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>> No.14855331 [View]

Mentors pre-Ward = reasonable marines
Mentors post-Ward = mysterious marines
Grey Knights pre-Ward = mysterious marines
Grey Knights post-Ward = reasonable marines

How do you feel about that?

>> No.14221885 [View]

>>14221827
Look at dem roid muscles

I mean holy shit if he flexed I fear he might accidentally kill the servitor next to him.

How does he even fit through the goddamn archway?

>> No.12159362 [View]

How does this look, so far? /tg/?

Mentors Chapter

Stat Bonuses: +5 INT, +5 PER

Chapter Demeanor: ???

Chapter Advancements:

Lore: Common (Any) * 500 xp
Lore: Scholastic (Any) * 500 xp
Lore: Forbidden (Any) * 1000 xp
Ciphers (Any)* 600 xp
Tactics (Any) * 600 xp
Logic 400 xp
Logic +10 400 xp Logic
Logic +20 400 xp Logic +10
Scrutiny 400 xp
Meditation 800 xp
Total Recall 500 xp
Infused Knowledge 800 xp Int 40
Wisdom of the Ancients 1200 xp Int 40

* May be purchased multiple times

Infused Knowledge: Prerequisites: Intelligence 40
The Battle Brother has been infused with a great wealth of lore and knowledge, either through punishing noetic techniques or by arcane methods kept secret by the guardians of technology and knowledge. The Battle-Brother treats all Common and Scholastic Lore Skills as untrained Basic Skills. This Talent also provides a +10 bonus to any Tests involving Common or Scholastic Lore for which he already possess the Skill.

Chapter Abilities:

Solo Ability: Seeker of Lore (Mentors)

The Mentor Battle-Brother may spend a fate point to automatically succeed at any Ciphers, Lore or Logic Test. Doing so means that the Test is resolved in the minimum time required. In addition, the Battle-Brother adds one bonus degree of Success to any successful Ciphers, Lore, or Logic Test.

Chapter Attack Pattern:


Chapter Defensive Pattern:

Chapter Trappings:

>> No.11886915 [View]

There is a Talent in Rogue Trader that is perfect for the Mentors:

Infused Knowledge, Preq: 40 Int
>The Explorer has been infused with a great wealth of lore and knowledge, either through punishing neotic techniques or by arcane methods kept secret by the guardians of technology and knowledge. The Explorer treats all Common and Scholastic Lore Skills as untrained Basic Skills. This Talent also provides a +10 bonus to any Tests involving Common or Scholastic Lore for which he already possess the Skill.

I was also thinking of making their Chapter special ability very simlar to the Seneschal's special ability, seeker of lore.

Seeker of Lore:
>The Seneschal may spend a Fate Point to automatically succeed at any Ciphers, Lore, or Logic Test. Doing so means that the Test is resolved in the minimum time required. In addition, the Seneschal adds one bonus Degree of Success to any successful Commerce, Inquiry or Evaluate test.

>> No.11634384 [View]

>>11634303

I'd never wait that long. Are they a fairly codex following chapter? If so just take the Smurfs skill tree, swap out a few skills/talents (Such as the respect related ones) and craft it into something new.

Or just kludge it from the ground up.

>> No.10716113 [View]

>>10716049

Is the ability fine though? Demeanour is easy enough to change, given its just fluff text.

>> No.10657060 [View]

>>10656749

Not bad. however their ability just being a free skill is something of a waste if you ask me.

Maybe a +10/20/30 to Lore tests?

>> No.10635116 [View]

>>10634989

Like I said, it wouldn't be hard to "houserule" a Fist. Just think of an appropriate chapter demeanor and a special ability and you're good to go.

>> No.10569766 [View]

>>10569096

delivered

>> No.10020822 [View]

>> No.9402605 [View]



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