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15017980 No.15017980 [Reply] [Original] [4plebs] [archived.moe]

I don't see a BFG thread anywhere, and this game needs a lot more exposure. Anyone have stories, fleet lists, advice, or anything else they'd like to share related to BFG?

>> No.15017992
File: 50 KB, 328x480, NOPE.jpg [View same] [iqdb] [saucenao] [google] [report]

So my Custodian shot Wardens at the enemy and my opponent was like you cheating and I was all nope.

>> No.15018032

Care to elaborate on the story a little more?

>> No.15018163
File: 92 KB, 937x616, Tau Troll Spess Mehren.jpg [View same] [iqdb] [saucenao] [google] [report]


Ain't really much to say. I was staying back sniping shit out with my Protectors, which were hugging a Messenger like a fat kid on cake for dat column bonus. Guy is playing Imperium (Spess Mehreens), says I'm too scared to get near him. Well, he's more or less right. I'd be a fool to get near him. Fuck bombardment cannons.

So I decide to shoot some trashmob escorts at him. From my Custodian I launch three Warden Gunships, and begin moving them towards him. He gets furious, not only because at this point I'm taunting him, but he claims that since he can't launch escorts from his ships, I must be cheating. He was just mad.

>> No.15018215
File: 25 KB, 216x282, WOT_DA_ZOG.jpg [View same] [iqdb] [saucenao] [google] [report]

>Playing as Orks in Battlefleet Gothic.
>Cruiser clash - 2 Imperium Tyrant cruisers versus 2 Ork Terror Ships.
>First turn, Tyrants combine fire to fires torpedoes.
> Str 12 torpedo wave coming at the Ork Terror Ships.
> "WAAAGH!" Through the torpedo wave, going all ahead full THROUGH the torpedos.
> Opponent rolls dice, expecting to roll a few 6s to beat the front armour of an Ork Krooza.
> Dice go nope, nope, nope, nope.
> Kroozas go on to ram the Tyrants and immediately begin a boarding action.
> This was my first game of BGF ever, I was playing orks.


>> No.15018233

i play bfg
and i use a horde of aconite frigates

i will rape you with lance fire

>> No.15018273

Dont play this for several reasons.

1. Games are wonky as shit and take forever and day to do anything.

2. Eldar are the best at everything.. you don't even need to take capital ships.

3. Hasn't gotten any updates in years.

>> No.15018357

to be fair eldar capital ships are very naff, escorts are what makes them so powerful, no one can compete with chaos for long range firepower and imperial missile spam far exceeds almost any other army in effective weapons

>> No.15018446


Sure sounds like someone who's never played Gothic; or perhaps an attention-deficit player. Mass gun batteries on Eldar and they drop like anything else.

As for updates, the game has been updated by Specialist games every year with additional errata. Various articles have added a lot for different races. Best of all, the rules are available free.

>> No.15018476
File: 1.26 MB, 1649x745, Imperium.png [View same] [iqdb] [saucenao] [google] [report]

In fact, the game is plenty playable with paper proxies, assuming you have correctly sized bases - about 25mm diameter for frigates and cruisers, and 50mm diameter for battleships.

If anything I find BFG the best of the Games Workshop games; it's not filled with over-preferential treatment of one given faction, updates are slow and measured, power creep is very minimal, the game encourages you to homebrew your own rules solutions, and it's playable at a very low cost.

>> No.15018500
File: 1.12 MB, 1557x703, Chaos.png [View same] [iqdb] [saucenao] [google] [report]


>> No.15018545


Indeed. I got a 1500 pt fleet for about 150 bucks.

>> No.15018556

Impossible. aconites dont have lances

>> No.15018571

>Tau have a starship called the Orca
Seriously, why? They couldn't think of another marine animal so they re-used orca?

>> No.15018962

>>Best at everything
Seriously, Eldar are like a big goddamn hammer made of finest china. They have a lot of guns, but weapon battery fire rips through them like a chainsaw through paper. Each faction is generally fairly balanced and has its own personal schtick, so it is much better than 40k in that regard.

>> No.15018972
File: 31 KB, 363x310, Haha no.jpg [View same] [iqdb] [saucenao] [google] [report]

Forgot my face

>> No.15018994

Which, in /tg/'s opinion, is the best/most fun ork list? The freebooter one in core, klan fleetz, or WAAAGH fleets?

>> No.15019546
File: 469 KB, 1280x755, 127734213427.jpg [View same] [iqdb] [saucenao] [google] [report]

i was wondering if someone would help me with a list. i'm just thinking about starting the game and thought this might be good:

Lunar 2x

>> No.15019616


I'm no Gothic Sector Admiral but this seems like a good start. Doubling up on Lunars is a good thing - they are the core of the Imperial battlefleet. Remember that Imperial ships work best in mutually supportive pairs.

Opinions are divided on the Mars. I've heard some opinions that it tries to do too many things at the same time and you are better off specializing with the points.

You may want to consider an escort squad - sure, they are fragile, but they are quick and if you hold them for the right moment their firepower can be devastating.

>> No.15022140

12 launch bays at 1500 is imo a little overkill

paired lunars are good, i'd skip on the dominator without a gothic to pair with it.

where da escorts at. you're not chaos - your cruisers are slow and your escorts aren't trash. Chances are a squadron of swords and/or a squadron of cobras will serve you well.

or a dauntless

>> No.15022178

I play nids and chaos at 1500pts. Chaos is the traditional Desolator, 2x Devastation, 2x Carnage, 2x Acheron.
For nids i run a pair of 8 launch bays and 8 torps hive ships, with 24 pyro-acid escort drones. 96 strength of weapons batteries for 480 points. Sprinkle in torpedo kraken or cruisers to bump the ordinance level.

>> No.15022239

My Eldar 1500pts is 1 dragon ship with an admiral, weapons battery and torpedoes, and 29 Shadow hunters with lances.

>> No.15022243


Are there sets like these for other races/factions?

>> No.15023020

So I want to get into BFG, the problem is is that the childhood friends I normally play this shit with are spread across the world (I'm not helping the case by being a sea).

Can BFG be played over skype or something? If so, how?

>> No.15023035

actually the base sizes are 32mm and 60 mm respectively
they;re the small and large flying bases from 40k

>> No.15023041

there was recently a massive update of both core rules and some of the factions at the end of last year.

>> No.15023047


Nah, you can play BFG via skype as much as you can play 40k by skype, which you can't.

>> No.15023052

there is a vassal version though I believe.

>> No.15023077

Are IG fleets and SM fleets the same ?

>> No.15023088


Yes and its great


No, space marines have their own ships but can also use standard imperial escorts.

>> No.15023097


Oh also the Imperial Guard have no ships, thats the Imperial Navy

>> No.15023103


I've never heard of it, but there could be. You could always play rouge trader via skype or IRC if you want though.

>> No.15023261


>Those ship classes

Holy shit, any member of chaos must get up in the morning to a Conflagration brand toaster, Eviscerator buttering knife and Widowmaker jam.

>> No.15023284

the funny thing is, most of those are the imperial designations for them. they used to be imperial before the heresy (most of them at least) so the imperial fleets used to be called that.

>> No.15023289

I've played some BFG before, both over vassal (Eldar Craftworld) and IRL (Ork WAAAGHfleet) but now i got the idea of wanting to run a Space Marine fleet.

Not just any space marine fleet. I want to run a Angry Marines fleet.
Yup you read right. Angry Marines
Lot's of boarding craft, torpedoes and ramming shit.

Anyone got any idea what i should take at 2k points for this list? I'm not to up to date on SM fleets but i want to take two battlebarges if i can.

>> No.15023313

so what's the verdict on the forge world tau fleet? i much prefer the models, but is it equal rules wise for friendly play?

>> No.15023473

I once managed to board a tau cruiser with an ork hulk

Needless to say it was pretty much an instagib as the Tau ship lost the boarding action by something like 36

>> No.15023584

seems to be, haven't seen it in action myself. but I've heard its all fine with most groups

>> No.15023840
File: 70 KB, 216x282, WOT_DA_ZOG.png [View same] [iqdb] [saucenao] [google] [report]


>> No.15024038

the forge world rules are a bit silly, makes them too good- best use them as replacements for the (terrible) officual models

>> No.15024480

so would it be a good idea to repace the emperor with a retribution and drop the dominator for a sword or cobra squadron?

>> No.15024731

or should i drop the mars and add something else?

>> No.15024812

im not the guy who 1st critiqued your list but i like emperors as they can have shark assault boats, drop the other carrier for a pair of dauntless/escorts everywhere

>> No.15027151

Easy enough to do. My only problem with it is the same problem I have with any SM fleet: The one or two battle barges and one to four strike cruisers you'll put into a 2k point fleet represents pretty much the entire damn chapter, which causes fluff headaches for me.

>> No.15028228
File: 103 KB, 640x480, IMGP0356.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey, I'm just starting Battlefleet Gothic and I have a question. I've always been confused at how the ordinance fighters and bombers work when under attack by other fighters and bombers.

Lets say a wave 0f 3 chaos fighters runs into a wave of 2 Imperial Fighters and 4 bombers. What happens? Is it like a 1 for 1 trade in units or does the chaos player trade 2 of the Imperial fighters and destroy all bombers?

Why would you have a mix of fighters and bombers attack a cruiser instead of just bombers?

I've read the rules many times, but I still stumped. How does this stuff work?

>> No.15028457

I have a chaos list, am I messing up? Just a note, my friends allow me to take things like armed freighters and heavy transport for fluff purposes.

1 Devastation Class
1 Acheron
1 Slaughter Class
1 Carnage Class
x3 Infidels
x3 Idolators
x3 Iconoclasts (used as armed freighters)
x3 Armed Freighters
x1 Heavy Transport

I plan to field all the armed freighters in a squadron of 6. Because no one in my gaming group knows a lot about chaos ships, I was going to pretend that my newly added slaughter class was slow and have it hang around with the slow moving freighters. Then, when an enemy ship is crippled and retreating I charge the Slaughter full speed ahead.

Any pointers?

>> No.15028482
File: 134 KB, 900x554, close_encounter___point_blank_by_devjohnson-d39uj78.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.15028750

its a one for one trade off.

As for why you'd add fighters too a bomber wing attacking a ship. Those fighters can perform turret suppression, So you make your bombing run as normal except fighters have to be shot down first. And when your calculating how many attacks you make you get +1 per suppressing fighter up too the number of turrets the ship has.
so a wave of 2fighters and 2 bombers attacking a ship with 2 turrets would make (D6-2)+(D6-2)+2 attacks.

>> No.15029004

I have a ship, her name is the Edmund Fitzgerald. She is a Lunar class: in every game I have ever played, she has been at least crippled and on fire, and frequently hulked - but she has made a kill every single time, and I've always recovered her.
Then there's my brother's Murder class - in our third game, by the last turn, it had the following crits:
On fire
On fire
Prow weapons
On fire
He named it the "Frederich Quicksilver", and gave it the Mark of Slaanesh.

>> No.15029204

Best Imp ship, hands down. On the other hand, it clashes badly with your Mars. Also, the model's a complete whore to put together (the rear galleries and the connecting tab in the master mold warped)
There's a couple things you might want to try out instead of this configuration:
1) Keep the Mars: swap the Emp for an Armageddon (rolls with one of your Lunars) and the other Lunar for a Gothic, squadroned with the Dominator.
use your remaining points for Swords/Cobras.
2) Dominator and Mars with Nova cannon hang back and support unitl sq'n 2 hits, then use their lances and point-blank Nova cannon shots to clean up the wounded.
Meanwhile, your 2 Lunars run up in the enemy's shit flanking the Emperor, covered by their own torps and the Emp's attack waves. Mix it up and use your broadsides like Nelson: fuck your rear, the support squadron has it covered.

>> No.15029449

Oh, and some tips for each fleet:
Imps: all of your prow weapons are ordnance, and awesome. Keep at least a fighter screen around to cover the torp waves. Your greatest strength is your broadsides, and you can split them.
Also, Dauntless-class Light Cruisers are one of the most combat-resilient ships ever made for the game, rivalling Necrons point-for-point.
Your ships work best in packs; don't be afraid to roll for Reload while you come about and snap-shot torps into enemies, or hold fire until you're inside 30cm with your second salvo.
Swords are as tiny gods against Eldar.

Individually, your ships are excellent. Use them in ad-hoc wolf-packs, and don't squad them unless you have to. Their prow weapons are usually lances with excellent range: take advantage of this with 2-3 waves, sending in a heavy battery boat or two to lead the charge (Repulsives, Carnages, battleships, etc) backed up by Murders and heavy cruisers, who snipe through the blast markers with lances. the 60cm guns on your heavies give you at least 2 turns of slashing before the brawl starts, and that can be decisive. Your ordnance sucks shit. Sorry. Infidels are good for breaking up torp waves (fire small salvoes into waves to pick off fighters - even one destroys an entire wave of torps or fighters)

Necrons: don't take anything with less than 8 HP. disengage after you kill 2 models. Win the game. It's that simple. This is why everyone hates them.

>> No.15029530

Also, Heavy Gunz and hilarious ships.

No-one will ever out-ord you, not even Tau.
No-one will ever do less damage with Ordnance, not even Chaos.
Krakens are excellent, but have no models. I use modified Tyranid weapons.
Other than that, I haven't actually played with or against them much; I'll leave that to another anon. Same goes for Tau.

Dark Eldar: Allegedly flexible, wind up feeling like sneakier Imps with no broadsides, just L/F/R weapons.

Tau: Holy shit bombers. Maneuvering torpedoes. Overpriced, fragile battleships. Absolutely deadly in the front arc, shit broadsides; they play a lot like Imps with a deathwish.

Eldar: Escorts are excellent, and Pulse Lances are vile abominations. Die like whores to gunnery escorts, but their maneuverability makes them almost impossible for several fleets to catch (Orks, in particular), so just ball up and wait for someone to fuck up, then rape. Also, their ordnance is rare but appallingly powerful

>> No.15029684

It's the same ship, they didn't reuse the name.

>> No.15030433

I don't think so, the 40k Orca is a small drop ship that doesn't even have the weapons to bust open a land raider. Let alone double as a kilometres long gunship in space combat.

>> No.15030505
File: 708 KB, 971x4386, 2011-05-23-Dakkaface.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.15030516
File: 807 KB, 979x4743, dakk2.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.15030532
File: 66 KB, 1079x444, Iybraesil Fleet - Copy.jpg [View same] [iqdb] [saucenao] [google] [report]

Woot- BFG. Playing tomorrow

>> No.15030590

I am fapping to those spaceships

>> No.15030599

I'm wishing cancer upon you.

Lucky bastard.

>> No.15030693
File: 34 KB, 505x599, InquisitionIconcolour.jpg [View same] [iqdb] [saucenao] [google] [report]

I am having great fun playing a Deathwatch fleet (Really just SPEEHS MEHREENS with Inquisition mixed in, but it works). Critique my list?

Venerable Battle Barge (Chaos battle barge) with Ordo Xenos Inquisitor Lord and advanced shielding (550 pts)
Inquisitorial Cruiser (270 pts)
Space Marine Battle Barge (425 pts)
2 Space Marine Strike Cruisers (290 pts)
Squadron of 6 Nova Frigates (300 pts)
Squadron of 4 Hunter Destroyers (160 pts)

>> No.15030851

would this be a better list?
Fleet Admiral 50
Emperor 345
Lunar 180*2
Gothic 180*2
Dominator 190
Sword squad 35*3
Cobra squad 30*3

>> No.15031101

I should really photograph my Imp fleet - the stars of the show are my scratchbuilt Inquisitorial Defiant and the 2 scratched Grand Cruisers.
Other than that, it's
2x Armageddon, 1 Dominator, 1 Mars, and a non-canonical upgraded Gothic-class (60cm Dorsals, 30cm broadsides)
4x Lunar, 2x Gothic, 1x Dicator, 2x RT Cruisers
2x Dauntless, 2x Endeavor, 1x Defiant
12 Cobras
21 Swords (several of both of these are in pirate colors)
4 Falchions
3 "Recommissioned Escorts" (Infidels in Imp colors, for my RTs)
2 Tholian Rubies I use as Xenos Escorts
8 old Space Fleet ships (Goliaths and Carracks, nostly) I use as Heavy Transports (FW rules), plus 2 of their HTs
2 Escort Carriers
9 Transports of various types.
1 Grey Knight Strike Cruiser

I'm also building a Cypra-Mundi pattern copy of the Minotaur and 2 more Cypra Dauntlesses, to go with the one RT cruiser that isn't scratchbuilt.

My chaos fleet is nothing special, which is kinda ironic.

>> No.15031114

Oh look... Eldar.

The only fleet besides Necrons that throws out half the rules for the game and makes up their own.

>> No.15032989


>> No.15033023
File: 1.61 MB, 1637x935, Eldar Fleet.png [View same] [iqdb] [saucenao] [google] [report]

A BFG thread and I only find out about it at this time of the morning? Dammit, people!

Dumping these, since I think someone requested them. In exchange, please be around in about ten hours.

>> No.15033031
File: 1.60 MB, 1641x949, Necron Tombfleet.png [View same] [iqdb] [saucenao] [google] [report]

Play these to be hated. Arguably unjustly.

>> No.15033037
File: 1.12 MB, 1645x871, Space Marine Fleet.png [View same] [iqdb] [saucenao] [google] [report]

Space Marines...

>> No.15033051
File: 1.89 MB, 1625x919, Orkz Fleet.png [View same] [iqdb] [saucenao] [google] [report]

Da boyz...

>> No.15033062
File: 1.75 MB, 1631x949, Tau fleet.png [View same] [iqdb] [saucenao] [google] [report]

And Tau. Enjoy, I'm out.

>> No.15033081



>> No.15033094

See my comments at >>15029449

If you'll play me with disengaging banned - I'll even accept for a set number of turns AFTER the first shot is fired by either side - or for objectives, you can play Necrons against me. In exchange, I promise not to aim for your light cruisers.

Hell, I've actually had fun running a Convoy Defense/raid as the defender (imp RT fleet) vs. Necrons. It's an entertaining fleet to face when your opponent isn't being a massive douche.

>> No.15033110

Are the merchant/hero/explorers ever worth taking, or can they be entirely replaced with the protector and custodian?

>> No.15033194
File: 13 KB, 309x223, Deep Thought.jpg [View same] [iqdb] [saucenao] [google] [report]

I really should take a picture of my Lamenter fleet....

2x Battle Barges
8x Strike Cruisers
12x Nova Class Frigates
12x Hunter Class Frigates

>> No.15033199

thats not what a custodian looks like, is it?

>> No.15033365
File: 372 KB, 765x1000, 1259882753906.jpg [View same] [iqdb] [saucenao] [google] [report]

Imperial Fleet
Emperor Class
Retribution class
6 Gothics
1 grand cruiser (forget which)
I built the fleet to be split into two because not many people at my store play yet, but as a whole, what do you think? I try and have my grand cruiser and emperor at opposite ends of my fleet to create a fighter screen to take out bombers and torps, and then use my retribution to cut right through the center of their army, and my gothics to hit whatever they can.

>> No.15033432

this one time, battlefleet gothic was a pretty good game.

And then, Dystopian Wars was better.

Seriously though, I loved me some BFG back in the day, but DW blows it out of the fucking water. DW is badass.

>> No.15033474

>implying BFG isnt just a poor mans Babylon 5 A Call to Arms.

>> No.15033820

unless of course you want to play a spaceship combat game, at which point DW is useless

>> No.15033923

its close I think, who ever made those didn't make them exactly like the models, for example his Demiruge ships are facing the wrong way and the imperial/chaos battleships are too small compared to the models.
But its all close enough for gaming.

>> No.15033992
File: 163 KB, 1024x901, necronfleet.jpg [View same] [iqdb] [saucenao] [google] [report]

Needs more Necron ships

>> No.15034097

just wondering, would a Nid fleet with no guns at all be viable?

>> No.15034527

Thanks for the templates.

It's been 4 hours.
Hopefully this is still here in another 6 for you.

>> No.15034829

I'd like to start BFG, and I really like the huge ass battleships the Imperial navy has. Are they any good or are they too slow to be effective?

>> No.15034845

Take a vanguard list with 42 massive klaw kraken

>> No.15034904

personally I was thinking of throwing in some feeder tentacle vanguards too. But would such a list work or would i get shot to pieces before i could do enough damage?

>> No.15036798

depends how many 4+ saves you can make, and how many assult boats the enemy can launch

>> No.15038979

bump. its bfg

>> No.15039206
File: 896 KB, 1475x833, roguetraderfleet.png [View same] [iqdb] [saucenao] [google] [report]

well done tg im now converting a carnage to look more imperial (for rogue trader fleet) and scratch building some transports

have some more sexy counters

>> No.15039220
File: 1.83 MB, 1649x943, templates.png [View same] [iqdb] [saucenao] [google] [report]

does anyone have any vassal nid templates? think that would be all the fleets then (dark eldar dont count because they smell of we and poo)

>> No.15039674

The big ships are never too slow. All they do is unleash torrents of rape. They are effective ships, don't you worry. A lot of Imperial players speak many praises about the Emperor Class Battleship, for example.

>> No.15039738

can put out a str 16 broadside to one side and launch 8 attack craft+ is the only carrier that can launch assult boats, is very very good

>> No.15039765
File: 88 KB, 1024x430, Emperor_class_Battleship_by_FlyingDevastator.jpg [View same] [iqdb] [saucenao] [google] [report]

spd 15 means it can be railroaded- if its in contact with blastmarkers it cant get the speed to turn, but as it has good all around firepower it doesnt matter that much

>> No.15040370
File: 68 KB, 326x294, 1298281230689.jpg [View same] [iqdb] [saucenao] [google] [report]

a final bump before bed

>> No.15040688
File: 12 KB, 175x184, gkar2.jpg [View same] [iqdb] [saucenao] [google] [report]


bump for G'Kar

>> No.15043675

Archived thread on suptg.

Links to Templates:
General Templates >>15039220
RT Fleet >>15039206
Imperium Fleet >>15018476
Chaos Fleet >>15018500
Eldar Fleet >>15033023
Necron Fleet >>15033031
SM Fleet >>15033037
Ork Fleet >>15033051
Tau Fleet >>15033062

Question: How would you combine BFG and Epic and/or 40k into a tournament or campaign format? There was something in a White Dwarf a very, very long time ago but I can't find any particular links.

>> No.15043906

What is Space Hulk?

How the 40k game influences the BFG game:
Board set up like a Space Hulk. Two games of a modified Combat Patrol, one as Attacker, one as Defender. Defenders are placed in reserves. Attackers cannot infiltrate. Terrain Feature (a Console) T10 W3 or T4 W2 if in base to base contact, must be destroyed) as a prequel to the BFG games. Winning allows ... a bonus to boarding actions (+ or -) or assigns a Crit Effect on a ship... Really needs a table with Major Victory, Slight Victory, Draw, Slight Loss, Major Loss and subsequent effects.

With BFG effecting games of 40k, Orbital Bombardment is the most obvious, but could instead have extra troops (from reserves) if you've got transports in a particular area of the board at a particular point of time.

What I'd like to see is having teams of three people playing. Your Fleet Commander who plays the BFG games, Special Forces Commander who plays the Combat Patrols and the Army Commander who plays the 2000 point games of 40k.

The three commanders should be discussing plans and aiming for objectives depending on the weaknesses the other commanders have in the subsequent games.

I think that would be really fun in a tournament, but hard to pull off.

>> No.15044306

Seconded. That would be amazing.

Better yet, get three teams for each role, maybe teams of three to five. Nominate one of them the team leader to issue orders to members of team, and have a final warmaster on each side who issues the orders to the sub-commanders. I think they did some Apoc games like that in a WD, but it was only Apoc and not BFG or combat patrol...

>> No.15044340

Certainly needed it. Orks have almost nothing- Don't even have a battleship in Ships of the Gothic Sector, if I recall correctly. Not to fun to play using the rules on the GW site.

>> No.15044524

Huh. Interesting.

Having a game of Apocalypse at the Tourney with each team member using 1000-1750 points of 40k would be pretty cool (because, honestly 40k is the most common).

The Tournament really needs to base around who is playing and what factions are present. Realistically, the "who is on what side" is pretty fluid since everyone hates everyone.

I need to have some experience with BFG and Apoc, but the theory is all there.

>> No.15045658
File: 198 KB, 1280x896, 1294639333707.jpg [View same] [iqdb] [saucenao] [google] [report]

"Though the Ministorum maintains no warships or regimental transports, relying on the Imperial Navy for protection from space-borne foes, each Order operates a fleet of transport craft, ranging from single-detachment troopships to high speed corvettes. In lieu of the capability to engage in full-scale fleet actions, the Sororitas' ships are engineered for maximum speed through the warp, allowing the Orders to deploy their troops anywhere in the Imperium. The longest deployment distance, all other factors being equal, is the Eastern Fringe beyond Kar Duniash and Okassis, which the major Orders can reach in eight weeks. However, the small size and purely defensive weaponry of these craft require the Sisterhood to seek assistance from the Imperial Navy in cases where large-scale deployment is required, or when troopships are likely to come under attack from hostile forces. The Imperial Navy has officially protested Sororitas transports carrying weapons at all in an effort to force the disbanding of the transport fleets and make the Ministorum entirely reliant on the Navy for transport. However, the Navy is unwilling to propose outlawing weaponry on all non-Navy vessels, as this would increase the need for Navy vessels to protect civilian freighters to unsustainable levels."

So, how would one best represent a Adepta Sororita Corvette?

>> No.15045677

With the way the fluff is currently going? During its explosion.

>> No.15045865

>So, how would one best represent a Adepta Sororita Corvette?

Show the shattered, torn hull of the ship bolted to the front of a Grey Knight battlebarge as extra armor.

>> No.15046002

Destroyer sized craft, single macrocannon battery if any macroweaponry at all. It might just have point defence guns for shooting down incoming attack craft. Essentially they should be a non-issue when it comes to naval engagements.

>> No.15046098

I'd say they might well have some dorsal mounted macrocannons - it seems freighters can at least mount that much, and the comparison is made to merchant vessel levels of firepower.
Plus point defences can't really count as armed for a ship. They aren't weapons, they're just another defence method, like voidshields and hull plating

>> No.15046140
File: 182 KB, 900x1385, Sister_Pin_Up_by_NachoMon.jpg [View same] [iqdb] [saucenao] [google] [report]

Well it isn't for standard fleet engagements. There is a Campaign coming up in July which will involve 40k, BFG, SH and Epic.

My Sisters of Battle are, as of current plan, going to be hitting the capital cities of the enemy worlds but they first need to get there.
So in BFG, they'll be protected by the Imperial Fleet but instead of just taking a transport like the IG, they'd have their own Corvette on hand.

Thanks for the help so far though.

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