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/tg/ - Traditional Games

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>> No.79098791 [View]
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79098791

>>79096111
That's pretty cool!

>> No.77571995 [View]
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77571995

>> No.77103676 [DELETED]  [View]
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77103676

>that little children's play house castle
That's adorable.

>> No.75109165 [View]
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75109165

>>75108315
>Hellboy's 'The Crooked Man'

What a great fucking comic.

>> No.74631815 [View]
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74631815

>>74630881
Tell me more.

>> No.73072823 [View]
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73072823

>felons vs. natives vs. emus vs. team venom : ultimate battle royale

Which faction dominates?

>> No.72996107 [View]
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72996107

>>72995754
>Terrain hook: you need one word (or at max a sentence) that describes in your head what you want to be the "moving piece" for your players. For example, B2 Keep on the Borderland is about "a keep in a wilderness replete with monsters and a set of caverns of chaos with factions in it"
I see now. "Terrain hook" threw me, I was taking it too literally, but it's something like "adventure structure/reason for engagement."
>>72995313
>My current "hook" is that: The characters are people who may be chosen by the gods, if they overcome enough trials (or labors) they may become the chosen heroes of the gods, or even ascend to demi-godhood. Is that enough?
That's about the PCs but not about the campaign, region or challenges. Keep that if you want, but it's not this step.
>>72995313
>Does it have to be intrinsically linked to the terrain, or is it just cool features of nearby dungeons?
Taking the example of B2 as what the author intended, it's the structure of the most likely or most influential nearby dungeon or challenge. Which might or might not be it's coolest superficial feature. The thing is just badly misnamed, but I see what he's going for.
Examples might be:
A dungeon with many deep levels has one central well, allowing delvers to go as deep as they dare from the beginning.
A great world tree reaching into the heavens. Flying monsters nest there and raid the countryside, a great dragon at the crown, while feral elves and bark goblins war through the beetle tunnels at the base.
A name-level wizard has claimed a dungeon as his own. Periodically he places a bounty on monster parts that he needs for his potion-making and research and opens it to adventurers.
A mist-filled valley is filled with warring tribes of orcs and hobgoblins that periodically raid human lands for captives and treasure. Adventurers more rarely raid the valley to recover captives (I would award xp) and loot. Despite this, the denizens can also be hired as mercenaries by those who dare.

>> No.72937061 [View]
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72937061

>>72915386
>>72916459
>NICKEL KNEES

>> No.72845118 [View]
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72845118

>>72840709
Those are adorable.

>> No.72721598 [View]
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72721598

>>72721383
>Look at how bottom heavy she is.

Yes, sir.

>> No.72105996 [View]
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72105996

>>72104873
That's some awesome art.

>> No.71627431 [View]
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71627431

>>71626935
>injurious to the fiction.

Ooh! I like this! This is like the tabletop equivalent of calling anything you don't like but that isn't actually a problem "problematic".

>> No.71384167 [View]
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71384167

>Big Mutherfuckin' Crab Truckers

The reason I love this game is because it's my favorite way to help people understand that D&D isn't the only RPG.

I've never had the chance to play it, but I always use it as my first example of "Look, learning a new game doesn't have to be scary."

>> No.71371246 [View]
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71371246

>> No.56870728 [View]
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56870728

>>56870693
>calling a sword "king weapon"

>> No.56679966 [View]
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56679966

This actually looks pretty awesome!

>> No.56543164 [View]
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56543164

>surrounded by books detailing occult rituals
>constantly casting dice in order to determine the future
>constant recital of strange and often unique words and phrases

>playing roleplaying games so hard that supernatural shit happens

Isekai, here I come!

>> No.56542269 [View]
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56542269

>>56536804
It's so good!

>> No.55833660 [View]
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55833660

>>55833435
>merch includes said neat art on standard sleeves for weebing up decks in other games

I'm always looking for new ways to weeb up my games.

>> No.55627344 [View]
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55627344

>>55627223
>players explore a small floating ice dungeon
>come back to it later in the campaign
>there's a secret door they missed that leads into a huge dungeon beneath it

>> No.55423849 [View]
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55423849

This sounds sugoi!

I now have a chance to use all my knowledge about Japanese language and culture, like how neko mimi means cat ears, pantsu means panties, and kusou gaijin means best friend!

Arigato misuta robattou!

>> No.55220242 [View]
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55220242

>>55219632

>> No.54585836 [View]
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54585836

>unknowingly being a princess

>> No.54515608 [View]
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54515608

>>54510506
>MTG esport
>with big budget productions
>and possibly an island

Real-life Yu-gi-oh when?



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