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/tg/ - Traditional Games

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>> No.27913384 [View]
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27913384

>>27913357
"You have no proof, miss Aoi. I may be detained for some time, but in the end I'll be proven innocent. False allegations are a serious crime, don't you know?" Keep a relaxed stance, full of confidence.

>> No.22199307 [View]
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>>22191240

What live on the surface must live under condition that could burn use in minutes.

All have adapted to the heat, some by having thick shell-like skin that dissipate the heat. Other by living during the night and resting by the day.

The Ollophix itself nearly bends if not brake all rules about adapting to heat of the surface. This enormous creature (enormous as in, it walks over mountains) is in fact a walking jelly. It has a few cartilages to help it keep a functional shape but the shear mass of the Ollpphix is not supported by it cartilage structure but by four large gas sacks which keep the creature upright. In addition the creature has several mushroom and gill like appendages which absorb the heat and converts the heat to energy.

>> No.20821006 [View]
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>> No.20290526 [View]
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20290526

Time to switch genre ...

>> No.20122639 [View]
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20122639

And back. Another pic to keep it going.

>> No.19939938 [View]
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19939938

While I post some art.

>> No.18354155 [View]
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18354155

I suppose that's it.

>> No.17724352 [View]
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>>17724151
As aforementioned (or at least I think I did), most of it as a collection of a very fine and elegan/tg/entleman who presented it to /tg/ some time before. IIRC some art in there is also from random /tg/ threads.

>> No.17292928 [View]
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17292928

/tg/, what happened.

A few years ago when I started coming here, it was filled with wild postulations and flights of fancy, great feats of creativity and shit getting done.But now all I see are the remnants, the dregs. The same 40k and D&D threads over and over again with different faces.

Every now and again, a bright spark shines through and a truly magnificent thread shows up, but from where I'm sitting, the quality looks diminished.

So I ask again /tg/ what happened. I'm not trying to start a fight here, just a reasonable discussion.

>> No.16751555 [View]
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>> No.16604610 [View]
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>> No.15619725 [View]
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15619725

Quick Background:
The game takes place in one of the Corporate States: huge, walled off city-states that stretch over continents. Think Mega-Cities out of Judge Dredd, or (bigger) Hive cities from 40k. The individual corporate states would be the size of several states, in the modern day U.S. (yes, I know they can vary immensely, compare Texas to Massachusetts, etc.). The outside world, at least as far as citizens know, is a burnt out wasteland, sometimes spewing forth great masses of fetid, mutant jungle, and wild, unstably-mutated, genetically modified animals.
Now, setting/genre wise, I've gone with a very rough, dirty, cyber-punk style, with a major "industrial" feel to it: everything is over-engineered to the Nth degree, etc. Kind of like a VIctorian/Steampunk vibe, but less silliness, and more advanced tech than the modern day. And "Victorian" is extremely important here; though it's set in (an alternate) future, I want the vibe to convey the crushing oppression, the dirt and grime, the industrial growth and decay, the feeling of the everyday person being crushed like a cog in a big machine, of that era. Oppression is known not to people of different "Race" in the sense of Caucasian, Asian, Negroid, etc., but toward the mutant populations. Violence is common, and often extreme, though the average person expects this, and better neighbourhoods/communities start up militias, and the like, as a citizens' police force, purely for the sake of keeping their areas safe. The average citizen is more-or-less owned by the United Industrial Corporation.

>> No.15235341 [View]
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>> No.14412553 [View]
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>> No.14004223 [View]
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>> No.11868112 [View]
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>> No.11072635 [View]
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