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/tg/ - Traditional Games


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>> No.40326468

>>40325678
The campaign was good (except in Retribution) but the multi was TERRIBLE.

>> No.40326728
File: 913 KB, 1131x1568, 018.jpg [View same] [iqdb] [saucenao] [google] [report]
40326728

>>40325914
>>40325950
>>40326136
I think you may be confusing War Zone: Valedor the GW Apocalypse supplement with Valedor the BL novel by Guy Haley. Excerpts from the latter, and the short story Wraithflight by the same author, are frequently posted by Carnac anon as part of his "Necrons will rule everything forever" and "Hive Mind gets angry and holds grudges against individuals" shitposting. By contrast, I've almost never seen the fluff from the actual War Zone book brought up apart from when it was first released.

>>40325988
For what it's worth, the War Zone author was Phil Kelly; the book itself only says Games Workshop Design Studio as is now the norm, but Kelly was revealed as the author in the White Dwarf designer's notes.

>> No.40326768

Honestly, I just want THQ's Space Marine but with more factions. If this game gives us that, I'll buy it.

I sunk like 200+ hours into Space Marine, and it looks like EC is ripping off a *lot* from it. I'll be staying tuned.

>> No.40326961

>>40326728
Oh, I think you are correct.

>> No.40326963

>>40326106
It claims Valedor is a civilized world, makes no mention of the Dark Angels, and creates a hiveworld in the system that is the recruiting ground for a newly invented Chapter. All the Imperial forces die off screen in a single week.

>> No.40326992

>>40326768
EC's melee combat is looking to have more depth but I'm curious if it'll be as fun. Gotta wait and see. I mostly just hope the planetside elements really do get reintroduced because that's my main interest in the game and if it goes, I go.

>> No.40327021

>>40326468
> except Retribution

Dude, yer drunk. The only minus was that the campaign was done on the same maps...although Dark Crusade and Soulstorm did the same.

>> No.40327104

>>40327021
Doing the same campaign 6 time was terrible, that's the very reason I disliked Retribution.

>> No.40327129

>>40326963
>All the Imperial forces die off screen in a single week.
Well, that's much longer than it usually takes the 'nids to faceroll Imperials.

>> No.40327242

>>40326963

Nothing about that contradicts anything in the book.

>> No.40327565

>>40327104
Add to this that the Nids got one mission less.

>> No.40327664

No surprises here. Knew the company wanted a lot more than it could actually do. It's why I chose to wait before paying anything.

>> No.40327692

>>40327242
That's because that's what's in the book.

Which wholly ignores the prior existence of the planet Valedor. It's like having a Warzone: Thranx wherein the titular stable, peaceful, and thriving agriworld is overrun by Orks.

>> No.40327893

Are we still gonna get our nid PvE? Or is this getting relegated to a Mann vs. Machine system of instanced levels with waves of enemies with the only missions that give progress are locked behind a paygate?

>> No.40328235

>>40322238
How about a steam group?

>> No.40328594

>>40322238
I'd be so down for that! I WANNA GET STUCK IN WIF DA BOYZ.

>> No.40329184

>>40327692

Because for once it's not about the Imperials.

>> No.40329431

>>40317749
>same happened to me. Maybe we could organize something with /tg/ ?
>>40322238
>>40328235
>>40328594
There are a few active Steam groups that play Space Marine multiplayer regularly. Red Thirst the biggest one I know of.
(steamcommunity.com/groups/78832)

>> No.40329607

>>40327893
From what I heard, underground instance.

>> No.40329912

>>40329184
That doesn't mean you can just magically ignore the established fluff. If the Tau showed up at Kar Dakota to pursue off an Ork Waaagh you wouldn't pretend it wasn't the Segmentum Base.

>> No.40329949

>>40317771
WH online was terrible, Ive never even heard of anyone liking it.

As for Eternal Crusade.. Its already been said multiple times, but a cash shop pre-alpha is a pretty clear warning sign. They also had very little to show of tge actual game. Pretty safe to say this game will be DOA.

>> No.40330569

THOSE GITZ, THOSE LOUSY STINKIN' GITZ. THEY STOLE BLUE, SOME GROT THOUGHT HE STEAL A STORY AND PAINT IT WITH A DIFFERENT NAME.

AND HE CALLS IT ZOGGIN' "VIXEN"

http://forum.eternalcrusade.com/threads/the-tale-of-vixen-one-off-story.1752/

>> No.40330965

>>40315614
This.

Besides, IMO it's not going to be a godlike game on early-launch, or even at launch, but I think it has potential and they're going to add content packs. Besides, any game where I can play with some friends and kill Eldar is good.

I'm not saying it's going to be a great game, but keep the bar on your expectations low enough, and I think it'll at least be enough fun to be worth $40.

But then again, that's just speculation, I might not touch it in the first year of launch.

>> No.40331643

>>40329912

They're not going to go into detail about how it's a fucking shrine planet. In fact, they actually do. They mention the ugly monuments to the emperor and how it used to be a cool place before monkeigh got here.

>> No.40331797

>>40331643
They flat out misidentify it as a different grade of world on an imperial map you dense fuck.

>> No.40331886

>>40331797

Valedor is an entire system autismo.

>> No.40331921

>>40317884
Most of us are aware, and why we figured the game would be shit from the start.

>> No.40332092

>>40312634
So ignoring this piece of dogshit, I wanna talk about something that I can still hope is good despite having zero information about it.

What's Deathwing going to be like? Some sort of Left for Dead but with Genestealers as stronger zombies and an interactable environment? Because that sounds fucking awesome.

>> No.40332399
File: 915 KB, 763x489, Val.png [View same] [iqdb] [saucenao] [google] [report]
40332399

>>40331886
The central planet is named Valedor. It's misidentified as a Civilized world rather than a Shrine world, and also claimed it had thriving fortunes despite having risen up against the emperor, burning every loyalist on the planet, and being forcibly retaken by the Imperial Guard and Dark Angels the last time it showed up in fluff.

Typical GW not keeping its own shit straight.

>> No.40332532

>>40332399
Empire has many worlds dummy, there are multiple Graias which was confirmed in scitarii codex.

>> No.40333019

>>40317646
>what is dawn of war
Speaking of, is there a general for the series here or on /vg/? I got gifted the Humble weekly so I've got the series now and was interested in finding some tips and whatnot.

>> No.40333130

>>40333019
There isn't, just start one of your own. Maybe make it more "Warhammer Games General" to keep up discussion. it belongs on /tg/ more than /vg/

>> No.40334977

>>40332399

It wasn't misidentified. They specifically talk about shrines. You can also be a shrine world and still have a civ population.

Of all the things to get autistic about and it isn't even a contradiction.

>> No.40337680

I just wanna play an Ork Mek. I want more Ork anything, because they are so dreadfully unrepresented outside of being fodder to mow down, or a build up for Chaos to show up.

>> No.40338025

>>40317718
I like it

>> No.40338113

>>40315540
>40k fans are retarded. Period.
Confirmed.

>> No.40338141

That or desperate

>> No.40338229

>>40317972
Dat shovelware...

>> No.40338266

>>40317344
y'all seem to hate it, but I really liked dawn of war 1 and 2. Especially DoW 2's multiplayer, which was basically company of heroes with chainswords and psychic powers and such.

>> No.40338275

>>40317972
Clearly they needed money for spongebob heropants

>> No.40338292

>>40338266
WTF are you talking about? Company of Heroes is Dawn of War 1 with a WW2 skin. It's nothing like Dawn of War 2.

>> No.40338337

>>40338292
You've tried playing CoH2 and DoW2 multiplayer, right? They're really damn similar.

It's not a perfect game - ideally it would be proper battles instead of small skirmishes without so much retreating to base, but it's really tightly balanced and heaps of fun, I've never encountered a game with 6 different factions that successfully differentiates their strengths without having some of them be overpowered.

>> No.40338678

>>40318538
>Also no skaven. Fuck them for no skaven
This over nine thousand times. They left out one of the actual unique races in order to properly ape WoW.

>> No.40338942

>>40319383
THIS.
JESUS FUCK.

Only back a KS if:
1. You live near enough the guy you can go and break his legs
2. It's a big company.

>> No.40339703

>>40322332

Fucking pumped!

>> No.40339988
File: 961 KB, 240x180, 1364675822382.gif [View same] [iqdb] [saucenao] [google] [report]
40339988

This is related to the subject of Warhammer 40k video games, but I have come to the conclusion that Dawn of War II, and squad based rts' like Dow II, cannot be balanced for multiplayer. The game's inherently capped at a casual level because of terrible design choices and shitty ai.

Cover, a core component of the game doesn't work because only 3/4ths of a squad will go into cover after being told to. Three man squads are OK, but if it's bigger than a tac squad, the ai will send one or two units to stand in the open despite there being ample room to stand in cover. The worst part is, units are often confused as to whether or not they want to stand in heavy cover like a wall, or the medium cover of the crater one foot away from the wall.

Sync kills were rebalanced later in the game's lifespan, but are still appalling. An overly long animation for melee kills, stops the individual unit from doing anything until the animation is finished. This causes units to cease doing damage in the middle of a fight, and often leaves the units vulnerable to additional fire when pulling a unit back.

Holy shit pathing is bad in this game. Always assume that your units will always move in the most detrimental way possible.

Melee units having random chances to knock down things they attack, and ranged miss chance being as high as it is, makes "hard counters" like missle tacs a joke until they hit level four. I don't mind RNG as a balancing mechanic in turn based games, because it adds variety, but in a real time game it's unforgivable, and it throws any semblance of balance out of the window.

I've been playing since before any expansions, and I can no longer have fun with the multiplayer, I keep getting burned by the horrible game design. Not even the massive multiplayer overhaul mod Elite could save the unplayable multiplayer because the game is flawed at it's most basic levels.

>> No.40340420

>>40339988
Can't argue with that.

>> No.40343026

>>40330569
LETZ KRUMP IM DEN!

>> No.40343026,1 [INTERNAL] 

Appears my crystal ball was right, the game is going to the dogs before release.

>> No.40343026,2 [INTERNAL] 

>>40314086
MMOFPS with a single large instance over a continent with multiple continents, tanks, fighters, drop pods, squads, platoons and outfits and a class system. You can zerg with 100 other people to take a tech plant or just roll with a squad of friendlies to fight a skirmish over a small fort. It's pretty fun.

Back on topic: Yeah Eternal Crusade was very disappointing to me too.

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