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/tg/ - Traditional Games

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[ERROR] No.10032392 [Reply] [Original] [4plebs] [archived.moe]

Gentlemen, I promised that I would deliver the continuing adventures of Saburo, Al'Sham Wyles, The Halfling and Joseph Knock.

What Has Transpired:

But first I have to explain a few things: we gathered, intending to play for five nights... but real life happens and were only able to clear about half of the content I had written up. Due to the fact that one of the players will be out of the country for the next two months, the earliest we can resume to continue the campaign is in August.

However, I will tell you the tale of what has transpired thus far, and hopefully you will anticipate our next gathering as much as I do.

>> No.10032518

It Begins:

The session began with the party exiting the ruined city of Camlann via boat. The boat had been laden with 23,000 gold pieces as a reward for the party's exploits, as well as several weapons that had been recovered. For Joseph Knock, he received the +2 shocking bow that was wielded by the henchmen of the now-deceased Goren Bosch. The Halfling similarly received a pair of +2 shocking daggers.

The boat itself was a medium-sized sloop with two masts and two decks, crewed by Gregor and Estaad, who had previous sailing experience. To the tune of Mendelssohn's Hebrides Overture, the party left the burning city and began a three day journey to the twin cities of Echelon and Undermine, where Gregor reasoned they would be able to find allies and lie low while news of Camlann's destruction echoed across the land.

The party proceeded to get to know more about each other, except for Joseph Knock. Knock had previously found a cause to believe in, and no sooner had he found this sense of purpose than it had been dashed into oblivion by the actions of his comrades. The death of Skelos had affected him deeply and shaken his faith in everything he came to believe in.

The rest of the party, however, were happy with their successful work, and after trading stories, went to the galley for some food, whereupon they met Cookie, the galley chef.

>> No.10032548

fuck year, i just recently read the first instalment on the archive so this is like early christmas for me!

type on, OP! type on!

>> No.10032553


Cookie was a large, bald, and imposing figure, who immediately impressed the party by peeling and slicing a batch of potatoes with a simple metal spatula. He then cooked up the potatoes using the same spatula and served dinner for all. Gregor and Estaad announced that they would be working all hours on their three-day voyage to sail the ship, and everyone else decided to turn in for the night. However, upon going back to his room, The Halfling discovered Evennia (the girl they kidnapped in the last campaign) sleeping in his hammock. The Halfling calmly stole her golden bracelet, and made his way to the next room, leaving the door ajar.

However, while everyone else was sleeping, Saburo was meditating upon the deck of the ship. As he meditated, he had one hand placed upon the sword, and I told him to roll a concentration check.

He rolled moderately high, and as he was a psionic character, I told him that the sword was seemingly communicating empathically with him. As he held the sword, Saburo felt a great sense of power and justification, that he had committed righteousness by the sword. Feeling this, Saburo extracted the sword from the sheath, only to find that glowing red veins were growing through the metal sheen of the blade. A psychic shockwave was emitted by the blade, felt by all who were psionically aware; an action which disturbed Evennia from her sleep. She awoke to find the door ajar, and left the room to go to the upper deck.

Sensing her approach, Saburo sheathed the glowing sword, and a short exchange occurred between him and Evennia. She had escaped her mafia captors and stowed away on the boat in order to follow Saburo, and though she was worried about the fate of her father, desired to be an adventurer as well. They both bid each other good night, and went back to sleep.

>> No.10032672



>> No.10032702


link to pastebin or something like that.

>> No.10032712

If an installment won't let itself be posted, put it up on pastebin and post a link in a post


>> No.10032739


Defeatism I say!


>> No.10032753

I agree. This started on /tg/, it will stay on /tg/

>> No.10032762

I believe in you OP, I wanna see more Al'Sham!

>> No.10032771

Fuck, I think I figured it out, it's the ' and ". Brb replacing.

>> No.10032778

beer storblydine, ahluboo. <3

>> No.10032785


>> No.10032847


The next morning, Al'Sham and The Halfling awoke and attempted to mess with Cookie. Al'Sham requested eggs, to which Cookie responded by taking three eggs, cracked them using only a spatula, then grilled and served the eggs. The Halfling requested an egg sandwich. Cookie took two slices of bread in both hands and put a raw egg (still in the shell) between them. He clapped his hands together, and when he separated them, the egg between was perfectly scrambled, unshelled, and cooked.

Al'Sham then ventured to Joseph Knock's room, from which Knock had not emerged since they got on the boat. Upon entering, he saw Knock's bow hung up on the wall, along with several other pieces of equipment, as Knock himself sulked in the corner. At first, Al'Sham's invitations for Knock to join the rest of them were met with silence, at which point Al'Sham left... and then the Halfling entered. After about five minutes of silence between the Halfling and Knock, the Halfling grinned and exited the room, leaving the door ajar.

Seeing as Cookie was now the most interesting person on the boat, Al'Sham decided to start fishing to catch some dinner. He threw a line over the boat, and caught a fish. He then presented the fish to Cookie and asked him if he wanted to catch a bunch of fish for dinner. Now, Cookie happens to be completely mute, and communicates mainly by glaring menacingly at people. When he actually desires to convey a thought, he blows smoke through his pipe that take the shape of written words.

Cookie is unimpressed by Al'Sham's fish, and takes the fish from him. He scales the fish with two deft strokes of his trusty spatula, and begins to fillet the fish (again, using only his spatula). Despite the protests of Al'Sham, Cookie begins to grill the fish, put it on a plate, and eat it in front of Al'Sham. Cookie then points out a barrel of live fish that will be tonight's dinner. Al'Sham then storms off.

>> No.10032865


While this was all happening, Saburo was practicing his sword technique on the upper deck. Fast forward to dinner that night, Joseph Knock finally decides to join up with the rest of the group, and exclaims that he no longer has anything left to believe in, and no longer has a sense of purpose in life.

Al'Sham triumphantly exclaims "Believe only in what your arrows strike. That is the most real thing of all." This simple statement completely brings Knock out of his funk and he seems to be himself again.
Now, after dinner, Knock goes back to his chambers, while the Halfling, Al'Sham, and Saburo converse on the upper deck. The sword once again begins to call out to Saburo, and he partially unsheathes it to see if it's still doing the veiny-glowy thing, and it is. The Halfling fails to see the effect, but Al'Sham notices it, and immediately starts asking questions about it.

However, this is interrupted by the Halfling hearing a strange song-like sound coming from the waters outside the boat (I play the intro to Tunak Tunak Tun). It is dark out, and even in the moonlight, nothing can be seen. Several minutes later, the sound is heard again, this time by everyone, and it seems to be coming in from all directions around the boat.

A quick spot check by all reveals that Gregor and Estaad seem to be asleep in the ship's rigging above them, and four orbs of light are circling the ship. Each orb is a different color-red, blue, green, and white. The orbs rotate around each other and crash to the deck of the ship with a thunderous sound. As they do so, they take the form of four ornately dressed humanoid shapes: the red one is aflame, the green one looks crystalline, the blue one appears surrounded by water, and the white one has gusts of air blowing around him.

Roll initiative.

>> No.10032877


Also it's great to see you back, can't wait to see how this turns out.

>> No.10032890

>> No.10032896

Fuck yes storytiem, you are the best tiem ever!

>> No.10032900


The wispy white elemental begins spinning in place quite fast. Arcs of white lightning stretch from him to the other elementals, and they begin to glow with a faint white aura. While the white elemental is spinning, I play the song "Tunak Tunak Tun". This action buffs the other elementals as they engage the party in combat. Joseph Knock hears the commotion and reemerges, firing arrows as he does so. The party discovers that attacking the spinning, dancing elemental interrupts their song and ends the buffing effect, so they make good use of this tactic to fight their foes smartly. Saburo discovers that his Muramasa blade cannot cut the elementals, and instead uses his secondary weapon, a bastard sword.
The white elemental's song buffs the movement speed of the other elementals by 20 feet, and awards an extra attack if the elemental moved at least 20 feet during the round.

The green elemental's song grants +4 AC, Spell Resist 9, and a +3 morale bonus to all saving throws.
The fire elemental's song grants all attacks an extra 2d6 fire damage, and deals 1d6 damage to anyone who strikes an elemental in melee.
The blue elemental's song heals an elemental for 1d8 on the beginning of their turn.

A few rounds later, the party has downed the elementals, who upon being defeated, each return to a colored orb that rotates above the deck. Once all were vanquished, the orbs circled each other, and combined into a single, golden orb, which again, crashed down to the deck in humanoid form. It bore a similarity to the elementals they had just encountered, albeit with a golden aura; however, instead of fighting, it addressed Saburo:
"We are four as one, bound by force, forged together, and are now one with him. We are that which was taken and have been ensconced within the blade which rests at your side."

>> No.10032926


Saburo unsheathes the Muramasa blade, which is glowing like the freakin' sun; and stabs it into the deck, where it rests in front of him. An exchange takes place between the golden elemental and the party, in which it is determined that Saburo's blade was indeed forged by Muramasa, a being who lies imprisoned in the astral plane, between heaven and hell. Muramasa is tasked to forge weapons and armor for all eternity, as punishment for his role in a planar war.

The sword that is now possessed by Saburo has a long, bloody history, which traces back thousands of years. It began with the commissioning of a sword from Muramasa by a Githyanki warlord. The warlord promised Muramasa his freedom in exchange for sword beyond peer, to wage war upon his enemies. Muramasa, anticipating a betrayal, decided to ensure that his freedom would be granted regardless of the Githyanki's actions, and requested that four primal elements be taken from each elemental plane in order to forge the sword. The Gith fulfilled his request, and in doing so, angered the spirits of each elemental plane. Muramasa then forged the sword, and imbued it with a piece of his own soul, so that every time the sword drew blood, Muramasa's soul would gain strength, and eventually be able to manifest itself through the sword and free him from his eternal torment.

However, the Gith were set upon by the angered elemental spirits. With his dying action, the githyanki warlord opened a portal to the prime material, and sent the sword through, to be lost forever. However, the sword was discovered by mortals, and changed hands over the course of thousands of years, becoming the treasured artifact of a large civilization; and was paid to the empire of Camlann as tribute. The sword was then intercepted by the mafia, and rewarded to Saburo for his services.

>> No.10032934


After telling Saburo the history of the sword, the elemental spirit exclaims that his actions have reawakened the sword, sending psionic shockwaves throughout the planes, and it is only a matter of time before the Gith pick up on the signal and track it here. He tells the party that they shall find the answers they seek at their current destination, and that all will be revealed in due course, but issues a final word of warning:

Chaos and destruction are the company of those that wield a blade forged by Muramasa.

The elemental then dissipates and enters into Saburo's sword, which stops glowing and lies dormant upon the ship's deck. The party now knows the gravity of the situation and scale of the challenges they must face. They rouse Gregor and Estaad from sleep, and contemplate the words of the elemental as they proceed towards the Vertical Cities.

After some more sailing, the party finally comes into view of the vertical cities of Echelon and Undermine. At the base of a large cliff, a large beachhead extends out to the ocean, covered entirely by foundries, metal workshops, factories, storehouses, dockhouses, and all kinds of housing and industrial construction. Further back, on top of the cliff's edge, four large cranes are visible, with more structures apparent behind them. At the base of the cliff, beyond the Portland area, three large portcullis structures appear to have been built leading into the cliff face itself.

>> No.10032964


As the boat pulls into port, the party notices a great number of large, metallic humanoid shapes moving about on the docks. They are carrying boxes, pulling carts, lifting loads, and plodding around. As the party exits the boat and moves dockside to explore the area, they notice that the metallic men are indeed constructs, and there are very few humans in the area. The Portland area is covered in a smog-like haze, and metalworking fumes permeate the air. Saburo, who is psionically focused, becomes aware of a hum in the air that nobody else can hear. The hum is not loud to him, but it is annoying, and he suppresses it through concentration.

Al'Sham decides to attempt asking the locals for some information, and proceeds to a nearby door and knocks on it. A man wearing a blacksmith's smock answers the door, he reeks of alcohol. Al'Sham asks a few questions, to which the man responds by rudely telling Al'Sham to leave unless he has any business to conduct. Al'Sham then goes to the next door, and a woman answers, holding the door slightly ajar with a chain latch. After a few questions, she too dismisses Al'Sham, saying "People only come here for one thing, and if you're not buying, you need to leave."

Gregor then tells the party that he remembers the location of the hideout used by the Veylark Brotherhood in this city, and sends the party there. Al'Sham takes care to disguise everyone first; he dresses the Halfling in a large beard and dwarf clothing, and the rest of the party in the manner typical of the people he has seen walking around town. The Hideout is located a distance away from a large tavern, tucked in an alley behind several foundries and warehouses. The party proceeds there with Estaad, and upon finding the hidden entrance to the hideout, enter it to find that it is completely deserted.

>> No.10032979

And then they all died.

The End.

>> No.10032986


Panic overtakes Estaad, as he exclaims that there is always supposed to be one brother in the hideout at all times, and the ransacked hideout looks as if it has been deserted for a number of years. A search of the place reveals empty vessels of alcohol, various other unknown substances, and a bunch of destroyed furniture. Estaad finds an address within a dusty ledger, written in the Veylarks' coded cipher, and excitedly exclaims that they will be able to find their brothers at this location (1240 Gorgon Street in Undermine).

So the party ventures into Undermine through one of the portcullis gates at the base of the cliff. I queue the opening theme of Metropolis as they enter a seedy, dimly lit market square. The people around all seem to be wearing raggedy clothing, and large magically lit neon-colored signs adorn the entrances of many shops and stands around the square. The structures all look black, sooty, and run-down; with some of the more well-kept buildings being guarded by stone-faced bouncers. People take little notice of the party, until they see The Halfling (who is disguised as a dwarf) and are struck with fearful reverence upon seeing him. Anyone who crosses the path of the party makes great haste to avoid the Hafling.

The party navigates their way to 1240 Gorgon Street, and the scenery only seems to get more and more impoverished and dilapidated. A distinct metallic smell lingers in the air, which also contains hints of booze and garbage. Homeless people are strewn about the streets and alleyways in sick array, and the group finally arrives at their destination. It appears to be a nondescript house, no lights are on, and the door has been completely removed from the threshold.

>> No.10032998

>I play the intro to Tunak Tunak Tun
I spat my beer out. I have no idea why but that just hit me in the funny buttonm

>> No.10033027

Yep. Party falls, rocks die.


The party enters the building cautiously, and it appears to be in even worse shape than the old hideout. Not only does this building appear to be ransacked, but an entire wall has been crashed through. Trash litters the first floor. A stairway leading to the basement is discovered, and the party heads downstairs... only to hear signs of activity coming from below.

It sounds as if someone is down there, signing in a soft voice. The Halfling rolls to hide, Al'Sham casts invisibility, Saburo moves silently, and Knock keeps watch at the top of the stairs.

But Estaad, who is panicking again, runs down the stairs with reckless abandon. As he enters the basement, he sees an elderly, decrepit man holding a lantern. He is singing to himself softly, and drawing pictures of birds (larks) with a charcoal stick on the wall by lantern light. Bottles of alcohol and packages of a gray substance litter the floor, the room smells strongly metallic.

The party confronts the crazy old man, inquiring of his identity. The man babbles to himself and holds a lantern to the opposite wall, on which is written the name: Sesrin. He exclaims "AH YES, that is my name," then puts a finger to his lips and says "SHHHHH, they're listening!" Estaad recognizes the symbol of the Veylark Brotherhood on the man's belt, and despairs that this crazy old man must be all that remains of the brothers in this city.

>> No.10033033

They slowly made their way into the deserted building, as they stepped into the darkness the party was becosted by a grue which instantly severed Saburo's jugular. It moved onto the rest of the group and in a single round obliterated the party.

Everyone died. The end.

>> No.10033062


Just then, the sound of running footsteps is heard coming from above, and the party hears someone calling to them "Don't hurt him! Don't hurt him!" A man comes down the stairs, to which Sesrin responds "Dinnertime dinnertime! Did you bring me my dinner?" The man stares at Estaad and Saburo, confused as to why there are only two people when he saw five enter the building (Knock and the Halfling are hidden, Al'Sham is invisible), and guesses that they may be Veylarks. The man introduces himself as Ordrin Fest, a former member of the Veylark Brotherhood, and explains that Sesrin is all that is left of their order. Estaad looks shattered, and the rest of the party comes out of hiding. They engage Ordrin in conversation, and Ordrin seems quite visibly shaken or addled in some way, as he struggles to remember the exact sequence of events which led to the fall of the Brotherhood in the city. He manages to stammer out that the hideouts have been deserted for at least four years and that he has taken care of Sesrin in that time.

The Veylarks in undermine had met with crushing economic and civil strife due to the onset of the Automatons. With the development of these artificial constructs, a vast amount of workers were displaced from their jobs, and forced into abject poverty. There was no fighting the machine, and even the spirits of the revolutionary Veylarks were broken. If they could no longer care for their families, what hope would they have of toppling the corrupt government? The Veylarks slowly dwindled into nothingness, falling to the sway of narcotics (mainly a grey powdery substance called Kerrathil), booze, and prostitution; vices that were regulated by the six dwarves which assumed power in Undermine.

However, this is all cloudy to Ordrin's terrible memory, and he only gives the party a vague idea of what has transpired.

The party takes their leave of this broken man and his insane friend and head back to the boat.

>> No.10033089


Just then they were resurrected in a duplicate city in exactly the same situation they were in, sans grue.


Upon returning to the boat, Gregor informs them that a message, addressed to them, has been delivered, the contents of which read: "Lift Station Alpha, 10 AM tomorrow. My associate will meet you there. ~M.B.~ PS-- Mind the Owl"

The party retires for the night, and proceeds to the Lift Station the following day, in more elaborate disguises; although the Halfling is still dressed as a dwarf. As they pass a bunch of bums in a square, the Halfling decides to crack one over the head with his cane. The bum is roused violently, but as soon as he sees the dwarven-disguised Halfling, he backs away, muttering "Blessings of Moradin be upon you good sir." The other bums repeat this gesture.

They encounter the fifth player character (who up until this point was building her character). Their contact introduces himself as Edgar Pomponne. He is dressed (fabulously) in the style of a musketeer, possessing a belt teeming with gadgets, with a small mechanical owl perched upon his shoulder. Edgar introduces himself to the party, stating that he has been instructed to deliver them to his employer. Edgar is an apprentice artificer and a student of the Magisterium Arcane Academy, and his employer has been sponsoring his studies.

>> No.10033095


>> No.10033148

(pic related is what Edgar looks like)

The players now board a lift bound for the upper city, and enter an entirely new world. Instead of the gloomy shadows of Undermine, a dazzling pavilion of white marble and ornate architecture await them as they exit the lift, now in Echelon. The people here are considerably better dressed, and polished Automatons walk the streets, going about their business. Edgar explains a bit more about the nature of the automatons, in that they receive psychic signals from a large structure called the Beacon (the source of the hum that is audible only to Saburo). The Halfling notices that where people were reverent and fearful of his dwarven guise in Undermine, people seemed more disgusted of him in Echelon.

Edgar leads the party to a lavish restaurant, constructed in the style of an ancient Greek temple, called Blue Brook. The group is then taken to a private dining room reserved for Edgar's employer. The party enters the room and sees a man, dressed in white, with a wide-brimmed white fedora staring out the window overlooking the city. A large round table is before them, set with all their places. The man introduces himself: "Greetings, friends. Allow me to introduce myself: I am Lord Maxwell Bartholdy, and I am indeed quite impressed with your work."

Bartholdy introduces himself as a powerful, wealthy aristocrat in this city. He has many contacts throughout the empire and it is through his information network that he has learned about the fall of Camlann and the exploits of the party. He exclaims that this room has been soundproofed entirely, and that he wishes to employ the group for his own desires. He is power-hungry and ambitious, and seeks to become the governor o f Echelon, a position currently held by a certain man named Kouris Lecht.

>> No.10033166

Whoops, that's not pic related. I'll be posting pic related once I get a better quality version of the original picture she drew in a few minutes.

>> No.10033170

>storytiem continues his epic


>> No.10033191

But little did the party know that Kouris Lecht was hiding in the shadows. As soon as he heard the details of the conspiracy with his own ears he unleashed the thermonuclear device hidden within his trousers. Undermountain was destroyed in a holocaust of heat and radiation.

The End.

>> No.10033199


Bartholdy introduces himself as a powerful, wealthy aristocrat in this city. He has many contacts throughout the empire and it is through his information network that he has learned about the fall of Camlann and the exploits of the party. He exclaims that this room has been soundproofed entirely, and that he wishes to employ the group for his own desires. He is power-hungry and ambitious, and seeks to become the governor o f Echelon, a position currently held by a certain man named Kouris Lecht.

Bartholdy bequeaths to the party that the mining operations in Undermine are what earn the city it's true wealth, as a revolutionary new substance has been discovered within certain strata of ore. When refined, the substance becomes a metallic liquid called Lethe. Lethe, while similar to mercury, is powerful because it responds to psychic stimulus. Lethe is the key to the construction of Automatons, and in order to control the city, one must control the mines.

However, the mines are currently under the jurisdiction of the six Dwarven "Pimp-Kings" of Undermine, who rule the city with an army of thugs, prostitutes, ale-houses, narcotics rings, and the barbaric Blood Bowl. The Dwarves work the citizens to death in the mines, pay them a meager salary, and then recover their losses as the masses spend their pay right back into the pockets of the dwarves.

Bartholdy exclaims that in return for helping him achieve power in both cities, he will reward the party with "their greatest desire." For Al'Sham, the city will become a stage upon which to perform the greatest illusion of all; for the Halfling, as much chaos as he can possibly cause; and as for the rest, he will think of something in due time (a hefty sum of gold shall be paid as well). However, the key to this plan lies in... The Halfling.

>> No.10033223


Shouldn't you be using the Hogarth images if you want to troll?

>> No.10033236

I don't have any :<

>> No.10033239

Moradin? Well that makes sense. He must be the place's chief diety.

>> No.10033285

<-- Edgar looks like this.

As the Halfling is the only person who is able to pull off a reasonable dwarven disguise, Bartholdy suggests that they must create a dwarven persona for him, one with which to rival and confront the six pimp-kings of the undercity, and the greatest among them. With this disguise, the group will have the legitimacy required to challenge the teams belonging to the other dwarves to a game of Blood Bowl, which will be heavily rigged and promoted behind the scenes by Bartholdy himself. By causing an upset in the gambling rings of the Blood Bowl, they can turn the public against the dwarves and win a fair bit of money for themselves.

Suddenly, Bartholdy's pocketwatch issues a hum, and he motions for the soundproofed door to open. An exasperated waiter is standing there, and informs Bartholdy that his presence is required at the Citadel for an emergency meeting of parliament assembly. Bartholdy exclaims to the party, "Gentlemen, I do believe word of your exploits has reached our shores."

Bartholdy then invites the party to join him as they go to the Citadel, and they can bear witness to the actions of the assembly from his private box. As they board his carriage, they notice mounted police dispersing crowds of worried looking civilians. Saburo notices that the psychic hum has gone silent, and indeed, all Automatons seem to be stationary and deactivated. The carriage enters the gates of the Citadel, and the party falls in behind Bartholdy and his bodyguards, as they proceed to Bartholdy's private box.

>> No.10033308

>However, the mines are currently under the jurisdiction of the six Dwarven "Pimp-Kings" of Undermine
>six Dwarven "Pimp-Kings" of Undermine
>Dwarven "Pimp-Kings"


He looks SPIFFY!

>> No.10033324

Who is "dean"?

>> No.10033332


They overhear the masses of the assembly murmuring and whispering about war, unsure exactly what kind of tragedy befell the home city of Camlann, and they fear for their own safety. A man addresses the assembly from a podium, and he is identified as Governor Kouris Lecht. After he says a few words, Bartholdy asks for permission to speak, and addresses the assembly from his private box. Bartholdy moves that military forces must be mobilized to aid the home city of Camlann in this time of need. Saburo requests permission to address the parliament, and Bartholdy introduces him as one who bore witness to the events that befell Camlann.

(Now, I should say that we've all been doing a fair bit of drinking at this point...and it begins to show.) Saburo attempts to make an empathic speech to motivate the assembly to pursue self interest and self preservation above all else. Upon the realization that this is counterproductive to the argument that Bartholdy was making, Saburo instead claims that the tragedies that befell Camlann were internal and they require assistance from those as illustrious as the assembly before him. Bartholdy finishes by stating that people are dying in Camlann, and need assistance immediately.

In this way, military forces will begin mobilizing for Camlann, and the party leaves to usurp control of Undermine from the dwarves. Bartholdy gives Edgar a pocketwatch, which when set to a time of 6:45, will open up a two-way channel with Bartholdy himself.
The party exits the citadel and heads towards the nearest lift station. Crowds have gathered in the streets, having heard the news of Camlann's destruction, and military police are directing them to maintain order. It is now that the party hatches their most brilliant and insane plan yet.

"Guys," Al'Sham proclaims to everyone, "We're going to start our own religion."

>> No.10033333

Pic Related

>> No.10033349


He's the guy from the Iron Giant.

>> No.10033374

>"Guys," Al'Sham proclaims to everyone, "We're going to start our own religion."


>> No.10033408


By disguising The Halfling as a dwarven prophet, the party plans to lure in a bunch of destitute citizens of Undermine with promises of food and... other things I'm sure. The Halfling chooses the name D.B. as the identity of his new persona (D.B. stands for Douchebeard, his own design). By converting people to their religion, they hope to draw people away from the dwarves. Saburo is a bit more realistic, as he is skeptical that a bunch of addicts would convert to a religion strictly based on philosophy.

A middle ground is reached. They will obtain as much as much Kerrathil (the drug of choice) as they can get, and put it in a bunch of ceremonially consecrated food; this will get the people to believe their cause.
Wow, we're really pushing into some dark shit here.

At any rate, the party proceeds down to Undercity, where demonstrations and police action are many times more drastic than the displays in Echelon. The police are chasing people down, beating them in the streets, and it's general chaos throughout. Suddenly it dawns upon the party that if a bunch of refugees have arrived from Camlann and spread the news of the city's destruction, then their boat will have come under suspicion, having arrived a day earlier. Al'Sham disguises himself as a police officer, and they dash through the chaos, to the docks. Al'Sham talks his way through some police barricades, and they return to the boat, only to find it completely deserted. However, as they open the hatches leading to the hold, they find three slain police officers, one of whom has a spatula embedded in his forehead.

They recover the spatula, and place their stores of gold in bags of holding. They covertly toss the bodies of the policemen into the harbor, and they sink due to their armor. Assuming that Gregor, Estaad, Evennia, and Cookie went to the deserted Veylark hideout, the group makes its way there and meets up with them.

>> No.10033415

"Guys," Al'Sham proclaims to everyone, "We're going to start our own religion."

He looked upon the group with enthusiasm but he did not realise the sheer gravity of what he had just said. The heavens parted (which nobody could see because they were in a mountain) and the gods looked down upon Al'Sham (who they could see because they're gods).

With a roar of contempt the gods detonated the aforementioned trouser-based thermonuclear device destroying Undermountain once again.

The End.

>> No.10033452

I'm gonna have to write up some logs about my current group's exploits.

>> No.10033498


Along the way, Edgar imbues the spatula with Corrosive Touch, in case they have to fight any automatons (Ha ha...good foresight, but not quite yet!). As they reach the alley where their hideout is located, Saburo becomes aware of the psychic hum returning, and a signal is broadcast. Nearby Automatons spring to life, and begin plodding about; and suddenly start emitting the following message: "THIS IS GOVERNOR KOURIS LECHT. A STATE OF MARTIAL LAW HAS BEEN DECLARED. PROCEED TOWARDS YOUR PLACE OF RESIDENCES AND COMPLY WITH ALL POLICE ACTION." The party avoids the Automatons and heads to the hideout.

They regroup and explain themselves to their Veylark allies. Edgar returns the infused spatula to Cookie, who is now furious that everything he attempts to cook with it begins to rust.

After some deliberation, Saburo, Al'Sham, and Joseph Knock decide that the cover of martial law would be the perfect chance to seize a whole bunch of Kerrathil stockpiles... while disguised as police officers.

Al'Sham gets to work disguising the three as police officers, while the Halfling and Edgar stay back at the hideout to plan the details of the religion and help Cookie prepare food for the coming masses.

Al'Sham, Saburo, and Knock all manage to sneak into Undermine before the portcullis gates close, and talk their way past several guard patrols. They know that Kerrathil is commonly obtained through certain dwarf-owned buildings called "Halfway Houses", named because everything is half off. These storefronts function as pawn shops for both legal and illegal goods.

Completely redefining the good/bad cop dynamic, the three get to work on recovering some drugs.

>> No.10033519


How about you shut the fuck up during storytime.

>> No.10033536

SUDDENLY A THERMONUCLEAR TROUSER BOM... okay your right this is dumb. I'll shut up and listen to the story.

>> No.10033605

And a damn good story it is!

>> No.10033650


>> No.10033689


>> No.10033694

Wait is OP having to write this all up from scratch or what? Do you think he died? I hope he didn't die.

>> No.10033745

Undermine appears completely deserted, as the governor's martial law message blares in the distance. There are no signs of people, dwarves, thugs, or automatons anywhere. The magical lighting has been turned off, and every building looks dark and nondescript. Remembering the layout of things from earlier, Saburo recalls that a nearby building was lit up as a "Halfway House" earlier. They proceed to knock on the door, "POLICE INSPECTION, OPEN THE FUCK UP." A small slot opens on the door, and a man's voice is heard: "This ain't your territory, we got protection from Stone Silkey, if he hears about this..."

"Wrong answer." Saburo unsheathes the sword, and carves the door off it's hinges. As the door falls out, the man staggers backward and shits himself; two other men are seen behind the counter. The sword begins glowing red with veins, once again, and Saburo hears very clearly within his mind: "SLAY THEM, PIERCE THEM". Before Saburo can act though, Joseph Knock runs forward with an arrow drawn, and fires into the man's leg. Al'Sham then comes in with the good cop act, and attempts to reason with the three men in the shop, saying that any further action will end their deaths. Saburo and Al'Sham use some bags of holding to put away a good ten kilos of Kerrathil, while Knock keeps an arrow trained at the downed man. They ask for directions to the nearest other Halfway House, and make their exit.

>> No.10033769

Oh thank god, I thought "I" was going to have to finish the story off.

>> No.10033828


The next Halfway House isn't as clean. As our three adventurers head to the door, Al'Sham shouts "POLICE INSPECTION, OPEN THE FUCKING DOOR". A cry of "FUCK YOU, PIG!" is heard from behind it, and an explosion blows out the door and knocks Saburo and Al'Sham back. Al'Sham lands prone, but Saburo does not. This time, Saburo grabs his sword, rushes forward, and cleaves the nearest enemy in half. As his sword passes through the man, blood begins to spray out, but then stops in mid-air and hangs suspended. The red veins begin to grow across Saburo's sword, and all the blood spilled from the wound enters the sword, and gets absorbed. Maniacal laughter fills Saburo's mind, and four other men in the room meet the same fate. The group makes off with even more Kerrathil, and proceeds to hit up two more halfway houses in the same manner.

Saburo, Al'Sham, and Knock make their way out of Undermine and back to the hideout, packing about sixty kilos of Kerrathil between them. They spread it out on the floor and open up a package. It is a gray, powdery substance that smells strongly metallic.

By now, the plan for the religious ceremony has been realized: Cookie will prepare a bunch of food, drugged with Kerrathil, and the party will go out into Undermine, preaching peace, love, and free food, as long as you attend a meeting at a deserted warehouse in Portland. Then, Al'Sham will cast invisibility on the table of food and create a duplicate illusory table, as the food will not be real unless you believe! He will speak to the masses as a prophet of D.B., and since they emptied the halfway houses of their supplies of Kerrathil, the people will all be suffering withdrawal from the drug (ITS GENIUS).

At the conclusion of the ceremony, the people will eat the drugged food and trip balls, thinking that they've found something to cure their addiction, which is actually just food spiked with crazy sauce.

Praise the lord.

>> No.10033854

Oh lawd, is dat some minnie the moocher

>> No.10033873

Looks like nightmare fuel to me

>> No.10033907



>> No.10033909


Now, during the next day, as martial law lifts; the party all goes out into Undermine, dressed in long flowing robes, speaking like ascetics, and proclaiming the message of D.B. They promise free food to the masses, which resonates more than anything else that they could say, and notice that the thugs are out in force due to last night's police crackdowns.

People are speaking of retaliation by the Dwarves against the police for the seizure of kerrathil (the stuff is not illegal in Undermine), and are fearful of the Dwarves' thugs walking the streets.

Regardless, the group heads back to an empty warehouse to prepare for the religious ceremony. They scrounge up benches, pews, and makeshift seats from the surrounding area, and lay their food table out. The illusory table is easily visible by the seats, but the invisible table is located some distance away.

A crowd of bums and destitute people show up, but as soon as they get let in to the building, they all rush the food table... and discover that they can't touch it or interact with it at all. Al'Sham exclaims that nobody will get to eat unless they believe, and invites them all to sit.

>> No.10033916

>my face when I saw this thread on page 3

>> No.10033933


Al'Sham begins a speech:

"Look to your left, look to your right. Look at each other. Look into the face of your neighbor, your coworker. Look at your friends.
Times are hard, and the proof is in your eyes. You see it every day. The dwarves pay you in peanuts and take it from you with overpriced goods and trinkets. The law casts you aside as lawbreakers, malcontents, and riffraff. The cliffsiders decide that fancy hats and sweet meats are more important than lending their fellow man and woman a helping hand!
Under such stresses, its easy to see how things get to where they are. There is no trust anymore. There is no warmth in our houses or peace in our hearts. We are dying, and our murderer is decay! The sin and gloom in our minds and spirits stands in the way of our strength!

Our community stands today, weakened as it is by the parasites of our day. But we must remember that we, stand together. We are the ones who can take back our lives, our streets, our pride! We have a home, and from this day forward, we begin the work to renew ourselves, and each other.

Let this gathering today symbolize a new bond, stronger than any shackle and mightier than any sword! Let faith and clarity wash over you. Let a new life begin for each of you.
Welcome to the Family. Let the fire be warm, always."

>> No.10034015


The crowd is on the verge of tears. Al'Sham dismisses the illusory table, and points to the real one. "Now, my brothers and sisters, you may partake."

They rush the table again, except this time they can interact with the food. The people are instantly amazed and all begin shouting and praising whatever-it-is that Al'Sham was preaching. Some go up and hug him, and they all smell like urinal cakes, but they're all on board with D.B. and his crazy religion.

After the ceremony, Al'Sham exclaims that the seed has been planted. Once they start spreading the word throughout the city, their influence will grow among the people, and D.B. will be respected more than any dwarf.

So the party now has one last piece to take care of: instigating a Blood Bowl match with the reigning champion team. Some quick gather information checks lead them to a tavern which is frequented by Gangstrom, one of the Dwarven Pimp-Kings, who owns the champion Blood Bowl team.

>> No.10034088

>Gangstrom, one of the Dwarven Pimp-Kings

I will NEVER get over this

>> No.10034102


They decide to wait until nightfall and head to the tavern. Al'Sham chooses not to disguise anyone this time, except for the Halfling, whom he dresses as his persona of D.B. once more. As they head through Undermine, they come across a number of bums that previously attended the ceremony, who are preaching on street corners about free food that makes you see visions.

The party enters the tavern, which is dimly lit, full of shady characters, and absolutely reeks of alcohol, impinged with a distinct metallic scent. They identify a dwarf sitting across the room, surrounded by bodyguards; they also spot a table on the other side of the room occupied by two grey orcs, two catfolk, and one lizard man--the Blood Bowl team.

They approach the opposing blood bowl team and offer to buy them drinks. The team laughs at the group, and accepts. Saburo heads to the bar and buys drinks for everyone. As he does so, he notices the Dwarf speaking to one of his bodyguards and gesturing towards the Halfling (disguised as D.B.).

>> No.10034174

There is no way this is gonna end well

>> No.10034192

I always wanted to ask...
Which cartoon is the OP guy from?

>> No.10034196

>Gangstrom, one of the Dwarven Pimp-Kings

I remember the thread you made to come up with this, good shit bro.

>> No.10034206

The Iron Giant, it's an animated movie. Watch it.

>> No.10034211

Iron Giant.

>> No.10034268


Saburo ignores this, and returns with beer. He gives a tankard to each person, but notices that all the beer smells strangely metallic.

He manifests psychic precognition, and through a fuckup on my behalf, determines that drinking the beer will cause the imbiber INT damage. He gestures to the party to not drink of the beer, but it's too late for the other blood bowl team, who begin swilling away.

One of Gangstrom's bodyguards approaches the table, and upon seeing that the Blood Bowl team is drinking the beer, becomes furious: "YOU WERE TOLD NOT TO DRINK THE BEER. IT IS OFF LIMITS"

The Blood Bowl team, who are all impressively drunk by now, collectively tells him to blow it out his ass... and then Gangstrom himself comes over.

Gangstrom grows even more furious and reprimands his team, and then threatens the party for their involvement in this.

Al'Sham then pipes up, motioning towards D.B.
"Here's our boss so rich, our master elect
Best hold your knave tongues, gotta show some respect!"

Gangstrom gets infuriated, and quips back, pointing at D.B.
"You mighty brave, calling me a knave,
But your beard looks like mine does, AFTER I shave"

Al'Sham fires back:
"Your crew's running strong, that ain't no surprise,
but even homeless bums know your exploits are lies"

Gangstrom returns:
"Every word you say is more crass than the last,
the beard on your chin can't compare to the hair on your ass"

Al'Sham retorts:
"You're flashing big guns, got your beard real profilin'
but your shit is weak, just mad that I'm stylin'"

>> No.10034312


Rap battle with a Dwarven Pimp-King?

Yes. A thousand times, yes.

>> No.10034321

>mic battles

>> No.10034323


>> No.10034354


>> No.10034366


>> No.10034437


It is on.

Gangstrom calls for his bodyguards to bury these insolent whelps and their dwarf master, D.B.

When Al'Sham again speaks up, "We're here to challenge your pathetic team here to a game of Blood Bowl."

Everyone listening to this altercation bursts into laughter. They know that Gangstrom's team are the champions.

Al'Sham continues, "This is D.B. He's the new dwarf in town, and he's going to make an example out of all of you poser-ass stunties. We're his blood bowl team, and we demand a match against your boys."

Gangstrom eases up, and accepts the challenge, seeing it as an opportunity to make some easy money: "Very well then. Tomorrow, we will cancel our match against Beardfist's team and play your... 'crew' instead."

The party exits the tavern and Edgar informs Bartholdy that the match has now been set against Gangstrom's team. They return to the hideout, and retire for the night.

>> No.10034482

>DnD rap battle

Aww yeah nigguh, straight Sword'n'Board dat shit.

>> No.10034485

I love story tiem.

>> No.10034496

sup guys, Al'Sham here

You guys better fucking stick around for the Blood Bowl match, this was fucking awesome

>> No.10034502

>Tomorrow, we will cancel our match against Beardfist's team

Oh god, is his full name Fistbeard Beardfist?!

>> No.10034518

I got all night Broseph Balin, I plan on seeing this thread to the end.

>> No.10034524


>> No.10034526

It had better be

>> No.10034527

How dare you show your face in this place without a disguise - hell - I can even see your real eyes!

>> No.10034568


>> No.10034590

Now's about time to explain the rules of Blood Bowl.

The game is played on a 26 square long by 18 square wide field. There are two endzones at the long ends, colored red and blue. Some obstacles mirrored on both sides of the field block easy access to the endzones (two staggered rows of 10-foot walls), and the central area contains a large hoop, open faced towards each end zone.

The teams have five players each, and full contact is allowed and encouraged. It's not Pillow Bowl, it's Blood Bowl. People die in this game.

Now, the central area under the hoop is sloped slightly into a bowl shape. When play begins, three goblins are released into the central area, whereupon the object of the game is to capture a goblin and tear off it's head (DC 15 strength check).

The goblin head is the 'ball'. Once in possession of the ball, you must throw the ball through the central hoop, at which point it becomes colored red or blue randomly. A team must then take the goblin head towards the proper endzone to score a point. The first team to 2 points wins, but play does not stop until all three goblin heads have been scored, or a team is completely dead.

Stealing the ball from another player is a standard action, with opposed dex rolls. Tossing the ball to another player is a ranged touch; intercepting the ball if you're in a line to the other player is a reflex save.

If the ball fumbles, a d8 determines which direction it goes, and a d3 determines how far it rolls.

If you want a full list of Blood Bowl rules, I'll make that at some point, it was hell of fun to play.

>> No.10034601

Shit son, don't be hasslin' the mighty Al'Sham
Greatest dwarf battler in all the land

>> No.10034626

I'm interesting in using those rules sometime, I'd appreciate you posting them later when you finish with the campaign story.

>> No.10034645


Note that our Blood Bowl bears no resemblance to the fine board game by Games Workshop.

>> No.10034653


Anyone interested in a /tg/ rap thread tonight, by the way?

>> No.10034681

This should be the new blood bowl.

>> No.10034686

Later, although my rhymes suck shit
I'll just have to learn to deal with it

>> No.10034764


So the next day, the party makes their way to the Blood Bowl arena. They leave their weapons behind, as Blood Bowl is played only with fists, a set of +2 leather armor, and whatever you happen to be able to sneak onto the field without anyone noticing.

Magic is allowed, but generally seen as ineffective because you'd just get bum-rushed.

Al'Sham creates a major image of D.B. which will be present in a VIP box overlooking the Blood Bowl Arena. Gregor and Estaad will accompany the image as bodyguards, and Evennia will go as arm-candy.

As they go through Undermine, they notice more people preaching on streetcorners, and other people going through visible signs of Kerrathil withdrawal. There are posters EVERYWHERE for the upcoming blood bowl match, courtesy of Maxwell Bartholdy, and upon arrival, the party discovers that they have 20-to-1 odds against them in the betting rings; these odds plummet even further once the crowd gets a look at them...

The Fabulous Edgar
The pint-sized Halfling
The not-too-threatening looking Al'Sham
And the melee-handicapped Joseph Knock.
Saburo is the only one who looks imposing.

Their opponents are:

Three-Skull Sharpfang, a muscular lizardman
Grogslammer, a huge grey orc
Glognus, the brother of Grogslammer
Mona, a catfolk
Thriss, another catfolk.

>> No.10034792

It's not the size of the dog in the fight, but the fight inside of the dog.

>> No.10034865


>> No.10034992


While they're all in the locker room, Edgar proceeds to infuse everyone's armor with buffing transmutes, Cat's Grace, Bull's Strength, all that good shit. Hell yeah. Saburo informs me that he can expend power points to gain extra movement speed through some ability. The underdogs are going into this completely loaded.

With a few opening words from Gangstrom, Blood Bowl begins. The central ring lowers three goblins onto the field, and then floats back up into its regular position. The goblins look starved, weak, and emaciated.

But they're fast! Play begins with the goblins attempting to scamper away, as both teams attempt to grab the goblins. Catgirl 1 (mona) closes in on a goblin, only to be HALTED by Al'Sham.

Saburo delays his action until after Al'Sham, who goes next. Al'Sham casts Haste on the party, and Saburo goes after another one that darted out to the side.

The halfling joins Al'Sham, and initiates grapple with the goblin, but fails. The lizardman approaches and attempts to grapple the same goblin, succeeding. The two Orcs rush forward and start to beat on the halfling, one whiffs, the other connects with a punch.

The last catgirl goes after the goblin Saburo is chasing, while Edgar readies Magic Stones, and Joseph Knock gets in position for a throw.

When it gets back up to the goblins, they frantically attack the people next to them, but miss. Al'Sham casts Confusion on the Lizardman, who succumbs to the spell and is effectively screwed for the rest of the fight.

Saburo initiates grapple with the goblin, then takes another action to rip it's head off. He now has the ball!

However, the catgirl next to him succeeds on her check to steal the ball, and gains possession.

>> No.10035072

>> No.10035125


Meanwhile the lizardman becomes confused, and I roll a 76 for his effect... which means he attacks the closest person: his orc buddy. So lizardman attempts to take a big bite out of a grey Orc, while the other orc attempts to grapple the goblin between him and the halfing. He succeeds, and tears the goblin's head off.

The Halfling seizes the opportunity to steal the ball, and succeeds. The other catgirl moves to attack Joseph Knock and the last goblin runs off into the obstacles. Edgar attempts to use the magic stones to attack, but whiffs, Joseph attempts to punch the catgirl but sucks at melee and can't.

Al'Sham casts Hold Person on the catgirl with the ball, and she drops it. Saburo picks it up, and tosses it through the hoop, where it lands close to Joseph Knock and the other catgirl. The two orcs spend their turns attempting to manhandle the halfling, but can't hit him, while the Lizardman rolls high on a %, and attempts to take another chunk out of his buddy.

The catgirl in melee with Joseph takes an AoO to grab the ball, which is now colored RED, but gets HALTED by Al'Sham. Edgar attempts more magic stone attacks but none hit this time either. Joseph Knock ends the round by attempting to steal the ball from the catgirl, but fails.

>> No.10035252

Curse you University, I have to get to sleep or else I'm kinda fucked. Good knight epic story man, I shall read your thread in the Archives

>> No.10035271 [DELETED] 


The only goblin still alive is still hiding in the obstacles, as it is now Al'Shams turn again. He moves in a better position and casts Hold Person on Catgirl with the ball, but it is resisted. Saburo dashes forth to attempt to steal ball from the catgirl, and fails.

The halfing chucks the ball in his posession through the hoop, where it gets colored BLUE. The two orcs continue attempting to pummel the Halfling, and the lizard man AGAIN ROLLS HIGH AND KEEPS BITING HIS ORC BUDDY.

The other catgirl, however, makes a dash and grabs the other ball. Both catgirls are now in possession.

But this does not last long. Edgar uses another round of magic stones, hitting the orc attacking the Halfling, while Joseph Knock attempts to steal the red ball from the catgirl, and succeeds.

On his next turn, Al'Sham casts his final Confusion spell to turn the Catgirl with the blue ball into a drooling mess, and Saburo picks up the ball and blows a bunch of powerpoints to run 80 fucking feet and go for a goal. Edgar goes for the ball the confused catgirl dropped, and picks it up.

>> No.10035278

Bump god damn you

>> No.10035316


The only goblin still alive is still hiding in the obstacles, as it is now Al'Shams turn again. He moves in a better position and casts Hold Person on Catgirl with the ball, but it is resisted. Saburo dashes forth to attempt to steal ball from the catgirl, and fails.

The halfing chucks the ball in his posession through the hoop, where it gets colored BLUE. The two orcs continue attempting to pummel the Halfling, and the lizard man AGAIN ROLLS HIGH AND KEEPS BITING HIS ORC BUDDY.

The other catgirl, however, makes a dash and grabs the other ball. Both catgirls are now in possession.

But this does not last long. Edgar uses another round of magic stones, hitting the orc attacking the Halfling, while Joseph Knock attempts to steal the red ball from the catgirl, and succeeds, but does not succeed by a high enough margin and the Red ball is fumbled.

On his next turn, Al'Sham casts his final Confusion spell to turn the Catgirl with the blue ball into a drooling mess, and Saburo picks up the red ball and blows a bunch of powerpoints to run 80 fucking feet and go for a goal. Edgar goes for the ball the confused catgirl dropped, and picks it up.

>> No.10035468


>> No.10035472


>> No.10035473

inb4 Knock pulls a hail mary

>> No.10035575


Right about now, the crowd starts chanting, "GROG SLAMMER GROG SLAMMER!" And the orc attacking the Halfling jumps in the air and belly-flops the halfling, and succeeds on a grapple. On his next turn, the halfling frees himself with a sweet escape artist roll, and whispers to the orc, "I will take your life." The halfling spots a jagged bone on the ground, and picks it up.

Meanwhile the confused catperson is babbling like an idiot, and I again, roll high on the percentage to make lizardman keep attacking the now-unconscious orc. The crowd is absolutely going bonkers, seeing their favorite team reduced to a pile of idiots, getting skunked 1-0, with the opposing team in possession of the second ball.

Edgar passes the ball off to Al'Sham, who runs it in for a second point. The team has just won the game, but now the humiliation round for the last point begins!

The lone goblin hiding amongst the obstacles is set upon by Saburo, who uses Dissipating Touch to grab the goblin's neck and dissolve it (I allowed it). He now holds the head, and moves in position to throw it through the hoop on his next.

However... Saburo has moved into position such that he flanks the orc with the Halfling.

Which means the Halfling now gets sneak attack.

>> No.10035582


On a vaguely related note, wouldn't it be awesome is Tyson Heese of Boxerhockey drew all this out in comic form?

>> No.10035673


>> No.10035698

wrap it up op i need to fucking sleep

>> No.10035701


The halfling uses the jagged bone piece to explode the orc into a mess of blood. Because Al'Sham is now out of HALTS, Joseph Knock attempts to grapple the non-confused catgirl, and succeeds in pinning her, but on her tern, she escapes and gets thrown a square back, towards the center of the arena.

Al'Sham then casts some rainbowy magic spell (I think it was Hypnotic Pattern) that catches the lizardman, the confused catgirl, and the non-confused catgirl under it's spell. Saburo throws the goblin head through the hoop, and it is caught by Joseph Knock.

The Halfling walks over to the unconscious orc and coup-de-grace's him with the bone, while Joseph Knock flourishes and walks the ball to the endzone.

Al'Sham moves the hypnotic pattern to go right under the VIP box where Gangstrom is sitting (AND OH MAN IS HE PISSED).

The crowd is going absolutely insane right now. Everyone just lost so much money on their bets, and the fact that the party just SKUNKED the champion team with a 3-0 victory was something that nobody had foreseen.

The best part is, that the confused lizardman and confused catgirl started attacking each other after Hypnotic Pattern was ended... and the Lizardman bit her head off.

>> No.10035729


>> No.10035831


The party expeditiously leaves the arena and Al'Sham hastily disguises them (although not very well). Rioting is heard outside the doors, and the crowd has now rushed the field.

Impressed by their own victory, the party now heads back to the hideout, and Edgar attempts to call Bartholdy about the Blood Bowl match, but there is no answer from Bartholdy.

Edgar instead sends his homunculus, the mechanical owl, to fly up to Echelon and deliver the message personally. However, as he guides the owl upwards, he notices that there are no Automatons in sight, at least in Portland.

As it flies up the cliff. The owl catches sight of a few automatons in Echelon, but they all appear to have stopped working, and technicians seem to be operating on them.

Then Saburo notices that there is no psionic hum emanating from the beacon.

Something seems ominously wrong.

As the party reaches the hideout, Saburo hears the worst, ear-piercing, shrieking noise known to mankind (Its called ouch.wav, let me know if you want it). With some focus, he manages to suppress the sound in his mind. However, as Edgar's owl flies, Edgar sees that the Automatons in Echelon have suddenly sprung to life.

>> No.10035853


Arise, Clanking Masses, arise!

>> No.10035858


And that, patien/t g/entlemen, is where we will be picking up the campaign in August.

>> No.10035881


>> No.10035893



>> No.10035921

i must read story but tiem too slow!

>> No.10035948


>> No.10035962


>> No.10036002


Until then, my good man.

>> No.10036031


>> No.10036051

Things to keep in mind:

With the fact that the party has now fucked over the Dwarves three ways from Sunday, the Dwarves are effectively now fighting a war on three fronts.

They suspect that the Military Police attempted to start shit with them by seizing their drugs, so now they want to retaliate against the people of Echelon.

They just incurred a huge gambling debacle against the people, as the victory of the party was a complete upset and resulted in a massive loss for nearly everyone. People will be rioting and looting shit as a result.

Lastly, the depletion of the stores of Kerrathil will lead to withdrawal amongst the people, and ultimately result in the success of the party's fake religion... which now supplies the drugs.

Now the Automatons will shortly be on the rampage.

So how do the Muramasa Sword, Automatons, Dwarven Pimps, and the Prophet D.B. all correlate?

I assure you all these things are drawn together. We'll just have to see how, exactly, in the conclusion.

Now I'm exhausted. How you guys like it so far. We're roughly halfway through.

>> No.10036078

Your stories are awesome, your players are awesome, you should feel awesome.

>> No.10036096

Oh, and the soundtrack to Blood Bowl was totally Hell March 1&2 from the Red Alert soundtrack.

>> No.10036098

So, you're not stopping until August? THANK GOD.

>> No.10036169

Oh god I tried to archive it but sup/tg/ can't handle 8-digit thread numbers WHAT DO?

>> No.10036175


No, that's when part 2 STARTS.

>> No.10036205

as usual your group and game are incredibly entertaining from a spectator standpoint with the creativity of your setting and even more so of your players I have to say it's all kinds of awesome. Leaving everything semi open for every PC to pitch in and utterly cause mayhem while keeping things under a veil of just-as-planed has had me hooked for each of your updates since the first.
TLDR: I tip my wizard hat to you good sir!

>> No.10036245

*brofist* thanks.

>> No.10036295




>> No.10036307

>full list



>> No.10036362

Better thanks is to keep your magnificent game going and don't stop till the fun runs out.

>> No.10036375

Is there any way we can contact whoever runs suptg?

Is there any other way to archive this thread? I mean, its got another 150 posts before it starts autosaging... that's how much time we have

>> No.10036400


save page as. then you can chop together a compilation image at your leisure.

>> No.10036414

Release full Blood Bowl rules please.

>> No.10036437

1. Look for Lord Licorice on the sup/tg/ irc (irc.thisisnotatrueending.com)

2. Auto-sage limit was raised to 300 posts, so we have about 200 more to go, brosef.

>> No.10036465

rolled 1 = 1

STORYTIEM! i love you man

>> No.10036470

best to go that rout in case of auto sage, then someone could just make a threat ment souly to pose the caped images once the suptg thing gets sorted out

>> No.10036516

Hmmm that's unfortunate.

If that's the case, I'll save the blood bowl rules for a different thread. The game ended out working a lot better than I had imagined, and it was a lot of fun to play.

On thing I liked seeing was how many attacks of opportunity were going on. Usually people avoid those as much as possible, but we realized pretty quick that you have to take them in Blood Bowl to get a good field position.

>> No.10036571

There has to be a way to do it. Those damn Arkham Horror threads got archived, and they're above the 7-number mark.

>> No.10036626

the magnificen/tg/entalmen at suptg are working on the archive problem as we speak so kickass to Minoval there.

on topic whit blood bowl, the need to risk AoO does make sense after all it's meant to be brutal by your descriptions.

>> No.10036654

Just checked the AH threads. Apparently the person who archived them "hacked the gibson", so its available for voting =/

>> No.10036672

also need a name and description for this thread so it can get archived in. make it quick guys.

>> No.10036785


it's up

>> No.10036803



>> No.10037124

Storytiem, you are awesome. I for one would love to see your rules for Blood Bowl.

>> No.10037135

Okay, seeing as the thread HAS been archived (thanks!) I'll post the Blood Bowl rules:

Apart from what's already been said, here are rules for handling the ball:

To pick up a ball off the ground, you need to either share a square with the ball or be in a square adjacent to it. Picking the ball up counts as a standard action.

Throwing the ball can be used a standard action or a move action, as long as you have line of effect to the target (as in, I pick up a ball at my feet and throw it at someone; or I move with the ball I'm carrying, stop, and throw it. I can't pick up the ball, move, and throw it).

Throwing the ball does not provoke AoO's from hostile players, but if they're adjacent to you, or within the path of the ball as it is thrown, they get a chance to intercept the pass.

Interceptions are reflex saves made by an opposing team member, at a DC determined by the DM. If they beat the DC by 5 or more, the opposing player has intercepted the pass and caught the ball. If they pass by less than 5, the ball is fumbled.

For fumbles, you roll a d8 to determine which direction the ball scatters (I'm assuming you know how to do that), and a d3 to determine how many squares in that direction it rolls.

Stealing the ball is an opposed Dex check between the person attempting to steal the ball and the person holding the ball. Stealing is a standard action, and if you beat the defender's score by more than 5, you steal the ball and now have possession, else the ball is fumbled.

Tackling is also quite effective. Basically the normal bull rush rules apply, except instead of pushing the other person back, you knock them to the ground, and the ball is fumbled. Blood Bowl is not all about Dex, as strength characters can trample you down, grapple you, and tackle.

>> No.10037206


Now that sounds like something fun to run.

>> No.10037361


Grappling is very effective at immobilizing players, and making it easier to tear off the goblin heads.

There are two ways to obtain a goblin head:

Grapple the Goblin: If you have a goblin in grapple, you can make a DC 15 Strength check to tear off the goblin's head. At the end of this action, you are considered standing with the goblin head in your possession, removing the head counts as a standard action. The goblins can only use a bite attack against their grappler when being grappled.

Kill the goblin: A dead goblin requires a DC 10 STR check to pop off the head. This is considered a standard action.

Throwing through the loop:
Hurling the goblin head through the loop is a dex-based action, which increases in difficulty based on how far away you are from the loop. The loop has a 10 foot diameter, and is parallel with the dividing line on the field (it faces open towards both endzones). Throwing through the hoop requires you to beat a DC 9 dex check, +1 DC for the total square distance you are from the hoop, and a strength check to see how far through the hoop the ball lands.

If you beat a 15 on your Strength check, the ball goes through the hoop an equal number of squares to your distance from the hoop. If you got under a 15, subtract 1 square of distance for every 3 points your score is lower than 15.

>> No.10037449


Catching the ball is always an immediate action, as you can catch the ball off your own turn (everyone gets initiatives to determine turn order... but you probably assumed that).

Passing the ball to a friendly player can be done as a standard action, provided you are both occupying adjacent squares. Passing the ball is simple and requires no rolling, you just need to be next to each other.

Players all move at their own move speed, unless augmented by another spell or effect.

The player of Saburo was suggesting to have the ball gain a 10 foot antimagic field once thrown through the central hoop. This removes magic buffs, debuffs, and effects to make the game more fair. I think it's a good idea, but it's up to you if you decide to run it.

Personally I think it would be the most fun as a face-beaty game between two teams of non-magic users.

Any other questions? I think everything is pretty much covered.

>> No.10037474


Oh, and the goblin heads also whisper "I'M SAD" to whoever tears them off.

>> No.10037492

>Hebrides Overture
Fuck yeah, Mendelssohn.

>> No.10037820

What happens if the ball ends up inside the hoop due to somebody botching their strength check at just the right amount?

>> No.10037859


Throw someone else through the hoop to get the ball?

Throw a goblin's body through the hoop to knock the head free?

>> No.10038102


>> No.10038139

This thread is archived, right
I mean I haven't read through it yet, but it's a continuation of Storytiem's shitkickingly awesome previous threads, so it's gotta be pretty damn good

>> No.10038578

Back to the front page.

I'm going to give blood bowl a try in the next game I run. I'm having a hard time following your descriptions of the field though, do you mind drawing up a template?

>> No.10038740


I think a lot of the fun comes from how you customize it yourself. This is basically the map that we played on.

>> No.10038781


Awesome. I like how it looks like a football.

>> No.10038794


w cicc vctep i uc u xlin v lsz

>> No.10039301

Also, I thought I should mention that I will be resurrecting Tyrone the Monk in an upcoming 4e game. This time will be different.


>> No.10039965

holy fuck that was a good read. your group is fucking amazing, I cant wait for the next einstallment.

courtesy bump :)

>> No.10040495


Fuck yeah. I hope you tell us about it; Monks are totally badass in 4e, as opposed to 3.5's lackluster version.

>> No.10041659

6th page? not on my watch

>> No.10042273



>> No.10043358


>> No.10045384

Live, I command you! LIVE!

>> No.10047889

hope for a new generation

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