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14862645 No.14862645 [Reply] [Original] [4plebs] [archived.moe]

I grew up with Mechwarrior as my first experience with Battletech, and after that I slowly started to get into the rest of the Battletech world (the original DOS games, the technical readouts, etc). However, I've always loved the Clan mechs. I'm sure some of that has to do with the fact that they were the first mechs I was introduced to. I also enjoyed their fluff the most.

Now, I'm starting to get into Classic Battletech. Is it a dick move to play as the Clans, not because of their tech, but more so because of their lore and mech designs? I've heard grumblings and gripes on here toward Clan players, I'm just not sure how widespread it is.

>> No.14862695

If you balance by BV, everything should be fine game-wise. Although players that don't know how to deal with the clans will likely call your mechs cheesy.

If you balance by tonnage, there is no way playing as the Clans is not a dick move.

As for clan hate: depends on the area. 3025s will try to murder you in your sleep, while palyers of the later eras are a bit more forgiving (if they have a WoB player, you're likely perfectly fine)

>> No.14862732

Clans are in an odd place.

If you balance by BV, it horribly favors the IS. If you balance by tonnage, it horribly favors the clans. If you balance by C-Bills it just favors whoever brings standard engine machines, though it generally favors the clans if you pick your mechs right.

>> No.14862779


Still very new to the system, so can you shed just a little light on balancing by BV or tonnage?

>> No.14862811

> Is it a dick move to play as the Clans


They're the most ridiculously cheesy shit possible. Playing them is essentially saying "I want stuff that is better in every respect to your stuff with no downside."

And as for their fluff, it's utter shit. 3030 and onward was atrocious. The clan invasion, mary sue davion, the jihad, the dark age, all of it was shit. CBT is a case study in why the people who say "the timeline needs to advance" are complete and utter retards.

>> No.14862903

Play what you want, OP. No reason to play something that you don't like and then you end up hating the game. Bunch of nice minis out there that you'd be denying yourself if you went IS.

>> No.14862917

The issue isn't really with the Clans in general, but with people who refuse to play anything else.

This is not Warhammer. You do not have faction army lists, you aren't restricted to what minis you own, the game police are not going to come knocking at your door if you proxy.

Generally speaking, many people who only play Clans are more interested in winning than anything else; it's the same reason a lot of BT players look down on people trying to play customs. Their mindset overall isn't particularly sporting, and they aren't fun people to play with.

The biggest appeal of Battletech is, for a lot of people, its huge, rich, lively universe, and the fun you get from being able to play a game set in it. If you want to COLLECT clan mechs, that's great, they're cool; but if it's all you ever play, no amount of justifying it with your "appreciation of their lore" will convince people that you're not just a munchkin who has no tactical sense or creativity.

>> No.14862948
File: 80 KB, 407x405, realmen2.jpg [View same] [iqdb] [saucenao] [google] [report]

just saying

>> No.14862959

There are a couple ways to balance.

Tonnage: each side gets a set amount of tonnage, and when all the mechs/tanks/whatever on each side are added up they can't go over that limit. This used to be pretty standard, though differing tech levels means it doesn't work anymore. The fans of pure 3025 think that this is the only way to go, and think that the fact that the game has been moving away from it is a bad thing.

BV: A purely meta concept, it's a value assigned to a unit similar to point values in other games. Understandably, it is incredibly limited, though it does a decent job balancing once you start dealing with more advanced tech than just the basic stuff. There are two BV systems, rather unsurprisingly called BV1 and BV2. BV1, though passable for IS stuff, undercosted clan mechs, leading to much complaining that they were overpowered. BV2 has since replaced BV1, but has arguably overcorrected, leaving clan mechs rather overpriced.

C-Bills: An extremely fluffy way of balancing things, it goes off of the in-universe price of mechs/equipment/ammo/etc. in order to balance sides. Of course, this ends up not actually balancing things from a gaming perspective, and is probably best left to people who care more about fluff than actual competitive play. It's generally seen only in campaigns.

>> No.14862987

If you'd only be playing the clans, then it would be better for everyone involved if you just don't play at all.

No gaming is better than bad gaming.

>> No.14863050

Except that these days the clans are actually underpowered compared to the IS. For example:

Timber Wolf Prime: 2737 BV base, 3777 BV once adjusted for clan pilot
Compared to
Thug 11eb: 1759 BV
Nightstar FC: 1929 BV
Total: 3658 BV

That's one clan heavy mech against 2 IS assault mechs.

>> No.14863054

>everything that is wrong with the clan fandom.gif

Let me be straight with you. Unless you get into a gaming group made up soley of /tg/ dickheads, you will never have to worry about whatever bullshit they spout. Instead, find your nearest Btech group/game club/whatever. And ask them what they think about clans, the Jihad and so forth.

Most of the time, the answer will range from "eh, nothing horrible" to "a couple of guys don't play that era, so you'll be slightly limited if you only stick with that." If they start spazzzzing out about "FUCK STONE AND FUCK KERENSKY! I'LL CHOKE THEM WITH MY COCK AND EAT THEIR NUTSACKS! GRRAAAWWWGGHGHGHGHHHHHAAARRRGHHHHH!" You just nod, and slowly back away, because that shit ain't worth getting involved in.

Also, tip from a btech guy. Fuck anyone and everyone who tries to tell you that there's only one way to play battletech. You wanna play clans? Cool shit dude. Wanna be a wobbie? Fuck yea, I love them celestials. Wanna be a great House player? Brofist. Anyone tell you that shit isn't done, and you tell them to fuck the hell off.

And then hit them with a god damn warhammer. Model or actual implament, your choice.

tl;dr: Fuck what /tg/ thinks about clans, or the jihad, or anything, they don't matter to your game. The guys you play with do. And if they get spergery about eras or the clans, fuck them too.

>> No.14863066

>everything that is wrong with the battletech fandom.gif


>> No.14863119

OP, I apologize that most of /tg/ that plays BattleTech is Inner Sphere cock smoking douches

>> No.14863155

disregard the stravags, trothkin. your choice is perfectly reasonable, and those who would mock your choice are not worthy of your company.

>> No.14863181

there is nothing wrong with playing clan, you just need to realize a few things
1. mech for mech your shit will always be better, don't be a dick. same goes for your pilots
2. some old school players will not like you they are bitter bitter people who hate everything that is not madmax scavenger tech.
3. be cool and most people will welcome you with open arms, more btech players in the world is a good thing

remember these things and you will go far.

>> No.14863192

addendum to this, if you play clan use the honor codes that is part of the balance for the tech.

>> No.14863207

Think of it this way: there's a reason that people like 3025-era or even 3050-era pre-Invasion: the pace of the game. Before the advent of double heat sinks and clan tech, you couldn't just stack weapons on every available surface and alpha strike everything you see. Fights were a lot more gritty and drawn-out.

>> No.14863248


Even the clans stopped using that shit after the IS was deemed honorless. Also, Battletech rules are done assuming you're not operating under zell.

Which isn't to say that you should never do it. I'm sure there are dozens of people every day that zell it up and have fun with it, but untill you know you can do it with your foe in good faith, it's just not worth the hassle.

>> No.14863290

with bv2 IS>clan, unless you are running tonnage using zellbriggen will lose you the game pretty close to every time.

>> No.14863318

it is why under bv1 the clan units were "undervalued" the way they were. i guess i should have made that clearer. under bv2 yeah you will get hurt and bad, if you use bv1 and zell in the era it was used in universe it works

>> No.14863330

New player here, I've been having fun with the intro box but I want to move on.

Which do more people play, TR 3039 or 3050? Which one would you recommend to start with?

>> No.14863355

3050 will give you more options, and still has a lot that can be used in the earlier era

>> No.14863357

These honor codes, are they in one of the technical readouts, or where can I find them?

>> No.14863383

This. Relying on the tech advantage the clans have is a crutch, and is an impediment to becoming an overall better player.

Just hanging back and spamming ERPPC and Gauss hoping to headcap all your opponents before they get close enough to do actually damage you will never be as fun as say, trying to tackle an Atlas with a swarm of Locusts.

A good game of Battletech should be more about tactics and intelligence than it should be about demonstrating your ability to read through the list of available units and pick out the one with the most MPLs on it.

I much prefer pickup games where everybody aims for a certain BV worth of mechs, and then everybody determines randomly which force they use. I don't understand why anybody would sell short such a fun game by restricting themselves to such a narrow view of it.

>> No.14863385

> New player here, I've been having fun with the intro box but I want to move on.

Don't bother, the rest of the game is garbage made to appeal to the aspies who can't handle sitting still for two seconds and thinking.

>> No.14863386

but the earlier tech is easier to get the hang of with less headcapping weapons, and more forgiving of most things, you will have to learn how to watch your heat curve closely

>> No.14863395

OP here again. Admittedly, I'm a bit of a nostalgia fag and enjoy the mechs from Mechwarrior 2 and back. Will the TR 3050 include the Clan and IS mechs from that time, and can it be played with 3025 tech/mechs?

>> No.14863419

No, why would they be in a TRO?

The wiki linked above lists Total Warfare page 275 as the refrence.

I do remember a big eight page document detailing the levels of Zellbrigen, but I do believe that was an old source book. Anyone wanna throw it out for me?

>> No.14863424

all the mechs will work no matter the era but the older ones lose there luster after the clans, and the fed-com civil war period

>> No.14863454

Battletech has no rules about what era forces can and cannot go up against.

3025 zombie mechs can fight off Jihad Wobbie celestials. Provided the players want it that way.

>> No.14863459

Meh, not necessarily a TRO; shoulda said source book or something.

>> No.14863489

dont have my books handy but if you run over to the classic battletech site and ask in the clan boards some one will be able to cite it to you.

>> No.14863525
File: 150 KB, 276x587, Zell part 1.png [View same] [iqdb] [saucenao] [google] [report]

Nevermind, for some odd reason, I have all the pages as pics.

Dumping just cause. Still don't know where it's from, though.

>> No.14863535
File: 147 KB, 274x615, Zell part 2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.14863543
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>> No.14863557
File: 314 KB, 573x650, Zell part 4.png [View same] [iqdb] [saucenao] [google] [report]


>> No.14863565

Have the rules changed much from the older 90's technical readouts and now? I'm interested in picking up the original 3025 and 3050 books, with the unseen.

>> No.14863566
File: 308 KB, 552x668, Zell part 5.png [View same] [iqdb] [saucenao] [google] [report]


>> No.14863576
File: 227 KB, 516x541, Zell part 6.png [View same] [iqdb] [saucenao] [google] [report]


>> No.14863580

The best era in battletech was 3057 -- FedCom just broken up (so Chaos March exists), Smoke Jaguar not yet dead (no silliness from Ghost Bear and Nova Cat yet), political intrigue out the wazoo, fun new weapons available, etc.

3025-era is good, too, but 3057 is best.

>> No.14863587
File: 200 KB, 521x446, Zell part 7.png [View same] [iqdb] [saucenao] [google] [report]

Getting close now.

>> No.14863593
File: 240 KB, 444x623, Zell part 8.png [View same] [iqdb] [saucenao] [google] [report]

ANNND done.

>> No.14863600

>to the aspies who can't handle sitting still for two seconds and thinking
>can't handle sitting still for two seconds and thinking
Go back to the dnd edition wars troll threads.

>> No.14863613

Some things have changed and a lot of new weapons have been added, but the fluff is still worthwhile and the art and writing is worth it all in its own.

>> No.14863642

Ok, here's the problem. The real problem.

The problem here is that 80% of clan designs can basically be defined as shit. The other 20% are good, some of them very, very good. Most people tend to only use the very good ones, some more the good ones, and very few the bad ones. There's also very, very few mech designs by clan that are simply ok, they either suck or are amazing.

Second of all, the clans are almost always outnumbered. They have high BV mechs that require higher level pilots, which shoots the cost up even further. So basically, clanners are almost always numbered, usually pretty badly.

The clan's strengths are about long distance fighting, superior movement and superior marksmenship. Basically, clanners fight better at range and with harder shots. They get ruined up close, where being outnumbered is a huge disadvantage.

So the clan strategy is one of denial, dancing at long range taking semi pot shots at the IS mechs. A really good clan player can dance like this all game, basically preventing the IS player from ever getting close.

This is of course frustrating as shit for the IS player, who more than likely plays IS because he likes a good brawl. So he cries cheap and bullshit, even though it's simply a matter of the opponent being more skilled then him. Meanwhile, if the IS player is superior, he swiftly closes the range and the clanner gets royally fucked.

IS vs IS is a balanced matchup where both players get their desired style of play. Clan vs Clan is the same way.

IS vs Clan has all sorts of balance problems, some people make out bigger than they are, but the problem is conflicting playstyles.

>> No.14863653
File: 294 KB, 457x980, Zel.jpg [View same] [iqdb] [saucenao] [google] [report]

There's also a table in Total Warfare on zellbrigen by clan.

>> No.14863687
File: 19 KB, 263x210, Clan_Hell's_Horses.jpg [View same] [iqdb] [saucenao] [google] [report]

Another Clan player here. I grew up playing Mechwarrior2 and knew the history of the clans and what they were about before I had even heard of the inner sphere. Other peoples reactions to you playing clan tech really just depend on who you go up against and how you play. Pulse laser and tcomp spamming will probably get you more than a few stink eyes for example. Not really much of an answer but if you think you would honestly enjoy playing as a Clanner go for it. Oh yeah do not let the mewlings of the sphereoid players drag you down.

>> No.14863705

Clan Hell's Horses.

Never thought a clan would use combined arms tactics, eh?

>> No.14863718

THIS. 3025 requires thought, it requires strategy, it requires you to actually be better than your opponent to win. 3030+ is nothing but spamming gimmicks and hoping the dice fall your way.

>> No.14863719
File: 81 KB, 512x457, 1287510559307.gif [View same] [iqdb] [saucenao] [google] [report]

>Diamond Shark:
>Pre-invasion: Only when it benefits us
>Post-invasion: Only when it benefits us

Clan Space Jew is best Clan. They sells clantech to Spheroids and doesn't afraid of anything.

>> No.14863727

did you play MW4 or NBT

>> No.14863739

I play Nova Cat, Diamond Sharks(fcuk yeah merchants with robots) and Wobbies. Fuck what a bunch of whiners think. Play what you want to play, what you will have fun playing, and remember the golden rule; don't be a cock.

>> No.14863761

The fact that you believe that is hilarious and terrible.

Look, the clans have an uphill battle against IS almost every time. IS has them outnumbered in every game, and numbers matter. A whole lot.

Now, sure there are things new players might not pick up as quickly, like riding the heat curve, but it's hardly as bad as you claim.

>> No.14863774

> Wobbies

Enjoy you non-cannon bullshit.

>> No.14863790

Look, the woobies were planned. They were intended.

It was Wizkids who fucked the story, pushing them too fast and too soon.

>> No.14863805

>3030+ is nothing but spamming gimmicks and hoping the dice fall your way.

Wow. I love my 3025 games and campaigns but throwing out so much tech and history like that just seems like kind of a waste.

Need more details before I can answer that. Do you mean Mechwarior 4 and Net Battle Tech?

>> No.14863809

People actually play Jihad era shit? Fuck, everything about that entire mess was just fucking terrible. The designs are all angular weeaboo shit, the fluff is utterly retarded, hell, even the paint schemes are shit.

"Oh, I've got a great idea, lets make all the paint schemes plain white, that way the 12 year old aspies who buy this shit won't have to work so hard to paint it."

>> No.14863813

At least concede that the Wobbies mechs are sex.

>> No.14863828

Soooooo, all those books totally don't count?

>> No.14863830

> throwing out so much tech and history like that just seems like kind of a waste.

It's not a waste when it's all shit that does nothing but ruin an otherwise good game.

>> No.14863831

Disregard Freebirths
Proclaim Batchalls

>> No.14863839

If by that you mean that they're weeaboo shit stains and whoever designed them should be shot, then yes. I'll concede that.

>> No.14863848

Shit, this is so totally a troll.

Look, OP, this guy is so full of bullshit it's not even funny. It's a matter of "They changed it, now it sucks" mentality.

>> No.14863864

The problem is (as discussed above) playing against a good clan player is different from playing against a typical IS player -- if you're playing IS against them you HAVE to close quickly and swarm them.

In 3025 rules, just wading your giant Steiner recon lance into the fray is a completely viable strategy. But if you try that shit against a halfway-decent Clan player, he'll eat you alive.

BattleTech is mostly about maneuver and cover, but in 3025 some of that is covered just because all the weapons have short ranges and the typical warrior can't hit a stationary target outside of a hundred meters. Post-3050 designs and rules magnify the maneuver and cover aspects of the game.

>> No.14863917

Sadly, people like that really do exist. I hung out on the CBT forums about eight or nine years ago, and it was 90% shit like that.

>> No.14863941

>Post-3050 designs and rules magnify the maneuver and cover aspects of the game.

no it doesnt

never has never will

all it does is magnify the stand there and blow your wad alphastrike every turn with no heat issues aspect of the game

>> No.14863947
File: 114 KB, 600x750, motivatorbc8a6b1a7b3030d805983d87237dc6750676aed3.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw this thread

OP, if you're still here, this is my advice to you:

Play what you want. Clan, Wobbie, IS, Comstar, whatever. The game is about having fun, after all.

What I'd do, since the balancing systems are still imperfect, is play several games with your friends, and try to figure out how to create even matches for yourselves. When I was playing, I found that setting the Clan tonnage, then multiplying by 1.25 yielded a pretty fair amount of tonnage for Inner Sphere tech. So, 125 IS tons vs. 100 Clan tons, roughly. Of course, this was back before BV2, so I dunno what to tell you now, except to just use trial and error.

That's kinda the beauty of this game: a Locust can take down a Dire Wolf with one shot. Slim chance, but possible. So in the end, since luck plays such a part, it's on you and your friends to find a system that works for you.

I hope this helps, you tube-born slimeball. And I mean that in the most respectful way possible.

>> No.14863969
File: 264 KB, 1114x844, 1303274849922.png [View same] [iqdb] [saucenao] [google] [report]

>I don't know how to beat clan players so I ragequit the whole fucking game
And good riddance, I say!

>> No.14863981

>I've never played past 3025, but Double Heat Sinks must be totally unbalanced! There must be no new mechs that EVER have heat issues!

Please bother to take a look at newer designs before you bitch about them.

>> No.14863989

one thing I have always found

and this is a universal

anyone who started playing the game with clan tech CANNOT play 3025 at all. the idea and concept of heat managment and fire an dmauver is lost on them

good example. Long time clan player I managed to talk into playing 3025. He had a lance with a rifleman and a hammer in it. the rifleman had detonated from over heating on turn 4 and the warhammer made it a couple more turns before it brewed up. He just COULD NOT comprehend the heat differences between the 2 games

>> No.14864025

Considering that plenty of clan mechs have heat curves that are even steeper than 3025 mechs, I find that rather hard to believe.

>> No.14864037

i wish megamek had time periods distinction, but i think you're wrong. i'm relatively new and i can deal without DHS without much trouble. all you have to do is watch the heat build, and only fire everything you have if the mech is in grave danger or it's going down anyway.

>> No.14864065
File: 311 KB, 1600x1200, Hellbringer___remodel_by_Punakettu.jpg [View same] [iqdb] [saucenao] [google] [report]

I can testify that Clan first players are in fact capable of playing in pre coolers land just fine. Some lee way should be given if they are not familiar with how 3025 tech works however, expecting people to be proficient with things they have never worked with before on the first try is setting the bar a tad high.

>> No.14864068

No, it's just that retards don't understand how to handle heat.

And retards tend to be attracted to cool shiny shit. That doesn't make cool shiny shit bad, however.

>> No.14864069

>Started playing battletech, deliberately avoided using anything post-3025 at first to get basics down
>Try out later tech. Murder friends that had only used later tech because I got the basics down good.
>Still prefer later tech for all the options, but can play 3025 without killing myself.

Fuck yeah learning the had way. Fuck yeah having fun without needing to get into a pissing match about tech eras.

>> No.14864081
File: 13 KB, 284x275, 1302405680905.jpg [View same] [iqdb] [saucenao] [google] [report]

Fuck yeah.

>> No.14864102

As a clan players, most old hands will at least suspect you of being just another munchkin choosing the best mechs. However, if you avoid acting like the average 40k player, then you needn't worry, they'll see you for a fluff/style player and put away the troll hordes of Savannah Masters.

There is a sizable base of players who don't do things post-3025, though. The game played differently then, and some people LIKE it that way. Battles are generally more challenging and drawn-out. The fluffiest players gravitate to 3025 - here you'll see players actually using the Jagermech or Shitworth.

>> No.14864167

>Fuck yeah having fun without needing to get into a pissing match about tech eras.

Same here, I love my Hells Horses but have no trouble switching over to playing mercs or Cappies.

>> No.14864198
File: 40 KB, 392x666, 3025_Whitworth1.jpg [View same] [iqdb] [saucenao] [google] [report]

Fuck you buddy. I love this guy. Head mounted medium laser? Yes please. I never seem to have trouble getting my BVs worth out of mechs usually shunned by the larger player base besides the ocassional unlucky headcap. Like the Whitworth and Hellbringer for example, two of my favorite mechs.

>> No.14864229

It's been said already, but I'll say it again.

Fuck all the haters and trolls OP, play what you fucking want, so long as your opponent's cool with it, that's all that matters.

That said, I like the feel (Not just mechanics or fluff, but overall feeling) of the Clans better a million times better than anything in the Inner Sphere. So fuck y'alls, Clan Wolf-in-Exile for for life bitches.

>> No.14864320

So how do I learn the 3025 rules, and how 3025 plays? Is it in the introductory box, or in the Total Warfare rule book? Or the 3025 TRO?

>> No.14864322
File: 38 KB, 400x416, jag daishi.jpg [View same] [iqdb] [saucenao] [google] [report]

>Say you like the feel of the clans
>Play as the clan with an inner sphere leader, living in the inner sphere, defending an inner sphere Great House, with one of the least clan-like social structures.

If I'm going to play as crazy space fascists, I'm going balls-to-the-wall. Jade Falcon 4 lyfe, my nigs (Smoke Jags are cool, too).

>> No.14864351
File: 94 KB, 822x624, 1288484614195.jpg [View same] [iqdb] [saucenao] [google] [report]

>Clan Wolf-in-Exile
Munchkiny fuckers, the lot of them!

>> No.14864360


At least the assholes here are fixated on DHS. The ones I know seem to hate CASE with irrational fury.

A pity those arguments tend to get invalidated pretty damn quickly by the sheer number of IS designs that combine CASE and XL engines. Kind of pointless, really. One of the reasons the Stalker only ever had one variant that wasn't a walking bomb, even post-3050.

>> No.14864368

Get total warfare. That's the rulebook. Or the intro set, which is the rulebook and some other shit.

TROs are nice, but aren't really required.

>> No.14864380


To be fair, we also have the other Munchkiny fuckers, Hell's Horses, to thank for that bloody design.

>> No.14864382

Been playing for a bit, and interested in Clan lore and what not. Where would I go to learn about each individual clan?

>> No.14864392

Intro box, with the exception of the two clan mechs, is entirely 3025 tech.

Total Warfare covers the rules for the standard tournament-legal stuff for all eras, Tactical Operations covers the Advanced and Experimental Systems for all eras.

TROs just give the mech backgrounds and stats. Good reads, but they don't give you the rules of how to play the game.

>> No.14864393
File: 42 KB, 720x540, Warhammer98.jpg [View same] [iqdb] [saucenao] [google] [report]

Sorry for the hijack but I am a new player fond of the Hansens rougthriders (yeah MW2:Mercs guilty) but I think they didn't received much love as The dragoons or the Northwind Higlanders because I cant find a book for them. Somebody could tell me were If they have a hand book or any book where I can check their camo pattern and common mechs?

>> No.14864397


A lot of the old clan sourcebooks are floating around in the big battletech torrents, too, and are a good source of history and fluff.

>> No.14864402

Ok, cool. Where I'm confused is hearing about different era tech. Where are new era rules located in? New rule books?

>> No.14864424

Should have links to all the sources you need at the bottom of the page. Camospecs also has a page for them with some references: http://www.camospecs.com/Unit.asp?ID=196

Hope that helps.

>> No.14864426


The rules are the same. New tech eras just add new weapons and equipment. All the old stuff is still viable.

Anything marked "Introductory rules" is basically a synonym for 3025 rules, with the occasional exception, like Infernos.

>> No.14864428

I believe you'll find different era tech in technical readouts for those specific eras.

>> No.14864463
File: 16 KB, 104x160, roughriders.jpg [View same] [iqdb] [saucenao] [google] [report]

fuck yeah RoughRiders. ALWAYS put there unit counter on my mechs when I played back in the day

I do remeber at some point there bing a camo scheme or 2 for them out there but for the life of me I cant remember which book it was in

other than that the only real thing I remember about them was that The Black Widow herself didnt really like them...that they had the tactical subtilty of dropping a cement brick on your head

got to love that

>> No.14864473

"Clans: Warriors of Kerensky" is a general overview of the Clans.
Field Manual: Crusader Clans covers the armies of the more hawkish clans - Jade Falcon, Star Adder, Hell's Horses, etc.
Field manual: Warden Clans covers the armies of the less hawkish ones - Ghost Bear, Wolf, Coyote, etc.
Field Manual: ComStar has info on the army of Clan Nova Cat (pansies who jumped ship to the Inner Sphere).

MechWarrior's Guide to the Clans is a Clan sourcebook for the 3e MechWarrior RPG. Has some basic info, too.

There are two single-clan sourcebooks from the early nineties on Jade Falcon and Wolf. Both are very detailed..

Operation Klondike describes the origins of the clans in really great detail. Era Report: Golden Century (I think that's the title) has more info on the Clans prior to their invasion of the Inner Sphere.

>> No.14864481



>> No.14864489


That makes it pretty clear. So basically the rules I have now (from the intro box set) are 3025, and while the rules stay the same, the tech gets built upon with each new TRO. I thought the rules changed in each era, but really it's just different gameplay due to new technology, weapons, and accessories.

>> No.14864499


Have fun.

>> No.14864522

Not pointless if you're playing a campaign.

>> No.14864525

Yes. Things tend to get crazier the later in year the TRO is. If you want a TRO to read that is fully compatible with the rules in the intro box go for TRO:3039. After that you start stepping into Total Warfare book territory.

>> No.14864538

Oh, and there's also the "Invading Clan Sourcebook" from the early nineties. Besides covering Wolf, Jade Falcon, and Ghost Bear, it also has some info on Smoke Jaguar, as well as stuff on Nova Cat and Diamond Shark.

>> No.14864551

What do I need to buy to play battletech? Minimum, I just want to try it before I start collecting it seriously (no groups near me so I can't try it for free that way).

>> No.14864572


Got one, and a marauder too.
You are yelly as fuck rigth now....


>that they had the tactical subtilty of dropping a cement brick on your head

Hahahaa love that.One of my catapults is going to be a dead-eye tribute.Planing to make 2 armys first my beloved Rougthriders and my second army is going to be Kuritan.
Kinda works If I want to play a match with a friend and he doesn't have mechs.

>> No.14864575

download megamek from sourceforge, it's computerized tabletop. with AI and networking. helps with the no-one in 3000 miles plays it issue.

>> No.14864601


>> No.14864608

hanfull of pennies wit hone side marked front, and unit number on it

>> No.14864626

Free quick-start rules are on the Classic Battletech website. I'm not sure if that includes a map or not, but if not find a pdf of one of the map pack in >>14858774 and print it out. Or just use a flat hex grid. Then print out the quick-start record sheet. Then use some pennies or bottlecaps to mark where the fuck you are on the map and play the simple 1v1 game against a friend.

Or, if you are feeling like putting down some money, the intro box set is really great ($50) and includes a whole bunch of shit: Some cheap plastic minis to fuck around with and paint, some nice game maps, and all the rules you'll need to play.

The only stuff actually required to play the game is the rules book. Everything else is pretty much optional. Even if you go to a tournament, you can still play with bottlecaps or little cardboard cutouts.

>> No.14864638


Will do, thanks. But what do I need to start the game "proper"? What books do I need? I have a gaming group I can probably sway to play battletech, if I enjoy it (I enjoy what I know about the setting, but I know shit about the gameplay).

>> No.14864662

>What books do I need?
Total Warfare is the "complete" rules. It could be sort of intimidating to a new player, though.
The box set is the "introductory" rules -- just rules for 'mechs and the basic stuff for vehicles and infantry.

>> No.14864663


Thanks a bunch.

>> No.14864674

OP here again, do what I did and grab the Intro Box Set, if you can swing the $50. Pretty much has everything you need, including the board to play on.

>> No.14864717
File: 1.15 MB, 2544x3504, Blackwidowmemoir..jpg [View same] [iqdb] [saucenao] [google] [report]

had to break out my old scenario book and grab the page that had that on it...;)

>> No.14864766

clans might have better weapons but it seems like all their shit has xl engines which are pretty much time bombs waiting to explode.

>> No.14864791


Clan XLs only take up 2 crits per side torso extra, though, so losing a side torso isn't the immediate death sentence it is for IS Xl mechs.

>> No.14864898

Also, clan CASE can be put in the arms, so if you mount your ammo in your arms then an ammo explosion won't threaten the XL engine.

>> No.14865022


heh , thanks for the page (and efford of looking 4 it)

>> No.14865074


one of these days I should go ahead and scan all the old scenario books and put them up. Tales of the Black Widow, Foxes Teeth, Sorrensons Iregulars
Hell I got them all...maybe then these clan kiddies will understand what it was like in the beggining

all up till they released the Clans. people complain about codex creep in GW games but no one mentions the horid creep thats in BT

pity really

>> No.14865103


You can explain me why fasa dident give much love to them, as far as I know the original 5 mercenaries get much material but finding Rougthriders material is hard for me.


Anon thanks for the sarna link but I already checked those references, they are obscure as fuck and you can find little to nothing on those books.I haven't checked completely the mercenaries complement though.

>> No.14865122

What I hate about the Clans: Their Battle Armor.

For a long time the IS had finally caught up with specialist suits and shit then BOOM, Clan Battle Armor Renaissance with armors that dominate their IS Counter Parts.

And then, THEN the fucking Jade Falcons make the APGR and everyone could only watch as the Elemental once again stood on top and reclaimed its spot as the Battle Armor which all judged against.

Shit BA in general is munchy as fuck.

>> No.14865160

the only thing I can think of is the lack of writers and designers working on material

hell back then I think Fasa consisted of about 4 guys. with so little resources to work with you had to pick and chose what you work on. I know the Eradani got alot of attenion cause it was a fan favorite...as well as Wolfs Dragoons. The RoughRiders didnt so much. Hell feel sorry for the guys who liked Lindons Company..they got even less love the the RoughRiders if I remember correctly...

>> No.14865173

psst..its called codex creep....GW fans should be very familair with it

>> No.14865181


Say what you will, but I'll still take a Fah Shih, MPL Fenrir or Purifier over the Ironhold or any other new Clan design, any day. Hell, there's few Clan designs that can compete with Hauberks and Grenadiers, either.

Lack of Stealth/Mimetic armour is a hell of a liability to the clans, better guns or not.

>> No.14865187

>Lindons Company

Lindon's battalion, you mean.

>> No.14865225


Yeah, at least the Rougthriders are still alive not as the lindon´s Company/Battalion.

>> No.14865245
File: 1.16 MB, 2550x3261, LC..jpg [View same] [iqdb] [saucenao] [google] [report]


I mean Lindons Company

it may be battalion sized...but the name is Company

>> No.14865276


that other guy is probably an post-3050 player. After Tuyakalid Lindon´s Regiment became Battalion

>> No.14865287


Could you get me that one but for the Rougthraiders please?

>> No.14865340
File: 1.20 MB, 2550x3510, HR..jpg [View same] [iqdb] [saucenao] [google] [report]

ahhh..thats possible. As I recognise nothing past 3039 I wouldnt know

ask and ye shall receive

>> No.14865344

Everyone knows real clanners slit their trougthkin's throats to pilot Orion IIC's.

To be a respected Clanner, drive SL mechs and second line stuff at first.

That way when an omni or new era death machine does occasionally get put on the board by you, folks will know shit just got real.

>> No.14865382


Nop. Clanners dont slit throats for Orion IIC's because its that revered. Only a Clan Wolf Warrior, moving from Secondline to Frontline Galaxies and has caught the attention of the Khan recieve the honor of piloting one.

No other Clanners will ever get to pilot them. Shit, Wolves dont even fight TRIAL's of Possessions
for them.


Man you must be shit at using Battlearmor if you think even half those suits stand a chance against an Ironhold.

>> No.14865390
File: 101 KB, 406x359, 1297114581778.jpg [View same] [iqdb] [saucenao] [google] [report]


>... and many of the regimen´t companies are composed entirely of heavy Battlemechs
>They are now in service of House Steiner.

Thanks, that some very usefull info. Seems that my dreams of getting/playing a Steiner Recon lance are going to be true.

>> No.14865413

~chuckles~ where else do you think the RoughRiders would end up? hell I think it was the RoughRiders that helped spur the decision behind the scenes for the Lyrains to be heavy and assault mech focused

>> No.14865446

Arent the Hansen Roughriders off raping and pillaging the Taurian?

>> No.14865484


Yup but thats cause the concordat messed up with their shit on Broomhead.Killan your family aint cool.

>> No.14865504


Well it was a fun nigth but I must sleep, see you in the battlefield fellow mechwarrior.

>> No.14865925
File: 195 KB, 785x693, 1277181582528.jpg [View same] [iqdb] [saucenao] [google] [report]

>>no downside
>>dat BV
>>Hellbringer prime


Get this. To not be cheesy, you don't take cheesy mechs. Instead of the Timberwolf-A, bring a prime. Instead of a Dire Wolf-A or Widowmaker, bring a Prime or B. There are other Fire Moths besides the H. It's no different than showing up to a 3025 game with 2 BLR-1Ds, 2 WHM-6D and a PXH-1D. Those 3025 Davion mechs(aside from the SHD-2D, wtf happened there) were the original cheeseballs**.
**I'm gonna ask you to refer to this later.

>>everything after 3030 blah blah
Okay, let's take this in turn.

>>clan invasion
You got a better explanation of where the SLDF went?

>>mary sue davion
I'll admit, that's a problem. A problem that really has only gotten fixed recently. Yes it dates back to 3025 era play. Note my **. So, uh, you're wrong, but for the right reasons.

Yeah, it's an acquired taste. If it aint your thing, no biggie, plenty of other eras to play.

>>dark age
See above.

>>"the timeline needs to advance" are complete and utter retards.
Nobody is forcing you to play in the later years. Nobody. All you're doing is throwing a sand-in-vagina bitchfit because someone else wants to play the game their way. Well, fuck you, pal.


This man is also wise.

Yeah, lyrans tend to run a bit heavy. But they have some _excellent_ mediums and even a few good lights. Note the Nightsky. Sex on a stick, with a hatchet.

>> No.14866088

I have been enjoying Clan Battle Armor.

Between the Afeet, Golem and Ironhold shit has been going stellar.

Waiting for the exiles to pump out some Stealth Using Elemental with APGR's and 4 JJ ranges soon though.

>> No.14866171
File: 110 KB, 679x549, 3009463.jpg [View same] [iqdb] [saucenao] [google] [report]

>only ever had one variant that wasn't a walking bomb

>> No.14866256

>>STK with hands?
>>no face

>> No.14866556

>steeper clan heat curves
This of course is bullshit. No, the clans do not have "steeper" heat curves, they have mechs that:
A) Must use the heat curve for maximum effectiveness
B) Have short range and long range weapons, but only enough sinks to fire one set of weapons.

Basically that just means that there are some clan mechs which must manage heat exactly like 3025 designs.

Damn clanners, thinking they're making sacrifices when they can't alpha every turn.

>> No.14866699

Didn't there use to be a rule where omnis had to randomly roll their config before battle?

>> No.14866730
File: 127 KB, 998x622, madcatviper.jpg [View same] [iqdb] [saucenao] [google] [report]

I am one of the most vocal Clan grumblers I know of, and all the noise I make is in the sense of friendly ribbing over the whole Space Mongol Ubermensch theme. I secretly quite like them, which I can freely admit under the cover of anonymity.

>> No.14866873
File: 45 KB, 729x916, explosive.png [View same] [iqdb] [saucenao] [google] [report]

Wow, this thread is... well, the first worrying BT thread I've seen. I never expected to see a 3025 frothbeard rabies outbreak on /tg/, of all places.

If the people you get to know and play with are cool with you playing the clans, then they're nice people to play with. If they rage about it, they're assholes, and you shouldn't let them anywhere near you lest you catch the nerd.

>> No.14866929
File: 28 KB, 320x360, DrWeird.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.14867119

Needs less heatsinks.

>> No.14867226
File: 407 KB, 1240x1754, Kith.png [View same] [iqdb] [saucenao] [google] [report]

Being a fan of the Dervish I lightened it about 15 tons.

Because of the inherent shittyness of lrm10s it actually came out very well with the transition from 2 lrm10s to three lrm5s saving four tons. Cheap as hell too.

>> No.14867476

>I never expected to see a 3025 frothbeard rabies outbreak on /tg/, of all places.
Honestly, I'm open to all eras, but when people like you cry about not being able to use your munchtech you just reinforce the negative stereotypes of Clan players.

>> No.14867723
File: 77 KB, 388x296, troll_knuffen.jpg [View same] [iqdb] [saucenao] [google] [report]

Good teamwork, guize.

>> No.14867800
File: 87 KB, 407x405, 1304560956558.jpg [View same] [iqdb] [saucenao] [google] [report]

THIS..... FUCKING THIS! RATs, Random Assignment Tables are fucking awesome and as full of fluff as your do it your own merc company. Any time I play megamek, I always randomly assign. Innersphere garbage? Looks like I will have to work harder. Clan mechs? Ah The need for speed. WOB, If i dont get focus fired and by all players and pull out a win, I will have the biggest grin on my face.

Theres too much to this game, to just limit yourself to what wins the most often statistically.

>> No.14867878


Prior to the current BV system, I'd be inclined to agree with you.

Nowadays, that tech edge is 1) narrowed by a bigger IS equipment list and 2) that Clan 'Mechs tend to be overcosted for what they do, meaning even a munchy Clan design gobbles up BV faster than Pac-Man in a Dippin' Dots factory.

Add in a few simple fixes to the rules that removed things like pulse-TC targeted location fire, and the Clans are a much tougher style of unit to field. The small number of units in a Clan force vs. non-Clan one mean focused fire and lucky crits can dismantle a Clan force in next to no time at all.

All it takes is an opponent that's not afraid to wade in, and if the Clan player gets cramped in being able to shift with the opponent to keep their range advantages (or just plain gets swamped with fire), you can watch 15%-25% of your force drop dead in a single turn.

They're great if you can keep a mobile, ranged fight going, but Clan-tech is no longer gawd-tier like it was in the early TRO 3050 days. It's much more a rapier vs. the IS broadsword fight, and Clan vs. Clan is just plain slugging matches.

There's zero reason for 3025 grognarding anymore, though I have a ton of fun with oldschool 2750-3049 fights too.

>> No.14867933


You have never known satisfaction until you've smoked a pack of shiny-new-top-of-the-line 'Mechs with a bunch of 3025-era machines.

The joy of seeing a pack of Whitworths, Panthers, Archers, and one very awe-some Awesome in a Kuritan militia company obliterate two lances of the Federated Sun's Jihad-era shiny new toys cannot be shared. It must be experienced.

Oldtech in Battletech is most definitely not always junk-tech...although you can usually find room for improvement. (See Awesome-8Q vs. -9Q, or Archer-2R vs -4M.). Sure, some stuff definitely shows it's age...but there are gems at any tech level that will often shine even put alongside more modern machines. It's one of the beautiful things about Battletech.

>> No.14867939

Here's my question... Does nobody use force size modifiers?

That should inherently weed out the 1 clan light vs 1 IS Assault, or 1 clan heavy vs 2 IS assault encounters fairly easily no?

>> No.14867951


So how is it unrealistic for someone to go "ohh damn, those filthy spheroid freebirths are starting to catch up with us in BA design, have the scientist caste come up with some new designs."

>> No.14868038


Even with FSM, you're still talking a fairly limited BV discount for the Clans. It does help- but I frequently see Clan Stars vs. two lances worth of IS machines of comparable weight.

As an IS player, you get in the face of any Clan 'Mech in force and just plain take advantage of being able to set up more lines of fire on a given point than your opponent. Even one round of multiple 'Mechs on your side getting a good shot at one of theirs can mean the advantage tipping your way rapidly.

As a Clan player, you nibble away and try and keep from being slapped by a 3 on 1 or 2 on 1 whenever possible until you whittle the opponent down enough to give you that 1 on 1 tech advantage. It's much more of a dance for you, but if you can keep your opponent from that moment of gang-banging one of your machines at bay until it's too late, you'll win.

>> No.14868077


Happens all the time, on both sides.

There's 3085-era BA on the IS side that can tolerate hideous levels of damage even a Clan suit can't manage, and Clan BA that can deliver enough firepower as a five-man unit to turn a light 'Mech into a center-torso-melted donut. The Elemental is still a great BA suit, but there's been all kinds of innovation since the 3050's.

>> No.14868208


The Ravager. When a fuckoff-backwards Periphery power makes a sit of BA that has more armour than some light 'mechs.

>> No.14868318
File: 19 KB, 300x309, Circinus_Federation.jpg [View same] [iqdb] [saucenao] [google] [report]

Speaking of Periphery, who likes making pirate lances?

>> No.14868355
File: 214 KB, 712x850, infighter.jpg [View same] [iqdb] [saucenao] [google] [report]

You know, I've been thinking. Ever since I read the sarna blob on the Brigand, I've wondered if we could have another one of those mech creation contests, except with the goal being a pirate lance?

Rules would be that all mechs should fit in the strike role, that is, agressive fast attack with the goal of reaching close combat, isolating and killing off enemy units as fast as possible, and instead of weight requirements, the designs would be divided by BV and CB cost. Periphery equipment encouraged.

I personally enjoy blitzkrieg play style enormously, and the style would also be very logical with pirates. And hey, who doesn't love pirates? Snakes perhaps?

>> No.14868570
File: 125 KB, 550x599, Victor SD5.jpg [View same] [iqdb] [saucenao] [google] [report]

Bad Pun Victor returns!

>> No.14868615

Dammit, you made me smile. You vile fiend.

>> No.14868659
File: 118 KB, 550x599, Victor SD.jpg [View same] [iqdb] [saucenao] [google] [report]

Time to bump with more then.

This one is clan-related.

>> No.14869027
File: 125 KB, 291x304, 1288150894528.jpg [View same] [iqdb] [saucenao] [google] [report]

this one is palatable

>> No.14869067


This is truth. 3025-era style combat is different from 3050+ era (or earlier, 2750-era combat for that matter), but it's the original core of the game, and very educational.

Cutting your teeth on full-on-modern DHS-loaded machines is like flying an F-16 before you did your time in a trainer jet. You can do it, but the guy who did it the hard way gets more out of it from having learned on the simpler stuff.

>> No.14869121


CASE + XL = congrats, you turned a totally unsalvagable exploded piece of armor confetti into a mission-killed but perfectly salvagable 'Mech after (significant but not impossible) repairs.

It's utterly silly to someone who doesn't consider anything more than one-off games, but for campaigns CASE saves you 'Mechs and shit-tons of resources, even if the 'Mech ends up disabled post-explosion.

>> No.14869194


Oh, this is a most worthy meme.

>> No.14869234

although he ought to change the date on that clan one

>> No.14869313

So, am I a horrible munchkin bastard ruining BT if I put clanners in IS machines, as bandit caste/pirate types?

>> No.14869337

Thats just veteran pilots at the point

>> No.14869355


Not really. Statwise, the average Clan pilot is equal to an IS veteran pilot- although bandit caste types would probably be equivalent stat-wise to...yep, IS regulars or even greens.

So no, it's not gonna bother people much.

>> No.14869505
File: 65 KB, 750x600, 1304440091398.jpg [View same] [iqdb] [saucenao] [google] [report]

lets see if I got any piratey pics

>> No.14869539
File: 35 KB, 854x740, hyper beam.gif [View same] [iqdb] [saucenao] [google] [report]

PPCs on everything.

They're the best guns, okay?

>> No.14869561
File: 228 KB, 810x1050, 1281489494378.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.14869581


Wait... flyingdebris does official artwork for BT?

>> No.14869626
File: 15 KB, 400x190, Kirghiz.gif [View same] [iqdb] [saucenao] [google] [report]

I know Vehicles don't build heat conventionally, but what about Aerospace and VOTL?

>> No.14869665
File: 484 KB, 1280x989, tro_3060_reprint_cover_by_flyingdebris-d2ysbor.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.14869752
File: 436 KB, 1024x1325, starcorps_dossiers_cover_by_flyingdebris-d2ysati.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.14869757


Aerospace fighters sure do. VTOLs heat up like vehicles- energy weapons have to have enough sinkage to cool them completely.

>> No.14869898


Speaking of Aerospace... does anyone have a copy of HeavyMetal Aero? Since the creator is about as fast as a slow glacier in updating his fucking programs to the new rules... I don't feel like paying him 30 bucks for an outdated product but it still is useful for checking the match... so, was hoping that someone might have what rapidshare is lacking in...

>> No.14870332

I missed out on most of the Clan munchkin arguing but currently it's like this:

IS tech has progressed significantly since 3025 and even 3050, they've become more adaptable and more flexible. Their technology is more finesse. Whereas Clan tech is just brute force. Faster, stronger, harder.

The big advantage that the Clans used to hold over the IS in tabletop is pretty much gone, as the IS now has ways of dealing with the Clan advantages of range and maneuverability.

The frustration that many players have when playing Clans I see mistakenly blamed on the Clans "munchkin" weapons and equipment. When in reality, it is simply because the player in question likely: 1. Did not play as well as the clan player did and, 2. Does not know how to properly counter a clan player.

Here's the reality of the situation: Under BV2.0, there is no reason an IS player should not stomp an equally skilled Clan player 90% of the time. The problem is that IS players bring the wrong units to fight Clanners. Sorry, but a wall of Pillagers, Fafnirs, Nightstars and Gunslingers is not going to win against a Clanner unless you get those lucky 10's, 11's and 12's with four gauss rifles in one turn. Change your tactics.


>> No.14870341

So what do you do? It's very simple. Exploit your advantage against the Clan player, and reduce his advantage as much as possible. You have more units, more armor and overall, more firepower [if you can get it into range].

That means: Bring an army of 5/8 or faster mediums and heavies. Preferably with XL engines to increase their armor and firepower and speed, and preferably armed with at least one long range weapon like an ERPPC or Heavy PPC. To game the system even more, throw in some extremely cheap vehicles around 300 BV each. Like ripper vtols or those APC things.

Then, all you do is charge your opponent. With the vees, and the faster units, use them to block the clanners' movement. Put your 300bv ripper in front of that Timber Wolf Prime so that it can't run for a +3 to where it wants. Stick the APC on the timberwolf's front side to force him to run towards you, put a nightsky behind him so he can't back up. Voila, you just forced the clanner to run straight into the rest of your army, while giving the units he's running from back shots. If he tries to swing around behind one of your vehicles or the backstabber, he's only getting a +1 or +2 at best, giving your long range units a decent chance of hitting anyways.

>> No.14870689
File: 120 KB, 550x599, horatio-St. Ives.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.14870753


Incidentally, this is another reason jump capacity is a popular choice for Clan forces nowadays, and very common in later-generation Clan designs. It helps keep you from being tangled up in swarms of opponents and favors the mobility tactics that keep Clan units alive and well on the battlefield.

>> No.14870804

Wanting to try a different strategy, but I don't dink around on the CBT forums so I thought I'd ask here.

Is it possible to build a lance/star worth of mech or mech/proto mix whose sole purpose is to roast a mech til mechwarrior death/shutdown, using heat generating weapons like Flamers, Inferno, etc?

I'm open to suggestions, but was looking (not necessarily set on equipping), combinations of the following on various units in the Lance/Star:

Spot Welder
Incindiary LRM's
Inferno SRMs
NARC Homing
Active Probes
Possibly upgraded armor and/or heat sinks
Firedrake Needlers (Proto)
Mag Clamps (Proto)
Myomer Booster (Proto)

Now obviously I'm not looking to throw all that in one Lance, just to point out what kinds of things I was looking at and wondering if there was a combination out there that would be feasible, and catch someone off guard. If you read this post and can't see why it would be beneficial, I can explain my thoughts. I just want to see if I can either eliminate a mech just through heat, or paralyze it through heat scale effects and an opponents conservative heat generation as a result, to finish it off with fire support.

>> No.14870827

Design question. Are there any significant reasons to put ammo in the arm of a mech that does not have CASE? Assume that the ammo in that location won't be emptied in the course of normal combat.

>> No.14870837
File: 113 KB, 655x720, 2.jpg [View same] [iqdb] [saucenao] [google] [report]

Have some modded Mad Dog.

>> No.14870842
File: 141 KB, 960x720, 3.jpg [View same] [iqdb] [saucenao] [google] [report]

And some kitbash.

>> No.14870846


Problem is, there's a maximum amount of heat you can inflict on a target per turn. You can seriously mess with a 'Mech by dousing it with hot stuff, but you won't cook it to death short of dumping it in lava.

That being said, heat-inflicting weapons are excellent DEFENSIVE tools. They scramble the normal and often delicate heat curves on many designs, which can force them to cut a big gun out of their firing patterns and reduce incoming damage. It's one of the reasons I love plasma rifles- a couple of them can leave your opponent floundering while you melt away armor in big gaping bites.

>> No.14870847

>No mention of plasma rifles/cannons


>> No.14870855

Well flamers suck; +2 heat, lol. Clan flamers are slightly better, but not really.

Then Inferno rounds are great with +5 heat for several turns, however multiple hits don't stack heat, just increase the burn time.

So in short, plasma rifle is the way to go.

>> No.14870872


So if used as any sort of primary goal, it's flawed, but it's a nice side effect that you can force an opponent to have to account for and is nice in certain instances. Got it.

>> No.14870878


Yeah they were supposed to be on the list, but I screwed up. I like to think that anyone reading my list and seeing the tech on there would realize the plasma rifles were right up that alley.

>> No.14870897
File: 53 KB, 576x768, Linebacker 001 (Large).jpg [View same] [iqdb] [saucenao] [google] [report]

Nova Cat/Cloud Cobra for life yo.

>> No.14870909

What are the best close-in weapons besides snub-nose PPCs and VSP lasers?

>> No.14870920


>> No.14870934

Basically, I discovered a group of BT players at a local con that I wasn't previously aware of and am now playing with them on a regular basis, but they're all big on Clan and wobbie tech, but mostly Clan. Was looking for something to surprise them with by pelting them with heat-damage weapons, including some pesky protos hanging on with mag clamps and the needlers. Probably a pipe dream though. As is, I've been surprising them with tactics since they're mostly the "pelt each other from a distance with er ppc/gauss rifle" type. They looked like they were going to shit themselves after darting all around their mechs with light and medium mechs, taking occasional pot shots at their backs, all while staying practically unhittable, post-modifiers and capped off the dance with a few well timed punches and kicks. Headshotted a Fafnir with a 3025 era Awesome and crippled the rest with standard fast/light mech tactics.

>> No.14870971


Wasn't completely fair as they gave me map choice and I went urban.

>> No.14870972


Inferno rounds don't work that way anymore.

Old rules, they were +6 heat (period) for three turns +1 turn per additional SRM hit. Nowadays, they're +2 heat per Inferno SRM hit, but only for that turn.

I like the new rules better, though. Means you can spike heat with a good salvo from an MML or SRM launcher- MML 3's give you the same throw rate per ton that SRM 6 racks do, so you can pack a few of them and use them for LRMs or other specialty ammo besides the usual stuff. (Long as you don't have severe critical space shortages, anyway)

On average, a single slap from an Inferno SRM 6 = +8 heat, which is enough to send an active TSM'd 'Mech well towards shutdown and a truly crappy movement modifier, or bugger up anyone who so much as made their overheat gauge twitch that turn. Having standard and Inferno ammo tonnage means you can mix up your heat and damage, which generally drives opponents crazy trying to predict whether you give them the napalm bath or a HE delivery to the face.

Plasma IMHO is the best of both worlds. Always damage, always heat (or the Clan version, always a LOT of heat). Munchkin it may be to mix tech, but a Clan/IS plasma weapon mix can make most opponents piss themselves (which will evaporate instantly from the heat, so it's not all that impressive).

>> No.14870984


can you, and would you, hot load infernos?

>> No.14870999


>Argentinian-fag detected

>> No.14871017

Clan players who just stand there and shoot are the worst.

Of course, the issue stems more from clan vs clan battles where the fight is simply a matter of attrition, with the player who gets luckiest/has the most armor/weapons wins. So if the only thing they play are other clanners, eventually all you're going to see from them are Dire Wolf Primes, Kingfisher C's, Marauder IIC's, Bane 3's, and so on.

As an IS player, the best way to deal with these camping armies is with:

A. A c3i force with a fast spotter that can remain out of LOS of his forces while still within short range of him. Generally pretty easy if he's just camping a hill or some trees.
B. Artillery. You out-range him, so you can just sit back and pelt him with artillery until he realizes that no, in fact you are not going to charge into a killzone, and that yes, he is in fact going to have to move towards you to kill you.
C. Inferno munitions to overheat the Clan assaults, which are a large concentration of firepower and BV. Overheating 1 clan mech out of 4 is overheating 25% of his BV. Something that would be difficult to do to an IS player at the same value.

Of course, you can combine all of these things together. Like a c3i spotter to spot for a ranged army that also has artillery and artillery launched inferno rounds. Maybe even throw in a vtol like the yellowjacket with arrow IV or gauss rifle.

>> No.14871034


Yeah, that's the nature of Battletech- optimal strategy is never the best choice vs. all tactics.

Speed demons loathe area-effect and pulse weapon opponents. Heavily armored 'Mechs get annoyed with headcappers. Tanks can laugh off big hits but turn into pillboxes when shotgunned with LBX pellets or SRMs. And when someone new brings a different angle to the table, it generally takes the established order and turns it on it's ear.

Hotfooting opponents is one of those tactics a lot of people don't expect, because heat doesn't = damage. It's damage reduction.

>> No.14871038

Hot-loading means the missile arms while it is in the tube. Since the only launcher capable of firing infernos [unless there's experimental tech?] is the SRM, which has no minimum range, and therefore would not benefit from hot-loading.

>> No.14871064


Agreed, and what I would have done had I not left all but my 3025 era record sheets at home like a tard. I just wanted the lighter faster mechs to circle and dance around the heavies so I could divide their attention and open up their backs. Eventually he caught on and chose to put his remaining 3 mechs back to back to back, but that just pinned him to one spot where I could take pot shots at will along with ppc fire from the Awesome.

>> No.14871082

doh! Incindiary LRM rounds then?

>> No.14871087

Ok, guys I want to make a steiner recon lance, but here is the catch : one that can win clanners on 3050?
Any Ideas?

>> No.14871121


Also there's this steiner mech, I can't remember what it was called, but it is basically an AC20 on legs, with no other guns. That's pretty deadly against clanners too.

>> No.14871139


With steiner recon lance I mean 80+ mechs lists

>> No.14871146


80+ tons assault mech list

>> No.14871154
File: 32 KB, 456x775, winnar.png [View same] [iqdb] [saucenao] [google] [report]

Why I am so successful?

>> No.14871159
File: 43 KB, 440x602, Blitzkrieg[1].jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.14871167

Because you're fighting the bot.

>> No.14871172

Because the bots autism is more acute than yours?

>> No.14871176
File: 99 KB, 1024x768, Tanks 004 (Large).jpg [View same] [iqdb] [saucenao] [google] [report]

They see me tankin'

>> No.14871203
File: 61 KB, 431x500, Battleforces-packs-2.send_.jpg [View same] [iqdb] [saucenao] [google] [report]

FYI the new starter kit varies wildly in quality. Get the Hex pack for good maps, Total Warfare for good rules, and this shit for good starter mechs.

10-049 BattleForce-scale Starter Box 2-Clan: 2 Stars (10 ‘Mechs) $39.95

Includes Hellion Prime, Vixen, Cougar, Jenner IIC, Fenris, Grendel, Shadow Cat, Nove Cat, Mad Cat, Kodiak

>> No.14871221
File: 61 KB, 1024x768, Executioner 001 (Large).jpg [View same] [iqdb] [saucenao] [google] [report]

Wow, it's most of the mechs I really like :3

Shame I already bought singles of some of them.

>> No.14871229


I think that those mechs are on a diferent scale...

>> No.14871266

Anyone loves that Battletch is getting more attention lately?
If anyone visits beast of war for their gaming news fix surely had noticed that they are putting more Battletech articles and probably they will had a Battletech week.
Also Bols almost Immediately get an article after that.
It might see that we wont have to travel 3000 miles to get a game irl soon...

>> No.14871342

Where do you live?

>> No.14871418


>> No.14871679

jesus, this thread's still alive?

>> No.14872194

/tg/ moves slowly, and it's easier to post anything bt-related in an old thread, rather than making a new thread and getting drowned out in a sea of "Elf rape wat do?!" and "Hey hey guys hey listen hey let's put hey are you listening let's put some 40k shit in this other unrelated thing xD roflolololololol!" threads.

>> No.14872280

Holy fucking cheap as dirt

>> No.14872315

aww shit the previous anon was right, the battleforce mechs are a smaller scale, if it were 2 stars of regular sized minis that would be 100$ worth of product not 40

>> No.14872380

What's the size difference?

>> No.14872395

Why is lased plastic plasma(Cannon/rifle) better than reactor plasma(Flamer)?

They ruined my ability to explain PPCs as "Basically Plasma weapons."

>> No.14872408
File: 119 KB, 1000x664, battleforce.jpg [View same] [iqdb] [saucenao] [google] [report]

take a look

>> No.14872423

PPCs are basically large hadron colliders, IMHO alot better than plain old plasma

>> No.14872465

Hmm, 50%. Not really ideal. Usable, but not ideal. But I'd play with them, especially if they were painted pretty.

>> No.14872472
File: 102 KB, 600x600, 1302910428461.jpg [View same] [iqdb] [saucenao] [google] [report]

sooo kawaii desu :3 :3 :3

>> No.14872484

I agree, I have no plan to buy, but I would mind playing a game with only those minis or against em

>> No.14872492

PPC Particle Projection Cannon

Do you know that electron gun that lights up the screen on old CRT Cathode Ray Tube Televisions? Well its like that except huge and it shoots ions.

Remember the ion gun in Empire Strikes Back? That.

>> No.14872523


PPCs fire a "bolt" of ionized particles, not a plasma stream guided along a lased "tunnel" like a plasma rifle does.

>> No.14872528

Lased plastic plasma that is fired out of a gun has a longer range than a menacing-looking reactor vent.

>> No.14872544

Yeah, the PPC is a lightning gun. That's what the fluff always seemed to indicate, anyways. And it's how MicroProse and then Microsoft portrayed them in MW3, MW4, and the MechCommander games.

It's why the Summoner is called the "Thor," too -- it fires thunder (the big autocannon) and lightning (the PPC).

>> No.14872570

Apparently it's supposed to be more like part lightning, part sine wave.

>> No.14873731
File: 261 KB, 600x640, Urbanmech.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.14874082

That is the most fucking badass looking Urbanmech I have ever seen.

As much as it may be maligned, damned if those little motherfuckers don't get the job done against other light mechs. 1 AC/10 shot can tear through the armor on all but the most heavily armored of light mechs, and their 2 jump jets give them at the very least a free facing change.

Never, EVER underestimate an Urbanmech. Those little fuckers are brutal.

>> No.14874092

You are now picturing a game of Whack-a-mole with Urbies in pre-dug pits staring down an Atlas.

>> No.14874143

I am picturing it. And it's fucking hilarious.

>> No.14874158 [DELETED] 
File: 12 KB, 694x484, Manteuffel_attack_tank (2).gif [View same] [iqdb] [saucenao] [google] [report]

Why is the Manteuffel miniature so hideous?

>> No.14876816
File: 22 KB, 594x748, warhammer.gif [View same] [iqdb] [saucenao] [google] [report]

And thats pun intendend

>> No.14876886

Oh unseen whammy, how I love you so.

>> No.14878890
File: 108 KB, 1024x768, Defender 003 (Large).jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.14879047

>Anyone loves that Battletch is getting more attention lately?
It's making me sad honestly. I've wanted to get into Battletech so badly, but the one person I'd know who actually might have wanted to play... didn't.

Shit sucks. Oh well, I'll just live vicariously through these threads.

>> No.14879104



>> No.14879129
File: 2.22 MB, 2304x3072, Image-Gen_Con_Indy_2007_-_minature_wargame_terrain_board_-_(BattleTech)_02.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.14879261

Anyone have any art of Rifleman IICs or Warhammer IICs? The unseen stuff.

>> No.14880256

Keep trying. You eventually will find people to play with, even if you have to teach each and every one of them. Network through your schools or social organizations.

If all else fails, go to the local library, ask if you can reserve the multipurpose room for a few hours on a weekend and put up a flier on the bulletin board there (craigslist too.)

>> No.14880337

I've only ever seen the TRO pics. It'd be kinda hard to tell a WHM-IIC unseen apart from a regular unseen WHM, but the MAD should be fucking obvious.

>> No.14880404


>> No.14881298

If someone were to have the bad sense to include aliens with giant robots, how would you make them to give a distinct alien feel from human battlemechs? Weapon choices too.

Note, xenomechs don't need to be equivilant in strength to battlemechs. Shit will be balanced later with an updated battle value system.

>> No.14881407

If you're referring to incorporating mech-sized aliens into the Battletech system, I don't know how you'd do it beyond just pulling shit out of your ass, and I'm not saying that to be rude.

Battletech has core rules, but those rules and stats have been expanded by so much fluff, backstory, Technical Readouts and many, MANY other sources. To a certain extent, things make sense.

Big, mech sized aliens could exist in the Battletech universe, but for game purposes, what would the stats be? The amount of armor each mech has is based on physics and limitations that already are known science. To introduce some big fucking alien like Godzilla to pit against mechs would require players to throw much of the assumed scientific backstory and explainations out the window. You couldn't use existing into such as in the TechManual to create one, nor would existing stats such as in Total Warfare work unless you just wanted to say it looks like Godzilla, but works just like a Mech. Those blue rays coming out of its mouth, those are just ppc's. Yeah.....about that.

So, you're either starting at square one, creating all the relevant stats, rules and such that you'd need to integrate it. Just think...no mechwarrior, so what would the Piloting and Gunnery rolls that are normally made be based off of? Would the alien have to make those rolls in the same instances as a bipedal mech? Can they skid? Would you just allocate alien internal organs into the crit location system that already exists? If the heat system is an integral part of the balance to the Battletech system, how would that effect a biological mech of sorts? That's just the tip of the iceberg.

>> No.14881411
File: 3 KB, 126x87, troll success87.jpg [View same] [iqdb] [saucenao] [google] [report]

Bipedal movement? Perhaps a dependency on jump jets/limited flying.

Doesn't need to be just better weapons.

>> No.14881440

Aliens already exist in Battletech. During the Jihad and into the Dark Ages the Homeworld Clans became infected by brain slugs from the Tanite worlds. It started small, but by the time the Clanners had realized what was happening, things were really bad.

Huge swathes of the Clan populations had to be purged during the Clan Reavings as they eliminated the taint from their populations. Clan warriors controlled by the Tanite Brain Slugs fought and died trying to further the infection.

But, since the Clan Homeworlds pretty much cut off all contact with the Inner Sphere, nobody is really sure which side won, or if even the Homeworld Clans had become tainted by the infection.

>> No.14881978
File: 70 KB, 526x648, menagerie1.jpg [View same] [iqdb] [saucenao] [google] [report]


Are they sentient? Or just parasites that took over sentient humans?

Alien beasts/animals have always existed, they've just never found other sentient life as far as I'd heard.

>> No.14881989
File: 82 KB, 529x777, menagerie2.jpg [View same] [iqdb] [saucenao] [google] [report]


more animals

>> No.14881994
File: 69 KB, 425x780, menagerie3.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.14882374
File: 176 KB, 816x1056, Mechagodzilla.jpg [View same] [iqdb] [saucenao] [google] [report]


Had to settle for the 1993 movie one. The original crammed too much stuff in the head to fit. Naturally I ended up with a total death trap.

>> No.14882660


Incorporating aliens into the fluff and backstory is one thing, making them playable is another. Granted, once the jihad and dark ages began, I didn't pay a ton of attention, but to the best of my knowledge, there's never been a playable alien, let alone one mech-sized.

Mind you, I'm not saying it isn't intriguing. I'd welcome the presence of a bio-mech more than I'd welcome playing Clickytech. Perhaps the Biomech stats could be influenced by what one company did with the Battletech system in Fuzzytech

>> No.14883012

I've tried checking sarna.net for Rifleman/Wahrammer IIC art, but they just have the anime art. I'm wondering if the Battletech artists drew anything.

>> No.14883053

Well, theres always the Studio Nue Redesigns.

>> No.14883127

wtf is that bullshit

>> No.14883240
File: 65 KB, 697x543, Colored_JP_Warhammer.jpg [View same] [iqdb] [saucenao] [google] [report]


The Japanese redraws when the Unseen became non-useful as art.

>> No.14883308


Yeah the original Rifleman and Warhammer IIC were just Macross Destroids. I used to own a copy of Battledroids (before it was called Battletech.) There was no original art for them back when it was Battledroids, if that's what you're asking.

>> No.14883356

So there were two redesigns? America made it's own, and Japan made it's own? Didn't know that.

Yeah, that's what I was asking. Didn't know if they did what they did with the Warhammer, new art for covers and stuff. Oh well.

>> No.14883407


Well there was the painted cover which featured the Warhammer. Beyond that, the rulebook didn't have any real artwork.

>> No.14883842
File: 15 KB, 320x240, P1020039-1.jpg [View same] [iqdb] [saucenao] [google] [report]

Does anyone of you fine gentlemen have the random mech tables for capella 3025 and 3050?

>> No.14883880

Why do I remember that Japanese Marauder? Did they use any of the Japanese art to represent any of the mechs in the Solaris VII box set? IIRC, those are coolant bottles to relieve the extra heat from the taxing gladiator battles.

>> No.14883922


Actually, yes they did use some of the Japanese art for Solaris VII 'Mechs.

>> No.14884318
File: 67 KB, 381x325, 1305045961522.jpg [View same] [iqdb] [saucenao] [google] [report]

Dad I'm going to space.

On a more related note. What's the entry price for Battletech?

>> No.14884358
File: 45 KB, 308x386, CCG_Counterstrike_Grasshopper.jpg [View same] [iqdb] [saucenao] [google] [report]


I have a link to a 3025 list as well as an all-era list, my good Anon.



>> No.14884396

The starter box is ~50 dollars. It has rulebooks, a couple maps, and ~24 plastic minis.

Unlike GW, it's not a WYSIWYG game, so you really never have to buy a single miniature if you don't want to.

>> No.14884413


The Intro Box is $50. That includes:

-Intro Rulebooks and fluff guides/map
-24 fair-quality Inner Sphere 'Mechs from various factions
-2 high-quality Clan 'Mechs
-2 folding map boards
-quick reference modifier/hit location chart

It's a steal. If you don't want that, then you can get lances of 'Mechs for $40 (metal), and the Total Warfare core rulebook for $30 or so on Amazon.

>> No.14884417

Wow that's pretty cheap actually.

>> No.14884447
File: 141 KB, 220x220, CAT3500A_25BoxSet220.jpg [View same] [iqdb] [saucenao] [google] [report]


>What's the entry price for Battletech?

I still say
then replace/augment the small scale stuff with full scale stuff as you're able.

If you just want one thing to buy and try, this exists, but the vast majority of the minis in there are purposely shitty plastic mechs that you should not take as a statement of the quality of Iron Wind Metals lead-free "pewter" minis.

BattleTech: 25 Ann. Intro. Box Set |

>> No.14884591
File: 691 KB, 2466x1066, 1298519177388.jpg [View same] [iqdb] [saucenao] [google] [report]

yep its awesome shit!

>> No.14884623
File: 24 KB, 300x233, classic-battletech-box-set.img_assist_custom-300x233.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm currently living the dream, on sunday a that guy told me of a group beginning to play battletech at a LFGS on Tuesdays. I headed up there after work and saw them setting up, was invited to join em and had a shit ton of fun!

>> No.14884646
File: 732 KB, 1759x2000, ClassicBattletechBoxSetPainted.jpg [View same] [iqdb] [saucenao] [google] [report]

The mission was a standard break through scenario, we were no longer offered sanctuary on some planet and myself and two gents had to break through a light lance to get to our dropship 3 mapsheets away

>> No.14884658
File: 1.55 MB, 2592x1944, March-Battletech-003.jpg [View same] [iqdb] [saucenao] [google] [report]


Let's fix this.

Intro Rulebooks and fluff guides/map. Interesting fluff if you're new to BT/MW. Weak rules, you'll want Total Warfare if you're reading /tg/ The guide to the core rulebooks is awesome. The painting and tactical tips booklet is useful for newbs but available as a free pdf.

24 very low quality inner sphere plastic mechs you'd find better plastic stuff in a quarter machine in front of K-Mart

2 very high-quality plastic Clan 'Mechs - a Thor and a Hellbringer/Loki

2 super-nice folding map boards, these maps are found elsewhere as flimsy paper. I recommend getting HexPacks and these boards and laminating any paper maps you're able to get a hold of.

2d6 - Meh, nothing special. The best thing that came out of the clix game were some cool faction dice you can find floating around.

quick reference modifier/hit location chart - Cool, but reproducible using a free pdf and Total Warfare drag and drops. Once you know what's up you can make a more useful one if they're not already out there.

I would determine if it's a good deal for you like this:

2 basic Hex boards, 2 cool clan mechs, some stuff you could print from pdf, $50 and you'll still want the full rulebook and good minis after a few demos

Heck they don't even include rules for the clantech the two cool minis have on the sheets that are included.

I think the box is more a vet box than an intro box. Vets like the map upgrade and the clanmechs and that about covers the cost actually. For a newb with nothing, grab this
or just Total Warfare and a HexPack and pick up individual mechs for more $$ short-term but less cash in the long-term.
BTW, Lots of pics: http://critical-hits.com/2011/03/28/battletech-introductory-box-set-preview-review/

>> No.14884679
File: 1.79 MB, 2178x2193, 1295448615204.jpg [View same] [iqdb] [saucenao] [google] [report]

Our force composition consisted of a stock 3025 jenner, an 3050 upgraded commando with streak SRM 2, SRM 6, and a medium laser, and a upgraded spider with two pulse lasers

>> No.14884720


Dear god, please tell me you're fucking kidding. I could shit a better plot to eliminate the Home Clans as a power in the setting. Having sentient aliens in the setting pretty much rapes the fluff worse then anything Wizkids ever did.

>> No.14884721
File: 70 KB, 315x420, Cicada.jpg [View same] [iqdb] [saucenao] [google] [report]

Enemy forces were composed of all 3025 tech mechs, a commando, cicada, assassin and a panther

>> No.14884809
File: 1.21 MB, 2592x1944, March-Battletech-013.jpg [View same] [iqdb] [saucenao] [google] [report]

Here's a better pic of the new map boards from the red intro set and the HexPacks.

Think the same material as a monopoly board but sturdier, without the border, and they fold to nearly a square, so they fit in a bag/minis case easily. The HexPacks also come with flimsier cardbord add-ons (think Settlers of Catan board thickness). These add-ons are designed to augment any existing map by adding a stand of trees, a building, etc.

You can get a free dropship tile form the battleshop in pdf form right now. It's nice, and with a price of free it's worth printing out properly on some sturdy cardstock at kinkos.

>> No.14884869


Just so we're clear, they keep using the same molds for the plastic Inner Sphere intro kit minis, and they release new intro kits regularly. They've been doing it since ~1991 I think?

BUT, the ones in the new intro set are known to be significantly lower-quality than those produced in the past. There are several threads on the official forums to this effects and they're taking returns through their site to replace particularly bad ones.

It's weird, considering the high quality of everything else in the pack, especially the new maps. Buyer beware.

>> No.14884963

>>same molds?
As far as I know, the previous "minis" were cardboard images of mechs with a front facing and rear facing as in the pic
>>release new intro kits regularly?
Technically this was going to be a 25th anniversary release of an intro kit, with a first time low quality plastic mechs, since CGL and FASA prior werent in the business of making minis...that was done by Iron Wind Metals and Ral Partha. Also they were late by a couple years, the only thing we get regularly is PDFs
>>Buyer beware
Perhaps, but I like having two companies of mechs for a fraction of the price, if an arm or what not comes off, just glue it back on

>> No.14884975
File: 95 KB, 750x600, 1269509634533.jpg [View same] [iqdb] [saucenao] [google] [report]

derp forgot my pic

>> No.14885003
File: 51 KB, 892x572, 1303620591003.png [View same] [iqdb] [saucenao] [google] [report]

Nah. Clans aren't munchy. Not anymore.

BV was boosted because TPTB noticed that clan players weren't using Zellbrigen. As such, not only did they boost the BV to compensate for that fact, but they wrote the use of Zell out of the clans when fighting against the inner sphere.

If you want to play clans, play clans.

...but for the love of god, do add a few 'mechs that weigh less than 60 tons. Clanners tend to pull the Wall of Steel mentality more than Lyrans.

Once upon a time, playing clanners *Was* munchy. These days, not so much. Just remember that if you want to use the clan standard 3/4 pilots, you need to multiply the listed BV by 1.28 or so.

>> No.14885077

If memory serves me right, the old introboxes were also significantly more expensive. I specifically remember the Citytech box costing something like $70 Canadian.

...Granted, the Canadian dollar was horrifically low to the USD, but that was still a prohibitively high pricetag.

Back then, Battletech had a different strategy. Rather than making something extremely low-cost, they were instead gunning for something of moderate quality.

Both editions did what they set out to do, I think. Note that this newest 25a introbox is 10 dollars more expensive than the last, in exchange for hard cardboard maps and two high-quality plastics.

>> No.14885191


The Fanpro box had the standees. I think it was the only one.

The last Catalyst intro box and at least one old FASA box used these molds.

The quality is worse than the glue. I've heard similar stories, but I'll speak specifically of the IS minis in my box:

More than half have significant flux on the mechs and bases caused by very misaligned and/or overfilled molds.

The Spider's jet pack was glued upside-down.

The glue is akin to rubber cement in quality and strength.

One mini had a significant divot in it's "abdomen" due to a mold that wasn't properly filled.

Several had similar divots on weapon racks, etc.

The Awesome's arms had so little plastic used they're both hollow and one has a hole in it. I can squeeze the mini to make a whooshing sound.

The Catapult had so little plastic used most of the detail on the mini (including the missile racks) is lost.

Two of the minis have significant scoops/scrapes melted off of the top of the base like a hot knife was dragged across it.

>> No.14885197


Clan pilots add 38% to the BV of the mech.

>> No.14885214

I was ballparking. Didn't really feel like pulling up techmanual.

But I'll take your word for it.

I'm not a clan player.

>> No.14885236

I want to purchase some miniatures for battletech, but the quality on almost every single one I see is just terrible.

Ironwind Metals really showcase that they don't give two shits about the quality of their products. Likewise Catalyst for sticking with IWM.

>> No.14885240

> ...but for the love of god, do add a few 'mechs that weigh less than 60 tons. Clanners tend to pull the Wall of Steel mentality more than Lyrans.

They do that because the current BV system encourages it. Remember, a Dire Wolf Prime costs LESS than a Timber Wolf Prime.

>> No.14885255
File: 63 KB, 421x500, 28_CHH_Alpha_Thor_fr.jpg [View same] [iqdb] [saucenao] [google] [report]

Here's the Thor form the new intro set painted


>> No.14885266

I encounter the spider jet pack upside down too, and 2 or 3 mechs had loose or altogether the arm came off. As such its par for the course with low end plastic, and im not familiar with Fasa plastics. 40-50 bucks is what I paid, and I dont feel ripped off. If you had sought to make the same with pewter the price would easily be 260$, not including anything else like maps etc

>> No.14885284
File: 263 KB, 1024x787, 1285147757221.jpg [View same] [iqdb] [saucenao] [google] [report]

>Daishi BV < Mad Cat BV
Holy shit -- you're right. That's just weird, yo.

>> No.14885287
File: 86 KB, 441x302, XTR_Warhammer_Litch.jpg [View same] [iqdb] [saucenao] [google] [report]

>the quality on almost every single one I see is just terrible

How so?

>> No.14885353

>If you had sought to make the same with pewter the price would easily be 260$, not including anything else like maps etc.

I think they should have kept the standees for the intro shit, added two more HQ clan mechs that aren't in print at IWM, and a flyer with the clantech rules used on those mechs. Then they put in a separate page explaining a 3-tiered series of demos to teach you and your friends the rules.

Step 1> Use the halfsheets and matching standees with the basic map and quickstart rules, learn movement and combat rolls.

Step 2> Use the big sheet IS mechs and a map with more water and trees. Learn to mix cover and heat into your tactics.

Step 3> Use clantech, learn about it. Understand the differences between the IS and the Clans.

Step 4> Buy Total Warfare and IWM minis and murder your friends. Here are a couple coupons for each.

Call it an introductory set. Done.

>> No.14885354

Even with the relatively poor-quality miniatures, I didn't feel ripped off or anything. $50 is a pretty standard price for specialty board games, I find. So, given that their competition is stuff like Twilight Imperium, the price and quality seemed about right, honestly.

And the miniatures aren't that bad, really. Besides the two high-quality resin ones,* a few of the lower-quality ones look pretty good. The Panther and the Awesome are both nicely-done, for instance.

My friend and I painted them together. The advantage of getting lots of the little things and knowing that they're cheap is that I don't feel too bad when we hand the Whitworth to a friend who is entirely new to painting and he just slathers a bunch of crap on it.

* -- If the Thor and Summoner are indications of what they could do, I'd really like it if Catalyst (or IWM, I suppose) would produce some resin miniatures.

>> No.14885388

>I'd really like it if Catalyst (or IWM, I suppose) would produce some resin miniatures.

Please mention this to Catalyst directly. They need to hear this form as many different people as possible before they'd be willing to make a big change like that.


>> No.14885393

Yeah, that would have let them include some other stuff, but there's something very nice about the definition and "presence" of having a miniature on the table -- even if it's a little misshapen or weirdly-posed.

>> No.14885426

so is that what the clan mechs are is resin? Will do, compliment and suggest more resin, gotcha.

>> No.14885469
File: 52 KB, 300x300, classic_battletech_miniatures_IWM_20-600RE.jpg [View same] [iqdb] [saucenao] [google] [report]

I've always been tempted to pick up a pair of these guys to paint.

Don't play, but I do really like some of the mech desgns. (thor and catapult in particular)

>> No.14885692
File: 73 KB, 400x300, econo_hex_400x300.jpg [View same] [iqdb] [saucenao] [google] [report]

FYI these are great for cheapass make-your-own bases, buildings, scrap heaps, etc.


>> No.14885731


I dunno, it's whatever the GW plastics are. It's pimp. I wish I would buy a box of clan stuffs with a bunch of weapon arms, etc. :D

>> No.14886091


The ability to dictate the terms of the engagement at 5/8 is worth quite a bit of BV. If the enemy force is too substantial, you can probably run without too much problem. Not so with the 3/5 dire wolf. You use a DW, you commit it, better or worse.

You end up paying quite a bit for a 5/8, no doubt.

>> No.14886351


>> No.14886536

I actually sort of helped him get the job :smug:

>> No.14887056

BV2 rules penalize movement with weapons too much, and armor tonnage too little.

It favors assaults over pretty much any other unit because they are cheap for how much damage they do and how long they survive.

The Firemoth D for example, is ~3100 BV

And a Timberwolf Prime in a straight up fight against a Dire Wolf Prime stands no chance. It gets especially bad in Clan vs Clan games, because the pulse lasers, clan pilots and superior weapon ranges pretty much nullify any benefit you get from maneuvering, unless you're diving into heavy woods for a +5.

The worst combination though, is an assault mech that is maneuverable. Prime example is the Executioner. MASC+JJ, plus the armor, tonnage, and weapons makes it an extremely expensive and overpriced unit under BV2. Especially when you learn how MASC effects BV.

>> No.14889586

>underpriced armor
I was starting to agree with you but when you get headcapping weapons like cERPPC or gauss and a crapload of weapons that don't hardly miss (combined with through-armor-criticals) armor doesn't mean the same that it used to. In 3025 designs 10pts is the magic number to protect a section, in later eras 15pts doesn't even cut it.

That +3 movement modifier that a 5/8 or faster can get might not mean much at short range, but at medium and long range it makes a difference. Also the faster mech tends to dictate the range of the engagement.

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