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[ERROR] No.10150655 [Reply] [Original] [4plebs] [archived.moe]

>>10141231 Cont.
>"I hunger, from the smallest of kittens to the largest of stallions, form the creatures that lurk in the dark damp undercity, to the rooftop flying rodents. I find that consuming them in their entirety grants me the characteristics of my meal."
He makes no large reaction; the slight narrowing of his eyes hints at internal calculation.
>"What do you think of potentially working together? As in, working to cover each-other's tracks, and maintaining a code of keeping each-other's existence a secret, should we individually fail to stay hidden?"
>"As an initial matter of mutual interest, there is a house of sword-for-hires I am preparing to attack. If you would assist me in combat, I would give you a fair share of the spoils."
>1d20+5=23 Diplomacy
"Acceptable. Your initial offer will be taken into consideration. This immediate matter I agree to. My first demand for this assistance is the largest and most vigorous body present for myself."

Action?

>> No.10150691

>>10150655
That is perfectly alright with me.

>> No.10150701

>>10150655
"Very well. In exchange, I demand the ranger. Further, how do you 'eat'?"

>> No.10150702

>>10150655
"agreed, also there may be a female among them, she has helped me in the past and if she happens to still live, I would request she remains that way"

>> No.10150720

>>10150655
that's the barbarian right?

>> No.10150722

>>10150701
>>10150702
seconded like the fist of the northstar

>> No.10150729

Agree. Gets some immediate help, gives us a chance to gauge exactly what he's capable of, and the biggest guy there isn't of much interest to us.

>> No.10150730

Grand wait does this mean
ALLY GET?!?!?
if we save Claire we will have two!
also i agree on him having the big guy its the magical guy we want right?

>> No.10150752

>>10150702
No, might as well kill her and eat her. He likely isn't going to want some outside normal to learn about him.

Plus, she likely doesn't know shit anyway, so he can eat her if he wants.

>We get the ranger, he gets the barbarian, we get the stronger wizard (and hawk), he gets Claire, we get whoever is left, as we found the adventurers first.

>> No.10150753

>>10150702
Specify that she's a human female. I think they've got a female halfling rogue in the group.

>> No.10150758

>>10150730
we want the ranger the sorcerer and claire.

>> No.10150759

>>10150720
IIRC there was:
barbarian
ragner
rogue
wizard

if that's the case then we should take the rogue and ranger, better hunting for both of our favorite types of prey

>> No.10150778

buy who died at the house?

>> No.10150779

>>10150759
Agreed. We need delicious sneak attack dice.

>> No.10150787

>>10150779
sneak attack and whatever favored enemy the ranger has

>> No.10150791

>>10150752
This.
The sorcerer and ranger are a must. The rogue would have great things too.
Claire is now useless that she doesn't have a house, and would just be deadweight to us. and, as he says, this warlock probably doesn't want anyone knowing about his existence beside us (if even that), so there's no way he'll agree to Claire living.

>> No.10150813

It looks like his only payment he is asking for is just the barbarian. Don't be greedy but don't offer more than you have to. It sounds like he switches bodies so he may only want one body at a time.

>> No.10150814

>>10150702
This, only specify that she's a human female.

>> No.10150817

>"Very well. In exchange, I demand the ranger. Further, how do you 'eat'?"
"He is yours. You have asked a question, and I have given an answer. You are in my debt, and I will answer no more until this has been equalized, per our agreement."

>"There may be a human female among them, she has helped me in the past and if she happens to still live, I would request she remains that way"
"Very well, I will honor this request."

"Now I ask you: what are you currently capable of?"

>> No.10150820

>>10150791
i was thinking that her int score would be nice seeing that she's a wizard

>> No.10150829

Accept, but stipulate there is a human you are using to further your cover, likely a hostage of theirs, a female wizard (describe claire). Request that, if possible, we succesfully rescue her, as she could be useful, already being familiar with me. Clarify that this is only a 'would be nice' type thing, successful elimination of the adventurers (and thus going back under-rader, at least for now) is top priority, something he should appreciate.

>> No.10150843

>>10150817
"I can run fast and hide well"

"you?"

>> No.10150852

>>10150817
Describe speed advantages for mobility and pouncing, describe sneakiness, and melee attacks. Do NOT mention poison glands, those shall be our ace in the hole.

>> No.10150865

>>10150817
I can run, hide, and jump quite well.

>> No.10150871

>>10150852
agreed

>> No.10150877

>>10150778
We don't know that anybody died. people were just jumping to conclusions, in my book.

>> No.10150884

>>10150791
we want the ranger's Martial Weapons proficiencies

>> No.10150899

>>10150852
exactly, hes good at detecting lies, unless he specifically asks if that is everything then those two are all we need to give.

he'll probably reveal two of his major abilities and we can work up a strategy with those

>> No.10150917

>>10150877
some male was screaming from being on fire from inside that house. there is a good chance that he died.

>> No.10150921

LOOK STATS

>> No.10150929

>>10150778
Chances are, Clair got stabbed and died. Don't know, but it's likely.

Regardless, a good plan, if the warlock is any good at combat, would be that we go at the front, thus getting their attention, as they know our face already, then him sneaking from behind to stab them in the backs, more or less. Unless his way of killing automatically eats them....

Anyway, answer with >>10150843 >>10150865 but ask how he eats.

>> No.10150952

if Claire is dead we shall eat her for her int.

>> No.10150962

>>10150929
from our first encounter its a safe assumption that he doesn't need to kill them before he eats since his prey was standing.

>> No.10150964

>Sorcerer
>Rogue
You may choose which to demand reserved for yourself, or leave it up to whomever has the opportunity.

>Describe speed advantages for mobility and pouncing, describe sneakiness, and melee attacks. Do NOT mention poison glands, those shall be our ace in the hole.
>you?
>1d20+5 = 12 Bluff
"I sense there is something you are withholding. My own answers will be similarly truncated as a result. This body is currently proficient in melee combat with armor and weaponry. I am able to take a new body as required."

Action?

STATS INCOMING

>> No.10150968

Ask him what he can do aswell, ya know to form a plan like he asked you.

>> No.10150980

>>10150952
Man, I will feel hella' bad about eating Claire. :(

>> No.10151004

>LOOK STATS
Hit Dice: 3d6+9 HP (22/22 HP)
Base Attack/Grapple: +1/+5
Masterwork Knife +6 melee (1d4+4), 19-20/x2 crit
Cricket Bat +5 melee (1d6+4)
Claws +5 melee (1d4+2)
Bite +5 melee (1d6+4)
Crossbow +0 ranged (1d8)

AC 19 (+3 dex, +4 natural, +2 leather armor)
Str 18, Dex 17, Con 17, Int 10, Wis 17, Cha 14
Fort +4, Reflex +5, Will +4
+7 Initiative
60 foot land speed, 15 foot climb speed, 30 foot swim speed
Membrane for gliding (40 ft (clumsy) in favourable winds)

Scent, Low Light Vision, Darkvision 60ft
Ferocity
Poison: with successful Bite, DC 14, 1d6 Primary & Secondary Con damage, 3 uses/day
Language: Common (young boy voice, man voice)
Appearance: Borat

Total skill bonuses (when higher than stat):
Jump +25
Balance +17
Swim +14
Hide +13
Move Silently +13
Listen +13
Handle Animal +7
Climb +6 (plus climb speed)
Disguise +5
Diplomacy +5
Bluff +5
Escape Artist +5
Spot +5
Knowledge (Local - Thurminham) +4
Survival +4 (+7 when tracking by scent)

Feats:
- Agile, Alertness, Athletic, Stealthy (+2/+2 skill feats)
- Skill focus: Bluff, Diplomacy
- Weapon Finesse
- Improved Initiative
- Great Fortitude
- Point Blank Shot
- Run
- Endurance
- Track

>LOOK INVENTORY
Masterwork Knife
Cricket Bat
Dwarven Waraxe (no proficiency)
Decent Clothes
20 ft + 50 ft rope
Leather Armor
88 gp, 78 silver, 89 copper
Scrolls: Calm Animals, Summon Nature's Ally I
Light Crossbow (no proficiency)
4 flasks of high proof alcohol
8 crossbow bolts (2 tipped with knockout poison)
20 silvered crossbow bolts
3 unknown potions

>LOOK ALLIES
Claire (human wizard novice. Unknown status, presumed captured)
[No known name] (Bodysnatcher. Currently in alliance agreement)

>> No.10151005

>>10150980
If she is already dead it should be us to eat her. she will live on in US!

>> No.10151015

>>10150964

sorceror

>> No.10151020

>>10150964
oh great he is going to wait until we have more skills then eat us. because it looks like he get s the skills of the body he is wearing.

>> No.10151022

>>10150980
second'

>> No.10151023

>>10150964
Oho? Good at combat, while we're good at stealth? Disregard my first plan, perhaps he can pose as a guard, lure one of them out, then we can take the others in the house.
Regardless, we want both rogue and sorcerer.

>>10150980
You're a damn monster. Throw your empathy away, you bloodless cretin, or you'll kill us.

>> No.10151024

>>10151004
you know LATER i wonder if we could use the scroll to summon food for us to eat?

>> No.10151044

>>10151024
the only thing stopping us from using that is the lack of magical ability.

>> No.10151046

this is all moot hes only goin to take one body. the big one.

>> No.10151050

Tell him what we know about the house and the adventurers we're going to be fighting. Best if we're on the same page.

>> No.10151053

>>10151050
fuck that he might reconsider who he wants.

>> No.10151054

>>10151046
He said that was his FIRST demand. He might want more.

>> No.10151066

>>10151053
Or he might have a plan that could help us. Seconding it.

>> No.10151072

>>10150964
IDEA

Re-attempt bluff, reveal gliding ability, for reaching top of building from nearby high point, admit you did not want to reveal your extra means of movement (TOTAL TRUTH).

If bluff fails AGAIN, sigh and admit you can also swim with great speed, but did not mention it partly because it is not relevant, and partly because you have had to use it to escape tracking before, so you'd prefer to keep it quiet (ANOTHER TRUTH)

If both fail... well, you still kept the venom hidden, and maybe learned more.

WORK THAT BLUFFING, BOY

>> No.10151083

>>10151004
>Crossbow +0 ranged
The fuck?
Is it like a minus 3 crossbow? Or do we not have simple weapon prof? I'd have thought we'd pick that up early.

>> No.10151085

I think it would be in our best interest to kill this guy along with the adventurers if the opportunity presents itself. He has the potential to grow as we do, and is therefore a much bigger threat than they are.

>> No.10151088

well lets get going let him go in first and the lets swing in all stealthy and start biteing niggers starting with the sorc

>> No.10151092

>>10151083
no prof

>> No.10151096

>>10151072
I like this, but if bluff fails after gliding reveal, don't say anything more, as that'd just make it seem like we're brimming with abilities.

>> No.10151100

>>10151083
But then, it looks like we're proficient with our melee weapons.

>> No.10151118

>>10151083
>>10151100
the only reason we use the crossbow so much is it's our only ranged attack.

>> No.10151121

>>10151072
i kinda like it
2nd

>> No.10151123

>>10150964
>shitty diplo rolls.

Find a diplomancer and eat him. Be sure to plug up our ears first.

>> No.10151135

>Tell him what we know about the house and the adventurers we're going to be fighting. Best if we're on the same page.
You tell him the basics of what you've learned in your initial encounter. "That was poorly conducted. They will be watching for your shell now, and you achieved no gain. As an offer of goodwill, I will give you the means to remedy this."

He takes you to a small holding area in the rear of the guard station. It's a mess. There are three slain dogs and a dead guard, with blood splattered on the floors, walls, and ceilings. Alone in a cell is a guard with his head in his hands, who looks up fearfully as you approach.

"Judging by your new body, I feel it safe to assume you will be able to take this one's appearance. We will then have the means to approach this group unhindered."

Action?

>> No.10151140

>>10151096
Second one is purposely supposed to be a shameful reveal, as in 'shit, this is what kept my ass from dying before, and now I had to reveal it', in an attempt to counteract the fact you are trying to bluff a third time (if conversation gets that far)

>> No.10151152

>>10151053

So far he's been somewhat agreeable, if he notices we're holding out we're aiming for MAGICAL CONSUMPTION WARS which really kinda sucks.

>> No.10151160

>>10151135
eat that nigger hard.

>> No.10151174

>>10151072
Don't bluff further. He's made it clear that he just ate the most recent dude in order to grab his Sense Motive score, which is now presumably excellent.

>> No.10151186

>>10151085
STOP TRYING TO KILL EVERYONE WE MEET, JEEZ

IF WE'RE ALL ALONE IN THE WORLD THEN WHAT WILL THERE BE FOR US TO EAT?

ALSO POTENTIAL ALLIES ARE RARE ENOUGH THAT WE SHOULDN'T JUST LOSE THEM FOR A MERE SINGLE ABILITY

>> No.10151193

>>10151135
Oh? Ask the warlock to kill the guard, then you eat him.

>>10151140
Yeah, but if that fails, it'd lead to what I said, and he'll likely want us.

>> No.10151194

>>10151135
EAT!

>> No.10151210

>>10151186
Who needs allies when you're a god?

>> No.10151211

Aww, but we promised Claire we wouldn't eat people anymore. ;_;

Fuck it, CONSUME! All guards must die!

>> No.10151213

>>10151023
Acting like a soulless monster will get us killed too. We'll blow our cover, and then we'll be hunted down and killed by more than just some itinerant wanderers. We need allies to help us cover our tracks.

>> No.10151215

Never pass up a warm meal.

>> No.10151232

>>10151085
might not be so it seems hes has all stats of one body while we have one stat for each body, while this makes us seem like his ultimate prey, the fact that he hasn't eaten us yes is a good sign he's not as much of an asshole as we think he is.

In fact I think a sense motive check may help prove that, would anyone be willing to put some of our +1 bonuses to that?

>> No.10151236

>>10151092
How do we have all these weapon profs but not simple weapon prof?

>> No.10151237

rolled 10, 6 = 16

>>10151174
But we rolled shitty the first time, and this gives us (potentially) two more chances to hit a twenty and make him go 'HM, THIS GUY'S LEGIT'.

Plus, it lets us conclusively approach a three strikes scenario, wherein if all three attempts to bluff fail, we probably don;t try again, getting the game to flow better. So no matter the result, GOOD TIMES

Rolling for the bluff, in case TempDM is inclined to take player rolls for it.

>> No.10151241

>>10151213
I didn't say be a monster, I said throw away your empathy. Play a role, yes, but throw that role away when it is beneficial. Feelings sorry over eating Claire is not becoming.

>> No.10151247

>wait for TempDM for four hours
>give up and play dwarf fortress for three hours
>browse /tg/ on a whim, TEMPDM IS HERE!

Man that's a pleasant surprise.

>> No.10151259

>>10151236
we got them from npc's with out pc class levels

>> No.10151260

>>10151232
i would
must have motive
and really we should of sensed motive on all the things he told us.

>> No.10151277

Our long term plans coincide well with operating within the bounds of sentients social constructs, due to our ability to acquire the abilities of any consumed creature.

Our ally on the other hand has so far been see solely in human bodies, this may prove to be a point of contention in the future. We should probably ask him if he can inhabit nonsentients in the event that he uses his question.

>> No.10151281

We need to eat him to save Claire. We will be breaking our promise, but it's either him or her. Kill and eat him.

>> No.10151286

>>10151135
EAT EVERYTHING, except new ally

>> No.10151309

>>10151241
Are you telling us to eat her, just like we did with Weasus?

>> No.10151311

>>10151281
that promise had was not meant to be fulfilled at all

>> No.10151330

>>10151281
Why "save" the useless? Claire was nothing but a tool, and now that she's outlived her purpose, she serves no use but as food for us, or an offering of goodwill to him, though it's a really meager offering.

>> No.10151335

>>10151281
claire didn't expect this to happen, killing the evil to save one neutral good.

while its still kinda bad in her eyes, its not like we are human to begin with, we have both instincts and higher thought driving us, we have to oblige both.

>> No.10151344

>>10151135

Eat all the bodies and the tied up guard.

>> No.10151347

Eat the tied up guard

>> No.10151357

Kill the guard, strip him naked, then eat him. Then put his uniform on.

>> No.10151361

eat the tied up guard and the bodies

>> No.10151362

Eat the guard. He will be tasty.

>> No.10151366

>>10151281

She doesn't need to know right now. It'll probably be a problem with her in the future, but desperate times call for desperate measures.

Besides, no point in keeping the promise if Claire is dead.

>> No.10151371

>Re-attempt bluff, reveal gliding ability, for reaching top of building from nearby high point, admit you did not want to reveal your extra means of movement (TOTAL TRUTH).
>If bluff fails AGAIN, sigh and admit you can also swim with great speed, but did not mention it partly because it is not relevant, and partly because you have had to use it to escape tracking before, so you'd prefer to keep it quiet (ANOTHER TRUTH)
>If both fail... well, you still kept the venom hidden, and maybe learned more.
I'm seeing votes for and against. If it's still of interest, first side to three after this gets their way.

Also, I'm assuming you want to keep the rogue and sorcerer up for grabs for either of you. Let me know if that changes, your ally will want the one you don't pick.

>EAT
He unlocks the cell, and in short order the guard is no longer present. Well, he's in your belly. Which means...

CHOOSE ONE
Appearance (as told to choose by your ally)
Simple weapon proficiency
Martial weapon proficiency
Armor proficiency
Shield proficiency
FEATS
Weapon focus: battleaxe
Skill focus: Gather Information

Action?

>> No.10151372

>>10151193
This is good thinking. Ask the guy to kill the guard for you while you eat the bodies. You get to see him kill, then you get to eat the guard anyway.

>> No.10151379

>>10151371
appearance

>> No.10151386

>>10151371
Take the appearance, we really need to get the drop on them.

>> No.10151393

>>10151372
He could just kill the guard in a mundane way.

>> No.10151396

*eat dead body: gain simple prof for our crossbow
*eat dogs: gain whatever we still have to get from dogs
* eat live one (I want to see what happens if we don't kill it first): gain appearance.

>> No.10151398

http://suptg.thisisnotatrueending.com/archive.html?tags=Doppleganger

http://suptg.thisisnotatrueending.com/archive/10141231/

If you're enjoying this, the last thread is archived (and this one will be, I hope). Vote it up.

>> No.10151402

>>10151371
wait does the guard have a face concealing helmet?

>> No.10151408

Yeah, go for the Appearance.

>> No.10151413

>>10151371
The appearance, I suppose. Eat the dead, too.

>>10151393
It'd still show you his weapons, possibly his preferred.

>> No.10151420

vote for appearance

>> No.10151428

Guys, we can just tell Claire that we were badly wounded after we got caught in a trap that burned her house down (truth), and that while fleeing while badly wounded, we came across him, and then ate him out of desperation. We wouldn't be able to save her if we were wounded to the point of near-death, after all. Hell, if we phrase it right, it might even sound romantic.

>> No.10151439

>>10151393
because if he does take armour prof

>> No.10151443

Appearance, and no to bluff roulette

>> No.10151447

>>10151428
Stop worrying about Claire, and spend your time coming up with plans for the adventurers.

>> No.10151453

no bluff happy
we'll deal with him later

>> No.10151461

>>10151371
Appearance, of course

>> No.10151462

>>10151366

Fuck, I'm an idiot. If we take the guard's appearance Claire will KNOW that we ate that guy. How else do we get the new look?

Regardless, I vote to take the appearance.

>> No.10151467

>>10151428
We aren't trying to fuck her. We liked her because she could get us close to some stronger mages. She's homeless now, and all her equipment, money, and items are burnt/destroyed.
Claire is useless human trash.
We can eat her, possibly gain her appearance (which may help in diplomacy against human men), but it'd be better to take her intelligence.

>> No.10151471

voting for bluff roulette

>> No.10151478

"A buffet! How considerate of you!"

Appearence of the living guard. Get what we can from the other bodies too.

>> No.10151480

>>10151462
Who gives a fuck if she knows we ate him. We're saving her life, she won't care. If you must pussyfoot around it, say he was an accomplice of the group.

>> No.10151483

don't forget we are not the doppelganger she used to know right now. there are two of us right now there is no reason for her to think its her dopple.

>> No.10151494

>>10151462
1) We'll look like a guard.
2) >>10151467

>> No.10151508

>>10151467
Eating her is probably the best option now. Though we may want to either wait and eat her away from our new acquaintance to save face, or explain to it that our thought process is complex and we are a tad unpredictable. I don't recommend the latter.

>> No.10151514

no for bluff

We are a hive-mind of limitless potential.
When the time comes, we will deal with him.

>> No.10151516

Also, eat dead guard, take martial weapon proficiency. And the dogs too, if they've got anything useful. Like two ranks in Spot and Listen; IIRC our bonus there is all ability score bonuses, racial bonuses, and feat bonuses.

>> No.10151543

>The appearance, I suppose. Eat the dead, too.
Borat and mustache are lost, replaced by the appearance of the guard's lighter hair and clean face.

The dead bodies prove less helpful. The dead guard and one of the dogs were both drained by your ally, it seems. The other dog leaves you without the benefit of growth as well. Perhaps it was dead for too long? At least, the evidence is removed, and you're fairly full--though an unsatisfying meal it was.

>No bluff
Confirmed.

Your new ally speaks. "Shall we begin? From your information, they could leave at any moment. I have been in this body long enough for it to gall me."

>> No.10151553

>>10151516
We cannot gain anything from bodies we didn't kill.

>> No.10151565

>>10151467
a female's appearance and voice next time we are spotted or as our next identity because who could link them with our current shape?

>> No.10151569

As to our morality, remember Wesus.
We're Neutral-Evil, all about gaining power, IMO.
If someone has a reasonable argument why we should pursue Claire and aim for less-evil, I'd like to hear it. If you don't, then please try to act a little bit in-character.

>> No.10151580

Ignore the immoralfags. Time to go set off to rescue Claire.

>> No.10151599

>>10151553
>We cannot gain anything from bodies we didn't kill.

I believe we can, but not bodies that were ''consumed'' by this guy.

>> No.10151600

>>10151569
she is adventure bait

>> No.10151604

>>10151569
Because it may be hard to obtain another human ally who would accept our (admittedly whitewashed) true nature.

>> No.10151612

if Claire is dead: eat her remains
if she is alive, let her live, she didn't immediately turn us in its the least she could do.

and no i have no intention of screwing her or falling in love with her, if she becomes an obstacle then eat her (remember the adventurers have attempted to kill us twice now, we have a good reason to kill them with or without her presence)

>> No.10151623

No to bluffing him further. Did you all miss the part where he said he'd know we're lying (or something to that effect?)

He likely has a very good Sense Motive.

>> No.10151625

>>10151569

Because having a wizard as an ally is a very nice thing to have compared to any single trait we could get from her, especially since this setting is 3.5

>> No.10151639

>>10151543
"Yes, let's get going."

>> No.10151645

>>10151604
What use is there in an ally that is completely useless, monetarily, socially, politically, in fights, in healing, in trading, in anything whatsoever, save for as a meal?

Stop with your childish crush. It's nauseating.

>> No.10151653

>>10151467
She may not be as useless as you claim. If nothing else, she could prove a source of information or we could place her in a political position to assist us. Alternatively, we haven't checked the rubble, and what wizard doesn't safeguard their spellbook?

All this just means she's reliant on us for a while, and that breeds loyalty.

Rule #1: Look out for yourself, survive no matter what.
Rule #2: Friends are helpful, keep as many as we can since they're few and far between.

>> No.10151666

>>10151625
>>10151604
>>10151612
Well these make good sense, I'm now for preserving Claire as an ally if possible. Eating shall remain a backup plan should she decide she is against us.

>> No.10151674

>>10151645
Now, I'm not arguing for this to become Doppleganger Damacy: The Hunt For A Waifu, I'm just saying that she is more useful to alive than dead.

>> No.10151678

The Hawk will be our dessert...

>> No.10151690

>>10151625
Indeed. Gogo caster edition.

>> No.10151699

>>10151645
Stop with your "I ARE EVIL". We determined already that we're not; we're amoral at worst. That doesn't mean we betray people who have helped us in the past. Not saying we need to help her after this, but eating her for getting us taken care of after poisoning TWICE is poor reward, especially since it's partially our fault her house burned down at all.

Let her live as her thanks.

>> No.10151706

>>10151569

It's not a moralfag action to save an ally. Evil people can have friends, and even if they don't consider anyone a 'friend', they may still value allies. An evil person might rescue an ally for many reasons. Maintaining a reputation as a valuable ally, because the ally is useful, or because you'd want someone to save your ass if you were in trouble.

>> No.10151729

if she beacomes a powerful wizard we can use her abilities by means of:
* noming a mind controlling creature
* an equal partnership where you deliver for her and she provides us with potions, spells, and magic items.
* get her to fall in love with us, to the point where she will die for our sake, weather we love her back is irrelevant

>> No.10151734

>>10151645

Ugh, you're too much into this. You're not talking in character right now, you're just being a dick over the internet.

We don't know the situation yet, let's smash through these adventurers and see if she is a liability or not. A loyal ally is ever useful, and this girl has a good head on her shoulders and may be very valuable as developed. I'm fairly certain that most of the city will not be as open to our existence as dear old Claire here. Let's not throw away this asset just yet, hm?

>> No.10151743

If Claire is alive, do not eat. Instead get her on feet and finance in order to have an eventual wizard in the pocket. Ignore all waifu attempts, power and access to it is what drive our conspicuous consumption.

>> No.10151782

>>10151729

There is nothing to fall in love with, appearance and demeanor change constantly as we absorb and gain new abilities.

>> No.10151797

An ally is worth more than a single trait. That's all.

>> No.10151805

>Time to go set off to rescue Claire.
You approach the house, having snagged badges and several copies of the city's generic warrants of search. The hawk is back overhead, and the man you saw before comes to the door. Seeing clear authority figures, he blanches and ducks back inside. Well now. Didn't look like he took the time to notice if there were a pair of dogs at your sides. His loss.
>1d20+13=26 Listen
There's some loud voices coming from inside. You're approaching the door quickly.

Action?

>> No.10151809

ok, we are wasting time with this discussion

strategy:
bluff our way to the door, mention a crazy borratish looking fellow who told the guards an insane story about a nightmare creature chasing him and you two guards are asking door to door if anyone else has seen this?

>> No.10151820

>>10151782

Although I disagree with romance in this quest, even with the changed appearances our personality is retained, I think it's feasible as long as our partner can come to terms with it.

>> No.10151827

>>"My first demand for this assistance is the largest and most vigorous body present for myself."

We aren't larger than all the adventurers, are we?

Also what should we ask him about next? I say ask him how he knew it was us.

>> No.10151832

Why are all you faggots arguing instead of responding to TempDM's post?

>>10151543
>>Your new ally speaks. "Shall we begin? From your information, they could leave at any moment. I have been in this body long enough for it to gall me."

"Yes, best we get to work. If you can handle the guy out the front, I'll find another way in."

>> No.10151838

>>10151797
Because if nothing else, an ally is extra actions and the ability to be in more than one location at a time. It's very, very rare to find a trait that can do the same.

>> No.10151843

>>10151809

Sounds good, let's get this moving.

>> No.10151848

Walk up to do, bluff our asses off, then launch a surprise attack.

>> No.10151852

>>10151809
This, don't mention the screams, we don't want to tip our hand too early. Perhaps spring that on him to throw him off guard

>> No.10151854

>>10151848
>Up to door

>> No.10151855

>>10151809
This sounds good.

>> No.10151863

>>10151805
reach house, look in window
hide check, move silently is useless since they are shouting
have ally go to the front door.

>> No.10151868

Do we have an emblem of the city guard? Can we bluff our way in?

>> No.10151870

is +5 bluff alot? I'm unfamiliar with the system.

>> No.10151897

>>10151809
This.

>>10151870
It's about first level status.

>> No.10151899

>>Do we have an emblem of the city guard? Can we bluff our way in?

See:
>>You approach the house, having snagged badges and several copies of the city's generic warrants of search.

That would be a yes.

>> No.10151900

>>10151868

We have the uniform on I believe, as well as some copies of warrants.

>> No.10151904

>>10151870
Not really, no. Better than being totally untrained in it, though, and if they're not trained in Sense Motive, they've got a pretty good chance of being snookered.

>> No.10151929

>Bluff our way to the door, mention a crazy Borratish looking fellow who told the guards an insane story about a nightmare creature chasing him and you two guards are asking door to door if anyone else has seen this?
>1d20+5=8 Bluff
The mage reappears at the door. "Is there a problem, guardsman? A bumpkin with a terrifying creature chasing him? No, no I'm afraid... we haven't... where are your dogs?" His eyes begin to widen.

Action?

>> No.10151933

>>10151870

It's average at best. Bluff is opposed by the other person's Sense Motive. In both cases, you roll a d20 and add your total skill value.

We add a 5. We can lose against someone with 0 Sense Motive, we just have a slightly better chance than they do.

>> No.10151942

Since our ally is also appearing as a guard I say bluff and search, they won't expect us to have an ally of similar abilities after all. At least I hope they won't.

>> No.10151948

>>10151929
Bite and if possible, claw as well

>> No.10151965

>>10151929
>eyes begin to widen
grab your cricket bat

>> No.10151966

>>10151929
We're in melee range; full attack unless we're getting cues otherwise from our new partner.

>> No.10151970

>>10151929
pull him outside and bite him, preferably on the head/neck for quicker results.

>> No.10151973

>>10151929

>My partner has the dogs and he is searching the area.

>> No.10151977

>>10151929

Shortage. They said we didn't need them as I patrol with a partner.

>> No.10151992

we should try to bite his throat out

>> No.10152007

>>10151929
Cover his mouth, stab his lung from the side. In the same motion, if we can pull it off. We really need him not to be able to let them know exactly what's up.

>> No.10152009

>>10151977
THIS! No fighting until we have more info on the situation!

>> No.10152010

>>10151977

I like this better.

>> No.10152025

>>10151977
This, but specify that the shortage is a result of lots of dogs being murdered and consumed, to let him know that you are taking this monster claim very seriously.

>> No.10152031

>>10151977
That actually sounds decent, but I think our capacity to kill him in melee is greater than our ability to bluff.

>> No.10152036

>>10151977
This makes sense. Lull them into a false sense of security. Then when their back is turned, we shall strike.

>> No.10152043

>>10152025
switching my "grab my cricket paddle" option to this

>> No.10152046

>Shortage. They said we didn't need them as I patrol with a partner.
>1d20+5=25
"I see. My apologies, I tend to jump at shadows," he says a little too smoothly. "Is there any other way I can assist you, or will that be all?"

Action?

>> No.10152053

>>10152009
>>10152010
>>10152025
>>10152031
squishy caster in melee range and you want to talk?!

>> No.10152060

>>10151977
>>10152025
They are bound to have taken precautions after our last attempt. We need to keep them at ease until the most opportune moment.

>> No.10152063

>This, but specify that the shortage is a result of lots of dogs being murdered and consumed, to let him know that you are taking this monster claim very seriously.

Adding this retroactively since it's excellent. Also, between that and the great original Bluff reason, you'd actually have more like a 29 total Bluff result.

>> No.10152073

>>10152053

It's killing time!

>> No.10152079

>>10152053
Just long enough to know that biting him won't get us immediately met with an arrow through the head and a knife in the back.

>> No.10152080

>>10152046
He doesn't buy it! Stifle his mouth and stab open his gut!

>> No.10152084

>>10152046
What are you doing in this abandoned house?

>> No.10152085

>>10151870
Ask about the screaming that's been heard coming from the shack.

>> No.10152087

>>10152046
HA! Bluff Crit!

This segues into >>10152025.

We have to check the premises because this apparent monster loose in the city is a very serious matter.

>> No.10152093

>>10152046
"yes, is that thing yours?"
point to an area side of the house where he cant see from his perspective to lure him outside of the door frame, between you and your ally.
>delicious flanking

>> No.10152096

>>10152063
Where is our "partner" and what is he doing?

>> No.10152110

>>10152060

We should also try to split them up. one-on-one I think we have a very decent chance of taking any of them down, especially the caster.

>> No.10152113

>>10152063
Flash the warrant and ask if you could look around inside, explain you don't actually suspect him, but it's a formality
>"I know it's a hassle, but we have to follow up on these claims, you know, it's just procedure."

>> No.10152118

>>10152063
Does he still say it [his response] a little too smoothly, or does he react differently with the extra information?

>> No.10152125

>>10152093
I like this but it needs fleshing out to make a proper bluff. Anyone have ideas to lure him out?

>> No.10152129

>>10152110
like i said in the last thread horror movie massacre

>> No.10152134

Also, we should wait until our partner makes his move before we make ours. In our case, grappling is probably a good idea since it'll make it a lot more difficult for him to cast spells, while we can easily murderize him with our natural weapons and our dagger.

>> No.10152146

>>10152113
>>10152113
this sounds legitimate

>> No.10152158

Whatever we do don't let him out of melee range, he fucked us over earlier i don't want him to do that again

>> No.10152170

>Where is our "partner" and what is he doing?
He is standing next to you. Your strike, your lead. Once combat starts he's going to be doing his own thing though.

>Does he still say it [his response] a little too smoothly, or does he react differently with the extra information?
He reacts the same. Likely, he's trying to cover for seeming so suspicious.

>"Yes, is that thing yours?" -- Point to an area outside of the house where he cant see from his perspective to lure him outside of the door frame, between you and your ally.
>Pull mage outside with simple question for quick flank
>Flash the warrant and ask if you could look around inside, explain you don't actually suspect him, but it's a formality -- "I know it's a hassle, but we have to follow up on these claims, you know, it's just procedure."

Vote. First to three.

>> No.10152188

>>10152170
Point to thing outside

>> No.10152194

>>10152170
1st choice, we should lure him out.

Separating them increases our chances for success. Make sure that we are in melee range to initiate grapple if we fail our bluff.

>> No.10152199

>>10152170
voting to pull him out

>> No.10152202

>>10152170
Flash the warrant, check the premisis

>> No.10152203

>>10152170
1st choice

>> No.10152212

>>10152203
>>10152194
>>10152188
That's three for lure.

>> No.10152219

>>10152158
Draw him outside with the question, then flanking surprise attack.

>> No.10152220

>>10152170

The third. I'm not sure how it might turn out though. I'm hoping he surrenders to make our job a little easier. (Not that we're going to let him live, of course.)

>> No.10152221

>>10152212
lure him out

>> No.10152222

>>10152170
i vote for the lure him out, put two of our bonus +1's for a little security

we don't know if the others are aware of us so there may be a chance to silently slaughter him.

if he shows any sign of resisting, pull him out and have your partner waste him.

either way the mage is dead, giving us a much better chance.

>> No.10152227

inb4 fail bluff and adventurer ambush

>> No.10152244

>>10152227
if they where planing to ambush us they wouldn't have had the mage do the talking.

>> No.10152245

>"Yes, is that thing yours?" -- Point to an area outside of the house where he cant see from his perspective to lure him outside of the door frame, between you and your ally.
"Is what mine? I don't have anything out here, what are you talking about?" You ensure as you say it that you shift so that he has nowhere to step but between the pair of you. And he does.

>1d20+7=12 Init you
>1d20+6=7 Init ally
(Doing this in advance)

Action?

>> No.10152256

>>10152244
Yeah, most likely the mage is the one with the most int, so he's the party face.

>> No.10152257

>>10152245
If we've got bonus dice us em.
grapple and bite!

>> No.10152264

>>10152245

Do a quick nod to our ally as a sign to attack, then full attack on him.

>> No.10152267

>>10152245
CLAWS, BITES, WHATEVER YOUR ALLY DOES FOR KICKS

>> No.10152268

>>10152170
Lure him out. But more something like 'Is that anything to do with you? Because if it is i'm going to want an explanation.' Get him as pre-occupied as possible with the ruse, keep him distracted.

>> No.10152276

>>10152257

Seconded, burn 2 points to add to our damage roll. Natural weapons and dagger strike.

>> No.10152277

>>10152245
The moment of truth! Put all our bonus dice into stabbing his lungs through the back (between the ribs, y'know). Might want to stifle his mouth too. We need the element of surprise for this raid to work.

>> No.10152278

>>10152264

Him being the mage.

>> No.10152284

go for the throat. you can't cast if you can't speak

>> No.10152289

>>10152256
but if they where planning to attack, they wouldn't put the caster in harms way.

>> No.10152307

RIP AND TEAR

>> No.10152326

Full attack. Grapple attempt. Deny him his Dex bonus to AC against our ally. Then bite him, or at least try to.

>> No.10152330

>>10152289
unless it was a really well thought out ambush.

Does anyone know if the mage can cast illusions?

>> No.10152342

>>10152330
He scared us off with one last time.

>> No.10152348

>>10152330
The spell he cast on us earlier struck me as being Illusion-ish, but I could be wrong.

>> No.10152349

>>10152342
I think that was a fear spell, not an illusion.

>> No.10152357

>>10152330
he did do some sort of fear thing on us, But he is definitely not a minor illusion, if this is a really good illusion then we are already dead.

>> No.10152358

>>10152349
ah my bad, disregard>>10152342

>> No.10152370

>>10152342

Fear is necromancy usually.

>> No.10152393

>>10152370
it was probably Scare the 2nd level necro spell

>> No.10152398

>>10152363

In the 3.5 phb only Phantasmal Killer and Weird are Illusion fear effects, and those are both save or die (and much higher level than this loser wizard is capable of casting, I'm sure.)

>> No.10152402

It was a fear spell, meaning this guy is at least a 7th level wizard (or an 8th level sorcerer). This seems to also hint that he was the one who cast the explosive runes. This means that if we can't bring him down before he can act, we will die.

>> No.10152403

>Do a quick nod to our ally as a sign to attack, then full attack on him.
>Use bonus dice--dice? You've got a +1 to a d20. You use that though.
Your nod is returned. Your claws flick out, and your maw opens in a savage grin.
>1d20+5=17 Claw
>1d4+2 = 3 damage
>1d20+5=19 Claw
>1d4+2 = 5 damage
>1d20+6=26 Bite
>2d6+8 = 15 damage
>JEEZ DEM ROLLS

The mage is torn to ribbons without ever knowing what happened, the merest gasp escaping his lips. Above, his hawk familiar lets out a eerie wail upon its master's death--then a sharp, short cry as its heart explodes out of its chest.

Action?

>> No.10152415

>>10152398
I delete what you are quoting after looking at the srd and seeing this >>10152393
.

>> No.10152419

>>10152403
Devour him.

>> No.10152422

>>10152403
quick listen to hear if the others saw/heard it?

>> No.10152424

>>10152402
>>10152393
Could have been Cause Fear, a level 1 spell. Distance seems to indicate it.

>> No.10152425

>>10152403
Nom nomnomnom

>> No.10152429

>>10152403
FUCK YEAH
How quick can we eat him? If it'll be a bit, better to just leave him, we can split the meals later.

>> No.10152430

>>10152403
If they didn't have a clear view of what happened from inside, ask another one of them to step out and help with this.

Hey, it's worth a shot.

>> No.10152433

>>10152403

OM NOM NOM NOM NOM

>> No.10152435

>>10152403
listen checks while eating please

>> No.10152447

That wail is going to alert the rest of them, we can eat later, let's get in there and get busy. low and fast.

>> No.10152453

>>10152430
I don't think they'll all file out for some keystone cops devouring. After all, there's blood everywhere.

>> No.10152454

>>10152447
if we can eat quickly we can get something useful.

>> No.10152455

>>10152429
Comsuuuuume!

>> No.10152458

if its obvious that they are alerted kill, if we are in the clear eat

>> No.10152461

>>10152424
you're right as he was at most a 3rd level srocerer

>> No.10152464

>>10152447
let our ally go in first

>> No.10152470

>>10152464
this

>> No.10152483

>>10152470
thirding

>> No.10152497

How long does it take to consume?

>> No.10152505

>Devour him. Nom nomnomnom
Even for you, it takes a bit of time to eat. In the case of this scrawny fellow, about 6 seconds.

CHOOSE ONE
- Appearance
- All simple weapon proficiencies
- Charisma 16
- Concentration 4 ranks
- Spellcraft 4 ranks
- Knowledge (arcana) 4 ranks
- Summon Familiar
- 0-level sorcerer spells (5/day), choose one known of: Prestidigitation, Flare, Detect Magic, Ray of Frost
- 0-level sorcerer spells (1/day), all known: Prestidigitation, Flare, Detect Magic, Ray of Frost
FEATS
- Toughness
- Combat Casting

>Quick listen to hear if the others saw/heard it?
Oh, that's evident. You're pretty sure people heard that hawk from blocks away, or more. And judging by the shouting and clattering inside, they did too. Any surprise you had is gone by now. Your ally darts into the building while you begin to devour.

>> No.10152514

have our ally go in then we climb in a second story window

>> No.10152521

Is spellcraft what we were needing so badly?

>> No.10152527

>>10152521
that or casting

>> No.10152534

Also, note where the familiar landed after it died. We'll want to go and nom it to gain Improved Evasion once this is done.

>> No.10152538

>poison
>uses per day
The fuck is this shit?

>> No.10152543

>>10152534
this

>> No.10152551

spellcraft

now we can use the summon natures ally scroll
(i think, i havent played 3.5 in ages, my groups a 4e one)

>> No.10152552

>>10152505
I vote for 5/day detect magic. The spells are the only thing we should consider, the rest we can get from others.

>> No.10152555

hell if we summon famil wont we be able to eat it and summon it again?

>> No.10152557

All simple weapon proficiencies

>> No.10152559

>>10152505
spellcraft or proficiencies

>> No.10152564

>>10152538
we have poison glands

>> No.10152565

>>10152505

I'm thinking

>0-level sorcerer spells (1/day), all known: Prestidigitation, Flare, Detect Magic, Ray of Frost

But I'm not very savvy with this system.

>> No.10152568

>>10152555
familars cant be re-summoned for a year and a day

>> No.10152578

>>10152559
>>10152557
Using this body for weapon proficiencies would be a waste, there'll be plenty of adventures we could get it from.

>> No.10152582

the toughness feat will be more immediately useful, but getting spell-casting ability will allow us to climb the ladder.

>> No.10152585

0-level sorcerer spells (1/day), all known: Prestidigitation, Flare, Detect Magic, Ray of Frost
I vote variety pack.

>> No.10152588

>>10152557

Remember we have another adventurer on the list of potential noms. This is the first caster we've eaten, and they look to be pretty rare. I vote we get caster abilities of some sort.

>> No.10152589

>>10152505
Spellcraft or Detect Magic 5/day.

>> No.10152597

>>10152557

Likely if we live long enough to kill another adventurer we can get proficiencies from that one. I'd take the 5/Day Detect Magic. The familiar would be amusing (and a great scout) but I could see it becoming a liability.

>> No.10152598

>>10152552
Vote this

>> No.10152599

I'm really thinking we could use some kind of magical firepower, given the nature our current ally-who-may-want-our-body

>> No.10152604

>>10152589
spellcraft

>> No.10152610

>>10152505
Detect Magic 5/day

>> No.10152616

>>10152599
if he wanted it he would have already taken it

>> No.10152617

>>10152585
Yeah, I change my 5 detect to this.

>> No.10152620

>Have our ally go in then we climb in a second story window
As stated, this is only a single story building. Also, the windows appear to be shut with heavy wooden shutters.

AND BEFORE ANYONE ASKS (I hope): The magic absorption is keeping in line with the original DM's method, which he detailed and I agree with entirely. Namely, you can't pluck spells of higher level until their previous slot levels are owned.

>poison uses per day
>The fuck is this shit?
Like a snake, where you got the poison, you don't have infinite amounts of venom in your venom glands. For game purposes, this is translated into uses per day, with your body replenishing the poison in the meantime. l2Biology.

>Also, note where the familiar landed after it died. We'll want to go and nom it to gain Improved Evasion once this is done.
Already saw that, and would like to note that familiars revert to being a normal animal upon their master's death--without their master they are no longer a magical creature. That said, +8 racial to spot is nothing shabby.

>> No.10152623

What does spellcraft do exactly?

>> No.10152638

>>10152620
After grabbing Detect Magic 5/day (or whatever) head into the building.

>> No.10152647

I'd like the 1/day of every spell

>> No.10152653

>>10152620
is the 1/day 1 cast of each spell or 1 spell cast a day?

>> No.10152654

>>10152623
http://dnd.wikia.com/wiki/Spellcraft

not that good, cuz we arent a wizard

>> No.10152658

>>10152623
Spellcraft (Int, Trained Only) Use this skill to identify spells as they are cast or spells already in place.

>> No.10152660

>>10152623
It lets you identify spells and magical effects.

>> No.10152671

>>10152653
i think that this is an important question

>> No.10152673

Not like it matters, since Detect Magic 5/day has won it.

>> No.10152675

>>10152623

Allows you to identify spells as they are being cast, to scribe scrolls, used with Detect Magic to identify spell schools, to decipher scrolls, etc. Basically, whenever "Is this magic? The fuck is it?" is your question, Spellcraft can help answer.

>> No.10152683

>What does spellcraft do exactly?
http://www.d20srd.org/srd/skills/spellcraft.htm

>is the 1/day 1 cast of each spell or 1 spell cast a day?
1 spell cast per day. Note that sorcerer spells follow all spell requirements--you need 8 hours of rest the night before, and spells with somatic components will make wearing armor give them a failure chance.

>Spellcraft 4 ranks
>Detect Magic 5/day
>0-level sorcerer spells (1/day), all known: Prestidigitation, Flare, Detect Magic, Ray of Frost
>Simple weapon proficiencies
Vote. First to four.

>> No.10152688

>>10152683
detect magic

>> No.10152696

>>10152683
Detect Magic 5/day. We can pick up the other spells later; that has the most use by far for now.

>> No.10152698

>>10152683
>Detect Magic

>> No.10152702

>>0-level sorcerer spells (1/day), all known: Prestidigitation, Flare, Detect Magic, Ray of Frost

>> No.10152703

>>10152683
Detect magic

>> No.10152704

>>10152683
Detect Magic 5/day. We can get weapon proficiencies from mundane people.

Just not spellcraft.

>> No.10152705

>>10152683
0th level spells

>> No.10152706

>>10152683
I vote for Prestidigitation, Flare, Detect Magic, Ray of Frost, the flexibility will be more valuable in the long run I believe.

>> No.10152708

>>10152683
detect magic 5/day

its the most practical for us

>> No.10152711

>>10152683
detect magic

>> No.10152713

>>10152683

Detect Magic 5/Day.

>> No.10152719

>>10152688
>>10152696
>>10152698
>>10152703
>>10152704
>>10152708
>>10152711
looks like detect magic won

>> No.10152746

Let's get inside and see if we can't find another victim.

>> No.10152747

I say we look at our ally, and tell him. "Halfling first. I grab her, you hit her. Then we pick our chosen targets, and whichever of us wins first helps out the other."

>> No.10152748

also once we get detect magic use it

we dont want any more exploding rune traps

>> No.10152754

>Detect Magic 5/day
Well now. This is an odd feeling. You're not quite sure how to describe it. But you're able to see the world a little differently now. Like someone gave you a new sense. Like you could only move in the second dimension, and life was in a box; but now someone gave you a ladder, and you climbed it to a place where you could jump.

Your happy buzz is cut short by a bolt whizzing out the door and smashing into your arm.
>1d8+1d6=9 damage

There's the sound of combat inside.

Action?

>> No.10152760

>>10152754
Move inside cautiously

>> No.10152763

look in get a good view of the situation

>> No.10152767

>>10152754
Climb up the building, get in a window. We still need to rely on ambushes and surprise. Let out ally handle the straight fight.

>> No.10152771

>>10152754
can we see that rogue?

>> No.10152776

grab and eat dead familier than duck in side to see situation

>> No.10152777

>>10152767
the building is one story

>> No.10152780

>>10152767
No, see
>>10152620

>> No.10152785

>>10152754
If detect magic won't use up a full action, use it.
Move inside, maximum speed and if we're about to run into a wall, climb it. If we're running into Claire or "ally", dodge, if we're running into an enemy then tackle.

>> No.10152788

>>10152754
Get in there. That rogue has a date with your stomach.

>> No.10152789

we need to end that 1st or 2nd level rogue

>> No.10152795

>>10152776
I picture us eating the familiar like popping a piece of popcorn into our maw.

Head back, maw open... we toss, we succeed! And /tg/ goes wiiild!

>> No.10152799

Don't eat the rogue, we want the ranger

>> No.10152814

if...
rogue is in combat-> next priority is ranger
rogue isn't anywhere to be seen-> spot check

>> No.10152815

>>10152799
What's he got? Survival? Favored Enemy (bastard doppelgangers)?

>> No.10152825

>>10152814
the rogue just shot us

>> No.10152826

>>10152564
Exactly.
So what the fuck's with
>uses per day

That's not how poison works.
I guarantee you we did not get that poison from an animal with uses per day

>> No.10152829

>>10152799
We can have both, if our ally only wants the fighter.

>> No.10152830

>>10152754

Try to get in without attracting attention. See if we can get a backstab in (do you have to be a rogue to do that?) or at least getting into melee without getting further perforated.

>> No.10152834

>>10152815
Worse, a feat...
.
.
.
.
.
.
.Ambidexterity.

>> No.10152835

>>10152826
i think that it's a balance thing

>> No.10152853

go for the rogue!!!
get sneak atack
also rogues have high INT and a lot of skills...

>> No.10152856

>>10152826

Venom glands produce venom at a certain rate. There are people who "milk" venom from snakes and they have to give snakes a break after milking. Damn straight the animal IRL has "uses per day."

>> No.10152858

>>10152826
animals have glands that produce poison, these glands aren't always full

for example: masturbate 12 times in one day, you should be cumming a few drops by 12.

>> No.10152861

>If detect magic won't use up a full action, use it.
Standard action, with chance of spell failure from armor.

>Move inside, maximum speed and if we're about to run into a wall, climb it. If we're running into Claire or "ally", dodge, if we're running into an enemy then tackle.
>Grab and eat dead familiar
>Get in there. That rogue has a date with your stomach.
>Try to sneak in without attracting attention.
>Look in from the door
Can I get a second on one of these?

>> No.10152873

>>10152861
Go in, fast & low. We don't need anymore attention on ourselves, let the ally handle it.

>> No.10152878

>>10152861
rogue rogue rogue

>> No.10152881

3. Move in, grapple rogue.

>> No.10152886

>Move inside, maximum speed and if we're about to run into a wall, climb it. If we're running into Claire or "ally", dodge, if we're running into an enemy then tackle.

>> No.10152889

>>10152861

As the guy who suggested stealth entry, I vote for going in sneakily.

>> No.10152896

I don't think there is enough cover for sneaking. It's broad daylight and we're talking about the front door.

>> No.10152904

Go in, ready to gut that rogue

>> No.10152905

>>10152889
There's nowhere to enter sneakily! All the windows are shut, with shutters! At best, we could try to bust our way through one of those, but that's hardly being sneaky.

>> No.10152906

full speed hit rogue if can

>> No.10152910

we already got shot we can't get sneaky now... fuck

>> No.10152926

is our ally inside already?

>> No.10152929

>>10152905

They aren't even looking at you, just capitalize on that. Try not to make noise as you come in, that's it.

>> No.10152938

>>10152929
we got shot by a sneak attacking rogue of course they are looking at us

>> No.10152952

we cant sneak in:
no where to hide
we got shot by a bolt meaning its was either the rogue or the barbarian and i doubt it was the barb
there a battle going on, its loud, move silently is useless

>> No.10152959

>>10152906
>>10152904
>>10152881
That's three for going in and getting the rogue.

>> No.10152961

also auto sage

>> No.10152962

>>10152952
there is a sneak attack die in that damage roll of course it was the rogue

>> No.10152967

wreck the rogue

>> No.10152973

>>10152962
didn't notice, my bad

use one of our poison bolts on rogue.

>> No.10152993

>Get in there. That rogue has a date with your stomach.
This.

>> No.10152994

>Move inside, maximum speed and if we're about to run into a wall, climb it. If we're running into Claire or "ally", dodge, if we're running into an enemy then tackle.

You sprint inside and trip over the halfling who steps out for another shot from the door. The two of you roll across the floor in a heap, as your arms snake out to nab the slippery little bugger.
1d20+5=19 Grapple
Got him!

Meanwhile, your ally isn't doing too hot against the madman with the massive sword--as you watch, this is punctuated by the bastard sword the nutso is wielding being driven deep into your ally's gut. He looks over with a wan smile, and begins staggering over toward you.

Then his capillaries start to pop and blood comes rushing out of his body in force, flying through the air until it strikes the halfling you've tackled. It's halted a moment, and then it drives down into the halfling through the mouth and streams into other cuts and nicks you've given him. The halfling's body shudders, then speaks.

"Excellent teamwork."

Action?

>> No.10153001

it's a lvl 2 rogue.
less than 20hp

>> No.10153009

>>10152994
Arrg that bastard, we'll be eating the ranger now, look for him.

>> No.10153011

http://suptg.thisisnotatrueending.com/archive.html?tags=Doppleganger

http://suptg.thisisnotatrueending.com/archive/10150655/

Voting time. Let's do TempDM proud.

>> No.10153013

team up on the guy with the sword

>> No.10153022

>>10152994
If we can't spot the ranger, help take down the gigantic guy. Play it cautious though.

>> No.10153045

big guy next: i suggest one of our poison bolts

>> No.10153046

>>10152994

Dibs on barbie? Have our ally shoot bolts at the Barbarian while we try to get behind him, or at least to his side.

>> No.10153050

>>10152994
How wounded does the huge guy look?

>> No.10153052

Let him go, draw dagger, go after the elven ranger.

>> No.10153053

>>10153046
nope that was his price for helping us

>> No.10153064

Use a poison bolt on the barbarian if he isn't in melee yet, if he is then bite him and inject poison.
If he's standing the next round we follow up with whichever one wasn't used.

>> No.10153070

what's the dc of the poison on the knock out bolts?

>> No.10153075

>>10153070
i dont think we are privy to that

>> No.10153086

>>10153046
just don't eat him, our ally called "largest and most vigorous body present for myself." Which I assume is the barb

>> No.10153098

>>10153086
It had better be the barb, otherwise it's us.

>> No.10153100

I don't think we want to poison the barbarian if our ally is going to be taking his body. Bad manners, that. Go after the ranger, if we can find him. If not, grapple the fighter or barbarian or whatever he is, so the bodysnatcher can take his body and we can both go after the ranger together.

>> No.10153110

>>10153100
>grapple the fighter or barbarian
I'm a little skeptical about the success rate on this

>> No.10153113

he might actually need the target alive for his ability so the knockout bolts are perfect for us to use on him.

>> No.10153119

>Arrg that bastard, we'll be eating the ranger now, look for him.
You look for him, but he's already spotted you. And it's his turn in initiative.
1d20+5=13 Arrow
1d20+5=23 Arrow
1d8+2 = 4 damage
Stuck again, OW. 9/22 HP remaining. You're up next, then barbarian, then ally.

>What's the dc of the poison on the knock out bolts?
You're not sure about that. They worked on you before, and on a horse once...

>Attack barbarian
>Attack ranger
>Poison dart
>Melee
Vote.

>> No.10153123

>>10153100
we know a good priest

>> No.10153125

>>10153100
Make sure to inflict some supeficial cuts and scrapes for our allys convenience

>> No.10153136

>>10153064
dude he's a barb and our poisons will only have something like 50/50 chance of winning.

>> No.10153137

We're not proficient with crossbows, dude. Our chance of hitting him is between "slim" and "none". Hence why I say we go after the ranger, and leave the fighter to our ally. He probably has a plan of some sort.

>> No.10153158

Hit the Barb

Our ally hijacks him and then cleaves the ranger with that bastard sword the barb is swinging around

>> No.10153159

kill the ranger!!!

>> No.10153162

>>10153119
Draw dagger, move up and bite. More damage for now, then we can full attack next round.

>> No.10153171

Wow, this is still going on? Sweet

>> No.10153175

>>10153162
Move up and bite the ranger.

>> No.10153177

ranger time

>> No.10153182

>>10153137

Our ally is inhabiting the body of a rogue, it's reasonable that he/she can sneak attack. I say get him flank and begin full defensive fighting (higher ac, lower hit chance) and hope to stay alive long enough to pick off our enemies one by one.

>> No.10153185

>>10153175
seconded

>> No.10153189

Our ally can handle himself, yes?

Ranger.

>> No.10153195

Get the ranger!

BITE AND TEAR! BITE AND TEAR!

>> No.10153208

>>10153182
Maybe if we take another hit. We've still got enough HP we can probably survive one more.

>> No.10153221

>>10153208

One hit from a bastard sword can very easily do 9 points of damage, a crit can kill us instantly.

>> No.10153229

I say we move in and attack full force.

>> No.10153230

>>10153221
we can still fight until -10 hp

>> No.10153234

>>10153230
not that i think that its a good idea.

>> No.10153235

>>10153230
fuck yeah boar time

>> No.10153244

>>10153221
I doubt the ranger's got a bastard sword; he's probably just got a longsword and a shortsword.

>> No.10153249

>>10153230

I must've missed where we got Diehard. I still disagree even knowing that, but let's just see how it turns out.

>> No.10153256

>>10153249
We got Ferocity when we ate the boar. Yeah, we're not in too much danger at the moment.

>> No.10153259

>>10153249
we have Ferocity (Ex)

A boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

>> No.10153262

Go for the ranger, try and garrote him with his bow.

>> No.10153263

>Move up and bite the ranger.
You scramble to your feet and do a partial charge at Soveliss. Of course, with your speed that's still quite the distance covered.
>1d20+7=16 Bite
Your teeth just barely miss his throat--you were but a hair's breadth away. He drops his bow and pulls out a longsword, attempting to go to town on your vitals.
>1d20+4=20 Longsword
>1d8+3=4 damage
His blade twists a line across your side instead as you twist out of the way. Current HP 6/22.

Meanwhile, your ally manages to pop a bolt into the maniac's back while he's busy retrieving his sword from your ally's old body.

Action?

>> No.10153291

>>10153263
full round action on ranger, two claws and bite, dont be afraid to use one of our poison charges.

fell him quickly so you can deal with biggie.

>> No.10153292

>>10153263
full atack
claws, bite, claws, bite, claws, bite, claws, bite, claws, bite, claws, bite, claws, bite, claws, bite, claws

>> No.10153300

>>10153263
full attack and try to poison him

>> No.10153302

>>10153291
seconded

>> No.10153303

>>10153291
yes. everything we have.

>> No.10153306

>>10153263
We're probably stronger than him, try and grapple.
Hold his sword arm away from his body, and mock his pitiful attempt at stopping us as we tear out his throat.
"Shame it has to end like this, you may have stood a chance if you had another warrior."

>> No.10153322

>>10153306
>>"Shame it has to end like this, you may have stood a chance if you had another warrior."

SHHHH!!!! YOU'LL JINX US!

>> No.10153324

>>10153306
> mock his pitiful attempt
Bad End.

>> No.10153327

Have we seen Claire?

>> No.10153332

>>10153306
OH YOU DICK, I love it!

Let the bastard know it was us
(hopefully the barbarian is already using his rage, that line may provoke him to rage if he isn't already)

>> No.10153347

>>10153306
No no no, 6 hp is not the time to be gloating!

>> No.10153348

>>10153291
Nah, full attack, dagger/bite/claw. Marginally better chance of doing damage that way.

>> No.10153352

>>10153324
>>10153322
What could go wrong? We've won already.
TempDM isn't harsh enough.
We're Invincible!

Ideally I'd be under a ladder breaking a mirror while tripping over a black cat right now.

>> No.10153357

>>10153306
No.
We don't say anything. We are not egocentric villain, no need to say dumb speeches.

>> No.10153364

>>10153352
fool...

>> No.10153368

>>10153357
true

>> No.10153369

>>10153352
you moron TempDM is know for not being afraid to kill player Characters

>> No.10153373

>>10153352
>won already
>gm fine with Bad Ends

>> No.10153400

>>10153306
The moment that gets said we find out that in the time we were gone the turned Claire over to their side, and we get blindsided

>> No.10153407

>>10153369
>>10153373
>>10153364
trollface.jpg
I'm just fucking around, though I did think the speech was clever it was intended to be spoken to someone rapidly losing consciousness for the last time.

>> No.10153428

>>10153407
Even then. The seconds used to say that should be spend to rush to help our ally or something else that benefits the battle.

>> No.10153445

>>10153428
talking is a free action

>> No.10153447

>Full round action on ranger, two claws and bite, don't be afraid to use one of our poison charges.
>1d20+5=15 Bite
>1d20+0=17 Claw
>1d4+2=5
>1d20+0=19 Claw
>1d4+2=6
The elf blocks your bite with his sword and your jaws clack hard against the blade, but his victory is short lived as your claws gouge out deep furrows into his belly. Nice, deep cuts. His face shows that he's feeling it.
>1d20+4=24 Longsword
>2d8+6=9 damage
Current HP: -2/22

Then he proceeds to sever your arm down the length.

From your peripheral, you see the maniac swat your ally's small body into the wall like a rag doll.

Blood clouds your eyes. You ought to be dead. But you're not dead, not yet. You've got a mission to complete. You came here to save your ally, and you'll be damned if this chump can stop you. That blood in front of your eyes? It's making you furious. It's enough to keep you on your feet despite the burning pain. Enough to keep you in the fight despite the loss of blood. Enough for a final push, now.

Action?

>> No.10153450

>>10153428
You make a good point. If talking isn't a free action then exnay on the peechsay

>> No.10153463

>>10153447
I'm stupid, what do you mean by "down the length"?

>> No.10153470

Well guys, withdraw and try to nom someone FAST for healing, or try and finish him while hoping the barb doesn't kill us?

>> No.10153481

Full attack again. We've got to hurry this up; we only have eight more rounds to live, assuming he doesn't kill us first.

>> No.10153482

>I'm stupid, what do you mean by "down the length"?
From the shoulder to the hand.

>> No.10153486

>>10153447
attack again

>> No.10153488

>>10153447
full round attack: dagger bite claw
*USE ALL THE BONUS +1'S WE HAVE EARNED*

>> No.10153496

>>10153488
second

>> No.10153499

Ahh, fuck

>> No.10153500

Man we're going to get killed by a barbarian unless that deadweight ally comes through for us right about now.

>> No.10153503

>>10153488
We're out of bonuses.

>> No.10153506

>>10153488
agree

>> No.10153510

>>10153488
How many have we anyway?

>> No.10153514

We do still have 3 unknown potions...

>> No.10153521

>>10153510
5 i think
three in bite, one on claw, one on dagger
kill this ranger NOW

>> No.10153526

>>10153514
no can do don't want to give that ranger an AoO

>> No.10153543

>>10153526
Very true. We'd probably want to down them after we nom him, if our ally hasn't finished off the other guy yet.

>> No.10153544

>>10153521
No bonuses.

Grapple ranger, bite followup, poison to be sure. As we're tearing his throat out, tell him: "You shouldn't have made her scream."

>> No.10153550

>>10153514
negative -2 says we cant afford to waste actions.

yes there is a good chance one is alchemist fire, but grabbing it would provoke an opportunity attack.

>> No.10153552

Hey TempDM, if we die please tell us that the potions were all helpful things which would have saved us, so we can rage properly.

>> No.10153554

>>10153544

Taunting and boasting when we're losing? Huh.

>> No.10153570

>Hey TempDM, if we die please tell us that the potions were all helpful things which would have saved us, so we can rage properly.
So, just like a standard game of Dungeon Crawl: Stone Soup? Can do.

Going to wait a couple more minutes for consensus.

>> No.10153571

>>10153544
Ah dammit, stop with melodramatic speeches. It does not fit our character.

>> No.10153584

>>10153544
He'd lose his Dex mod then, wouldn't he? This might work...

>>10153554
>>10153571
Hardly a speech. And Lord Quest proved that the dice are suckers for roleplaying.

>> No.10153586

>>10153571
no speeches, full attack

>> No.10153589

>>10153570
Thanks. Eat the Ranger's face in a violent manner. Maybe try to kill him too, I dunno.

>> No.10153593

>>10153571
agreed, we aren't in any position to do one liners.

still going for
>>10153521
and
>>10153488

>> No.10153596

So, our ally got smacked down by the barb, but how is he actually doing? If he's doing badly could we give up on chowing don on the ranger and have him swap bodies again. Then double team the barb

>> No.10153620

>>10153593
Yup. And adding me makes three.

>> No.10153626

>>10153596
leaving ranger provokes an attack of opportunity, one good sword swing and we are dead.

>> No.10153639

>>10153593
Let's do it.

>> No.10153640

really there is no choice left but attacking the ranger.

>> No.10153648

Well, whatever we do, use our bonuses

>> No.10153659

>>10153648
you mean the ones that are used up?

>> No.10153670

>>10153659
when did we use them?

>> No.10153695

>>10153670
ages ago and no one is drawing up new ones

>> No.10153711

>>10153695
If we have any bonuses, we'll use them; if not, we'll just full attack and hope for the best. Sound good?

>> No.10153713

If we take out ranger, the barbarian should not be much of a threat to us even if he fell our ally. I am not saying we should fight barb, but with our speed and jump we can just outmaneuver him and retreat.... Unless he can throw things.

>> No.10153716

isnt there a dead hawk outside, maybe some quick nomming for emergency health. Still have to worry about AoO though.

>> No.10153721

>End session.

And thus ends the awesomeness of DD quest.

>> No.10153725

>>10153713
This is true. Especially if we get Martial Weapon proficiency, and we've gotten enough time to grab the ranger's bow and arrows after we nommed him.

>> No.10153744

http://suptg.thisisnotatrueending.com/archive/10141231/images/1275189210550.jpg

any bonus from this?

>> No.10153754

>>10153744
oh come on

>> No.10153770

You have no bonuses remaining.
>full round attack: dagger bite claw
>1d20+0=1 Claw
>1d20+0=12 Bite
>1d20+6=20 Dagger
>1d4+4=5
Your sliced arm flops uselessly as you try to attack with it, and the ranger is evidently more than prepared for the teeth and claws of a foe.

What he isn't prepared for is the dagger thrown into his eye. His mouth moves wordlessly as he drops to his knees.

Your moment of victory is cut short as the madman hurtles your way with a shout and swings a high arc with his sword at you, slamming the tip down into the floor.

The maniac's roar is followed by a high pitched shouting as your ally sprints after him and the little body explodes into a flying stream of gore, pouring forcefully into the bolt hole and surging through the large man's body. "He'll do," the former barbarian says with a grin.

Action?

>> No.10153772

>>10153744
>>10153754
Well, it IS funny, what with Pacman being an insatiable ravenous maw and whatnot.

>> No.10153785

>>10153770
YES!!!
omnomnomnomnomnom

If the ranger brings us out of negative, go find Claire. If not, go get the hawk. Get the hawk after finding Claire if the ranger does bring us out of negative.

>> No.10153786

>>10153770
eat the ranger now

>> No.10153788

>>10153770
VICTORY

IS CLAIRE IN THE AREA?
y- assist her
n- nom ranger

>> No.10153791

>>10153785
Seconding.

>> No.10153796

>>10153770
By the way TempDM, this is a tremendous rush.

>> No.10153801

>>10153770
Nom the ranger. Stabilise so we'll stop losing HP from dying. Gain proficiency in all martial weapons.

>> No.10153806

>Ranger nomming

CHOOSE ONE
- Appearance
- Language: Elven
- Light armor proficiencies
- Shield proficiencies (except tower shields)
- All simple weapon proficiencies
- All martial weapon proficiencies
- Elven weapon proficiencies
- 18 Dex
- Immunity to magic sleep effects
- +2 racial saving throw bonus against enchantment spells or effects.
- +2 racial bonus on Search and Spot checks.
- Door-dar: Merely passing within 5 feet of a secret or concealed door, entitled to a Search check to notice it as if actively looking for it.
- Favored Enemy: Fey
- Survival 5 ranks
- Search 5 ranks
- Knowledge: Geography 5 ranks
- Knowledge: Dungeoneering 5 ranks
FEATS
- Track (owned; here for record purposes)
- Weapon focus: composite longbow
- Rapid Shot

>> No.10153813

>>10153770
I am confuz

Did we win?

>> No.10153818

>>10153806
All martial weapon proficiencies

>> No.10153823

>>10153806
All martial weapon proficiencies

>> No.10153824

>>10153770
om nom nom

>> No.10153827

>>10153813
Yes, the body snatcher took the barbarian before he could kill us.

>> No.10153828

>>10153813
yes the ally got the barb when he turn his back

>> No.10153830

>>10153796
>got to go to dnd session in 5 hours

>need sleep

>fuck it, this thread is too epic.

>> No.10153835

>>10153818
>>10153823
All martial weapon proficienciesmind
I don't count as another vote since I'm the first guy.

>> No.10153838

>>10153818
this

>> No.10153844

>>10153818
>>10153823
What are martial weapons?

What will it do for us? Will our claw and bite attack be better?

Please clarify

>> No.10153845

>>10153785
This.

>> No.10153849

all martial weapon
its time we get serious

also lets see about the hoe

>> No.10153855

>>10153844
>>10153844
http://dnd.wikia.com/wiki/Martial_Weapon_Proficiency

>> No.10153858

>>10153844
>>10153844
http://www.d20srd.org/srd/equipment/weapons.htm#simpleMartialandExoticWeapons

>> No.10153861

>>10153844
http://www.d20srd.org/srd/equipment/weapons.htm#martialWeapons

It lets us use the Crossbow without the -4 attack penalty it currently has, as well as potentially other weapons we pick up later.

>> No.10153871

>>10153855
>>10153858
>>10153861
lol'd

>> No.10153873

>>10153844
martial weapons is a classification if you have a players handbook around then go to the equipment section and look at the weapons. being proficient means you dont take a minus 4 to hit.

>> No.10153876

martial prof.

>> No.10153878

martial weapon proficiencies

>> No.10153879

Yay martial weapon proficiencies. Now we'll have a bow, and not suck horribly when we try to shoot with it! We can give the crossbow to Claire. Now, let's look around for Claire, to try to see what sort of state she's in.

>> No.10153881

>>10153844

No, we'd take no penalty in using weapons classified as 'martial', such as the weapons these adventurers were using.

> Use Detect Magic, any of their equipment magical?

>> No.10153889

plus 4 to hit with our main hunting weapon

nice

>> No.10153893

>>10153881
Let's look for Claire first. If she's dying, those five rounds could mean the difference between living and dying.

>> No.10153900

Martial proficiencies

>> No.10153908

>>10153881
yes do this but dont forget we need to find claire and we need to nom the shit out of that hawk, TempDM didnt mention getting health back from the ranger, i think we have to take health instead of other things.

>> No.10153913

>>10153893
and if she is dead we get health and some basic wizardry

i believe we can pick up a level 1 spell now, if she has any slots

>> No.10153917

>>10153908
no, we always get health

>> No.10153924

>All martial weapon proficiencies
Your head gets a rush as decades of training pours into it. From longswords to longbows to glaives to greatswords... you get them now. Swing like THIS, thrust like SO, pull and nock and let it GO. This... is going to come in handy. Oh yes.

The meal also gets you back on your feet, pulling together much of the massive slice along your arm. That's going to leave a scar for sure and--oh shit. What the hell is going on with your--
this doesn't feel--
body--
what's happ--
---pain strang--
fu--
--
--

>> No.10153931

>>10153913
And if she's alive we get a highly useful ally. That's worth much more than some level 0 wizard spells and an HP.

>> No.10153932

>>10153855
>>10153858
>>10153861
>>10153873

Thank you.

>> No.10153942

>>10153924

OOOOH SHIIIIII

>> No.10153948

>>10153924

Fuck, not poisoned arrows now?

>> No.10153949

>>10153924
FUCKING CLIFFHANGER

>> No.10153952

Oh, joy. We just passed out. Too full while too badly injured? Hopefully Claire will be all right in the meantime. Our ally did agree to help keep Claire from dying.

>> No.10153953

>>10153924
so are we allergic to elves?

>> No.10153954

>>10153924
God damnit I knew that bastard would double-cross us.
OUT-EAT HIM!
DIGEST HIS ATTACK!
CAPTURE AND CONSUME HIS ESSENCE!

>> No.10153962

>>10153953
this seems the most probable explanation, we should find out what else we are allergic too. though in all seriousness, what is going on, are we falling unconcious or is this just severe pain.

>> No.10153966

>>10153924
We're DEAD!!!

>> No.10153968

>>10153931
I totally agree with the prospect of a loyal ally, but if its not possible, it would be a shame to let a good meal go to waste.

>> No.10153973

Poisoned themselves ahead of time knowing that if they lost we would chow down. There may be an antidote somewhere but...

>> No.10153975

>>10153954
You think it was him?

Maybe it's the after effect of fighting while being in negative HP ?

>> No.10153979

DM is probably doing a cliffhanger end so he can sleep and we get to go fucking crazy till the next thread.

>> No.10153984

>>10153973
could be claire

>> No.10153989

>>10153924
And fade to black, followed by "To Be Continued..."

>> No.10153990

can we meet Weasus in the afterlife?

>> No.10153991

>>10153966
Maybe, maybe not. We've been poisoned before, and then Claire rescued us.

>>10153973
That seems alarmingly possible.

>> No.10153995

>>10153973
Aren't we like, immune to poison? I mean we have poison glands

>> No.10153996

>>10153975
Well I assumed so, but others have suggested viable options. Hopefully TempDM will tell us instead of pasting a YOU ARE DEAD loss screen.

>> No.10153998

Your body shakes and you double over. Then, the sensation passes, replaced by something different.

The feeling of potential surges through your body, your flesh shivering with anticipation. Here, now, your own self seeks a chance for a trait entirely yours. Possibilities dance before your eyes. You have only to give that familiar push toward the growth you desire.
>CURRENT DOPPLEGANGER INHERENT ABILITIES: DEVOUR
CHOOSE ONE
Consume Self: Gain regeneration and short boost by giving up traits; more powerful traits burned give higher regeneration/boost.
Every Last Bite: Gain HD of prey in recovered HP with each meal
Life Taste: Learn the remaining HP of prey with successful bite attack


>God damnit I knew that bastard would double-cross us.
>OUT-EAT HIM!
>DIGEST HIS ATTACK!
>CAPTURE AND CONSUME HIS ESSENCE!
Kind of wish I had done this instead, to be honest. But this boon was hitting schedule and coincided nicely.

>DM is probably doing a cliffhanger end so he can sleep and we get to go fucking crazy till the next thread.
You have no idea how much you just tempted me. SO MUCH TEMPTATION.

>> No.10154000

>>10153973
that's a bit hardcore for non divine zealot adventurers

>> No.10154004

I take it TempDM is exhausted and wants to sleep now.

>> No.10154013

>>10153998
>Every Last Bite: Gain HD of prey in recovered HP with each meal
God that will come in handy.

>> No.10154025

>>10153998
Every Last Bite

>> No.10154030

>>10153998
Every last bite, traits are hard to come by and we dont want to burn them, and simply by nomming somone with the heal skill we can make heal checks to figure out relative health.

>> No.10154037

>>10153998

Torn between Consume Self and Every Last Bite. What does /tg/ think?

Consume Self can save our asses when we need it, but Every Last Bite has no down sides and would be generally useful.

>> No.10154041

So, anyone want to explain "Every Last Bite" in layman's terms?

>> No.10154044

>>10153998
every last bite

>> No.10154046

Are you hanging around long enough for us to search the house and eat the hawk before we forget?

>> No.10154047

> Life Taste: Learn the remaining HP of prey with successful bite attack

>> No.10154057

>>10153998
Could you clarify Every Last Bite before we make our final choice, please?

>> No.10154060

>>10154013
Just clarifying:

Normally you get 1 HP per meal. This means for bigger meals, with multiple HD creatures, you get HP back equal to the number of HD they had. So a 3 HD creature gives you 3 HP.

>> No.10154061 [DELETED] 

>>10154041
(this is how it was before)
Human has 10 HP
We eat human
We gained 4 HP! (arbitrary value)

(this is how it is with new ability)
Human has 10 HP
We eat human
We gained 10 HP!

>> No.10154062

>>10153998
So, wait. The adventurers didn't dose themselves with a slow acting poison ahead of time to fuck us up just in case of a loss?

Those fucking amateurs, they're better off dead.

>> No.10154069

>>10154041
every time we nom nom somone, depending on how strong they are, we get some health back.

>> No.10154076

>>10154060
i choose that

>> No.10154078

>DM is probably doing a cliffhanger end so he can sleep and we get to go fucking crazy till the next thread.
>You have no idea how much you just tempted me. SO MUCH TEMPTATION.

My group forced me into the role of DM (everyone else sucks at it) I've learned how to think like one.


considering how often we get close to death, i say every last bite, for more heals

the sacrifice is nice but we don't want to accidentally drive ourselves back to cat catching (i think we ate most of them anyway.)

also i was hoping for a boon like
> digestive efficiency: gain two traits each time you devour.

>> No.10154081

>>10154060
Hmm, that's not actually as good as I thought. Could you expand on Life Taste then? It's starting to look more appealing.

>> No.10154084

>>10154013
Yeah, I say we go with this as well. Sure, for weak stuff like nomming on chickens by the dozen it won't do us much good, but when we're attacked by packs of wolves or the like, it'll help a lot, and it'll let our consuming life regain more or less scale with our level.

That said, Life Taste is also an interesting option, since it's an ability we won't be able to get a similar effect from elsewhere; the closest I can think of is Death Sight, which just gives vague categories about it.

>> No.10154092

Life Taste

>> No.10154098

>>10154081
a bite attack will tell us what our enemy's HP is

>> No.10154099

>>10154060
yes yes yes

>> No.10154116

>>10154100
no it doesn't it's like SCAN from Final Fantasy

>> No.10154117

>>10154081
"Bite the fighter!"
"Bite successful, minimum 1 damage done"
"He has 28/32 HP left"

Note: this may be deceptive against some enemies.

>> No.10154118

>adds to our max HP
wut

>> No.10154119

>>10154061
>>10154069

Oh, that is useful

>Life Taste: Learn the remaining HP of prey with successful bite attack
How about this? What do you mean "learn"? Does that mean we add up to our maximum HP?

>> No.10154120

>>10154100
how does it add to our max HP?

>> No.10154128

>>10154117
Alright, Every Last Bite then.

>> No.10154130

>>10154119
I'm pretty sure it means that when we bite something, the DM will say "The dude you just bit is at X HP."

>> No.10154134

>>10154117
E.L.B.

>> No.10154137

every last bite, life taste isn't as cool as some of you think

>> No.10154138

>>10154117
And actually, it would just be "28 HP left"--you wouldn't get his max HP known.

>> No.10154141

>>10154100
how does life taste add to our max hp?

>> No.10154146

Life taste is interesting given we've got good mobility/retreat options. Pretty good safety combination - know immediately when we're in over our head, and have ways to bail out.

>> No.10154147

>>10154092
i change my vote to Every Last Bite

>> No.10154168

>>10154138
meaning we wont learn if it has DR as well when we bite shit.

still going for every last bite, doesn't effect small creatures but adventurers become healing potions.

>> No.10154176

>>10154130
Oh, I see.
I forgot we never know how much HP they have.

Every Last Bite then

>> No.10154178

every last bite

>> No.10154179

>>10154146
This is very true. My vote is with Life Taste.

>>10154153
It's deceptive because things like the Diehard feat, DR, fast healing, and the like can alter the amount of damage we need to do to the foe to defeat them.

>> No.10154193

>Every Last Bite

The natural healing your body does pushes its efficiency further, and begins immediately--that ranger had a bit more that could be used! Your arm finishes sealing itself together.

You note that you feel a lot tougher in general right now. This is because you gained a HD, your fourth. BAB is improved to +2. Your base Reflex save is improved. You have a nice bundle of new HP--0/28 right now!

>> No.10154195

>>10154168
Delicious AND Nutritious!

>> No.10154210

Every Last Bite then.

Shall we rescue Claire? Or is the Halfling's body still available for nomming to replenish HP?

>> No.10154215

>>10154193
do we still have a hawk to eat?

>> No.10154217

A vote for Every Last Bite here.

>> No.10154219

>>10154193
Fuck yea 0 HP!
Dash out to eat the Hawk real quick, then come back and look for Claire. Tell the other guy we'll be right back on our way out, we're grabbing our burd.

>> No.10154225

>LOOK STATS
Hit Dice: 4d6+12 HP (0/28 HP)
Base Attack/Grapple: +2/+6
Masterwork Knife +7 melee (1d4+4), 19-20/x2 crit
Cricket Bat +6 melee (1d6+4)
Claws +6 melee (1d4+2)
Bite +6 melee (1d6+4)
Crossbow +1 ranged (1d8)

AC 19 (+3 dex, +4 natural, +2 leather armor)
Str 18, Dex 17, Con 17, Int 10, Wis 17, Cha 14
Fort +6, Reflex +7, Will +4
+7 Initiative
60 foot land speed, 15 foot climb speed, 30 foot swim speed
Membrane for gliding (40 ft (clumsy) in favourable winds)

Scent, Low Light Vision, Darkvision 60ft
Ferocity
Poison: with successful Bite, DC 14, 1d6 Primary & Secondary Con damage, 3 uses/day
Language: Common (young boy voice, man voice)
Sorcerer Casting: Detect Magic 5/day
All Martial Weapon proficiencies, dagger, club

Total skill bonuses (when higher than stat):
Jump +25
Balance +17
Swim +14
Hide +13
Move Silently +13
Listen +13
Handle Animal +7
Climb +6 (plus climb speed)
Disguise +5
Diplomacy +5
Bluff +5
Escape Artist +5
Spot +5
Knowledge (Local - Thurminham) +4
Survival +4 (+7 when tracking by scent)

Feats:
- Agile, Alertness, Athletic, Stealthy (+2/+2 skill feats)
- Skill focus: Bluff, Diplomacy
- Weapon Finesse
- Improved Initiative
- Great Fortitude
- Point Blank Shot
- Run
- Endurance
- Track

>LOOK INVENTORY
Masterwork Knife
Cricket Bat
Dwarven Waraxe (no proficiency)
Decent Clothes
20 ft + 50 ft rope
Leather Armor
88 gp, 78 silver, 89 copper
Scrolls: Calm Animals, Summon Nature's Ally I
Light Crossbow (no proficiency)
4 flasks of high proof alcohol
8 crossbow bolts (2 tipped with knockout poison)
20 silvered crossbow bolts
3 unknown potions

>LOOK ALLIES
Claire (human wizard novice. Unknown status, presumed captured)
[No known name] (Bodysnatcher. Currently in barbarian body)

>> No.10154233

>>10154219

>> No.10154238

Now that that's done, let's look for Claire.

>> No.10154242

>>10154193
ok, if 0 is still bad for us go get the bird
if we are fine then lets see about Claire

>> No.10154249

>>10154219
Save Claire first. It's already been requested, makes a better image too if we toss the bird down our throat on the way out instead of leaving our friend to dash out and get it.

>> No.10154251

nom the hawk, then eat the rogue, see if he is still a viable meal, then find claire.

>> No.10154252

take the ranger's bow and arrows then look for claire

>> No.10154256

>>10154210
things that got hit by our ally doesn't help us

we learned that the first time.

>> No.10154260

Explain in layman terms what BAB is

And what difference is HD and HP ?

>> No.10154265

>>10154251
rouge exploded, dude.

>> No.10154266

>>10154249
that makes sense.

>> No.10154270

Take the ranger's bow and arrows, as we now have proficiency with them, then go looking for Claire. Spot, listen, search checks all around. Also, I assume we know her scent, so follow that if we can.

>> No.10154276

>>10154249
he doesn't work that way, he possesses not eats.

>> No.10154280

>>10154242
It's not, unless we take more damage, thanks to Ferocity. If we didn't have Ferocity, we wouldn't be able to take more than one move or standard action per round, and would take one point of damage upon performing anything strenuous.

>> No.10154286

Gotta eat something. We don't want to search a potentially trapped house with 0 HP.

>> No.10154299

>>10154280
if ferocity works like diehard then we can use once action a round without damage,

>> No.10154301

>>10154260
http://www.d20srd.org/index.htm

>> No.10154305

>>10154286
If we do this, at least convey it to our ally

>> No.10154310

>>10154260
http://www.d20srd.org/srd/combat/combatStatistics.htm#attackBonus

Hit Dice (HD) determine HP. For example, we have 4d6 hit dice, and get +12HP (from Con, I believe)

>> No.10154311

>>10154286
rule number one in the kobolds book of traps:

never place a trap too close to your house

>> No.10154322

No matter what we end up doing make sure to grab the bow and arrows off of the ranger first. Also his sword and scabbard.

>> No.10154327

>>10154260
okay BAB stands for base attack bonus, the higher it is the easier it is to hit. HD is hit dice, each hit dice you have gives you more HP, HP is hitpoints which is how much damge you can take before you die/go unconcious you go unconcious at -1 and you die at -10 (though some DM's have you die at -con score)

>> No.10154330

>>10154286
Well, let's look around the room first, to see if we can see Claire. We don't need to make any assumptions, and if she's dying, those rounds spend going out, eating the hawk, and coming back could be the difference between living and dying.

>> No.10154345

>>10154299
no ferocity different from Die Hard. die hard auto stabilizes where as ferocity give us the ability to fight without penalty even while disabled or dying.

>> No.10154347

>>10154322
also dont forget to detect magic on it, in fact detect magic on all the adventurers stuff.

>> No.10154349

>>10154330
good point

>> No.10154361

>>10154347
That takes five rounds. Let's leave that until AFTER we've verified the condition of Claire.

>> No.10154364

>Loot
Will be detailed in a future post, one moment.

>Save Claire
Claire is in another room, bound to a chair. Her face is bruised, and there's a few burn marks on her arm. At first, she thinks that you're an actual guardsman. But something about the way you approach makes things click, and she starts sobbing as you untie her.
"They told me you were dead, Jack! I didn't want to believe it, and then they said they were going to kill me too unless I ratted you out!" She gives you a hug and starts sobbing into your chest. "I just want to go home, Jack."

Action?

>> No.10154366

>>10154225

Where's our +2 Forgery?

>> No.10154369

Go Hunt Find Claire

>> No.10154370

>>10154310
>>10154327

Ah, thank you

>> No.10154372

>detect magic on
> find Claire
> eat bird

that order

>> No.10154387

>>10154364
Hug her close, stroke her hair, tell her that it's okay. You're here now and everything will be all right.

Then eat her.

>> No.10154389

>>10154364
"I'm sorry, sweetie. They left a trap for me in your house, and your house burned down when it went off and your alchemy stuff fell over. Do you have any relatives we could stay at?"

>> No.10154393

>>10154364

Make her our waifu.

Just kidding.

>I'm glad you're ok, but... I'm sorry Claire, there's not much left to go home to.

>> No.10154395

>>10154364
"umm about home... we don't have to worry about your landlord bitching anymore"

>> No.10154397

>Ranger
Studded Leather armor, Composite Longbow (+2 Str), 30 arrows, 11 gold,
>Sorcerer
Dagger, Scroll: Shield, Scroll: Feather Fall, Scroll: Magic Weapon, 8 gold

Also there's 42 gold in coins that got flung all over when the rogue exploded, and a mangled thieves' kit.

>> No.10154401

>>10154364

Goddamn these adventurers suck at interrogating.
"He's dead, we killed him"
"Oh, no! Why?" *sob*sob*

"Now tell us where he is or we will kill you"
"..Wait, what? Didn't you just say you killed him?"

>> No.10154411

>>10154401
low level remember

>> No.10154422

>>10154397
Is longbow better than our crossbow?

>> No.10154425

>>10154401
maybe that mage wasn't so awesome after-all

>> No.10154432

>Where's our +2 Forgery?
...
...
...After all the complaining about me going too fast and not giving you the chance to choose appearance? And then me relenting because it was a bad move on my part and letting you get appearance instead? Go eat a forger.

>> No.10154436

>>10154393
say this one, sounds good but not too questing for romance-ish.

>>10154397
Grab the mangled kit and salvage what we can, grab the gold if there are no complaints from the other guy, grab the bow and arrows (fuck him if he complains)

>> No.10154441

>>10154422
OH YEAH!!!

>> No.10154447

>>10154422
yes
>>10154425
these adventurers were no higher that 3rd level

>> No.10154448

>>10154364
It's going to be alright Claire, I would never leave you alone to die in the hands of some deranged hunters looking for the rarest game. I should have been there, you are the only one who treats me with kindness, nobody gets to hurt you, absolutley nobody. Speaking of home though...

>> No.10154453

>>10154432

Ah, that's right. I forgot that happened. My apologies.

>> No.10154458

>>10154422
Yes. We're actually proficient with it, for one, and we get to add a portion of our Strength bonus to its damage. We can give the crossbow and one of the daggers to Claire; she'll be proficient with them, and that way she might be able to defend herself a bit more next time.

>> No.10154463

>>10154448
Jesus fuck dude, laying on a little thick mayhap?
Don't forget only about half of our mind cares about Claire at all, a little chunk is still on about eating her.

>> No.10154474

>>10154393
Brief and to the point.

>> No.10154481

Hey, how are we goimg to explain the ally? Who is now the barb?

>> No.10154483

>Goddamn these adventurers suck at interrogating.
"They wanted to know everything you could do, Jack. And when I wouldn't tell them, they got out a torch, and..."

>I'm glad you're okay, but... I'm sorry Claire, there's not much left to go home to.
"Wha--what do you mean? What happened?"
>They left a trap for me in your house, and your house burned down when it went off and your alchemy stuff fell over. Do you have any relatives we could stay at?
"It's... it's all gone? Everything I worked for? Ev--" she gets a blank look, like she's looking off into the distance.

Action?

>> No.10154488

lets talk to our body snatcher friend, give him some thanks.

perhaps he wants a bit of the loot, but seeing that he is currently barbarian, think the most he wants is half the gold.

we can keep the bow, thieves kits, sword, and clothing.

as for homeless wizard who is showing sins of wanting our purple worm, lets talk about the prospects of getting a new home, perhaps this place will serve as a temporary living situation, the rent is free.

>> No.10154493

>>10154463

Haha. I'm not the only one who imagines all these posts as our various noms arguing inside Jack's head?

>> No.10154498

>>10154483
She's broken, Jim.

>> No.10154500

>>10154463
but does she have to know that... if an ally thinks we would do anything to save them they become that much more loyal, if we ever outgrow the need for a low level alchemist which we are quickly doing, some nom nom for easy skill or other bonuses.

>> No.10154505

tell her about how they left explosive runes Disguised as a ransom note

>> No.10154512

>>10154493
I like to think of it that way as well, yes.
Makes Jack's constant mood swings, personality shifts, and lack of decision making skills sound more reasonable.

>> No.10154515

>>10154483
Put an arm around her shoulders, and continue, "We can go by and see if there's anything recoverable, if you want. If not, there's stuff here we can sell from these guys, and that'll help you get started again."

>> No.10154518

>>10154483

>Give her a moment to process everything that has happened.

>> No.10154530

>>10154515
I'd degrade that to a hand on her (unburnt) shoulder, so we don't bleed all over her or hurt her.

Offer up that you got out a few of the potions.

>> No.10154531

>>10154483
cut a deal with claire
you take over all the courier jobs, she studies (on what little materials she has left, but that will improve with time), in return she's gotta find ways to improve our growth.

hungry hungry hippogangers

>> No.10154533

>>10154500
Like knowledge of alchemy, for instance

>> No.10154544

can she identify the potions?

>> No.10154549

>>10154531

And then once she gains a level or two, eat her. It's the doppelganger version of farming.

>> No.10154557

>>10154483
Reassure her that everything she lost can be restored very quickly. Those are just material things, her life is what's important.

>> No.10154558

>>10154544
they are her potions so I'd assume so

>> No.10154565

She's kinda shell-shocked at the moment guys, I wouldn't pressure her with big decisions or asking about identification. Until we know more, think about perhaps finding shelter for the time being.

>> No.10154578

>"We can go by and see if there's anything recoverable, if you want. If not, there's stuff here we can sell from these guys, and that'll help you get started again."
"There's gotta be. My spellbook was in a safe, unless someone got to it already, there's got to be at least that. Please oh please don't let that have been burned... what's the problem with a girl trying to follow a dream? What's life got against that anyways?"

>Do you have any relatives we could stay at?
"Sorry, I should have answered before but--not here. I come from a poor family, Jack. I came out here for a better chance of making certified wizard, but now... I'm not sure where I'm going to go."

>Tell her about how they left explosive runes disguised as a ransom note
"That explains why they kept complaining about their current job bankrupting them, then. And as a ransom note--Jack, thank you. I know you could have run and left me there. I won't forget this."

>> No.10154582

>>10154565
we just need to clean up in the other room then tada instant shelter

>> No.10154588

>>10154565
Yeah, hence why I asked her if she has any relatives we could stay at.

>> No.10154594

>>10154549
exactley, let her get nice and plump with some xp, maybe even point her in the direction of stuff that we want to learn.

>> No.10154595

>>10154549
all he needs is to get another human male under his control and use here for breeding stock.

>eat babies
>acquire proficiency: shitting on yourself

>> No.10154602

Then I guess we rest for awhile then head back and retrieve her spellbook and anything else of value.

>> No.10154606

>>10154578
Hand her the unidentified potions we saved, and commence loot plan alpha>>10154436

>> No.10154621

>>10154606
we still need to eat that hawk if its still around

>> No.10154625

Warn her about our body-snatcher ally of convenience, so she does not flip her shit when she sees the barbarian.

>> No.10154633

>>10154625
>body snatcher
>less threatening than a barbarian

>> No.10154639

>>10154565
"Do you want to stand up and help out with the looting of their stuff, or just sit there while my ally and I handle it?"

>> No.10154655

>>10154633
The snatcher is scary, the barbarian who was beating and torturing her is shoot on sight.

>> No.10154656

>Grab the mangled kit and salvage what we can, grab the gold if there are no complaints from the other guy, grab the bow and arrows (fuck him if he complains)
The kit's mangled to the point of no repair, unless you know what's worth saving. Unfortunately, you don't. You've already got the bow and arrows, and your ally doesn't seem to care about you picking up all the loose gold.

>OH I ALMOST FORGOT
The ranger also has the proper documentation for the carrying of a longsword and longbow by one Soveliss, non-afflicted elf.

>> No.10154661

>>10154625
>>10154633
Yeah, that was what I was thinking.

Maybe keep him secret from her for now? Though on the other hand, if she knows he assisted helping us rescue her she might be more cordial to him

>> No.10154670

>>10154625
oh man imagine her reaction if we didnt...

>> No.10154683

I'm thinking it is almost time to skip town

>> No.10154685

>Warn her about our body-snatcher ally of convenience, so she does not flip her shit when she sees the barbarian.
"Thanks for the warning. I'm just going to pretend he was the one responsible for all the blood in here."

>Hawk
As you leave the building, you pluck the hawk's body from where it landed scarcely five minutes ago. The meal makes you wide-eyed. Literally. Your eyes get larger and rounder, and those flies doing a mating dance on that building over there are surprisingly clear.

>> No.10154698

>>10154625
>>10154633

Maybe say this:

"Claire, there's something else I need to tell you. I couldn't do this on my own, I needed help saving you. There is another person here, like me in some ways, though not entirely. He's one of the appearance of one of the adventurers. I don't really know him that well, so I don't really trust him, but he seems to be honoring his end of the deal in helping me save you."

I'm kind of on the fence about it though. Any seconds? Anyone think of a better thing to say? Maybe nothing at all?

>> No.10154713

> He's one of the appearance of one of the adventurers.

Should read "He's taken the appearance of one of the adventurers."

>> No.10154715

we should ditch the guard gear

>> No.10154716

>>"Thanks for the warning. I'm just going to pretend he was the one responsible for all the blood in here."

Funny thing is: that's more or less the truth.

>> No.10154725

>>10154565
Now, to the burned out ruins of Claire's house, to see if there's anything salvageable. Then back to the forger's house to sleep, for lack of a better option. Hopefully it hasn't been discovered, yet.

>> No.10154726

>>10154685
>>10154698
>>10154713

I guess not.

>> No.10154727

>>10154685
Ask Claire what she wants to do now. We're quite a bit more flexible than she is and I'm sure we'll find food wherever we may go.

>> No.10154734

>>10154698
add this to >>10154685

>> No.10154749

>>10154727
maybe we should go to a church?

>> No.10154752

"Also, please don't be alarmed, I have an acquaintance outside who is able to take over other peoples bodies, he is currently looking like the big guy from the group."

also now would be a good time to say to our nameless body-snatcher ally "thanks, for the help, can we continue our conversation later, by the way I chose the name Jack, what is yours?"

>> No.10154761

>>10154715
we need to do this first

>> No.10154766

>>10154727
maybe we could take her to the church of pelor until she finds a place to stay, do they take in homeless.

>> No.10154772

>>10154752
Alex Mercer

>> No.10154774

>>10154725
Need heals at some point. First check out the burnt out house, then the church, then maybe the forger's home to sleep.

And we need to talk to the body snatcher, maybe try to set something up, or at the very least thank him for his help.

>> No.10154785

>>10154774
Make sure to snag the hawk on the way out.

>> No.10154799

>>10154785
we already did

>> No.10154800

>>10154749
If we do, we'll have to reveal what we are, and they'll probably be smart enough to realise we were responsible for the recent murders, though with the recent instability regarding the undead and the shapeshifters we might be able to bargain ourselves some leniency. The fact that we're obviously not totally evil given how Claire trusts us and how much personal risk we went through to save her when we could have run would probably be a point in our favour, if we did.

>> No.10154806

Just stay at an inn, less conspicuous, less hazard.
Also, ask ally whether he'd be up for another team up. Rendevouz tomorrow at dusk.

>> No.10154814

>>10154800
> If we do, we'll have to reveal what we are

No we won't, we've gotten healed before without issue.

>> No.10154819

>>10154800
Dude this isn't a Saturday morning cartoon.
Having guilt and not having an evil plot =/= Forgiveness for murder spree

>> No.10154835

also remember, the priest wont recognize us anymore unless they had known the man who's form we currently appear as.

>> No.10154844

>"Thanks, for the help, can we continue our conversation later, by the way I chose the name Jack, what is yours?"
"Until we meet again, Jack. I have not gone by a name; if necessary I have used the name of the shell I am in. For instance, this one was Cruske."

>Longer discussions
>Church
>Burned out house
>Healing
Actually, here's where I need to call it a night. Hope that was worth the long wait while I was away (to be fair, I was able to use that time to do some scheming that I think made things a lot more interesting). As usual, you guys are awesome players and make this very fun to run. And I appreciate the votes. Nothing like getting 18 votes on a thread in a single day to inspire me to run another one soon.

I'll see anything else you want to tell me in the archived thread, including anything else you want to start off next thread as being a priority.

>> No.10154849

Having Gruads appearance is problematic. People will recognize him. Ask questions to what happened to guardhouse, etc, etc

Try at least something to look as a different person

>> No.10154860

Thanks TempDM, have a nice whateverthefucktimeitis!

>> No.10154868

>>10154844
Good night, TempDM. Doppleganger Damacy Quest was as awesome as always.

>> No.10154881

First: Thank the body snatcher for his help.

Second: Eat the hawk.

Third: Head with Claire to the burnt out remains of the house. Salvage what we can.

Fourth: Get healed up at the church.

??th: Head back to the forger's house to rest. There is an extra bed, offer it to Claire.

>> No.10154896

>>10154844
Goodnight.

>> No.10154897

>>10154844
thanks a lot TempDM!

>> No.10154910

>>10154881
we did the first tow and the forgers home had some one else living in it.

>> No.10154911

>>10154849
if we eat some more things our shape will slightly change once we eat enough we will have a "unique look"

IIRC we went from grey to somewhat human after 4 humanoms, so four humans should genericize our face a bit.

>> No.10154929

>>10154844
When will run run this again?


Also, thanks, this was awesome! :D

>> No.10154938

>>10154844

>We make a good team, you and I. I'm sure we'll cross paths again in the future.

>Give the secret doppelganger handshake.

>Stay safe, bro.

>> No.10154939

>Thanks TempDM, have a nice whateverthefucktimeitis!
7 am. Ugh, today is gonna suck...

>Good night, TempDM. Doppleganger Damacy Quest was as awesome as always.
>Goodnight.
>Thanks a lot TempDM!
As usual, you guys rock. Thanks for playing, I had a blast running it.

Okay, now sleep is mine.

>> No.10154941

>>10154911
Actually, four of anything will probably be enough. Rats, birds, etc. are easier to find and less likely to be missed than humans.

>> No.10154944

>>10154911
we ate about 14 humans already...

>> No.10154974

>>10154881
No, don't go to forgers house. There is a chance someone else is living there. And if we go there Claire will know we broke our promise to never eat innocent people

>> No.10155002

>>10154944
We've eaten two people since we ate the guard: the sorcerer and the ranger. We've also eaten a hawk. The other guard and the dogs didn't count.

>> No.10155444

>>10154844
20 votes in a day as of now.

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