>>27932901
>Recoil gloves. Six pie plates. GG. Just plain so much better than anything else with the right 'nades.
Point. However, clever combination of gear is something of the systems bread and butter when it comes to equipment. And anything you do as players, the NPC's should be able to do too if your GM is halfway clever. And there are far more broken weapons than the Voss.
>Either way, I'm not touching the firebombs. Either they're overpowered or underpowered.
Sure, your call.
>That's up to the GM, not me. Knowing him... probably not. But I will look for those Imperial ones, however.
Nothing is stopping you from talking to your GM about it.
>Um, yes? I don't know what weaksauce enemies you fight, but the actual damage of flamers is mediocre at best. The real deal is the ability to set people on fire. Which is never a given thing. And if he doesn't, my poor doggie is dogmeat.
Hit and run, man. I haven't seen the stats of that particular cyberdog, but if it has high enough movement it'll be a fantastic hit and run pet. Considering flamers are just "point and shoot". And even at long range, without dodge he's dogmeat for anyone that's a decent shot with a say, hunting rifle.
The entire suggestion is about tactical usage, and a surprise flamer driveby is something that should give you and the other PC's a good tool to use to twist a fight in your favour.
As for weaksauce enemies, I'm foreverGM. And my players border at tacticalgenius in combat most of the time, so I wouldn't call them weaksauce. Then again, the enemies I send them against are mean as shit, so they have to be tactical genious to survive.