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11046248 No.11046248 [Reply] [Original] [4plebs] [archived.moe]

>Maybe the final draft thread, since we have a page for this stuff to go. Still, just want to check and see if this checks out before updating. Again, if anyone sees any holes that need to be filled or problems that need to be fixed, please shout 'em out.

>Minor fluff additions here and there. New items coming tonight.

Ardarvia, The Iron Maiden

Alignment: Lawful Good

Portfolio: Bondage, discipline, love, and punishment

Domains: Bondage, Glory, Good, Law, Nobility

Favored Weapon: Whip(and variants)

Holy Symbol: Stylized iron maiden coffin

>> No.11046266
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The Iron Maiden is a strict, yet benevolent deity. While she and her oft-misunderstood followers are often seen as strange or even frightening by many, they have long been a force for good and stability in this world and the next.

Ardarvia's origins are uncertain. What is known is that before rising to godhood, she had been an entity of good before falling from grace and eventually finding redemption. Many theorize that she had been a fallen angel, lured by the call of tyrannical law and slavery as an ideal means of establishing order. Others theorize that she was herself enslaved by an unknown entity and made into a servant of uncaring, absolute law. Some believe there is truth in both.

Regardless of her past, what is certain is that when she regained her place amongst the heavens, she had been changed by her eternal penance. Finally at peace with a balance of good, law, and her natural desires, she became an example for mortals with kindred souls.

>> No.11046287
File: 290 KB, 700x700, ardarvserf.jpg [View same] [iqdb] [saucenao] [google] [report]


She accepts and gives guidance to those who feel a pull towards the mutual allure of pleasure and pain, of dominance and submission. She is protective of those who enter willingly into slavery out of their own desires, while remaining a staunch enemy of "true" slavery which she now sees as an abomination. She demands respect, not just from her worshippers towards herself, but also towards each other. She is adamant on the importance of rules and boundries between lovers, with mutual trust being among her most sacred virtues.

Given her history and nature, she also has an interest in the redemption of evil beings, be they mortal or outsider. While she is wise enough to understand that this is not always possible, she is adamant that such pursuits should be undertaken when reasonable. She take particular delight in claiming demons and devils from the folds of the Abyss and Hell, guiding them towards good and welcoming them into her ranks as new, sanctified beings.

Ardarvia is most often represented as a tightly bound woman encased from head to toe in form-hugging iron, held aloft by chains grasped by a hundred angels. Her coldly beautiful face is the only flesh visible in many representations, although most portray her as having a face of steel or an iron mask. Other interpretations have painted her to be a towering, statuesque dominatrix, clad in steel and leather, with the joyous, rapturous souls of her most devout hanging from chains binding them to the goddess' multiple piercings. Regardless of the depiction's specifics, she is always portrayed by her faithful as strict, domineering, but also with a compassionate understanding in her eyes.

>> No.11046324
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Her holy symbol is most often represented as a stylized silver iron maiden coffin. Particularly ornate and expensive symbols actually open to reveal a representation of the goddess within. A lesser known symbol, and one wrapped in mystery even within the clergy, is that of two chain links joined together in the shape of an infinity symbol: ∞

It is rumored that this symbol does not represent Ardarvia herself, but rather a small pantheon of allied gods and goddesses bound together by a sacred pact, of which Ardarvia is only one member. Many scholars have theorized that it speaks of a chain of loyalty between deific powers, of whom Ardarvia is merely the most visible. Rumors abound of numerous gods and godlings who were involved in Ardarvia's redemption and return to the fold of Good. Many of these godlings are seen as saints or gods themselves, honored within Ardarvia's clergy and worshipped by sects of their own. There are also theories positing that Ardarvia herself is sworn as a slave to another well known good of good and law, albiet one not publicly affiliated with Ardarvia's church and goals. Darker whispers also speak of an implied link between Ardarvia and the Nameless Goddess of the Helotry of Xiombarg, rumors which are seen as outrageously blasphemous in the eyes of the mainstream Ardarvian faith.

These mysteries have driven many scholars and clergy members to delve deep into Ardarvia's past, but solid answers are few and far between, and many of those questing for answers find themselves content with the lives they find themselves living within the halls of Ardarvia's churches and monasteries.

>> No.11046333
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The whip, and variants such as the cat-o'-nine-tails, nagaika, and whip-dagger, is the sacred weapon and tool of Ardarvia, used for war, discipline, and love. While single-tail whips are wisely warned against as a tool between partners, many Ardarvians are often rigorously trained with whips bestowed with the merciful enchantment until they are skilled enough to use them properly and safely. Still, multi-tailed lashes of gentler make are most often used between partners.

In matters of war, the whip is joined by more conventional weapons. Ardarvians largely tend to prefer weapons enchanted with the Merciful property, as they much prefer imprisonment and reformation over dealing death.

Ardarvia's holy text is the Rule of Law, a crystalization of ideas and philosophies from the early days of the faith.

>> No.11046342
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GOALS: "The Ties that Bind are Ties that Guide."

Ardarvia and her faithful strive to guide those with desires similar to their own to come to peace with them, and be able to act upon them safely and properly. They strive to bring order to a chaotic world, and to stamp out evil that all too often apes their own sacred rituals as a means of gaining power or to fulfill their own selfish needs.

They fight true slavery where they can. WHile they sometimes strive to abolish it, they prefer to subvert it whereever possible, towards something closer to their ideal. For the most part however, they are stalwart defenders of the freedom of innocents.

They also have an interest in poicing the sex trade of many civiliazations. They attempt to guide the desirous away from illicit and exploitative institutions and towards more legal and, most importantly, entirely consentual means of release. They will fight to undermine a brothel that forces people into prostitution, but they will gladly guide others towards willing temple prostitutes or groups with relevant interests.

>> No.11046350

am i supposed to be reading all of this?

>> No.11046352


Ardavians also have an interest in preserving and guiding the social structures of the lands they inhabit, helping to enforce not only the rule of nobility but also the prosperity and good treatment of the lower classes. While they may work to oust abusive or irresponsible ruling classes and castes, they much prefer to guide them towards proper rulership.

While they try to influence society for the better, they very rarely hold great power over it. They are more apt to work with larger mainstream faiths as well than ever being the dominant religion in an area, although there are some rare, small exceptions.

>Sound about right?

Redemption of evil beings is also of great importance, with Ardarvia's past held up as an example. Salvation of the soul remains their primary concern, but they are also concerned with exacting the proper punishment as well as administering effective means of reformation to keep them on the path of good. The punishments and rituals of penance vary wildly according to the nature of the penitent's sins. It is suspected by some that most lawful and good drow have integrated into society through this method. A few monasteries exist specifically for the reformation and rehabilitation of drow refugees from the Underdark.

>> No.11046364


Evil outsiders are also given this treatment, but the punishment and penance required are much more extreme, to the point that no mortal could hope to survive the trials the fiends must endure. The rituals required vary by fiend, as they must be tailored to each type of outsider's specific nature. For example, repentant succubi and incubi are put through arduous tests geared towards denying them instant gratification as well as taming their base lusts. Failure at any point during this process means that the penitant must begin his or her trials from the start, but once they have finally passed, they will have been fully redeemed, losing the Evil subtype and being granted the Sanctified template.

Most evil outsiders who succeed in their conversion have their more malevolent abilities replaced with gifts from their new goddess, remaking them into beings more fitting to serve in her name. For example, a succubi/incubi loses the ability to drain energy levels from their victims and gains the ability to overwhelm their targets with nerve-searing agony and/or euphoria with a passionate touch.

>> No.11046387



LG followers of the Iron Maiden recognize the importance of strict rules and trust. They often work to guide others towards a healthy balance of their lusts and proper order. Their pursuits are as much a ongoing test and exercise of will and responsibility as it is for pleasure. They account for most of the church's great champions as well as the most trusted dominators and domintrices.

LN follwers of the Iron Maiden recognize the importance of strict guidelines to live by. The goddess' path offers stability and order, and seduces others towards a less chaotic, dangerous way of life and love. They enforce the order of their church, focusing on ensuring that all are adhering to the rules they have sworn themselves to.

NG followers of the Iron Maiden are understanding and accepting, recognizing that not all are comfortable with their heart's desires. They seek to guide these souls, helping them find peace with their urges while guiding them along a safe path. They often serve as counselors among the faithful and those curious about it.

>> No.11046396
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Clerics of Ardavia tend to the spiritual guidance of their flock, instructing the faithful on the importance of understanding and respect between lovers as well as the virtues of pain and pleasure. They are promoters of stability in all forms of relationships, and ever watchful for any form of abuse or perversion of Ardavia's gifts. They promote their goddess' virtues, but they also recognize that not all will ever be comfortable with such things. They are respectful of these people, as respectful as they would be to their partners.

>> No.11046406
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Paladins of Ardarvia are shining champions of law and good, just as other paladins. They stand apart however, in their complete comfort in their sexualized nature and in their encouragement of their church's ideals. They are honorable in all their dealings, ever respectful of the faithful and nonfaithful alike, and ever eager to share their goddesses gifts with those who would recieve them.

>> No.11046419
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Monks of Ardarvia strive to craft themselves in their goddess' image, working towards a perfection impossible to obtain, yet rewarding in its pursuit. A number of unusual fighting styles have come from the monasteries and convents of Ardavia's order, owing to the ritualistic binding of limbs and training in darkness. Some orders are known to use sensory deprivation as a means of training, and of making their senses that much more acute and sensitive.

>> No.11046432
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Planar followers:

A large number of angels and other celestials have gathered into Ardavia's fold over the millenia, driven either by their own desires or by a need for cleansing and purifying ritual of penance. Many archons find comfort in Ardavia's strict service.

Among the most famous of Ardavia's angels is the planetar warrior, Exquisite Lament. This statuesque, green-skinned angel is well known among the faithful for her tireless devotion to her goddess and to the mortals under her protection. This defender of the church has also been noted for her incredible compassion, particularly her eagerness to instill confidence in the meek. It has been chronicled many times that she has offered herself as a slave to a mortal master, for a short time at least, in order to help him or her grow in both the submissive and dominant aspects of the faith.

>> No.11046447
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The angels who have sworn themselves to Ardavia can seem frightening to some, yet they are as benign as any of their more conventional kin.

Ardavia also counts a number of risen fiends amongst her servants' ranks, each of them saved and fully sanctified by the arduous rituals of penance that carried them from their damned state to one of elevated salvation. The most notable being the marilith Urnsanei. Her leather-bound, armless form has become an icon of religious signifigance not only to repentant, formerly evil mortals, but also to those who hear the siren song of one of the most controversial of Ardavia's sacraments, the Sacrifice.

>> No.11046471
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By far the most common of the risen fiends to find the Iron Maiden's embrace are the kytons, the infamous chain devils. With their natural inclinations for discipline and torture, many find themselves seeking greater purpose and fulfillment with the gentler ways of the Ardarvians.

>> No.11046477



The followers of Ardarvia share most of the enemies that their fellow worshippers of good and lawful deities fight against, though their priority and reason for fighting may differ.

Slavers of the unwilling are treated as blasphemers by much of the clergy, who see the practice as a mockery of their sacrements. Some suspect that this hatred also stems from shame over Ardarvia's past, or even in the roots of their own faith. Regardless of the reasoning, Ardarvians strive relentlessly to either free slaves or to subvert slaving practices to their own ends.

Mindless undead are universally despised by Ardarvians, particularly for their unnatural chaining of souls. Most intelligent undead are seen in the same light, particularly those with the ability to turn living victims into undead slaves. While most followers of Ardarvia strive to destroy these pitiful creatures so that their souls may pass on to their just reward or punishment, some sects acknowledge the existence of non-evil intelligent undead. What must be done with such beings is a matter of much debate within the church, much as it is in others. However, the existence of Ardarvian methods of purification and redemption for fiends has led to a higher frequency of opportunities for repentant undead to find their way into the houses of the holy. Some are given similar treatment and trials as repentant fiends. The most common results of these trials however, are either their willing imprisonment in specially made vaults, as eternal ascetics in Ardarvia's name, or the willing ritual cleansing and destruction of their undead forms, offering their souls directly into Ardarvia's forgiving, binding embrace. Exceptions do exist, but they are incredibly rare.

>> No.11046490


Of particular note is the vehement hatred between Ardarvians and the Helotry of Xiombarg. The two faiths, so similar and so diametrically opposed, see each other as perversion of their own beliefs. The often explosive rivalry between the two groups has for the most part not helped the reputation of Ardarvians, who are all too often mistaken for or confused with the Helots and Cerebrectomists of Xiombarg. While some Ardarvians strive to lead members of the Helotry towards redemption, many are fearful of their seductive, corrupting influence upon their own faithful. The fact that the Helotry of Xiombarg's and the Ardarvian's tactics are of little use against each other only further enflames the rivalry between the two.

Early clashes with the Helotry ended in disaster for the Ardarvians due to the nature of their militant orders' signature spells.

The Ardarvian's support of nobility and ordered ruling classes also leads to friction with other groups who might otherwise be friendly. While they do not clash openly, servants of gods of freedom and liberation do sometimes take offense at Ardarvian beliefs on political and social matters, whether borne from misunderstandings and misinterpretations or from genuine disagreements with their actual tenets.

>> No.11046521


New Domain


Domain Power: Freedom of Movement on self once per day.

1st - Sanctuary
2nd - Hold Person
3rd - Sheathing
4th - Black Tentacles
5th - Hold Monster
6th - Geas
7th - Mass Sheathing
8th - Binding
9th - Imprisonment

>So does this seem alright for the final version of the domain? A PF take on it has been proposed as well. Might as well get to cracking on that. Imprisonment is final now, after reading all the arguments for it it really feel like a good fit.

>> No.11046530




School: conjuration (creation); cleric 3, paladin 2

Casting Time: 1 standard action

Components: V, S, DF

Range: Medium (100 ft. + 10 ft./level)

Target: one humanoid creature

Duration: 1 round/level (D); see text

Saving Throw: REFLEX negates; see text; Spell Resistance yes

Black, rubbery material made of manifest darkness comes into being, quickly enveloping the target. If the target is caught by it, they are almost instantly encased entirely by the substance, binding them. The target does not immediately fall prone if they manage to pass a balance check, but they are otherwise completely helpless unless they can tear free with a successful STR check or Escape Artist attempt. When sheathed, the target is rendered helpless.

The substance allows air in and out, allowing the captured target to breathe. The binding tightness of the sheath also prevents speech.

The sheath has hardness 8 and 20 hit points.

Up to forty percent of the sheath can be carefully cut away, allowing the target to possibly see and speak, without compromising the binding strength of the sheath.

This spell can be made permanent.

>It's been noted that Sheathing really needs to be rebalanced, and that the hardness is way too high. Any mechanically inclined folks have an idea on how to preserve the spells functionality without making it too powerful or too weak?

>> No.11046540


Sheathing, Mass

School: conjuration (creation); cleric 7

Casting Time: 1 full round

Components: V, S, DF

Range: Medium (100 ft. + 10 ft./level)

Area: 20-ft. radius burst

Target: one humanoid creature

Duration: 1 hour/level (D); see text

Saving Throw: REFLEX negates; see text; Spell Resistance yes

Mass Sheathing functions as Sheathing, except where noted above.

>> No.11046549


Sustaining Sheath

School: conjuration (creation); cleric 3

Casting Time: 1 full round

Components: V, S, DF

Range: Touch

Target: one humanoid creature

Duration: 1 day/level(D); see text

Saving Throw: REFLEX negates; see text; Spell Resistance yes

Sustaining Sheath functions much like Sheathing, except that the sheath provides not only air to the target, but also magically sustains them, allowing them to go without food and water for the duration of the spell.

The sustaining effect also protects the target against the effects of extreme hot or cold weather. It continues to provide air even if the sheathed target is submerged in water.

This spell can be made permanent.

>> No.11046558


Chain Puppet

School: conjuration (creation); cleric 5, sorcerer/wizard 5

Casting Time: 1 full round

Components: V, S, DF

Range: Medium (100 ft. + 10 ft./level)

Target: one humanoid creature

Duration: 1 round/level (D); see text

Saving Throw: REFLEX negates; see text; Spell Resistance yes

The caster conjures a mass of floating chains above a humanoid target. Four chains ending with shackles lunge towards the target, attempting to lock onto their wrists and ankles.

If the attack is successful, the target is now a living, shackled puppet of the chainmass. As long as the spell is active, the caster may give a simple command much as he would to a golem. The chains attempt to force the target to act out these commands. The target can attempt to resist with a STR check, resulting in no action being taken by the chains. The target may also continue to attempt to break or slip free with STR checks or Escape Artist checks, but this results in no resistance of commands for that round.

>> No.11046574

Compare to Viscid Glob in the Spell Compendium, which does basically the same thing, requires a touch attack, doesn't work on large or larger creatures, and is a fifth level spell.

>> No.11046579


Chain Binding

School: conjuration (creation); cleric 4, paladin 3

Casting Time: 1 standard action

Components: V, S, DF

Range: Medium (100 ft. + 10 ft./level) (Targets must be within 10 feet of each other)

Target: one humanoid creature

Duration: 1 hour/level (D); see text

Saving Throw: REFLEX negates; see text; Spell Resistance yes

A double manacled chain is conjured into being between two targets within 10 feet of each other. Each end attempts to lock onto one of each target's limbs. If they are successful, the chain joining the manacles magically shrinks, drawing the targets closer together.

As long as the chain is in place, the two targets are unable to move further away from each other than another adjacent square. One target can attempt to pull another with an appropriate STR check, using a standard action for that round.

>> No.11046587

/d/, stop shitting up everyone else's boards.

>> No.11046606


>New addition:


School: Illusion; cleric 4, Sorcerer/wizard 4, paladin 3

Casting Time: 1 round

Components: V, S

Range: Touch

Area: The enclosing structure of a 20 ft radius area + 5 ft per caster level

Duration: 1 hour/level (D)

The caster touches the walls of an enclosed room, enchanting the walls, ceiling, and floor so that no sound can escape from within the enclosed space.

>Since Zone of Silence is only on the bard list.


Thanks! I'll have to look at it. Does it seem remotely reworkable to a lower level spell?

>> No.11046622
File: 56 KB, 400x1000, Supplicant.jpg [View same] [iqdb] [saucenao] [google] [report]


Supplicant of Ardarvia
The Supplicant of Ardarvia, rather than making themselves scourges of evil and maintainers of order and law, take the role of ultimate submissives, allowing themselves to be used by the members of the Ardarvian clergy as examples of service in good faith, submission to the higher powers - in some cases the Highest Power - as a dedication of faith in the ways of their goddess. These Supplicants are often mistaken for the adherents of a terrible goddess of pain and torture and destruction, the Helotry of Xiombarg. It becomes very quickly apparent that these Supplicants are quite different; they are adherents to the Rule of Law, the dedication to serve as a means to better others, and the defense of the helpless. Many Supplicants started their careers as "Whipping Boys", young men or women who were companions to noble children and beloved by them, and who took the whippings for punishment that the nobles were supposed to receive when they did wrong as children. Others are often repentant converts who wish to make the ultimate sacrifice accepted by their goddess in order to make amends for their past deeds.

Becoming a Sacrificed or a Supplicant is seen as the ultimate show of devotion by many Ardarvians, and it is not something entered into lightly. The church will refuse and warn away any initiates who are spiritually unprepared for such a life, and those who are seen as legitimate candidates undertake a long period of preparation before being considered for the ritual.

This is perhaps one of the most controversial facets of the Ardarvian faith, and as such is not highly publicized by the church. A Sacrificed or a Supplicant who wishes to be restored may request it. The request is rarely denied, but it does incur some fitting penalties for having squandered Ardarvia's gifts and sacraments.

>> No.11046636


1 +0 +1 +0 +1
2 +1 +2 +0 +2
3 +1 +3 +0 +3
4 +2 +4 +0 +4
5 +2 +5 +0 +5

Requirements: Lawful, worshipper of Ardarvia, Minimum BAB +5 Skills: 2+Int modifier (Heal, Spot, Listen, Escape Artist, Knowledge Religion, Knowledge Arcana, Spellcraft, Diplomacy, Sense Motive)

1st Level: No increase in Spellcasting ability for a spellcaster. The Supplicant of Ardarvia gains the ability to take on the hurts of others. They gain the ability to cast "Shield Other" as a spell-like ability at will. They also gain a +2 inherent bonus to Con. They also gain Deathwatch as a permanent spell effect; this effect is considered a Supernatural ability.

2nd Level: Increase in Spellcasting ability, but no class ability increases. They also gain the supernatural ability to use the Status spell on anyone within 60' as a move equivalent action.

3rd level: Another increase in Spellcasting Ability. They gain another +2 inherent bonus to Constitution.

>> No.11046644


4th level: No increase in Spellcasting ability. The Supplicant is granted the ability to attempt to restore life to a character who has died no more than 1 round previous. They may use this ability to Revivify (or the Breath of Life spell) as a Spell Like Ability once per day; this increases to twice per day at 5th level; this also increases the time the character has been dead to two rounds. They may only attempt this once per body, and may only successful do so if the spirit is willing to return. This ability has no effect on undead. Success means the deceased has returned to life with one hit point. Any uncast spells they had memorized are retained if they are a spellcaster. Spells that have been cast are still lost.

5th level: Increase in Spellcasting ability. The Supplicant is granted the ability to negate the death of another by accepting the damage to themselves instead. As an immediate action, when someone is put into negative hit points, the Supplicant may instead instantly transfer all of the damage suffered to himself while the victim suffers none; no magical protection can prevent the Supplicant from taking this damage, and any effects, poisons, or status effects associated with the damage are also transferred. The Supplicant receives another +2 inherent bonus to Con.

Bear in mind that inherent bonuses do not stack, so the Supplicant cannot benefit from either a Tome of Gainful Exercise or whatever the con-increasing one is, nor can he benefit from wishes to increase his con score.

>> No.11046645


>> No.11046647

shit wall of text + this is my fetish

>> No.11046655


Sacrificed of Ardarvia

The Sacrificed

One of the most sacred - and most secret - mysteries of the Church of Ardarvia is the Sacrificed. The parable of the First Sacrificed was that of a handsome young noble who was prone to deep depressions and very dark moods. He was in normal states a very effective leader of his people and concerned with the well being of his folk. however, when these dark moods took him, he could be cruel, even vicious. Eventually, he fell prey to a dark urge, and mutilated a serving girl. When the girl expired, he found that his horrible - and shockingly expert - torture and mutilation of her body had alleviated the black mood. Soon he was driven to such deeds, at least two or three times a year.

One day, the young noble was weeping in a courtyard, and the clergyman of the household overheard him. The elderly priest had long suspected something wrong, but there was little he could do - the young man outranked him and had not been actually caught at his predation. After swearing a vow of secrecy, the priest listened to the horrifying tale and he succored the young man as best he could. Bound by his vow and by his loyalty to the noble household, the priest feared there was little he could do, but pray.

>> No.11046665


After several long and largely sleepless nights, the priest was given a vision - or perhaps a visitation - of the Exquisite Lament. the angel dried the priest's tears, and spoke with him at length, giving him instruction. When the priest rose, he found upon his altar a set of long white ribbons of silk so fine no mortal could have woven it, several knives of gleaming sunset-colored steel, and a saw of palest silver.

He spoke to the lord of the manor at length, and explained what he had been told and what must be done, not just for the safety of the household, but for the sake of the young noble's soul. The tearful nobleman agreed, and the priest sent for three acolytes and the nobleman's son. When the youth arrived in the chapel, the priest explained to him what Exquisite Lament had told him. The youth's heart was pure, but his body was diseased, and there would be no curing the need of his limbs for pain and murder. So, he would be given a choice. He could join a cloister, and give up his nobility and rank, and live in quiet suffering for the rest of his days....or he could give up his limbs and remove their hunger for pain and blood at the source. The priest did mention one other thing - he had been told that if the young man chose the latter, he would be blessed and protected by the goddess herself, in light of his devotion and his rank.

When the deed was done, the youth was alive, and sleeping, while the saw had rent through bone, and the knives had removed flesh. the ribbons of silk were forever stained black, such was the tainted blood from the youth's possessed limbs.

Since then, the faith has quiet accepted the Sacrificed, who dedicate their lives to protection, teaching, and the rooting out of evil in all things that it may be exposed to truth and healed.

>> No.11046674


Requirement: Able to manifest psionic powers of 3rd level, or cast arcane or divine spells of 3rd level; Religion 8 ranks (5 in Pathfinder); be a member in good standing of the Church of Ardarvia.

1 +0 +1 +0 +1
2 +1 +2 +0 +2
3 +1 +3 +0 +3
4 +2 +4 +0 +4
5 +2 +5 +0 +5

1st Level: No casting ability gain. The Sacrificed has all limbs removed. This results in no hit point loss or con drain, unlike most such operations, as the ritual is done with clerical help and expert chuirgeons. Restoration of the limbs results in a loss of all abilities and powers other than spellcasting/manifesting increases of this PrC class. The Sacrificed gains the (Su) ability to manifest a variant of the Astral Construct power three times per day. This power is treated as though the Sacrificed was a metacreative psion of his caster level and spent power points equal to his caster level. This Construct - the Body - lasts for 2 hours per Sacrificed level. The only ability selects that can be taken for the construct are those pertaining to its defense or protective qualities, or its hit points/dice. It can no offensive capability at all, and cannot be made to attack anyone or anything. Two of it's limbs must carry the Sacrificed at all times. If it has more than two limbs, it can hold or carry objects or manipulate things at the behest of the Sacrificed, but can take no offensive actions. The sacrificed also gains Eschew Materials and Still Spells as bonus feats if they are spellcasters; psychics gain Skill Focus: Concentration and Psionic Dodge as bonus feats. These bonus feats cannot be changed.

2nd level: Increase in casting ability/manifesting ability; the Sacrificed gains the ability to cast/manifest the power Telekinetic Force at will as a move action, but the duration is concentration only.

>> No.11046683


3rd Level: Increase in spellcasting/manifesting ability. By speaking in a calm, reasonable tone of voice to someone who is not engaged in violence, the Sacrificed can inflict a Charm Monster effect on the individual, as if he had cast the spell. He may do this once per day.

4th Level: Spellcasting/manifesting ability increase. The Sacrificed gain the ability to cast Spectral Hand as a (su) ability 3 times per day. this hand has all the attributes of the spell, but it can transfer spells, powers, or spell like abilities. It cannot transfer supernatural or extraordinary abilities.

5th Level: No caster level increase. Instead, the Sacrificed gains the Grace of Ardarvia, which gives him a permanent Deflection Bonus to AC equal to his Charisma Bonus, and a permanent Luck bonus to his saving throws equal to his casting/manifesting ability score. This is a Supernatural ability.

>> No.11046690

Don't listen to the haters, this shit is actually pretty nicely written out even if it is "this is my fetish" shit.

>> No.11046694



The Rule of Law is a manifesto of the High Priestess Pareta Theri, who codified and expanded upon the tenets that were originally passed down from the prophets and oracles of Ardarvia. It is the holy text from which the faith takes its current form, and within its pages lies the beatific power of the priestess herself.

The Rule of Law is essentially a guideline for the treatment of others, faithful, non-members, heretics, and enemies of the faith alike. If one expects to advance higher than adept in the priesthood, one would do well to not merely memorize the Rule of Law, but also understand it. Faith without understanding is merely dogma, and dogma is antithetical to Ardarvia's teachings.

The Rule of Law lays down the structure of the faith itself, from the differences between dominants, submissives, penitents, Sacrificed, and mendicants to the treatment of enemies of the faith in great detail. However, the Rule of Law is also unique among such books in that the "Rule" is not meant to mean "mastery or command" as it would be in secular society, but to mean "the measure or amount" of Law. Freedom is actually very important to Ardarvia, because only through freedom is peace, acceptance, and understanding fostered. Without freedom to worship or act, the understanding of nobility and serfdom and peasantry could not be made clear, and it would actually doom Ardarvian faith to the slow decay into dogma and static monotony.

>> No.11046700

I think /tg/ is in a huffy mood right now.

>> No.11046706


Adherents of the Rule of Law quickly learn the difference between "dominance" and "control", as well as "submission" and "slavery". A slave is not a submissive, and likewise a controlling leader or master is not necessarily a dominant one. Titles become exceedingly important to those who peruse it's codices, and those who have studied it quickly become masters of diplomacy, subterfuge, and the understanding of the human mind (possible competence bonuses to Sense Motive, Diplomacy, and Intimidate, as well as Knowledge [Nobility] and Profession [Lawyer/Barrister] or Profession [Servant/Butler/Dominator/Dominatrix]).

By far the most important distinction in the Rule of Law is between superior and subservient worshipers and laymen. Not merely the religious ones, but also concerning the general population, particularly the relationship between nobles and their underlings. The proper place for nobility is above the rank and file, but it is stressed that without the rank and file, the noble is nothign more than a pretender. This is applied to Ardarvia's worshipers as well of course, but it also points out a key flaw in all hierarchy - that through their flocks are the powers of the high given. As a result, the Rule of Law is often banned to the public, and it can be a criminal offense to allow it to be directly preached from.

>> No.11046717


Haters gonna hate. It's the work of several people cobbled together though, to be entirely accurate.

>> No.11046727


Masters and Mistresses of the faith, Dominants of either gender, and Nobles are considered to be people worthy or respect at all times - even if the are evil and corrupt, the Rule of Law states that they must be respected for their power if not for their acts. Likewise, Servants, Submissives, Serfs and Peasants are to be respected, for they are the pillars of the community and of civilization. Without them, the world collapses into anarchy and suffering. The relationship between Higher and Lower is intimate and considered sacred - to abuse this relationship, no matter if it is between the faithful, between lovers, or between the local population, is to invite the wrath of the Goddess, and her punishment will be swift, just, and suitable.

By far the most in depth and controversial parts of the Rule of Law concern the practices of dominance and subservience in the household. While the treatises concerning the Church are borderline illicit in most societies (and illustrated texts of the Rule of Law can be considered obscene material in some more repressive city states!) the treatsies that concern themselves with household and personal worship are nothing less than explicit. This is largely due to the Goddess espousing the belief that all relationships of her faithful are to be concerned with love, care, and safety.

>> No.11046775 [DELETED] 


There is a very specific section of the Rule of Law that deals with Heresy and the Perversion of the Rule. The former are specifically those who abuse the positions that the Church places them in and can include the fallen Paladin, the Cleric who uses his power for selfish and evil ends, and lay worshipers who abuse those under their charge or lay worshipers who take advantage or turn against those above their station. The Perversion of the Rule refers to those religions and people who are not of the Church of Ardarvia and practice ritualized dominance and submission, torment of the weak, or other, non-faith related twisting of the beauty that is espoused by adherents. Members of these latter include the Helotry of Xiombarg, Paladins of Tyranny, unrepentant Kytons, and devil worshipers of all sorts. It is said that there are passages that can actually be used to cause harm or even destroy those who practice Perversions of the Rule, but no proof of such things has been witnessed in living memory.

>> No.11046793


Many of the faithful can - and have - suffered mental, emotional, and physical injury. The Faith of Ardarvia is one of the few faiths that practices confessional, because the injuries and pains and even good experiences of its adherents are incredibly personal and often private. Judgment is reserved only for the heretical use of the faith's beliefs, rather than inexperience of accidental injury, and the faithful can expect kindness, understanding, and respect from the acolytes and adepts. The Rule of Law is very clear on the reasons, the specific acts, and the hows and whys of various activities; not the least of which can include bindings, humiliations, servitude, and even what a non-member might view as abusive acts. There are even treatsies concerning how and at what ages children are permitted to begin their teachings in the faith if they express a desire to do so. Often these treatises are quite different when comparing nobility, priesthood, and lay members as well as being differentiated by race.

>> No.11046829


There is a very specific section of the Rule of Law that deals with Heresy and the Perversion of the Rule. The former are specifically those who abuse the positions that the Church places them in and can include the fallen Paladin, the Cleric who uses his power for selfish and evil ends, and lay worshipers who abuse those under their charge or lay worshipers who take advantage or turn against those above their station. The Perversion of the Rule refers to those religions and people who are not of the Church of Ardarvia and practice ritualized dominance and submission, torment of the weak, or other, non-faith related twisting of the beauty that is espoused by adherents. Members of these latter include the Helotry of Xiombarg, Paladins of Tyranny, unrepentant Kytons, and devil worshipers of all sorts. It is said that there are passages that can actually be used to cause harm or even destroy those who practice Perversions of the Rule, but no proof of such things has been witnessed in living memory.

By and large, the Rule of Law is the Holy Writ of The Iron Maiden, and is to be considered among the most important religious texts of the times. No other religious text concerns itself with the bondage of souls and flesh to the world, and the release of the pure spirit to the grace of her holy will.


>That's all I had saved locally. There was a lot of stuff that other people came up with that really needed to get worked into it though. Really want to run by more skilled writers on how best to work them in.

>I was thinking about trying to flesh out a little bit of history behind both Ardarvia and the church, particularly after the stories about the farmgirl and Arda-Nephere, but does it seem like a better idea to leave the past vague or even a blank slate?

>> No.11046845


DAMMIT. I herped.

>> No.11046877

Ok, so I was a naysayer of this from the time the fiction started popping up, due to fetish shit that simply re-fills a niche already taken by deities like Illmater.

After reading all of this, I have concluded thus:

This is only shit because this goddess CANNOT be Lawful Good, and value freedom over most everything else. Lawful alignments believe in freedom insomuch as it pertains to remaining withing the codified structure of the law. The law is what matters most, the code of morality that either the LG character's society or religion dictates.

This religion is not about freedom. It is about slavery by choice. Good or bad, it is a contradiction of itself.

The use of pain as punishment, in fact the focus on it, tends toward not Good leanings as well. I would settle for Lawful Neutral over Lawful Good, since the "law" they focus on could very well be what I previously mentioned about theocratic law.

This religion does not practice what it preaches, and cannot by design. It is a Lawful Neutral entity at best, and a Neutral Evil entity at worst. The power granted to the followers of this faith would be too easily corrupted by human imperfection, and the sort of mortals that COULD bear the manner of responsibility this demands would be so rare that the faith isn't even worth mentioning. It would be a cult, nothing more.

I see redeemable ideas here, but the faith as a whole is too contradictory to be plausible, as it stands.

>> No.11046878


Is it just a touch attack or a ranged one?

>> No.11046995


I"m....not really seeing the freedom to up and go whenever you want as slavery.

As for pain, don't they have to willingly submit to it? The whole basis of this stuff is essentially SSC, isn't it?

>> No.11047050


The slavery thing is less an issue, since apparently it can be terminated at any time.

The problem is that this is a Lawful organization, and Lawfully-aligned organizations do not include exalting personal freedoms very highly on their list of virtues.

This would be why Lawful characters are much harder to play than Chaotic or Neutrally-aligned ones. The precepts and tenets of their organization make all manner of choices difficult, and challenge the player to stick by the code no matter what. That is NOT personal freedom. That is servitude at the very least, slavery and tyranny when abused.

>> No.11047101


Ramping up the focus on adherence and encouraging of adherence to tiered social structures and organized society as a whole might help remedy some of the waffliness.

>> No.11047129

>>I see redeemable ideas here, but the faith as a whole is too contradictory to be plausible, as it stands.

Faith and therefore divinity comes from belief and this kind of insanity is pretty solid in human belief. In my humble experience and damn the alignment charts.

Spontaneous or long suppressed dedication to the faith of Ardarvia often emerges in the heat of passion, sometimes leaving paramours reeling. In such cases she offers no guidance, waiting to see if both can be swayed to her faith or a complimentary one rather than poach on those more sympathetic to another god.

Definitely not LG though. LN at best on the Good side of the equation and judging from the literature? Totally LE.

>> No.11047189

It'd help, yes.

Lawful religions are hard to follow. They are a commitment; a relinquishment of freedom. This needs to be reflected.

There are also downsides to every faith. There have to be some things that make people question the notion of serving them. With this faith, it is difficult to take it seriously because apparently you have to be super-devoted, but can walk away at any time? They have a revolving door? That's flimsy and ill-conceived.

Deal with the personal freedom issue, the structure issue, and flesh out the reasons WHY dom/sub is so important, and how it is not fetish fuel, but simply another structure in life they seek to establish on the willing, and it might get better.

As it stands, there is too much mention made of sex, lovers, and pleasure. If you want this taken seriously, and don't want fetishism to be the overriding theme of the faith, then neuter these. They can be a footnote; perhaps a cult or offshoot, but they cannot be the focus of the religion.

Either that, or make it the focus wholeheartedly, and take out the stuff about nobles, reform, and all that. Make it what it is instead of sugar-coating it or trying to hide it in plain sight.

>> No.11047224

>swayed to her faith

If they have to be convinced, then she is either offering nothing worth committing for, or has less than pure motivations in the long ruin.

>> No.11047263


>and flesh out the reasons WHY dom/sub is so important, and how it is not fetish fuel, but simply another structure in life they seek to establish on the willing, and it might get better.

The Hiketeia is well worth looking into for this.

>> No.11047285


I'd say they would only sway those who had leanings towards them to begin with, and would leave those without well enough alone, like in the tiefling fic.

>> No.11047303

In such a situation she would be offering her worshiper as reward and temptation. Evil in my book.

Lawful to be sure but the protestations of the devout that Ardarvia is good count for little. Will they not say what they are told to say?

>> No.11047386

If that is what they are trying to emulate, all of the pleasure, sex, lover stuff, and any and all innuendo has to be removed from the religion, as well as the redemption stuff.

The rite you speak of is one of the weak seeking succor from the strong. It is the domain of almost ALL good religions, so this makes Ardarvia even more superfluous in the scheme of things.

>> No.11047426


If said worshipper is offering themselves willingly?

And I thought the point of this religion is that they DON'T brainwash people. The worshippers are expected to speak their minds truthfully. It's the whole point of building them off the whole Safe Sane Consentual code, and a big part of why Charm was removed from the domain list, IIRC.

>> No.11047448


Hiketeia also means giving up a lot on the supplicant's part as well. It's a bit more of a give-and-take than simply seeking asylum, IIRC.

Slaps a lot of rules on both the protector and the protected.

>> No.11047507

If the followers can speak their minds, do what they want, and leave at any time, are they really supplicants at all? Ardarvian clerics might as well charge by the hour then, mate.

The thing about the faith as a whole is that the dominant really aren't, if the subs are really so free. It's not Lawful in that way, and it's only good because it grants an outlet for these tendencies that values restraint and code.

In order to truly be a sub/supplicant, you have to be LESS than your domitor in ALL ways, or else it is just an illusion; thereby a fantasy; thereby a fetish.

>> No.11047521

That's true, and there's enough of a code surrounding it to build an entire religions sect or cult around just that, as say, a subset of a major faith.

It does not need its own goddess.

>> No.11047526


Unless you go with the take that's been slyly implied here and there:

It's the subs that have the real power.

>> No.11047542

I'll stipulate that is totally safe, sane and consensual, but total control over another? Even freely given how can that be Good?

Good holds freedom as a value, not power. If the power fundamentally means nothing then it is just elaborate play-acting and there is no more need for this god than one who watches over "Orcs versus Paladins" in every school yard.

All the symbolism and more importantly the devotion in the D/S relationship suggest that it is not mere pretend. Something is up here and while real it is more about power than freedom.

>> No.11047564

All that does is add an M.Night-esque tweest on a theme that is disjointed, contradictory with no reason, and superfluous from many angles. It has promise but needs work. It needs to be legitimized through neutering of pointless fluff, and streamlined.

>> No.11047635


Not really that much of a twist. It's a pretty widespread belief in the BDSM crowd.

>> No.11047742

It is a widespread belief but is it a self-serving one?

Something is worth exploring here, but saying it is just make believe denies the reality of what is going on with subs. Otherwise Arvadia is just the goddess of imagination and "Yay! I'm a dragon/human/astronaut/whatever."

A wanton, willing, eager slave is still a slave and that is definitely not Good by any measure.

>> No.11047857

Here's how I would re-write this.

Ardarvia, the Iron Maiden
Alignment: Lawful Neutral
Portfolio: Protection, Law, Vengeance, War

The faith of Ardarvia is based on one simple tenet: the dominant protect and seek justice, and the supplicant serve in kind. The faith is built on the notion of succor through service, making many other religions question the true morality of this church.

In essence, all clerics, paladins, and other clergy are seekers of justice and vengeance, bin both the codes and laws of their own faith, as well as those of mortal society as a whole, so long as said mortal laws do not conflict with Ardarvian precepts.

A supplicant seeks refuge with the church. A clergy member accepts this request with the condition that the supplicant must serve them in any ways agreed upon. If in this negotiation terms are not met, no contract is made, and the supplicant is free to go. If a contract is made, then it must be fulfilled, by both parties. If either one violates the contract, then they are subject to punishment by the clergy (in the case of a clergy member), or by mortal authority (in the case of a supplicant, as a contract-breaker).

The clergy member in question is expected to right the wrongs that the supplicant has experienced, assuming they are truthful; the matter of which is settled by means of divine assistance. During this duration, the supplicant must agree and acquiesce to all demands made by the clergy, who has now become the supplicant's domitor. This can include anything and everything that has been agreed upon contractually, to the desire of the domitor alone. If either breaches oath, punishment is enacted, as stated before.


>> No.11047866

Once the contract is fulfilled, the supplicant is free to leave. Any attempt to breach this trust by a member of the clergy is met with painful disciplinary action by the church. The supplicant is also free to stay as well, and serve for so long as they wish.

It is through supplicants that feel this call that new clergy are gleaned. No applicants are accepted that have not first gone through this process, as it is a core tenet of the faith.

This is just a basic skeletal outline/brainstorm. It'd have to be fleshed out more to be viable, but this is how I would work this faith as a sexually neutered form of Hiketeia (with the possibility for sexuality built in if you look hard enough, if that's what you want).

It still retains the core prinicpals of dom/sub, with the sub being the actual benefactor/empowered one, even though it does not seem so at first.

Just my musings on the subject. An attempt to legitimize it while retaining all the subtext everyone likely wants maintained.

>> No.11047889

>Something is worth exploring here, but saying it is just make believe denies the reality of what is going on with subs.
BDSMfag here.
The sub can stop the scene at any time by safewording. The sub enjoys having things done to them.

>> No.11048070

This is because of mortal law. It doesn't matter what the person agreed to at time of contract; if there is harm done that is unwanted, no matter if it was after an agreement, the contract is void, and the antagonist is at fault.

It's more to protect the doms than the subs, actually. I don't pretend to be a BDSMfag, or agree with the lifestyle beyond light bedroom play, but them's the facts as I have seen them.

>> No.11048524


I like it as a variant, and there's a lot you could do with it, but it kind of defeats the original purpose of this whole thing, doesn't it? Wasn't it started because of the challenge to make a LG BDSM god?

I hate to use this phrase, but a lot of the contradictions and blurriness in the original seem more a feature than a flaw to me, at least as far as what I look for in D&D religions. I like the murky areas and internal conflicts, even withing the good faiths.

>> No.11048630

This whole thing seems more than a bit blurry to me. The up-thread fluff isn't doing much for the good angle.

If the provision is LG bondage goddess? Athenaish, goddess/patron of subbies. Virgin protector of those who submit, not just for sexual purposes, but for all laws. She is the goddess of law and service and ruthlessly punishes those who betray trusts. Her spells are about warrants and forcing those served with same to lawfully constituted courtrooms where they can not lie and all judgement is without prejudice.

The bondage thing would be a sideline.

>> No.11048683

I hate to say it, but if the challenge was to make a LG dominatrix/bondage goddess, then /tg/ failed. There's too much talk of freedom and whatnot, and that's not something LG can really do.

Sure, fluffholes and whatnot are fun and intriguing, but when your concept doesn't even work you have to start over.

>> No.11048695

>too much freedom, LG doesn't do that.

>too little freedom, LG doesn't do that


>> No.11049035

Only those who are truly set free can choose to submit to law and order, without fear or constraint save what they choose to accept - and to choose to be virtuous is to be truly good, for one has walked between the dark places and yet willingly chosen the light.

>tl;dr people can rationalise anything

>> No.11049056

So about that spell balancing....

>> No.11049082

As long as we're throwing out alternate takes...

Ardarvia is working out her guilt issues, and repents not only for her own fuckups but takes on responsibility for all others. (sub)

She also firmly guides others so that they don't stray towards evil as she did so long ago. (dom)

>> No.11049807

This is why the stories were actually important. they illustrated what the faith does. The Day in The Life stories, in particular, painting a lawful and good light over the religion as a whole. It is one thign to say "this cannot be a lawful good religion because BDSM is not lawful good" but seeing how the confessor listened and guided the lay worshipper in her private life and seing how she acted in her public life, the treatment of the pilgrims and the stories of the faith as a whole make a large difference in how the religion works as opposed to the mechanics. Mechanically, being tied up isn't supposed to be 'good'. But fluffwise, a wife letting her husband tie her up for some fun in the bedroom and discussing it with her priest because she wants to be a good wife, enjoy a little kinky sex, and be a good worshiper is very lawful, and very good.

>> No.11049840


Just me, but I think Day In The Life, the Egypt one, and the one with the party meeting the Helot nailed the faith perfectly.

>> No.11049883

I think everyone has forgotten that bondage and sadomasochism are only a tiny part of the whole BDSM package. It's mostly about submission and dominance.

>> No.11049992


That seemed to happen to the fics for a little bit, but they really hit their stride towards the end.

>> No.11050185

Most of the people who complained about the stuff posted here don't have access to the discussions of "nobility vrs servants and serfs, ruled vrs ruler, etc. The discussions about fluff and reasoning makes these mechanical things seem very cut and dried and don't really give a lot of the more critical things. The rule of Law, bit, for instance, that isn't here shows the religion as very dedicated to the order of society and how things work - ruled serving ruler, and giving him the power to rule, not just one way power.

>> No.11050421


It could really be integrated into the main text better. A revision and rewrite could help, keeping the details but explaining the whys and hows of it more clearly.

That said, I like how this has come along. Seems perfectly LG to me.

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