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15719160 No.15719160 [Reply] [Original] [4plebs] [archived.moe]

Well I've finally decided to bite the bullet and and start a Marine army. What's the best way to go about building an army list? I've got the figures from the "Battle of standing on top of hill and shouting at orks." Starter pack or whatever it's called, but where should I go from there?

Also Marine Bikes, are they any good? I've always been a big fan of how they look.

>> No.15719214
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15719214

>> No.15719229

>>15719160

buy more troops choices, you're looking at at least another one or two tactical squads, also, you should consider getting kor'sarro khan, he lets you field five-man bike squads as troops choices, but that's only if he rides a bike as well, so the bike list can be very competitive, it's fast and hits hard as fuck

>> No.15719244

>>15719229
I'm kinda looking to avoid taking SCs for fluff reasons, is it possible to have a strong bike-heavy list by taking a captain on a bike instead?

>> No.15719346

Also how good are SternGuards?

I'm very fond of the idea of a group of marines overloaded with extra exotic ammo and special nik-naks, since that's going to be my armies theme.

>> No.15719396
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15719396

>> No.15719421
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>> No.15719430

>>15719346
Sternguards have won me more battles than I care to admit.
They tear through armor, they ruin nids, and mine all have combi-meltas, so...they basically kill anything near them.
Overpowered? Probably.
Fun though, especially since my terminator squad is on the short bus >.<

>> No.15719431
File: 100 KB, 873x627, blood angels death company.jpg [View same] [iqdb] [saucenao] [google] [report]
15719431

>>15719244
Just apply the age old rule of "counts as" and use the SC anyway.

>> No.15719438

>>15719346
SternGuards have fascinated me for a long time because the idea of space men who shoot people is really cool and it'd be cool if there was an army about being space men who shoot people

>> No.15719455

>>15719244

Yes and they sometimes appear in tournies if you want to know if they are competitive.

>> No.15719463

>>15719346
>>15719438

There is a tip set for their special ammo. If you follow that you usually will do well. Keep in mind storm bolter stops special ammo from working.

>> No.15719474
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15719474

>>15719346

Strong but few. 25p per marine so they are mostly just supporting other units.

Dragonfire bolts, ignores cover
Vengeance rounds, AP 3 and gets hot
Kraken Bolts, AP 4 and 30" range
Hellfire rounds, always wounds on 2+

>Elysto shells don't exist captcha

>> No.15719482

>>15719463
Let's be honest: There is NO point to equiping your sternguards with anything other than their bolters[Unless they're combibolters!], and there is no point to not firing your special ammuntion. If you find yourself firing vanilla bolter rounds, you're doing it Wrong

>> No.15719551

>here is NO point to equiping your sternguards with anything other than their bolters

Wrong. Double Heavy Flamer Drive-by Rhino Taxi is a suitable option, as well as Double Lascannon Rhino Bunkers. If you find yourself wanting to field Devastators other than 4xML, consider if a Sternguard version will do (limited to 2 Heavies and costing a Elite slot, of course).

Outside of Rhinos, Sternguards die fast because your enemy will focus on them. Inside a Rhino, your specialty ammo is not as useful.

>> No.15719779
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15719779

>>15719474
>>15719482
Alright say if wanted to give my SternGuard all combi-bolters, where would be the best place to get plastic ones from?

Also what's the best way to represent Sternguard with plastic tactical marines? Just add more ammo belts onto them?

>> No.15719822
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15719822

3 or 4 marine squads with rhinos 200/220 each depending on what you give them (id recommend assault weapons) then the rest of your points can go on bikers and attack bickers.

>> No.15719845

>>15719822
On the topic of Tactical Squads I've been meaning to ask, is it better to do without the heavy weapon and focus on getting the Marines stuck in or should you take a heavy weapon and stand back and shoot?

>> No.15719859

rolled 5 = 5

>>15719229
Dude, any marine captain on a bike lets you do that, not just Khan.

>> No.15719880

>>15719845
i does depend what you want. but if your going to stick them in rhinos don't bother you wont get to use the heavy weapons. leave it to the devastator squads if there going to be on foot (i dont recomend) yes take heavy weapons.

>> No.15719883
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15719883

>>15719779
Depends, I for one plays as blood angels since 3rd edition so I have saved up a couple of spare pieces to use as decoration and I also use death company bitz to customise them. As for the combi weapons, I don't know which box have the most plastic ones, just remember that you can only use the other weapon once on a combi so make it count!

>> No.15719901

>>15719779

For combi-weapons I just get some plastic bolters (if you play marines for any length of time, you'll probably have spares) and just order the packs of metal special weapons from the GW site.

Sternguard just look like tacticals, but a bit more elaborate, so yes, just adding more ammo belts etc would be fine.

>> No.15719902
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15719902

my list is a salamanders list full of flamers and meltas each sargent has a combi flamer or melta. works really well hard hitting and adapts to any army

>> No.15719945

>>15719160
>"Battle of standing on top of hill and shouting at orks." Starter pack

This is now officially what I am calling it.

>> No.15720014

>>15719945
Shouting and/or standing on top of hills seems to be a major theme with Marines. The 3rd rule book had Marines standing on top of hill and shouting, the 3rd rule book also had them standing on top of a hill at shouting. I think the first Marine box for rogue trader had them standing on top of a hill and shouting. 4th ed starter box went a bit experimental and had them running forwards and shouting.

The lastest Marine Codex however? No shouting and no hills being stood on.

Fucking Ward.

>> No.15720019

>>15720014
Okay, I laughed my fucking ass off at that.

>> No.15720091

>On the topic of Tactical Squads I've been meaning to ask, is it better to do without the heavy weapon and focus on getting the Marines stuck in or should you take a heavy weapon and stand back and shoot?

Unless you are going for Razorback spam, always take the heavy weapon, you're losing at maximum one Bolter shot (you got a Bolt Pistol) but get the ability to combat squad and park a ML on an objective or drive up and put a MM Rhino bunker midfield. Having the option is always a plus (unless as mentioned you want to plaster the enemy with Razorbacks).

>> No.15720166
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15720166

This is a less Tabletop question and more of a Fluff question, but how flexable can the Marines be in their believes? I know that Marines are free to worship, follow the codex and dress as they please, regardless of if it's as Vikings or Vampires or Mongols or whatever, but would there be a limit to the amount of shit the Imperial will deal?
Like for example my howbrew currently has the following traits.

*All suffer from a minor case of Kleptomania and steal seeming useless things and attach them to their armour. The Current Chapter Master carrys a large statue chained to his back for no other reason than he liked the look of it.
*Believe the Emperor is the King of Rogues who stole his divine power from the other gods. The golden armoured giant that many believe to be the Emperor is just a figurehead the true Emperor uses as a distraction.
*Believe that cats are the eyes of the Emperor and banning them from your house, or worse killing them is a sign of corruption. (This has caused some tension with the Sisters of Battle when a visting priest declared cats to be the agents of witches.)
*Believe that Magpies are the souls of dead Marines and have every right to steal your things. Marines who betrayed are believed to devolved by flocks of magpies.
*Believe that all Throne Coins that they take as the spoils of war have to be gambled away so they reach the Emperor.
*Store all their stolen booty that they don't fix to their armour or gamble away in a giant underground vault. Anyone who can break into the vault is recruited into the Chapter.

Would this be fine, or could my chapter expect a visit from the Inquistion soon or worse, a visit from the Chapter Master Blue McBigfists of the Ultramarines telling them how they're doing it wrong?

>> No.15720176

>>15720166

>Believe the Emperor is the King of Rogues who stole his divine power from the other gods

This is probably heresy. The Inquisition wouldn't like that.

>> No.15720197

>>15720091
>but get the ability to combat squad and park a ML on an objective or drive up and put a MM Rhino bunker midfield.

Alright so what's a ML and what's a MM Rhino?

>> No.15720205

>>15720197

ML = Missile Launcher
MM Rhino = A Rhino transport with a marine carrying a Multi-melta in it. Common tactic is to park the rhino with the multi-melta somewhere and use it like a bunker.

>> No.15720221

>>15720166
Doesn't Tzeentch have a thing with crows? The inquisition would just have a field day. THat said, I actually do like the concept. Better than most.

>> No.15720299

>>15720221
>Doesn't Tzeentch have a thing with crows?

I thought that was brightly coloured birds

>> No.15720309

>>15720299

Nah, he likes crows and ravens too.

>> No.15720328

>>15720309
What about the Raven Guard, aren't they major Loyalists?

>> No.15720338

>>15720328
True. I was just linking to the other heretical-sorta things they seem to believe. Not saying they are, just saying the inquisition would use it as fodder.

That said, WAR has a good example of the use of crows in Tzeentchian iconography.

>> No.15720356
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15720356

>>15719779

>what's the best way to represent Sternguard with plastic tactical marines? Just add more ammo belts onto them?

I use the Dark Angel Veterans' robes to distinguish them. You could also use the Deathwatch shoulder pads (there are two per Command Squad box, and you can get them off of eBay) and paint up a squad in Deathwatch colors with your chapter's colors/symbol on the right pauldron. Or if you've got the money, get these boltguns from Forge World.

>>15720166

sounds like the Blood Ravens.

>> No.15720379

>>15720205

Right. That's because Marines on foot die rather easily, in spite of what the fluff says. That is because your enemy armies will field enough weapons that are a threat to marines in power armour (or enough smaller weapons to be dangerous in numbers). Vehicles mean that they need to spend some effort on peeling you out of your vehicles first.

>> No.15720394

>This is probably heresy. The Inquisition wouldn't like that.
>The inquisition would just have a field day.

The Ecclesiarchy in particular would be outraged.

That said... guys, guys, guys. The Inquisition is extremely hesitant (by their standards) when it comes to Space Marine chapters. I don't see any Inquisitor trying to get a Space Marine chapter purged without explicit permission by the High Lords of Terra. At least without such, it is extremely dangerous to confront the Astartes.

>> No.15720401

>Also what's the best way to represent Sternguard with plastic tactical marines? Just add more ammo belts onto them?

Any number of ways. Some chapters have their veterans have helmets in a different colour. The Crimson Fists veterans have two red gloves instead of one, etc.

Make up your own rites.

>> No.15720410

>>15720356
>sounds like the Blood Ravens.

Admitly that's where the idea for the chapter came from, Only their Kleptomania is more central to their theme as oppose to being just fan rumor.

And they steal more useless things.

Going a bit off topic but what's the best why to use assult Marines? Just get 10 of them together and point them towards whatever you want stomped?

>> No.15720425

>>15720394
>I don't see any Inquisitor trying to get a Space Marine chapter purged without explicit permission by the High Lords of Terra. At least without such, it is extremely dangerous to confront the Astartes.

Celestial Lions and Astral Claws say hello.

The Inquisition has ways and means of taking on Space Marines, ways and means they have been actively working on ever since their creation.

>> No.15720429

>>15720166
there attracting alot of attention one bad move and the combined efforts of both the Inquisition and the Ecclesiarchy crashing down all around them.

>> No.15720460

>>15720394
>>15720425
Although that's true, space marine chapters tend to be pretty tight lipped and secretive about their rites and beliefs so the inquisition wouldn't necessarily know about it

>> No.15720543

>>15720394
Just regarding this bit of the fluff
>Believe that cats are the eyes of the Emperor and banning them from your house, or worse killing them is a sign of corruption. (This has caused some tension with the Sisters of Battle when a visting priest declared cats to be the agents of witches.)

I was thinking of having to lead to war between a Sisters' order and the Marine chapter when the priest orders all cats to be killed, that only ended when the Inquisition order both sides to stand down, sparing the cats in exchange for half of the chapter, along with the chapter master to embark on a cursade into the Eye of Terror.

Would Inquisition allow a space marine chapter redeem itself like this?

>> No.15720634

>>15720543

Noooo. Even if they weren't all executed for heresy, the Inquisition would blam them for going into the Eye.

>> No.15720663

>>15720543
> I was thinking of having to lead to war between a Sisters' order and the Marine chapter when the priest orders all cats to be killed, that only ended when the Inquisition order both sides to stand down, sparing the cats in exchange for half of the chapter to embark on a cursade into the eastern galactic fringe.

And then, it was all fine.

>> No.15720758

>A war. Over cats.

Totally stupid event. Fits right into the world of 40K though; go ahead, OP.

>> No.15720887
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15720887

Bump for chapter of wild thieves.
"Pallas Rogues" would fit as a name, nah ?

>> No.15720974
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15720974

>>15720887
I like Rogues, but I was thinking something along the lines of "Imperial Magpies" or "Black Jacks" "Emperor's Highwaymen" or "Cats of the Throne." I like having throne in the name since it refers to both the Golden Throne and Imperial Money.

I was thinking of this for the paint job, but I can't help but feel that black and white is a bit cliche.

>> No.15721046
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15721046

>>15720974
I was also thinking of instead of having the Ultramarine approved 10 company formation, that the chapter be divided up into four parts. Clubs for Scouts, Spades for Tactical Marines, Hearts for Fast Attack marines and Diamonds for Heavy Support.

Speaking of Heavy Support, what's the best heavy weapons to take, for both Tact and Dev Marines? Should I just stick with the standard missile launcher or should I branch out?

Also tanks, what tanks would /tg/ recommend me to take?

>> No.15721054

>>15721046
predator destructor with lascannon sponsons, whirlwind

>> No.15721076

>>15721054
What about Land Raiders? They any good?

>> No.15721079

Oh great, another spesh mahreen.
You guys are completely unoriginal, space marines are the cancer of wh40k.

>> No.15721089

>>15721079
In the grim darkness of the far future, there is only space marines

...oh and some token xenos to beat on

>> No.15721166
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15721166

biker marines you say?

>> No.15721248

>>15721166

Just wondering but has anyone ever tried to build the bike from Full Throttle?

>> No.15721266

>>15721079
What is far worse is the dicks who try to tell people what army they should like.

>> No.15721273

>>15721076
Tg thinks that standard Land Raiders suck. They do depending on whether you fight with people who run competitive army lists (welcome to melta edition of 40k) or fun gamers at which point they can be very powerful.

Crusaders/redeemers with deathstar are always pretty good but a big points sink. If you just want to pop light/medium vehicles, use the predator with autocannon/lascannons to maximize your damage output for your points.

>> No.15721318

Bike armies are friggin amazing!!!

-Captain on a bike with a command squad with assorted close combat weapons
-As many bike units as you can fit in.

Make sure each squad has an attack bike attached. Two should have multi-meltas/meltas and a powerfist the rest should be a mix or plasma or flamers and heavy bolters on the attack bikes.

Bike armies are fast and hit hard but remember that they are a shooting army first and foremost and will get shut down in combat very quickly. Use your superior movement to multi hit one unit at a time with all your army.

>> No.15721470

>>15721318
Oh right, before I forget, Land Speeders? Are they any good? What's the best weapons to use with them?

>> No.15721808
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15721808

Here, I had a stab at coming up with some designs for things to wear on their helmets. I think I'm liking the blue on best.

>> No.15721972

>>15721273
So if I was to get a Land Raider, should I get a squad of Termies to go along with it?

And if I were to use Termies, do I need a Raider to transport them or are they fine footslogging?

>> No.15725287

>>15721079
>In a DnD thread
Oh great, another fighter.
You guys are completely unoriginal, fighters are the cancer of DnD.

>In an Exalted thread
Oh great, another Solar.
You guys are completely unoriginal, Solars are the cancer of Exalted.

>In any other White Wolf thread
Oh great, another Vampire/Werewolf.
You guys are completely unoriginal, Vampires/Werewolves are the cancer of White Wolf.

>> No.15725306

>>15721808
Coming soon to Tf2

>> No.15725320
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15725320

>>15721318
I started browsing this thread because I wanted to see the opinions on space marine bikers.

>shooting army first and foremost

Yes. YES.

brb, all of my money on space marine bikers

will be the only dude with salamanders that ride bikes ever

>> No.15725539

>You guys are completely unoriginal, space marines are the cancer of wh40k.

That's your opinion.

>> No.15725657

Bikers are alright and really that sums them up

>> No.15725904

>Land Speeders? Are they any good

They're a good choice for Fast Attack. Typically used as Typhoon with Heavy Bolter or Tornado with Multi-Melta and Heavy Flamer.

>> No.15726700

>>15725904
Alright, but is better to take them in singles or in packs of 3 are just try to overwhelm the enemy?

>> No.15726753

>>15720166
>Klepto Marines

FUCKING DO EET!

>> No.15726768

>>15725539
Half the codices clearly indicate otherwise.

>> No.15726954
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15726954

>>15726753
Well I wasn't planning to, but since you told me to, I guess I have to.

And speaking of Kleptomania, how much would /tg/ hate me if I had one of the marines carrying a broken statue of MMarisa he just happened to find?

>> No.15727128

>>15726768
Well I would go Sisters, but I don't have the money to spring for an army of several $100+ 10 sister squads.

>> No.15727243

>Alright, but is better to take them in singles or in packs of 3 are just try to overwhelm the enemy?

Depends on style and points level and level of the competition. Competitive enemies will be prepared to handle multiple vehicles. Units of 3 are not ideal because multiple hits can result in multiple dead speeders. If you want to field 3 and have no other Fast Attack selections, field them as single model units.

In general it's a matter of army composition. You need to have stuff to kill enemy vehicles with. You need to be able to take on large units of Orks or Gaunts. You need to be able to deliver units to objectives.

>> No.15727258

>Half the codices clearly indicate otherwise.

I was a loyalist before any of them where published.

>> No.15727384

>>15727243
>You need to have stuff to kill enemy vehicles with. You need to be able to take on large units of Orks or Gaunts.

So would it be a good idea to give them both flamers and multi meltas so they'd be ready for anything?

>> No.15727419

>So would it be a good idea to give them both flamers and multi meltas so they'd be ready for anything?

That's the one tactics, yes. But they need to get close, which means they can get shot down. Or you need to take the risk of deep-striking them.

Typhoons have the advantage of range. They can fire first turn. But a close range Multi-Melta is better for engaging heavy armour.

It's a matter of taste and overall balance. Don't forget that Land Speeders compete with bikes (which can play a similar role to Tornado Land Speeders) in the Fast Attack slot.

>hroine techniques

Captcha favours the sisters, apparently.

>> No.15727432

>>15727419

Typhoons being the Land Speeders with Typhoon Missile Launcher and Heavy Bolter.

>> No.15727455

>>15727258
Really? Way back in the days of Rogue Trader then?

Would you therefore call yourself a hipster, for being into space marines before they were excessively marketed and became popular?

>> No.15727671

>Really? Way back in the days of Rogue Trader then?

I've been gaming 40K back then, yes. Back when you had psy powers that allowed your whole army to do a moving phase or shooting phaseor melee phase or psi phase (or reserve phase) twice.

>Would you therefore call yourself a hipster

I don't think in such terms.

>> No.15727825
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15727825

Bumping this thread with a rough picture of what a standard marine from my chapter might look like.

Still trying to figure out what other junk I should give him.

>> No.15727873

>>15727825

Kroot bits will help a lot for conversions.

>> No.15730540

>Still trying to figure out what other junk I should give him.

bitzbarn.com
bitzbox.co.uk

Enjoy browsing and composing. Also read up/watch youtube vids on magnetizing your minis. It isn't difficult, nor too time consuming and you can have lots of have. Unless you hate putting minis together and painting, that is.

In that case, rush everything and focus on play.

>> No.15731063

>>15719945

For the Crimson Fists, every battle is like that.

>> No.15731089

>>15727825
Learn how to use green stuff to sculpt details. it's the only way you will pull this off

>> No.15731126
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15731126

>>15731089
That's what I was planning. On another note, is the Ravenwing box worth it for a vanilla marine force?

It seems to have all the things I want, bikes, land speeders and bikes with sidecars.

>> No.15731203

>>15731126
it's a bit of a waste if you don't plan on using the iconography, but otherwise it's still a solid buy. I personally dont use land speeders but many people swear by them. for a bike heavy list, i suppose it's right up your alley

>> No.15731485

And don't buy from GW directly. In the UK/Europe darksphere.co.uk has great prices as well as waylandgames.co.uk.

US, I am not so sure but thewizardswallshop.com have good prices and a nice range of bits.

>> No.15731506

>>15731485
>In the UK/Europe darksphere.co.uk has great prices as well as waylandgames.co.uk.

I would, but since I live in Australia buying from any UK store is banned by GW.

>> No.15731519

>>15731126
Ravenwing Box Madness
6 Ravenwing Box Sets Total = $570.00 before taxes. (long time ago, prices raised I think)
2000 Points
165 (1) Captain: Relic Blade, Bike, Halo
225 (5) Bikes: Powerfist, 2 Flamers & (+1) Attack Bike, Multi-Melta
250 (6) Bikes: Powerfist, 2 Flamers & (+1) Attack Bike, Multi-Melta
250 (6) Bikes: Powerfist, 2 Flamers & (+1) Attack Bike, Multi-Melta
250 (6) Bikes: Powerfist, 2 Flamers & (+1) Attack Bike, Multi-Melta
250 (6) Bikes: Powerfist, 2 Flamers & (+1) Attack Bike, Multi-Melta
250 (6) Bikes: Powerfist, 2 Flamers & (+1) Attack Bike, Multi-Melta
120 (2) Land Speeders: 4 Heavy Bolters
120 (2) Land Speeders: 4 Heavy Bolters
120 (2) Land Speeders: 4 Heavy Bolters

Bikes hate melee inside dangerous terrain, so flamers. Bolters help flamers. Multimeltas are to stay out of melee range when popping tanks so they don't charge you next turn. Powerfists for dreadnoughts and crap that you hate that gets into melee with you.

Land Speeders charge near 1" of the enemy and block off their advance, then your bikes are free to get inside rapid fire range and unleash hell without melee frustrations that ensue. Or otherwise keep them away from an objective last turns of the game.

If a chaos player will pay 23 points per plague marine, you can damn well spend 25 points for a bike marine. That can turbo boost 10 guys in front of the rest of your army for cover saves so they can shoot and you got a 3++ screen with a 4++ behind them.

Don't be afraid to spend a turn turbo boosting the entire army as long as you're out of most of their rifle range when you're done. It's like first turn all over again where your majority guns can't hit shit but it's their problem. Your bikes can spread so thin length to length you can have even the largest of blasts only touch two marines.


En-fucking-joy.

>> No.15731526

>>15731506

Work out a deal with someone outside of Australia. Preferably in North America. Its cheaper for them to buy from GW and send to you then you to buy in GW.

>> No.15731534

>>15731519
I also forgot, surround a transport with 10 bikes and kill it with their kraks and fist(s). The enemy piles out but nowhere to go! That means they DIE! (without having to fucking deal with them!)

Just remember destruction means they pile out. Destroyed means the vehicle is dead and the enemy unit is inside, so larger tanks with a destroy means one or two might live because of the 1" distance rule.

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