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10167384 No.10167384 [Reply] [Original] [4plebs] [archived.moe]

Shall we have a Rogue Trader art thread, gentlemen?

>> No.10167406
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>>10167384

>> No.10167418
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>> No.10167426
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>> No.10167433
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>> No.10167448

so at what point did humanity abandon conventional ship design and opt for giant fucking cathedrals in space?

>> No.10167464
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>> No.10167483
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>>10167448
When they decided it'd be awesome, clearly.

>> No.10167494
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>> No.10167508
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>> No.10167512
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>>10167448

Since awesomeness proved to be more effective than practicality

>> No.10167520

>>10167448
When people got bored from looking at Star Trek Clone 24084

>> No.10167522
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>> No.10167546
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>> No.10167563

>>10167448

Probably during the Age of Strife when everybody became superstitious and started treating machines like holy objects instead of tools.

>> No.10167564
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>> No.10167619
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>> No.10167624
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>> No.10167650

>>10167619
>>10167619
thats not rogue trader thats horus u tard

>> No.10167669
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>> No.10167682
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>> No.10167707
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>> No.10167722
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FUKKEN XENOS

>> No.10167727
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>>10167565

Superior

>> No.10167735
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>> No.10167749
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>>10167727
Centuries old space marines tend to beat out Throne Agents, yeah.

>> No.10167781
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10167781

Has anyone actually taken a Transport class ship in their game of Rogue Trader? I've yet to hear of anyone having anything smaller/weaker than a Frigate personally.

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>> No.10167888
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>> No.10167904

>>10167781

Took one as a joke. We got ambushed by pirates and died trying to storm their ship. Operation Upgrade was a failure.

>> No.10167919

>>10167888
see
>>10167572

>> No.10167926

>>10167865
>>10167865
>>10167865
>>10167865

More like this.

>> No.10167973

Always wanted to play a game with a raider and just go piratan and making evil profit in the Expanse

>> No.10167978
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>>10167904
I'm wondering if it's at all possible to take one and not have it be a death sentence. They're slow as hell, lack armour and have few benefits besides being able to get massive Trade bonuses to achievement points from the Main Cargo Hold component.

>> No.10168018

>>10167781
I've handed them out to the PCs/the PCs have taken them from people. They're not exactly much good in a fight, but they're handy for plot and you can let the PCs assign them to boost profit factor.

>> No.10168049
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Old school

>> No.10168051
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>>10168018
The group I GM for is angling to obtain one and use it to run minor Endeavours on the side while they're pissing about on uncharted worlds. They recently took a raider which has just been repaired and refitted so they'll have something to escort it.

>> No.10168077

>>10167978

You can play them, you just need to be smart about it. Try to bribe a naval official into sending an escort ship with you or work in convoys with other traders. Spread disinformation around when you're in port about your future objectives and trade lanes in case pirates have spies on board the station. And if you see ANYTHING in space try to run away before they spot you.

>> No.10168079
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>> No.10168147

>>10167978

It all stems from the lack of endeavour fleshing out.
Endeavour and Achievment bonus points from ship, or modules should produce more than just a couple steps closer to completing a trade endeavour.

I have great expectations for the next book to be published to work. As it is it's mainly the DM's job to think of more adapted plot hooks and such related to the trade aspect of the ship. i.e. more solliciting NPCs for trade ventures, greater disposition towards trading families, being able to "hire" escorts more easily with the help of business partners... etc

>> No.10168171
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10168171

<-- The Greatest Rogue Trader of them all.

Eat your heart out Solomon Harlock!

>> No.10168198
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>>10168147
Achievement points do more than help you complete endeavours, however. Every extra 100 you finish with is +1PF to the reward. So finish a minor endeavour with 300 extra achievement points and that 1PF reward goes up to a whopping +4PF.

Into the Storm is said to have more/different rules for running endeavours though.

>> No.10168230
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>>10168171
This thread will interest you.

>http://forum.rpg.net/showthread.php?t=468497

Enjoy some writefaggotry concerning the exploits of Lord-Captain Munchausen.

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>> No.10168260
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-Origin path nearly doubled in size
-Six new homeworlds/origins
-256 pages
-Alternate Career Ranks work as they did in DH.
->Seneschal gets Acquisitionist at Rank 3.
->Each rank offers something "extra" beyond advances. (Special abilities?)
->Legend of the Expanse (any class), a few for xenos careers.
-Vehicle rules are totally new (not the ones from Vehicle Apocrypha). Development began with original RT book.
->Make vehicles "usable in combat situations."
->Rules for dogfighting, both atmospheric and space but work on individual scale NOT starship combat.
->Fury Starfighter given loads of detail + art.
->New vehicle "Haephestus Warseeker." Very, very large tracked vehicle ("sandcrawler size)", has many drills.
-Xenos Careers, two careers, two races.
->Ork Freeboota, 2nd career is of a "canon race" which is "core." Might surprise, though. So Eldar or Kroot?
->Don't use origin path, but get some scaled down form unique to the career/race.
->Consideration to crew morale and other factors has been given for when xenos are onboard.
->As an ork ranks up he can get squigs and gretchin minions. He also gets bigger.
->100% OKed by GW. The spore issue has been taken into account.
->Ork gear.
-New starship information. New rules, new components and hulls.
->NO ordanence rules for torps, saving them from a proper starship book. Head RT guy a massive BFG fan, wrote starship chapter.
-Expanded Endeavour and Acquisition rules. Example: agents positions outside of the ship.
-NO section on the book on how to speak cockney due to lack of space.

>> No.10168274

>>10167508
>>10167508
>>10167508

For some reason, I always found this depiction of a gun cutter disappointing.

I think Eisenhorn spoiled me...

>> No.10168282
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>> No.10168315

>>10168260
>>10168260
>>10168260

This glorious information. When will it come true? :D

>> No.10168316
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>>10168274
You really shouldn't be taking your cues for 40k tech from anything written by Abnett.

That said, "guncutter" is a very broad class of craft. It's a general purpose gunboat/transport that can do both space and atmosphere flight; small enough to land, large enough to fight against void-fighters.

>> No.10168327
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>>10168230

Those tales are the greatest tales ever told.

>> No.10168342
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>>10168315
"Summer 2010" is the word. If you're questioning authenticity the source is the latest D6 Generation podcast. Interview with Sam Stewart (head RT guy) is one hour in.

>> No.10168397

>>10168342
>>10168342
>>10168342

I believe you good sir, and shall look for said podcast.

>> No.10168449

>>10168260
Would love to see if Eldar are playable. My Rogue Trader who I want to play is from a noble line obsessed with the Eldar.

>> No.10168502
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>>10168449
Eldar are almost certainly the 2nd xeno race/class. Kroot are technically possible but I see them being too similar to orks in that they're combat focused. Also, if they're going to give us Orks they're damn well going to give us Eldar as well. Probably youngsters on the Path of the Outcast, of course.

>> No.10168544
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>> No.10168600
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>> No.10168629
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>> No.10168647
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Vehicle-cities that take pot shots at each other with macrocannons.

>> No.10168661
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>> No.10168679

Listening to the podcast now, thanks. :D

>> No.10168711
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>>10168679
RT segment is 75 mins long, enjoy. There's a bit of Deathwatch info at the end but nothing incredibly new.

Also, tacticool eldar.

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>> No.10168905
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>> No.10168953
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So I heard you liked gellar field failures.

>> No.10168961

that ship looks like a dick

>> No.10168989
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>> No.10169019
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Purity seal skirt. There is no purer article of clothing.

>> No.10169081
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>> No.10169093
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>> No.10169115
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>> No.10169127
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>> No.10169137
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>> No.10169149

>>10168711
>>10168711
>>10168711

Danke. :D

>> No.10169152
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>> No.10169172

>>10169152
>I have a quill roguishly gripped between my teeth.
>Your argument is invalid.

>> No.10169197
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>> No.10169201

>>10169172
ACTION ACCOUNTANT

>> No.10169203
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>>10169172
I think they wanted to get away from the Adept art in DH.

>> No.10169220
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>> No.10169223

>>10169152
>>10169201
TACTICAL AUDIT, FOR THE EMPEROR!

>> No.10169252
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>>10169201

I always played him like Hawat from Dune.

... If I ever had a chance to play instead of just DMing.

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>> No.10169281

>>10169220
So pure... ;-;

>> No.10169286
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>>10169252
I know that feeling.

>> No.10169288
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Delicious heresy

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>>10169288
That game has either gone very wrong or very right.

>> No.10169356
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>>10169288
You must purge it!

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>> No.10169468
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>> No.10169566
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Has anyone had something truly terrible happen to them during warp travel yet? My group made sure to get a warpsbane hull for their ship and, as a result, the worst they've encountered is a warp storm that knocked them about a bit.

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>> No.10169634

>>10169566

Geller field fluctuation let a minor demon into the ship. Rogue trader went down there with the missionary and some armed ratings. Took one look at the thing, pissed himself and fainted. The Missionary got taken down to critical condition before he managed to finish it off.

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>> No.10169663
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>>10169634
Ratings pissed themselves and ran as well?

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>> No.10169726

>>10169663

One made the roll not to panic and even managed to get a couple of shots off.

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>> No.10169757
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>>10169726
What was the thing, Fear 2? That's a pretty tall order for mook NPCs and even PCs to hold their ground against thanks to the way Fear works. No surprise the Missionary passed, or did he use some Faith talent to just ignore the Fear effect?

>> No.10169829
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>> No.10169884

>>10169757

No idea what the demon was. Missionary has very good Willpower and rolled well. Mook rolled a 2. Rogue trader rolled a 99 after having spent his fate points earlier in the session.

>> No.10169905
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>>10169884
Sucks to be him I guess. I hope you killed the surviving ration to prevent the crew from finding out about the Lord-Captain soiling himself instead of standing firm.

>> No.10169931

>>10169905

The missionary took him aside and explained what happens to people who spread disinformation aboard the ship and started dragging him around with him on missions because he may have been spared by the Emperors blessings. He got ripped apart by a different demon 3 sessions later.

>> No.10169932
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>>10169931
I like the cut of this missionary's jib.

>> No.10169985

>>10169954
>>fgsfds

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>> No.10170122
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10170122

>> No.10170140
File: 522 KB, 1000x875, 15.jpg [View same] [iqdb] [saucenao] [google] [report]
10170140

>> No.10170153
File: 564 KB, 1002x1477, ork.jpg [View same] [iqdb] [saucenao] [google] [report]
10170153

>> No.10170166
File: 789 KB, 1457x1024, 1.jpg [View same] [iqdb] [saucenao] [google] [report]
10170166

>> No.10170190
File: 466 KB, 487x1056, 5.jpg [View same] [iqdb] [saucenao] [google] [report]
10170190

>> No.10170198
File: 213 KB, 619x788, 21.jpg [View same] [iqdb] [saucenao] [google] [report]
10170198

>> No.10170214
File: 314 KB, 664x934, 18.jpg [View same] [iqdb] [saucenao] [google] [report]
10170214

>> No.10170227
File: 77 KB, 224x391, purityseal.jpg [View same] [iqdb] [saucenao] [google] [report]
10170227

That's all I've got.

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