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[ERROR] No.14152047 [Reply] [Original] [4plebs] [archived.moe]

In nWoD, are the different splats aware of each other, or are they as mystical to one another as to most of the mortals?

Also, if a weapon gives a +1 damage bonus, is this +1 a die, or simply just added to the final damage dealt out?

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>> No.14152335

They know about one another like mortals know about them,just in rumors and legend with the few crazies who've actually seen them. Sometimes,although rarely,they know about each other and create an alliance of sorts so they don't step on each others toes as much.

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>> No.14152363

It depends. The core books certainly suggest that the various supernatural creatures are aware that there are other things out there, but how much they know, or whether they even exist is up to your GM.

I think its generally +1 on dice pools as well, although a more experienced ST will probably correct me.

>> No.14152367

>In nWoD, are the different splats aware of each other, or are they as mystical to one another as to most of the mortals?

Generally, yes, at least the big three (vampires, werewolves and mages), the others are relatively obscure.

However, REAL knowledge of the other supernaturals is usually quite limited, many (but by no means all) vampires know that some mortals have strange powers, but prefer not to dig too deep into that topic.

How much knowledge a given supernatural has about the other major powers depends largely on age and the organization he belongs to (a vampire of the Ordo Dracul is much more likely to know about mages and perhaps even know some personally than a Carthian does, for example).

>Also, if a weapon gives a +1 damage bonus, is this +1 a die, or simply just added to the final damage dealt out?

Both work.
By RAW you simple get an additional die.
However, the opposite is a popular modification (even mentioned by the developers in various sourcebooks) to make combat more lethal.

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>> No.14152376

Please refrain form yelling this is not /b/

>> No.14152388

That's entirely up to the ST and, given the very local nature of the nWoD's supernaturals, it might differ a lot from location to location.

Generally they seem to have rough information about each other, seemingly dependent on how rare they are.
Mages seem to be moderately well informed about vampires, while this can't really be said the other way around.

>> No.14152404

monstergirl thread?

>> No.14152405

>Doesn't know MR. RAGE
Welcome to /tg/.

>> No.14152413

But he's Mr.Rage,he ALWAYS types like that.

>> No.14152423

Brilliant justification, old chap.

>> No.14152430

Much like pretty much any game with wizards in them, mages will typically know the most about any other organization, what with being smart and information-hoarding and all that jazz. Plus, they have the tools to actually see the supernatural through any number of objective lenses, re: if something behaves like X when you look at it with Y and Z, it's likely a Q.

Of course, your average mortal knows (some of) the weaknesses of the more common supernaturals, just due to Hunter influence on the media, what with how you kill werewolves with silver and vampires with sunlight, fire, and stakes. It's all a massive conspiracy, I tells ya.

>> No.14152435

Welcome to /tg/.

>> No.14152439

He has been around since /tg/'s early days, and has ALWAYS provided clear, concise advice.

You? You are nothing.

>> No.14152444

Justification: He contributes. You are complaining about the way in which he contributes.
Conclusion: Suck it.

>> No.14152453

Depends on the ST. I once played a Sin-Eater who was about as info-broker as you get; high Computers, group's link to the Twilight Network, Industrial Boneyard for spyan gaems, all that shit. But when a party member asked if mortals knew about our shit and I answered with a half-true explanation of Hunters, the ST flipped his shit.

Then again the ST was Edward (yes, THAT Edward), so surprise factor zero.

>> No.14152457

He's writing. Yelling is something you do vocally. Also, they don't type in uppercase and contribute/are right on /b/ at the same time.

>> No.14152471

-fixes glasses..-
SHIT.... pickles....

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>> No.14152491

Taxidermy was weird before people started getting creative. Then it gets Really, Really Weird.

Tron for the Tron God, Neon Lights for the Neon Light Throne.

>> No.14152499

Mages do usually know the most but they probably wont know the specifics of any.

Probably because Mages have their fingers in all the pies.

>> No.14152513

You're forgetting the part where Mages know everything because they're fucking mages.

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>> No.14152524

Actually that was more at the comment then the awesome Taxidermy job.
I did not realise who he was...

>> No.14152527


A mage is generally not going to know the nitty gritty, like how changeling society works, or the vampire covenants.

Unless they try to integrate themself into it, which is generally a bad idea.

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Or they grab one and use Mind... I don't know, Mind 2-3 and just get the nitty gritty off of Joe Changeling?

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>> No.14152570

Find a man immune to fire and you might be in luck.

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>> No.14152581

So where are we going with this thread?

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>> No.14152598

Take a walk on the wild side.

>> No.14152599

Wherever we please.

>> No.14152609

The thing is, as I understand it, Mages usually just don't care enough. Other supernatural rarely play more than a tangenial role in their mystical cold war, and/or are too rare to be a problem.
They are busy enough with all their infighting and cockfencing with seers.

>> No.14152610

Do we still have a "Nipples are from satan" Janitor

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>> No.14152619

Any thoughts on Ling?

>> No.14152623

We've had a couple in this thread already. Worst case I at least won't be banned alone.

>> No.14152624


As long as I know.

Im gonig to play some Rome:TW I've got some germans to slay.

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>> No.14152627

In nWoD what posibilities do super naturals have in becoming a normal human, I know thats the point of prometheans but how about others?

>> No.14152636

This thread was headed there before anyone even suggested officially jumping the tracks. Dunno about the janitor, though. My feeling has been that we've been following the rules of late, maybe I'm just not seeing things before they get deleted.

>> No.14152648

I raise you in cute.

>> No.14152663

Don't worry, the fun police are still around... they're just on lunch break or fapping on /d/ right now

>> No.14152666

One more from me because "ALL YOU NEED IS LOVE!"

>> No.14152670

Mostly an individual basis; probably more Vampires than Werewolves or Mages. Most Changelings would probably change back if they could, but they don't have the option. Dunno about Sin-Eaters.

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>> No.14152708

Sin eaters are bound to their giest. they cant go back and eventually they will finally die again

>> No.14152721

Vampires have that Golconda thing, which is not really defined though. I don't think vampires or werewolves have anything like that, and mages do most definitely not have that. You cannot even make a mage forget how to use magic, or the fact that they are awakened (not ever, nuh-uh)

>> No.14152723

Disregard janitors, acquire catgirls

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not gonna lie, I love me some cinders.

>> No.14152758

Those Carcosa girls really know how to party.

>> No.14152762

Well that game didn't last long, bloody steam.


>> No.14152776

nothing prevents normal humans or supernaturals from going out and looking for information, several factions within each major group are well-suited towards that sort of thing.

of course, it's difficult, dangerous, and likely to bring you and your friends a lot of trouble.

>> No.14152794

For some reason I read this as 'which would want to become human,' not 'which could become human.'
Disregard my lies.

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>> No.14152841

I'm pretty sure they are aware aside from maybe 1 or 2 of the rather smaller splats (Promethean or Geist).

If it adds +1 Damage then you add that to the dice pool. So if you are using a knife (1L), Have Strength 2 and Weaponry 1 you will have a dice pool of 4L.

>> No.14152861

I thought Sin-Eaters kinda liked being supernatural.

>> No.14152904

At least she'll love you for your mind.

>> No.14152927

Most of them do. Some of them like it a whole hell of a lot. Others find it annoying as fuck.

>> No.14152937

Outside of ST Fiat, I don't think there is any way to make them human again. Maybe Golconda in Vampire, but it's ill-defined and has been described both as being able to become human again and as being able to make peace with the Beast inside and become the perfect predator.

>> No.14152939

I wouldn't know. The one I was teamed with was sucked into a pocket dimension pretty fast...

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>> No.14152985

It's implied that the Unholy, one of the vampire main NPC storyline antagonists, is both 1) Anoushka, the second Embraced of Dracula, and 2) that what she is now is what happens when you reach Golconda (essentially no humanity loss for anything, up to and including diablerie). Make of that what you will, I love making that something my players find when they're researching Golconda-lore.

>> No.14153049

Sin-Eaters have a Ceremony that can permanently separate a Sin-Eater and their Geist, but it makes you go bugfuck crazy as a side effect. Makes you mortal? Yeah. But it makes you a looney tune too.

>> No.14153059

Well, I imagine that most of them don't mind, seeing as the alternative was dying.

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>> No.14153267

this... this is very strange. i don't like it.

>> No.14153276

I thought I would when I clicked it, but I didn't. I just didn't.
I just feel dirty now. Frightened and dirty.

>> No.14153401

classic monster girl

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>> No.14153727

oh, hey, a nWoD thread. Lemme ask my question here.

I'm joining a Mage: the Awakening game, going in knowing some stuff about the nWoD (mostly changeling, hunter, promethean) and not a whole lot about new mage, just what I've read in the core book.

I want to play a Moros member of the Free Council, who is a New Orleans (as the game is going to be set in the southeast somewhere) native and voodoo practitioner, who went to medical school and made a good living as a surgeon.

Then he got hit by a car and, in his own words, traveled with a conga line of the damned to the Tower of the Leaden Coin and awakened while he was on the operating table.

I'm not sure what to put my Arcanum dots in, nor what rotes to get--I have a general idea that I want Life on top of Death and Matter, as he is a doctor--and I know I want his technique to blend Voodoo mysticism with modern medicine for doing his spells. Is this too disparate a concept to work right?

Also, the Moros writeup in the core book dosen't mention the Free Council at all--do they just not end up joining the Free Council that much?

And if it matters, I know the rest of the group is going to consist of a Acanthus Adamantine Arrow, a Thyrsus Guardian of the Veil, and a Mastigos member of the Mysterium.

>> No.14153769

>>Also, the Moros writeup in the core book dosen't mention the Free Council at all--do they just not end up joining the Free Council that much?

Don't pay too much attention to the writeups. Especially to things like "most members of * usually join *".

>> No.14153846


Fair enough.

oh! one more question. What Legacy would be good for this character? I looked at the Moros one in the core book and it didn't particular feel like it would fit.

>> No.14154017


Bumping for aid. Help a guy out, /tg/!

>> No.14154066

Cute puppy!

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Use your Life arcana to make drugs with the Matter arcana so you can store some Life magic around without using any mana.

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Oooh, that is a cool idea. I'll remember that one.

Still trying to find a legacy (ideally not a left-handed one) that would fit. Also ideas for what rotes to take.

>> No.14154353

Take a look at the legacy dealing with the element Spirit. It's in the book that has a legacy for Earth,Fire,Water,and Air...well damn. I think the Moros legacy is the Earth one but they're pretty kick ass when it comes to making items I do believe. Also take a look at the Legacy from the core call the Sons of Prometheous or something like that, the ones that can shapechange. With Matter you can turn into stone and shit so it could be useful.

>> No.14154385

You can also make golems with Life+Matter+Death arcana.

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The Tamers of Stone look cool, and they kinda fit if I squint, so I'll consider that one.

The Orphans of Proteus don't really fit, I don't think, plus they're a Thyrsus legacy. I'm not 100% on them, but can you join Legacies that aren't from your path or order?


Now that *is* cool, and fits my character, too. I think I picked my Arcana right.

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>> No.14154540

Yes, you can join legacies outside your order and path, as long as you meet the other basic requirements.

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>> No.14154567

Then he should go with the legacy dealing with the dead and eventually being able to bring someone back from the dead but at the cost of his own life.

>> No.14154585

Tamers of the Cave is what you are referring to.

They don't really fit his other basic idea though.

>> No.14154605

I'd be more help but unfortunately I don't have the Legacies books on my computer and my actual hard copies aren't here right now.

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I'm looking at Tamers of the Caves now, and while it would be an *odd* fit for a Moros mage, my character is a Doctor (and his Virtue is Charity), and I could see him walking down that path, maybe. I'm not really sure... honestly, none of the Legacies really jump out and grab me, but I feel like I should take one--if only for the power boost, as the other players are more familiar with new mage than I, and I have an irrational fear of falling behind the curve.

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Perhaps the Fallen Pillar legacy?

>> No.14154771

Scions of God seems like they could go along well with the Voodoo religion.

>> No.14154782


Looking over it--no, definately not. This character might be a Moros, but he's a devout follower of Baron Samedi. If it helps, think of his personality as basically being like a Sin-Eater--Life won't last forever, so let's have a damned good time while we can. Eat, Drink, be Merry. (Addendum: Save lives, that's on the list too. - Doc Saturday) Make sure life *is* worth living, as much as you can.

>> No.14154862


Hmm, the Scions could work very well. I'd just need to pick up Spirit and Space magic. Which... fuuuuuck, Spirit is my Inferior. But since it's a primary and only requires two to qualify for the Legacy, once I'm a member then it'd be a Ruling ARcanum, just like Death and Matter, yes? And I won't even need tutelage to learn up to 2 in it.

Hmm. I think the Scions might have it.

>> No.14154904

Glad we could be of assistance.

>> No.14155601

more monster girls!

>> No.14155907

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