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[ERROR] No.17002056 [Reply] [Original] [4plebs] [archived.moe]

So I finished painting my two 1505pt fleets yesterday (went with the standard green and red color schemes for the imperial and chaos fleets respectively). I've got a Despoiler and an Emperor class Battleship ordered as well.

Imperial Fleet
Admiral - 100 pts
Mars Class Battlecruiser - 270 pts
2 x Lunar Class Cruiser - 360 pts
Dictator Class Cruiser - 220 pts
3 x Dauntless Light Cruiser (Torpedo) - 330 pts
3 x Sword Class Frigate - 105 pts
4 x Cobra Class Frigate - 120 pts

Chaos Fleet
Warmaster (Ld 9) with mark of Tzeentch - 130 pts
Styx Class Heavy Cruiser - 275 pts
Devastation Class Cruiser - 190 pts
2 x Murder Class Cruiser - 340 pts
Mark of Nurgle (Warmaster) – 35 pts
Devastation Class Cruiser – 190 pts
3 x Idolator Class Raider – 135 pts
3 x Infidel Class Raider – 120 pts
3 x Iconoclast Class Raider – 90 pts

>> No.17002098

Does anyone have any good tips for making BFG terrain?

>> No.17002112

>Playing Gothic
>2011
>George Castanza.

>> No.17002136

>>17002112
>Castanza

>> No.17002256

I'll tackle chaos first as that's my fleet.

The Styx is a poor flagship at 1500 range. Sure, it's more bays, but in my honest opinion [email protected] is too much. 12 should be sufficient.

In 1500 range IMO you kind of need a meatier flagship, like the Repulsive or a Desolator.

Next, choose which escort squadron you want to throw away - Idolators OR Iconoclasts. Don't get both.

Mark of Nurgle requires a Chaos Lord to be taken (unless you're running 13th Black Crusade fleetlist).

Murders are good. Why not pair them with a Hades? Between Chaos' subpar escorts and more than 1/2 your fleet spent on carriers, you're a very fragile fleet.

>> No.17002331

>>17002256
>The Styx is a poor flagship at 1500 range. Sure, it's more bays, but in my honest opinion [email protected] is too much. 12 should be sufficient.

Haven't noticed it being that poor, it's pretty much been the star of my games when I played as Chaos.

>Next, choose which escort squadron you want to throw away - Idolators OR Iconoclasts. Don't get both.

Had some disposable income so I got both, which squadron would you recommend?

>Mark of Nurgle requires a Chaos Lord to be taken (unless you're running 13th Black Crusade fleetlist).

Yeah, my Lord is using it, I just messed up the fleet list.

>Murders are good. Why not pair them with a Hades? Between Chaos' subpar escorts and more than 1/2 your fleet spent on carriers, you're a very fragile fleet.

So, I should have four Murders, is that what you're saying?

>> No.17002361

>>17002331
>Haven't noticed it being that poor, it's pretty much been the star of my games when I played as Chaos.
It's 400 pts for 8 hp and 2 shields. You're one lucky NC away from losing 1/3 of your fleet with a single shot.

>Had some disposable income so I got both, which squadron would you recommend?
I'd get a throwaway squad of iconoclasts to punish people trying to turn and keep up with your cruisers. Idolators are nice in concept but end up costing too damn nice,

>So, I should have four Murders, is that what you're saying?
Nah. Some combination of 3 Murders/Carnage/Slaughter/Hades. It's cause Desolators don't contribute much of anything to an actual gunfight.

>> No.17002423

>>17002361
>It's 400 pts for 8 hp and 2 shields. You're one lucky NC away from losing 1/3 of your fleet with a single shot.

400? The Styx is 275, or am I missing something here?

>I'd get a throwaway squad of iconoclasts to punish people trying to turn and keep up with your cruisers. Idolators are nice in concept but end up costing too damn nice,

Okay, I'll probably try to put the Idolators in a few games just to get the feel for them but I'll try and stick with the Iconoclasts.

>Nah. Some combination of 3 Murders/Carnage/Slaughter/Hades. It's cause Desolators don't contribute much of anything to an actual gunfight.

Cool, I've got a Carnage and a Slaughter painted up as well.

>> No.17002467

>>17002423
man that previous post of mine is typo-ridden. this is what happens without coffee at work (i'm a systems admin, no PROMOTIONS incoming).

I said the styx was effectively 400 because of the warlord (and his reroll cost) being mandatory on the most expensive ship.

>> No.17002545

>>17002467
Ok, I see. Well I'm adding a Despoiler to the Chaos fleet in order to give it a proper flagship (same goes for the Imperial fleet with the Emperor).

I wanted to theme the fleets; Chaos being able to spew out a shitload of attack craft and the Imperials using torpedoes. I've only got 5 or 6 games under my belt and since I've played equally inexperienced friends the major flaws and kinks haven't really appeared yet, we're all still learning.

>> No.17002594

>>17002545
>I wanted to theme the fleets; Chaos being able to spew out a shitload of attack craft and the Imperials using torpedoes.

the thing is, if you really want to go the massed ordnance route chaos will eventually lose. chaos has extremely points-efficient gunships - the hades, hades, carnage and repulsive are excellently-priced for the guns they bring to the table. the other thing chaos does well is the 60cm lance game, especially against slower and less maneuverable opponents like the IN or Orks.

While the desolator is arguably the most efficient carrier in the game and the despoiler capable of throwing out a veritable cloud of ordnance, in the whole-game plan, chaos loses out due to higher cost of torp escorts and no torps on cruisers. Ultimately, the Ld for reload ordnance will get to you if you you try to go for an ordnance strategy. Covering your gunships against ordnance using swiftdeaths so your batteries can pound them into rubble tends to be less dice-dependent and ultimately more successful.

>> No.17002725

>>17002594
>While the desolator is arguably the most efficient carrier in the game
gah.

devastation not desolator

>> No.17002886

;_; a BFG thread....

ahem, forgive my rush of emotions

TERRAIN
Board=cover table with black cloth, superior
dust clouds=Fluffy cotton in long fat strings. Important to put some bases below the cotton to define the borders of the cloud. We use transparent plastic squares from another game.
Asteroid belts=carve chunks of polystyrene and make craters in them either by hand or melt em out with pvc glue. Mount on flying base. Remember not to spray it as the aerosol dissolves polystyrene.
Planets=The paper cut out actually works best games wise, you can't place your ships on an actual 3D model.
Moons=ping pong ball, paint it with texturing paint, mount on a flying base.
Warp rifts: have never managed to roll one during all my years of playing bfg

>> No.17002904

Alright, /tg/. I've started up Battlefleet Gothic over Vassal because it's something I'm not regularly being my boyfriend in (He taught me 40k) and we're doing a campaign soon, by the Campaign Rules. He's going to be Imperial and I'll be Chaos. Here's what I'm planning, using the list in Traitor Fleets.

Warmaster (+2 LD): 100
Ld 8 Chaos Lord, Mark o Tzeentch: 80
Despoiler: 400
Retaliator: 275
4x Slaughter: 680
2x Devestation
2x Infidel: 80

1995

What do you think?

>> No.17002936

>>17002594
Thanks for all the input, I'll revise my Chaos fleet and see how it performs during the next few games. Appreciate it.

>> No.17002940

>>17002904
IMO If you're going to spend on a despoiler without switching for torpedoes, make it the terminus est. Might even consider CSM crew on this one.

Buy the poor warmaster some rerolls. Since you have the +2LD version you're playing 13thBC list. It's what, 25 pts for another reroll? Bargain.

Slaughters have a lot of guns but they're all low quality (30cm) and on AAF they have a good chance of outrunning your fighter cover. Mix cruiser types.

Retaliator is unnecessary with 16 LBs already. The Repulsive will mesh better with the Slaughters (still I'd recommend switching some for Hades/Carnage/Murder). I hate the Avenger/Vengenace but even they would fit here - your fleet has a glass jaw and slaughters cannot provide proper covering fire with their shitty range.

>> No.17002943

>>17002904
escorts aren't usually worth taking in squadrons of less than three in my experience

>> No.17002986

>>17002940
> they're all 30cm
What? No. That's th-
> check book
Damn it all. Well, glad I bounced it off of you guys.

So, sub out the Slaughters for Murders and Carnages, lose the Escorts for upgrades, and buy at least one reroll. also, apparently you DO have to take a warmaster/admiral even in a campaign, good to know.

>> No.17003004

>>17002986
slaughters are good to have for gunship armies. send them forward, aaf the last turn to fuck with their target priority then BFI. chances are it will absorb a significant portion of firepower allowing your heavier gunships to engage while avoiding damage.

but slaughters don't really work well as a core force, more a supplemental vanguard.

>> No.17003014

>>17002986
also you overpaid on the slaughters, 4 of them is 660 not 680

>> No.17003115

>>17003014
That would be because they're really Murders. All those synonyms blend together, you know how it is.

>> No.17003119

>>17002986
Slaughters are good for sneaking behind an imperial line of battle and causing havoc. But they're the fastest cruisers in the game, so you either take them in groups of 2+ or not at all. A lone Slaughter is going to get isolated and tenderised by a fleet with nothing to do in that first turn BUT shoot the shit out of him.

However, you should never have a main fleet component be Slaughters because that's not their role, their role is rear arc harassment and flanking.

Personally, my favourite Chaos Cruiser is the Carnage with a STAGGERING broadside firepower of 16, a pair of these can dish out so much firepower (at 45cm as well!) that you have to loop right round the firepower table. A single turn of shooting from a pair of these will almost certainly cripple any cruiser class vessel of 5+ armour. Nevermind the sort of destruction you could cause by going Lock On.

The other classes never really gelled with me, the Murder is probably the most flexible of the chaos fleet and the Devastation is a pretty sensible Carrier since it dictates a long range playstyle with it's 60cm broadside lances. But the potential for... well, Carnage that said cruiser has always makes it a no brainer for me.

Repulsive is also usually must have as well. On paper it's subpar, but they always seem to pull their weight with me. It was only during a ridiculous 3000pt Vassal game that the thing wasn't able to make itself felt before a battleship, two light cruisers and the starboard guns of a Gothic and Tyrant crippled it in a turn.

>>17002986

You DO, but he starts with no rerolls and a basic Ld. But on the other hand he's free. Which sometimes makes frees up enough points for another heavy cruiser.

>> No.17003158

Heyo all, Said boyfriend of
>>17002904

I see that since she's getting advice on her list from here, I figure I mine as well go for the same. All fair's in love and War(hammer) and such.

Here's the list i'm currently using for my campaign:

Admiral (ld9) 175pts
- Two Extra Re-rolls.
Retribution Class Battleship 345pts
Mars class Battlecruiser 270pts
2x Lunar Class Cruisers 360pts
2x Dominator Class Cruisers 380pts
1x Gothic Class Cruisers 180pts
6x Cobra Destroyers 180pts
6x Sword Class Frigates 210pts

So far I've been trying to avoid the Imperial Fleets book with the Space Marines and extra-spiffy Imperial ships.

Any critiques/suggestions?

>> No.17003174

>>17003158
> Trying to avoid the Imperial Fleets book
> My army is taken from Traitor Fleets

mwahaha?

>> No.17003185

>>17003158
Not enough launch bays. Trade a dominator for a Dictator.

Other that that, it seems fine. 1x6 Swords won't be able to cover your flanks if your T gets crossed though. You've got a solid force for if the battle goes according to plan, and one that does not fight well if not in cohesion.

Also while I'm ok on the Retribution, other people absolutely loathe it.

>> No.17003212

>>17003185
TBH I think [email protected] might be a minimum for IN/Chaos

>> No.17003253

>>17003158
>So far I've been trying to avoid the Imperial Fleets book with the Space Marines and extra-spiffy Imperial ships.

Space Marines are piss hard to use in BFG anyway. It's one of the main things I like about the game.

The Ret and Mars are both decent command ships, the Dominator's pretty good, but a little short ranged, and that Nova Cannon means you miss out on OH NO NOT MORE TORPEDOES. Lunars are always a good choice, and the Gothic works well in the fire-support capacity you seem to have given it.

The Cobra's should work in that size fairly well, but if you don't roll high for their Ld expect them to perform poorly in battles. The Swords on the other hand should kick the holy shit out of the first person to prioritize the Battleship over them. Like all escorts though, they ARE made out of glass. Use them whilst you got, or save them for finishing off wounded ships. Ultimately it's down to you and you're tactics. I might have gone with upgraded Tyrants over Dominators for more Torp Spam, but if you find you get better success from Nova Cannons, then by all means.

Just remember that the basic firepower of your Battleship isn't great, but it IS long ranged, use it as a fire support ship out at the 50 mark daring ships to pass through a gauntlet of escorts and cruisers to get at it.

>> No.17003352

>>17003174

Well sorry for trying to be fluffy and not including ships that are intended for Bastion duty (i.e. Cadia) :P

>>17003185

I was wondering about the lack of Launch Bays, but to be honest, I wasn't really looking to be fighting on a carrier basis. (since i know that I can't really match the Chaos fleet for carriers)

On the other hand, I was looking at their battleships and neither seem particuraly impressive. The Emperor class has the carriers bit, but it kind of lacks in the rest, so I wasn't sure how well it'd go with the Retribution, which seemed more offensive oriented.


>>17003253
That was something I wasn't quite sure on. When I looked at the rules for the Nova Cannon, it seemed that it wasn't a guess weapon. But on the other hand, in the example text it gives, it makes it sound like it IS a guess weapon.

Not to mention that if it is a guess weapon, you can get around it by shooting with another ship first, since you have to measure from ship to ship before checking to see if anything's in range of the ships guns.

>> No.17003445

>>17003352

Honestly I wouldn't. Bombers don't tend be all that threatening once the turrets get through with them and whilst Assault Boats are annoying, that's usually all they are.

Chaos Fighters aren't really a problem for the list you've put out as their only use will be to take out your Torps, and can I let you in on a secret? Torps are more useful for causing an enemy to scatter out of their way rather than any actual damage they cause. If you force the chaos player to launch a fighter when he could be launching a bomber, then you're winning. Just use your Mars to deal with any big lots of bombers and you should be fine.

>That was something I wasn't quite sure on. When I looked at the rules for the Nova Cannon, it seemed that it wasn't a guess weapon. But on the other hand, in the example text it gives, it makes it sound like it IS a guess weapon.

The guess weapon rules have been erratta'd out. It's now a template weapon that auto-scatters 2d6cm in a random direction. I think it might scale depending on range.

>> No.17003497

>>17003445

Ahh okay. It does scatter the farther away the enemy is. I was just confused on that part. I was wondering why the rules seemed to be contradicting itself.

thanks for all the advice!

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