[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Due to resource constraints, /g/ and /tg/ will no longer be archived or available. Other archivers continue to archive these boards.Become a Patron!

/tg/ - Traditional Games

View post   

[ Toggle deleted replies ]
[ERROR] No.17378742 [Reply] [Original] [4plebs] [archived.moe]

After having rediscovered my small Eldar collection, I've been debating whether or not to start them up again. Seeing as I haven't seen an Eldar army, much less played with or against one, in years, I could really use some advice.

I'm not going to bother listing what models I have since I'll be expanding my collection with new (non-3e) models anyway. With that in mind, can we have an Eldar Tactics general thread?

>> No.17378760

>> No.17378775

>engraved codpiece

>> No.17378795


>> No.17378803

An eldar would look cool with Toki's mustache...

>> No.17378808


Is there any way we can be certain that Mordhaus isn't actually Commorragh?

>> No.17378819

Yeah, Dethklok and the Clockateers aren't cybergoths, unlike 90% of Commorrites.

>> No.17378844

go for mechdar as they are the best. beside waveserpent you should only get fully upgraded falcon as they never die. you need at least two prisms to be effective.

>> No.17378862

Good to know.

How are Shining Spears?

>> No.17378874

Seriously, Dragons are awesome IF they get into range.

>> No.17378878

Bad. I mean Mandrakes Bad.

>> No.17378891

harlequins are better than banshees, warp spiders works the best in unit of 7(some mathhammer was involved), do not get eldrad if you are only using doom and guide farseer

>> No.17378900

>go for mechdar as they are the best. beside waveserpent you should only get fully upgraded falcon as they never die. you need at least two prisms to be effective.

what, so he should get 1 falcon because both falcons and fire prisms are heavy support?

besides, falcons aren't NEARLY as survivable in 5th ed without skimmers-moving-fast and separate glancing/penetrating tables

>> No.17378916

true in 5th ed. i was just pointing out that if you want prisms you need at least two, but falcon is more durable for now

>> No.17378931

If you want to play Eldar, play Corsairs.

Falcons can hold 10 guys, all your guys have jetpacks, half the shit in Heavy has been moved to Fast Attack, and you can even take some Dark Eldar.

>> No.17378933

how about that?

>> No.17378936

talks about eldar, you should read up on some, but make sure your army still retains a unique flavor

>> No.17378941


Yes, because optional fandex rules from forgeworld are sure to be accepted everywhere.

>> No.17378945

my good man

>> No.17378954

uh, does it look so ridiculous?

>> No.17379008

According to FW's Facebook, the 10 model capacity was a typo. It's still 6.
And Webway portals are a 35pt upgrade for Void Dreamers.

Also, for anyone that is interested, this page lists what units are in what part of the force org chart for Corsairs:

There's also a link to FW's facebook in the comments section.

>> No.17379017

it looks good, but eldar already have slanty eyes and now he looks asian

>> No.17379031

What an unfortunate incident.

>> No.17379050

I fancy picturing Eldrad and Vect as similar to this.

>> No.17379079

FW rules are legal now, though super-heavies, fliers, and gargantuan creatures are marked "Apocalypse Only."

*cue evil laugh

>> No.17379084

>Mandrakes Bad
Ouch, that's pretty harsh.

>> No.17379128

Harlequins in open-topped transports?
Hell yes.

>> No.17379317

This should make things easier. Please feel free to copy/paste the following, including a grade from 1-10:
(1 being SHIT and 10 being Fire Dragons)

Warlock Council
Jain Zar
Maugan Ra
Striking Scorpions
Howling Banshees
Fire Dragons
Dire Avengers
Storm Guardians
Guardian Jetbiks
Shining Spears
Swooping Hawks
Warp Spiders
Wave Serpents
Fire Prisms
Night Spinners
War Walkers
Dark Reapers
Support Weapon Battery

You are always quite welcome to justify your grading.

On a different note, which White Dwarf issue had rules for the Night Spinner, again?

>> No.17379374

Farseer- 9 (almost mandatory)
Warlock Council- 5, 8 with jetbikes and spears
Autarch- 7
Avatar -6
Yriel- 8
Eldrad- 10
Phoenix Lords- 3 (yes, ALL of them)
Striking Scorpions- 6
Howling Banshees- 6
Harlequins- 5
Fire Dragons- 10
Wraithguard- 5
Dire Avengers- 6
Rangers- 5
Guardians- 4
Storm Guardians- 3
Guardian Jetbiks- 6
Shining Spears- 3
Swooping Hawks- 3
Warp Spiders- 3
Vypers- 2
Falcons- 7 or 8
Wave Serpents- 8
Fire Prisms- 8 or 9
Night Spinners- 6
War Walkers- 8 or 9 in large numbers
Dark Reapers- 5
Wraithlord- 4, 7 if two or more are taken
Support Weapon Battery- ??? forgot about those, actually.

>> No.17379422

Sounds badass, I'll give them a look.

>> No.17379731

if you do have war walkers give them missile launchers only. 48 inches for firing distance instead of 36 will save them from return fire. It is godtier if you run a squad of 3 with a guide farseer nearby.
Also know the trick to do with your farseer; if your farseer is in a vehicle you use the vehicle's hull to measure for psychic power, thereby extending the range

>> No.17379869

nightspinner pdf for you.

>> No.17380393

>Vypers- 2
but Vypers look so awesome :(

>> No.17382735

Many thanks. I thought they might have put the rules online, but I couldn't find them.
Apparently Corsairs get them as Fast Attack choices. Brutal.

I like them too, friend.
And they aren't THAT bad.

>> No.17382744

>that feel when I bitz-ordered an elfdar guardian so I could crucify him on some crazy altar of slaanesh, and when I was clipping the shuriken catapult off of the right arm, the arm went flying and I can't find it anywhere

>> No.17382751


>As the Nightwings, Phoenix and Vampires soared down, they were met with a tremendous firestorm of las shot and artillery shell. What heavy armour his command staff could muster, but he had not sent the young colonel into battle empty handed.

>> No.17382762


>Fire Prism grav-tanks seized vantage points on the scrubland north of the sepulchre, yet were assailed by fast-moving Tactical squads before they could fire so much as a shot on Calgar's position. To the west, bellowing guns of Predator battle tanks drove Warp Spiders scuttling into the dead forests and ambush at the hands of Ultramarines Scouts. Thunderhawk Gunships roared across the skies, cannon and missile searching for elusive and agile Eldar Nightwings. Bike squads of the 6th Company prowled hill and crag, percussive bursts of bolter fire hammering Eldar Vyper squadrons.

Such things happen when the Eldar go to War.

>> No.17382764 [DELETED] 

Many thanks. I thought they might have put the rules online, but I couldn't find them.
Apparently Corsairs get them as Fast Attack choices. Brutal.

I like them too, friend.
And they aren't THAT bad.

>> No.17382779

So it looks like Corsiar lists will mostly spam Falcons, Night Spinners, and, hell I dunno, Warp Hunters? Fire Storms?
The same Mechdar you always see, but with no Farseers and more tanks. If that is even possible.

>> No.17382862

You can take DEldar WARRIORS as an ELITES choice? Of all the fucking units... Don't get me wrong, Warriors are good in many circumstances, but a single squad clogging up an Elites choice? Why even bother?

You can take 1 elite/fast attack choice from Eldar, but you're stuck with basic Warriors from DARK Eldar? Why bother including ANY DEldar units if it had to be THAT one.
I guess it's still better than Mandrakes...

>> No.17382953


>follow link to some other 40k blog
>realize that it's by someone who goes to the same GW as I do

I am so going to murder the fuck out of your Orks or Space Wolves on Killzone day, Skarvald the Troll-faced.

>> No.17382994

Please, that's marine fluff involving calgar. It shouldn't be taken seriously.

>> No.17385480

Eldar bump.

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.