Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/tg/ - Traditional Games


View post   

[ Toggle deleted replies ]
File: 67 KB, 574x650, 1330791315116.jpg [View same] [iqdb] [saucenao] [google] [report]
18201435 No.18201435 [Reply] [Original] [4plebs] [archived.moe]

Hey /tg/, Im running a couple of games (pre made campains) and im fairly new to being a GM, the group im running for is good when it come to the rules and staying in character (most of the time) but are unable to pick up on the most basic story points and are constantly argueing amoung themselfs, so i am constantly finding my self leading them to the next fight scene.
Im looking for any ideas of what to do with this or any game system which is a dungeon crawl but without being D&D (they dislike the idea of playing D&D, simply on merit,dispite not playing it) preferably Sci-Fi.
(Pic sort of related)

>> No.18201447

Traveller, with the characters exploring 'abandoned' starships

For dungeons, just use the deckplans and add monsters as needed

>>
Name (leave empty)
Comment (leave empty)
Name
E-mail
Subject
Comment
Password [?]Password used for file deletion.
Captcha
Action