[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/tg/ - Traditional Games

View post   

[ Toggle deleted replies ]
File: 109 KB, 433x650, dominatrix01byfernandog.jpg [View same] [iqdb] [saucenao] [google] [report]
10832525 No.10832525 [Reply] [Original] [4plebs] [archived.moe]

>Updated version, with a lot of the stuff /tg/ threw together and suggested in the original thread. Thanks to all the anons who helped put this together and threw in their own work.

>Not quite the final draft.

Ardarvia, The Iron Maiden

Alignment: Lawful Good

Portfolio: Bondage, discipline, love, and punishment

Domains: Bondage, Glory, Good, Law, Nobility

Favored Weapon: Whip(and variants)

Holy Symbol: Stylized iron maiden coffin

>> No.10832541
File: 85 KB, 770x799, ardarvianpriestess2.jpg [View same] [iqdb] [saucenao] [google] [report]

The Iron Maiden is a strict, yet benevolent deity. While she and her oft-misunderstood followers are often seen as strange or even frightening by many, they have long been a force for good and stability in this world and the next.

Ardarvia's origins are uncertain. What is known is that before rising to godhood, she had been an entity of good before falling from grace and eventually finding redemption. Many theorize that she had been a fallen angel, lured by the call of tyrannical law and slavery as an ideal means of establishing order. Others theorize that she was herself enslaved by an unknown entity and made into a servant of uncaring, absolute law. Some believe there is truth in both.

Regardless of her past, what is certain is that when she regained her place amongst the heavens, she had been changed by her eternal penance. Finally at peace with a balance of good, law, and her natural desires, she became an example for mortals with kindred souls.

>> No.10832555
File: 64 KB, 570x404, boatlantern.jpg [View same] [iqdb] [saucenao] [google] [report]


She accepts and gives guidance to those who feel a pull towards the mutual allure of pleasure and pain, of dominance and submission. She is protective of those who enter willingly into slavery out of their own desires, while remaining a staunch enemy of "true" slavery which she now sees as an abomination. She demands respect, not just from her worshippers towards herself, but also towards each other. She is adamant on the importance of rules and boundries between lovers, with mutual trust being among her most sacred virtues.

Given her history and nature, she also has an interest in the redemption of evil beings, be they mortal or outsider. While she is wise enough to understand that this is not always possible, she is adamant that such pursuits should be undertaken when reasonable. She take particular delight in claiming demons and devils from the folds of the Abyss and Hell, guiding them towards good and welcoming them into her ranks as new, sanctified beings.

Ardarvia is most often represented as a tightly bound woman encased from head to toe in form-hugging iron, held aloft by chains grasped by a hundred angels. Her coldly beautiful face is the only flesh visible in many representations, although most portray her as having a face of steel or an iron mask. Other interpretations have painted her to be a towering, statuesque dominatrix, clad in steel and leather, with the joyous, rapturous souls of her most devout hanging from chains binding them to the goddess' multiple piercings. Regardless of the depiction's specifics, she is always portrayed by her faithful as strict, domineering, but also with a compassionate understanding in her eyes.

>> No.10832567


Her holy symbol is most often represented as a stylized silver iron maiden coffin. Particularly ornate and expensive symbols actually open to reveal a representation of the goddess within. A lesser known symbol, and one wrapped in mystery even within the clergy, is that of two chain links joined together in the shape of an infinity symbol:

It is rumored that this symbol does not represent Ardarvia herself, but rather a small pantheon of allied gods and goddesses bound together by a sacred pact, of which Ardarvia is only one member. Many scholars have theorized that it speaks of a chain of loyalty between deific powers, of whom Ardarvia is merely the most visible. Rumors abound of numerous gods and godlings who were involved in Ardarvia's redemption and return to the fold of Good. Many of these godlings are seen as saints or gods themselves, honored within Ardarvia's clergy and worshipped by sects of their own. There are also theories positing that Ardarvia herself is sworn as a slave to another well known good of good and law, albiet one not publicly affiliated with Ardarvia's church and goals.

These mysteries have driven many scholars and clergy members to delve deep into Ardarvia's past, but solid answers are few and far between, and many of those questing for answers find themselves content with the lives they find themselves living within the halls of Ardarvia's churches and monasteries.

The whip, and variants such as the cat-o'-nine-tails, nagaika, and whip-dagger, is the sacred weapon and tool of Ardarvia, used for war, discipline, and love. While single-tail whips are wisely warned against as a tool between partners, many Ardarvians are often rigorously trained with whips bestowed with the merciful enchantment until they are skilled enough to use them properly and safely. Still, multi-tailed lashes of gentler make are most often used between partners.

>> No.10832578

Kinky sex: Even good people enjoy it.

>> No.10832586



Ardarvia and her faithful strive to guide those with desires similar to their own to come to peace with them, and be able to act upon them safely and properly. They strive to bring order to a chaotic world, and to stamp out evil that all too often apes their own sacred rituals as a means of gaining power or to fulfill their own selfish needs.

They fight true slavery where they can. WHile they sometimes strive to abolish it, they prefer to subvert it whereever possible, towards something closer to their ideal. For the most part however, they are stalwart defenders of the freedom of innocents.

>> No.10832611


They also have an interest in poicing the sex trade of many civiliazations. They attempt to guide the desirous away from illicit and exploitative institutions and towards more legal and, most importantly, entirely consentual means of release. They will fight to undermine a brothel that forces people into prostitution, but they will gladly guide others towards willing temple prostitutes or groups with relevant interests.

Redemption of evil beings is also of great importance, with Ardarvia's past held up as an example. Salvation of the soul remains their primary concern, but they are also concerned with exacting the proper punishment as well as administering effective means of reformation to keep them on the path of good. The punishments and rituals of penance vary wildly according to the nature of the penitent's sins. It is suspected by some that most lawful and good drow have integrated into society through this method. A few monasteries exist specifically for the reformation and rehabilitation of drow refugees from the Underdark.

>> No.10832627


Evil outsiders are also given this treatment, but the punishment and penance required are much more extreme, to the point that no mortal could hope to survive the trials the fiends must endure. The rituals required vary by fiend, as they must be tailored to each type of outsider's specific nature. For example, repentant succubi and incubi are put through arduous tests geared towards denying them instant gratification as well as taming their base lusts. Failure at any point during this process means that the penitant must begin his or her trials from the start, but once they have finally passed, they will have been fully redeemed, losing the Evil subtype and being granted the Sanctified template.

Most evil outsiders who succeed in their conversion have their more malevolent abilities replaced with gifts from their new goddess, remaking them into beings more fitting to serve in her name. For example, a succubi/incubi loses the ability to drain energy levels from their victims and gains the ability to overwhelm their targets with nerve-searing agony and/or euphoria with a passionate touch.

>> No.10832646



LG followers of the Iron Maiden recognize the importance of strict rules and trust. They often work to guide others towards a healthy balance of their lusts and proper order. Their pursuits are as much a ongoing test and exercise of will and responsibility as it is for pleasure. They account for most of the church's great champions as well as the most trusted dominators and domintrices.

LN follwers of the Iron Maiden recognize the importance of strict guidelines to live by. The goddess' path offers stability and order, and seduces others towards a less chaotic, dangerous way of life and love. They enforce the order of their church, focusing on ensuring that all are adhering to the rules they have sworn themselves to.

NG followers of the Iron Maiden are understanding and accepting, recognizing that not all are comfortable with their heart's desires. They seek to guide these souls, helping them find peace with their urges while guiding them along a safe path. They often serve as counselors among the faithful and those curious about it.

>> No.10832654
File: 251 KB, 400x602, 318389124106dominiquest.jpg [View same] [iqdb] [saucenao] [google] [report]


Clerics of Ardavia tend to the spiritual guidance of their flock, instructing the faithful on the importance of understanding and respect between lovers as well as the virtues of pain and pleasure. They are promoters of stability in all forms of relationships, and ever watchful for any form of abuse or perversion of Ardavia's gifts. They promote their goddess' virtues, but they also recognize that not all will ever be comfortable with such things. They are respectful of these people, as respectful as they would be to their partners.

>> No.10832675
File: 224 KB, 868x1400, 1276866445506.jpg [View same] [iqdb] [saucenao] [google] [report]


Paladins of Ardavia are shining champions of law and good, just as other paladins. They stand apart however, in their complete comfort in their sexualized nature and in their encouragement of their church's ideals. They are honorable in all their dealings, ever respectful of the faithful and nonfaithful alike, and ever eager to share their goddesses gifts with those who would recieve them.

>> No.10832693
File: 251 KB, 767x1200, brommiseryschild.jpg [View same] [iqdb] [saucenao] [google] [report]


Monks of Ardavia strive to craft themselves in their goddess' image, working towards a perfection impossible to obtain, yet rewarding in its pursuit. A number of unusual fighting styles have come from the monasteries and convents of Ardavia's order, owing to the ritualistic binding of limbs and training in darkness. Some orders are known to use sensory deprivation as a means of training, and of making their senses that much more acute and sensitive.

>> No.10832723
File: 93 KB, 363x466, angeltf.png [View same] [iqdb] [saucenao] [google] [report]


Planar followers:

A large number of angels and other celestials have gathered into Ardavia's fold over the millenia, driven either by their own desires or by a need for cleansing and purifying ritual of penance. Many archons find comfort in Ardavia's strict service.

Among the most famous of Ardavia's angels is the planetar warrior, Exquisite Lament. This statuesque, green-skinned angel is well known among the faithful for her tireless devotion to her goddess and to the mortals under her protection. This defender of the church has also been noted for her incredible compassion, particularly her eagerness to instill confidence in the meek. It has been chronicled many times that she has offered herself as a slave to a mortal master, for a short time at least, in order to help him or her grow in both the submissive and dominant aspects of the faith.

>> No.10832743
File: 71 KB, 511x462, shin20megami20tensei202.jpg [View same] [iqdb] [saucenao] [google] [report]


The angels who have sworn themselves to Ardavia can seem frightening to some, yet they are as benign as any of their more conventional kin.

Ardavia also counts a number of risen fiends amongst her servants' ranks, each of them saved and fully sanctified by the arduous rituals of penance that carried them from their damned state to one of elevated salvation. The most notable being the marilith Urnsanei. Her leather-bound, armless form has become an icon of religious signifigance not only to repentant, formerly evil mortals, but also to those who hear the siren song of one of the most controversial of Ardavia's sacrements, the Sacrifice.

>> No.10832760



The followers of Ardarvia share most of the enemies that their fellow worshippers of good and lawful deities fight against, though their priority and reason for fighting may differ.

Slavers of the unwilling are treated as blasphemers by much of the clergy, who see the practice as a mockery of their sacrements. Some suspect that this hatred also stems from shame over Ardarvia's past, or even in the roots of their own faith. Regardless of the reasoning, Ardarvians strive relentlessly to either free slaves or to subvert slaving practices to their own ends.

Mindless undead are universally despised by Ardarvians, particularly for their unnatural chaining of souls. Most intelligent undead are seen in the same light, particularly those with the ability to turn living victims into undead slaves. While most followers of Ardarvia strive to destroy these pitiful creatures so that their souls may pass on to their just reward or punishment, some sects acknowledge the existence of non-evil intelligent undead. What must be done with such beings is a matter of much debate within the church, much as it is in others. However, the existence of Ardarvian methods of purification and redemption for fiends has led to a higher frequency of opportunities for repentant undead to find their way into the houses of the holy. Some are given similar treatment and trials as repentant fiends. The most common results of these trials however, are either their willing imprisonment in specially made vaults, as eternal ascetics in Ardarvia's name, or the willing ritual cleansing and destruction of their undead forms, offering their souls directly into Ardarvia's forgiving, binding embrace. Exceptions do exist, but they are incredibly rare.

>> No.10832783


Of particular note is the vehement hatred between Ardarvians and the Helotry of Xiombarg. The two faiths, so similar and so diametrically opposed, see each other as perversion of their own beliefs. The often explosive rivalry between the two groups has for the most part not helped the reputation of Ardarvians, who are all too often mistaken for or confused with the Helots and Cerebrectomists of Xiombarg. While some Ardarvians strive to lead members of the Helotry towards redemption, many are fearful of their seductive, corrupting influence upon their own faithful. The fact that the Helotry of Xiombarg's and the Ardarvian's tactics are of little use against each other only further enflames the rivalry between the two.

>> No.10832803


New Domain


1st - Sanctuary
2nd - Hold Person
3rd - Sheathing
4th - Black Tentacles
5th - Hold Monster
6th - Geas
7th - Mass Sheathing
8th - Binding
9th - Imprisonment

>I'm wavering on the 1st level spell. Animate Rope really makes a lot of practical sense, considering the chosen weapon of Ardarvia. But Sanctuary kind of fits into the theme as well.

>I'm still not sure about Imprisonment as the 9th. Black Tentacles should probably be replaced as well.

>> No.10832827


New Spells

School: conjuration (creation); cleric 3, paladin 2

Casting Time: 1 standard action

Components: V, S, DF

Range: Medium (100 ft. + 10 ft./level)

Target: one humanoid creature

Duration: 1 round/level (D); see text

Saving Throw: REFLEX negates; see text; Spell Resistance yes

Black, rubbery material made of manifest darkness comes into being, quickly enveloping the target. If the target is caught by it, they are almost instantly encased entirely by the substance, binding them. The target does not immediately fall prone if they manage to pass a balance check, but they are otherwise completely helpless unless they can tear free with a successful STR check or Escape Artist attempt. When sheathed, the target is rendered helpless.

The substance allows air in and out, allowing the captured target to breathe. The binding tightness of the sheath also prevents speech.

The sheath has hardness 8 and 20 hit points.

Up to forty percent of the sheath can be carefully cut away, allowing the target to possibly see and speak, without compromising the binding strength of the sheath.

This spell can be made permanent.

>> No.10832855

Sheathing, Mass

School: conjuration (creation); cleric 7

Casting Time: 1 full round

Components: V, S, DF

Range: Medium (100 ft. + 10 ft./level)

Area: 20-ft. radius burst

Target: one humanoid creature

Duration: 1 hour/level (D); see text

Saving Throw: REFLEX negates; see text; Spell Resistance yes

Mass Sheathing functions as Sheathing, except where noted above.

>> No.10832882


Sustaining Sheath

School: conjuration (creation); cleric 3

Casting Time: 1 full round

Components: V, S, DF

Range: Touch

Target: one humanoid creature

Duration: 1 day/level(D); see text

Saving Throw: REFLEX negates; see text; Spell Resistance yes

Sustaining Sheath functions much like Sheathing, except that the sheath provides not only air to the target, but also magically sustains them, allowing them to go without food and water for the duration of the spell.

The sustaining effect also protects the target against the effects of extreme hot or cold weather. It continues to provide air even if the sheathed target is submerged in water.

This spell can be made permanent.

>> No.10832894


Chain Puppet

School: conjuration (creation); cleric 5, sorcerer/wizard 5

Casting Time: 1 full round

Components: V, S, DF

Range: Medium (100 ft. + 10 ft./level)

Target: one humanoid creature

Duration: 1 round/level (D); see text

Saving Throw: REFLEX negates; see text; Spell Resistance yes

The caster conjures a mass of floating chains above a humanoid target. Four chains ending with shackles lunge towards the target, attempting to lock onto their wrists and ankles.

If the attack is successful, the target is now a living, shackled puppet of the chainmass. As long as the spell is active, the caster may give a simple command much as he would to a golem. The chains attempt to force the target to act out these commands. The target can attempt to resist with a STR check, resulting in no action being taken by the chains. The target may also continue to attempt to break or slip free with STR checks or Escape Artist checks, but this results in no resistance of commands for that round.

>> No.10832905


Chain Binding

School: conjuration (creation); cleric 4, paladin 3

Casting Time: 1 standard action

Components: V, S, DF

Range: Medium (100 ft. + 10 ft./level) (Targets must be within 10 feet of each other)

Target: one humanoid creature

Duration: 1 hour/level (D); see text

Saving Throw: REFLEX negates; see text; Spell Resistance yes

A double manacled chain is conjured into being between two targets within 10 feet of each other. Each end attempts to lock onto one of each target's limbs. If they are successful, the chain joining the manacles magically shrinks, drawing the targets closer together.

As long as the chain is in place, the two targets are unable to move further away from each other than another adjacent square. One target can attempt to pull another with an appropriate STR check, using a standard action for that round.

>The balance on these really needs another look-see. There also need to be more chain-themed spells out there.

>> No.10832986


New Prestige Class

Sacrificed Supplicant of Ardarvia

1 +0 +1 +0 +1
2 +1 +2 +0 +2
3 +1 +3 +0 +3
4 +2 +4 +0 +4
5 +2 +5 +0 +5

Requirements: Lawful, worshipper of Ardarvia, Minimum BAB +5
Skills: 2+Int modifier

>> No.10833004


The Sacrificed of Ardarvia, rather than making themselves scourges of evil and maintainers of order and law, take the role of ultimate submissives, allowing themselves to be used by the members of the Ardarvian clergy as examples of service in good faith, submission to the higher powers - in some cases the Highest Power - as a dedication of faith in the ways of their goddess. These Supplicants are often mistaken for the adherents of a terrible goddess of pain and torture and destruction, the Helotry of Xiombarg. It becomes very quickly apparent that these Supplicants are quite different; they are adherents to the Rule of Law, the dedication to serve as a means to better others, and the defense of the helpless. Many Supplicants started their careers as "Whipping Boys", young men or women who were companions to noble children and beloved by them, and who took the whippings for punishment that the nobles were supposed to receive when they did wrong as children. Others are often repentant converts who wish to make the ultimate sacrifice accepted by their goddess in order to make amends for their past deeds.

>> No.10833019


A Supplicant must have their limbs removed in a purifying ritual overseen by the Ardarvian clergy. Regeneration of limbs results in the loss of Sacrificed abilities. These can be regained by repeating the ritual. In cases where the regenration was willingly undertaken by the Sacrificed, atonement is necessary as well.

Becoming a Sacrificed Supplicant is seen as the ultimate show of devotion by many Ardarvians, and it is not something entered into lightly. The church will refuse and warn away any initiates who are spiritually unprepared for such a life, and those who are seen as legitimate candidates undertake a long period of preparation before being considered for the ritual.

This is perhaps the most controversial facet of the Ardarvian faith, and as such is not highly publicized by the church.

A Sacrificed Supplicant who wishes to be restored may request it. The request is rarely denied, but it does incur some fitting penalties for having squandered Ardarvia's gifts and sacrements.

>> No.10833093


1st Level: No increase in Spellcasting ability for a spellcaster. The Supplicant of Ardarvia gains the ability to take on the hurts of others. They gain the ability to cast "Shield Other" as a spell-like ability at will. They also gain a +2 inherent bonus to Con. They also gain Deathwatch as a permanent spell effect; this effect is considered a Supernatural ability.
2nd Level: Increase in Spellcasting ability, but no class ability increases. They also gain the supernatural ability to use the Status spell on anyone within 60' as a move equivalent action.
3rd level: Another increase in Spellcasting Ability. They gain another +2 inherent bonus to Constitution.
4th level: No increase in Spellcasting ability. The Supplicant is granted the ability to attempt to restore life to a character who has died no more than 1 round previous. They may use this ability to Revivify as a Spell Like Ability once per day; this increases to twice per day at 5th level; this also increases the time the character has been dead to two rounds. They may only attempt this once per body, and may only successful do so if the spirit is willing to return. This ability has no effect on undead. Success means the deceased has returned to life with one hit point. Any uncast spells they had memorized are retained if they are a spellcaster. Spells that have been cast are still lost.

>> No.10833110


5th level: Increase in Spellcasting ability. The Supplicant is granted the ability to negate the death of another by accepting the damage to themselves instead. As an immediate action, when someone is put into negative hit points, the Supplicant may instead instantly transfer all of the damage suffered to himself while the victim suffers none; no magical protection can prevent the Supplicant from taking this damage, and any effects, poisons, or status effects associated with the damage are also transferred. The Supplicant recieves another +2 inherent bonus to Con.

Bear in mind that inherent bonuses do not stack, so the Supplicant cannot benefit from either a Tome of Gainful Exercise or whatever the con-increasing one is, nor can he benefit from wishes to increase his con score.

>That's all of the solid details that have been put down so far. Still fleshing out the fluff at the beginning. Need aphroisms. Probably going to throw in some example sects, specific church locations, example PCs, NPC contacts, stuff like that. The chain-link mythos needs some work too. DEFINITELY need to do some magic items.

>Is there anything that stands out as needing work? Any weak spots that could stand to be fleshed out further?

>> No.10833118
File: 12 KB, 512x572, 1272811029974.png [View same] [iqdb] [saucenao] [google] [report]

>Portfolio: Bondage, discipline, love, and punishment

>> No.10833166
File: 41 KB, 283x405, Domme 3.jpg [View same] [iqdb] [saucenao] [google] [report]

I like this.

>> No.10833233


And some gods, from the look of it.

>> No.10833292

Hey, its this thread!

Ties that bind are ties that guide!

>> No.10833376

On magic items:

Considering the the church is run on a lot of mini-hierarchies of doms and subs, a collar and some counterpart item for the dom could make sense.

The collar bestoiws a bonus on will saves maybe? Or just against charm/compulsion effects? And it could also function as letting each of the partners know the status or location of the other.

Also, manacle golem.

>> No.10833400


>Ties that bind are ties that guide!

Well there's an aphorism right there.

>> No.10833448

as for, you know, content.

hmm.. trying to find a proper image of an Iron Maiden charm or symbol. Keeps getting swamped with Iron Maiden band merchandise.

I aim to serve.

>> No.10833530

The iron maiden icon should probably look more like the goddess than the actual iron maiden device.

This goddess and her followers would probably be horrified by the actual iron maiden. Maybe the device was invented as a tool of torture and named as a way to mock Ardarvia. It plays into the idea that Ardarvians have a problem with their reputation being tainted by others.

Then again maybe the Ardarvians created the iron maiden, and it was modified for use as a lethal torture device by others. But what would it have been before? Just a restraining device?

>> No.10833604
File: 342 KB, 750x1000, DSCF3090.jpg [View same] [iqdb] [saucenao] [google] [report]


I think looking for pleasant pictures of iron maidens is going to be a lost cause. Maybe some fantasized versions out there could fit better.

>> No.10833738
File: 241 KB, 450x600, ironmaidenart.jpg [View same] [iqdb] [saucenao] [google] [report]

Okay, looking around some more, something more like this but made of metal could work.

>> No.10833750

an iron maiden without spikes is just a small tight box.. and/or sensory deprivation restraint.

Early enemies/opponents assume that anyone locked into such things must be receiving horrible tortures and that pain powered the mystical forces that devout Ardarvian paladins wield, so they recreate a mockup in the same stylized shape and add the horrible torments they assume must be in there.

That style is no longer used as devout followers try to avoid the negative (and unfair) impression that lingers.

might instead look at Manning's art. Spider Garden, etc. Because, well, awesomeness.

>> No.10833907
File: 44 KB, 400x600, voldo.jpg [View same] [iqdb] [saucenao] [google] [report]


I really like this idea.

I'd say that it could even be the Helotry of Xiombarg that perverted the iron maiden originally, but I really don't want to step on XS's toes there.

Next version of this could probably use an example order for each of the affiliated classes. An example order of monks, etc. Pic related.

>> No.10834166

>A few monasteries exist specifically for the reformation and rehabilitation of drow refugees from the Underdark.

>Ardarvians strive relentlessly to either free slaves or to subvert slaving practices to their own ends.

Ardarvians can infiltrate and sabotage drow society like no other LG group, by way of drow and non-drow spies being sent in under the cover of slaves and slavers.

They go for long-running operations, subverting the rules and roles of drow society on the household level first, and then on a wider scale, changing the power dynamic of master and slave to something closer to the Ardarvian ideal.

They could change drow society from the inside out.

>> No.10834277


>might instead look at Manning's art. Spider Garden, etc. Because, well, awesomeness.

The hard part is finding something safe to post here.

>> No.10834461

Going back to an idea from the original thread:

Would using permanent Sustaining Sheathings on irredeemable villains and locking them away in a vault be crossing the line into too cruel and unusual punishment? Or more humane than most alternatives?

>> No.10834659

Thinking about it, it would be acceptable as a method of carrying out jail sentences. But to leave someone like that for the rest of their lives is just impossibly cruel.

>> No.10834665

I doubt that the common traveling monk and small town dedicant is a strapped-up Voldo.

These dedicated souls are most often considered as subservient directly to Ardarvia herself, wandering the land and taking their cues from the varied techniques of self-bondage and flagellation used as holy meditation.

Its in the.. (hmm.. name.. steel home, restraint house, etc.) .., serving as a Chapterhouse or abbey where we start to see the Sacrificed Supplicants and their many keepers, along with the "militant" chapters who serve in the most-holy struggle.

No one is irredeemable, my friend.
We must never give up on any soul. Perhaps not today, or tomorrow, but we will give them every chance we can to see the error in their ways and find a true path.

So think instead penitent cells, near total isolation save for the kind and reasonable company of devout monks who come to spend time with them each day while seeing to basic needs. Sheathings and more.. 'energetic actions' are the work of the Faithful, not some kind of punishment to be inflicted on people who do not follow the true belief.

>> No.10834688

damn 3.5e god stat blocks are boring.

>> No.10835029



But that is something that needs to be detailed: How openly adherents bear their faith.

I'd say it depends on the social mores of the region. Clerics and paladins of Ardarvia could get away with dressing like their representatives in this thread in some places, but in others they would HAVE to cover themselves or forego their usual attire just to be able to travel through the country.

Not that every worshipper of Ardarvia would dress like that anyway. Most should really just be like their neighbors. The clothing is meant for private worship at home or amongst the clergy.

>> No.10835181


Agreed on sheathings being used mainly for combat at religious rituals, like redemptive trials.

One thing I just realized about sustaining sheaths is that they would be really useful for moving a lot of pilgrims across inhospitable land. Gotta go through the desert with a dozen adherents in tow? Sheath 'em up, hang 'em in the wagon, good to go!

As long as the people guarding them don't...like...get killed by gnolls or something. Then those pilgrims are screwed..

>> No.10835331

Fuck, now I can't get the idea of sheathed people finding themselves helpless and unprotected in the desert out of my head.

It would take a shitload of trust to get people to agree to that sort of trip.

>> No.10835439

>Not that every worshipper of Ardarvia would dress like that anyway. Most should really just be like their neighbors.
>The clothing is meant for private worship at home or amongst the clergy.

So for the bulk of the followers of Ardarvia, the life is a few deeply held beliefs, some practices at home and a few things done at temple, holy days, etc.

So thats commoners and, say, adventurers of all kinds who simply choose Ardarvia as their deity. (hmm, mechanical function there..)

And past that we have the Paladins and Clerics, with the support structure of the Temple above them with all the support and restraints that would imply.

I would think that being lawful good, noble, etc, includes things like being considerate to the people you are around, not offending people who have caused no harm.. Definitely no forced-conversion kidnapping!

So we can agree on monks and the devout not being walking (hopping, rolling) fetish models all the time. good.

The important part is the holy symbol, and even more-so, Belief. For is it not said "Chains do not bind my spirit, Steel does not command my will, Only faith"

the journey of the pilgrim is a journey of trust.

>> No.10835698


>So we can agree on monks and the devout not being walking (hopping, rolling) fetish models all the time. good.

Hahaha. Yeah, with the PR problems these guys would undoubtedly have, there's no way they would let Voldo be their public face.

Monks that seal themselves away in their monasteries maybe, but those that travel out into the world, or even the town next door.....yeah. They haved to be a bit more subtle.

As for not offending others, yeah, so long as it's out of respect and not shame. I'd love to see the friction between this church and more "conventional" churches of deities like Sune, Shelyn, Pelor, and St. Cuthbert. Where they would clash and where they would get along, etc.

> the journey of the pilgrim is a journey of trust.

Another aphorism.

>> No.10835737

The dom/sub and master/slave dynamic among the faithful really needs to be expanded upon.

Have "A Day In The Life" bit detailing some of it in a household or a church.

>> No.10836049
File: 31 KB, 405x500, shiheart02_final.jpg [View same] [iqdb] [saucenao] [google] [report]

>Another aphorism.
It is my pleasure to be of any assistance.
consider anything helpful to these threads as a gift, content open to be used and remixed for this concept.

>Have "A Day In The Life" bit detailing some of it in a household or a church.

I will try to work something up, but by all that is holy let us bow our heads in prayer and ask for deliverance from a high-grade writefriend.

Either way i will keep an eye out for next thread to deploy the content.

>> No.10836067
File: 32 KB, 400x620, industrialgothic2.jpg [View same] [iqdb] [saucenao] [google] [report]

How much would your average Sacrificed Supplicant be?

Because if they can "ride" on someone's back with the right strap/harness arrangement...

Paladin + Sacrificed Bard/Cleric combo!

>> No.10836096

This is still criminally lacking in kytons.

>> No.10836168

Look, I respect /tg/'s creations, and you guys seem to have done a lot of work here, but it really just seems like an excuse to crowbar fetishes into a game.

>> No.10836169
File: 133 KB, 400x554, MM35_PG53.jpg [View same] [iqdb] [saucenao] [google] [report]

"Inspired by chain-rattling ghosts, chain devils wear chains instead of, well, clothes. They get off on stalking freaked-out victims from a distance for hours. The chains are, naturally, Magic Chains, and the chain devil can make them move by themselves, dance around, change length, or sprout sharp barbs. Oh, and it can attack people with them. (It is possible to steal the devil's chains and run off with them; probably not recommended, though.)

The chain devil has a couple other Special Powers: it can make its face appear like one of a person's dead loved ones or bitter enemies, just to freak them out. Creepy shit. Also, it can regenerate limbs - not sure why it has that power, but maybe those chains get in the way more often than you'd think."

also good for making rich old guys repent and change their ways, i assume.

>> No.10836233

IIRC it began originally as a "lets show that slavery/kink/unorthodox activity does not mean evil" experiment that has gained a certain momentum.

Nothing wrong with solidifying a vague concept into a somewhat functional system or piece of crunch.

varied fetishes need not be the focus, any more then a lawful/justice god means you have a fetish for Justice that you have to wave in peoples faces.

Just more things for people's toolboxes of gameplay and imagination.

>> No.10836285

I'm kinda with you on this.

Domination never really comes up in real life unless in the bedroom.

>> No.10836307

archive, plz?

>> No.10836309


I think the thread it started in began as a the usual /tg/ joke topic. Like "Can paladins do BDSM without falling?"

Then people decided to take on the challenge of making a Lawful Good god of BDSM that actually made sense.

>> No.10836315


The problem with that is the fact that...well, it won't be right. It's not the writefriend's stuff. I mean, I could write something, but it won't be what anyone wants to see. For instance:

Slaves are afforded clothing, maybe a loincloth for modesty in addition to the gear and harnesses they wear.

Some people won't like that take on it, they'd rather it be nude all the time. So if it's not something that the original creator of the idea likes, then it's not the right thing.

>> No.10836378


Awesome. I'm hoping to have the final or damn-near-final version up friday night of next week.

>> No.10836393

You can't step on my toes. We're on the internet. If you want to do something interesting with something I've written, do so. If I didn't want you to, I wouldn't have posted it, or written up the Sacrificed PrC for you.

Imprisonment spell is perfect for this. Lock them away until someone better than you comes along and can actually help.

Somehwere, there is a cloister where the Entombed are set, laid to their places by powerful Priestesses and Priests until someone who has the skill and understanding to guide them to health can be found. the Monks and Penitents at this cloister take vows of silence and protect the texts that describe who is laid where and what their crimes and redemption can be with their lives.

>> No.10836436


Well, these threads are for brainstorming anyway, so anyone that wants to throw in their take on it is more than welcome!

Besides, the faith varies from sect to sect, region to region. What's true for one group of Ardarvians may not be true for another. The alignment spread of the clergy from NG to LN provides a lot a room for variety too.

I guess the main rules to keep in mind is that the church should always be SSC, in BDSM terms.

>> No.10836481


Heh, thanks. Just got a little self-conscious about it because, well, fan of your work.

(oh god that marilith story O_O)

>> No.10836489

Actually, you might want to look more closely at the PF version of Kytons, which are not devils, but an actual race of mortal beings who just happen to live in the nine hells.

>> No.10836521


And double thanks on the PrC!

That flavor sells me on Imprisonment now. I think that gives a great angle for the fluff text for one of the example orders too.

....considering how long one might be imprisoned, this might be a good bit of info to entrust to those rare undead ascetics....

>> No.10836577
File: 226 KB, 716x475, NOTAMUSED.png [View same] [iqdb] [saucenao] [google] [report]

>this thread

>> No.10836586

The Rule of Law is a manifesto of the High Priestess Pareta Theri, who codified and expanded upon the tenets that were originally passed down from the prophets and oracles of Ardarvia. It is the holy text from which the faith takes its current form, and within its pages lies the beatific power of the priestess herself.

The Rule of Law is essentially a guideline for the treatment of others, faithful, non-members, heretics, and enemies of the faith alike. If one expects to advance higher than adept in the priesthood, one would do well to not merely memorize the Rule of Law, but also understand it. Faith without understanding is merely dogma, and dogma is antithetical to Ardarvia's teachings.

>> No.10836598
File: 741 KB, 695x1084, kyton.png [View same] [iqdb] [saucenao] [google] [report]


Yeah, the fluff for them in the PF setting sets them up as natural foils for both the Helotry and the Ardarvians. Straight-up cenobite servitors of some Hellraiser-esque god that used to be a deity of love, art, and beauty.

So naturally they would make great converts. They would probably be the most numerous of the redeemed fiends in Ardarvia's fold.

>> No.10836638

trying to be helpful, i have smushed a good deal of this content into this page:


To ease archiving/adapting/adding.
Hope this helps.

>> No.10836647


Any archive I could look at for more history of this little gem before I actually look into possibly writing something?

>> No.10836697

posted stuff seems to be a pretty good overall image of the total content. i also have a local-saved version of an older thread i will skim into as well.

also, http://1d4chan.org/wiki/Ardarvia

>> No.10836704


Fuck yeah. Helotry of Xiombarg really needs their own page too.


The thread where the seed was planted. Derailed into paladin/alignment shit halfway through:


The thread where it started taking shape. A ton of good discussion:


>> No.10836764


>and dogma is antithetical to Ardarvia's teachings.

Thinking about the ramifications of this take. I wonder if the LN followers might slip into it, or if they could avoid it as well.

>> No.10836770

ah, handy.
Figured they had to be Somewhere out there.

>> No.10836772

Fuck off, it's more /tg/ related than anything else on the first 3 pages.

The Rule of Law lays down the structure of the faith itself, from the differences between dominants, submissives, penitents, Sacrificed, and mendicants to the treatment of enemies of the faith in great detail. However, the Rule of Law is also unique among such books in that the "Rule" is not meant to mean "mastery or command" as it would be in secular society, but to mean "the measure or amount" of Law. Freedom is actually very important to Ardarvia, because only through freedom is peace, acceptance, and understanding fostered. Without freedom to worship or act, the understanding of nobility and serfdom and peasantry could not be made clear, and it would actually doom Ardarvian faith to the slow decay into dogma and static monotony.

Adherents of the Rule of Law quickly learn the difference between "dominance" and "control", as well as "submission" and "slavery". A slave is not a submissive, and likewise a controlling leader or master is not necessarily a dominant one. Titles become exceedingly important to those who peruse it's codices, and those who have studied it quickly become masters of diplomacy, subterfuge, and the understanding of the human mind (possible competence bonuses to Sense Motive, Diplomacy, and Intimidate, as well as Knowledge [Nobility] and Profession [Lawyer/Barrister] or Profession [Servant/Butler/Dominator/Dominatrix]).

>> No.10836948

By far the most important distinction in the Rule of Law is between superior and subservient worshipers and laymen. Not merely the religious ones, but also concerning the general population, particularly the relationship between nobles and their underlings. The proper place for nobility is above the rank and file, but it is stressed that without the rank and file, the noble is nothign more than a pretender. This is applied to Ardarvia's worshipers as well of course, but it also points out a key flaw in all hierarchy - that through their flocks are the powers of the high given. As a result, the Rule of Law is often banned to the public, and it can be a criminal offense to allow it to be directly preached from.

Masters and Mistresses of the faith, Dominants of either gender, and Nobles are considered to be people worthy or respect at all times - even if the are evil and corrupt, the Rule of Law states that they must be respected for their power if not for their acts. Likewise, Servants, Submissives, Serfs and Peasants are to be respected, for they are the pillars of the community and of civilization. Without them, the world collapses into anarchy and suffering. The relationship between Higher and Lower is intimate and considered sacred - to abuse this relationship, no matter if it is between the faithful, between lovers, or between the local population, is to invite the wrath of the Goddess, and her punishment will be swift, just, and suitable.

>> No.10836996



>> No.10837068


I really, really dig this. A lot of ways to play with this approach, and it provides a great point of conflict between good Ardarvians and hardline CG folks.

I'm not sure what I prefer really, Ardarvia worship stemming from memories of ancient slavery customs or developing from more recent noble/serf relationships.

>> No.10837138

Sacrificed Supplicant needs a skill list.

Admittedly being an amputee kind of limits what skills can reasonably be taken.

Diplomacy, Perform, Sense Motive, Escape Artist(?!), Listen perhaps?

>> No.10837163

By far the most in depth and controversial parts of the Rule of Law concern the practices of dominance and subservience in the household. While the treatises concerning the Church are borderline illicit in most societies (and illustrated texts of the Rule of Law can be considered obscene material in some more repressive city states!) the treatsies that concern themselves with household and personal worship are nothing less than explicit. This is largely due to the Goddess espousing the belief that all relationships of her faithful are to be concerned with love, care, and safety.

Many of the faithful can - and have - suffered mental, emotional, and physical injury. The Faith of Ardarvia is one of the few faiths that practices confessional, because the injuries and pains and even good experiences of its adherents are incredibly personal and often private. Judgment is reserved only for the heretical use of the faith's beliefs, rather than inexperience of accidental injury, and the faithful can expect kindness, understanding, and respect from the acolytes and adepts. The Rule of Law is very clear on the reasons, the specific acts, and the hows and whys of various activities; not the least of which can include bindings, humiliations, servitude, and even what a non-member might view as abusive acts. There are even treatsies concerning how and at what ages children are permitted to begin their teachings in the faith if they express a desire to do so. Often these treatises are quite different when comparing nobility, priesthood, and lay members as well as being differentiated by race.

>> No.10837184

Also Spot, and Knowledge Religion, Knowledge Arcana, and Spellcraft, given most are spellcasters.

>> No.10837241


Neat. That plays right into the priest's role as counselor.

Wow, how did this church wind up seeming more forward thinking about mental and relationship health than the more conventional ones usually are?

>> No.10837288


Yeah. Was thinking about Heal, but....what are they going to do?

I guess they can assist with their rolls, like talking someone else through it.

>> No.10837349

There is a very specific section of the Rule of Law that deals with Heresy and the Perversion of the Rule. The former are specifically those who abuse the positions that the Church places them in and can include the fallen Paladin, the Cleric who uses his power for selfish and evil ends, and lay worshipers who abuse those under their charge or lay worshipers who take advantage or turn against those above their station. The Perversion of the Rule refers to those religions and people who are not of the Church of Ardarvia and practice ritualized dominance and submission, torment of the weak, or other, non-faith related twisting of the beauty that is espoused by adherents. Members of these latter include the Helotry of Xiombarg, Paladins of Tyranny, unrepentant Kytons, and devil worshipers of all sorts. It is said that there are passages that can actually be used to cause harm or even destroy those who practice Perversions of the Rule, but no proof of such things has been witnessed in living memory.

By and large, the Rule of Law is the Holy Writ of The Iron Maiden, and is to be considered among the most important religious texts of the times. No other religious text concerns itself with the bondage of souls and flesh to the world, and the release of the pure spirit to the grace of her holy will.


>> No.10837381

Actually, when I write the Supplicant, I was not thinkign of any limb removal, but rather a sort of ultimate submissive. The Supplicant should be different than the Sacrificed. The Sacrificed might be a psionic type of Supplicant, rather than a Supplicant similar to the difference between the Helots and the Cerebrectomists. A limbless Sacrificed might gain the ability to create a specialized Astral Construct to serve as their 'carrier' and could manifest and use their powers to affect the world around them without the need of limbs.

>> No.10837415

It's that whole "good" aspect filtered through it. If you are going to idealize something, then REALLY idealize it. Now, the bits on the Rule of Law I wrote aren't necessarily how the actual religious churches and institutions WILL work, but how they should work according to the texts. There is always greater and lesser amounts of corruption in a church, just like governments.

>> No.10837426
File: 44 KB, 700x394, fukken-saved-700x394.jpg [View same] [iqdb] [saucenao] [google] [report]



Just enough to crystalize the idea and loose enough to allow multiple takes on the same idea.

>> No.10837441

i am sure we could find some converts.

>like talking someone else through it.

acting as walking.. well, not walking, but living libraries of specialized information?



Thanks writefriend!

suppose that should be basic materials for a cleric or paladin of Ardarvia. a Holy Symbol and the Rule of Law (maybe the non-color, blank-covered edition, just to be safe)

Because more religions need chained monks running a printing press that produces what some folks would see as basest smut, or scribes who laboriously illuminate detailed images of holy dedication and submission.

>> No.10837493


I hadn't thought about that. I might have to go over this again, maybe splitting the supplicants and sacrificed like you're suggesting.

Maybe psionic and non-psionic versions of the sacrificed could work? Or maybe they should be psionic as a standard.

Definitely thinking they should remain focused on healing and defense, to play up their role and make them that much more opposed to their Xiombargian(Xiombargite?) counterparts.

>> No.10837528

You're welcome.

I may add something more in the vein of "A Day In The Life" in a couple of hours - I'm at work and only have 20 more minutes before I should be doing worklike things and then the walk home.

I think a young recent bride, giving confession to a bound and chained Submissive Acolyte, explaining her recent experience and asking advice about something.

>> No.10837555

I'll give you a preliminary write up for the Sacrificed. I'll make available to casters or psychics alike.

>> No.10837646
File: 20 KB, 243x348, TychoGabeSquee.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.10837652


You are a scholar, gentleperson, and saint.

<3 /tg/

>> No.10837667
File: 80 KB, 672x652, waio11.jpg [View same] [iqdb] [saucenao] [google] [report]

The Sacrificed

One of the most sacred - and most secret - mysteries of the Church of Ardarvia is the Sacrificed. The parable of the First Sacrificed was that of a handsome young noble who was prone to deep depressions and very dark moods. He was in normal states a veryu effective leader of his people and concerned with the well being of his folk. however, when these dark moods took him, he could be cruel, even vicious. Eventually, he fell prey to a dark urge, and mutilated a serving girl. When the girl expired, he found that his horrible - and shockingly expert - torture and mutilation of her body had alleviated the black mood. Soon he was driven to such deeds, at least two or three times a year.

One day, the young noble was weeping in a courtyard, and the clergyman of the household overheard him. The elderly priest had long suspected something wrong, but there was little he could do - the young man outranked him and had not been actually caught at his predation. After swearing a vow of secrecy, the priest listened to the horrifying tale and he succored the young man as best he could. Bound by his vow and by his loyalty to the noble household, the priest feared there was little he could do, but pray.

>> No.10837786



Quick idea on the clergy: All initiates join as submissives. They must experience the role before they are properly prepared for the role of dominant.

I'm outisde BDSM circles, but I do remember hearing something about "good submissives make the best masters". Whether that's true or not, I'll leave up to those actually in the know to say.

>> No.10837815

.......I'd be insulted but you just don't know who I am. Serves me right I suppose.

After several long and largely sleepless nights, the priest was given a vision - or perhaps a visitation - of the Exquisite Lament. the angel dried the priest's tears, and spoke with him at length, giving him instruction. When the priest rose, he found upon his altar a set of long white ribbons of silk so fine no mortal could have woven it, several knives of gleaming sunset-colored steel, and a saw of palest silver.

He spoke to the lord of the manor at length, and explained what he had been told and what must be done, not just for the safety of the household, but for the sake of the young noble's soul. The tearful nobleman agreed, and the priest sent for three acolytes and the nobleman's son. When the youth arrived in the chapel, the priest explained to him what Exquisite Lament had told him. The youth's heart was pure, but his body was diseased, and there would be no curing the need of his limbs for pain and murder. So, he would be given a choice. He could join a cloister, and give up his nobility and rank, and live in quiet suffering for the rest of his days....or he could give up his limbs and remove their hunger for pain and blood at the source. The priest did mention one other thing - he had been told that if the young man chose the latter, he would be blessed and protected by the goddess herself, in light of his devotion and his rank.

When the deed was done, the youth was alive, and sleeping, while the saw had rent through bone, and the knives had removed flesh. the ribbons of silk were forever stained black, such was the tainted blood from the youth's possessed limbs.

Since then, the faith has quiet accepted the Sacrificed, who dedicate their lives to protection, teaching, and the rooting out of evil in all things that it may be exposed to truth and healed.

>> No.10837843

This is true and fairly accurate. Even dominants who cannot be submissive who are good dominants will experience everything they plan on doing to others themselves. Some people really can't submit well, but that won't stop a domme from letting herself be spanked, flogged, or waxed so she knows how to do it right and what it feels like.

For this church, a period of submission is definitely a good requirement.

>> No.10837894

have to turn in, but at least i was able to jumble something together.


please, please, let a noble soul who can truly grok wikifying things improve on it. Trying to create single information source rather then pointing at lots of different saved threads full of mixed content.

>> No.10837954


Holy shit. Canon, no matter what anyone else says. This is great stuff.


Good show on that by the way. I'll try to give it a once over this weekend after hell week is over.

>> No.10837965

Sacrificed to Ardarvia PrC
Req: Able to manifest psionic powers of 3rd level, or cast arcane or divine spells of 3rd level; Religion 8 ranks (5 in Pathfinder); be a member in good standing of the Church of Ardarvia.

1st L: No casting ability gain. The Sacrificed has all limbs removed. This results in no hit point loss or con drain, unlike most such operations, as the ritual is done with clerical help and expert chuirgeons. The Sacrificed gains the (Su) ability to manifest a variant of the Astral Construct power three times per day. This power is treated as though the Sacrificed was a metacreative psion of his caster level and spent power points equal to his caster level. This Construct - the Body - lasts for 2 hours per Sacrificed level. The only ability selects that can be taken for the construct are those pertaining to its defense or protective qualities, or its hit points/dice. It can no offensive capability at all, and cannot be made to attack anyone or anything. Two of it's limbs must carry the Sacrificed at all times. If it has more than two limbs, it can hold or carry objects or manipulate things at the behest of the Sacrificed, but can take no offensive actions.

>> No.10838081

And this goddess enhances female and male attributes as their followers level up? Like making tits grow to beach ball size like?

>> No.10838110

Oh, other stings:
Attack Bonus: Slow progression; Good Saves Fort and Will, Skill points 6+int/level (Heal, Spot, Listen, Escape Artist, Knowledge Nobility, Knowledge Religion, Knowledge Arcana, Spellcraft, Psicraft, Autohypnosis, Diplomacy, Sense Motive, Bluff)
The Sacrificed has a move of 10, and becomes one size category smaller than their original size. They cannot be tripped, and automatically fail grapple checks.

1st level continued: The sacrificed gains Eschew Materials and Still Spells as bonus feats if they are spellcasters; psychics gain Skill Focus: Concentration and Psionic Dodge as bonus feats. These bonus feats cannot be changed.
2nd level: Increase in casting ability; the Sacrificed gains the ability to cast/manifest the power Telekinetic Force at will as a move action, but the duration is concentration only.
3rd Level: Increase in spellcasting ability. By speaking in a calm, reasonable tone of voice to someone who is not engaged in violence, the Sacrificed can inflict a Charm Monster effect on the individual, as if he had cast the spell. He may do this once per day.

>> No.10838145


Imagining what this Astral Construct must look like for each individual is a lot of fun. Like fetishy Stands or some of the stranger Persona designs.


I don't think that's her bag.

>> No.10838234

Nope, sorry, you'll be wanting a WH40K thread for Slaanesh.

4th: Spellcasting ability increase (note, that these apply to manifesting ability as well, and do not include the other abilities of the original class). The Sacrificed gain the ability to cast Spectral Hand as a (su) ability 3 times per day. this hand has all the attributes of the spell, but it can transfer spells, powers, or spell like abilities. It cannot transfer supernatural or extraordinary abilities.
5th: No caster level increase. Instead, the Sacrificed gains the Grace of Ardarvia, which gives him a permanent Deflection Bonus to AC equal to his Charisma Bonus, and a permanent Luck bonus to his saving throws equal to his casting/manifesting ability score.This is a Supernatural ability.

>> No.10838241

Done. Feel free to modify, fix, or deconstruct as necessary.

>> No.10838400



Awesome. Seriously, thanks!

A LOT of stuff to work with here.

Like the CHA-based bonuses...it makes sense for Charisma to be a critically important stat for the Sacrificed.

>> No.10838464

I'd request a Helot & Cerebrectomist vs Supplicant & Sacrificed match-up, but honestly it would be pretty onesided in Team Chaos' favor without backup from the clergy getting involved.

Not that there's anything wrong with them being more defense oriented.

>> No.10838621
File: 140 KB, 565x800, ig01.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't know - the fact that you can have wizards and psions as Sacrificed means you can have a huge amount of offensive power as well. With the Supplicants defending the Sacrificed, the Helots are just going to have to overwhelm with sheer damage or take them out with a lucky save or die or two.

Spellcaster vrs spellcaster is very messy.

>> No.10838861

Wow /tg/.

Guess I'll do my part. Back in a bit, writing sample monastery.

>> No.10839245

The House of the Chained Archon has been a focal point of the Ardarvian clergy of Tovain for four centuries. Located on a secluded mountainside, this castle's construction began at the order of an infamous despot who was overthrown by an alliance of various goodly faiths, the church of Ardarvia among them, well before its completion. While most of the members of the alliance took positions of power in order to reestablish order and stability in the region, the Ardarvians claimed the castle alone.

They quickly cleansed it, sanctified the site, and repurposed it to become the hub of their church in the area. It was renamed to honor the trumpet archon who came to the alliance's aid during the despot's last stand, and as such is dedicated to the strict adherence and respect of the Rule of Law.

The House of the Chained Archon is the destination for new members of Ardarvia's clergy in the Tovain region. Potential novices are warned of what to expect and guided to the castle by confirmed priests. New arrivals are greeted at the courtyard gates, and warned one final time that they are expected to leave their old lives behind for the duration of their trials.

Those willing to go on are allowed entrance into the courtyard, filled with lush gardens and all manner of delights foreign to their eyes. Dallying to look upon them however draws a swift rebuke to set them back on the path to the castle proper.

>> No.10839349


WIthin the castles worked stone halls, its tapestries of the endless chains of dominance and subservience stretching from heaven to earth, goddess to angel, immortal to mortal, noble to peasant, the novices begin their new life. All of their possessions are taken away, to be returned to them only when they are ready to leave the castle. They are disrobed and ritually cleansed, their bodies left bare to teach both humility and acceptance of themselves. Their hair is cut off. Alchemical treatments are applied to their scalps to prevent it from growing back without magical or alchemical restoration.

When the novices are prepared, they are presented to a group of low ranking priests in the main hall, before the silver and steel representation of the Iron Maiden herself. Each novice is first approached by a priest who wishes to claim them for the duration of their training. The novice must humbly accept the claim in order for the bond to be officially recognized. Elder priests oversee the ritual, to ensure that both priest and novice speak true to their thoughts and desires.

>> No.10839359


Once the bond is complete, the novice is collared, their leash in their new master's hand. They are led to their respective priest's quarters after their confirmation as dominant and submissive. For the next year, the novice's needs are the priest's responsibility, and the priest's will the novice's shackles. The novice is afforded only what comforts, be they clothing or some other luxury, their master sees fit to give them. The priest is required to be properly respectful of their charge however, and there is much oversight to guarantee the novices are treated well. Health needs for example are never denied, under any circumstances.

During this period, the novice is put through rigorous training, as much for pleasure as it is to test their resolve. They are put to strenuous work in the gardens and halls of the castle, they are put through various exotic torments, and they are denied pain and pleasure if their master decrees it. They are taught respect for both their superiors and kindred, and gifted with humility and perspective on what it truly means to be a submissive.

Those who do have the strength to see their trials through are released from their bondage, their belongings returned. Those who wish it are still granted a mark, signifying their attempt at approaching their goddess' glory and their failure, but also showing reassurance that they are still loved despite their shortcomings.

>> No.10839460

Actually, we have Justiciar vrs. Helot writing.

Here is a link.


>> No.10839485
File: 2.20 MB, 240x180, ahhhhhhhh.gif [View same] [iqdb] [saucenao] [google] [report]

My reaction to this thread.

>> No.10839509


Those novices that continue on recieve further intense training, from the chapels of the elder priests to the vaulted dungeons beneath the castle. Eventually their arduous tests lead them to the rank of acolyte.

The acolytes are individually confirmed once each is prepared to move on with their training. A small, circular portion of their scalp is alchemically treated to allow a topknot of hair to grow out. They are afforded the attire of initiates, the clothing and piercings they've earned showing their progress as they continue to learn the ways of their goddess.

The acolytes remain bonded to their master priest, and remain submissive before them, but now they rank above novices, and as such are now afforded some measure of dominance over them, although only what is granted by their masters. This small amount of power is granted carefully, so that the acolyte understands the gravity and importance of such a gift. Failure to respect that power and a novice's position draws swift and sharp punishment.

The acolytes duties change to matters slightly less menial. They are now tasked with organizing and guiding novices. They are charged with aiding their masters in the training, rewarding, and punishment of any new novice assigned to that master. It is not unusual for a priest to have possession of multiple acolytes, as the increased freedom they are granted means that the master can focus on their needs less than they would a new novice in their care.

It is during this period that the acolytes begin to understand what path in the clergy they are best suited to pursue, be it the path of the missionary or ascetic, that of the priest, paladin, or monk.

>> No.10839644


Once the acolyte has been judged fit to continue with their training, they are granted increased freedom, but also new responsibilities.

They may now leave the castle walls at the side of their master, to do what work must be done in the outside world. They act as assistants and servants as the priests travel to their local centers of worship, to work amongst the people, and to aid those who need it. Their humility, pride, and respect for their station is reinforced in the face of the public's watchful eye, tempered by an understanding that they serve Ardarvia not only for their own sake, but for that of others.

Acolytes outside the castle walls might face more risks, but their safety is the sacred responsibility of their masters. Priests are not expected to take their charges into dangerous situations, and face harsh reprimands for failing to live up to that bond of trust.

Eventually, the acolyte has experienced enough to be confirmed as a priest in Ardarvia's name. The trials to earn this confirmation are trying, far moreso than any they have experienced before this point.

>> No.10839781


The acolyte and her master are left alone for seven days and nights. During this time the priest puts their charge through the most arduous torments and ecstatic pleasures they can muster, having now learned what limits not to cross with their submissive.

The acolyte is pushed to their limits, to the edge of resentment of their master.

Upon the last night, after the final lash, the acolyte is unchained. The priest hands their charge the whip, and is in turn locked in chains. The priest declares that the acolyte is now the master, entrusted to do as they see fit.

Four seven days and nights, the roles are reversed. The acolyte acts as the master, the priest as the slave. They are closely observed by their elder priests, who watch with care and judge the acolyte's progress. There is a wide range of success. Some acolytes are revealed to be primarily submissive, some primarily dominant, and some with strong leanings in both aspects of Ardarvia's glory. The test is not to see which of these aspects the acolyte cleaves to however, but to ensure that they understand what it means to be a dominant and a submissive, and that they have proper respect and care for both stations in life.

If the acolyte fails, they must start their trainging anew.

If successful, the acolyte is confirmed as a priest. The master and slave are officially release from their bond, though free to renew it if they so wish.

>> No.10839855

Very nicely done.

>> No.10839863


The new priest is granted the vestments of the priesthood, the leather coif of their order, and a whip annointed in Ardarvia's name. Their hair is restored if they so wish. They are then granted a place of honor amongst their confirmed brothers and sisters of the House of the Shackled Archon.

A new priest is not expected or permitted to train new novices soon after their own confirmation, as experience in needed to be a proper teacher. They are often tasked with work outside the castle walls, carrying out the will of the church or expected to do whatever tasks and deeds they find need doing.

The priest is always welcome to return home however, to find peace, pleasure, or pain with their brethren.
Huh. I started wanting to talk about the castle, wound up talking about initiation. Damn.

>> No.10839883


Thanks! Hope its workable for both doms and subs. Just seemed like a decent way to approach training and ensuring trust's importance to the church.

>> No.10839965

Now here's a question.

What does the monastery produce to help financially support itself? To take the burden off donating faithful, of course.

Something besides the tried and true answer of wine?

>> No.10840079

fucking stupid

>> No.10840164

Still more /tg/ related than two thirds of what's on page one.

In addition to the usual wands and potions, there are three other possibilities that would be fairly common. The first is cattle and sheep herding. Leather, beef, mutton, and soft ropes and wools for certain garments and tools of the trade are always appreciable. Second choice would be blacksmithing and woodworking services - both above board and below board, as many of the items which would be appropriate for personal use often find their way into the hands of torturers and other unsavory non-believers. But beds, chairs, tables and the like - particularly esocially decorative ones for nobility and the use of the higher ranked priests and priestesses might slip by unnoticed to the average person. Finally, while many consider it dwarven work or gnome work, smelting ores and turning rock into metal is a way to build up strength and perseverance. So would gardening, now that I think of it, and some of the more talented lay worshipers might find new ways to sculpt living trees (possibly gaining the ire of druids even as it espouses the most intimate bondage of a living thing that harms no one).

By and large, it also matters where one is located and what resources might be available.

>> No.10840246
File: 193 KB, 703x1200, soulforge.jpg [View same] [iqdb] [saucenao] [google] [report]

I kind of see Ardarvia like a two-armed, slightly less scary, less skin-stretchy version of this.

>> No.10840297


>Finally, while many consider it dwarven work or gnome work, smelting ores and turning rock into metal is a way to build up strength and perseverance.

I like the visual of that. Initiates training and building up their fortitude in the forge.

I'm also reminded that someone wrote Ardarvian dwarf porn a few days ago.....

>> No.10840426


>and some of the more talented lay worshipers might find new ways to sculpt living trees

I think we just found a good method for punishment for laymen that overstep their bounds. Not permanent of course. Just long enough for the lesson to stick.

>> No.10840519

Well, it's not above their thinking - imprisonment is a very effective deterrent, and being a tree that the young acolytes are using as a large scale bonsai might make one think about how one treats those who are under one's power a lot more respectfully.

>> No.10840646


A modified Flesh to Stone spell could do the trick. As could polymorph. Probably modified further to keep them aware so that it isn't just a long nap for them.

Oh yeah, the idea of the punished being left to the caring hands of those they mistreated is lovely.

>> No.10840673


>> No.10840928
File: 119 KB, 357x500, bsus_left_detail01.jpg [View same] [iqdb] [saucenao] [google] [report]

/tg/ not only got shit done but this was more related than fully two thirds of the threads on the first three pages when it was started.

You people are ridiculous.

Polite sage for not bumping off the actual /tg/ related threads on the front page - finally.

>> No.10841019


Okay, there's no way the major centers of this church DOESN'T look a little like Spider Garden.on the inside.

With less focus on an Asian aesthetic that is.

Treating guests from other churches must be a hoot.

>> No.10841143
File: 55 KB, 317x476, simon-belmont.gif [View same] [iqdb] [saucenao] [google] [report]

<- Ardarvian Paladin Vampire Hunter

Also an argument for Animate Rope over Sanctuary.

>> No.10842336

Friendly morning bump, just to keep things rolling for a bit longer. Many thanks everyone.


>> No.10842376


There does need to be more male representation of Ardarvia's faith in this thread.

>> No.10842674

Rahzan the Beloved (LG half-orc paladin 10)

This painfully handsome half-orc, unexpectedly so in the eyes of many considering his heritage, lives mostly in seclusion in the mountaintops near the House of the Shackled Archon.

Rahzan remains at his station primarily to watch over a sacred site hidden in the area, but he also serves another purpose for his goddess. Many acolytes who wish to follow the path of the paladin come to train underneath his guidance, submitting themselves before his mastery and expertise in the arts of combat, love, and discipline. The devout paladin's tutelage is harsh, but even-handed. He often serves as a guide to younger paladins who feel their certainty and faith wavering. He falls easily into the role of teacher, master, and lover, though he always warns those he takes under his wing that his true love is for his goddess alone. Whether this is a statement of utmost devotion or blasphemous pride is a matter of whispered debate, although the half-orc remains in good standing with his goddess.

Rahzan is a tall man, long and dark of hair and eyes, most commonly dressed only in a leather skirt. His face facores his human heritage to an unusual degree, with his orcish features only serving to accentuate his sharp beauty.

>> No.10842712


As much as I hate to say it, I can't read back over this without imagining Fabio as a half-orc.

>> No.10842871

Shathing seems a little too powerful for a 3rd level spell. Compare to Hold Person, which allows a will save each round. It seems like Sheathing allows an escape artist or str check each round - what is the difficulty? If it the same DC as the spell, it may actually be too weak - ranks in Escape artist can be much higher than reflex saves. I would say maybe a set DC of 18-20.

Also, hardness 8 for rubber? That is the same as stone! I would give it hardness 3.

Compare to the Bands of Steel spell in Complete Arcane - also 3rd level spell.

>> No.10842948


IIRC, I think this version of Sheathing was based on Ectoplasmic Coccoon, a 3rd level psionic power. I remember it being suggested in the first thread at least.

>> No.10843002

1) Ectoplasmic Cocoon is available only to Shapers (a subdivision of psions); this spell is available to all clerics. THIS IS THE BIG THING.
2) Sheathing has SR; the Cocoon doesn't.
3) Sheathing makes the target prone, but allows for escape attempts.

>> No.10843036


>> No.10843137

It's Chain Puppet that I think's going to be tricky to balance. So much going on, even if it is a cool visual.

>> No.10843451
File: 4 KB, 170x173, 1273608734327.jpg [View same] [iqdb] [saucenao] [google] [report]

>this thread

>> No.10844491
File: 80 KB, 600x573, 1270579613657.jpg [View same] [iqdb] [saucenao] [google] [report]

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.