed point cuts for example) makes that bonus attack much needed.

>> No.18288806

I played a game today, and I say you this:
Maybe 8th edition is indeed a GW plot to get us buy more miniatures, but hell, big blocks of painted little soldiers look good.
New rules encouraged me to paint additional 15 swordsmen, and now they look really nice on battlefield as 40 man Horde unit. Much better than 5x5 block I fielded in previous editions.

Anyway, this game is more about fielding "armies" than it's 40k version, is it not?

>> No.18288814

>>18288702
>>18288653
to be fair to 6 monstrous infantry in a 3 wide formation you'll only get 3 stomp attacks.

a stomp attack for a pegasus is a godsend though, and stomp for monsters was necessary.

>> No.18288967

>>18288702

Yeah, the low T and S is one of the things that always struck me as odd. But think of it this way, each Ogre has three wounds and three attacks, so let's say that counts for three St4 and T4 troops, when you consider it that way you're actually paying 10pts a "model" for basic Ogre Bulls.

It actually drives home how good Leadbelchers are. Divided by 3 you are paying 14pts for a T4 S4 missile troop with an empire handgun that can fire D2 times on the move.

>> No.18288988

rolled 27 = 27

>>18288653

Thunderstomp also only affects infantry-sized models, not cavalry, MI, or anything not on a 20-25mm square base. They tend to lose their oomp against bigger things.

>> No.18289265

>>18288988

...oh wow, I didn't actually know that. NICE. That makes my OK Tyrant with Great Weapon, Glittering Scales, 4++ talisman and potion of foolhardiness actually capable of taking on a pair of Jabberslythes or that Bloodthirster again.

>> No.18289433

I just found some veeeery cheap dwarves (about 1euro a blister) from a long dead manufacturer on my flgs. Since all my flgs's are ok with non gw minis I was thinking of making a warhammer fantasy dwarf army. Still haven't bought the army book but right now i have some simple questions to know what to really buy:

Do dwarves have any type of cavalry? They have some bitchin bear cavalry that would probably look kick ass on the field.
How many units does a normal army has? I already have 10 with crossbows, 20 with lancers, 10 with maces and 5 more with mace and swords combo.
How many warmachines should I field and are there good alternatives to the gw ones.

Very sorry for the noobish questions but I never played a gw game or know someone that has.

>> No.18289690

>>18289433

>Do dwarves have any type of cavalry? They have some bitchin bear cavalry that would probably look kick ass on the field.

Sadly no.

>How many units does a normal army has? I already have 10 with crossbows,

Whilst in an ideal world you'd want handgunners, crossbows aren't terrible. 10 is enough for one regiment. But you normally want more than that overall.

>20 with lancers

You mean spears? Dwarves don't have anything like that, unless you want to mod them to be two handed weapons.

>10 with maces and 5 more with mace and swords combo.

Hand Weapon and Shields, yeah, you want plenty more of those.
Like at least double.

Realistically you want about 25 to 30 models in a regiment that's supposed to get into close combat. I've had some successes with 15 Ironbreakers (Dwarves running about with a Space Marines armour save) but not really enough to consider it an optimal troop size.

For the number of models you're looking at, might I suggest looking up Mordheim?

>> No.18289697

rolled 39 = 39

>>18289433
>I just found some veeeery cheap dwarves (about 1euro a blister) from a long dead manufacturer on my flgs.

Do you know what company, out of curiosity?

>Do dwarves have any type of cavalry?

Sadly, no. Chaos Dwarfs do, sort of--Bull Centaurs could be count-as bear cavalry.

>How many units does a normal army has?

It really depends on the size of the army, which depends on the point costs. An average size UNIT is between 20-30 models, more of they are cheaper. For dorfs, I typically see them around 25-30, depending on what they are armed for.

>How many warmachines should I field and are there good alternatives to the gw ones.

http://www.manticgames.com/

Seriously, their stuff is SUPER cheap and are of decent quality. I picked up the starter set with dorfs & undead for about $58 (had a discount, normally goes for about $70) and comes with a TON of models. All are to GW scale, including the bases, so if you want to go on the cheap check out the Kings of War section.

>> No.18289752

>>18289433
No cavalry.
You generally want at least one 40-man block of warriors with great weapons (that's 2-handed weapons), one block of 40 hammerers (2-handed hammers, elite), and maybe one block of 25-40 of either great weapon warrior scouts or quareller(x-bow) scouts.
Then you fill the rest with cannons, organ guns and maybe a grudge thrower.

>> No.18289861

>>18289752

The problems with Dwarves are that they're units are overcosted now because of how old the Armybook is. You pay a hefty premium for a T4 that you wouldn't pay as much for now.
Plus universal Ld9, which believe me is a real life save for panic checks.

To be honest, I can't really reccommend Dwarves as a good starter army they need a fair bit of finesse to use.
One of the reasons is because of how slow Dwarves are, if you have to march across the table to get to your opponents then you have got to pick your targets well because you aren't going to be able to switch targets.
The other reason is that your regiments and army in general is going to be relatively small in size compared to other races so you have to maximise how you use them.

Dwarves do have a great number of advantages though, auto-hitting organ-guns, rune-enhanced artillery, universal ld 9, t4 actually everywhere, some very impressive lord and hero statlines and the rune system gives you a lot more flexibility than your would normally have.

>> No.18289887

>>18289861

>>I can't really reccommend Dwarves as a good starter army

You can safely ignore shit like this, play whatever damn army you want to

>> No.18289915

>>18289861
>start with Dwarfs
>first opponent has been in the hobby for years
>has goblins
>first game, 750p: stand and shoot his ass with grudge thrower as he marches towards me
>my win 750:0
>second game 1500p: do the same
>he gets a unit of trolls to me, they break after two rounds of cc and panic two hordes of goblins and a character as they run through them
>half of his army is running for his table edge
>they don't run off, but he has to start the march back
>win ~250:0

>> No.18289916

Always go with what army you like the look, miniatures, fludd and theme of.

There's Dwarven keeps up in the north that most don't talk about much, they keep to them selves quite a bit, Kislev is fairly close, bear cav could be a thing (the kislevites have them, though rare they are) if you have creative and fun people to play with taht don't mind making things up and expanding and experimenting with the rules as the hobbyw as intended.

>> No.18289925

>>18289887

I started with Dwarves. That's why I am telling you that there are better starter armies out there. They are not a forgiving army.

>> No.18289929

>>18289915
sounds like two really boring games, unless you're the O&G player then it soudns like a blast of fun, even if he lost.

>> No.18289955

>>18289929
We're planning a 4k point game soon. It might be different, since I only own a single grudge thrower and he has a shitton of goblins.

>> No.18289960

>>18289925
They're quite decent, if a bit aged and lackluster (i personaly find the boring as fuck and i always go all out crazy close combat assault, with extra early on movemnt banners and the like just to make something actually happen with the army).

Though I guess you can have some fun with miners. The gyrocopter needs to get its bomb runs back, that was always a blast (tihi) in the older editions.

Well see in Jan/Feb.

>> No.18289962

I was thinking last night.

What would have me return to Warhammer is GW streamlining the rules to Warhammer (as in, rewrite them so they're less fucking wordy and retarded), strip out the Old World section in the rulebook and replace it with army lists and all other game-specific info for the various armies (like magic items, special rules, yadda yadda).

Then, take the Old World section from the core book, the lore from the army books, and the special characters from the army books (and the STANK), and release a hard-back volume that has all that in it.

Sure, I'd have to buy a totally separate book to learn about all the lore and junk, but whatever. I'd rather just buy one book and minis rather than one core book, an army book, and then minis.

>> No.18289981

>>18289929

To be honest, he doesn't sound like all that good of an O&G player. No wolfriders or spider-riders? A mono-goblin list at 1500 should have enough bodies to blot out the sun, enough to avoid having to take Panic checks anytime soon.

My guess is that the Dwarf player was running a full on gunline and then got lucky when the Trolls charged.

>> No.18289990

>>18289955
should be a bit more dynamic when you get up in the points, also having a larger table (still starting 24 inch appart, but with more room to flee and perhaps rally) can also help alot to make games a bit more fun (though that can make some units like the miners a bit more limited, but you can just switch their rules up for the skavens and tombkings diggers rules).

>> No.18290005

>>18289962

So basically, what your saying is that your gone from Warhammer forever?

Because those things you are talking about, you have about as much chance of them happening as you do the sun coming up tommorow by being pushed by a giant golden scarab.

>> No.18290006

>>18289962
Just pirate them if that's what you feel like.

>> No.18290022

>Sadly, no. Chaos Dwarfs do, sort of--Bull Centaurs could be count-as bear cavalry.
>Sadly no.
>No cavalry.
D:

>Whilst in an ideal world you'd want handgunners, crossbows aren't terrible. 10 is enough for one regiment. But you normally want more than that overall.
I'll get a regiment of handgunners from mantic then. Can i mix both in 2 regiments?

>You mean spears? Dwarves don't have anything like that, unless you want to mod them to be two handed weapons.
what two handed weapons would you recommend, hammers, axes?

>For the number of models you're looking at, might I suggest looking up Mordheim?
You might, that was actually my first though when I saw the bucket of minis on my flgs but the owner came up to me and said "you could make a dwarf army with what we have there" and that idea kinda stuck.

>> No.18290057

>>18289981
He charged the trolls into my HW/S longbeards.
He had two units of 10 spider riders each, but they got intercepted by my warriors as they tried to take out my cannon (due to a movement mistake on his part he didn't arraive with both close enough at the same time, and each melted to zero in a single turn of cc).
His unit of 80 (or was it 100??) night goblins got stuck on a building as he mis-wheeled, basically wasting a turn.
His other unit was goblin archers, and it was his second most killy unit (after trolls) in that game.

>> No.18290068

>>18290022
there's no difference between the types of great weapons, they are just "great weapons", same with hand weapons, be they hammers, swords or big jagged pieces of ice.

some weapons like halberds (dorfs dont use), spears (dorf dont use that either, they did when there where imperial dwarves in the empire list, which there is none any more, unless they return in comming lists) do have special rules though.

>> No.18290091

Oh, I realize the chance of GW ever doing anything good are quite low. They'll just continue on with their current practices, the codex creep will continue, army books will remain editions out of date (sorry Bretonnia), and White Dwarf will remain a piece of shit.

And lets not forget those price hikes :3

So, question, WHY do you play Warhammer? If it's because of the rules, well, to each his own. But if it's because of the setting, why not just take the setting and play a different game? What is the draw of Warhammer?

>> No.18290117

>Do you know what company, out of curiosity?
Yeah, Fantasy Warriors, the molds seem to have been acquired by grenadier.it the minis are not very detailed but they are fun to paint nonetheless

>Seriously, their stuff is SUPER cheap and are of decent quality.
Yeah I bought a couple of skeletons to fool around and they are pretty sweet, i'll see what I can get from them to add to my army.

>You generally want at least one 40-man block of warriors with great weapons (that's 2-handed weapons)
Awesome I can get those for sure, does 1 weapon and shield counts?

> one block of 40 hammerers
I guess I can convert those maces into hammers

Many thanks

>> No.18290124

>>18290091

People play WH and 40k because everyone else does and sometimes its the only chance you have of gaetting a game of anything

>> No.18290141

>>18290068
>there's no difference between the types of great weapons, they are just "great weapons", same with hand weapons, be they hammers, swords or big jagged pieces of ice.
great then, no need to change it :D

>some weapons like halberds (dorfs dont use), spears (dorf dont use that either, they did when there where imperial dwarves in the empire list, which there is none any more, unless they return in comming lists) do have special rules though.
bummer

>> No.18290151

>>18290124

*getting.

Also, the fact is that people are happy playing inside their own little bubble of experience and don't want to branch out (pic related)

Theres also the fact these days that maybe people can only afford to game one system.

>> No.18290154

>>18290124
>This

Also, I actually kinda like the 8th Ed WHFB rules in comparison to 7th Ed and 40k.

>> No.18290170

>>18290117
By "2-handed weapons" I meant "each guy has a 2-hander".

>> No.18290176

>>18290091
setting, quality sculpts/kits to assembel, kit bash, convert, paint, and occationaly play games with, also the general community.

the rules are so-so, but that's no biggy, we just change them as we see fit when they don't quite work as they should and such (just as intended).

>> No.18290188

>>18290091
Because it's a large-scale strategy wargame in a mostly well-defined setting, that is quite popular.

Those three things by themselves would not do much, but together they form the perfect medium.

>> No.18290359

Also WFB is backed up by detailed setting, including books, comics and rpg game.
To be honest, this whole argument "why do you like Warhammer" sounds to me a lot like "stop liking what I don't like"...
Silly, really.

>> No.18290425

I have a question to all of you WHFB people.

What can I do with an Ironbelcher/Scraplauncher. My girlfriend got me one for my birthsday, confusing WH40k with WH, Orks with Ogres and curiosity in fluff & 5 model airplanes with "I want to build and paint an army".

So now I'm searching for an armylist that will not cost my my monthly salary.

What is the smallest Ogre Kingdoms army I can make, that will work and use either an Ironbelcher or a Scraplauncher?

>> No.18290459

>>18290425
batallion box, just add bits to one ogre to make him stand out as your army general and you`ve got yourself a small playable army.

>> No.18290466

>>18290425
You could turn him into a warboss...

>> No.18290476

>>18290425
That's Ironblaster ofcourse.

I know jackshit about Warhammer fantasy, even less about painting, so I figured I'll need to paint a few thousand Gnoblars before I'm allowed to touch the bigger models

>> No.18290515

>>18290466
The thing is I don't play WH40k. I don't play any miniatures game. I never painted anything more complicated then a 1:72 A10 Thunderbolt II.

>> No.18290523

>>18290466
Oh, didn't see the "interest in fluff only" part. Still, don't get devoted to an army just because you got one model. First step would be to look at the OK army book and see if you like the army, otherwise you can do something else with it. OK might be one of the cheaper armies to get into though, if that would be so.

As said, if you like 40k Orks I think the cannon on a leadbelcher makes for great weapons on ork vehicles and the body could be used to make a seriously large warboss.

As a curveball you could get into Vampire Counts, Mantic Games sell pretty cheap zombies and skeletons and ogres can be used with some conversion either as the new Crypt Horrors or as a filler in a unit of zombies.

>> No.18290538

I still have a 2000+ skaven army from when I used to play this in school and can't get rid of it.

Anyone interested here?
If for nothing else these models are good to use for modifications.

>> No.18290580

>>18290476

Actually Gnoblars aren't all that great in Ogre Kingdoms because they're slower than the troops they're suppposed to be screening. Don't feel like you have to get them if you don't want them.

In any other army Gnoblars would be the shit, cheap tarpit unit that can cause dangerous terrain checks if they get charged is perfect. But when the ENTIRE rest of the army is a highly mobile 6", it doesn't work as well.

Speed is one of the hidden advantages Ogre's have, almost their ENTIRE army can march 12" or over a turn. That's huge, over 50% more than most armies can expect to get, TWICE as much as Dwarves. You can really take your opponent by suprise at just how fast you get into charge range, and how maneouverable your army is. All of your missile troops and war machines can fire on the move without penalty, AND those warmachines are some of the best in the game. Cannons with Str10 grapeshot and can re-roll bounces, Stone Throwers with killing blow, Monsters that can act as Stonethrowers but never misfire, and are projecting a 6" aura of ASL on all enemies nearby...

>> No.18290593

>>18290538
>I still have a 2000+ skaven army from when I used to play this in school and can't get rid of it.

Christ man, that must be enough lead to line your roof with.

>> No.18290605

>>18290593
pretty much yeah...
it's like 60% metal minis

>> No.18290620

>>18290593
>>18290605
oh wait... are you thinking 2000+ models?
I meant points, derp

>> No.18290641

>>18290620
could ys post a pic or two i might be interested?
what ya got what ya after etc?

>> No.18290647

>>18290620

No, I knew you meant points. But it's still a Skaven army.

>> No.18290681

>>18290580
From what you are saying, they are like what Tau should be in 40k, but working, cool and big?

I always loved the idea of a fast, maneouverable, hard-hitting army.
I can get a Battalion for as low as 70,50$ here - should I go for it?

>> No.18290692

>>18290641
I have a list here.
(sorry for the derpy format, I just copy-pasted this from an xls file)

Metal

Model (Total Amount) Condition

Warlock (2) 1 painted, 1 partially painted
Stormvermin (18) 15 painted (2 missing arms/weapons), (3) primed (black)
Rattling Gun (2) painted
Warlord (1) painted
Warpstone Cannon (complete) (1) painted
Assassin (1) painted
Warpstone Flamethrower (1) painted
Poisonwind Globadier (5) 2 painted, 1 partially painted, 2 primed (black)
Jezzails (7) 3 painted, 1 partially painted, 2 primed (black), 2 new (one base missing)
Grey Prophet (1) primed (black)
Rat Swarm (6) 1 painted, 4 partially painted, 1 new
Thanquol (1) primed (black)
Bonesmasher (1) partially painted, unassembled, base missing
Doom Bell (complete) (1) painted
Herder (3) 1 painted, 2 partially painted
Giant Rat (14) 2 painted, 1 partially painted, 11 primed (black)


Plastic

Model (Total Amount) Condition
Clanrats (28) partially painted, partially unassembled
Night Runners (22) partially painted, partially unassembled
Box full of Skaven and Tyranid bits 1

Books

Books ISBN Condition
Skaven Armybook 6.ed (german) 1-84154-188-5 General use marks, cover slightly crumbled, pages unharmed
Warhammer Core Book 6.ed (german) 1-84154-062-5 General use marks, pages unharmed
Warhammer Chronicles II (german) ? General use marks, pages unharmed

Other

Item Amount Condition
Army Case 1 Good, foam slightly altered to fit bigger models.


Please wait a minute for me to make a picture of them

>> No.18290727

sweet!

>> No.18290886

>>18290692
ok sorry for the crappy pics, but my cam is shit.

also: Error - Image resolution too high

what the fuck?

>> No.18290984

>>18290886
cool man where are you based how much are you after?

>> No.18291290

>>18290984
Ugh sorry for the late reply, but real life demanded attention.

I live in germany. And what am I after.... It would be nice to get a few hundred € out of them, but I'd honestly be happy to be rid of them and get a little bit of money for it on the side.

>> No.18291772

>>18290681

>I can get a Battalion for as low as 70,50$ here - should I go for it?

Well, you'll need to do some conversionwork for some things, like turning the Ironguts into Maneaters possibly, but one battallion box is about 700 points or so? Get a Scraplauncher or Ironblaster and you should be able to get 1000pts fairly easy.

Get two battalion boxes and a couple of mournfang packs and you are easily looking at 2k.

>> No.18292405

>>18291772
You sir, are a gentleman and a scholar. Thank you for your help.

>> No.18292725

>>18291290
hey it's Esh! Hi Esh!

>> No.18292836

>>18292725
Hy SWL
*hug*

>> No.18293043

>>18292405

You might need to convert an Irongut into a Tyrant or something as well. Also, if you can find some way of giving an Ogre Bull a butchers apron that's another problem solved.

>> No.18294037

>>18293043
greenstuff, greenstuff solves everything!

>> No.18297202

>>18294037

Greenstuff AND plasticard!

Last years RAC Insurance card? PLASTICARD! Your expired credit cards? PLASTICARD! That Library card you don't need any more? PLASTICARD!

It's ALL the same material.

...just remember to cut your credit cards along the security strip and chip.

I keep saying that one day I'm going to take all of my plasticard, my cardboard and my left over sprues from Gunpla and Warhammer and turn them into a Gargant Bigmob for Epic.
Well, that's what I keep saying anyway...

>> No.18297503

>>18297202
Do you melt them down and form them or do you just cut out the parts you need out of the cards?

>> No.18297533

>>18297503

I just cut the parts I need.

Wait, I can MELT THESE FUCKERS AS WELL!?

>> No.18297551

has there been any new rumours in the last month? warseer, dakka, ect are blocked but not 4chan.

>> No.18297595

>>18297551
Nothing springs to mind. I mean there's been rumblings here that Empire and WoC are due for new books this year, with Dwarves maybe in January, but that's been about it.

It looks like the emphasis is swinging back to 40k this year after a pretty FB heavy 2011 with 6th Ed and a new Dark Angels codex all but confirmed for this year.

>> No.18297596

>>18297533

It's plastic, you can melt it down. If you can get the right temperature, you should even be able to get it mellable, without melting it.

>> No.18297609

>>18297551
Harry the Pieman have been collecting the Empire rumors and there's plenty of them. Also there's been a strong rumor drop about the Warriors of Chaos that should be up next. Then there's the constant rumblings of a possible "contingense" army book from GW or FW, well see about that one.

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