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/tg/ - Traditional Games

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[ERROR] No.15964072 [Reply] [Original] [4plebs] [archived.moe]

We've recieved word from the local village that missionaries were kidnapped and take to the woods to wassau. We will no doubt find Wilder's group there.

Move out everyone, taking this position will be advantageous in fighting the Voss later on...


>> No.15964088

Mana reporting in

>> No.15964095

>Pressing start.

"... Thought we were going to the sky..."

>> No.15964099

Ready and waiting.

>> No.15964103

Hodr reporting for duty.

>> No.15964105

Evenin' command. at a different location, so my trip will be different until friday. Also, reporting for duty

listing upgrades

>> No.15964106

Clean map for planning. We will be bearing in from the south east.

>> No.15964129

"Time to shine"

>> No.15964130

"....Seems someone, JATHAN, forgot to actually load my squads gear for transport after packing it. Good thing basic covered all the fighting techniques."

>> No.15964135

Reporting for duty, Command.

>> No.15964138

Reporting in.

>> No.15964146

Mmmmm, that clearing in the SE looks like it has more than enough room to deploy Isara Mk4...

>> No.15964149


Because I came anyway.

>> No.15964154 [DELETED] 

current roster

[Mngs][vV1] Cpt.Mana
[V2] Pvt. Lankest


[SRPNT][S2]Agent/Cpl. Vipera de Firmus
[S3] Pvt. Tavish

[IRNSNL][P1]Sgt. Gunther


>> No.15964163

Reporting in. Let's chuck some bullets at those weres.

>> No.15964186

current roster

[Mngs][vV1] Cpt.Mana
[V2] Pvt. Lankest


[SRPNT][S2]Agent/Cpl. Vipera de Firmus
[S3] Pvt. Tavish

[Hr1]Pvt Marks

[IRNSNL][P1-GR]Sgt. Gunther
[RBBT][P2-Ss1]Pvt. Winters


>> No.15964187


Rabbit aspect
+1 armor

>> No.15964202

Missed meeeeeee


>> No.15964213

Clearly my error, updating

[Mngs][vV1] Cpt.Mana
[V2] Pvt. Lankest


[SRPNT][S2]Agent/Cpl. Vipera de Firmus
[S3] Pvt. Tavish

[Hr1]Pvt Marks

[SUN][C1] Pvt. Alphonse

[IRNSNL][P1-GR]Sgt. Gunther
[RBBT][P2-Ss1]Pvt. Winters


>> No.15964233

... Confirmed, Captain...

>> No.15964291

Reporting for duty.

>> No.15964297

> silenced bow of infinite terrorrrr

>> No.15964314


We're ready to start command

[Mngs][vV1] Cpt.Mana
[V2] Pvt. Lankest


[SRPNT][S2]Agent/Cpl. Vipera de Firmus
[S3] Pvt. Tavish

[Hr1]Pvt Marks

[SUN][C1] Pvt. Alphonse

[IRNSNL][P1-GR]Sgt. Gunther
[RBBT][P2-Ss1]Pvt. Winters

[WYRM][I2]Pfc Willhelm !!Q1eZ8Ouu5QA

>> No.15964315 [DELETED] 

I don't appear to be on that roster.

>> No.15964326

>+2.5HP (+3.5 if commander buff applicable.)

>> No.15964329

Er, I'm not on the roster?

>> No.15964333

As a new rule. New people can get in the game without taking up a slot.

[so we can see blood run.]

>> No.15964353

"So... I've never fought weres before. Any advice?"

>> No.15964359

I suppose I shall direct ze special forces troop from here wiz only my tw good eyes ~

>> No.15964361

So many people...


[Mngs][vV1] Cpt.Mana
[V2] Pvt. Lankest


[mS1]Lt. Rip Van Vinkle
[SRPNT][S2]Agent/Cpl. Vipera de Firmus
[S3] Pvt. Tavish

[Hr1]Pvt Marks

[SUN][C1] Pvt. Alphonse
[C2]Pvt. Glenn

[IRNSNL][P1-GR]Sgt. Gunther
[RBBT][P2-Ss1]Pvt. Winters

[WYRM][I2]Pfc Willhelm

>> No.15964372

Oh, I guess we're all listing our upgrades.

+1 health
+1 Action.
didn't buy an aspect before the battle, will ride it out and snag one after.

>> No.15964374

Adjusting tags
>additional Reload of revolver ammo
>+1 Fire proficiency
>counts as Fire Array, so you casters let me know if you need my extra juice

>> No.15964376


"Well I would say just stay behind the turret line, but I don't think there's going to be one today."

>> No.15964382


ohohoh dont mind if a take ze field zen.

>> No.15964386

"Don't let them get close."

>> No.15964388

we are starting.
Compiling forces.

>> No.15964420

SHITSHITSHIT can I still get in? Fucking food, why did I have to eat instead of monitoring /tg/??

>> No.15964435

Posting up quick recon of as per intel's materials.

Point 1 ) Seems to be a proper staging area as long as lines are held.
Point 2) High ground, coverage of the vanguard zone of deployment.
Point 3) Ridgeline outlooking the entire map, no visible walking paths, may provide tactical advantage.
Point 4) Unknown building, suspect to being the Wilder-group's staging.

Arrows depict direct paths which can funnel any hostiles if encountered. Possible killzone establishment points.

Hatched areas depict strongest hazard areas.
The treeline is dense, shaded, and full of cover, perfect for hostile ambush. The waterline, as we found out in the last mission, is a possible enemy striking point, use caution.

-Report out-

>> No.15964443


"Easy enough."

Winters begins hooking a reel camera to the connection between the chassis and the gatling gun.

Summers: "... What the hell are you doing."
Winters: "First deployment of the Gryffon super heavy armor, AND the first time I get to shoot weres. This is one for the reels, baby."
Summers: "This isn't a game, Winters! People are going to be dying!"

>> No.15964472

"Hey, Three Seasons! Stuff it and prepare for a fight, Weres are no joke, they chew up artillery like nothing."

>> No.15964486

Alphonse snatches the camera and smashes it on the ground.

"We are killing ragnyllians here, ones that have embraced lycanthropy. No one will see this, use your head."

>> No.15964501

That reminds me, anyone capable of precision shooting, or detaining people, we need a few alive. Obviously, there is a greater force at work, attempting to corrupt our soldiers, we need one alive to interrogate, or we'll never find the source of the lycanthropy, and this will only happen again. This is a request, not an order.

>> No.15964504


Winters: "Heh, he liked my squad name."
Summers/Springer: "Dammit."

>> No.15964524

Right, my upgrades.

+1 to hit, +1 crewman

>> No.15964526

I suspect number four is the mission that the missionaries were based from.

Speaking of, it may be considered Holy ground. I'd highly advise that Lt. Rip NOT tread near.

>> No.15964531


Summers: "Heh. Try explaining that one to the requisitions officer."
Winters: "Fuck you and the Strider you rode in on."

>> No.15964562

Just make sure none of you get infected, I'd hate to have to kill you.

>> No.15964571

Command, requesting information on possible cures for lycanthropy, preferably plant based.

I've heard wolfsbane may be of use, could it cure the infection before someone turned?

>> No.15964594

"Time to read up on Lycanthropes"

Requesting Intel on the werewolf species.

>> No.15964600

Willhelm takes a sprig of wolfsbane out of his duster pocket, and hands it to Al. "Entangling them with this certainly can't hurt, Green Thumb."

>> No.15964619


"Can't promise that ma'ma, but if I do all I ask is you let me keep fighting till they kill me or we kill them."

>> No.15964625

" Hark ! The missionaries are in that old chapel !"

" Please ! Someone help us, we have wounded down here ! and I think theres something in the woods ! "


>> No.15964630

> Action Phase !
Secure the Aeon missionaries !

>> No.15964631

Stow it. The both of you. We all know this is a shit job, but it's our job. We go in. We come out.
Everyone. Comes. Back. Together.
We're likely to lose a lot of countrymen today, lets at least make sure we're not on that list.

Winters, your team throws out more suppressive fire than anyone, we'll need you on deck on a moment's notice, specially if there's a chance of shifty-types. We don't want a repeat of Dandelion where the line nearly got torn to shreds.

Al, you showed me you've got the sparkles, make me proud brother, I'll keep you covered.

>Hodr & his team brandish the new sluggers.

>> No.15964644

>Move 3NW 2NE
>set flag

"Move in men, set a perimeter and get ready for the the welcome party."

>> No.15964646

>Prone right up on the ledgeside.
>Overwatch NW Slugger Doubletaps. ONLY fire on hostile activity.

>Upgrades 3.5H / +1 Slugger Accuracy

>> No.15964649

>USE 7SPEED TO RUN BEHIND the Gryffin and into those bushes SW

" I hev spotted a mouse in ze bushes ~ "

>> No.15964655

>Place array
>move NE 4 (not in the water)
>place array in the water

+1 action
+1 health
+ 1 Ibonyte
+1 hp from Mana

>> No.15964669

rolled 9, 4 = 13


>Move 3 NW
>Harrison drops array for Al and Glenn
>Willhelm overwatch NW with a double tap of tranq bullets for the first thing out of those woods

>> No.15964675

>Move 3 North
>Shield west

"Mattan, Nattam, keep those shields ready. I don't need to hear Jathan's crying when one of you bites it."

>> No.15964679

>Hold position and overwatch.

>> No.15964682

rolled 10, 3, 8, 4, 1, 8, 8, 2, 8, 6, 5, 6, 7, 3, 2, 9, 6, 2, 1, 2, 2, 8, 4, 8 = 123

Winters: "... Yeah that's true."

>Move 2 NW.
>Overwatch all gatlings NE.

"We'll cover the river for now. Hit us up when you need something lit up."

>> No.15964685

>Move 4 W.
>Place array.

>> No.15964690


>Move 3 NE
>Overwatch NW

>> No.15964696

>overwatch for now

>> No.15964701

Action Phase End.

>> No.15964704

Move behind lankest
>Over watch double tapped silver round
>Try and sniff out hidden items.

>> No.15964709

"... Can anyone... confirm... targets... Northwest?"

>> No.15964711

>hide, overwatch nw

>> No.15964715

Sorry for cluttering the thread, but will it be possible for new recruits to spawn at a flag at some point? I mostly paid attention to the story and basic rules while reading through the archives

>> No.15964727

You have to say so during an action phase, which mean you missed your window until the next one.

>> No.15964728


>You should be able to deploy at a flag next phase. Just declare that you're deploying (and at which flag if there's ever more than one) and take your actions like normal.

>> No.15964781

>because it's obligatory in this sort of situation,

"It's quiet. Too quiet..."

>> No.15964783

Ey tophats, I don't see this staying cool for much longer. I feel like I'm being watched. Might wanna investigate that ruined church before shit turns sour. Just a suggestion.

Or hell, has anyone scanned the radio channels?

>> No.15964801

"They probably don't know why we're here. We could try and bring them up on the radio and call them out..."

>> No.15964821

rolled 7, 5 = 12

"Good point, If we call out their leaders, this may turn out better for everyone."

>> No.15964842

Winters: "Hmm... I don't like not having targets to shoot at. I don't know what to do without them."
Summers: "See? Blood thirsty. You're in it for the killing."
Winters: "I am not! I have my reasons for fighting!"
Summers: "Oh really? What are they?"
Winters: "None of your business."
Summers: "Uh huh."

>> No.15964862

"We need more recon. Rip, do your eyes see anything?"

>> No.15964873

"What did I say about this mission, we aren't here to make friends, but to kill them. Unless you want to be the next unit on the "to purge" list."

>> No.15964879

"My idea was more oriented to calling them out of hiding so that we can get this over with easier."

>> No.15964892

"Yeah Captain, quit seeing treason everywhere, you're starting to sound like that Inquisitor." Willhelm laughs.

>> No.15964929

Enemy Phase
" This is where they took the missionaries, damn Voss bastards are gonna feed them to the ghouls to give Ragnyll bad press..."

" Wait.. is that unit Hellghast ? "

" So it was true... They sent them to wipe us out... "
" W- What do we do ?"
"..... . .. . "

>> No.15964938

>Guys, something has come up, I've got to go. If you want to bot me Gunther, you have my blessing. If not, Marks can retreat and someone else can come in.

>> No.15964954


>Missed my move, boss.

>> No.15964964

> R-r-reporting-ng i-n-n-n.
"Shicknickles, he's still leaking!"
"Get back here and let me finish screwing that shut first!"

>> No.15964977


>You are new. When it's our phase, explicitly state you are going to deploy at our flag. You may follow it immediately with your actions, such as moving from said flag.

>> No.15965000

Oh shit, I see a LOT of ghouls coming down from the northwest.

>> No.15965025

"Ghouls? Are the Deserters supposed to be here? If not, then this is a Voss trap, and killing the werewolves just got knocked down a rung on the to-kill ladder!"

>> No.15965037

Well, they sure as shit don't look like they're wearing Ragnyllian colors. Pretty suer they're Voss.

>> No.15965053

You know that itch I had from feeling watched? Turns out that itch was full on barrack-rot.
We're going to need reinforcement west..

Even if theres Voss in the woods, Wilder's team might know we came here to force them into retirement. So they've got just as much reason to take us down.

DON'T let your guard down.
>Hodr & Team uselessly dig in deeper.

>> No.15965058

Summers: "Ghouls? I thought we were supposed to be killing werewolves?"
Springer: "Maybe they're using ghouls too, now?"
Winters: "Something's not right here..."

>> No.15965082

"Pfft simply a road bump to deal with. Ghoul are weak after all."

>> No.15965096

>Riptide has attacked Ss1 ! Magic is active, be advised !

>> No.15965100

"All due respect Captain, but that's a whole damn lotta ghouls...Have you spoken to the Missionaries yet?"

>> No.15965101

"Your orders, Captain? Focus on the ghouls first or take out Skoll quickly?"

>> No.15965110

>A2 Asurseruau deployed at flag
>M1 deployed at flag

>> No.15965121

>Deploy at flag!
>Oh god fucking damnit connection don't shit out on me now
>Move 4E (assuming the megatank has moved)

>> No.15965132

rolled 9, 1, 4 = 14

"Ghoul first, do not care about friendly fire."
>Move 2NW 1NE
>Attacks against the ghouls
>set a flag E

+1hp for everyone
current stats are 4.5armor/4act/5move

>> No.15965145

>Disappeared off the map, following orders for where I'm supposed to be.

>Fire at Ghoul to the North about to attack that missionary.
>Move 2 NNW
>Move 1 NE to put me on the inside of that wall.

>> No.15965146

rolled 6, 1, 8, 2, 2, 1, 5, 5, 7, 1, 8, 6, 6, 2, 6, 3, 7, 3, 3, 9, 3, 8, 8, 8 = 118

Winters: "OH SHIT! REGROUP!"

>Move each Strider 1 hex inwards towards each other to regain unit coherency.
>Fire 1 burst from each Strider at the red guy on the rock in the river to the North.
>Fire 1 burst from each at the red guy just North West of the guy previously fired at.
>Move as far to the West, away from the river, as possible.

>> No.15965148

rolled 10, 6 = 16

Taking down the ghouls first!

>Fire cannon 1 at the central group of ghouls.
>Fire cannon 2 at the eastern group of ghouls.

>> No.15965156

rolled 2, 2, 4 = 8

Hans. Fran. Orders are hot. OPEN FIRE.
>move W1, NW1 to rocks, prone to cover
>Fire N at ghouls. Single shots.

>> No.15965162

rolled 2, 1 = 3

>Spell: Earth
>Destroy the rock with the enemy array on it to the north
> transmute the surface the array is on on the missionary tower to sand, leaving no array left

>> No.15965163

rolled 4 = 4

Ein spot a duckyyy ~

ORDER: GUNSER ! Move up a little !

> Get on to of Gunter's cannon
> IN the hopes that he moves up , Aim for that [x] unit whilst prone.
> If not use it to jump on zat hill and aim for x from zere unproned.

>> No.15965164

rolled 4 = 4

Move north 3
>Fire acid Bullet at array Ne to erase it
>Over watch North with Shotgun

>> No.15965166

rolled 5, 1, 5 = 11

>Move West 2
>Shield North west toward on coming ghouls
>Overwatch attack

>> No.15965170

rolled 4 = 4


>This time with a dice roll!

>> No.15965172

rolled 9, 4 = 13

"I never thought I'd be so happy to see Ghouls!"

>Move 2 NW
>harrison Overwatch North Shotgun slug
Casting Spell: Fire

Ray of fire strikes the ghouls north of me

>> No.15965179

rolled 6, 10, 8, 10 = 34

>doubletap snipe nearest ghouls, 2ne
>reload, hide

>> No.15965183

If unable to occupy space beneath Gunther, move 4nw, will climb over the ridge next turn

>> No.15965185

+1 action
+1 health
+ 1 Ibonyte
+1 hp from Mana
(6 Ibonyte)
(-2, 4 left)

>> No.15965186

rolled 4, 10, 7 = 21

oh god are those ghould at ground level?
>if they are move 1NW and drop on them

>> No.15965187

rolled 3, 1 = 4

>Move 3 W, 1 NW
>Cast spell tapping the southwest most array.
>Earth AOE, 2 hexes, targeting the northwesternmost ghouls.
>Earth spikes in their faces.

>> No.15965190

Action phase End.

>> No.15965202

Botting Marks.

>Stay on Overwatch

>> No.15965216

Northwest of my position, Hostile Bloodsucker by the looks of it. Need confirm and eyes on target.

>> No.15965234

"Vampire confirmed. Rip, Time to feed."

>> No.15965244 [DELETED] 

rolled 6, 7, 5, 2, 5, 9, 6, 1, 7 = 48

> I'm blind! Which wire did you pull just now!?
"Bloody 'ell! Just take cover an' pull the trigger!"
> . . . Which way?
"Not at me! Here, go down, and let me aim that for you!"

> Prone/move to nearby V or cover from flag.
> Spray SMGs if ghouls are too close, rifles if not.
> MFW my bb might not open the map before AP finish

>> No.15965290

"He's signin' rudely now, r'ite?"
"I guess he is. That finger joint might need some tightening."

>> No.15965386

"I sure hope ghoul can't tear through armor..."

>> No.15965428


"At least YOU can't get infected..."

>> No.15965443

"I'm dead I can't get infected by anything anymore."

>> No.15965451


"I wish I had some turrets right now. About fifty of'em. Loaded full of silver bullets."

>> No.15965465

>Caster Destroyed
> skirmish line formed

" No way.... they're ... fighting the Ghouls...
Boss ! I dont think they're going for us at all ! "

" ........ "

>> No.15965529

"For Valknyr's sake.."
Hodr is interrupted by the deafening roar of his gun.
"...I thought we were gonna be here at daybreak?! This is a damn infestation.

>> No.15965557


Winters: "Shit, alright who's here?!"
Springer: "Still kickin'!"
Summers, riding on the back of Springer's Strider: "DAMMIT JUST MY LUCK THAT MY STRIDER GETS BUSTED. AGAIN."
Winters: "Bahahaha, you get none of the luck!"

>> No.15965580 [DELETED] 

rolled 4, 8 = 12

"I knew this was a setup...Soapworth! Question the missionaries! See who inflicted the casualties Aeon was so uppity about!"

>> No.15965597

"I knew this was a setup...Soapworth! Question the missionaries! See who inflicted the casualties Aeon was so uppity about!"

>> No.15965598

"Captain, Werewolf, North, in trees, watch yourself."

>> No.15965611

"There are better times do do this sort of thing than in the middle of battle!"

>> No.15965618

"Understood. Hellghast, after we dealt with a majority of the voss troop I wan you to be in position to eliminate skoll in one attack."

>> No.15965662

Action Phase
>Wilders' Wolf confirmed !

>> No.15965679


>> No.15965686

rolled 10, 10 = 20

>Move 3 spaces North
>Investigate the Aeon Missionaries
>Investigate or sniff or Items

>> No.15965687

rolled 3, 5, 1, 7 = 16

>Move NW 2W
>4 attacks against the ghouls
>Keep Moving 1W when the first ghould is dead

+1hp for everyone current stats 4.5/4/5

>> No.15965689

rolled 8 = 8

>Called shot, fire at kneecap of Wilder's Wolf.
>Move 3 N

>> No.15965693

rolled 9, 1 = 10


>> No.15965695

rolled 5, 9, 1, 7 = 22

>move n to the hex mana occupies
>doubesnipe ghouls

>> No.15965697

rolled 10 = 10


>Melee arrest vampire
>Harrison cuffs it with blesssed manacles
2 attempts at melee arrest, GO!

>> No.15965701

rolled 1, 6, 10, 6, 1, 10 = 34

>Move E, NE,N behind the Wall near the religious relic.
>Double tap Extended Range fire into Ghast cluster West.

>> No.15965705

rolled 1, 8, 9, 5, 10, 3, 7, 5, 2, 2, 3, 5, 5, 1, 1, 3 = 70

>Move 3 hexes NW.
>Full fire gatlings into the ghouls to the NW.

+1 armor.

>> No.15965709

rolled 8 = 8

now with additional dice because I derp'd

>> No.15965712

rolled 10, 6, 8, 5, 4 = 33

Take him down! I'll handle the ghouls then!

>Move forward 2 hexes.
>Fire double shot at the enemy caster in the center of the ghoul formation.
>Crewman fires MG at the vamp.

>> No.15965719

rolled 5, 3 = 8

>Cast spell: Earth/Water
>Turn the ground under that enemy vampire north of me feet to quicksand and drown it.

>> No.15965723

rolled 3, 3, 10 = 16

>Move North one
>Stab Ghoul
>Shield toward advancing ghouls

>> No.15965731

Goddamnit! I knew I should've calibrated those barrels before we deployed!

>Angrily starts tinkering with the firing mechanisms.

Come on, Isara baby, don't fail me now!

>> No.15965732

rolled 6 = 6

>move 4 NW
>Spell: Plant
>Grow trees and bushes around me at my location
>place array on tree

>> No.15965733


Summers: "What are you doing, Winters?! The flag's right there! I need a new strider!"
Summers: "DAMMIT."

>> No.15965734

>using all actions to double move
>NW, 3NE, 3NW (Pretty sure that puts me by Mana on the stairs of the Mission. If not, just get furthest inside the mission walls as possible)

"S-so much dakka that iron elephant puts out... Hope there's something left over there for me"

>> No.15965735

> Run, running jump
> Finish move on top of gryff

>> No.15965745

>Holy shit at all the 10s. I blame Aeon.

>> No.15965748

Action Phase End

>> No.15965754

>I know, Right?

>> No.15965766

Crap, I see at least three more Weres across the river. Can't tell if they're Voss or Skoll, though.

And when the hell that sun gonna rise?!?! I thought the point of a dawn attack was so that we didn't have to deal with this crap!

>> No.15965773


Those be hostile Vossk units, if my understanding of their coloring is correct.

>> No.15965783


"... Missed... Would they believe... trying to hit... Vampire?"

>> No.15965789

>Hey Tavish, you weren't supposed to shoot Wilders until we knew we HAD to. At least you missed.

>> No.15965790

Hard to tell whether they're red or black. We definitely want to keep that flank watched, though. Maybe next phase we can get caster to form an icewall on our side of the river? It'll at least slow them down.

>> No.15965805

>I was thinking Al pulls a Rivendell...great thundering water steeds to drown the wolves.

>> No.15965817


"... Oh... right..."

>Thought the plan was to take him down for questioning, since he's, you know, a Werewolf and all, and it would be easier to disable him BEFORE he ripped your faces off.

>> No.15965842

> My sight retu-
"No time! Run or we'd leave ya behind!"
> But tha-
‚ÄĚStop signing and just run, and-"
> -t's the gryff-

The gryff crewman turns to see a petite assault gal pulling up a figure wrapped in swaths of cloth and a big and tall guy pushing from behind.

"Oi, sorry for dropping in unannounced."
> I think that jump jarred a screw loose. Hers.

>> No.15965847

Seriously. No matter who they are, it'd be a good idea to get a few boys and girls out of that cluster in the center and over to the Mission.

>> No.15965868

rolled 10, 7, 10, 1, 10, 7 = 45

"Ghoulhumping Vosskraut!"
The damn recoil on these guns makes it feel lie i'm wildfiring!

>I also don't suppose anyone else notices that Wilders seems to be coherent, he just tried to save his men and is displaying enough cohesiveness to recognize us "friendlies". Aren't were-'s spose to be mindless killing machines?

>> No.15965884

>"aren't Vampires supposed to be mindless killing ma-*looks at Rip*...OK bad example. Helena. She's a smart cookie."

>"Point being everyone breaks the mold sometimes, and Ragnyllians are especially good at it"

>> No.15965946

"SON OF A BITCH!" Paskal shrieked as she saw three individuals clamber up the side of Isara. "Don't fucking scare the crap out of the girl with the heavy MG, you idiots!"

>> No.15965951

>No, we are supposed to be killing werewolves and Skoll.

>> No.15966026


" Tch ! The Hellghast have shot at us ! Brother! "

>> No.15966067

"Dammit Tavish!" Willhelm snarls.

"Wilders, It's me! Willhelm! Tell your men to stand down, we can work this out! I can help you, but only if you don't harm anyone!" he shouts over the quicksand bog to the werewolf.

>> No.15966072



>> No.15966097

Well, shit. Batten down the hatches and don't open them for ANYONE, Paskal! I have a feeling things are gonna get ugly out there!

>> No.15966119

"Fall back to the temple, get ready to be assaulted by everyone."

>> No.15966124

Winters: "Dammit, this is bad!"
Summers: "Yeah, looks like we're gonna have to deal with the weres soon!"
Winters: "No, not that!"
Summers: "... Wha-"
Summers: "..."

>Seriously, can't keep track of my kills for shit.

>> No.15966130

Hodr's heart sunk as he heard the hollering of the Wilder-group's call to arms..
"Aeon says jump. We oblige."
"I'm sorry my brothers, I'll make sure to visit your families.."
Hodr paused for a moment in between shots, humming the Ragnyllian anthem..

>> No.15966140

"I did not sign up for this shit...Weres? Yeah, fine. But ones that are countrymen? I hope you guys can sort this out. These men deserve better than being torn apart by flak, and having their names defamed in the history books."

>> No.15966157

"Oooooo~ Can't we trade lugnuts Arab there for an MG like that."
"No, the Sikh is the squad leader."
> Actually, I'm- Oh, like you two really care...

The totally mismatched trio bickers between themselves, even as the big guy drags the gal from admiring the crewm- Ahem, crew-woman's MG to what cover the gryff could offer them.

>> No.15966162

"Glad to hear SOMEONE'S heart isn't made of Ibonyte!" Willhelm says, standing across the pool of quicksand staring down Wilders, still pleading for him to stop fighting.

>> No.15966203

rolled 2, 2 = 4

"Fuck dat dis is the shit we are in now."
"So I dun care what dey were before dey come at us you betta either be real good at talkin or real good at shootin'."

>> No.15966230


"Tell him... was aiming at... Vampire... missed..."

"If wanted to kill... would I have hit... leg...?"

>Tavish stares uncomfortably at the Werewolf sitting in the tree.

>> No.15966246

"The shooter was after the vampire! Calm the hell down, Wilders!"

>> No.15966263


>Might help if you make a roll for diplomacy?

>> No.15966268

"If given the choice, I would not like to murder my countrymen in cold blood."

"Help us. Give us a choice."

>> No.15966277

rolled 2 = 2

>If it helps, why the hell not. Rollan diplomacy.

>> No.15966321

"Ain't they better at clawin' an' bitin' an' tearin' yer meat from yer bones an' stuff?"
"Shush. Don't butt in on-"
> But she does have a point. Though it depends on which they he meant in the first place.
"Oi, mistah wolf! Cannae we see ya tearin' at the ghoulies first?"
". . . Why me? Oh, right. Ancestral warrior pride or something..."

>> No.15966326



>Wilder's Werewolves have gone berserk
> Vosskon werewolves have attacked
> Flag destroyed !


>> No.15966356

rolled 8 = 8


"So much... for..."

>Stabilize if possible

>> No.15966363

rolled 3, 9, 5, 1 = 18

>Kill ghouls

"Kill those monsters men, fight for your life!"

>> No.15966374

" What in he- "
" More Voss !!"

>Action Phase

>> No.15966385

rolled 1, 10 = 11

"Wilders! Wilders dammit It's Willhelm! Look at what you're doing! I'm not Aeon's trained monkey! Let me HELP YOU!"

>Rolling Diplomacy, If diplomacy fails..
Second roll is
>Double Tap Silver rounds, point blank range at Wilders.

>> No.15966389

rolled 9, 9, 10, 7, 10, 3, 10, 7, 3, 2, 9, 3, 7, 4, 6, 4 = 103


Winters: "SHIT! We'll take care of the ghouls! We've got the firepower!"

>Full fire gatlings at ghouls to the NW.
>Move 1 West, 2 NW.

>> No.15966392

rolled 9, 2 = 11

>Move 3 east
>Double tap the werewolf that ate my partner with silver rounds.

>> No.15966394 [DELETED] 

rolled 5, 3 = 8

>Cast AOE spell tapping 2 earth arrays on the two wolves standing on the Gryphon
>Convert part of the gryphon's metal to silver spikes and stab them through the hearts.

"Forgive me."

>> No.15966396

rolled 2, 7, 3, 1, 2, 10 = 25

They're out for blood now, ours.
Assholes and Elbows Hellghasts, knuckle up before someone has to bust your rank down to corpse.
>Fire Slugger Doubles E, alternating the Voss Werewolves, starting north to south, knocking them back as much as I can back into the river
>Move SW as much as possible.

>> No.15966400

rolled 7, 3, 8 = 18

>Charge into the ghoul mob attacking Mana

"Alright you bastards let's put these swords to use!"

>> No.15966404

rolled 2 = 2

> Worth a try, Aid Another Diplomacy check. ;D

> Also, is there something submerged in the river, east of building, wedged somewhat among the rocks?
> North on lone tree just NW of building, is that a pair of eyes, or is this BB's resolution making me see things?

>> No.15966410

rolled 1, 8, 3, 3, 8, 5 = 28

>Deploying at Flag
>Move 3 NE
>Doubletap Voss werewolf

+1 to Rifle ammmo, Double Tap (Rifles)
+1 to Action
+1 Damage to direct hit projectile damage
+1 Move
+ Double Mentality: Coyotes will avoid moving into dangerous hexes or stop altogether if there is an ambush.

>> No.15966417

rolled 8, 8 = 16


> JUMP On Cannon head,
> Double Arrow both volfs in a straight line of fire

>> No.15966429

rolled 2, 8, 1, 5 = 16

>doublesnipe voss wolves, headshots in attempt to at least force them dormant
>move to the west side of the encampent wall where the striders are

>> No.15966433 [DELETED] 

rolled 10, 2 = 12


> JUMP On Cannon head,
> Double Arrow both volfs in a straight line of fire

>> No.15966435

everyone +1hp
Current stats 4.5/4/5

>> No.15966439

rolled 5, 2, 9, 3 = 19

Aw shit! SHAKE EM OFF!

>Move 5 hexes N.
>Reload cannons.
>Crewman fires MG at closest werewolf.

+2 armor, +2 to hit, +1 crew, anti-dark weapons

>> No.15966441

voops i hav double posted. I will delete the last post

>> No.15966442


>That's my lost Strider. It sank when I got hit with that water spell on the first phase. It might still be intact, but my pilot ejected from it.

>> No.15966447

Turn End

>> No.15966455

If it's not clear, i'm combining my aspect and pilot hit bonus with my upgrades.

>> No.15966456

>There's something seriously appropriate about those rolls. Psychological, even.

>> No.15966461

rolled 1, 5, 9 = 15

>place array
>move 1 SE, 1 E, 2 SE
>tap all arrays (4 including willhelm)

AOE from newly placed array, targeting 3 closest werewolves

Spell: Earth/Life/water/fire

Affected enemies are stabbed with silver spikes, subjected to intense steam, and then covered in wolfsbane

+1 action
+1 health
+ 1 Ibonyte
+1 hp from Mana
(4 Ibonyte)

>> No.15966471

rolled 3, 1, 9, 8, 9, 4, 9, 8, 3 = 54

> SMGs, all units, 9 rolls against 4, if I am not mistaken.
> Jump off to NE from gryff.

>> No.15966474

"OH FUCK TAVIISH! Oh God, oh God, I'm sorry!"

For the sake of hopefully not further angering the Skoll
>Fire two AOE rocket at Voss weres to the east, if visible, try and scramble over the wall to the big group, because fuck me there's nowhere to run. If can't climb wall, move East under the roof and go prone, try and hide
>If eastern weres are unable to be hit, drop one direct hit mine on stairs, and fire AOE at western cluster of ghouls

>> No.15966487 [DELETED] 

Forgot my rolls

>> No.15966490

I am going to take 30 Minute break here to eat.

>> No.15966499

rolled 1, 1 = 2

FUCK. I just cannot into rolling today

>> No.15966504


>Roll double one's.


>> No.15966506

>4 hits
>4 voss wolves on top of that platform.
>4 knockbacks
>my face when I just bowled a strike

>> No.15966525


>3 10s and 3 9s.
>This is why I love weapons that shoot a lot of bullets. Even if you roll shittily, you're still going to hit something.

>> No.15966598

Daylight daylight, where for art thou daylight...
I miss thee..
>And here I thought we planned to arrive JUST at dawn. Would be pretty awesome right about now.

I'm friggin scared, 1 more round of shots before reload. Vanderbuss arriving and Al's casting is probaby gonna save my ass with everying hauling ass to fight ghouls.

>> No.15966606

If we ever survive this fiasco, I say we blame everything on Tavish.

>> No.15966614

I say that's a good plan. It's always Tavish's fault,

>> No.15966616


Low rolls are good rolls, you know.

Also, the Ragnyll guys are gonna focus on the Voss guys, instead of us, thanks to Willhelm's diplomacy.

>I forgot I have TWO WHOLE ACTIONS to use. TWO!

>> No.15966617


Should we make it a court martial, or keep it in unit?

>> No.15966621

Let's just hope those'll count for something!

>> No.15966627

>"I was...*coughsputterbleed* thinking latrine duty."

>> No.15966640

Thus the term, "pulling a Tavish" has been born.

It was an honest mistake, besides, he just got his backside raked by an angry Ragnyll Werewolf, if he somehow survives, I think he'd best be assigned to fetching the Lieutenant's "lunch" from now on.

>> No.15966649

>Implying I won't order you to kill them all after we dealt with voss wolves and you won't like it

>> No.15966661

He'll also need to be check to be sure he didn't get infected...

>> No.15966666


>Implying I wasn't following orders
>Implying that I'm actually alive

>> No.15966677

You know, I just realized, I'm kinda wondering what the hell Aeon missionaries are doing all the way out here. As far as I know, nobody has ever mentioned their presence here...

>> No.15966686

>Never had a qualms with following those orders.
>Would have just preferred to do so AFTER we'd wiped out the Voss instead of giving Wilder's crew and the Voss as shared enemy.

>> No.15966690

>Spy! Sappin' my country!

>> No.15966691

Doing what missionaries do, going off to remote parts of the world and spreading the word of their faith.

>> No.15966699

>We've recieved word from the local village that missionaries were kidnapped and take to the woods to wassau. We will no doubt find Wilder's group there.

first post gunther

My orders were to kill it, not shoot it in the knee (also nice quint)

>> No.15966704


and you didn't reload.....

>> No.15966710

Holy shit how did I miss that.

So, uh, any ideas on how to repel those werewolves caving in our right flank?

>> No.15966714

Oh we'll learn from this mistake I hope. Those that survive, anyway...

>> No.15966718

Ah, c'mon guys, cut Tavish a break. We were all twitchy privates once (And some of us still are) What's done is done, all we can do now is hope to jump quick enough from the fan that got shitpelted. I think getting ripped apart is punishment enough, though I do like the ring of "pulling a Tavish"

>> No.15966732

>so only 3 shots counted?
>honestly didn't know that's how it worked.
>first shots were singles into ghouls. second shot was a double into ghouls.

>> No.15966750

Tell that the werewolves TRYING TO CLAW MY HATCH OPEN.

You know things are bad when I'm wishing we were back at 5 Finger, or even those goddamn mines.

>> No.15966755

Annnd Im back on the clock.


>> No.15966760


Aw, it's not THAT bad... Is it? I've only been here for two missions.

Besides, look on the bright side; plenty of targets to kill!

>> No.15966850

Willhelm holds the bloodied reciever up to his face.
"Captain...I know we didn't agree about this fight...Understatement of the year, actually"
He coughs the blood out of his mouth.
"I want you to know I respect your love for Hellghast, but it blinded you. Aeon played you, and Command. Look at Wilders."
"Even as a werewolf, a half human animal, he still felt the knife twisting in his back..."
"We're not just food to him, we're brothers, brothers who just took his trust and burned it at the stake."
"Look at them, Captain Mana. What makes them monsters, and Helena, you, and Rip, human beings."
"The answer is heart, and dammit Captain, they still have the hearts of Ragnyllian soldiers...Call off the hounds, use your metal brain. If we keep fighting, more people like Harrison are going to die for nothing."

"Don't be a pawn of Aeon. Let me and Soap find the truth, If I'm wrong, you can kill me WITH them."

>> No.15966892

"Fine by me, I don't need soldiers that show affection for the enemy. You're probably infected so I would have had no choice in the matter anyways."

>> No.15966939

"Hah. Right. Infected. Maybe. Pardon me ma'am, but I seem to be delirious from the blood loss and am far too wounded to take direct action, I'm going to find some cover so I don't get in your way."

>> No.15967030

Enemy Phase Begins:
> Voss Leadership has gone silent.

Wilder's Hunt has gone into a combat stance.
" NNgggh so it's come to this. With 3 of my men dead, Hellghast. Tell me what do you suppose is to happen now ?? "

>> No.15967037

*dead by your hand **

>> No.15967061

"You'll die, we'll live. Nothing more nothing less. I never came in with the intention of helping you. You weren't even efficient tool at killing the Voss. If you surrender now, I'll make sure your death is painless."

>> No.15967082

"Eva da diplomat."
*starts counting his shells.

>> No.15967085


" Heh.. that hurts.. that hurts real bad... but if you're worth your name you should know that us Ragnyllians never give up. Remember that when the knife on your back drops "

" Alright ladies. It's time to clean up. We die here, we'll die like men. Those who dont like it can run away while they still can "

>> No.15967091

"Cap'n? Is that wise? I mean, Willhelm's still injured, Voss ghouls are still around, and those missionaries need extracting."

"Plus, wouldn't killin' 'em make us... hypocrites? Why not just say we did an' let the Were's go and the clean ones stick with us?"

>> No.15967093

>HAH, now that's funny. The only guy Willhelm convinced is the other guy who got mauled by a werewolf.

>> No.15967095

did my action get skipped?

>> No.15967097

"Fine by me, men get ready to fire."

>> No.15967111

Well, you sure convinced me, just a little afraid to speak up against someone like Captain Mana...

Also, balls. My double 1's went to waste. Well, there's still plenty of battle left

>> No.15967127


"On your orders ma'am."

>> No.15967144

Springer: "Hey... there's something wrong about this... They still fight for Ragnyll."
Winters: "Hm..."
Summers: "There's nothing for it. Now that we've been dragged into it, we're fighting for our lives, too."
Springer: "Yeah, but..."
Winters: "Get ready to fire on my mark."
Springer: "... Roger."

>> No.15967171


"... Sir, yes sir."

"Squad, ready arms."

>Squad points weapons at Wilder

"I'm sorry sir, but this is how it's gonna end."


>> No.15967177 [DELETED] 

"I don't like this one stinking bit. But by the looks of it this fellow in front of me is making to rip my face off. I'm sorry, fellow countryman, but it's you or me. If I end up on the other side, I will shed a tear for you and all my other brothers who died here today."

>> No.15967215

"Well" I say, looking up at the Were directly in front of me "I suppose this means I'm about to die, huh? Well, just know I don't hold you any malice. You are no enemy of mine."

Also, my action got skipped. I hope I don't die because of it

>> No.15967229


>Glenn Killed
>Springer Killed
> Hodr takes casualties

Action Phase.

>> No.15967240

rolled 10, 6, 8, 1 = 25

>Move SE
>4 attacks against Wilder

"I'll see you in hell wilder."

>> No.15967243

rolled 1, 9 = 10

Willhelm stands up, looking at Wilders.
"I tried. I honestly did. You will be avenged."

Double Tap Silver bullets into Wilders.
Move onto Gunther's tank.

>> No.15967246

rolled 4, 2, 4, 5, 4, 8, 6, 6, 2, 4, 1, 1 = 47

>Double tap with rifles on the group of three Were's to the West
>Move 2 NW into that grass with Al.

>> No.15967249


>Forgot to post this.

+1 to Rifle ammmo, Double Tap (Rifles)
+1 to Action
+1 Damage to direct hit projectile damage
+1 Move
+ Double Mentality: Coyotes will avoid moving into dangerous hexes or stop altogether if there is an ambush.

>> No.15967256

rolled 10 = 10

"Damnit. Damnit Damnit Damnit."
I'm sorry Hans.. Fran..
>Grenade W
>Jump atop Isara, get on her right side.

>> No.15967257

rolled 4, 6, 4, 3, 7, 7 = 31

>There's a ghoul in my face, stab it till dead
>Move East three
>Overwatch remaining actions west, North West, and North

"Captain I think we should retreat to the chapel!"

>> No.15967259

rolled 10, 1, 6, 7 = 24

>Spell: Life: Plant
>place array
>AOE centered on Willhelm as array:
Tapping all 4 arrays 4 hex comb, targeting 4 healthiestwerewolves near Willhelm. Growing tons of wolfsbane in their locations and vines to entangle them to pull them down in to the wolfsbane beds and strangle them.

>> No.15967261

rolled 9, 4 = 13

Move N 1
Double tap Silver rounds One on each remaing wolf.

>> No.15967265

rolled 3, 10, 7, 4 = 24

>Dispense headshots on wolves
>reload, move to S3's corpse, hide

>> No.15967273

rolled 3, 4, 10, 2, 5, 4, 8, 1 = 37

Winters looks over to Springer to make sure she's ready to go.
Just as he turns, he sees a were scaling the Strider, out of Springer's field of vision.
Springer looks up briefly. "Huh- GLLK!!!"
The were's claws pierce her chest, perforating her lungs as they slip between her ribs.

>Full fire gatlings into the adjacent werewolf.
>Move 4 hexes NW.

>> No.15967274

>Move NE 2E try to jump on the roof

>> No.15967279

rolled 2, 10 = 12

>Cannon 1 shoots into W wolf pack.
>Crewman fires cannon 2 into SW wolf pack.

>> No.15967284

rolled 6, 6 = 12

4chan keeps eating my tag.

>> No.15967286

4 West.
>Throw WIllhelm on the gryfin
> Jump 4 west into boulder pile [phase shift]

>> No.15967288

+1 Life proficiency
+1 action
+1 health
+ 1 Ibonyte
+1 hp from Mana

>> No.15967293

rolled 7, 6 = 13

>If the stairs are high enough to see them, fire two direct shots at Weres to the SW (Pair directly east of the mammoth)
>Move 2E onto roof

>> No.15967295

As a note, command, my movement action will take place after Al uses me for his spell.

>> No.15967316

>Still wolves.
>Part of me feels paranoid about that glowing relic that never got examined

>> No.15967317

Wow, even Isara is reluctant to carry out these orders.

>> No.15967318

WEST of the mammoth. I'm very tired and missing a lot of blood right now

>> No.15967331

Shit, you're right. That could be important

Addendum to my order:
Move 2E, then 2N to examine big glowy cross next turn

>> No.15967358

rolled 3, 10, 10 = 23

If [A2] is still afk/gone by phase end. I wish to bot order him.
>3 Grenades to adjacent wolves.
>Move 3E

>> No.15967377

>Jesus the dice really hate us this mission.

>> No.15967384

>The dice gods don't like "team-killing-fucktards" to quote Church from RvB. Heheh.

>> No.15967390


>I don't know, they seemed to whole-heartedly approve my shooting of the werewolves.

>> No.15967402

>tell me about it, this is friggin painful.
>However the mission itself is pretty entertaining, lots of squad interaction and intrigue.

>> No.15967419

>Read: Willhelm being too forgiving, and Mana playing the worlds saddest song on the world's smallest violin.
>Take none of this personally by the by, Mana, you're awesome.

>> No.15967433


>Seriously though, there's a lot more characterization going on in this mission than most. Winters will probably stop acting like such a kill-score obsessed, blood thirsty nut job.

>> No.15967435

>I don't, I'm simply doing my job as best as I can. I just hope for you you aren't really infected. I'd hate to actually kill you.

>> No.15967443

>Yeah, though I was kind of looking forward to transforming, using my Wyrm aspect to cast a flame aura on myself, and parading around as "The Hellhound of Ragnyll"

>> No.15967448

Phase End.
>Turns are 10 minutes long.
>Late orders get discarded
>Wounded units can only more or shoot not both.

Wilders Vanquished.
" What a way to die huh ? "

" I'll .. be going on ahead ..."

>Sun Beginning to rise.

>> No.15967450

>Aeon bro, Aeon having us by the balls.

>> No.15967453

>It's funny because the least bloodthirsty units are going to get more bloodthirsty, and the most bloodthirsty are going to get less. (except Rip, keep on trucking you crazy vampire, you.)

>> No.15967467

>Out of curiosity, what's the threshold for wounded status? I should be at 1.5/3.5

>> No.15967468 [DELETED] 

rolled 7 = 7

>2E, 1N to the giant sword shrine thing
>Use action to EXAMINE

Not sure if I have to roll for it. There we go just in case

>> No.15967473 [DELETED] 

Not action phase

>> No.15967480

Somebody is gonna have to set up a new flag. I'm on my last set of shells so I need someplace to restock.

>> No.15967488

>MM-MM Mental scarring. And physical, werewolves fucking hurt.

Willhelm sheds a single tear for John Wilders, and makes an oath to win this war, and take back Ragnyll no matter what that may entail, so his friend will not have died for nothing.

"Captain...Your orders?"

>also what the balls, where'd my two wounds go?

>> No.15967503

Try to stabilize yourself, we'll have someone check you for lycanthropy

>> No.15967527

"Ma'am, yes ma'am."
Willhelm slumps back onto the top of the turret, and begins tearing at his duster to make a makeshift bandage
>Awwwh yeah, next round using recover self.

>> No.15967537

> Vanderbuss's unit under attack
> A2 Wiped out
>Rip's Re-strike ability triggers. 2 wolves impaled.

Action Phase.

>> No.15967541

>At least you're not a big baby like me
>Still have as much health as a un-upgraded Assault trooper left still.
>"halp halp I'm dyyyyyying!!!"

>> No.15967542

rolled 10 = 10

Using recover self action.

>> No.15967547

rolled 5, 10 = 15

>Encase the sword on top of the missionary building in a thick block of silver plated with titanium
>try again if first fails,
>Spell: Life
>Cover nearest werewolve in wolfsbane
+1 Life Proficiency
+1 action
+1 health
+ 1 Ibonyte
+1 hp from Mana

>> No.15967548

>Move E
>Take Sword
>Plant Flag SW

>> No.15967550


this would have been good to know. mention this after every turn to be safe. in fact make a sticky for it.

Make a sticky for it.

Make a stiickyyyyy.

>> No.15967559

>Recover self
>move to mana's flag if possible
if recover not needed
>Move to mana's flag
>recover squad/ammo

>roger that command, my mistake.
[+1hp upgrade, +1hp from Mana, +1 Acc Sluggers]

>> No.15967566

My fault

+1 hp all current stats 4.5/4/5

>> No.15967567

rolled 5 = 5

>Fire the Were Wolf North of me
Move 2 west 1 North

>> No.15967568

rolled 1, 4, 9, 4, 4, 3 = 25

>Double-tap Rifles on this guy right next to me because I won't trust the dice at something dangerous like this.
>Still prone.

+1 to Rifle ammmo, Double Tap (Rifles)
+1 to Action
+1 Damage to direct hit projectile damage
+1 Move
+ Double Mentality

>> No.15967570

rolled 5, 4, 4, 2 = 15


>> No.15967575

rolled 7, 9 = 16

Lets mop em up!

>Fire cannon 1 at wolf pack on the hill.
>Crewman fires cannon 2 at wolf directly S.

>> No.15967577

>Run South West 3
>Run South 3
>Hey look I finally got my unit number right!

>> No.15967578

rolled 8 = 8

>Wait, that thing is a SWORD? You mean we could have been SMITE-AND-CLEAVE-ing through these fuckers with the +10 Holy Sword of Aeon?

>> No.15967580

"Pardon me ma'am, but you shouldn't try to grab every shiny, sparkly object you see without knowing what it does..."

>> No.15967586

>2 North Rise up through the ground.
> Stab prone werewolves with bare hands
> Take out Heart and consume them.

" Vecome one, and fight for me "

>> No.15967589


Sink back into the ground.

>> No.15967594

rolled 7, 7 = 14

There appear to be ghouls across the river. Whelp. Looks like you guys are handling the dirty work just fine without me.
>Move 1E 1N
>Fire one AOE into both gaps between the three ghouls

>> No.15967603

>You mean we could have been SMITE-AND-CLEAVE-ing through these fuckers with the +10 Holy Sword of Aeon?

>Also, Rip, you scare me, i love that.

>> No.15967617

>Pffthaha god damnit, Doctor. That deadpan stare gets me EVERY DAMN TIME.

>> No.15967620

>mfw alphonse target the sword befor targeting the wolf near vanderbuss

>> No.15967636

>looks like we all get a little distracted sometimes.

>> No.15967780

> Hodr recruits some missionaries. 2 nuns take up arms for Ragnyll.
> All enemies Destroyed
> Mission Complete

Helena: That sword.... Sol ? So this is where you ended up...

This is bad , our men that were mauled within an inch of their life risks infection, Commander. They may end up inheriting the curse of the Lycanthrope.

House Father Zwei: Excuse me, Sir-Knight that sword it's it's the legendary Sol, wield by one of the heroes of the purge. It's said that those who are blessed with its divine blade be cut out of all their curses.

But for a price, it will literally cost one arm. Or one leg. We have seen how Wilders have overcome the curse with his humanity and yet.... It is a shame, but an inevitable act of providence that they be taken by you.

What... will you do ?

>> No.15967800

rolled 1 = 1

"Lessee if I can't get a better look at dat, maybe exploit some loophole..."
Inspect the Holy Sword

>> No.15967806


"... Captain, if you do decide to lop off one of our random limbs, you think it can wait until AFTER we're fixed up? I hear excessive blood loss is lethal."

>> No.15967809


>The sword is possessed by a spirit.

>> No.15967815

"If it mean preventing them from becoming were, it is my duty to either save them or allow them to die in dignity."

>> No.15967817

"Haha, no way, you're joking. A LITERAL arm or a leg? seriously? That's enough to send someone home with a medal, if this were a less dire time."

>> No.15967825

rolled 10 = 10

Can we communicate with the spirit?

>> No.15967830

Alphonse climbs out of the magical shrubbery and sees Mana holding the sword.

"Oh... COME ON! What did I just say?!"

>> No.15967833

rolled 2 = 2

OI. Quit failing investigate rolls.

Lemme see that.

>> No.15967834

Vell.... vee could just hav a volf brigade or two ja ?
Ze inquisition vont mind ~

" And joo father Zvvei , you vont mind either no ? "

>> No.15967840

"And it has a spirit inside of it as well? I'm pretty sure the academy isn't the only place stories of cursed items are told. Yeah, spirit-possessed weapons. Those ALWAYS turn out well."

>> No.15967845

rolled 6 = 6

I could give or take it.
>Search the grounds for other artifacts

>> No.15967847

"While me... and the boys... don't really MIND becoming fantastic fuzzy killing machines for the sake of Ragnyll... doing so after shooting some guys who did the same... feels wrong..."

"Then again, we'd rather not be lying on the ground with blood pouring out of us... You think the sword will like it if we just dunk it in some of our blood pooling over here?"

>> No.15967851

> Aw.
> Just gotten the generator turned on for the delicious electrical juice.
> BB only had 6 hours battery power for continuous radio usage.
> Finally return, BB on charger, to find Asuryan&co already wiped.
> MFW.
> This timezone sucks, and the location doesn't help either.

> Cheerio from -weird-

>> No.15967854

So rip wanna test if it can cure you?

>> No.15967859

rolled 9, 5 = 14

I...I think I'm just going to go bury bodies, and help carry any wounded to the mission. This is all a little over my head

>> No.15967861

" Lycanthrope should be taken seriously lad, A man goes blood wild at the night and therell be nothing keeping him from striking out at just about anyone. But still, I cannot judge against those who walk on two different sets of legs. Aeon has been blind to human compassion and has not learned from their mistake "

>> No.15967866


"No offense Lieutenant, but considering all the men we just killed for being were's it'd be kind of hypocritical of us to let some of our men turn. And I'd be rather pissed about it myself."

>> No.15967867



Goddamnit, you shoulda said something weird.

>Nice seeing you again

>> No.15967875

rolled 7 = 7

"Ya know I am quite curious how a Holy Aeon Father found himself in this mess?"

>> No.15967879

Sadly, Aeon doesn't leave me any choice in the matter. So it will be a matter of what body part you want to me to cut, I can even wait until Oderkonn get here so he can make you brand new mechanical limbs.

>> No.15967884


" I hev become a monster along vith Helena. I vouldn't resort to such an easy escape, especially after all ze sings I did. I am a monster, Captain. I vish to stay "

>> No.15967887

"I wouldn't be surprised if it also take a part of the person's soul as well, some random spirit living in items trying to gain what it needs to reincarnate or something at best or is just malicious at worse. All the while..."

Alphonse trails off while contineing his ramblings.

>> No.15967896


"... Me and the boys say take our off arms. Me and Jones loose the left, Figs the right. Hopefully Oderkonn can fix us up some crazy steel-and-brass arms with guns in 'em."

>Or auto-deploying shields, boss.

>> No.15967900

"Before we start choppin off da limbs of our friends, lets try and find out more bout dis' sword. Would hate to find some hidden sort side effect."

>> No.15967902


"Why not just cut their left arms. That way Oderkonn can just make the same type of thing "

>> No.15967909

"What about you Helena? why don't you or Rip cure yourselves with the sword?"

>> No.15967910


"No need, detective. I know this sword well. And with mana holding it, nothing will go awry. It's Sol after all "

>> No.15967913

Fine by me, those that want to live go on the right, those that want to die go on the left.

>> No.15967924

>so I didn't need to self recover?
>and I recruited my own set of Sororitas?

Hodr turns back from the altar, his new retinue, Ms. Altea and Ms. Dalian, stand by him in solemn silence, praying for the field of dead men surrounding them.

"I know this is a monumental relic. I know.
But I don't think Aeon wanted something like this going public, this was too convenient.."

"Something like this can uproot the hysteria over the threat of the supernatural couldn't it? It proves that you CAN go back.."

>> No.15967928


Because Sol would simply destroy us completely. It's a holy sword after all. We have blood on our hands. It only cures sin, not lives.

>> No.15967932

>I would like to have list of all the people that would need that if you kept a list command.

>> No.15967938

rolled 2 = 2

"if it's all the same to you, Captain...Shouldn't we check for the disease in the first place before we go lopping off limbs? Oh, and I'll take a Right Leg if I actually have the bug, please. Messed up my right knee when I was a kid, never did quite fix right."

>> No.15967939

"Whoa I know you are da Capt. and all but let's talk dis out. I mean we got till nightfall before anything happens so let's think bout this for a bit 'fore we get ta choppin."

>> No.15967949

Goddamn, couldn't the people who made this crap make their stuff a little more convenient to use?

I swear, goddamn Aeons and their total lack of the concept of user friendly hardware...

>> No.15967950

It will be too late by nightfall since it wouldn't cure them but simply allow them to keep their sanity

>> No.15967959

I did tests on the wounded.
A lot of men have turned up positive:

Vanderbuss's unit
Springer who is in critical condition
Hodr .... Hans and Franz has passed on .

>> No.15967960

"would you mind sharing with me what you know of this sword, and the spirit within it? I am wary of relics like this, never know about curses or malicious spirits. If you can assuage my concerns, I'll have no problem with it..."

>> No.15967968


"Hey Oderkonn, you think you can whip us up some fancy, metal arms? Kind of hard to shoot a rifle one-handed, you know?"

>> No.15967975

Willhelm Sighs.

"So what's the deal here, I lop off a limb, but I'm still a lycan, but sane? Augmentics can't morph shape with me, so I'm pretty well screwed."

>> No.15967984

Very well, Vanderbuss and Willhelm already gave their ok, only Hodr is left and since springer is unconscious he doesn't have his say... you don't need your left leg while driving a stridder right?

3 left arm
1 right arm
1 right leg

>> No.15967985


" Alphonse... we are still along the Helena river, and I remember having my arms maimed right there. Sol is, was my sword. It was tempered with the ashes of its former owner, my great grandfather Solus Ignyll. And when I am ready, I wish to be struck down with it "

>> No.15967993

So What happens when we transform? Any metal limbs we have grafted on will just fall off or something, or be completely undersized.

>> No.15967996

"I... I fear'd as much.."
"I'm a lefty, so if you can make me something tight and sturdy for a solid punch and some gunwork, I'm all yours sir"

>> No.15968000

"I... I understand, if that's what you wish when the time comes if I'm still in working order I will be the one to strike that blow."

>> No.15968012

"Huh morbid, Still we don know how dose unit's got infected in da first place? An well I'm kinda lackin' any sort of witness to find out anything about it."

>> No.15968018

So I will repeat. Those who have bled under Sol's purfying blows will see their ails cut out from them and their binds with cursed powers severed. If one is too impure the blade will severe their being whole "

>> No.15968021

You won't transform, if used before the transformation it seems to cure you. While if used after it seems to allow you to keep your sanity.
Very well gather everyone, I have a butcher work to do.

>> No.15968023

"Right. get on with it Mana, I'll go first, my leg if you would."

>> No.15968039

When I signed up for the regular, I always thought it'd be a stray shell, a landmine, or even an overcooked masher.

Never thought it'd be my own captain.."

"Make it clean ma'am. This is a small price to pay for Ragnyll."

>> No.15968044

>If we could gloss over that part Im not a fan of rping chopping limb and it's 7AM and I want to sleep...

>> No.15968052

"Then it is the spirit of your grandfather within the blade? Very well."

>> No.15968055

" O father.. who art in Heaven... "
>> Mission End

>>10 Exp For completion
>> 4 missionaries died. -4Exp
>> HouseFatherZwei joins
>> 7 Exp for the dead.

>> No.15968059


Right, time to start discussing my mobility options...What neat gizmos can you stick in a leg, Oderkonn?

>> No.15968072

>I think that puts me at 23 XP
>Purchasing AP Rounds for my rifle
>Purchasing +1 to Rifle rating.

3 XP left if I did my calculations properly.

>> No.15968083

The Battle of Wassau.

Was not really a battle at all.
It was a culling.

Wilder's men intercepted a Vosskon plot to feed missionaries to ghouls in an attempt to exacerbate the Terror Aeon harbors against the Valknyres. At the same time, The Hellghast Unit arrives on their position under orders to take out the Lycan unit.

Skoll, Hellghast, and the Voss paranormal clash in a small forest enclosure. Until only Hellghast emerged with the missionaries. Skoll unit is eliminated. And will be remembered as heroes of Ragnyll in unmarked graves.

>> No.15968099

>yeeeeeeeeaaaaaaaa. I have class in 4 hours and campus is a ways away.
>So, mechanical arm.
>temptation to switch to [I] "THIS IS MY BOOMSTICK!!"

+7Exp assists/kills.
+10Exp For completion
-4Exp Missionaries
>Purchasing Extra Action +1, 6exp

Any bonuses to having new prosthetics?

>> No.15968122

Purchasing 3 damage arrows.

>Gained 2 Wolf Familiars [eating hearts summon with 1 bleed]
>Gained DangerBlink [when attacked teleport behind attacker]

>> No.15968128


not if it just covered up a dibilitation. Upgrade it next time.

>class in 4 hours
Oh god I am so sorry.

>> No.15968152

Okay, so:

10 exp for completion
-4 for dead missionaries
14 from 7 werewolf kills/assists
4 regular infantry/ghouls

Total comes to 24 exp.

I will use the exp to buy a second crewman and an extra reload for Isara's cannons. That leaves 4 exp left over.

>> No.15968156


" Well if you'd upgrade to it, one leg prosthetic can be good for a number of things, like a knee machinegun, a foot jack, a cannon leg... all these are sorta experimental by the way....

>> No.15968162

Naaaah don't be. Had a great time, and I just need to be there for roll so I don't get dropped.
>Get to class.
>Go back to car, pass out.
>Such is life.

>> No.15968171

> Asuryan & co., poor sods, too bad, I was getting to like them
> 4+7 XPs
> Price per upgrade? And are all the same? Can one collect all the Aspects?

>> No.15968183

Well Crap.
Precisely 10 exp.
I did not do very much this fight.

Gonna hold off on purchasing upgrades until the next War Room thread....which is....When?

>> No.15968192

By the way, do augmented limbs interfere with magic? I know Vranks can't do magic.

>> No.15968221

Hey, at least you did better than my 9xp, and a total action list of "Run into mission, point launcher at things that immediately get blown up by people quicker to put their orders in, weep impotently"

>> No.15968298


" From the pages of the Ragnyllian field manual, your standard soldier's farewell.

" Grieve not for our fallen, for when they fell, they fell straight. They did not stray nor did their hearts betray. Look forward ,for they will be ahead guiding us on the road ahead. A road not as straight as theirs a spiral far deeper than their fall. O spirits, guide us in our dark hour for we too will join you before we rise like the pheonix again. "

" And so shall "
Welp, good night.

>> No.15968362

> Someone tell me the standardized price list for most of the upgrades?
> Standardized since I see some units got special abilities
> And how does one get augments like Mana? Fluff-wise? Just write it?
> Looking forward to collecting all aspects, if it is possible.

>> No.15968403

Upgrades run 10xp each. You can upgrade pretty much anything on your sheet, 1 extra action, movement, range, damage, ammo capacity, .5 hp, etc. You can also spend 10xp to augment, or buy replace your equipment (I believe so, at least). The only augments I can list off the top of my head are silent and armor piercing. And those might be specific to [A] rifles. Or you can take one piece of equipment from another class you've played as, for example switching out an [A] smg for the scout knife. I know there are probably class specific special abilities, but I don't know what they are. Aspects cost 20xp, and as far as I know you cannot have more than one. Body mods only happen in special cases. Mana is a beloved and high ranking soldier, so when she got blown up, they had her borged to save her. The operation is costly, takes a lot of time, and earns a lot of ire from Aeon and other concerned parties.

>> No.15968963

>Wait for the last action phase.
>Fall asleep for 4 hours.
>Springer's not actually dead, just missing a leg.
>Everything went better than expected.

Winters and Summers had returned to the mission several hours ago, with Summers at the controls of Springer's strider. She was still in the seat, and still had the were's claws going through her chest, attached to what was left of the werewolf that had attacked her.

The rearward area of the strider was filled with a profound and astounding amount of blood, bone fragments and gore, as if someone had fired a gatling cannon into someone at point blank range. Probably because that's exactly what happened. It's a wonder that Winters had managed to not hit Springer through all this.

Several hours later, Springer had been somewhat stabilized by some emergency care from the missionaries, and had her left leg rather unceremoniously hacked off to prevent succumbing to Lycanthropy. Winters and Summers weren't allowed to see her right now; she was still in critical condition, and having her leg cut off wasn't helping anything. They stood outside, in the yard of the mission house.

>> No.15968983

Summers: "It's a good thing the Captain was able to cure her, huh? A leg's better than a life."
Winters is still covered in blood. The range at which he'd fired at the were had been so close that quite a bit of it had splattered onto him. "If the Captain hadn't given the kill order, this wouldn't have happened in the first place."
Summers: "Oh come on, I thought you were looking forward to killing lycanthropes."
Winters: "Not like this. You may think I'm a bloodthirsty psycho but those were still men of Ragnyll. They fought the Voss, same as us. And not only did we kill them but we lost some of our own in the fight as well. You heard it too, the infantry lost some men, they're dead, not just in a bloody coma. They didn't just lose their legs, Summers. They lost their lives."
Summers: "Those guys gave themselves over to the curse of lycanthropy, Winters. They had to be put down."
Winters: "There are certain means you shouldn't go to into order to achieve your goals. I don't think becoming a werewolf to gain the power you need to survive is stepping over that line. They still had their humanity, their end goal was just, and the means they took didn't taint the character of their end goal. We butchered them for no good reason."
Summers: "... Wow... that's... deep, actually."
Winters: "What? I can have ethics too, you know."

>> No.15969040

>Counting up kills.
1 or 2 unknown, those guys in the river. Think they were casters, not sure.
13 or 14 ghouls, not really sure. Going with 13.
1 Werewolf.

Rounding down where I'm not sure about my kills, that's 16 EXP from kills this mission, if werewolves are worth 2 KP each. +10 for the mission, - 4 for the dead missionaries, added to the 3 EXP I already had puts me at 25 EXP.

If possible, I'd like to put in an armored cockpit augment for the striders, making the pilot immune to called shots, and a +1 bonus to the pilots' rating bonus. If I can't get the armored cockpit I'll just go with another +1 armor. Left with 5 EXP.

>> No.15969152

> Kinetic Topshield Approved. Pilots can't be disengaged unless they eject.

>> No.15969342


>Sweet, will fluff it once we get back to HQ.

>> No.15969399

>Note keeping
>Now at 16 xp

>> No.15969814

18 exp plus one dead ghoul and mission bonuses/penalties come out to 25...So is standing around in heavy armor and poking one ghoul when it wondered to close enough to qualify for vanguard aspects?

>> No.15970174


Being a senior student at the academy, Alphonse had almost finished his training when the Voss arrived. Joining up with Hellghast, he had seen several fellow students and friends cut down by the enemy. Victor, Isaac, Brolaf, Crown, and now Glenn.

Even though he had managed to survive this long and even pick up some new skills along the way, he had thought himself an unknown. So, it was to no small amount of surprise that after the battle a younger elementalist had approached him and asked to train under him.

"I can always use an extra hand. I'll run it by command and see if I can bring you along."

>Purchasing one caster mook/squaddie/apprentice/intern.

>remaining xp: 6

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