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[ERROR] No.13822909 [Reply] [Original] [4plebs] [archived.moe]

brian jaques (the writer of redwall) died :( and me and my friends are wnating to play a redwall rpg to commerate our favorite childhood books.

>> No.13822943

Closest thing is Mouse Guard I think.

>> No.13822946

closest thing I can think of is Mouse Guard, but it was based on a comic book of the same name, and as such it will not have the necessary culinary mechanics.

>> No.13822953

Moles are best.

hur hur

>> No.13822964

Dibs on the team badger.

>> No.13822970

>>13822946

OH BUT WAIT

THE SECOND I POSTED THAT I REMEMBERED LITERALLY EVERY DISH IN THE BOOKS IS A REAL THING THAT YOU CAN MAKE

FUCK D20

FUCK D%

LET'S HAVE A BAKE-OFF TO DETERMINE YOUR OUTCOME, MOTHER FUCKER

>> No.13822986

;_;

>>13822946
Culinary Mechanics: Gather ingredients and then gamble with them by playing slots. Roll three dice to determine recipe, adjective, and flavor. The more skilled you are, the more rerolls you get.

>> No.13823005

Mouse Guard doesn't fit Redwall. In MG, the mice are...well, actually mice. It matters that they're mouse-sized and that the weasels are weasel sized and a bear is like a fucking tarrasque. Oddly enough, there's a certain amount of reality built into the system.

In Redwall, the different species are more like generic fantasy races. A mouse is about the same as a squirrel is about the same as a mole, except squirrels climb and moles dig. Really, given that you want to take a basic template and add features to create the various types of Abbey-dwellers a point buy systems is probably best.

Or, y'know, Ironclaw.

>> No.13823014

>>13822986

Maybe allow proficiencies in specific cooking styles that unlock additional adjectives or otherwise modify the table to increase the chances of getting a specific result. Like, Master Guosim Stewmanship means you have an even greater chance of rolling "hotroot".

>> No.13823024

>>13823005

Mouse Guard still works somewhat, certain Redwall creatures still do adhere to scale, like snakes and hawks.

>> No.13823041

>>13823024
It's still rather poor, in my opinion, of course. And there's less choice. In the Redwall game I want to run, I'll likely offer one player the chance to be a young badger, who may one day be Lord of Salamandastron. How would you do that in Mouse Guard? Or the hares?

>> No.13823057

Oh to be an author of a popular children's series...

>> No.13823060

>>13823014
I like it.

>> No.13823061

Wasn't someone doing Redwall d20?

>> No.13823077

Mouse Guard, but I don't know how well it would work for anything that isn't Mice.

Could always try a rules-lite system like PDQ or FATE. Then you don't have to stat out species and stuff, just make them qualities/aspects.

>> No.13823106

Oh man, I loved his books growing up ;_;

I look back now and easily see the formula, but I enjoyed the hell out of those books.

(also food and riddles)

>> No.13823146

Long Patrol, that was my favorite book. I like the Hares, and the various types. Boxers, runners, swordsmen...

>> No.13823152

>>13823041
>Lord of Salamandastron. How would you do that in Mouse Guard? Or the hares?

Good point, MG has only one physical stat, no difference between strength and speed for example.

MG is based off of The Burning Wheel which does feature a stat system and different specialties between different races, such as the example races of Elves, Dwarves and Humans.

>> No.13823171

>>13823152
S'why I favor a point buy system, or perhaps an aspect style system.

>> No.13823306

Savage Worlds is good for pulpish low fantasy.

>> No.13823311

>>13822909

Wait what?
Jaques seriously died?

Damn, I liked his novels and the short lived animated series.
They were good wholesome medieval fun.

>>
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