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>> No.26852716 [View]
File: 65 KB, 318x186, Action_Park_looping_water_slide.jpg [View same] [iqdb] [saucenao] [google] [report]
26852716

>>26850008

Holy shit. Action Park finally makes sense. Orks built it.

http://en.wikipedia.org/wiki/Action_Park

>The sleds themselves were a large factor in the injuries. A stick that was supposed to control speed led, in practice, to just two options on the infrequently maintained vehicles: extremely slow, and a speed described by one former employee as "death awaits."

>Super Speedboats: These were set up in a small pond, known by staff to be heavily infested with snakes


>Bumper boats: This ride was supposedly safer, but the engines often leaked gasoline, at least once requiring medical attention for one rider who got too much on his skin. As with the Super Speedboats mentioned above, the bumper boat pond was infested with snakes, and the boats themselves were notoriously difficult to maneuver, so much so that the employees who worked there in 1990 were reduced to shouting "Skee-Da-Va", "Squeeze The Wheeze", and other nonsense. It made no difference, because riders could neither understand instructions above the din of the noisy engines nor control the skittering boats in any event.[13]

>> No.15081590 [View]
File: 65 KB, 318x186, Action_Park_looping_water_slide.jpg [View same] [iqdb] [saucenao] [google] [report]
15081590

Has anyone ever run a combat session inside an amusement park? I'm thinking of using a remote, dilapidated and no longer operational theme park as a clandestine meeting location for my RTs and some foul xenos. I'm gonna throw some mutants in there as well, because why the hell not?

The basic premise is that they'll arrive, shit will go pear shaped, and cue the desperate fight down the concrete slide of death, before jumping and tacking cover on the now operational merry go round of damnation.

I'm basing the park on this place, for those interested:
http://en.wikipedia.org/wiki/Action_Park

>The sleds themselves were a large factor in the injuries. A stick that was supposed to control speed led, in practice, to just two options on the infrequently maintained vehicles: extremely slow, and a speed described by one former employee as "death awaits."



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